Jump to content
Create New...

Commander Fury

CCFURY
  • Posts

    25,271
  • Joined

  • Last visited

  • Days Won

    6
  • Country

    United States

Posts posted by Commander Fury

  1. Name: PlayStation - Stellar Blade’s terrifying Naytiba first came to life as 3D clay models #stellarblade #PS5
    Category: Gaming Industry Videos
    Date Added: 04/12/2024
    Submitter: Commander Fury

    Stellar Blade’s terrifying Naytiba first came to life as 3D clay models #stellarblade #PS5

    PlayStation - Stellar Blade’s terrifying Naytiba first came to life as 3D clay models #stellarblade #PS5

  2. Last week, we asked you to dive into Dragon’s Dogma 2 and share epic moments using #PSshare #PSBlog. Here are this week’s highlights:

    ​​53646788957_d96d5bc678_h.jpg

    photomodeoftsu shares a player facing off against an attacking Griffin

    ​​

    53648004614_4f12291cc6_c.jpg

    Photoingame shares a bunch of snakes hissing

    ​​53647876808_603d13c1da_h.jpg

    shimo_ps shares a player fighting against a cyclops with a purple strike of magic

    53648004524_f68995b167_h.jpg

    ArturoZ99754030 shares a portrait of a red-haired red-eyed female Pawn

    53648126245_a12e770e6a_h.jpg

    emranimam shares a player standing before the Sphinx

    ​​53646788887_fd6bd72c6f_h.jpg

    adambomb2mk shares a portrait of an armored character standing in front of a pool of light.

    Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

    53648004509_036575c643_h.jpg

    THEME:  Dragon’s Dogma – Pawns
    SUBMIT BY: 11:59 PM PT on April 17, 2024

    Next week, we’re focusing on the Pawns of Dragon’s Dogma 2. Share portraits of Pawns using #PSshare #PSBlog for a chance to be featured.

    View the full article


  3. Email us at PSPodcast@sony.com!

    Subscribe via Apple Podcasts, Spotify, or download here


    Howdy y’all! This week the team discusses upcoming game releases before catching up on what we’ve been playing including Dragon’s Dogma 2, Helldivers 2, Balaatro, and more.

    Stuff We Talked About

    • Final Fantasy XVI: The Rising Tide DLC – PS5
    • Harold Halibut – PS5
    • Dave the Diver – PS5, PS4
    • PlayStation Plus Game Catalog for April: Dave the Diver, The Crew 2, and more (Animal Well coming May 9, Tales of Kenzera: Zau coming April 23)
    • Stellar Blade Dev Q&A Blog
    • Stellar Blade Naytiba Bosses Q&A Blog
    • Beat Saber Hip-Hop Pack Blog
    • Pac-Man Mega Tunnel Battle: Chomp Champs Blog
    • Dragon’s Dogma 2 – PS5
    • Helldivers 2 – PS5
    • Balatro – PS5, PS4

    The Cast

    8797400289_c315225185_o.jpg View and download image

    Download the image

    close Close 8797400289_c315225185_o.jpg

    Sid Shuman – Senior Director of Content Communications, SIE

    32087949147_a45966a017_o.jpg

    Tim Turi – Senior Content Communications Specialist, SIE


    Thanks to Dormilón for our rad theme song and show music.

    [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

    View the full article

  4. It’s time to see which PS5, PS4, PS VR2, PS VR, and free-to-play games topped last month’s download charts. March’s PS5 list saw democracy being preserved with Helldivers 2 holding the most downloads in both US and EU regions, with new releases MLB The Show 24 and Dragon’s Dogma 2 entering the chart’s top 3 in the US. New release cyubeVR reached the top spot on the PS VR2 list in both the US and EU regions.

    Check out the full listings below. What titles are you playing this month?

    PS5 Games

    US/CanadaEU
    HELLDIVERS 2HELLDIVERS 2
    MLB The Show 24EA SPORTS FC 24
    Dragon’s Dogma 2Dragon’s Dogma 2
    WWE 2K24Tom Clancy’s Rainbow Six Siege
    Madden NFL 24Rise of the Ronin
    STAR WARS Battlefront Classic CollectionWWE 2K24
    Tom Clancy’s Rainbow Six SiegeGrand Theft Auto V
    EA SPORTS FC 24STAR WARS Battlefront Classic Collection
    Rise of the RoninFINAL FANTASY VII REBIRTH
    NBA 2K24Call of Duty: Modern Warfare III
    FINAL FANTASY VII REBIRTHIt Takes Two
    Call of Duty: Modern Warfare IIIThe Outlast Trials
    Grand Theft Auto VNBA 2K24
    The Outlast TrialsAssassin’s Creed Mirage
    SOUTH PARK: SNOW DAY!Planet Zoo
    Baldur’s Gate 3Gran Turismo 7
    Marvel’s Spider-Man 2UFC 5
    Mortal Kombat 1Hogwarts Legacy
    STAR WARS Jedi: SurvivorSTAR WARS Jedi: Survivor
    UFC 5SOUTH PARK: SNOW DAY!
    *Naming of products may differ between regions
    *Upgrades not included

    PS4 Games

    US/CanadaEU
    MinecraftEA SPORTS FC 24
    Red Dead Redemption 2Minecraft
    Batman: Arkham KnightRed Dead Redemption 2
    MLB The Show 24Need for Speed Heat
    Need for Speed HeatThe Forest
    Madden NFL 24Batman: Arkham Knight
    EA SPORTS FC 24STAR WARS Battlefront II
    NBA 2K24Need for Speed Rivals
    Call of Duty: Modern Warfare IIIGrand Theft Auto V
    The ForestA Way Out
    Grand Theft Auto VUnravel Two
    WWE 2K24Need for Speed
    STAR WARS Battlefront IISniper Elite V2 Remastered
    Need for Speed RivalsTitanfall 2
    Tom Clancy’s Rainbow Six SiegeNeed for Speed Payback
    STAR WARS Battlefront Classic CollectionS.T.A.L.K.E.R.: Call of Prypiat
    Call of Duty: Black Ops IIIKingdom Come: Deliverance
    Mortal Kombat XAssassin’s Creed Odyssey
    Titanfall 2TEKKEN 7
    Need for Speed PaybackTom Clancy’s Rainbow Six Siege
    *Naming of products may differ between regions

    PS VR2 Games*

    US/CanadaEU
    cyubeVRcyubeVR
    Beat SaberBeat Saber
    PavlovPavlov
    Among Us VRArizona Sunshine 2
    Creed: Rise to Glory – Championship EditionAmong Us VR
    Job SimulatorHorizon Call of the Mountain
    Arizona Sunshine 2Creed: Rise to Glory – Championship Edition
    Horizon Call of the MountainJob Simulator
    The Walking Dead: Saints & Sinners – Chapter 2: RetributionKayak VR: Mirage
    Legendary TalesCrossfire: Sierra Squad
    *PS Store purchases only. Game upgrades or games bundled with hardware not included

    PSVR Games

    US/CanadaEU
    ASTRO BOT Rescue MissionSniper Elite VR
    Creed Rise to GloryBatman: Arkham VR
    Sniper Elite VRCreed: Rise to Glory
    The Elder Scrolls V: Skyrim VRGoalkeeper VR Challenge
    Beat SaberJob Simulator
    Job SimulatorASTRO BOT Rescue Mission
    Batman: Arkham VRBeat Saber
    The Walking Dead: Saints & Sinners – Chapter 2: RetributionHorror Adventure : Zombie Edition (VR)
    Paranormal Activity: The Lost SoulThe Elder Scrolls V: Skyrim VR
    SUPERHOT VRThe Walking Dead: Saints & Sinners – Chapter 2: Retribution

    Free to Play (PS5 + PS4)

    US/CanadaEU
    FortniteFortnite
    RobloxRoblox
    Fortnite Battle RoyaleFortnite Battle Royale
    Call of Duty: WarzoneCall of Duty: Warzone
    Fall GuysRocket League
    Apex LegendsFall Guys
    THE FINALSeFootball 2024
    Rocket LeagueApex Legends
    Destiny 2THE FINALS
    The Sims 4The Sims 4

    View the full article

  5. Greetings, Travelers! Today we are excited to announce that Genshin Impact‘s version 4.6 Two Worlds Aflame, the Crimson Night Fades is arriving on April 24. With this update, we can’t wait to show you the power and the past of our frenemy, Arlecchino. After the crisis of Fontaine, the Fourth of the Fatui Harbingers is finally ready to meet us again as both a recruitable team member and a formidable Weekly Boss.

    More surprises continue to pop up across Teyvat. A large submerged ancient empire that flourished and demolished before the birth of the Court of Fontaine is finally revealing itself in the Sea of Bygone Eras. Meanwhile, Arataki Itto and Dvorak are going to rock Inazuma with a music festival and concert tour.

    The Knave and the Father

    In the Archon Quests of Fontaine, Arlecchino made an indelible debut even without showing her hand, balancing the fine line between ally and adversary. Upon version 4.6, we can discover more about her power, the roles she plays, and the past that made her who she is today.

    53644290932_d7129331d8_h.jpg

    53645163176_068e743332_h.jpg

    As the Fourth of the Fatui Harbingers, Arlecchino aka The Knave shows an overwhelming strength in combat with her use of Pyro and a polearm, as well as her special mechanic — Bond of Life. First found in some Fatui Operatives and certain weapon effects around Fontaine, the Bond of Life effect stays on its target and prevents healing until the victim receives the same amount of healing equal to the active Bond of Life. However, Arlecchino is able to utilize the Bond of Life on herself to strengthen her own attacks.

    When Arlecchino becomes a member of your team, piling up her Bond of Life with her Elemental Skill and Elemental Burst is the key to surviving and sustaining an efficient offensive rhythm. When Arlecchino is affected by a Bond of Life greater than or equal to a certain percentage of her Max HP, she will enter the Masque of the Red Death state, converting her Normal, Charged, and Plunging Attacks to deal Pyro DMG which cannot be overridden, and consuming a portion of her current Bond of Life to increase her DMG of Normal Attacks and reduce her Elemental Skill’s cooldown time. Arlecchino’s Elemental Skill can apply Blood-Debt Directives and deal DMG to multiple targets. The Blood-Debt Directives can be absorbed to increase her Bond of Life when she uses a Charged Attack, or heal herself when she uses her Elemental Burst. And her Elemental Burst is the only way to heal herself in combat due to her unique Talent.

    giphy.gif

    If you encounter The Knave as your enemy in the new Trounce Domain, out-healing the Bond of Life and repaying the Blood-Debt Directives she applies to you will be crucial to victory. So long as you are affected by the Bond of Life, all her attacks against you will be enhanced. But if you manage to out-heal the Bond of Life and repay the Debt, you will be rewarded as your Charged Attacks against her are enhanced. As the fight proceeds to later phases, The Knave will gradually reveal more of her true power as her crimson bone wings unfold. Travelers who reach Adventure Rank 40 or higher can now challenge her directly via the Quick Challenge feature in Adventure Handbook, or follow her Story Quest to embrace the challenge.

    53645163061_49f7dfdb78_h.jpg

    Despite being a ruthless Fatui Harbinger with horrifying power, Arlecchino is also called Father by the children from the House of the Hearth with great trust and respect. The House of the Hearth is a Fatui intelligence organization operated by The Knave. It takes in children who no longer have a home due to all manner of reasons, and teaches them a variety of disciplines. In Arlecchino’s Story Quest Ignis Purgatorius Chapter, you may find out the unique charm of this character and why she is called Father through her past.

    Arlecchino and Lyney may be recruited in the first half of version 4.6 Event Wishes, followed by Wanderer and Baizhu in the second half. In addition, the new weapon Crimson Moon’s Semblance, a 5-star polearm that can enhance combat abilities regarding the Bond of Life, will also become available in the first half of version 4.6.

    Symphony of a lost empire

    Venturing southeast from Romaritime Harbor nestles a small village named Petrichor. Here begins a new adventure to discover the fabled kingdom of Remuria, a once thriving realm, yet now cradled by deep water, slumbering soundlessly with its narrative lost to the waves. Ruled by King Remus, Remuria mysteriously disappeared in history, well before the establishment of the Court of Fontaine.

    53645503629_48651ac883_h.jpg

    However, strange occurrences started to emerge in Petrichor recently. Led by a talking cat, we’ll navigate through the sunken castle and dive into an enchanting and vibrant deep-sea area Sea of Bygone Eras to unveil the truth behind the kingdom’s fall. Even a mysterious dragon of dreamy appearance will await silently ahead.

    53645503589_c4e5093362_h.jpg

    53645623285_927830bada_h.jpg

    53645383378_48dba7494c_h.jpg

    King Remus also composed a Symphony, carried with wondrous power that you may use to unleash special soundwaves, resonating with a variety of swaying or wandering underwater creatures and mysterious mechanisms during the adventure. Meanwhile, the centaur-shaped boss enemy Legatus Golem awaits in the recess of the Faded Castle with its sword, shield, and a blazing melody of flames.

    53645503384_d7e9d2329e_h.jpg

    Time to Rock for Life

    Back to Watatsumi Island in Inazuma, a music tour organized by Arataki Itto and Dvorak is on its way. The music tour Iridescent Arataki Rockin’ for Life Tour de Force of Awesomeness will rock and roll for life, honoring a brave puppy who saves countless lives of other creatures on the battlefield. The passion also needs a stage to perform, which will split into 3 main stages of preparation, including playing different instruments at wills, collecting items, and restoring the melodies by filling in missing notes. Participants of the festival may have the chance to obtain a brand-new instrument Nightwind Horn and the opportunity to watch Itto perform on stage in person!

    53645383353_4a5d95820b_h.jpg

    53645623005_cc8d8e4202_h.jpg

    Resonating the spirit of rock music, the Windtrace: Seekers and Strategy event is back in Mondstadt with a few upgrades. This beloved hide-and-seek game between Rebels and Hunters now adds the Surveillance Zone where captured Rebels will be detained for a short period, and a Signaling Device to repair as a new goal of Rebels.

    There are still more surprises waiting, but we will keep this sharing short and sweet. With version 4.6, we hope Arlecchino, the ancient empire undersea, and the rock tunes from Itto can give you a fun and unexpected experience!

    View the full article

  6. Mixing style, action, and fearsome monsters is a familiar formula for success in action games. However, with its first PlayStation title, Stellar Blade, developer Shift Up is adding a lot of unique flair to the equation. A large point of this distinction comes from its creature design, which quickly became a focal element of the upcoming action-adventure experience.

    Stellar Blade incorporates many assets in the creation of its race of behemoths called the Naytiba. These resources include real-life animal research, 3D clay models, and the assistance of famous Korean movie monster designer, Hee-Cheol Jang, who originally came on board as consultant, but ultimately became more involved on the actual design and production of the Naytiba.

    We sat down with the studio and monster designer to find out what makes the Naytiba unique, delving into many of their variations, such as the Raven, Stalker, and Gigas to understand the process behind creating a new face of horror in gaming.

    Play Video Stellar Blade: how a Hollywood monster designer and clay models shaped the terrifying Naytiba

    The birth of the Naytiba

    PlayStation Blog: Hee-Cheol Jang, how did you get involved with Shift Up and Stellar Blade? Was it your creature designs from The Host and Okja that got the conversation moving?

    Jang: I remember visiting the studio one day after being contacted by Mr. Kim [Kim Hyung Tae, Stellar Blade director] and being surprised to see a workshop full of models and drawings. I think he made the offer after seeing my experience in creating clay models – scannable maquettes – for communication and 3D scanning during the design process of [movies] ‘The Host’ and ‘Okja’. At the time, the film industry was moving towards digital models using ZBrush for efficiency reasons, so I was shocked by the idea of using traditional modeling/3D scanning for creature creation for a new console game project.

    How did Shift Up decide on what kind of enemy types Eve would face?

    Director, Hyung Tae Kim: What Eve encounters is an unknown entity powerful enough to destroy humanity. We deliberately tried to design them to be eerie and unnerving, with missing eyes and faces stuck in the wrong places, which ties in with the content of the game.

    The Naytiba have a terrifying, cosmic horror feeling to them. Why choose that direction instead of a more grounded approach?

    Kim: Since these creatures never existed, they didn’t need to be realistic. We actually wanted them to look like different species or race. However, if you look closely, there are a number of designs that seem to be related to existing life on Earth, and I think you’ll see why when you play the game.

    53643957110_f0fd507450_k.jpg

    Hee-Cheol Jang, was your process for creature design different for a game, vs a film? For example, in a game players have to interact with your creature in a variety of ways, so does that mean you have to consider additional complexities when designing?

    Jang: In most games, creatures are often targets for real-time combat, so it’s important to be able to match the sum of their motions and design. Other than that, there are some cosmetic differences between live-action and non-photorealistic mediums, but they seem to be converging in recent years.

    Were there any designs that worked great on paper, or perhaps may have even worked in film, but for whatever reason didn’t translate to gameplay?


    Jang: In a film, you can experience and understand the creatures over the course of the runtime. In games, we’re often forced to interact with a large number of creatures repeatedly in a relatively short amount of time, which is not always well thought out. For example, I personally have a habit of throwing in before/after twist gimmicks, which are often unnecessarily complicated or prolonged, making them inappropriate for resource creation or play.

    Are there any personal fears that the team tapped into when bringing the Naytiba to life?

    Kim: I think for me, it’s the human element. Something that’s human but different, that’s more terrifying than just an ugly lump.

    53642616107_2d878b649f_4k.jpg

    Clay-made creatures

    What positives come from sculpting the Naytiba designs out of clay before bringing them into the digital world?

    Concept Art Lead, ChangMin Lee: Ease of communication for multi-team coordination – and gravity. In the digital world, you can’t really feel gravity, but if you are working with a physical sculpture you will be affected by it because the weight of the clay is real. This is important in determining the shapes and proportions of the creatures.

    For example, if you make a head that is too big for the body it can actually cause the clay to crack or fall off. I think having these limits in place helps me design creatures that feel more realistic and grounded.

    How long does it typically take to settle on a design? Can you go into detail about the review and refinement process?

    Lee: Rough designs can be finalized in as little as a week or two. After that, it takes about two to three months to mold, and during those two to three months there are numerous reviews and revisions. During the discussion process with the other teams, specific body proportions, length attack methods, and necessary elements of other attack and defense are discussed and agreed upon. Also, revisions according to the direction (received from Mr. Kim)  are made by seeing and touching the actual sculpt.

    53643835904_d6afd02d24_h.jpg

    Despite their fictional origins, do you consider the muscle and skeleton composition, as well as skin texture of each Naytiba during this stage of its creation?

    Lee: Absolutely. The muscles and skeleton in particular are based on real-life creatures. Skin textures are also heavily referenced. For example, the skin textures of reptiles, insects, crustaceans, mollusks, and so on, are mostly referenced. In the case of Gigas, the muscular and skeletal characteristics of gorillas are heavily referenced. The big shapes and concepts are fictional creatures, but without real-life references, they’re merely fiction.


    Does the proposed movement of the Naytiba come into discussion and inform the clay model process, or is that fine-tuned once the mode is scanned into the game?

    Lee: Things are discussed and adjustments are made in both ways mentioned. During the clay model process, all the teams, especially the animation team, get together and discuss. We talk about things like: “Do this design and these proportions make movements possible?” “How do we make the attacks look cool?”

    After scanning, I usually talk a lot with the 3D model team. We discuss practical and efficiency issues, such as which details to keep, and whether there are any unnecessary designs when creating the 3D model. Throughout this process, we make detailed design adjustments and finalize the final product.

    How much clay have you used in total to create Stellar Blade’s Naytiba?

    Lee: Let’s see.. I didn’t keep count, but probably around 100kg? I think we used a lot. Usually, one portion of clay weighs around 900g and I think I used over one hundred of them.

    53643957265_20ccfba49f_h.jpg

    Designing the bosses

    Can you describe the three currently revealed bosses: Gigas, Raven, and Stalker, and any unique attributes that will stand out when Eve faces them?

    Lee: Gigas and Stalker are creatures that are in some ways like brothers. They both have unique shapes of moving saw blades, and I wanted Eve to feel scared and threatened by them. Raven, as the name suggests, has large wings and bird-like characteristics. We chose black as the concept color to represent darkness and fear.

    How do you find inspiration for attacks specific to the boss monsters?

    Lee: In the rough concept stage, we first ask, “What part of the body/what weapon will it use to attack?” and work out the specifics as we go along. During that process, we gain inspiration and continue until the end.

    Are there any stories unique to the design of these three boss monsters?

    Lee: When we were working on the initial concept for Giga and Stalker, we had fun calling them the fan and dryer brothers. Some of the boss monsters we called “openers,” but you’ll have to find out for yourself which ones those are, and what we mean by that.

    Are there any special details you’d like to share with players that they miss when encountering these creatures?

    Lee: If you look closely at some, but not all, of the monsters, you’ll see baroque symbols and statuesque faces. You may not be able to see them at times because the combat is so fast and dynamic, but keep your eyes peeled!

    You can get a closer look at Gigas, Raven, Stalker, and the rest of the Naytiba’s designs as you face them in Stellar Blade when it releases on April 26 for PlayStation 5.

    View the full article

  7. Name: PlayStation - Pac-Man Mega Tunnel Battle: Chomp Champs - Pre-Order Trailer | PS4 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 04/11/2024
    Submitter: Commander Fury

    Pac-Man Mega Tunnel Battle: Chomp Champs - Pre-Order Trailer | PS4 & PS4 Games

    PlayStation - Pac-Man Mega Tunnel Battle: Chomp Champs - Pre-Order Trailer | PS4 & PS4 Games

  8. Pac-Man fans have been eating dots and chomping ghosts for years and there’s no sign that our collective appetites will be satiated any time soon.

    But what happens when Pac-Man fans challenge each other to find out whose hunger reigns supreme? This is the question we can finally answer in the arena of competitive eating, offered by Pac-Man Mega Tunnel Battle: Chomp Champs coming to PS5 and PS4 with cross-play on May 9. Early access starts May 2 for those who pre-order the Deluxe Edition.

    Pac-Man Mega Tunnel Battle: Chomp Champs is an online-only 64-player Pac-Man game, played across just as many interconnected mazes. Eat everything in your own maze

    Play Video Pac-Man Mega Tunnel Battle: Chomp Champs launches May 9

    The developer behind the title is Amber Studio, an incredibly diverse team with Pac-passion and excited by the challenge of bringing this gameplay to a wider audience.

    In Chomp Champs, every choice made was geared towards bringing more players into the action. For example, a tutorial maze was added at the start of the game to help new players ramp up and get comfortable. Different game modes are included so that hard-core competitive players and casual fans can all find a mode to enjoy.

    giphy.gif

    While there have already been multiplayer Pac-Man games where players compete to be the last Pac standing, what sets Chomp Champs apart is that you can directly travel to other mazes and interact with other players. There’s a variety of mazes like the Autumn maze, showing how Pac-Man’s world changes throughout the seasons, or you can feel some nostalgia with the Mr. Driller maze.

    giphy.gif

    In each match there are 64 players, each with their own maze laid out in a grid connected to neighboring mazes by Mega Tunnels. When the tunnels open you can take the action to your neighbor which opens up a world of crazy gameplay possibilities. 

    As the match goes on, the lowest-scoring mazes get slowly eliminated from the playing field. The maze border flashes as a warning, so players know to get out of that maze before it’s too late. Each time a maze is eliminated the remaining mazes click together.

    giphy.gif

    The development team even included a classic visual effect used here which is a tribute to the 256 glitch from the original Pac-Man arcade game. This lets you know that the board has changed, and you have a new neighboring maze to explore. As mazes get eliminated, players have fewer places to go, eventually bringing all remaining Pac-Man players together for the final showdown until only the Chomp Champ remains.

    giphy.gif

    There are seven Power Items in Chomp Champs – some are straightforward easy-to-use boosters, while others will take some practice to truly master. Get more lives with an Extra Life or protect yourself with the Pac Shield. Use Speedy Pac for a burst of speed to escape danger or win the race to a Power Pellet. Use Ghost Attract strategically to set up a big ghost chomp combo or lure ghosts to other Pacs. Speedy Ghost can be a double-edged sword because it makes the ghosts faster for you and your opponents in the same maze. But if players combine it with other powerups they can keep safe while making opponents struggle in the chaos. These strategies are possible because you can hold up to two Power Items. Use them at the time of your choosing to turn the tables!

    giphy.gif

    The customization system in Chomp Champs gives you so many ways to express your personality. You can select your home maze, your player icon, and your Pac-Man’s outfit to create a ton of unique combinations. You have several customizations available as soon as you load the game for the first time. But there’s more to be unlocked by redeeming Tokens earned in Elimination mode.

    ​​

    giphy.gif

    There are also six exclusive customization items available as part of our Chomp Challengers Pac pre-order bonus and more than 20 customization options available via the Deluxe Edition, including seven-days early access.

    giphy.gif

    In playtests, we’ve seen players who love to eat their neighbor’s Power Pellets, steal their Power Items, or even eat their neighboring Pac-Man. Others team-up and help other players by eating ghosts and saving them from trouble! Some players just really enjoy showing off their cool customizations and funny reactions. We tried to give players as many ways as possible to express their Pac-Man personalities in the game.

    Since mazes are interconnected players can explore the arena, visit or check out their neighbor and continue from there. Each match plays out a bit differently, so expect the unexpected in Chomp City!

    View the full article

  9. Name: PlayStation - Earth World Defense Force: World Brothers 2 - Bonus Characters Introduction | PS5 & PS4 Games
    Category: Gaming Industry Videos
    Date Added: 04/11/2024
    Submitter: Commander Fury

    Earth World Defense Force: World Brothers 2 - Bonus Characters Introduction | PS5 & PS4 Games

    PlayStation - Earth World Defense Force: World Brothers 2 - Bonus Characters Introduction | PS5 & PS4 Games

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Important Information

By visiting this site you agree to our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.

Write what you are looking for and press enter or click the search icon to begin your search