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shane

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Everything posted by shane

  1. This is awesome, I got to play with it at E3 and if you or your kids are a Harry Potter fan, then this is a must buy!
  2. Guys we have always avoided asking the community for donations or anything financial related, but we are now at the point where we need to get some help to get us through the next few months... a lot of this has to do with the fact that I once again am without work. So any suggestions would be great on a way for us to raise some funding. If you would rather just drop some change in the pot, by all means take advantage of the Spec Ops function, long story short, you join and the ads are removed for you as a perk... there are other perks as well but that is really the one that matters. You can do this by going to http://www.urgentfury.com/payments.php and choosing an option. We are not looking for several thousands of dollars just enough to cover costs for the next few months which is about $750 or so. Feel free to comment with your thoughts, but please keep it civil.
  3. Schedule There are two brackets: Winning and Loosing, the schedule will indicate the Bracket with W or L followed by the Round 1 - X Wednesday 9/12 9 pm CST - W Round 1 Thursday 9/13 9 pm CST - W Round 2 Friday 9/14 9 pm CST - L Round 3 Saturday 9/15 9 pm CST - L Round 4 Wednesday 9/19 9 pm CST - W Round 3 - L Round 5 Thursday 9/20 9 pm CST - W Round Semi Finals (Final round if Undefeated in Winner Bracket) Friday 9/21 9 pm CST - W Finals (if Needed)
  4. UF Dust Championship No of Players: 8 Type: Double Elimination Description: Welcome to the Urgent Fury Dust Championship Double Elimination Tournament 6 clans will battle it out to see who the final champion is and take home some pretty sweet prizes, more to be announced on that next week. There have been some Settings and round adjustments noted in the rules in Yellow Bold Text as well... These changes are Best of 5 maps and 50% Friendly fire. This is the Championship so its time to make it a bit harder to play. Good luck to all 6 teams and may you "Win with Honor or Lose with Dignity" [rules]Urgent Fury: Dust Rulebook Make sure you know these rules inside and out. Fee: UF: Dust: is a free tourney to those clans of the UF Community. Team sizes: 8 vs 8 matches on small maps only. Rule Set 1: Rule Amending During Tournament Play A: During the entire tournament, if there is a discrepancy in the way a clan or player perceives a rule, or the way a rule affects another rule in an unforeseen way, or in any instance where something was not covered within the rule sets to begin with, the following guidelines will be used to remedy the situation. B: After the Admins find there is a complaint, the Admins will first offer an explanation/interpretation to clarify the intent of the rule and try to get tourney play resuming normally. C: If the Clan Reps feel that the rule needs to be re evaluated, then the Tournament Admins will take the information and attempt to re-work the ruling in the best interest of the TOURNAMENT. This may or may not be applied to the immediate dispute.Clans and their Clan reps will not have a say in exactly how the rule is changed, but only to acknowledge that it needs to be addressed. The Tournament Admins will hear constructive input on the matter, and change the ruling as they see fit, taking into account the concerns brought forth by the Clan Reps, and the integrity of the tournament. D: Once a rule is altered, there will be a forum-wide announcement stating so, but it falls on your Clan Rep's shoulders to MAKE SURE that your clan, ALL of your clan, is fully aware of the change. E: For the purposes of transparency, any corrections to the rules will be with strike through text example for removed text and colored text example for added text. ***This is a simple disclaimer to make certain that tournaments can continue as smoothy as possible in the event that a rule was inadequate or altogether missing from the rule set. We are only human and mistakes CAN happen. Rule Set 2: Beginning Procedures for Launching UF: Dust A: UF: Dust is open to all Clans that register for each deployment. The staff reserve all rights to remove any clan(s) they feel do not fit in this tourney, either by online actions, temperament on these forums, or simply because a quota for the tourney was reached. The staff of Urgent Fury are not obligated to disclose any reason for not accepting a particular clan into Urgent Fury. B: Let it be known that UF: Dust will contain all maps. You should have a majority of your clan prepared to play these maps well before this tournament begins. Maps to be used in this tourney will be fully disclosed to the participating clans before the tourney begins by the UF Staff. All maps, however, will be played on the small version of the offered map. C: Once chosen to participate in UF: Dust, each clan is responsible for appointing a CLAN REP for their clan. This Clan Rep, or "CR," is responsible for all duties for their designated clan, as well as being in charge of informing all their clansmen of any updates and/or changes to the happenings in the tourney. In the best interest of your clan, PLEASE make your Clan Rep the most responsible and most available member of your clan. They are in charge of getting to this forum on adaily basis to make sure your clan is informed of all happenings in this tourney. Clan leaders do not have access to the CR section. Please make sure you appoint a CR you are confident will be the best representative of your clan. If your CR drops the ball, your clan leader will be notified only once that he/she may want to consider another member to be their CR. D: At any time, due to a lack of strong etiquette, a Clan Rep may have a Clan Rep vote brought against him. If that Clan Rep is expelled, your clan can appoint a replacement. If, after further instances, another Clan Rep vote is brought against your new Clan Rep and he is expelled, then your entire clan will be expelled from the Urgent Fury: Dust tournament. We are not here to baby sit immature gamers. For your clan’s sake, make CERTAIN that your Clan Rep understands what is expected of him. Rule Set 3: Standby Clan Alternates A: No alternate clans will be needed for UF: Dust. Should a clan drop out or be removed before the start of UF: Dust, another applying clan will be contacted to fill the open position. If a clan is removed or drops out after the launch of the newest tourney, then their opponents originally scheduled to face them will receive a bye for the week with no points awarded or penalized for that night's match. Since the ongoing stats for a clan are based on rounds won-to-lost on a percentage value, a bye night will not negatively affect their overall standing in the tourney. Rule Set 4: Season Details A: UF: Dust will consist of six alternating Deployments. Deployment Alpha will consist of wars on Monday through Thursday and Deployment Bravo will consist of wars on Wednesday through Saturday. B: Matches will occur four nights a week at 9:00pm Central Standard Time. This time is the match "default" time. If two opponents wish to schedule their match at an alternate 9:30 CST or 10pm CST start time, they can agree to do so. If no agreement can be made then the match MUST happen at 9:00pm CST. C: Each match will consist of the week’s preselected map (as chosen by the staff) being played once. The designated HOME team (as listed on the schedule) will get to pick the side they want, Rifter or Outcast. The away will make the room. Rule Set 5: Clan Rosters & Player Eligibility A: All clans must create a team and each player must register at Urgent Fury to be placed on the team roster. Once you have created your team you then need to join the Urgent Fury Dust League. Any player NOT registered will NOT be eligible for play in any UF scheduled war. There will be no dates in which you will be able to alter your submitted tourney roster for the duration of this 3-week tourney.Please double and triple check your rosters before the submission date end. UF is not responsible for inaccurate submissions. You will not be able to replace the ineligible name for the duration of the tournament. If you have 2 mistakes, then your roster is effectively short 2 players. B: As a participating clan in UF: Dust, maintaining your roster includes adding your players PSN in the PSN/GamerTag field found under editing your team. C: Players not found on a clan’s official roster list will not be eligible to war in UF: Dust. D: When filling in the the PSN/GamerTag field please ensure that it is accurate as shown below 1: HBOMB1 2: LBI_Dylan 3: xxxMaGGotmaNxxx 4: Joe____Blo E: Clan Reps, please take note. You MUST submit a player’s name EXACTLY how it appears in the game. If your player uses any numbers, symbols or punctuation marks in their name, be it at the beginning, middle or end of their name, the official UF: Dust roster MUST show that. F: The only exception to the above rule "D" is that we do not count capitalization as stringently. All numbers, symbols and punctuation marks must be exactly the same from online name to UF Roster name, but capitalization is not counted. For example, "UnD3r_t0W" is counted to be the same as "uNd3r_t0w" noting that all symbols and numbers here are the same, only capitalization has been changed. G: All clans are to check out EACH OTHERS rosters before the start of the war. If you notice someone incorrect on the roster of the opponent, you will tell them immediately in the lobby, so that the offending clan has the opportunity to bring in a legal player WITHIN THE TIME LIMIT FOR THE START OF THE WAR, or play the man down in the war. IF both clans green up without having to call on any ineligibility issues, all players are considered LEGIT and, even if there is a case of ineligibility found DURING the war, it is too late, and the war goes on AS IS. This will effectively eliminate any practices of "allowing" a clan to green up knowing they already have an ineligible player on their team in order to get a free win. Rule Set 6: Discouragements While In-Game A: The following is a list of EXPECTED etiquette during match play as well as interaction between clansmen and adversaries on all websites, online lobbies and forums associated with UF: Dust. B: There will absolutely be NO threats, remarks, insinuations, posts, messages, images or quotes involving the use of racial, religious or disrespectful sexual slurs on ANY platform of UF. Any record or instance of this kind will be dealt with swiftly from a player disqualification from the tournament to the elimination of the entire clan, depending on the severity of the incident and the number of clan members involved. The admins of UF will deliberate the penalty. You will not be able to appeal the verdict. C: UF discourages the use of taunts and dancing in game against other UF clans. If your clan feels the need to do this, do it in another tournament. While engaged in combat against another UF clan, there is to be NO dancing on dead bodies such as "Tea Bagging". This tourney is based on and built upon a foundation of respect. We expect all to adhere to the ideals whilst playing in our house. Multiple infractions of this will result in a penalty handed down by the admin in an appropriate fashion they see fit. D: Urgent Fury also asks that messaging through the PSN or any other outside way of communicating be prohibited{skype, facebook, cell phone, etc} to teammates OR to opponents not be practiced by your clan. There is much more reward in "winning with honor and losing with dignity" in this community than there is in cheating. E: It is encouraged, though not strictly a rule by any means, that only the Clan Rep (or the clan/team leader for that night) speak in the lobby for their team until the match starts. This is for your benefit. Any last minute issues are easily resolved when there is not excessive chatter. F: Urgent Fury discourages any profane or racist trash talk towards your opponents. Please be aware that even though you are talking to your own clansmen in-game, there is a possibility that someone from the other team can hear you. Treat others as you expect to be treated. Rule Set 7: Player Drops, No-Shows & Forfeits A: At ANY time that a MASS DROP occurs at the BEGINNING of the first round of a war, the map must be aborted and the AWAY team must make the new room again. B: A "MASS DROP" will, for the duration of UF: Dust, be categorized as such an event when HALF of the players from at least one team gets dropped from the onset of the first round. When this happens, all remaining players are to abort, meet in the same server's lobby, and re-make the room. C: The Mass Drop must be recognized immediately. Clans seeing that only one or two players got dropped from their team and decide to unplug half the team to restart the match evenly WILL be disqualified from the war. This is an honor system and the rules for restarting after a legitimate drop were created for YOUR benefit. Please do not abuse them. D: AFTER the first round of a war, all drops, no matter how small or large, are to be PLAYED THROUGH. Basically, there can be, from time to time, server problems that we have to work through. You're seals...deal with it. Also, just make sure that the players you walk into the war with have reliable connections so they don't get dropped (ie, quit the downloading while warring. Be courteous to your opponents as well as your teammates). E: No matter HOW MANY players from a clan show up, a scheduled match MUST be played at the designated time and cannot be rescheduled for any reason. If a sorely outnumbered clan wishes not to go through with their war, they can opt not to show at all and forfeit their match. The winners will receive full points for the win and the no-shows will receive no points as long as it is known that the no-show clan has not yet dropped from the tournament. IF it is found out that a clan has dropped from the tournament, and that particular no-show was the starting date for their absence, then the full points awarded will be removed from the winning clan's statistics. F: The schedule for wars are as follows and there are to be NO exceptions: 1: The AWAY team will make the room ON TIME. The AWAY team is the team that makes the room. It is recommended to make it 5 minutes early to ENSURE the room is up at the designated time. 2: The start of the war MUST begin NO LATER THAN TEN MINUTES after the designated start time of the war. At TEN MINUTES, no matter the number of clan attendance for either side, players must commence play. This gives both clans AMPLE time to get their players online and ready, though all clans should do their best to have all members in the lobby by the originally scheduled time out of respect for your opponent. 3: THE NUMBER YOU GO IN WITH IS THE NUMBER YOU PLAY WITH. If you have late incoming clan members, they are NOT allowed to join the match once the lobby has launched into the loading screen. The number you GREEN UP WITH is the number you play with. If your clan is caught illegally subbing during a war, then your clan will automatically LOSE that war. The 2nd infraction will result in your clan's expulsion from the tourney, no questions asked. This also includes players who get dropped and can't, for some reason, get back on. If the dropped player, because of connection problems, cannot log back into the war, then the war finishes WITHOUT him and his team plays short a body. No other member of your clan may join the match to replace the missing gunner and participate in one live round, otherwise, that clan is disqualified from that war with the winners getting full winner points and the forfeiting clan losing all available points for that match. 4: Under NO circumstances should the start of a war be held up for ANY reason. People, we know there can be a courtesy here to wait, but we encourage you NOT to, and to begin the war AS scheduled. If you cannot get clan mates to your war at the time designated, then take that problem up with your player(s). There is NO GUILT in requiring that a clan start at TEN MINUTES after the designated time of the war. Some clans caught on this may say that forcing them to start short-handed, but on time, isn’t very “honorable” of the other clan. However, the way the situation should be looked at is that THEIR player not showing up is showing both clans no respect. The wars start ON TIME. G: If, by fault of the game, a player is spawned UNDER the ground or, by any normal account, spawns in a place not set by natural game standards (typically known as a “glitch”, then that player is NOT to engage in any combat and is to immediately leave the game and come back. IF a player takes a kill from one of these "glitch" points, then that offending clan will immediately lose that war and all rewards associated with that war. The player knowingly breaking the rules will be subject to expulsion from the tourney. H: If, during the course of the war, a typical drop occurs where the entire room is dropped with the exception of one man on one team, the room is to be re-made and the war is to pick up from the last completed round. A clan will not gain rounds simply by being the only clan in the room. Only players involved in the initial war can enter the newly remade room. This is not an opportunity to fill up some no-shows who finally made it online. When the new room is made up, NO NEW NAMES are to participate. I: From time to time, Sony experiences server problems immediately following the release of a patch for the game. The most evident culprit is lag. If, on the night of a war following a patch's release, lag seems to hamper the most fairest game possible for all clans, then UF reserves the right to cancel all wars for that night. When a mass war cancellation is announced, no wars will be fought and no records will be recorded. An announcement for a cancellation will always be issued here on the UF forum. Rule Set 8: UF War Match Parameters A: All rooms MUST be made by 9:00 pm Central Standard Time (unless there is an alternate time that has been offered by Urgent Fury and has been agreed upon by both clans). The room is to be made by the AWAY team. NOTE: if the room is up late, then the AWAY team forfeits the match. In your best interests, please have the room up at least 5 minutes before the actual start time. A 3rd party UF clan member can be called upon to verify that a room is not up on time. The room must be set up with the following parameters: > The room must be made as a PUBLIC ROOM. The Clan Reps will be informed of the password by the Tourney Admin in the CR section. The title should always contain the following information: UF Dust HOME clan Tag vs AWAY clan Tag. Example: UF Dust UFGL vs LBI > All wars in UF: Dust will contain a three map rotation that is set to Twenty (20) minute long rounds. > Each war will be played with no more than 8 v 8 players. > The Teams will play best of 5 maps with no side switching. Server Settings: Name - UF Dust HOME clan Tag vs AWAY clan Tag. Example: UF Dust UFGL vs LBI Password - Will be sent to all clan leaders Leave Blank Message - Leave Blank Rifter Clan Tag - Home Team Clan Tag, must match teams Starhawk clan tag Outcast Clan Tag - Away Team Clan Tag, must match teams Starhawk clan tag Host Migration - ON Max Players - 16 Min Players - 16 Based on total players Use http://www.urgentfury.com/forumdisplay.php/1091-UF-Dust-Team-Communication to communicate how many players will be joining the war each evening To make a clarification, the teams can communicate the number of players they are going to have so that you can set the minimum player to match the total players. This will ensure that all matches start once all of the players are in the server [*]Intermission - 1:00 [*]Friendly Fire - 50% [*]Allow Team Switch - Off [*]Balance Teams - Off (currently on by default, request for this to be set off in clan battles) [*]Allow Split Teams - Off [*]All Talk - Off Mode Settings: Capture the Flag Time Limit - 20:00 Score Limit - 5 Fly with Flag - Off [*]Zones Time Limit - 20:00 Score Limit - 10000 [*]​Team Deathmatch Time Limit - 20:00 Score Limit - 100 B: It will be known that ALL maps for the entirety of UF: Dust can be comprised of all GAME MODES and MAPS. C: If a clan uses any banned weapon in UF: Dust AND obtains a kill by that banned weapon's use, the infraction will be recorded by the opposing clan and the map is to play on AS IS. The clan in violation of this rule will forfeit all of their round(s) won for THAT map and the opposing clan will be awarded the victory for that map with their respective round(s) won intact. Repeated abuse of this banned weapons rule will result in that clans removal from UF: Dust. Please make sure that all your players are aware of the parameters for that night and that the person designated to make the room knows, inside and out, what is allowed and what is not allowed. Rule set 9: Dispute Process A: There are times when a dispute may arise within a match. For this we have added a Dispute area accessible to the Team Founders Found in the Starhawk Dust Forums. If you would like to designate another member of your team please give us their Urgent Fury Username by creating a post in the Dust Forums titled "Please assign a new team rep for [Clan Tag]" and in the message provide the username of the new rep. You may have only one Rep. B: Procedure for Disputing a Match To help bring disputes to the staff members faster, we have added this section which only the team leaders have access too. To Dispute a match we need the following: Title the thread Dispute: Clan tag vs Clan Tag Round X Describe the issue with the match Link proof of the dispute IMPORTANT Only the Team Leaders involved with the dispute and staff are to reply to the dispute. If you feel you need to weigh in on the subject you can start a post titled Feedback Discussion for "Dispute Title" Rule set 10: Deployment Winners & Multiple Deployments A: The Winner of each deployment will be granted an entry into the Starhawk TacMap as long as they have proven the ability to "Win with Honor and Lose with Dignity". B: Clans are allowed to enter multiple deployments however in the case that a Clan wins a deployment, they will be ineligible to win additional deployments. The next highest place Clan will win the DeploymentA clan may enter as many deployments as they wish. However, once a clan has won a deployment and secured a spot at the season end Tac Map tournement, if they win any additional deployments, the next highest place clan that has not already earned a seat will be awarded a spot in the tournement from that particular deployment . Reworded to make clearer C: Prior Event Winners that choose to participate will be placed in the schedule, however the stats earned from playing these clans will not count towards the event standings. View all Tournaments
  5. What exactly are you looking for?
  6. I don't mind it much at all, just don't take this as we are not interested... we just have to get our hands on the game, we have limited staff and a third of us are going to be in Seattle next week for 5 days. We will get on it after Labor day weekend.
  7. Good point Crusty, we can only hope it works since the game play is actually not too bad
  8. We have said it before and we will say it again, we are not going to rush into a tournament until we have fully vetted the game. Hopefully there will be no issues with running the tournament but until we are able to create the match we can't do anything IE Battlefield 3 nine months after release.
  9. We hope too... I will be looking more into after PAX next week, but we need to really look into the full logistics of setting up the match then we can go from there, the game itself is looking good for it play wise now we just need to get the process for the matches.
  10. I just had hopes as much as I dislike cod they are putting a lot of focus on esports in blops2 so we might be able to use it Sent from my ADR6410LVW using Tapatalk 2
  11. Ok so I am not blind, I could not find it either
  12. You have to have the minimum players rebel... if you dont then you will not be able to sign up
  13. Welcome, we have quite a few clans playing starhawk here and we are just getting started with Ghost Recon
  14. We are def watching BLOPS 2, I am excited that they have added broadcaster support, we have enjoyed the ability to broadcast the Starhawk Tournaments on our Twitch channel, this means we will be able to on BLOPS as well.
  15. Try now your teams might have been too big, the minimum roster count is 6 max is now 99
  16. UF: Aftershock for Battlefield 3 on PS3 (Deployment 2) Type: Teams Ladder Description: UF: Aftershock is the Battlefield tournament everyone has been waiting for. Urgent Fury Presents: Battlefield Aftershock General Details: Sign ups: Now Open Start Date: TBA Team sizes: 8 v 8 with an option to play 12 v 12 matches. Default team size will be 8 v 8. Should both clans agree to playing with team size up to 12 v 12, they are free to do so. You must make these arrangements in ADVANCE. Use the Clan Rep section for scheduling. UF: Battlefield will use a rotation of all current maps available for Battlefield 3. You should have your clan prepared to play these maps well before this tournament begins. Maps to be used in this tourney will be announced to the participating clans before the tourney begins by the UF Staff. Map modes will consist of: Conquest, Conquest Assault, and Rush. Team Deathmatch will not be utilized. Game settings will be customized. See the rule set below that addresses room set-up. [rules] Rule Set 1: Rule Amending During Tournament Play A: During the entire tournament, if there is a discrepancy in the way a clan or player perceives a rule, or the way a rule affects another rule in an unforeseen way, or in any instance where something was not covered within the rule sets to begin with, the following guidelines will be used to remedy the situation. B: After the Admins find there is a complaint, the Admins will first offer an explanation/interpretation to clarify the intent of the rule and try to get tourney play resuming normally. C: If the Clan Reps feel that the rule needs to be re evaluated, then the Tournament Admins will take the information and attempt to re-work the ruling in the best interest of the TOURNAMENT. This may or may not be applied to the immediate dispute. Clans and their Clan reps will not have a say in exactly how the rule is changed, but only to acknowledge that it needs to be addressed. The Tournament Admins will hear constructive input on the matter, and change the ruling as they see fit, taking into account the concerns brought forth by the Clan Reps, and the integrity of the tournament. D: Once a rule is altered, there will be a forum-wide announcement stating so, but it falls on your Clan Rep's shoulders to MAKE SURE that your clan, ALL of your clan, is fully aware of the change. ***This is a simple disclaimer to make certain that tournaments can continue as smoothy as possible in the event that a rule was inadequate or altogether missing from the rule set. We are only human and mistakes CAN happen. Rule Set 2: Beginning Procedures for Launching UF: Aftershock A: The Urgent Fury Staff will determine the teams chosen to participate in the tournament after reviewing all submitted applications. The staff of Urgent Fury are not obligated to disclose any reason for not accepting a particular clan into Urgent Fury. B: Once chosen to participate in UF: Aftershock, each clan is responsible for appointing a CLAN REP for their clan. This Clan Rep, or "CR," is responsible for all duties for their designated clan, as well as being in charge of informing all their clansmen of any updates and/or changes to the happenings in the tourney. In the best interest of your clan, PLEASE make your Clan Rep is the most responsible and most available member of your clan. They are in charge of getting to this forum on a daily basis to make sure your clan is informed of all happenings in this tourney. Clan leaders do not have access to the CR section. Please make sure you appoint a CR you are confident will be the best representative of your clan. If your CR drops the ball, your clan leader will be notified only once that he/she may want to consider another member to be their CR. C: At any time, due to a lack of strong etiquette, a Clan Rep may have a Clan Rep vote brought against him. If that Clan Rep is expelled, your clan can appoint a replacement. If, after further instances, another Clan Rep vote is brought against your new Clan Rep and he is expelled, then your entire clan will be expelled from the Urgent Fury Aftershock tournament. We are not here to baby sit immature gamers. For your clan’s sake, make CERTAIN that your Clan Rep understands what is expected of him. Rule Set 3: Standby Clan Alternates A: No alternate clans will be needed for UF: Aftershock. Should a clan drop out or be removed before the start of UF: Aftershock, another applying clan will be contacted to fill the open position. If a clan is removed or drops out after the launch of the newest tourney, then their opponents originally scheduled to face them will receive a bye for the week. Rule Set 4: Season Details A: UF: Aftershock will consist of a Round Robin tournament. The schedule will be determined by the amount of teams that join. The overall win/loss/tie record of each participating clan in UF: Aftershock will determine its seeding for the single elimination playoff bracket. B: Matches will occur each Tuesday and Thursday at 9:00pm Central Standard Time. This time is the match "default" time. If two opponents wish to schedule their match at an alternate 9:30 CST or 10pm CST start time, they can agree to do so. If no agreement can be made then the match MUST happen at 9:00pm CST. C: Each match will consist of the week’s preselected map (as chosen by the staff) being played twice on Rush or Conquest Assault. Each team will switch sides after the first map. If needed, a third tiebreaker map will be played on Conquest, with minimal tickets. The designated HOME team (as listed on the schedule) will get to pick the map. The map will be picked by the Clan rep Monday of each week. Rule Set 5: Clan Rosters & Player Eligibility A: All clans that finally receive a formal invite to join in the Urgent Fury tournament are required to submit their most current roster lineup. Any player on your clan's roster NOT listed in the official lineup list will NOT be eligible for play in any UF scheduled war. There will be no dates in which you will be able to alter your submitted tourney roster for the duration of this tournament, including playoffs. Please double and triple check your rosters before the submission date end. UF is not responsible for inaccurate submissions. You will not be able to replace the ineligible name for the duration of the tournament. B: Upon being selected as a participating clan in UF: Aftershock, all clans MUST submit a 1-roster list of NO MORE than 32 players. C: You will use the UF ladder system to add players to your team. D: At the close of the roster submission period, and Admin will take a screen shot of each clan roster. This final roster will be posted in the Battlefield Tournament section and made available to all shooters. If you add players to your ladder roster after the submission date, they will NOT be eligible. The only eligible shooters will be the ones on your roster at the close of roster submission. E: Clan Reps, please take note. You MUST submit a player’s name EXACTLY how it appears in the game. If your player uses any numbers, symbols or punctuation marks in their name, be it at the beginning, middle or end of their name, the official UF roster MUST show that. F: The only exception to the above rule "D" is that we do not count capitalization as stringently. All numbers, symbols and punctuation marks must be exactly the same from online name to UF Roster name, but capitalization is not counted. For example, "UnD3r_t0W" is counted to be the same as "uNd3r_t0w" noting that all symbols and numbers here are the same, only capitalization has been changed. G: All clans are to check out EACH OTHERS rosters before the start of the war. If you notice someone incorrect on the roster of the opponent, you will message them immediately, so that the offending clan has the opportunity to bring in a legal player WITHIN THE TIME LIMIT FOR THE START OF THE WAR, or play the man down in the war. IF both clans green up without having to call on any ineligibility issues, all players are considered LEGAL, so if there is a case of ineligibility found DURING the war, it is too late, and the war goes on AS IS. This will effectively eliminate any practices of "allowing" a clan to green up knowing they already have an ineligible player on their team in order to get a free win. Rule Set 6: Discouragements While In-Game A: The following is a list of EXPECTED etiquette during match play as well as interaction between clansmen and adversaries on all websites, online lobbies and forums associated with UF: Aftershock. B: There will absolutely be NO threats, remarks, insinuations, posts, messages, images or quotes involving the use of racial, religious or disrespectful sexual slurs on ANY platform of UF. Any record or instance of this kind will be dealt with swiftly from a player disqualification from the tournament to the elimination of the entire clan, depending on the severity of the incident and the number of clan members involved. The admins of UF will deliberate the penalty. You will not be able to appeal the verdict. C: UF discourages the use of taunts and dancing/teabagging in game against other UF clans. If your clan feels the need to do this, do it in another tournament. While engaged in combat against another UF clan, there is to be NO dancing/teabagging on dead bodies and NO overhead taunts from one clan to the other. This tourney is based on and built upon a foundation of respect. We expect all to adhere to the ideals whilst playing in our house. Multiple infractions of this will result in a penalty handed down by the admin in an appropriate fashion. D: Urgent Fury also asks that messaging through the PSN or any other out of game communication be prohibited {skype, facebook, cell phone, etc} to teammates OR to opponents. These types of out of game communication methods should not be used by your clan during tournament play. There is much more reward in winning with honor and losing with dignity in this community, than there is in cheating. E: Only the Clan Rep (or the clan/team leader for that night) may send in game messages to the opposing team, and only in regard to making sure everything is in accordance with the rules. Rule Set 7: Player Drops, No-Shows & Forfeits A: At ANY time that a MASS DROP occurs at the BEGINNING of the first round of a war, the match is to be aborted, to allow the server to reset and try again. B: A "MASS DROP" will, for the duration of UF: Battlefield, be categorized as such an event when HALF of the players from at least one team gets dropped from the onset of the first round. When this happens, all remaining players are to abort, wait five minutes and repopulate the server. C: The Mass Drop must be recognized immediately. Clans seeing that only one or two players got dropped from their team and decide to unplug half the team to restart the match evenly WILL be disqualified from the war. This is an honor system and the rules for restarting after a legitimate drop were created for YOUR benefit. Please do not abuse them. D: AFTER the first 3 minutes of a war, all drops, no matter how small or large, are to be PLAYED THROUGH. Basically, there can be, from time to time, server problems that we have to work through. Also, just make sure that the players you walk into the war with have reliable connections so they don't get dropped (ie, quit the downloading while warring. Be courteous to your opponents as well as your teammates). E: No matter HOW MANY players from a clan show up, a scheduled match MUST be played at the designated time and cannot be rescheduled for any reason. If a sorely outnumbered clan wishes not to go through with their war, they can opt not to show at all and forfeit their match. The winners will receive full points for the win and the no-shows will receive no points as long as it is known that the no-show clan has not yet dropped from the tournament. IF it is found out that a clan has dropped from the tournament, and that particular no-show was the starting date for their absence, then the full points awarded will be removed from the winning clan's statistics. F: The schedule for wars are as follows and there are to be NO exceptions: 1. A placeholder map will be the first in the rotation. This map will be Grand Bizaar, Rush. The server will launch with two players in the room. The attacking team is to capture all the M-Comms except the last two. When all players have entered the room and are able to move onto the correct team, both CR's will message each other they are ready and the attackers will capture the last two M-Comms, to commence the war. Please note this map does not count for anything, and the defending team is to allow the attackers to plant unobstructed. This rule will probably disappear after we determine that the matchmaking system Dice has promised, works properly. 2: The start of the war is to begin TEN(10) minutes after the scheduled start time. This gives both clans AMPLE time to get their players online and ready, though all clans should do their best to have all members in the lobby by the originally scheduled time out of respect for your opponent. If a clan does not have all the players on server at the TEN minute mark, the attackers will grab the last two M-comms, after sending a message to the other team. 3: THE NUMBER YOU GO IN WITH IS THE NUMBER YOU PLAY WITH. If you have late incoming clan members, they are NOT allowed to join the match once the lobby has launched into the loading screen. The number you GREEN UP WITH is the number you play with. If your clan is caught illegally subbing during a war, then your clan will automatically LOSE that war. The 2nd infraction will result in your clan's expulsion from the tournament, no questions asked. This also includes players who get dropped and can't, for some reason, get back on. If the dropped player, because of connection problems, cannot log back into the war, then the war finishes WITHOUT him and his team plays short a body. No other member of your clan may join the match to replace the missing gunner. If this occurs, the clan is disqualified from that war with the winners getting full winner points and the forfeiting clan losing all available points for that match. 4: Under NO circumstances should the start of a war be held up for ANY reason. People, we know there can be a courtesy here to wait, but we encourage you NOT to, and to begin the war AS scheduled. If you cannot get clan mates to your war at the time designated, then take that problem up with your player(s). There is NO GUILT in requiring that a clan green up at TEN MINUTES after the designated time of the war. Some clans caught on this may say that forcing them to start short-handed, but on time, isn’t very “honorable” of the other clan. However, the way the situation should be looked at is that THEIR player not showing up is showing both clans no respect. The wars start ON TIME. G: If, by fault of the game, a player is spawned UNDER the ground or, by any normal account, spawns in a place not set by natural game standards (typically known as a “glitch”, then that player is NOT to engage in any combat and is to immediately leave the game and come back. IF a player takes a kill from one of these "glitch" points, then that offending clan will immediately lose that war and all rewards associated with that war. The player knowingly breaking the rules will be subject to expulsion from the tourney. H: If, during the course of the war, a drop occurs where the entire room is dropped with the exception of one man on one team, the server is to be reset and the war is to pick up using the remaining ticket numbers. A clan will not gain a win simply by being the only clan in the room. Only players involved in the initial war can re-enter the server . This is not an opportunity to fill up some no-shows who finally made it online. NO NEW NAMES are to participate. I: From time to time, there may be server problems immediately following the release of a patch for the game, or a system update. The most evident culprit is lag. If, on the night of a war following a patch's release, lag seems to hamper the most fairest game possible for all clans, then UF reserves the right to cancel all wars for that night. When a mass war cancellation is announced, no wars will be fought and no records will be recorded. An announcement for a cancellation will always be issued here on the UF forum. Rule Set 8: UF War Match Parameters Home team will host the server. They are responsible for ensuring the room is set up correctly. There will be no tolerance for improper room set-up. Improper room creation will result in automatic forfeit of that round. If this occurs, Server Admin will have 10 minutes to correct the issue and the server relaunches, with the second round being played first. Please make sure the room is properly set up well before hand. It will be known that ALL maps for the entirety of UF: Aftershock will be comprised of Rush, Conquest Assault, and Conquest GAME MODES. If a clan uses any banned weapon in UF: Aftershock AND obtains a kill by that banned weapon's use, the infraction will be recorded by the opposing clan and the map is to play on AS IS. The clan in violation of this rule will forfeit for THAT map and the opposing clan will be awarded the victory for that map. Repeated abuse of this banned weapons rule will result in that clans removal from UF: Aftershock. Please make sure that all your players are aware of the parameters for that night. Home team will inform their opponents of the server name on Monday of each week when they choose the tie-breaker map in the Clan Rep section. The parameters will be similar to a hardcore match. The room parameters are as follows: Create your own new preset to save the rules. Server type, PRIVATE. See Video Friendly Fire: YES Kick idle player after seconds: 900 Team Balance: NO # of TK before player is kicked: 15 Ban player after number of kicks: 99 Vehicles: YES Regenerative Health: NO Only Squad Leader Spawn: NO Show MiniMap: YES Show HUD: YES Use MiniMap spotting: YES Use 3D spotting: NO Kill Cam: NO 3P vehicle cam: YES Show Enemy Name Tags: YES Player Respawn time in %: 100 Player man down time in %: 100 Player Health in %: 60 Bullet Damage Modifier in %: 100 Rule set 9: Playoffs A: Playoffs will be a single elimination bracket following the end of season play. B: Seeding will be based on final standings at the end of the round robin schedule. In the event of a tie, the higher seed will be given to the team that won the heads up match between the tied teams C: Each round of the playoffs will have an assigned map and mode that will be released at the start of the playoffs. D: The Finals will consist of a best of 5 war. The order will be Rush/Rush/Conquest/Conquest Assault/ Conquest Assault. Home team choose the Rush map. Away team will choose Conquest Assault Map. Staff will decide Conquest map. View all Ladders
  17. At E3 they did confirm that we would be able to host tournaments with no issues, but we will wait and see of course
  18. AARP is right around the corner there buddy!!!
  19. GRFS Tournament Announced http://t.co/bIPPr31t
  20. Urgent Fury Nexus for GRFS Type: Teams Ladder Description: End Of Days: Chapter 5 - Nexus nexus [ˈnɛksəs] n pl nexus - A means of connection between members of a group or things in a series; a link. After witnessing the cold blooded murder of a captured Air Force pilot, Commander Patrick Parrish (Call Sign: Viper), and his SEAL team have been tasked with finding the other pilot & recovering the vital intel believed to be in his possession. With more and more Russian weapons finding their way into the hands of terrorists, the United States has become aware of a possible connection between Russia, and Yousef Sayed. An Afghan opium & arms dealer with ties to The 5 Horns. Russian domestic terrorists who have ambitions of bringing about the rebirth of a soviet Russia. This intel is the key (or nexus) to everything, and will answer several questions all at once.* Meanwhile, with Viper & his team on the trail of the missing pilot, CPO Damien Lewis (Call Sign: Stormcrow) and his team find themselves heading back to Afghanistan to hunt down Sayed, and unravel the web of arms traffic that seems to be supplying the extremist insurgency. However, there is a dark secret that lies just beneath the surface of this entire scenario. Sasha Kolov, self-appointed leader of The 5 Horns is fueled by revenge, and has vowed to give birth to a new soviet republic, or reduce the world to ashes trying. After a nuclear weapon goes missing, and an entire team of the secretive 1st Battalion GST (Ghost Battalion), 5th SFG is killed. The US is concerned that Kolov may now have the means to carry out his horrific plan.* Armed with the most advanced military technology in the world, your task is to secure the weapon, and stop Kolov. Urgent Fury Presents: Ghost Recon Future Soldier: Nexus General Details: Sign ups: Open Now Start Date: August 27, 2012 Team sizes: Default team size will be 6 v 6. UF: Nexus will use a rotation of all current maps available for Ghost Recon Future Soldier. You should have your clan prepared to play these maps well before this tournament begins. Maps to be used in this tourney will be announced to the participating clans before the tourney begins by the UF Staff. Map modes will consist of: Conflict, Decoy, Sabotage, Siege and Stockade. Game settings will be customized. See the rule set below that addresses room set-up. Banned Weapons: Grenade Launchers (Mk40GL and G106 Explosive) [rules] Rule Set 1: Rule Amending During Tournament Play A: During the entire tournament, if there is a discrepancy in the way a clan or player perceives a rule, or the way a rule affects another rule in an unforeseen way, or in any instance where something was not covered within the rule sets to begin with, the following guidelines will be used to remedy the situation. B: After the Admins find there is a complaint, the Admins will first offer an explanation/interpretation to clarify the intent of the rule and try to get tourney play resuming normally. C: If the Clan Reps feel that the rule needs to be re evaluated, then the Tournament Admins will take the information and attempt to re-work the ruling in the best interest of the TOURNAMENT. This may or may not be applied to the immediate dispute. Clans and their Clan reps will not have a say in exactly how the rule is changed, but only to acknowledge that it needs to be addressed. The Tournament Admins will hear constructive input on the matter, and change the ruling as they see fit, taking into account the concerns brought forth by the Clan Reps, and the integrity of the tournament. D: Once a rule is altered, there will be a forum-wide announcement stating so, but it falls on your Clan Rep's shoulders to MAKE SURE that your clan, ALL of your clan, is fully aware of the change. ***This is a simple disclaimer to make certain that tournaments can continue as smoothy as possible in the event that a rule was inadequate or altogether missing from the rule set. We are only human and mistakes CAN happen. Rule Set 2: Beginning Procedures for Launching UF: Nexus A: The Urgent Fury Staff will determine the teams chosen to participate in the tournament after reviewing all submitted applications. The staff of Urgent Fury are not obligated to disclose any reason for not accepting a particular clan into Urgent Fury. B: Once chosen to participate in UF: Nexus, each clan is responsible for appointing a CLAN REP for their clan. This Clan Rep, or "CR," is responsible for all duties for their designated clan, as well as being in charge of informing all their clansmen of any updates and/or changes to the happenings in the tourney. In the best interest of your clan, PLEASE make your Clan Rep is the most responsible and most available member of your clan. They are in charge of getting to this forum on a daily basis to make sure your clan is informed of all happenings in this tourney. Clan leaders do not have access to the CR section. Please make sure you appoint a CR you are confident will be the best representative of your clan. If your CR drops the ball, your clan leader will be notified only once that he/she may want to consider another member to be their CR. C: At any time, due to a lack of strong etiquette, a Clan Rep may have a Clan Rep vote brought against him. If that Clan Rep is expelled, your clan can appoint a replacement. If, after further instances, another Clan Rep vote is brought against your new Clan Rep and he is expelled, then your entire clan will be expelled from the Urgent Fury Nexus tournament. We are not here to baby sit immature gamers. For your clan’s sake, make CERTAIN that your Clan Rep understands what is expected of him. Rule Set 3: Standby Clan Alternates A: No alternate clans will be needed for UF: Nexus. Should a clan drop out or be removed before the start of UF: Nexus, another applying clan will be contacted to fill the open position. If a clan is removed or drops out after the launch of the newest tourney, then their opponents originally scheduled to face them will receive a bye for the week. Rule Set 4: Season Details A: UF: Nexus will consist of a Round Robin tournament. The schedule will be determined by the amount of teams that join. The overall win/loss/tie record of each participating clan in UF: Nexus will determine its seeding for the single elimination playoff bracket. B: Matches will occur each Monday, Wednesday and Friday at 9:00pm Central Standard Time. This time is the match "default" time. If two opponents wish to schedule their match at an alternate start time, they can agree to do so. If no agreement can be made then the match MUST happen at 9:00pm CST. C: Each war will consist of the week’s preselected maps and game modes (as chosen by the staff) with the winner being determined by winning 3 out of the 5 matches (once on each game mode). Each team will switch sides after the first map. The designated HOME team (as listed on the schedule) will get to pick Ghost or Bodark for the first map (clans will switch factions on alternating game modes throughout the war). Rule Set 5: Clan Rosters & Player Eligibility A: All clans that finally receive a formal invite to join in the Urgent Fury tournament are required to submit their most current roster lineup. Any player on your clan's roster NOT listed in the official lineup list will NOT be eligible for play in any UF scheduled war. There will be no dates in which you will be able to alter your submitted tourney roster for the duration of this tournament, including playoffs. Please double and triple check your rosters before the submission date end. UF is not responsible for inaccurate submissions. You will not be able to replace the ineligible name for the duration of the tournament. B: Upon being selected as a participating clan in UF: Nexus, all clans MUST submit a 1-roster list of NO MORE than 32 players. C: You will use the UF ladder system to add players to your team. D: At the close of the roster submission period, and Admin will take a screen shot of each clan roster. This final roster will be posted in the Ghost Recon Future Soldier Tournament section and made available to all shooters. If you add players to your ladder roster after the submission date, they will NOT be eligible. The only eligible shooters will be the ones on your roster at the close of roster submission. E: Clan Reps, please take note. You MUST submit a player’s name EXACTLY how it appears in the game. If your player uses any numbers, symbols or punctuation marks in their name, be it at the beginning, middle or end of their name, the official UF roster MUST show that. F: The only exception to the above rule "D" is that we do not count capitalization as stringently. All numbers, symbols and punctuation marks must be exactly the same from online name to UF Roster name, but capitalization is not counted. For example, "UnD3r_t0W" is counted to be the same as "uNd3r_t0w" noting that all symbols and numbers here are the same, only capitalization has been changed. G: All clans are to check out EACH OTHERS rosters before the start of the war. If you notice someone incorrect on the roster of the opponent, you will message them immediately, so that the offending clan has the opportunity to bring in a legal player WITHIN THE TIME LIMIT FOR THE START OF THE WAR, or play the man down in the war. IF both clans green up without having to call on any ineligibility issues, all players are considered LEGAL, so if there is a case of ineligibility found DURING the war, it is too late, and the war goes on AS IS. This will effectively eliminate any practices of "allowing" a clan to green up knowing they already have an ineligible player on their team in order to get a free win. Rule Set 6: Discouragements While In-Game A: The following is a list of EXPECTED etiquette during match play as well as interaction between clansmen and adversaries on all websites, online lobbies and forums associated with UF: Nexus. B: There will absolutely be NO threats, remarks, insinuations, posts, messages, images or quotes involving the use of racial, religious or disrespectful sexual slurs on ANY platform of UF. Any record or instance of this kind will be dealt with swiftly from a player disqualification from the tournament to the elimination of the entire clan, depending on the severity of the incident and the number of clan members involved. The admins of UF will deliberate the penalty. You will not be able to appeal the verdict. C: UF discourages the use of taunts and dancing/teabagging in game against other UF clans. If your clan feels the need to do this, do it in another tournament. While engaged in combat against another UF clan, there is to be NO dancing/teabagging on dead bodies and NO overhead taunts from one clan to the other. This tourney is based on and built upon a foundation of respect. We expect all to adhere to the ideals whilst playing in our house. Multiple infractions of this will result in a penalty handed down by the admin in an appropriate fashion. D: Urgent Fury also asks that messaging through the PSN or any other out of game communication be prohibited {skype, facebook, cell phone, etc} to teammates OR to opponents. These types of out of game communication methods should not be used by your clan during tournament play. There is much more reward in winning with honor and losing with dignity in this community, than there is in cheating. E: Only the Clan Rep (or the clan/team leader for that night) may send in game messages to the opposing team, and only in regard to making sure everything is in accordance with the rules. Rule Set 7: Player Drops, No-Shows & Forfeits A: At ANY time that a MASS DROP occurs at the BEGINNING of the first round of a war, the match is to be aborted, to allow the server to reset and try again. B: A "MASS DROP" will, for the duration of UF: Nexus, be categorized as such an event when HALF of the players from at least one team gets dropped from the onset of the first round. When this happens, all remaining players are to abort, wait five minutes and repopulate the server. C: The Mass Drop must be recognized immediately. Clans seeing that only one or two players got dropped from their team and decide to unplug half the team to restart the match evenly WILL be disqualified from the war. This is an honor system and the rules for restarting after a legitimate drop were created for YOUR benefit. Please do not abuse them. D: AFTER the first 3 minutes of a war, all drops, no matter how small or large, are to be PLAYED THROUGH. Basically, there can be, from time to time, server problems that we have to work through. Also, just make sure that the players you walk into the war with have reliable connections so they don't get dropped (ie, quit the downloading while warring. Be courteous to your opponents as well as your teammates). E: No matter HOW MANY players from a clan show up, a scheduled match MUST be played at the designated time and cannot be rescheduled for any reason. If a sorely outnumbered clan wishes not to go through with their war, they can opt not to show at all and forfeit their match. The winners will receive full points for the win and the no-shows will receive no points as long as it is known that the no-show clan has not yet dropped from the tournament. IF it is found out that a clan has dropped from the tournament, and that particular no-show was the starting date for their absence, then the full points awarded will be removed from the winning clan's statistics. F: The schedule for wars are as follows and there are to be NO exceptions: 1. The HOME team's Clan Rep will create a "Custom Match" based on the parameters outlined below in Ruleset 8. Once, the room is created, an party invite will be sent to the opposing clan's Clan Rep or designee at or before the designated start time of the war. Both Clan Reps will then send out party invites to their respective team members. 2: The start of the war is to begin TEN(10) minutes after the scheduled start time. This gives both clans AMPLE time to get their players online and ready, though all clans should do their best to have all members in the lobby by the originally scheduled time out of respect for your opponent. In addition, individual weapon specs are NOT saved and transferred to the "Customer Match" mode, as such, partcipants must allow themselves time to spec their characters within the alotted time. NO ADDITIONAL TIME WILL BE GIVEN TO SPEC YOUR CHARACTER. 3: THE NUMBER YOU GO IN WITH IS THE NUMBER YOU PLAY WITH. If you have late incoming clan members, they are NOT allowed to join the match once the lobby has launched into the loading screen. The number you GREEN UP WITH is the number you play with. If your clan is caught illegally subbing during a war, then your clan will automatically LOSE that war. The 2nd infraction will result in your clan's expulsion from the tournament, no questions asked. This also includes players who get dropped and can't, for some reason, get back on. If the dropped player, because of connection problems, cannot log back into the war, then the war finishes WITHOUT him and his team plays short a body. No other member of your clan may join the match to replace the missing gunner. If this occurs, the clan is disqualified from that war with the winners getting full winner points and the forfeiting clan losing all available points for that match. 4: Under NO circumstances should the start of a war be held up for ANY reason. People, we know there can be a courtesy here to wait, but we encourage you NOT to, and to begin the war AS scheduled. If you cannot get clan mates to your war at the time designated, then take that problem up with your player(s). There is NO GUILT in requiring that a clan green up at TEN MINUTES after the designated time of the war. Some clans caught on this may say that forcing them to start short-handed, but on time, isn’t very “honorable” of the other clan. However, the way the situation should be looked at is that THEIR player not showing up is showing both clans no respect. The wars start ON TIME. G: If, by fault of the game, a player is spawned UNDER the ground or, by any normal account, spawns in a place not set by natural game standards (typically known as a “glitch”, then that player is NOT to engage in any combat and is to immediately leave the game and come back. IF a player takes a kill from one of these "glitch" points, then that offending clan will immediately lose that war and all rewards associated with that war. The player knowingly breaking the rules will be subject to expulsion from the tourney. H: If, during the course of the war, a drop occurs where the entire room is dropped with the exception of one man on one team, the server is to be reset and the war is to pick up using the current map and game mode being played. A clan will not gain a win simply by being the only clan in the room. Only players involved in the initial war can re-enter the server . This is not an opportunity to fill up some no-shows who finally made it online. NO NEW NAMES are to participate. I: From time to time, there may be server problems immediately following the release of a patch for the game, or a system update. The most evident culprit is lag. If, on the night of a war following a patch's release, lag seems to hamper the most fairest game possible for all clans, then UF reserves the right to cancel all wars for that night. When a mass war cancellation is announced, no wars will be fought and no records will be recorded. An announcement for a cancellation will always be issued here on the UF forum. Rule Set 8: UF War Match Parameters Home team will host the server. They are responsible for ensuring the room is set up correctly. There will be no tolerance for improper room set-up. Improper room creation will result in automatic forfeit of that round. If this occurs, Server Admin will have 10 minutes to correct the issue and the server relaunches, with the second round being played first. Please make sure the room is properly set up well before hand. It will be known that ALL maps for the entirety of UF: Nexus will be comprised of Conflict, Decoy, Sabotage, Siege and Stockade GAME MODES. If a clan uses any banned weapon in UF: Nexus AND obtains a kill by that banned weapon's use, the infraction will be recorded by the opposing clan and the map is to play on AS IS. The clan in violation of this rule will forfeit for THAT map and the opposing clan will be awarded the victory for that map. Repeated abuse of this banned weapons rule will result in that clans removal from UF: Nexus. Please make sure that all your players are aware of the parameters for that night. At the beginning of each week, each Clan Rep will submit their PSN ID or the PSN ID of a designee for the current weeks war. The Home team Clan's Rep or designee will send a PSN invite to the opposing Clan Rep or designee prior to the start time of the war. The room parameters are as follows: Connection: Custom Match Game Type: All game modes will be preselected by UF Staff each week. Map: All maps will be preselected by the UF Staff each week and MUST be played in the order designated. Time Limit: Each Conflict, Sabotage and Stockade map will be set for 10 minutes. Each Decoy map will be set for 10 minutes and each Siege map will be set for five mintues The HOME team will be responsible to changing the Map, Game Type and Time Limit after the completion of each match within the war as preselected by the UF Staff. A five(5) minute break period will be given after the completion of each game mode to allow teams to switch sides and get ready for the next map. Rule set 9: Playoffs A: Playoffs will be a single elimination bracket following the end of season play. B: Seeding will be based on final standings at the end of the round robin schedule. In the event of a tie, the higher seed will be given to the team that won the heads up match between the tied teams. If the teams split during the round robin schedule, the higher seeding will be given to the team with the greater cumulative point total. C: Each round of the playoffs will have an assigned map and mode that will be released at the start of the playoffs. D: The Finals will consist of a best of 5 war. Each map and mode will be selected by the UF Staff prior to the war and communicated to both Clan Rep's in the Clan Rep section. View all Ladders
  21. So I wanted to show off the new FREE Maps, we had some fun with tonight: http://www.twitch.tv/urgentfury/b/328178403 http://www.twitch.tv/urgentfury/b/328185079
  22. Welcome aboard, prop your feet up at the canteen and hit up some clans for some scrimmages, we have another BF3 event starting soon
  23. With the big announcement of David Sears joining SOF Studios, we are proud to have been given the opportunity to provide a live interview with David and Commander Fury. SOFs has also started a thread where members can post direct questions to David pretty much no holds barred. So head over and post your questions.
  24. Yes we have already talked with the devs about the game. We will be looking for some testers to help planning it Sent from my ADR6410LVW using Tapatalk 2
  25. http://www.sofstudios.com/news/post.php?id=19 World Renowned Creative Director and Shooter Entertainment Pioneer, David Sears, Joins SOF Studios. Southern Pines NC - August 7, 2012 - Independent games publisher, Special Operations Forces Studios, Ltd. (SOF Studios), is honored to announce the hiring of 22-year games industry veteran and AAA Creative Director, Mr. David Troy Sears. David, the visionary Creative Director behind shooter entertainment's pioneering franchise, "SOCOM: US Navy SEALs" and most recently ground-breaking Creative Director for Ubisoft’s unreleased shooter title, "Rainbow 6: Patriots", resigned from Ubisoft Montreal last month and joined the SOF Studios team in Southern Pines, NC. David is an award-winning creative who has designed and directed the development of shooters, racing games, brawlers, action-adventure games, and platform games on a variety of consoles for publishers/developers including Ubisoft, Sony Computer Entertainment of America, Virgin Games, Zipper Interactive, Foundation 9 Entertainment, Kronos Digital Entertainment, Looking Glass Studios, and Pseudo Interactive. About Special Operations Forces Studios SOF Studios is a Special Operations veteran owned multiplatform games publisher concentrated on the development of exceptional shooter entertainment, multiplayer universes, and gaming communities. Through its unique co-ownership and unprecedented internal Special Operations personnel, assets, and support networks, SOF Studios is currently integrating an ambitious shooter entertainment vision with premier game production and exclusive science and technology. SOF Studios will donate time, infrastructure, and revenues annually to benefit veteran reintegration and youth leadership foundations, while working to lead others toward the same.

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

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