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Congratulatory message from former professional soccer player Hisato Sato eFootball PES 2021 SEASON UPDATE (Konami Digital Entertainment Co., Ltd.) The well established series and its new ambitions eFootball PES 2021 SEASON UPDATE is, as its name suggests, a season update to eFootball PES 2020. Internationally acclaimed and with its popularity not limited to Japan and Asia, this ambitious title that bears eFootball’s name is the culmination of the series’ accumulated history, which started in 1995, and taking on new challenges. eFootball PES 2021 SEASON UPDATE was one of the three titles chosen that were developed in the Japan / Asia region with top-ranked worldwide sales between October 2020 and September 2021* *physical and digital sales through PlayStation®Store are counted in the calculation (including additional content and digital currency sales). Buy eFootball PES 2021 SEASON UPDATE from the PlayStation Store eFootball PES 2021 SEASON UPDATE Publisher: Konami Digital Entertainment Co., Ltd. Platform: PlayStation®4 Genre: Soccer Release date: Thursday, September 17, 2020 Players: 1-4 (up to 22 online players) eFootball PES 2021 SEASON UPDATE official website eFootball™ series official Twitter account ※ The release date of games and contents may vary by country/region. ※ The contents are subject to change without prior notice. All copyrights or trademarks are the property of their respective owners and are used under license. ©Konami Digital Entertainment. View the full article
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PARTNER AWARD ■Tales of ARISE(BANDAI NAMCO Entertainment Inc.) ■FINAL FANTASY VII REMAKE INTERGRADE(SQUARE ENIX CO., LTD.) ■FINAL FANTASY XIV(SQUARE ENIX CO., LTD.) ■MOBILE SUIT GUNDAM BATTLE OPERATION2(BANDAI NAMCO Entertainment Inc.) ■NieR Replicant ver.1.22474487139…(SQUARE ENIX CO., LTD.) SPECIAL AWARD ■Apex Legends(Electronic Arts Inc | Respawn Entertainment) ■Sakuna: Of Rice and Ruin(Edelweiss | Marvelous Inc.) ■Devil May Cry 5 Special Edition(CAPCOM Co., Ltd.) PARTNER AWARD Awarded to titles developed in the Japan / Asia region with top-ranked worldwide sales between October 2020 and September 2021, with particularly noteworthy activity results*. Tales of ARISE (BANDAI NAMCO Entertainment Inc.) A Traditional and Innovative JRPG Masterpiece Tales of Arise is the latest installment of the popular Tales of action RPG series that has portrayed the adventures and growth of unique and engaging characters in an anime-like style. Tales of Arise, which celebrates the series’ 25th anniversary, was developed around the theme of “inheritance and evolution.” It was the first title in the series to sell one million copies worldwide almost immediately after its release. Message from the Recipient Yusuke Tomizawa 『Tales of』series Brand Manager BANDAI NAMCO Entertainment Inc. Thank you so much for this prestigious award. Tales of Arise marks the 25th anniversary of the series, and as part of its development we took on a variety of challenges to draw new fans and, of course, meet the expectations of current fans. I wish to express my appreciation to not only the staff at BANDAI NAMCO Studios, but the many others who took part in the title’s development. It is thanks to you that the result was such an outstanding game. I hope fans will look forward to the new things we plan to try out with the series in the future. FINAL FANTASY VII REMAKE INTERGRADE (SQUARE ENIX CO., LTD.) The ultimate remake made even better FINAL FANTASY VII REMAKE INTERGRADE has created value above and beyond that of a long-awaited remake by taking a new approach and making a game that will delight both long-time fans and newcomers. Notable enhancements to the original remake include Yuffie’s new, exciting adventure, improved visual effects that leverage the performance of the PlayStation®5 and better performance. Message from the Recipient Yoshinori Kitase Producer FINAL FANTASY VII REMAKE INTERGRADE SQUARE ENIX CO., LTD. Thank you for this wonderful award. FINAL FANTASY VII REMAKE INTERGRADE was developed as our team’s first attempt at a game for the PlayStation®5. I’d like to thank our fans, whose passionate support enabled us to win this award. FINAL FANTASY XIV (SQUARE ENIX CO., LTD.) A constantly fresh MMORPG Since FINAL FANTASY XIVstarted service in 2010, it has received regular updates that add to the world of adventure. Designed to be exciting whenever you start playing, the game has exceeded 22 million players*. It is a constantly evolving MMORPG with a worldwide following. *Total number of accounts in the five regions of Japan, North America, Europe, China and South Korea. Includes free trial accounts. Message from the Recipient Naoki Yoshida Producer and Director FINAL FANTASY XIV ONLINE SQUARE ENIX CO., LTD It is thanks to our players, the Warriors of Light, that we have received this fantastic award. The latest expansion pack set, Endwalker, brings FINAL FANTASY XIV’s saga of Hydaelyn and Zodiark to a conclusion. Of course, this is not the end of the adventure, but a new start for the next ten years. I ask all of you to join us as we move forward one step at a time. MOBILE SUIT GUNDAM BATTLE OPERATION2 (BANDAI NAMCO Entertainment Inc.) A game that will hit the spot with Gundam fans Mobile Suit GundamBattle Operation2 is a free-to-play battle action game. Players can fight in realistic battlefields with more than 270 mobile suits reproduced in outstanding detail. The game also received the Partner Award last year and boasts strong popularity, having exceeded three million downloads in February 2021. Message from the Recipients Koshiro Kasahara Producer BANDAI NAMCO Entertainment Inc. Masatake Ohta Director B.B.STUDIO CO.,LTD. We are sincerely grateful for this Partner Award. It is because of players around the world, the development staff and everyone else involved with the game that we were able to receive this wonderful award two years in a row. From December 9, 2021, we will be holding the “GBO Winter Festival” event, so we hope both new and old players alike will take advantage of this opportunity to play GBO2. We ask for your continued support as we continue to work to deliver an even better Mobile Suit piloting experience. NieR Replicant ver.1.22474487139… (SQUARE ENIX CO., LTD.) A “version upgrade” that is neither a remake nor a remaster NieR Replicant ver.1.22474487139… is an updated version of NieR Replicantwhich was released in April 2010. With newly added elements, such as full voice acting and original scenarios, the game has been designed so both new and current fans can enjoy the game once again. Message from the Recipients Yosuke Saito Producer SQUARE ENIX CO., LTD. Yoko Taro Creative Director BUKKORO CO., LTD. Saki Ito Director Toylogic Inc. We thank everyone who continues to show their support for NieR. We are delighted that what we started as a way to share the series’ origin story with those who aren’t familiar with it has taken shape in this manner. Following the release of NieR Replicant ver.1.22474487139… the NieR games fed off of one another, resulting in extremely positive reactions from both fans and newcomers. SPECIAL AWARD Titles developed by creators from outside the Japan / Asia region that have amassed the highest sales in the Japan / Asia region from October 2020 to September 2021*. Apex Legends (Electronic Arts Inc. | Respawn Entertainment) One of the hottest battle royale games right now Apex Legends is a free-to-play battle royale first person shooter where “Legends,” characters with special abilities, team up for battle and draw on their skills and equipment to be the last squad standing. It was announced in April 2021 that the game had exceeded 100 million players, making it one of the hottest battle royale games right now. Message from the Recipient Steven Ferreira Team Director Respawn Entertainment On behalf of the entire Apex Legends team we’re extremely honored to be accepting the PlayStation Special Award 2021. To be recognized for this award two years running is a testament to the incredible support we’ve had from all our amazing fans in Japan. For that we can’t thank you all enough, your support drives us every season and we couldn’t make the game without it. So again a big Thank you from the entire Apex Legends team. We hope you’re all enjoying the latest Season: Escape and we can’t wait to see your reaction to what’s coming next. Thanks everyone, we’ll see you all in the game. Independent titles developed in the Japan / Asia region that have amassed the highest worldwide sales from October 2020 to September 2021*. Sakuna: Of Rice and Ruin (Edelweiss | Marvelous Inc.) A remarkable fusion of two game genres Sakuna: Of Rice and Ruin is a traditional Japanese-style action RPG that successfully blends exciting action battles with demons and rice farming simulation. After its release it drew the attention of both the video game and rice industries, and has shipped more than one million units*** so far. Message from the Recipient Nal Edelweiss Representative Thank you for this SPECIAL AWARD. In all honesty, we feel that the reaction to Sakuna is more than we deserve. We believe the response shown is in part thanks to the light-hearted and funny ways in which players spread the word about the game. We are truly grateful for all you have done. We hope you will look forward to the many things we have planned for the future, including collaborative projects involving Sakuna. Titles developed in the Japan / Asia region with particularly noteworthy activity results** at the release of the PlayStation5. Devil May Cry 5 Special Edition (CAPCOM Co., Ltd.) A breakthrough in stylish action The stylish action game Devil May Cry 5 is the latest numbered title in the series in eleven years, and has been brought back as a Special Edition powered-up for the PlayStation5. It breaks new ground in stylish action with evolved graphics, outstanding background music, compelling characters and a story that culminates the series. Earning numerous awards, this game became another hit for the Devil May Cry series, which continues to win the support of players around the world. Message from the Recipient Hideaki Itsuno Director CAPCOM Co., Ltd. We are truly honored to have received this SPECIAL AWARD. Everyone involved with the Special Edition worked hard so it could be played from the day the PlayStation®5 was released despite the serious state of the world at the time, and we are gratified that effort has been rewarded in this way. As this year just happens to be the 20th anniversary of the Devil May Cry series, we are preparing several events in celebration, and ask for your continued support. * Physical and digital sales through PlayStation®Store are counted in the calculation (including additional content and digital currency sales). ** SIE indices, which include player numbers, also factor into the determination of nominees. ***Total units shipped worldwide include actual physical units shipped and digital and PC units sold. Tales of Arise™ & ©BANDAI NAMCO Entertainment Inc. © 1997, 2021 SQUARE ENIX CO., LTD. All Rights Reserved. CHARACTER DESIGN: TETSUYA NOMURA/ROBERTO FERRARI LOGO ILLUSTRATION: © 1997 YOSHITAKA AMANO © 2010 – 2021 SQUARE ENIX CO., LTD. All Rights Reserved. LOGO ILLUSTRATION: © 2010 YOSHITAKA AMANO ©創通・サンライズ © 2010, 2021 SQUARE ENIX CO., LTD. All Rights Reserved. Developed by Toylogic Inc. © 2021 Electronic Arts Inc. EA, the EA logo, Respawn, the Respawn logo, and Apex Legends are trademarks of Electronic Arts Inc. ©2020 Edelweiss. Licensed to and published by XSEED Games / Marvelous USA, Inc. and Marvelous, Inc. ©CAPCOM CO., LTD. 2019, 2020 ALL RIGHTS RESERVED. View the full article
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Hi everyone! TamTu from the Community team at Vertigo Games here! For After the Fall, we’re so close to launch, SO CLOSE! Being able to tell you more about the game is very exciting and we can’t wait to see you in the game when it comes out next week on December 9, so let’s jump into what this means for PlayStation VR players. PvP deep dive Besides the 4-player co-op PvE content that is at the core of After the Fall, we recently unveiled the “Tundradome” arena as an extra activity where players can duke it out in 4v4 Team Deathmatch PVP! We know from experience that playing with friends isn’t always peachy (I’m a pretty try-hard casual raider), so having the option to vent out any lingering frustrations is exactly what the Tundradome offers. Welcome to the Tundradome Previously part of combat training, the discovery of humans being able to get revived via boosters and prolong their lives has led to a darker form of entertainment. Whether it’s to take out frustration or relieve tensions between Harvest Runners, they are invited to keep their skills sharp against opponents that aren’t as predictable as the Snowbreed. If they dare, Runners can settle debates with live ammo in the Tundradome. Harvest Runners from all over Los Angeles gather here to test their skill and for the survivors, combatants and non-combatants alike, these neo-gladiatorial battles are the contact sport of this era. Broadcast to the different hubs, it is flavored with spectacle, and it is a chance for Harvest Runners to become legends of the arena. How it works At launch, After the Fall will launch with 2 Tundradome arenas for fast-paced player-vs-player combat in Team Deathmatch. You can jump into a lobby via the social hub’s enlisting machines either solo, where you’ll be matchmade with other players, or go in with a pre-made squad of 4 to slay against another team. Players have full agency on how they want to fill up an 8-player lobby, be it friends-only or random players running around in our 32-player social hub. You will also be able to matchmake against Harvest Runners on other supported platforms via crossplay! Combat Players are stripped from their equipment and spawn each match with the basic Service Pistol. It’s then up to you to find other weapons around the map before your opponent does, to gain the advantage. Whichever team reaches the elimination target (or has the most eliminations before time runs out) wins the match! Harvest Runners won’t be the only thing you’ll run into; Snowbreed will occasionally spawn into the maps as well, so keep your head on a swivel. The Tundradome will be expanded upon with more modes and maps post-launch, and we hope you’ll enjoy jumping into this mode for a change of pace in After the Fall. Your feedback will be incredibly valuable to us to shape up the future of PVP in this game. So enough about taking out other players, let’s check out how After the Fall controls on PlayStation VR to take out your enemies of both the alive and undead kind! On PlayStation we support the PS VR Aim controller, DualShock 4 controller, and dual PlayStation Move controllers! We wanted to make sure the game is accessible as possible and support anyone’s preferred playstyle. Have a look at the control schemes: Post-launch, we will be tweaking the controls further based on your feedback Looking to the future Future updates of After the Fall will certainly involve PlayStation 5 in some form but it’s too early for us to share anything about that at this time. As we’re preparing for the December 9 launch, we are still all hands on deck to get the current release to go as smoothly as possible. We see your excitement for the title and we’re eager to face the frozen apocalypse with you next week. Until then… stay frosty! View the full article
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Hello Vikings! Tribes of Midgard Community Manager Sydnee here once again to welcome you to Tribes of Midgard Season 2: the Serpent Saga. The Serpent Saga is the next chapter in our adventure in Midgard, and adds another level of exploration and excitement for players to sink their fangs into. Oceans and boating and swimming – Oh my! At launch, many people found out the uncomfortable truth about Vikings in Tribes of Midgard – they weren’t exactly strong swimmers. Whether it was a misaimed dodge roll or a jump off a ledge…Tribes of Midgard’s Vikings couldn’t swim… until now! We heard your drowning cries loud and clear, and have worked hard to implement aquatic exploration for Season 2. At the launch of Season 2, we’re introducing swimming, boating, and an ocean biome full of danger and opportunity. How’s it work? Good question! Let’s get into the details: Swimming: You can now explore our ocean biomes, but I wouldn’t get overconfident with your swimming ability, as it is limited by your Viking’s stamina bar. Make sure you’re back on a boat or on the shore (or do like we all do and use a last-ditch teleport to your Village) when your stamina runs out or it’s a trip straight to Rán’s watery halls. So now your fate is in your hands. Shipyard: First, you’ll have to rebuild your Shipyard, just like you would for the Quarry, Farm, Lumberyard, etc. From there, you’ll gain access to boat kits, and be faced with a decision. As you upgrade the Shipyard, you’ll gain access to new and sturdier boat kits, all of which will allow you to use your construction screen to build your boat. Boating: Do you go with Drakkars that will require more materials, but hold more players, have a higher HP, and move faster when every moment is a race against Ragnarök? Or smaller, more nimble Færings… that are flimsier and carry fewer Tribe-mates? The choice is yours!. Streams are for Streamers, Not For Boating: Not all water is equal in Tribes of Midgard – so take note so that you can only build boats in the ocean, not rivers or ponds (not sure where you’d really go anyway). However, being on a boat doesn’t mean you are invincible either (don’t let your Viking pride fool you)! Beachside Enemies & Combat: The shores of Midgard are full of hazards and creatures that can churn your sturdy ship to splinters before you even make landfall! You can explore the oceans free of fear, but be wary of which shore you wash up on, because not all inhabitants will be waiting with a warm welcome. Seafarers: If sea exploration doesn’t seem like your thing, then you better have someone in your Tribe who can, as the world of Midgard will now be split into the Main Continent and a swath of smaller islands in the Midgardian sea. Vikings and their Village will still spawn on the main continent, with merchants, points of interest, and Saga Boss unlock requirements scattered across these islands. Don’t rune It To aid in your exploration and impending battles, we’ve added in five Runes – each of which will randomly drop in-game. We want to have some surprises left after this post, so we’ll reveal these Runes closer to launch. I will say this: as with the Runes added for Mid-Saga 1, these will be available during future Sagas. Along with the Runes from launch and Season 1, you’ll now have 40 of Runes at your disposal to adapt the game to whatever playstyle best suits you. SSSSSay my name… As many of you experienced with Fenrir, the vibrant and luscious world of Midgard is also home to some rather formidable foes that make even the Jötnar look tame. Although we’re not ready to reveal all the details surrounding our Serpent Saga boss just yet, you’ll find this mythical creature of legend on a desolate island out at sea. For all the Fenrir fans out there, fear not. Fenrir will remain in the game alongside the Saga 2 boss, and you can even attempt to defeat both in one world! Before you can even set foot in their den (or cave, or, tree house? Who knows), you’ll need to unlock the Lair. I won’t just tell you how to do it, but I would advise you to get comfortable with your boat! Yule of Yggdrasil We’re not done piling on the content just yet! Along with the launch of Season 2, we’re giving you the gift that keeps on giving – our seasonal Yulidays. For three weeks straight, we’ll be dropping festive seasonal content, including a pet, cosmetics, and festive changes to your main menu and village – so make sure you’re jumping in each week to collect those Yulidays rewards! Phew, that was a lot. Along with the content we shared above, Season 2 will also implement a boatload of additional balancing and quality of life updates I’m sure you’re bound to appreciate. I don’t want to spoil it all for you yet, so keep your eyes peeled for more updates over the coming weeks leading up to Season 2. A saga for the road And this is just the beginning for Tribes of Midgard. We’ve shared our updated roadmap outlining our future content plans – with lots more coming in 2022 as you can see above. So, yes, you’re stuck with us for quite some time. :) Tribes of Midgard Season 2: The Serpent Saga, along with Yulidays, will launch December 14 on PlayStation, and is free to all players. You can purchase Tribes of Midgard from PlayStation Store for $19.99 USD / £15.99, or the Digital Deluxe edition, which includes platform-exclusive cosmetics and pets, for $29.99 USD / £24.99 – both versions come with free seasonal content and seasonal updates. View the full article
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You know what time it is. Hit the polls below to cast your vote for November 2021’s best new game! Will it be a blockbuster first-person shooter like Call of Duty: Vanguard or Battlefield 2042? Or will it be an indie hit Death’s Door or A Short Hike? Maybe you got hooked on First Class Trouble after downloading it as part of your PS Plus subscription, or perhaps you’ve spent the month within the gates of Jurassic Park Evolution 2? Whatever your pick, make sure you cast your vote before we close the polls Sunday night at 11:59pm Pacific. And, as always, cheer on your pick in the comments! How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Demon’s Souls and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. View the full article
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Following the acclaimed Fire & Darkness expansion and free Lightbringer update in August, we’re happy to announce Godfall: Challenger Edition, which allows new players to experience the game’s trio of endgame modes, minus the story content of the base game and Fire & Darkness expansions, and grants existing players new exciting features and rewards to enjoy.. As you already may have heard , Godfall: Challenger Edition will be available on PlayStation Plus from December 7 through January 3.* Play Video Let’s jump right into what players can expect in Godfall: Challenger Edition – Instantly boost your player level to max level All players have the option to immediately jump to Player Level 50, which comes with a plethora of skill points and a spread of deadly weapons for your Valorplates. Dive straight into the endgame Use your max level Valorplate to challenge Godfall’s three endgame modes: Lightbringer, a battle against an all-consuming darkness that threatens to snuff out all light from the realms of Aperion. Players willing to persevere through selected banes will receive increasingly greater rewards – and face ever more challenging hordes until the blighted Heart of Darkness is banished in an epic final battle. Dreamstones, engage in randomized encounters by reliving the memories of Orin and gain unique rewards each time you play. The curses bestowed on the aptly named Cursed Loot tier can be lifted by completing challenges in Dreamstones. Ascended Tower of Trials, put your skills to the test in an ever more challenging climb to the top of the tower gaining boons and facing fierce bosses along the way in the pursuit of juicy loot drops. New Boss rewards All existing Godfall players will receive The Challenger update for free, which adds new cosmetics for defeating the campaign bosses, as well as the ability to replay story missions. Quest system introduces new Challenges and Legendary rewards The adventure doesn’t stop once you’ve faced Macros! All players will have access to the new Quests; an endless array of unique challenges that reward dedicated Valorians with legendary loot. All Challenger features are available to existing Godfall players in addition to Challenger Edition owners. Play with your fellow Valorians Godfall: Challenger Edition’s matchmaking and endgame co-op is compatible with all editions of Godfall and supports cross-gen play on PlayStation 4 and 5. Easy upgrade to the Deluxe Edition Want to experience the story and campaign of Godfall? Godfall: Challenger Edition players can purchase the Deluxe Edition at any time to gain access to both the Godfall and Fire & Darkness campaigns, as well as a slew of weapons, items, and unlockable cosmetics. We are incredibly excited about the opportunity new players have to jump into the fray and get their hands on Godfall’s incredible endgame experience. We can’t wait to see and hear about the moments you create as you challenge all those that dare oppose you in your fight against the enemies of Aperion. *PlayStation Plus membership required for online multiplayer. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Full terms: play.st/PSPlusTerms* View the full article
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December’s PlayStation Plus lineup sees you battling through bright fantasy universes and grim worlds shattered by zealous foes. It asks you to play the hero or see yourself become the villain. You haven’t long to wait in deciding to lose yourself to the looter-slasher hybrid of Godfall, the careful combat of Mortal Shell, or play bad in Lego DC Super Villains: all games will be available on Tuesday, December 7 until Monday, January 3. PlayStation Plus members will have until Monday, January 3 to add those titles, plus three bonus PS VR games to their game library. Let’s take a closer look at each game. Godfall: Challenger Edition | PS5 & PS4 Godfall is a looter-slasher set in a bright fantasy universe filled with heroic knights and arcane magic. Embark on adventure in a fantasy action RPG that utilizes high-impact third-person melee combat to engage players as they hunt for loot, don legendary armor sets and defeat vicious enemies. The Challenger Edition focuses on three unique modes: Lightbringer, Dreamstones, and the Ascended Tower of Trials. All three are endgame-level content, but you’ll be immediately equipped with a spread of deadly weapons and skill points, letting you team up with up to two other players* in co-op. Perfect your build and smash your enemies. Challenger Edition’s endgame co-op is compatible with all upgraded editions of Godfall & supports cross-gen play. Godfall: Challenger Edition players can upgrade at any time to the Deluxe Edition gaining access to both Godfall and Fire & Darkness campaigns. Play Video Lego DC Super-Villains | PS4 It’s good to be bad… Embark on an all-new DC Lego adventure by becoming the best villain the universe has seen. Players will create and play as an all-new super-villain throughout the game, unleashing mischievous antics and wreaking havoc in an action-packed story. Set in an open world experience within the DC universe, the Justice League has disappeared, leaving Earth’s protection to their counterparts, who have proclaimed themselves as the ‘Justice Syndicate’. It’s up to you and a crazy group of misfits to uncover the intentions of Earth’s new, strange, wannabe superheroes. Joined by renowned DC Super-Villains: The Joker, Harley Quinn, and countless others from the Injustice League, players will set out on an epic adventure. Play Video Mortal Shell | PS4 Mortal Shell is a ruthless and deep single-player action-RPG that tests your sanity and resilience in a shattered world. As the remains of humanity wither and rot, zealous foes fester in the ruins. They spare no mercy, with survival demanding superior awareness, precision, and instincts. Track down hidden sanctums of devout followers and discover your true purpose. PS VR games** Continuing from last month and as part of PS VR’s 5th anniversary, three bonus PS VR titles are still available to add to your game library. Survive the horrors aboard a procedurally generated spaceship in The Persistence, tackle zombies in The Walking Dead: Saints & Sinners and showcase your sword skills in roguelike Until You Fall. These three games are available until Monday, January 3. Play Video The Persistence | PS VR** The Persistence challenges you to survive aboard a doomed deep space colony starship in the year 2521. Stranded, malfunctioning and caught in the inexorable pull of a black hole, “The Persistence” is overrun with a crew mutated into horrific & murderous aberrations. It’s down to you, a clone of security officer Zimri Eder, to make your way deeper in the decks of The Persistence to repair the systems and prevent the ship from being torn apart. Gather resources, upgrade abilities and fabricate an arsenal of weapons in this brutal sci-fi horror roguelike. Play Video The Walking Dead: Saints & Sinners – Standard Edition | PS VR** Face all the horrors that the living and the dead can offer in this new VR adventure in The Walking Dead universe. Travel through the ruins of walker infested New Orleans as you fight, sneak, scavenge, and survive each day unraveling a city wide mystery within the iconic quarters. Encounter desperate factions and lone survivors who could be friend or foe. Whether you help others or take what you want by force, every choice you make has consequences. What kind of survivor will you be for the people of NOLA? Play Video Until You Fall | PS VR** Fantasy and synthwave collide in this physically active PS VR sword fighting game. Grow stronger as you battle through an awesome neon environment and strike down magic-infused monstrosities in this hack-and-slash roguelite. Move your arms and body to the synthwave soundtrack as you attack, block, cast spells, and dodge your way deeper into the heart of a neon fantasy world filled with magic-infused monsters. Equip yourself with a variety of gameplay-altering weapons as you continue to gain strength and strike down the monstrosities that lurk throughout this mystifying world. Last chance to download November’s PlayStation Plus games PlayStation Plus members, this is your reminder to add Knockout City, First Class Trouble and Kingdoms of Amalur: Re-Reckoning to your game library. All three titles will leave PlayStation Plus on Monday, December 6. *PlayStation Plus membership required for online multiplayer. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Full terms: play.st/PSPlusTerms* **PS VR headset, PS Camera for PS4 console, and PS4 or PS5 console required to experience VR functionality. PS5 console owners require a PlayStation Camera adaptor to use PS VR on the PlayStation 5 console (No purchase required. Visit here for details). DS4 wireless controller recommended. The Walking Dead: Saints and Sinners and Until You Fall require PS VR and PS Move controllers. View the full article
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For newcomers, Final Fantasy XIV can seem daunting. Not only does the MMO boast a rich world of adventure, sidequests, captivating characters and more, but it comes packaged with extensive control options to help you to interact with it all. The game’s development team has found an elegant solution for controller-favouring players, one that matches the versatility of the keyboard and mouse scheme. Yes, you can use that pairing for FFXIV on PlayStation, but you’d be missing out on one of the most satisfyingly polished controller setups created. With a few button combos, you can take down world-ending leviathans, race across the vast plains of Thanalan or break out an elaborate dance sequence for the entertainment of others. Read on for a step-by-step guide to tailor your controller – DualSense or DualShock 4 – to best suit your needs. This is written from experience: these beneficial shortcuts have been learnt from nearly a decade of playing FFXIV with a controller. The basics: navigating the menus and controller setup Navigating the menus FFXIV’s menu system comes in two styles: one tailored for a controller, the other suited to mouse and keyboard. The first (above) will be familiar to long term PlayStation owners: it’s similar to the PS3’s XMB (Cross Media Bar) main menu. You’re free to choose which one you prefer. Everything – from character gear to system customisation – can be accessed from here. (You’ll find this setting in Character Configuration > UI Settings > General) To navigate through whichever menu format you chose, you’ll want to press Options to first open it, then the D-pad to navigate through the menu options. Key information will by default appear on your UI overlay while playing. This includes your mini-map, quest lines, chat window and more. You can move between these with a press of the Touchpad. You can customise their layout, size, position and whether they appear on the screen. (You’ll find this setting in the main System > HUD) Setting up your controller First of all you’ll want to get comfortable with your basic controller setup. If you’re the kind to enjoy custom button configuration, you’ll be able to change button mapping to your liking. By default, Triangle will have you jump, Square will open the mini-map, Cross will be used to target things around you and otherwise confirm, and Circle will be used to cancel. You can decide to swap these to your liking. (You’ll find this setting in System Configuration > Gamepad Settings > Button Configuration) There is also an option to reverse X or Y axes for those who prefer to play with inverted controls. (You’ll find this setting in Character Configuration > Control Settings > General > Camera Controls > Gamepad) Once you’ve made sure the controller responds however you prefer, let’s start looking into movement. Moving around Eorzea There are two types of movement: Legacy and Standard. In Standard, your character will always orientate themselves towards the direction you move the camera, their back to you. In Legacy, the character isn’t locked. You can move the character and camera independently, though the latter will always be locked to the former, so your character will always be at the centre of the screen. While Standard allows you to make more subtle and immersive moments – backstepping, side-stepping – it can slow you down in combat. If you want to stay nimble, you may find that Legacy will allow you to dodge attacks quicker. (You’ll find this setting in Character Configuration > Control Settings > General > Movement Settings) You can choose the camera’s distance from your character, zooming in and out, by holding L1 and using the joystick to adjust camera distance. This has benefits for combat, adjusting your field of vision to keep track of your surroundings, as well as telegraphs of where your enemy’s next attack might land in an arena. There is also an option to go first-person if you zoom in fully. Good for checking out a friend’s new glamour (outfit) up close, but not so much for anything else. You’ll probably want to disable this in combat unless you want to see death up close. (You’ll find this setting in Character Configuration > Control Settings > General > Camera Controls) It’s still possible to switch to first-person by pressing R3 afterwards, if you ever want to! Eorzea is a big place. By default, you can activate autorun while moving on foot or riding a mount by first holding the left joystick in the desired direction, and then pressing L1, which leaves you to only worry about steering. You’ll disable autorun with another press of L1, or by bringing the joystick to the opposite direction you’re running to. (You’ll find this setting in System Configuration > Gamepad Settings) Once you’ve reached a certain point in the game, you’ll be able to use mounts to soar through the skies and swim underwater. You’ll have two take off options to choose from when you want to fly, Auto or Manual. Auto means you’ll need to press the jump action once to fly, while Manual will have you jump twice to take off. (You’ll find this setting in Character Configuration > Control Settings > General > Flying Mount Takeoff) The intricacies of targeting The basics of targeting There are many different options you can choose from when it comes to targeting. In general, you’ll want to use the D-pad. Navigating left and right will toggle between available targets on the screen from one side to the other. Navigating up and down will toggle between the allies in your party list, if you currently have one. There are a lot of ways to customize these rules to best fit your needs, so let’s dive in. As you start targeting things around you, you’ll notice there are two levels of targeting. We call these Temporary targets (“soft targeting”) and Selected targets (“hard targeting”): Soft targeting means the target you are currently navigating to will be highlighted and pressing an action button will perform that action to that target but return to your hard target straight after if you have one. Alternatively, pressing Cross on a highlighted target will confirm that target and make it your new hard target. When in combat or if your weapon is drawn, hard targeting an enemy will activate the auto-attack, a continuous stream of basic attacks at regular intervals determined by your weapon. Soft targeting can come in handy when you need a spot heal on an ally, but want to keep auto-attacking your main target. It’s an invaluable technique that’s worth learning. With experience, you’ll seamlessly use both soft targeting and hard targeting as you go about your Eorzean adventure. Targeting allies Some time into your adventure, you’ll start pairing up with other players in a variety of ways – randomly matched for dungeons or chosen allies from your friends list. The easiest way to keep an eye on your allies, and select them during combat, is your party list. The party list is a menu that sits on your UI, displaying your party members, their current class/job, HP, and more. If you’re a healer, you’ll have to keep an eye on your party’s HP regularly, so you might want to organise your party list according to your needs. For example, you can customise your settings so that your tanks and fellow healers will always appear on top of your list, with the DPS in your party appearing in the bottom part. (You’ll find this setting in Character Configuration > UI Settings > Party List > Party List Sorting) You can navigate through your party list from either the top or the bottom with the up and down buttons on the D-pad, so you’re always a few button presses away from your desired target, regardless of where they are on the battlefield as long as they’re in range of you. You can also pick a different order depending on which class you’re in, and have your party sorted differently depending on if you’re healing, tanking, or DPSing! Targeting enemies First of all, when it comes to targeting enemies, your targeting options will be different depending on if your weapon is sheathed or drawn, which you can toggle between by pressing L3. For example, when you have your weapon out, pressing the D-pad horizontally could toggle between all enemies around you from left to right or right to left, but when your weapon is sheathed, the number of selectable targets around you will also include friendly NPCs, allies, and all objects you can interact with. This offers more precision in combat, skipping over targets you’re unlikely to need while fighting. NPCs will thank you! You can customise the groups of targets you want selectable for each stance (sheathed/unsheathed) individually. (You’ll find this setting in Character Configuration > Control Settings > Filters > Target Filter Settings) Advanced techniques In combat, there are a few more targeting techniques to select enemies in a pinch that can be useful. Ultimately, it will come down to personal preference and you might only use your favourites, but it’s good to know all of them exist. First, holding L2 or R2 then tapping R1 (or L1) will cycle through the targets in your view from left to right (or right to left). If you’re currently hard targeting an enemy, this will switch your hard target to the enemy directly to their left or right, depending on the button combination you use. This shortcut is particularly useful to quickly switch to an adjacent target. If you’re tanking or otherwise involved in enmity (aggro) management, holding L1 and pressing up and down on the D-Pad will highlight targets straight from your enemy list, a UI element that lists the hostile enemies currently engaged with you that also displays an enmity meter. If you’re tanking and notice that one of the enemy’s enmity indicator has gone green (which means you no longer hold aggro over it), you can select it straight from there and quickly remedy that. Finally, if you really want a fully customised system to target anything you want straight away, you can also set up custom target filter settings. To use these, you’ll need to hold L1 followed by circle, cross, triangle or square. Each will give you access to a unique targeting group that you can customise for yourself. For example, you can choose for your default mode to target engaged enemies, other enemies and NPCs, and by selecting one of these custom groups, seamlessly switch to a mode that only targets engaged enemies. (You’ll find this setting in Character Configuration > Control Settings > Filters > Target Filter Settings > While weapon is drawn.) Oh, one last thing! There’s an option to disable targeting pets and minions when in battle. You might want to turn that on! (You’ll find this setting in Character Configuration > Control Settings > Filters > Target Filter Settings) Sorting out your actions with cross hotbars What’s a cross hotbar? Cross hotbars are Final Fantasy XIV’s controller version of classic hotbars. You get a total of 8, each featuring 16 slots for skills and actions. That means a grand total of 128 slots. Sounds like a lot, right? But you’re very unlikely to need them all, and each hotbar is quickly selectable with a tap of a button combination. By default, holding L2 or R2 will highlight one side of your main cross hotbar, and pressing any of the directional or face buttons will activate the related skill. Instead of holding L2 or R2, you can also elect to press it once and toggle your main hotbar on and off. (You’ll find this setting in Character configuration > Hotbar Settings > Cross > Cross Hotbar Controls) Cross hotbars are your shortcut to essential combat skills, like your unique party Limit Break, which when activated, could annihilate a boss, protect your party or resurrect the fallen. But they aren’t just for combat. You can fill them up with a variety of menu options, items, shortcuts, and macros: call your chocobo, wave to a friend, teleport back home. All of these aren’t directly combat skills, yet can be accessed straight from your hotbars, and sorted in whatever order you want. Even though we’d suggest separating your combat skills from your QoL skills, ultimately, it’s your choice and whatever sorting logic feels comfortable to you will suit you best. Navigating between your hotbars By default, you’ll always have one cross hotbar on your screen at all times, but remember, you’ve got 8 of them! To swap from one hotbar to another, you’ll need to press R1 and follow-up with any of the directional or face buttons. Each button will lead you to a separate hotbar, and the button’s corresponding hotbar number will appear on the screen as you hold L1. You can also do a single press of the R1 button to toggle to the next hotbar in order, although you’d have to go through all 8 (those completely empty excepted) to get back to your main one. Most of the jobs available in Final Fantasy XIV will only use up to two full cross hotbars’ worth of skills at their maximum level, and even if you decide to level every single one of the jobs available, you don’t have to worry about running out of space; hotbars are linked to jobs. Switch from white mage to ninja, and the hotbars you’ve created for one will be switched out for the set you created for the other. One important setting that will optimise your hotbar use is shared hotbars. This setting will let you assign some of your cross hotbars to be shared between all classes, while the rest are separate and class/job-specific. For example, you can set up a shared hotbar filled with evergreen command shortcuts, such as sprint, teleport, mounts and menu options. The remaining hotbars would feature your job skills, and would automatically swap as you change jobs. (You’ll find this setting in Character Configuration > Hotbar Settings > Sharing > Shared Hotbar > Cross Hotbar) Expanded controls Another quick trick you can take advantage of is to activate the expanded hold controls. This will allow you to access another cross hotbar, or rather, two half cross hotbars, from the R2 to L2 input and L2 to R2 (holding one, then the other). Of course, you can customise which hotbars you want these inputs to lead to. (You’ll find this setting in Character Configuration > Hotbar Settings > Custom > Expanded Hold Controls (Cannot Use Toggle Type) > Enable expanded controls with L2+R2) W cross hotbars The W cross hotbar (WXHB for short) is a setting that allows the display of a full secondary cross hotbar on your UI, on top of your main cross hotbar. As you level up your jobs to the level cap, the amount of skills you will need in combat will go up, and having this option turned on will become increasingly important so that you can display and keep track of all your combos, procs and cooldowns. (You’ll find this setting in Character Configuration > Hotbar Settings > Cross > W Cross Hotbar Display Settings) To get the maximum benefit from this setting, you’ll also want to activate the WXHB access by double tapping L2 and R2 and make sure to enable directional buttons. (You’ll find this setting in Character configuration > Hotbar Settings > Custom > W Cross Hotbar Display Settings) To access this secondary hotbar, you’ll need double tap L2 or R2. You can also adjust the double tap timer to determine how fast or slow your input needs to be to register. Adjust, and select what you’re most comfortable with. You can also choose where to position this new hotbar on your UI independently from your main cross hotbar. (You’ll find the display settings in Character Configuration > Hotbar Settings > Cross > W Cross Hotbar Display Settings, and the customisation settings in Character Configuration > Hotbar Settings > Custom > Enable WXHB with simultaneous L2 and R2 double tap.) By customising hotbars and practicing the button combos, you’ll soon be able to toggle between different skills at a lightning-fast pace. Automating with Macros A note about macros on controller Macros have near unlimited uses in FFXIV! You get 99 macro slots in your personal macro window that you can fill with anything you want. However, as a controller player, there are a few things they can help you do. Perhaps you might want a macro to quickly communicate to your team that it’s your first time in an encounter? There’s a macro for that! Perhaps you want to change the design of your UI depending on which job you are playing? There’s a macro for that! Perhaps you want to create an elaborate dance composed of a string of 20 emotes and use that every time you defeat an opponent? Unfortunately for your party, there’s a macro for that! All of these macros you can create and assign to your hotbars for quick access. (You’ll find this setting in System > User Macros). There are plenty of very complete macro guides out there and an infinite amount of macro possibilities, so have fun and be creative! Last but not least, did you know that you can assign macros for the L3 and R3 buttons? The last two slots of your macro allowance, 98 and 99 specifically, can be attributed for direct access from the button configuration menu. You could use L3 to set your current target as a Focus Target, for example, displaying their health and other information in a dedicated UI element! A personal favourite trick of mine is to create a macro to use the Sprint action, and allocate it to L3, as it provides me with a universal access to sprint across all my jobs on a button that makes for a very console-like experience. (You’ll find this setting in System configuration > Gamepad Settings > Button Configuration) There’s plenty more combinations possible. Once you’re comfortable, you can dive into the world of macros, HUD customisations and much more. The above should set you on the right path to mastering the sublime, genre-defining controller implementation of Final Fantasy XIV. See you in Eorzea, adventurer! View the full article
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The 2021 iteration of the FIA Certified Gran Turismo Championships reaches its climax next weekend (December 3-5) with the World Finals set to be broadcast live from PlayStation and Gran Turismo YouTube and Facebook pages. It’s a special event, as this marks the last occasion the series, started in 2018 in partnership with the FIA, will take place on GT Sport ahead of the launch of Gran Turismo 7 on March 4, 2022. The level of competition and the standard of driving has continued to impress audiences and PDI since the inaugural World Tour event that took place in May 2018 at the Nürburgring. This year we have not been able to host physical events, but the intensity of the on-track battles and the skill of the drivers have been fantastic to watch during all of the World Series broadcasts. Competitors compete from home all over the world, and we bring them together online via a studio-based production that is broadcast in seven different languages. Play Video So, let’s get to the World Finals…. In total, 58 competitors from 23 different countries will take to the track over the course of the three days. The World Finals action begins with the single-make Toyota Gazoo Racing GT Cup this Friday, December 3. In 2020, this was the moment that Takuma Miyazono signalled his intent. His victory in the Toyota race was followed by the Japanese driver claiming both the Manufacturer Series and Nations Cup titles. On Saturday, December 4, the scene is set for a tense finale to the Manufacturer Series. Team Mazda and Team Toyota enter the three-race World Final level on points. Miyazono’s Team Subaru are four-points adrift, and a podium for Team Porsche in the last round has also put them within reach. With 12 points on offer for the first two races and a double-points final, it is all to play for the leading three-driver teams. We then have a special treat in store during the stream on Sunday, December 5. We will host the Nations Cup finals and also have a special unveiling from Porsche for its Vision GT. That will not detract from the on-track action, as Italy’s Valerio Gallo, runner-up in 2020, will attempt to convert his incredible results so far this season into a Championship victory. His nearest rivals, Jose Serrano from Spain and Ryota Kokubun from Japan, will be doing all they can to end his run of form. Three regional semi-finals will be followed by the double-points Grand Final to decide the 2021 Nations Cup Champion. All the action can be followed on the Gran Turismo YouTube channel, Facebook page, and more information is available on www.Gran-Turismo.com Friday, December 3 — 6am PT / 2pm GMT / 3PM CET / 11pm JST Toyota Gazoo Racing GT Cup Saturday, December 4 — 6am PT / 2pm GMT / 3PM CET / 11pm JST FIA Certified Gran Turismo Championships Manufacturer Series Sunday, December 5 — 6am PT / 2pm GMT / 3PM CET / 11pm JST FIA Certified Gran Turismo Championships Nations Cup (including the Porsche Vision GT reveal) View the full article
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Solar Ash is a game that is, at its heart, about traversing with great speed through a massive world to discover its secrets. The protagonist Rei skates over wild cloudscapes, eerie landscapes, and great ruins. She’s a stranger in a strange and dangerous land – out of her depth, but pushing forward with incredible will and commitment. Here are five amazing things you can do in Solar Ash… 1. Take down a giant lava-bird-monster Rei encounters a wide variety of aggressively large creatures in all manner of forms, such as an enormous bird-like monster that resides in the lava biome in the north. Why does it live in the burning heat of such a volatile environment? Perhaps you’ll find out. Victory will require great speed, careful balance, and precise timing all while soaring through the air high above the dangerous flow of lava. The oozing heat tempts the foolish to leap. Only the skilled survive. 2. Build out your suit collection As she glides, jumps, and flies across the world of Solar Ash, Rei can grab multiple pieces of gear from hidden or hard-to-reach spots strewn about the world. These will net you rewards in the form of suit parts that can be assembled to unlock new bonus powers. These may be well worth your time to find and build out and succeed on your journey through the Ultravoid. Patience, vigilance, and exploration will be rewarded. 3. Rail-grind up an ancient ship graveyard The universe of Solar Ash contains a great host of desolate, abandoned structures that Rei can glide over and through. Find the derelict fleet floating above the clouds, highlighted by the uncanny glow of the sky. Grind, slash, and platform up this ominous scrapyard. Perhaps there’s something, or someone, at the end of this once-great heap to greet you? Sometimes decrepit ruins belie great rewards. 4. Collect lots of space blood (and other trinkets) Traveling mostly alone through a harsh, foreign landscape can be a dicey proposition. Fortunately, the game is full of collectables, including Plasma, which Rei can use to upgrade her shields. Players will also find a wide array of investigatable objects, easter eggs, and side-quest-related items that unlock backstory elements of each of the worlds consumed by the Ultravoid. Guide Rei through uncovering what happened to each, the awful fates that have befallen their peoples, and the intricate mysteries surrounding the places themselves. Savor the small moments of storytelling and lore. 5. Take a moment to recite a poem It can’t all be spooky architecture and destructive behemoths. Throughout her journey, Rei encounters some eccentric characters. Talk to Ahrric, who shares an ancient poem used for speaking with the “Elders”. Sure, buddy. Whatever you say. Do you commit the poem to memory? Or dismiss it as the strange gibberings of an even stranger, melodramatic creature? The little things that most neglect may be more important than you think. There’s so much more to Solar Ash. Find out for yourself when it hits PlayStation 5 and PlayStation 4 on December 2! View the full article
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With the recent launch of Call of Duty: Vanguard, we’re only days away from the start of Season One, bringing with it the launch of the new map Caldera in Warzone Pacific. Caldera marks a new era of pulse-pounding tactical combat on a massive scale. Beginning December 8 with the start of Season One, Vanguard players get 24-hour early access to Caldera before it opens for everyone else on December 9. Featuring a dedicated Playlist with new vehicles, the introduction of Vanguard weapons, and more, there’s a whole lot to look forward to as we kick off another epic year of free content. Play Video Introducing Caldera This is one big island. Caldera comprises 15 huge, distinct areas to explore and fight across, including hundreds of points of interest to investigate and use to your advantage. We’ve highlighted just three to give you an idea of what’s ahead: Naval Arsenal This sprawling shipyard on Caldera’s northern coast features a strategic mix of interior and exterior combat opportunities, including unusual fighting locations like the deep drydock basins and radar array. Farther inland is a cluster of large buildings housing plentiful loot. Clear Water Lagoon An old lighthouse overlooks a shallow bay with bamboo huts alongside a quaint coastal community with more-recently constructed homes. Traverse the lagoon to uncover its secrets, including what remains of Captain Butcher’s plane. Caldera Capital City Set into a huge natural basin along the southern shore of the island, Caldera’s main city features a variety of historical structures built on either side of a working tramway system. Hillside suburbs and a lighthouse offer space and height compared to the bustling downtown, while coastal developments south of the city offer a luxurious beachfront yacht club and bar. There’s the central volcano, too, after which the island is named. Only the fiercest Operators can hope to face its perils. Season One Brings Vanguard Integration When Season One launches on December 8, all Call of Duty: Warzone players will gain access to Vanguard content, including 40 new weapons, over a dozen new Operators, plus Vanguard Calling Cards, Emblems, and more. Cross-progression between Vanguard and Warzone will also be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass system, Challenges, and in the Store via new Vanguard content across both games. Try the new content on Rebirth Island, too, as Season One brings Vanguard to the entire Battle Royale experience. Duke It Out in Vanguard Royale Jump into Vanguard Royale, the leading Featured Playlist at Season One launch. Including a fresh set of vehicles like fighter planes and the 4×4 all-terrain vehicle, plus a streamlined loot system exclusively supporting Vanguard weapons, it’s the best way to get the World War II experience on Caldera. Experience in-game events at each collapse and discover powerful items in the world and as rewards for completing Contracts. Return to Rebirth Island To celebrate the launch of Season One, experience special one-day-only Rebirth Island Playlists — Resurgence and Mini Royale — right at the start of the season on December 8, before everything shifts to Caldera for the week of the third. During the season, Featured Playlists will include returns to Rebirth Island for Resurgences and other game modes, and new limited-time modes will focus on Caldera, such as Vanguard Plunder, Vanguard Resurgence, and other festive surprises. Innovations to the Warzone Experience Keep Your Gulag Equipment: Players who win their Gulag match will now drop back into the map with the equipment given to them prior to the duel. Deal with the enemy efficiently and return to Caldera with more tools at your disposal. Balance Adjustments: To prepare for the launch of Warzone Pacific, Raven Software looked closely at a range of balance changes. Dead Silence is being nerfed. Stopping Power Rounds are gone. Stun Grenades, Heartbeat Sensors, and dual-wield melee weapons are also being adjusted. Expect buffs too, particularly for Lethal and Tactical equipment. Pacing Adjustments: Players will only be able to purchase Loadout Drop Markers from Buy Stations after the Loadout Drop event occurs in the match, increasing the importance of the looting gameplay loop while slightly shifting back the power curve balance of the match. Gas Mask Changes and New Gas Canisters: Gas Masks won’t interrupt as many actions as before, so you can focus on the action at hand when fighting in and around the circle collapse. Season One also introduces the Gas Canister, which on detonation releases the same noxious vapors, though within a smaller radius. Shallow Waters: The shallow waters in areas like the Lagoon make it harder to see enemy footprints, even with the Tracker Perk equipped. Operators who crouch in knee-high water also gain the effects of Cold Blooded. Finally, fire-based equipment now emits smoke when hitting water, offering new layers of tactics when traversing through shallow pools. Contracts and Public Events: Caldera introduces fresh contracts like the Supply Drop Contract and the Big Game Bounty. Public Events like Restocks and Resurgences from Rebirth Island are also coming to Caldera. Explore Caldera in Secrets of the Pacific From November 24, uncover vital intel on Caldera through the Secrets of the Pacific limited-time event across Warzone and Vanguard. Drop into Verdansk in its final days to secure and extract intel on Caldera’s points of interest, and earn in-game rewards for use when Season One debuts on December 8. Stay tuned for more about all the free new content coming in Season One, like new weapons, a new Operator, new Vanguard Multiplayer maps, and more. See you online. View the full article
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I’m Zack Hiwiller, Lead Designer on Knockout City. I’m here to tell you that things are getting tense in Knockout City. First, we had an AI start taking over everything (Why can’t Perennial Labs just make AIs that, I dunno, help you find somewhere to go for lunch?), and now? You wouldn’t believe me if I told you. One of the benefits of developing a live service game like Knockout City is that you can constantly try new things. If these things work for players, you build on them. If not, you try something else. The cycles can be really rapid. We want to constantly update game content and keep each experience fresh; we packed Season 3 with events, and you can expect more where that came from in Season 4. We have four two-week events planned for a twelve-week season which starts with our Conflict Escalation Playlist on December 7 and ends, as always, with a week of Midnight Madness at the end of February. The start of Season 4 will also feature our new map: Alien Smash Site. The level design process on Knockout City gives us the flexibility to focus on centering each level around a specific unique mechanic. For instance, at the Holowood Drive-In, we have movie vignettes that change every minute, significantly changing the level geometry throughout the match. In last season’s Lockdown Throwdown, we added menacing-looking turrets that shoot cage balls at you if you get caught in a Security Drone’s spotlight. This Season, we’re taking brawlers to Alien Smash Site, located on a peaceful farm hovering high above the ground on the outskirts of town. It was a peaceful place in Knockout City until recently, when the Knockout City Defense Force shot down UFOs directly on top of it. It has a full range of combat spaces: tightly enclosed barns, big open gaps (more on that in a bit), and places to flank and drop into an ongoing battle. This is Knockout City’s biggest level so far, so it needs something to help with traversal. Luckily, the aliens have left around a bunch of little saucers that you can hover around on and zip from place to place, even using its tractor beam to suck up balls (or players in Ballform, before you chuck `em into the nearest pit). For me, using the saucers is the most fun in our Basketbrawl mode as you can ride the saucers to dunk opponent balls through the hoops. Hovering is a great benefit because there are a bunch of pits in the level that are difficult to traverse otherwise. Of course, getting hit with a dodgeball above a pit might knock you off your ride, so you have to be careful. As always, we try to pair benefits with drawbacks so that every choice is situational. Riding a saucer makes you faster and gives you more traversal options, but you become a more visible and vulnerable target. There’s a lot of verticality on this map to deal with. Alien Smash Site is a lot of fun, but nowhere near all we have going on. We have a new 100-level Brawl Pass filled with all kinds of rewards, a new Season of Deep Space Dispatches (our ongoing audio transmissions revealing the story behind the season), and of course, a suite of alien-themed cosmetics (which you now have more time to complete, including those shiny Diamond contracts at the end). As always, you earn enough Holobux in each Brawl Pass to buy the next season’s Brawl Pass, so you never miss out on those exclusive cosmetics. And, to top it all off, we now have a native PlayStation 5 version (with a free upgrade for PlayStation 4 owners) for even better graphics and an option for 120fps. You can still get the game for free on PlayStation Plus through the December 6. Download now, so you’ll have access to Season 4 when it launches the next day! Just like our alien… friends… we are always listening and making changes based on your feedback. Join our Discord server and let us know how you’re enjoying everything Season 4 has to offer! We’ve brought back Team KO in League Play by popular demand and we have a lot more great stuff in the works that I can’t tell you about yet. The aliens won’t let me mention… *painful scream* I mean, uh, I’m limited by my development contract. Yeah, that’s it. Heh. View the full article
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We’ve been developing Warframe now for nearly nine years strong, working diligently to create an experience that is much more than a looter shooter with fast, frenetic, and visceral action combat. Warframe boasts a dramatic cinematic storyline that we’ve spent years crafting, and often spent just as much time strategizing how we hide its epic plot twists and shocking turns that our players really value to this day. For years, players have been guided through Warframe by the Lotus, their Space Mom, but the true nature of their relationship has been highly guarded. As Warframe continues to evolve with the upcoming launch of our biggest cinematic expansion to date, The New War, on PS4 and PS5 December 15, we’re taking a moment to reflect on Warframe’s biggest plot twists and openly discuss pivotal moments in this blog that are key to understanding the stakes of The New War and the players’ relationship with the Lotus. Spoiler Alert: Major Spoiler Warning Secrets of The Second Dream Since we introduced The Second Dream in 2015, we’ve been extra cautious of spoilers — being careful not to spill our cup of secrets so that new players can discover the excitement of our story for themselves. We’ve gone out of our way on the development side to ensure the integrity of our plot twists remain unscathed — in 2019 we unveiled Creator Mode, which helped keep spoilers out of streams and VOD by hiding certain dialogue and transmissions when Warframe is being broadcast. Our community of players who have since completed The Second Dream Cinematic Quest in-game have also joined us in our mission of keeping this pivotal moment under wraps, hiding intimate details from other players in-game, following certain unspoken rules for interacting with new players, and even shutting down forums that threaten to virally spread news of our longest-standing question: who is behind the Warframe? Behind the Warframe Until The Second Dream, the nature of the Warframe is never questioned. Players control fearsome suits of futuristic armor, warriors of blade and gun, to cut down enemy onslaught and complete various missions to level up their Mastery Ranks while working across an intricate Star Chart. But from the beginning we’ve deliberately left breadcrumbs for players to pick up on that allude to more — starting with when Ordis first greets the players as “Operator” inside their Orbiter. So what is, or who is, an Operator? The Operator is the actual player, a young human child whose Void powers are the source of their Warframe’s powerful Abilities. Once this truth is revealed, we’ve really shaken things up for players. They’ve learned that this entire time, the Warframe they are controlling isn’t the center of the story but is a scientifically advanced biomechanical warrior being operated and mind-controlled by a sleeping child and their dreams. The narrative continues to evolve alongside the action with Quests like The War Within, but this single pivotal moment in Warframe dramatically changes the player’s perspective in-game, creating an emotionally charged shift that sets the stage for Warframe’s following story arcs. Revealing the Surprise You might be wondering why we’ve decided to proactively dish out one of Warframe’s best-kept secrets in our new trailer. For over five years, our development team and community of players have established a symbiosis of sorts and have gone to extensive lengths to keep this out of general gamer purview. Players in-game have hidden their Operators from other players and we have danced around questions from the media on the subject time and time again. As we near the launch of The New War on December 15, we feel that it is critical to not only be able to engage with our veteran community more openly, but also communicate to new potential players that there is so much more to Warframe than they may think. While we may be publicly revealing one of Warframe’s biggest plot twists for the first time in this trailer, we’re opening the door to give players more context for the next chapter ahead while still leaving room for other secrets to be uncovered — and there are a ton! When The New War arrives on December 15, players can expect some of their longest standing questions to be answered, but new questions will arise that will leave them in mystery of what comes next. Be ready for more epic plot twists and turns when The New War arrives for PS4 and PS5. Players will find themselves experiencing Warframe like never before as they work through three acts and control new playable characters for the very first time. Prepare to discover who is friend and who is foe and learn more about your past and future. While The New War will conclude many existing story arcs, this is a new chapter in Warframe that will open the door for so much more. View the full article
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Hold onto your buttresses – the dungeon-crawling, monster-slaying, castle-crashing Ancient Dangers: A Bat’s Tale is out now! Exclusively available to play in Dreams, Ancient Dangers: A Bat’s Tale is a third-person dungeon crawler made by Media Molecule and designed to test the skills of only the bravest adventurers. Whether you’re after frantic combat against strange and silly foes, puzzles to tickle your brain cells, or a showdown against a dragon with huge teeth (and an even bigger ego), Ancient Dangers: A Bat’s Tale has you covered. A screenshot from Ancient Dangers: A Bat’s Tale, featuring orc twins Scoria and Gabbro running up the stairs in a dungeon towards a group of ravenous plant enemies. Fight solo as heroic orc Scoria in single-player mode – or bring along a friend to play as Scoria’s twin, Gabbro, in local co-op mode (local co-op play still requires an internet connection). Challenge yourself to top the scoreboards by clashing with enemies and activating your Berserk chain to maximize those sweet, sweet points. A screenshot from Ancient Dangers: A Bat’s Tale, featuring orc twins Scoria and Gabbro raising their swords to the sky to enter Berserk mode. Lightning is shooting out of the swords. Will Scoria and Gabbro find the herb they need to cure their grandmother’s terrible snoring? Can their wise-cracking bat pal find his way home? And is there a reasonable explanation as to how a dragon learned the noble art of floristry? All these questions and more possibly answered within. A screenshot from Ancient Dangers: A Bat’s Tale, featuring orc twins Scoria and Gabbro looking towards the camera with puzzled expressions. To celebrate the launch of Ancient Dangers: A Bat’s Tale, we’re treating you to five glorious new imps, based on some of the most memorable characters from Ancient Dangers: A Bat’s Tale. Get a load of these. But that’s not all. This latest update also brings a significant overhaul to DreamShaping. Dreamshaping Screenshots of some of the new DreamShaping templates in action. For the uninitiated: DreamShaping is the name of the Dreams create mode. Since launching Dreams, we’ve found that DreamShaping can be overwhelming for new players. With our new template system, and a reworking of the DreamShaping UI, we hope this huge update will help make getting started making games in Dreams quicker, easier and more fun than ever before. The new version of DreamShaping includes handy game templates and brand-new elements for making a 2D platformer, a dungeon crawler, a side-scrolling shoot-’em-up, mini golf and more besides – including a dedicated template for Ancient Dangers: A Bat’s Tale, which features a huge kit for your creative delectation. Objectives and pointers throughout templates guide you through and explain the process, helping development feel more like a game in itself! And if you find yourself feeling stuck at any point, then indreams.me is here to help – just head over to our Templates section to find any extra info or support you may need. We’ve also made some changes to the DreamShaping UI to help you find exactly what you’re looking for – and faster. A screenshot of the new Start Creating scene. On the new Start Creating screen, you’ll be able to access the overview page for each template. We’ve indicated the difficulty of each template (and in some cases the parts within each template) for varying experience levels. Beginner templates are all about letting you get comfy with creating by letting you simply stamp in elements, medium-difficulty templates introduce the idea of wiring things together, and more advanced templates cover techniques such as how to optimise your game. You’ll also find new sections to promote quality elements to use in your creations, high-level and award-winning Dreams creators to follow, and community events – plus a raft of new help pages that link to online support via QR codes. A screenshot of the new help pages linking to online support via QR codes. What’s more, the type of content you’ll see on your DreamShaping page in-game will now be tailored to you, based on the time you’ve spent creating in Dreams! If you’re a new player, you’ll see stuff that’ll help you get acquainted with the basics. If you’re a little more experienced, you’ll be served our curated recommendations for some of the best building blocks the community has to offer. That’s not to mention the many other things this overhaul brings – you can find much more detail in our update notes here. Phew! Just a small update, then. Only joking, it’s enormous. Enjoy! We can’t wait to see you on the Ancient Dangers: A Bat’s Tale leaderboards, and dreamers old and new rediscover the joys of creating in Dreams. Ancient Dangers: A Bat’s Tale and the DreamShaping update are available via a downloadable patch (internet required). Internet required to access full Dreams content. View the full article
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Hey PlayStation Slayers, I’m here with exciting news – Dauntless is coming to PlayStation 5 on December 2! This new native version of the game, launching alongside our “Call to Arms” content update, includes significant graphical upgrades, much faster load times, DualSense controller and 3D Audio support, and much more. Play Video With the native PS5 version of Dauntless, we’ve taken the opportunity to upgrade visuals across the game. In addition to dynamic 4K resolution targeting 60 frames-per-second, there are enhanced environmental textures and detail across all our islands, including upgraded trees, grass, and water. We’ve also got higher-quality lighting and materials, new volumetric fog, and improved visual effects across the game. The Shattered Isles have never looked so good! Of course, we couldn’t come to PS5 without supporting the DualSense controller. You’ll feel your character’s stamina and empowered Repeater ammo through trigger resistance, hear radio callouts through the speaker, and see applied elemental effects in the lights. You’ll also be able to use the microphone built into the DualSense to chat with your party and we’ve added support for immersive 3D Audio. Together with the PS5’s SSD, load times have been significantly reduced, getting you into the hunt faster than ever. If you’ve already been playing Dauntless on PS4, you’ll be able to pick up your progress automatically on the PS5 version. You can also jump between the two and play with your friends with cross-play and cross-save. To celebrate everything we’ve added to Dauntless since our initial PS4 release two years ago, the “Call to Arms” update launching December 2 adds 36 new Trophies for you to collect in the PlayStation 4 version of the game. On PlayStation 5, there’s a whole new set of Trophies to unlock, including a Platinum. Also arriving in the Shattered Isles as part of the “Call to Arms”update is the razor-sharp new Behemoth, Sahvyt, a gameplay refresh for our Chain Blades weapon, the new Krolachi Warlords Hunt Pass, new quests and challenges, and a host of other additions and improvements. Stay tuned to PlayDauntless.com for more details as we approach launch. You can download and hop into Dauntless right now on PS4 and PS5 (backwards compatible), and we’re excited for you to enjoy the new native PS5 version and all our other new content on December 2! Clear skies, Slayers. View the full article
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PlayStation Store welcomes the End of Year Deals promotion on Monday, November 29. For a limited time* enjoy discounts on titles such as Assassin’s Creed Valhalla Deluxe PS4 & PS5, Jurassic World Evolution and Days Gone – Digital Deluxe Edition. You can see the full list of games that are included in the promotion below. When it goes live, head over to PlayStation Store to see the discount pricing. You can see the full list of games that are included in the promotion below. When it goes live, head over to PlayStation Store to find out your regional discount. 270 FS Points 2K Ball N’ Brawl Bundle 36 Fragments of Midnight 550 FS Points 7 Days to Die A Hero and a Garden A Little Lily Princess PS4 & PS5 A Summer with the Shiba Inu A.O.T. Wings of Freedom Accel World VS Sword Art Online Access Denied Ace of Seafood Aces of the Luftwaffe Aces of the Luftwaffe: Squadron – Extended Edition Agatha Christie: The ABC Murders Age of Wonders: Planetfall – Deluxe Edition Content Age of Wonders: Planetfall – Season Pass Air Conflicts: Pacific Carriers – PlayStation 4 Edition Alekhine’s Gun Alien: Isolation Alien: Isolation – The Collection Alphadia Genesis Alphadia Genesis 2 Amnesia: Collection Amnesia: Rebirth Angels of Death Angels with Scaly Wings PS4 & PS5 Anodyne 2: Return to Dust PS4 & PS5 Anthem: Legion of Dawn Edition Antiquia Lost AO Tennis 2 Apple Slash Arcade Classics Anniversary Collection Arizona Sunshine Assassin’s Creed IV: Black Flag Assassin’s Creed Odyssey – Deluxe Edition Assassin’s Creed Origins Assassin’s Creed Origins – Gold Edition Assassin’s Creed Rogue Remastered Assassin’s Creed Syndicate Assassin’s Creed Triple Pack: Black Flag, Unity, Syndicate Assassin’s Creed Valhalla Deluxe PS4 & PS5 Assassin’s Creed Valhalla Gold PS4 & PS5 Assassin’s Creed: The Ezio Collection Asstto Corsa – Ultimate Edition Astebreed Astro Bot Rescue Mission Atelier Arland Series – Deluxe Pack Atelier Lulua: The Scion of Arland Atelier Lulua: The Scion of Arland – Digital Deluxe Edition Atelier Lulua: The Scion of Arland – Lulua Season Pass Atelier Meruru: The Apprentice of Arland DX Atelier Rorona: The Alchemist of Arland DX Atelier Totori: The Adventurer of Arland DX Attack of Toy Tanks Autumn’s Journey Azure Striker Gunvolt: Striker Pack Bai Qu: Hundreds of Melodies PS4 & PS5 Barry the Bunny Bassmaster Fishing 2022 Batman: Arkham Knight – Premium Edition Batman: Arkham VR Batman: The Telltale Series – Season Pass Battlewake Bayonetta Bear With Me: The Complete Collection Unlock Bear With Me: The Lost Robots Beast Quest Bee Simulator Bird Game + Birthday of Midnight Bishoujo Battle Cyber Panic! Blackguards 2 Blair Witch Blair Witch Deluxe Edition Blaster Master Zero Blaster Master Zero 2 Blaster Master Zero 3 Blood & Truth Blue Reflection Borderlands 2 VR Borderlands 3: Super Deluxe Edition PS4™ & PS5™ Borderlands Legendary Collection Bouncy Bullets Bravo Team Brothers: A Tale of Two Sons Bugsnax PS4 & PS5 Call of Duty: Advanced Warfare – Gold Edition Call of Duty: Black Ops 4 Call of Duty: Black Ops 4 – Digital Deluxe Call of Duty: Black Ops III – Zombies Chronicles Call of Duty: Black Ops III – Zombies Chronicles Deluxe Call of Duty: Black Ops III – Zombies Chronicles Edition Call of Duty: Infinite Warfare Capcom Arcade Stadium Pack 1: Dawn of the Arcade (’84 – ’88) Capcom Arcade Stadium Pack 2: Arcade Revolution (’89 – ’92) Capcom Arcade Stadium Pack 3: Arcade Evolution (’92 – ’01) Capcom Arcade Stadium Packs 1, 2, and 3 Captain Tsubasa: Rise of New Champions Carnival Games Castle Pals Castlevania Anniversary Collection Castlevania Requiem: Symphony of the Night & Rondo of Blood Catherine: Full Body – Digital Deluxe Edition Chronus Arc Cities: Skylines – PlayStation 4 Edition Cities: Skylines – Season Pass Cities: Skylines – Season Pass 2 Cities: Skylines – Ultimate Content Bundle City of Brass Civilization VI – New Frontier Pass Civilization VI Anthology Civilization VI Platinum Edition Code Vein – Deluxe Edition Commandos 2 & Praetorians: HD Remaster Double Pack Conan Exiles – Isle of Siptah Edition Conan Exiles – Savage Edition Conan Exiles – Year 1 DLC Bundle Conan Exiles – Year 2 DLC Bundle Concept Destruction PS4 & PS5 ConnecTank Contra Anniversary Collection Contra: Rogue Corps Crash + Spyro Triple Play Bundle Crash Bandicoot Bundle – N. Sane Trilogy + Crash Team Racing Nitro-Fueled Croixleur Sigma Cross the Moon CrossKrush PS4 & PS5 Daggerhood Dark Rose Valkyrie Darksiders Genesis Darksiders II – Deathinitive Edition Darksiders III – Blades & Whip Edition Darksiders Warmastered Edition Days Gone – Digital Deluxe Edition Dead by Daylight: A Binding of Kin Chapter Dead by Daylight: A Nightmare on Elm Street™ Chapter Dead by Daylight: ALL-KILL Dead by Daylight: Ash vs Evil Dead PS4™ & PS5™ Dead by Daylight: Chains of Hate Chapter PS4™ & PS5™ Dead by Daylight: Cursed Legacy Chapter PS4™ & PS5™ Dead by Daylight: Curtain Call Chapter PS4™ & PS5™ Dead by Daylight: Darkness Among Us PS4™ & PS5™ Dead by Daylight: Demise of the Faithful Chapter PS4™ & PS5™ Dead by Daylight: Descend Beyond Chapter PS4™ & PS5™ Dead by Daylight: Ghost Face® PS4™ & PS5™ Dead by Daylight: Head Case PS4™ & PS5™ Dead by Daylight: Leatherface™ PS4™ & PS5™ Dead by Daylight: Shattered Bloodline PS4™ & PS5™ Dead by Daylight: Silent Hill Chapter PS4™ & PS5™ Dead by Daylight: Special Edition PS4™ & PS5™ Dead by Daylight: The Halloween Chapter PS4™ & PS5™ Dead by Daylight: The SAW Chapter PS4™ & PS5™ Dead Cells Dead Island: Definitive Edition Dead or Alive 6 Dead or Alive 6 – Digital Deluxe Edition Dead or Alive 6 – Season Pass 1 Dead or Alive 6 – Season Pass 2 Dead or Alive 6 – Season Pass 3 Dead or Alive 6 – Season Pass 4 Delicious! Pretty Girls Mahjong Solitaire DEMON’S TILT Déraciné Deus Ex: Mankind Divided Devil May Cry 4 Special Edition – Demon Hunter Bundle Devil May Cry HD Collection & 4SE Bundle Diablo III: Eternal Collection Disciples: Liberation Digital Deluxe Edition Disciples: Liberation PS4 Disciples: Liberation PS5 Dishonored® Definitive Edition Dishonored®: Death of the Outsider™ Dishonored®: Death of the Outsider™ – Deluxe Bundle DmC: Devil May Cry – Definitive Edition Dodgeball Academia Don’t Starve Mega Pack 2020 Don’t Starve Together: Console Edition Don’t Starve: Console Edition Donuts’n’Justice PS4 & PS5 DOOM DOOM (1993) DOOM 3 DOOM 3: VR Edition DOOM 64 DOOM II (Classic) DOOM VFR Double Dragon Pack Dragon Age: Inquisition – Game of the Year Edition Dragon Ball FighterZ Dragon Ball FighterZ – Broly (Dragon Ball Super) Dragon Ball FighterZ – FighterZ Pass Dragon Ball FighterZ – FighterZ Pass 2 Dragon Ball FighterZ – FighterZ Pass 3 Dragon Ball FighterZ – Gogeta (SSGSS) Dragon Ball FighterZ – Goku (GT) Dragon Ball FighterZ – Jiren Dragon Ball FighterZ – Vegito (SSGSS) Dragon’s Crown Pro Dragon’s Dogma: Dark Arisen Dreaming Sarah PS4 & PS5 Dreams Duck Souls+ Duke Nukem 3D: 20th Anniversary World Tour Dynamite Fishing: World Games Earth Defense Force 5 Earth Defense Force: Iron Rain Eastasiasoft Indie Shmup Bundle Eclipse Pack El Hijo – A Wild West Tale Electronauts ELEX Elite Dangerous Ellen Elliot Empire of Sin – Deluxe Pack Enter Digiton Erica Euro Fishing Even the Ocean Everybody’s Gone to the Rapture Everybody’s Golf VR Extinction Extinction – Days of Dolorum Season Pass Extinction – Ravenii Rampage Extinction: Jackal Invasion Extinction: Skybound Sentinel Fade to Silence Fairy Fencer F: Advent Dark Force Fallout 4 Far Cry 5 – Gold Edition Far Cry New Dawn – Ultimate Edition Farpoint FAST & FURIOUS CROSSROADS: Deluxe Edition FIA European Truck Racing Championship Final Fantasy Type-0 HD Final Fantasy VII Final Fantasy VIII Remastered Final Fantasy XV – Episode Ardyn Final Fantasy XV – Episode Gladiolus Final Fantasy XV – Episode Ignis Final Fantasy XV – Episode Prompto Final Fantasy XV – Royal Edition Final Fantasy XV – Royal Pack Final Fantasy XV – Season Pass Final Fantasy XV Multiplayer: Comrades Firewall Zero Hour Fishing Sim World: Pro Tour Fishing Sim World: Pro Tour – Bass Pro Shops Equipment Pack Fishing Sim World: Pro Tour – Big Fish Lure Pack Fishing Sim World: Pro Tour – Giant Carp Pack Fishing Sim World: Pro Tour – Lake Dylan Fishing Sim World: Pro Tour – Lough Kerr Fishing Sim World: Pro Tour – Talon Fishery Fishing Sim World: Pro Tour – Tournament Bass Pack Fist of the North Star: Lost Paradise Flashback Flynn: Son of Crimson For Honor: Complete Edition Frane: Dragons’ Odyssey Freddy Spaghetti 2 Freddy Spaghetti PS4 & PS5 Friday the 13th: The Game Gal Gunvolt Burst Ganbare! Super Strikers Generation Zero® – Story Bundle Ghostbusters is Hiring: Firehouse + Showdown Bundle God of War Godfall Digital Deluxe Godfall Fire & Darkness Gran Turismo Sport Grand Ages: Medieval Greedfall GreedFall – The De Vespe Conspiracy Groundhog Day: Like Father Like Son Guard Duty Guilty Gear Xrd -Sign- Gutwhale PS4 & PS5 Handball 21 Hatsune Miku: Project DIVA Future Tone – Season Pass Hatsune Miku: Project DIVA Future Tone Bundle Hatsune Miku: Project DIVA Future Tone Mega Mix 2nd Encore Pack Hatsune Miku: Project DIVA Future Tone Mega Mix Encore Pack Hatsune Miku: Project DIVA X Hatsune Miku: VR Future Live – Season Pass Heal: Console Edition PS4 & PS5 Hello Neighbor Hello Neighbor Bundle Hello Neighbor: Hide and Seek Hellpoint Homefront: The Revolution ‘Freedom Fighter’ Bundle HOT WHEELS UNLEASHED™ – Collectors Edition Hotline Miami Hotline Miami 2: Wrong Number Hotline Miami Collection How to Survive: Storm Warning Edition Hunt: Showdown – Gold Edition Hunting Simulator 2 Bear Hunter Edition Hustle Kings VR I Am Setsuna Illusion of L’Phalcia Immortal Legacy: The Jade Cipher (VR Version) inFAMOUS First Light Infestor PS4 & PS5 Investigator Pack Iro Hero Iron Harvest Journey Journey: Collector’s Edition Judgment Jump Force – Deluxe Edition Jupiter & Mars Jurassic World Evolution Jurassic World Evolution – Deluxe Edition Jurassic World Evolution – Expansion Collection Jurassic World Evolution – Jurassic Park Edition Just Cause 3 Just Cause 3: XXL Edition Just Cause 4: Complete Edition Just Dance 2022 – Ultimate Edition Just Die Already Katamari Damacy REROLL Kero Blaster Kingdom Come: Deliverance – Royal Edition Kingdom Hearts HD 1.5 + 2.5 Remix Kingdom Hearts HD 2.8 Final Chapter Prologue Klassic MK Movie Skin Pack Kona VR Add-On Kona VR Bundle Last Day of June Layers of Fear 2 Layers of Fear VR Layers of Fear: Masterpiece Edition Left Alive – Day One Edition Legends of Ethernal LEGO Batman 3: Beyond Gotham LEGO DC Super-Villains – Season Pass LEGO Marvel Super Heroes 2 LEGO Marvel’s Avengers Deluxe Edition Lemnis Gate Lethal VR Let’s Sing 2020 Let’s Sing 2021 Lichdom: Battlemage Little Nightmares Little Nightmares II Deluxe Edition PS4 & PS5 Loopindex PS4 & PS5 Lords of the Fallen Complete Edition Lost in Random Lost in Random PS5 Lost Sea Lost Words: Beyond the Page Mad Max Manhunt Many Faces Marvel Pinball Season 1 Bundle Marvel Pinball Season 2 Bundle Marvel vs. Capcom: Infinite – Character Pass Marvel vs. Capcom: Infinite – Premium Costume Pass Marvel vs. Capcom: Infinite – Standard Edition Marvel’s Iron Man VR Marvel’s Iron Man VR: Digital Deluxe Edition Marvel’s Spider-Man: Game of the Year Edition Masquerade Skin Pack Medusa and Her Lover Mega Dimension Neptune VIIR Mega Man 30th Anniversary Bundle Mega Man Legacy Collection 1 & 2 Combo Pack Mega Man X Legacy Collection 1+2 Memories of Mars Merciful Madness METAGAL Metal Gear Solid V: The Definitive Experience Metro Saga Bundle Micetopia Mickey Storm and the Cursed Mask Midnight Deluxe Mighty Goose JP Milo’s Quest Mitsurugi Kamui Hikae Mochi Mochi Boy Momodora: Reverie Under the Moonlight Monster Energy Supercross 4 – Special Edition Monster Hunter: World – Iceborne Master Edition Monster of the Deep: Final Fantasy XV Monster Sanctuary Monster Truck Championship Monster Viator Monstrum Moons of Madness Mortal Kombat 11 Mortal Kombat 11 Kombat Pack 2 Mortal Kombat 11 Kombat Pack Mortal Kombat 11 Ultimate Add-On Bundle Mortal Kombat 11: Aftermath Expansion Moto Racer 4 Moto Racer 4 – Deluxe Edition MotoGP 20 Motorbike Racing Bundle MudRunner MudRunner – American Wilds Expansion Mugsters Musashi Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden – Deluxe Edition MX vs ATV All Out My Universe – Cooking Star Restaurant My Universe – Fashion Boutique My Universe – My Baby My Universe – Pet Clinic Cats & Dogs My Universe – School Teacher Naruto Shippuden: Ultimate Ninja Storm 2 Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst Naruto Shippuden: Ultimate Ninja Storm Legacy Naruto Shippuden: Ultimate Ninja Storm Trilogy Naruto to Boruto: Shinobi Striker – Deluxe Edition Naruto: Ultimate Ninja Storm NBA 2K Playgrounds 2 NBA 2KVR Experience Necromunda: Underhive Wars Necromunda: Underhive Wars – Cawdor Gang Necromunda: Underhive Wars – Gangs Bundle Necromunda: Underhive Wars – Van Saar Gang NECROPOLIS: A Diabolical Dungeon Delve Need for Speed – Ultimate Bundle Need for Speed Heat: Standard Edition Need for Speed Rivals Neon Junctions New Escape Game Fort Boyard NHL™ 22 Deluxe Edition Bundle (PS4) NHL™ 22 Deluxe Edition Bundle (PS5) Ni no Kuni: Wrath of the White Witch Remastered Ninjin: Clash of Carrots No Heroes Allowed! VR Observation Observer: System Redux Omega Quintet One Escape PS4 & PS5 One More Dungeon One Piece: World Seeker – Deluxe Edition One Punch Man: A Hero Nobody Knows – Digital Deluxe Edition Onee Chanbara Origin One-Eyed Lee and the Dinner Party Open Country Operencia: The Stolen Sun Orangeblood Orbibot Ord. Othercide Outbreak Complete Collection Outlast: Whistleblower Outward Outward: The Adventurer Bundle Override 2 Ultraman – Bemular – Fighter DLC Override 2 Ultraman – Black King – Fighter DLC Override 2 Ultraman – Dan Moroboshi – Fighter DLC Override 2 Ultraman – Season Pass Override 2 Ultraman – Ultraman – Fighter DLC Override 2: Super Mech League Override 2: Super Mech League – Ultraman Edition Season Pass Pathfinder: Kingmaker – Definitive Edition Paw Paw Paw Persona 3: Dancing in Moonlight Persona 5 Royal – Battle Bundle Persona 5 Royal – Digital Deluxe Edition Persona 5 Royal – DLC Pack Persona 5 Royal – Kasumi Costume Pack Persona 5: Dancing in Starlight Persona 5: Dancing in Starlight – Costume and BGM Special Set Persona Dancing: Endless Night Collection Phoenix Wright: Ace Attorney Trilogy Pile Up Pillars of Eternity: Complete Edition Pinball FX3 – Jurassic World Pinball Pinball FX3 – Universal Classics Pinball Pinkman+ PS4 & PS5 Pity Pit Planet Coaster: Console Edition PS4 & PS5 Planet Coaster: Premium Edition PlayStation VR Worlds Power Rangers: Battle for the Grid Power Rangers: Battle for the Grid – Collector’s Edition Power Rangers: Battle for the Grid – Season One Pass Power Rangers: Battle for the Grid – Season Two Pass Power Rangers: Battle for the Grid – Street Fighter Pack Power Rangers: Battle for the Grid – Super Edition Power Rangers: Battle for the Grid Season Three Pass Predator: Hunting Grounds Predator: Hunting Grounds – Digital Deluxe Edition Pretty Girls Panic! Prey Prey – Mooncrash Prismatic Solid Professor Rubik’s Brain Fitness Quiplash Rabisco+ PS4 & PS5 RAGE 2 RAGE 2: Deluxe Edition Railway Empire – Complete Collection Ratchet & Clank Real Farm – Gold Edition Reed 2 Reel Fishing: Road Trip Adventure Resident Evil 2 Resident Evil 3 – Raccoon City Edition Resident Evil 7: Biohazard Resident Evil 7: Biohazard – Season Pass Resident Evil Revelations Resident Evil: Revelations 2 – Deluxe Edition RIGS: Mechanized Combat League Robozarro Rogue Explorer Rogue Stormers & Giana Sisters Bundle Romancing SaGa 2 Romancing SaGa 3 Roommates Rugby 20 SaGa Frontier Remastered SaGa Scarlet Grace: Ambitions Sakuna: Of Rice and Ruin Sakuna: Of Rice and Ruin – Digital Deluxe Edition Sakura Wars Scott Pilgrim vs. The World™: The Game – Complete Edition Season Pass Sébastien Loeb Rally EVO SEGA Mega Drive Classics SGWC2 Ultimate Edition Shadow Warrior Shadow Warrior 2 Shakedown: Hawaii Shakedown: Hawaii PS4 & PS5 Shao Kahn Shenmue I & II Shenmue III Shenmue III – Battle Rally Shenmue III – Big Merry Cruise Shenmue III – Complete DLC Collection Shenmue III – Story Quest Pack Shining Resonance Refrain Ski Jumping Pro VR Skyforge: Archer Quickplay Pack Skyforge: Berserker Quickplay Pack Skyforge: Bounty Hunter Collector’s Edition Skyforge: Class pack Skyforge: Kinetic Quickplay Pack Skyforge: Knight Quickplay Pack Skyforge: Wardens of the Wasteland – Collector’s Pack Skyrim Special Edition + Fallout 4 G.O.T.Y. Bundle Slay the Spire Slime Rancher Sniepr Ghost Warrior Contracts & Sniper Ghost Warrior 3 Unlimited Edition Sniper Elite 4 Sniper Elite 4 – Digital Deluxe Edition Sniper Ghost Warrior Contracts Soma Sonic Mania – Encore DLC Soulcalibur VI – Deluxe Edition South Park: The Fractured but Whole Space Hulk: Deathwing – Enhanced Edition Space Hulk: Tactics Spacebase Startopia – PS4 & PS5 Sprint Vector Square Necessities Star Wars™ Pinball VR Stellaris: Console Edition – Expansion Pass Four Stellaris: Console Edition – Expansion Pass Three Stellaris: Console Edition – Expansion Pass Two Steven Universe: Save the Light Strange Brigade Strange Brigade – Season Pass Strawberry Vinegar Street Fighter: 30th Anniversary Collection Stunt Kite Masters VR Subject 13 Submerged Sudden Strike 4 Sumatra: Fate of Yandi PS4 & PS5 Sun Wukong vs Robot Super Destronaut DX-2 Super Monkey Ball: Banana Blitz HD Super Stardust Ultra VR Surviving Mars – Season Pass Sword & Fairy 6 SWORD ART ONLINE Alicization 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High-Tech Hunting Pack theHunter: Call of the Wild – Medved-Taiga theHunter: Call of the Wild – Saseka Safari Trophy Lodge theHunter: Call of the Wild – Treestand & Tripod Pack theHunter: Call of the Wild – Trophy Lodge Spring Creek Manor theHunter: Call of the Wild – Vurhonga Savanna theHunter: Call of the Wild – Weapon Pack 1 theHunter: Call of the Wild – Weapon Pack 2 theHunter: Call of the Wild – Weapon Pack 3 theHunter: Call of the Wild – Wild Goose Chase Gear theHunter: Call of the Wild – Yukon Valley theHunter: Call of the Wild™ – Bloodhound theHunter: Call of the Wild™ – Rancho Del Arroyo theHunter: Call of the Wild™ – Te Awaroa National Park This is the Police This is the Police 2 Thunderflash PS4 & PS5 Tom Clancy’s Ghost Recon Breakpoint: Ultimate Edition 2021 Tom Clancy’s Ghost Recon: Wildlands – Standard Edition Tom Clancy’s Ghost Recon: Wildlands – Ultimate Edition Tom Clancy’s Rainbow Six Siege – Deluxe Edition Tom Clancy’s Rainbow Six Siege Operator Edition Tom Clancy’s 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– Wolves of Midgard Virginia Void Bastards: DeLUXe Bundle V-Rally 4 Warface – 1,000 + 25 Kredits Warface – 10,000 + 1,000 Kredits Warface – 2,500 + 125 Kredits Warface – 5,000 + 375 Kredits Warface – 500 Kredits Warhammer 40,000: Inquisitor – Martyr: Complete Collection Warhammer 40,000: Mechanicus Warhammer: Chaosbane Warhammer: Vermintide 2 – Forgotten Relics Warhammer: Vermintide 2 – Grail Knight Warhammer: Vermintide 2 – Outcast Engineer Warhammer: Vermintide 2 – Ultimate Edition Warhammer: Vermintide 2 – Winds of Magic Warhammer: Vermintide 2 – Winds of Magic Bundle Warhammer: Vermintide 2 Cosmetic – Aspect of Adanhu Warhammer: Vermintide 2 Cosmetic – Deathvigil Mask Warhammer: Vermintide 2 Cosmetic – Executioner’s Helm Warhammer: Vermintide 2 Cosmetic – Fulminator’s Crown Warhammer: Vermintide 2 Cosmetic – Incandescent Brand Warhammer: Vermintide 2 Cosmetic – Marienburg Bicorne Warhammer: Vermintide 2 Cosmetic – Memento Furioso Warhammer: Vermintide 2 Cosmetic – Purist’s Stovepipe Warhammer: Vermintide 2 Cosmetic – Scour-Sun Helm Warhammer: Vermintide 2 Cosmetic – Stolen Swine Warhammer: Vermintide 2 Cosmetic – The Anvil of Doom Warhammer: Vermintide 2 Cosmetic – The Iron Mohawk Warhammer: Vermintide 2 Cosmetic – Trophy of the Gave Warhammer: Vermintide 2 Cosmetic – Wildrunner’s Helm Warriors All-Stars Warriors All-Stars: Costume Set Warriors All-Stars: Costume Set 2 Wasteland 3 Colorado Collection Watch Dogs: Legion – Deluxe Edition PS4 & PS5 Watch Dogs: Legion – Ultimate Edition PS4 & PS5 We Happy Few – Digital Deluxe Edition We Happy Few – Season Pass Werewolf: The Apocalypse – Earthblood Wild Guns Reloaded Within the Blade Wolfenstein II: The Freedom Chronicles Season Pass Worms Battlegrounds + Worms W.M.D Worshippers of the Necronomicon WRC 10 FIA World Rally Championship WRC 8 FIA World Rally Championship WRC 8 FIA World Rally Championship: Deluxe Edition WRC Collection Wreckfest – Season Pass 2 Wreckfest PlayStation®5 Version WWE 2K20 – Backstage Pass XCOM 2 XCOM 2 – Digital Deluxe Edition XCOM 2: Reinforcement Pack XCOM 2: Resistance Warrior Pack XCOM 2: War of the Chosen XL Pack Yakuza: Like a Dragon Hero Edition Yakuza: Like a Dragon Hero Edition PS4 & PS5 Yesterday Origins Ys IX: Monstrum Nox Ys: Memories of Celceta Zombie Army 4: Dead War Zombie Army 4: Dead War – Deluxe Edition Zombie Army 4: Dead War – Season One Pass Zombie Army 4: Season Pass Two Zombie Army Trilogy *End of Year Deals promotion on Monday, November 29 at 00.00am (local time) and ends Wednesday, December 22 at 23.59pm (local time). View the full article
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Prepare your beans for the Party Spectacular. Fall Guys: Ultimate Knockout Season 6 drops November 30, bringing a festival-themed makeover to the Blunderdome. An all-star lineup is headlined by five new Rounds, our wildest obstacles to date and costumes fit for the carnival of Crowns. We’ve teamed up with PlayStation to take you ‘behind the beans’ of Pipe Dream – a totally tubular Season 6 Round. Stumble beyond the velvet rope and join us for a pre-release peek. Pipe Dreamin’ at the Fall Guys festival Pipe Dream focuses on vacuum pipes, a totally new obstacle for Season 6! Every time a bean tumbles in, you’ll be zoomed at full-speed through twists and turns before being launched into maze-like challenges. We can’t wait for you to experience this rapidly changing race to the finish line. But how did such a wild ride come about? Leading up to a Fall Guys season, teams across the studio are brimming with ideas of how to bring a new Blunderdome theme to life. As a designer, our Level Design concepting sessions are my favorite part of this early process, creating a space to bring our wildest possible Round schemes to the table…no matter how improbable or ridiculous. The vacuum pipe idea originally came from Junior Designer Max Boyle (creator of Snowball Survival, Lily Leapers, Gate Crash…and perpetual menace to the Fall Guys Community Team on live streams). We were particularly inspired by how some games utilised pipes to near-instantly drop you from one ‘world’ to another. We’ve had Fall Guys bouncing on lily pads, propelled by flippers and flung by Big Yeetus…could vacuum pipes change things up? And most importantly, would it be fun? What makes a Fall Guys Round? Our goal is to have every Round be a place where players can show off their Fall Guys skill, but without sacrificing that quintessential Fall Guys chaos that creates the slapstick moments the game is known for. Like See-Saw, it’s all about balance. This means tumbling through a lot of development stages, as initial concept discussions are fleshed out into a more in-depth level outline. From there, we took the Round to a ‘blockout’ stage, building Pipe Dream from scratch using basic shapes to get an initial feel of the core gameplay. Internally, that goes through multiple iterations and playtests…which for me means watching colleagues poke, prod and generally break what’s been lovingly created. The Round then headed off to the art team to become one with the new season’s aesthetic, which for the Party Spectacular means super vibrant colors and inflatable flourishes. From there, it’s all about rigorous bug fixing and (as our Board of Beans will know) lots of playtesting. Creating the ultimate Pipe Dream Pipe Dream was originally built to be a Final Round (similar to Fall Mountain), focused on picking the vacuum pipe with the optimal route to the finish. The original ending even featured a trapeze swing to the Crown – very dramatic. However, playtests showed the racing elements didn’t fit with the more logical task of picking the best route. We re-fitted the Round so players could focus on what we feel is most fun – hopping into a pipe and seeing where the mystery takes you. Also, during testing, some of our Fall Guys’ behaviour got more than a little bit strange after exiting the pipe, leading to some odd (but quite hilarious) moments… The team can’t wait to invite you to the all-action pipe party in Season 6. There’s something particularly satisfying about watching your Fall Guy and other competitors whipping around the tubes as the camera shifts – it’s not like anything we’ve done before. Before you jump in for yourself, two top tips from me. Unpredictable pipes – You may think you’ll be able to get the pipe pathways all figured out… Nope! They change every time you tumble into the Round – so early speed and practicing the mini-arena possibilities are going to serve you better than routing. Go the distance – When you’ve reached your vacuum pipe destination, you’ll be ejected at high speed. If you time it just right, you can dive in mid-air – giving you a little extra distance that can be the difference in a tight race. Play Video Prepare your beans for Fall Guys Season 6 – November 30 Pipe Dream is just one slice of festival fun coming to the Fall Guys Season 6 Party Spectacular. Dive in from November 30 for… Five dazzling Rounds – Showcase your stumbling skills on the main stage of a new-look Blunderdome Outrageous new obstacles – Dodge water balloon cannons, navigate fiendish 360 degrees, and lots more 25+ fresh costumes – The ultimate in carnival couture awaits 50 tier Fame Path – Kudos and Crowns galore, plus prepare to train as Jin and become The Ghost with two exclusive costumes, optimised for stealthy stumbles. Also, look forward to even more Limited Time Events, starting with Sackboy swinging into the Blunderdome from December 1, dishing out a burlap bundle of challenges in exchange for an exclusive costume and other adorable rewards. See you in the Blunderdome! View the full article
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Last week, we asked you to tuck in for some of the fanciest feasts games have to offer using #PSshare #PSBlog. Here are this week’s delicious highlights: AhmadYuanda_1st shares a delectable selection of meals from Monster Hunter World. coalabr14 highlights a bountiful fruit stand in Far Cry 6. KouhyarB stumbles across the remains of a feast in Uncharted 4. 15_kyuuu_6 shares a feast fit for a warrior in Assassin’s Creed Valhalla. JO_yamayama shares a warm bite in Laid-Back Camp – Virtual – Lake Motosu. singleplayer33 shares Aloy taking aim at some feast-ready game in Horizon Zero Dawn. Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? THEME: Glowing SUBMIT BY: Wednesday 9 AM PT on December 1 Next week, we’re drawn like moths to a flame. Share moments where something is glowing from the game of your choice using #PSshare #PSBlog for a chance to be featured. View the full article
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Music has always been a cornerstone of Naughty Dog titles, but with The Last of Us: Part II we knew we wanted to take things a step further, and put the music directly into players’ hands. The idea sprung first from a narrative angle: between our first internal story pitch and our first external trailer, the guitar was always a story focus. And as designers, we wanted to make the guitar playable from the get go, to make the player feel that connection between Joel and Ellie. However, the world of The Last of Us is grounded and somber. A flashy guitar mini-game wouldn’t fit the tone of our post-apocalyptic environment. Moreover, Ellie playing guitar shouldn’t be about showing off your skills or fulfilling your dreams of being a rock star, it should be about remembering a loved one and expressing oneself through music to connect to them. We felt early on, then, that we should avoid rhythm-based games. While those experiences are extremely fun, our tone was better-suited to introspection and expression, rather than high-skill riffs, combos, and the like. But what are our alternatives? How could we craft a playable guitar that matched our expressive, melancholy tone? We started looking for inspiration not just from existing games, but from music-making apps – tools for people to create music of their own. Of particular note were smartphone music apps, whose touchscreen interfaces got our gears turning about harnessing the DualShock 4 touchpad. Thankfully, one of the earliest captured cinematics for the game was Ashley Johnson (Ellie) singing “Take on Me” by Aha. So even early on, we had a reference to use as our goal for the minigame. With that target, we asked ourselves how much of the song should the player play before we transition over to the cinematic? Should we try to layer Ashley’s singing over the player playing as we transition? Stepping back, how much freedom do we give the player before we consider it a failure? We saw that a good way to distinguish success from failure was by tracking chord progression but leaving the plucking of strings up to the player. This allows for more musical expression – including things like tempo, time signature, and style – to be determined by the player while still keeping the song recognizable. Once this “Take On Me” prototype felt solid, we started to consider the rest of the game, and the other songs we needed. We knew “Future Days” by Pearl Jam would be a critical one to figure out, but there were ideas kicking around for other songs as well. Knowing that either way we would need more chord wheels, we started to ask ourselves…how many chords might we need to cover any potential song we might want to include down the line? This was the origin of our Free Play (Practice) mode. This mode wasn’t our original intention, but rather an idea that emerged from expanding the system to multiple songs. Once we started down the Free Play rabbit hole, we got to lean even further into our goals of player expression. Our goal was to lay out the chord wheels so that they’d be intuitive to players with some musical knowledge, but also allow novices to still sound good even when strumming around randomly with a wheel. Then came time to actually make it! In classic Naughty Dog fashion, many departments put in tons of work in order to make this guitar mini-game truly sing. There was the mocap data from our awesome actors; our amazing animation team fine tuning finger positions and strumming gestures; our stellar sound and music teams recording different guitars and getting hundreds of individual notes; our fantastic foreground department who made guitars with rotating tuning pegs, vibrating strings, and unique finishes; our kick-butt QA for catching plenty of hairy edge-cases; other designers thoughtfully crafting spaces and placement for these moments; and of course our indispensable UI team who helped us create the chord wheels and visual feedback to help guide players through the process. Our hope was that this mini-game would work on two levels. First, the narrative beats would carry emotional weight, and players would resonate (eh?) with our characters and with their connections through these songs. Second, our extra special hope was that Practice mode would lead to original content; that players would start covering songs beyond those included in the game. Once the game launched, we were ecstatic to see exactly that! Within a few days, clips started cropping up on social media of players covering, singing along, or even making original music on the in-game guitar. The Naughty Dog team sent a ton of videos back and forth internally of our favorite renditions, so huge shoutout to everyone out there who made something like this! You have no idea how special that was to see. If you want a more in-depth look at this guitar system, check out our GDC talk if you’d like to learn more. And play on! The Last of Us Part II is available with the PlayStation Now library until Monday, January 3, 2022. View the full article
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The Guardians aren’t just great at saving the galaxy – they also have impeccable style. For Marvel’s Guardians of the Galaxy, we created over 40 outfits for the band, from classic comic looks to all-new designs. When we set out to create original looks, we wanted to work with a Marvel comic book artist who’s reimagined a variety of Marvel Super Heroes over the years: the talented RB Silva. We collaborated with him to create a line-up of team outfits with a vibe that clearly stated: “this is what we’re wearing for the final battle for the fate of the galaxy”. We had the opportunity to ask him a few questions about the creation of the Golden Guardians outfits, along with some exclusive concept art for you to enjoy. How did you come up with the core concept for the “Golden Guardians” outfits? RB Silva: I was immediately informed by Eidos-Montréal and Marvel that some of the required costumes were meant for a team, and I had lots of ideas for that, but one of these ideas, the one that stuck in my mind, was that these should be an armor or something like an armor. As soon as the material was established, the ideas flowed naturally. How did you go about adapting this core concept for each Guardian – five characters with very different builds? RB Silva: First, I needed to establish a common element that would identify the outfits as a team. The easy part was establishing the color. Working along with the people at Eidos-Montréal and Marvel, we concluded that the outfits should be white and gold. The hard part was all the rest. Kidding! But developing these outfits according to height, body type and personality was a task we executed very carefully. Many shapes used in Rocket Racoon’s armor were not functional for Star Lord’s armor. That’s when working very closely with Eidos-Montréal and Marvel went very well and, with a few sketches, we managed to establish an individual concept for each character. What was your favorite aspect of designing these outfits? RB Silva: Seeing the characters together, each one wearing something visually alike yet different pleased me a lot. I did a lot of research and had access to an image bank with lots of military outfits, and maybe it’s not easy to spot many military characteristics in those outfits, but they’re there (lol). I had to think of something very resistant, fit for very extreme, aggressive conditions, so a costume sewed by a teenager in his bedroom to fight crime might not work very well here. I loved seeing the final results developed by the 3D modeling team. What was the most challenging aspect of the creation of these outfits? RB Silva: Undoubtedly, the most challenging part was finding elements that expressed each character’s personality in each scenario. The creative team at Eidos-Montréal sent me some references and shapes used while developing the game universe and that helped me a lot, but at the same time they set me a limit showing how far I was allowed to go and which shapes I could use. It was an interesting challenge, and it was certainly completed in an incredibly satisfying way. I have only praise for the entire creative team at Eidos-Montréal and Marvel. They rock! Classic looks for the Guardians When it comes to the classic comic outfits, we had so much material to play with. The Guardians have been around for 50 years, and some of their looks were an absolute blast to include in our game. Let’s take a look at one classic look for each Guardian. Star-Lord – Team-Lord outfit Dan Abnett and Andy Lanning’s Guardians of the Galaxy run was one of the key inspirations of our game, so it was no question we had to bring some of the looks from that 2008 era. Team-Lord was a natural choice and an interesting challenge, as Star-Lord’s helmet is radically unique. Gamora – Black Vortex outfit Inspired by the 2015 comic Guardians of the Galaxy & X-Men: Black Vortex Alpha #1, Gamora’s Black Vortex outfit was also one of our favorites. That cape is just badass. Drax – Katathian Monk outfit Drax is the kind of character for whom balancing his seriousness and humor is a fine line to walk on, and this certainly extended to some of his outfits. The Katathian Monk one, taken from the 2017 comic All-New Guardians of the Galaxy, was a representation so perfect of this duality that we couldn’t pass up on the opportunity to add it to our roster. Rocket – Hero of Halfworld Rocket has been around for a long time, and some of his looks are absolutely timeless. This is particularly true for the Hero of Halfworld outfit, which is inspired by his 1985 comic by Bill Mantlo, the co-creator of Rocket Raccoon. For eagle-eyed players, this isn’t the only tribute to Bill Mantlo in our game… Groot – Five Horsemen of the Apocalypse While it only appeared on a variant cover back in 2016, the Age of Apocalypse looks for the Guardians were so striking we had to bring them to our game. The team had a lot of fun recreating them, especially for Groot who can fully unleash his inner monster with this look. Lady Hellbender would probably pay a hefty sum for this one. Find all those outfits and many more in Marvel’s Guardians of the Galaxy, out now on PS4 and PS5. View the full article
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Email us at PSPodcast@sony.com! Subscribe via Apple Podcasts, Spotify, Google or RSS, or download here Got plans for the long weekend? Settle in with your old pals Sid, Kristen, and Justin for a look back on ten years of this humble podcast (née Blogcast), then write in and tell us what you’re playing this week (also, where you draw the line at spoilers). Listen in! Stuff We Talked About Ten years of podcastin’ Thanksgiving Solar Ash Horizon Forbidden West Death’s Door Radiohead Darkest Dungeon Arcane The Cast Sid Shuman – Senior Director, Content Communications, SIE Justin Massongill – Content Communications Manager, SIE Kristen Zitani – Senior Content Communications Specialist Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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Welcome to the swamp – a beautiful and quiet place. Well.. until the humans arrived and ruined everything. Tomorrow, on November 30, Angry Alligator will finally be launching on PlayStation 4 and be backwards compatible with PlayStation 5. So are you ready to become an alligator – and hungry for some adventure? It’s time for gator greatness. Life as an alligator In Angry Alligator we wanted players to do something they probably have never done: experience life from the perspective of an alligator. To make the player feel what it’s like to be both an adorable – vulnerable – baby gator and a vicious big reptile, we’ve spent a lot of time making it behave as realistic as possible, within its stylized world. Players will be able to choose one of four different kinds of gators to experience their swamp adventure and go on a path of revenge. 1: Early concept art of the alligator, 2: Renders of the different final alligator versions Become the biggest, baddest gator However, it will be too early to go after some humans right off the bat. As a small baby gator, you’ll first have to fill your belly with some juicy frogs, tasty squirrels and other small prey to get your grub on. Explore an open world filled with creatures to meet and eat and discover plenty of secrets. As you gain enough XP and nutrients, you’ll grow into a bigger and badder version of yourself and be ready to take upon a new mission: scare the living daylights out of some humans. Mess with humans Nothing is more fun than taking proper revenge. Especially when it’s towards pesky humans taking over your beloved swamp. As an evolved gator, you can: lure them unknowingly with loud music, wear a wig or hat to disguise yourself and blend into their pack, pull them through toilets or surprise them with an explosion. Nobody invades your swamp and gets away with it. That’s about all we can share for now. We look forward to seeing all of you explore the swamp and grow out your gator. Of course, as you’re the hero the swamp needs, we’re also dying to know how you’ll exact your revenge upon the humans. The fate of the swamp lies on your scaled shoulders. No pressure. See you later alligator – on November 30! View the full article
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Hello there, everyone! After adding Rui and Akaza to the game back in October, we are excited to announce the second in the series of free post-launch content updates is now available in Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles. This new update adds two more characters to the Versus mode roster: Yahaba and Susamaru. In this article, we would like to introduce these two new playable demons and how they’re represented in The Hinokami Chronicles. Yahaba (Voice Actor: Jun Fukuyama) First up is Yahaba (voiced by Jun Fukuyama), a menacing figure who teams up with Susamaru to ambush Tanjiro in Asakusa under Kibutsuji’s orders. He has eyes on both of his hands and can generate arrows that manipulate directional forces with his Blood Demon Art, making him dangerous in long-ranged battles. While these arrows cannot deal damage by themselves, once they pierce an enemy, they can be used to either slam an opponent into the ground (which does deal damage) or they can be used on rocks to hurl at opponents. Players will need to keep these options in mind while playing as Yahaba. Susamaru (Voice Actor: Mikako Komatsu) Susamaru (voiced by Mikako Komatsu) is a demon with the appearance of a young girl who attacks Tanjiro in Asakusa alongside Yahaba. Through the use of her powerful mari (decorative thread balls), she can keep her distance from any opponent. In-game, this makes her particularly strong against Demon Slayer Corps who favor close range combat. Susamari fights by hurling her mari towards the enemy while actively moving around the field. They are a great way to lure an opponent into letting down their guard and set up effective combos that can deal high amounts of damage. 60fps Mode Added Also, in this update, a new 60fps mode has been added to the PlayStation 5 version of the game. Within this mode, the controllable sections of exploration and combat in Story mode and certain controllable sections in the offline Versus mode will be playable in 60fps. Alongside these new playable demons and the 60fps mode, more online missions have been added to the game for players to complete to earn Kimetsu Points and unlock new rewards, such as new quotes and profile photos. Be sure to download and install the latest update (v1.20) today to unlock all this great new content. View the full article
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Street Fighter V’s final digital event revealed new details on the last character, Luke, who will be a key player in the next Street Fighter project. We’re not ready to talk about that just yet, but let’s dive into Luke in SFV and his unique gameplay mechanics. Play Video SFV’s Final Combatant Enters the Ring The SFV Fall Update kicked off with a preview of Luke’s story mode. This follows a dramatic childhood event that inspires him to become a fighter, join the military, and encounter a familiar face. What caused such a commotion? How does Guile fit into Luke’s story? We won’t spoil too much here. Play Luke’s Character Story to learn more. Luke Gets Up Close and Personal Luke is all about forward moving attacks that keep the pressure on. All three normal punches move Luke forward, allowing him to close distances offensively. Luke also has two target combos great for racking up damage. Luke’s target combos are great for dealing damage Luke’s special moves allow him to close safely and create offensive opportunities. A mid-to-long ranged projectile called “Sand Blaster” shoots energy from his hands. “Rising Rocket” is an anti-air move that launches Luke upwards to attack airborne opponents. Zone with “Sand Blaster” “Rising Rocket” is his anti-air “Avenger” is a forward-moving dash Luke can string into combos and lets him cover more ground. It has two follow ups: “No Chaser,” a shoulder charge that’s integrable into combos, and “Impaler,” a mid-range overhead kick. “No Chaser” is a tackle that leads to combos “Impaler” hits overhead to catch opponents off guard “Flash Knuckle” is Luke’s go-to combo starter and extender. Each punch leads to a different forward-moving attack. LP “Flash Knuckle” moves slightly forward MP ver. moves further HP ver. goes nearly half-screen away Holding punches executes a charged version of “Flash Knuckle” and gives it different properties, depending on the button pressed. A Familiar Yet Unique V-System Luke’s V-System, while familiar, has special properties, especially with his V-Triggers. His V-Skill I, “Hard Shot,” charges up “Flash Knuckle” without having to hold and charge the move. If you charge after using “Hard Shot,” it executes an enhanced version with more damage and combo potential. Flex on opponents Power up “Flash Knuckle” V-Skill II, “Suppressor,” has Luke take a quick step back before executing a body blow. Different from a parry, it excels against throws and command grabs when timed properly. While seemingly defensive, this move keeps Luke on offense by making accurate reads and suppressing escapes. Time “Suppressor” correctly against throws Now it’s your turn Luke’s V-Triggers are unique, as both cause his V-Gauge to become a timer that continuously fills in a neutral state. Additionally, Luke can gain V-Timer by doing damage. Conversely, he loses V-Timer when getting hit or using his V-Trigger moves. These are the first SFV V-Triggers to increase V-Timer as you do damage. This also forces opponents to approach and prevent Luke from maintaining a filled V-Timer. V-Trigger I, “Fully Armed,” gives Luke access to two new moves, which we revealed during the SFV Summer Update 2021. Pressing HP+HK after activation throws out three long range projectiles called “Rock Smasher.” Activate “Fully Armed” and pummel opponents! “Thermobaric Thrash,” is only executable off an EX “Sand Blaster.” This adds tons of damage but EX meter must be utilized wisely. “Thermobaric Thrash” unleashes heaps of damage but is only usable after EX “Sand Blaster” V-Trigger II, “Vanguard,” lets Luke cancel any “Flash Knuckle” into another of a different strength. This opens up previously unavailable combo paths, allowing Luke to double up on “Flash Knuckles” in his combos. “Vanguard” can string together “Flash Knuckles” of different strengths for extended combos and extra damage! Luke is fully armed and ready to fight on November 29th with additional costumes. Make sure to prepare before Luke joins the fight by picking up the Season 5 Character or Premium Pass. Now that we know how Luke plays, let’s see him in action. Play Video SFV Sales and Free Trial To help celebrate SFV’s final character launch, discounts are available and a Free Trial is running through November 29 that grants access to all characters from Seasons 1-4. A limited-time free trial of Street Fighter V: Champion Edition is available on PS4 now. Includes all characters from Season 1 to 4. SFV, Champion Edition, and the Upgrade Kit are also discounted now in the PlayStation store! And that wraps up the final SFV digital event. Thanks to everyone who tuned in to the SFV Fall Update, and every update we released since we started in Summer 2020. We owe their success to you, the players, who have continued to support us. We’ve been watching everyone’s reactions and are grateful for your passion for Street Fighter. While Luke brings an end to our SFV digital updates and character releases, we’ll continue to support SFV. After Luke’s is released, our next SFV update will be the Battle Balance update coming in March 2022. We hope you’ll enjoy Luke in SFV and you can look forward to seeing more of him in the next Street Fighter project. Goodbye for now. We’ll be back next year with more Street Fighter news! View the full article
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Hi guys! I’m Tommaso Bonanni, technical director at Caracal Games, we’re collaborating closely with publisher Wired Productions on the upcoming psychological thriller, Martha Is Dead. I’m here today for two very important reasons, firstly, to share the exciting news that the game will launch on PlayStation 4 and PlayStation 5 on February 24, 2022 – and secondly, to talk about how we’ve have leveraged PS5 tech, including the DualSense wireless controller, to immerse players in the game. Play Video For those of you who are new to the game, Martha Is Dead is a first-person psychological thriller from LKA, who are known for creating reality-based narrative games. Set in 1940s Italy during World War 2, the game explores a distressing period in history from the perspective of a family that has had their world turned upside down. Martha is dead, and playing as her twin sister Giulia, you must unravel the story and hunt for the truth in a world shrouded by mysterious folklore, superstition, and the extreme horror of war. The immersive features of the DualSense controller provided potent new ways to pull players into this psychological experience. For example, in moments of increased tension and fear, players feel the heightened heartbeat of the protagonist. Players can also feel the difference of the character’s footfalls across different terrain. Our aim was to help players feel Giulia’s movement and emotions as she explores and searches for clues. The resistance of the adaptive triggers lets us draw players further into the dark world. For example, taking pictures with the protagonist’s vintage 1940s camera feels more tactical thanks to the triggers. This is key, as photography plays a core role in unraveling the prevailing mystery. The PS5’s 3D Audio also lets us envelope players in the unnerving world of Martha Is Dead. This effect is combined with the DualSense controller’s speaker to emit sounds across the environment in unexpected ways. For example, hear dialogue from a phone call or the click of a lighter through the controller’s speaker. We can’t wait for you to experience all of this and more starting February 24, 2022. In the meantime, look out for more information about Martha Is Dead coming soon, and thank you for reading! View the full article