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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Hej Hej! We are Bedtime Digital Games, an indie developer from Denmark. We have strived to create imaginative worlds for you to explore since 2014 and it is a real pleasure to be here talking about our latest game, Figment. Figment is an action-adventure game that invites you to explore a unique surreal universe filled with music, humor and a multilayered narrative. In Figment, we wanted to explore the subconscious, or more precisely where dreams are created. First, we asked ourselves “what do people dream of, and why?” But we realized it was more interesting to ask ourselves “where do dreams come from, and what might that place look like?” Which meant that the team had to take a deep dive into the mind and find a way to materialize thoughts and life events into real elements. Following the classical segmentation of the mind (logical left and creative right), we started working on Freedom Isles. You may have guessed from the name that this is the creative, right-brain part of the mind. The few rules to design this place were to give it a lot of space and make it green and lively, through visuals and sounds. We decided — as a way to reinforce the mood — to make it bright, as if it’s always noon there. Now that the right-brain part was made, it was time to take care of the left-brain part, often referred to as the logical side. We instinctively thought of a bland, cold place, made of boxes and cubes devoid of rich or vivid colors. But this didn’t feel right for us: visually speaking, it was too disconnected from Freedom Isles. Instead, we decided to turn it into a problem-solving realm, similar to a factory, full of steam and cogs. We had a lot of fun linking those two areas together, turning those two separate parts into one big, connected mind. Exploring the impact of our day-to-day lives on our subconscious became a great source of inspiration. Our subconscious is ever-changing, influenced by past and present experiences. The mind absorbs and uses recent events and images in thoughts and dreams. This gave birth to The Pathway, the bridge between the subconscious to the conscious. This place is disorganized, filled with all the recent emotions and experiences slowly trickling into the mind… But you’ll have to explore the game yourself. Grab your sword and get ready to dive into the mind! We are thrilled to finally share Figment with you and hope you will enjoy your time in the mind. See you May 14 at PlayStation Store. If you have any questions before (or even after) the release, feel free to ask in the comments. View the full article
  2. Ahoy-hoy! Justin’s on the road, so I’m filling in this week. I know we’re all hip-deep in the grim, brutal world of Days Gone (not to mention Mortal Kombat 11), but next week sees some noteworthy new releases as well. Fade to Silence is a survival RPG set in a frozen post-apocalyptic hell populated by bizarre creatures. Developed by Black Forest games, this single-player and co-op adventure continually challenges you to stay one step ahead of the blizzard and do whatever it takes to stay alive. Read on for a full list of next week’s new releases. Enjoy The Drop! Bird Game PS4 — Digital In Bird Game, a third-person flying adventure, a very special adventure awaits you. Complete with a serene soundtrack, a difficult yet relaxing adventure awaits all those who wish to be one with nature. Black Paradox PS4 — Digital Black Paradox is a fast-paced roguelite shoot ’em up. Unleash an arsenal of weapons, power-ups, drones, and other upgrades to survive waves of enemies, against a backdrop of vibrant pixel art and synth-wave soundtrack. Enter the cockpit, ready your weapons, and prepare for the ultimate galactic showdown. Bomb Chicken PS4 — Digital Play as a bomb laying chicken in this action puzzle platformer! Who doesn’t love chicken… especially when it’s smothered in delicious blue hot sauce? After a freak accident, a seemingly ordinary chicken becomes a bomb laying free range hero. Explore the versatile mechanic of laying bombs in this explosive exploration platformer. BoxVR PS VR — Digital BoxVR brings music enhanced, boxing inspired workouts to Virtual Reality gaming. Leading fitness instructors help us produce a variety of boxing workouts, specifically designed to destroy calories in the most entertaining way ever devised! We are constantly improving BoxVR with new classes, music, moves and features. Crashbots PS4 — Digital (Out 5/1) Take control of the latest line of robots and test their fighting capabilities, agility, and endurance in various arenas filled with dangerous obstacles, booby traps and enemies. In World mode, reach the finish line of each level before your battery runs out. In Endless mode, run as far as you can before your energy runs out. The End Is Nigh PS4 — Digital Follow Ash, one of few ‘things’ that have ‘survived’ the end of the world. Feel his stress levels rise as you throw him into an endless swarm of decaying, mutant creatures and aid his final epic quest… to simply make a friend. Fade to Silence PS4 — Digital, Retail Fade to Silence takes players into a frozen, post-apocalyptic world where defying nature’s threats and enemies is key. A compelling mix of a puzzling story, a constant strife for resources, balancing short term needs versus your long term goals, and a tense, atmospheric mood makes this game a unique survival adventure. Fell Seal: Arbiter’s Mark PS4 — Digital Fell Seal: Arbiter’s Mark is a turn-based tactical RPG with a focus on storytelling and strategic battles. Unfold a mature story as you progress through hand-crafted scenarios, controlling your own group of Arbiters, with each character customizable from a wide selection of classes and abilities! Giga Wrecker Alt. PS4 — Digital In the near future, where Earth has been ravaged by robot invaders, the fate of the planet rests of the shoulders of a young girl who becomes more than human. Saved from death and cursed with cybernetic powers beyond comprehension, it’s up to Reika Rekkeiji to save humanity from the evil Ajeet in this exciting new game from legendary developer Game Freak! Tower of Dragonasia PS4 — Digital Experience a unique action-packed adventure as a mythical dragon while fighting waves of dragons to ascend to the top of the Tower of Dragonasia. Play as five unique dragons as you venture through three worlds of carefully crafted levels and countless waves of enemies in order to climb the mysterious Tower of Dragonasia. Va-11 Hall-A: Cyberpunk Bartender Action PS4 — Digital (Out 5/2) You are a bartender at VA-11 Hall-A, affectionately nicknamed ‘Valhalla.’ Although it is just a small bar in downtown Glitch City, it attracts the most fascinating people this side of dystopia. Keep your clients lubricated and you will be made privy to the most interesting stories. The information above is subject to change without notice. Cage the Elephant Takeover For the Throne ScHoolboy Q – Crash Talk How To Train Your Dragon: The Hidden World Fighting With My Family Game of Thrones | Season 8 Watch the ceremony live Saturday, 4/27 at 8PM on HBO Season Premiere Sunday, 4/28 at 8PM PT on TLC Watch the event live Wednesday, 5/1 at 8/7c on NBC PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  3. Last week, we asked you to keep your eyes out for creatures and critters big and small from your favorite games and share them with us using #PS4share and #PSBlog. After sorting through everything from loyal puppers to feral foes, here are this week’s highlights: Senu lands on Bayek’s arm in this Assassin’s Creed Origins share by @iRooby1. This lizard fellow can be found wandering in God of War, as shared by @andpodepah. @fish_face15 shared this little fox scurrying through the world of Horizon Zero Dawn. A jaguar is ready to lunge on Lara Croft in Shadow of the Tomb Raider, as shared by the aptly named @richardcroft17. @possibletemplar shares a beautiful portrait of an elephant from Uncharted: The Lost Legacy. V’s familiar Shadow is ready to strike in this Devil May Cry 5 share by @Sefwick. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Days Gone Share by: 9am Pacific on Wednesday, May 1 Next week, we head to the Farewell Wilderness in Days Gone. While fending off freakers as Deacon St. John, share how the world comes for you with #PS4share and #PSBlog for a chance to be featured. View the full article
  4. Join PlayStation Store where all that glitters are games as we celebrate Golden Week! Bring the fireworks to Raccoon City in Resident Evil 2, parade through Jump Force with manga heroes, or honor old friends with Kingdom Hearts III – all for up to 65 percent off. PS Plus members save up to 75 percent. Feast your eyes upon the bounty of titles below then head to PS Store starting tomorrow. Golden Week Sale ends May 7 at 8 AM PT. PS4 Games Title $Sale $PSPlus $Original .HACK//G.U. $24.99 $19.99 $49.99 2064: READ ONLY MEMORIES $6.99 $3.99 $19.99 428: SHIBUYA SCRAMBLE $19.99 $14.99 $49.99 ACE OF SEAFOOD $7.19 $5.99 $11.99 AEGIS OF EARTH: PROTONOVUS ASSAULT $11.99 $7.99 $39.99 AKIBA’S TRIP: UNDEAD AND UNDRESSED $14.99 $11.99 $29.99 ARSLAN: THE WARRIORS OF LEGEND $29.99 $23.99 $59.99 ASDIVINE HEARTS II $10.49 $8.99 $14.99 ASTEBREED $11.99 $9.99 $19.99 ATTACK ON TITAN $35.99 $29.99 $59.99 ATTACK ON TITAN 2 $41.99 $35.99 $59.99 ATTACK ON TITAN 2 DELUXE EDITION $69.99 $59.99 $99.99 AWAY: JOURNEY TO THE UNEXPECTED $13.59 $10.19 $16.99 BERSERK AND THE BAND OF THE HAWK $35.99 $29.99 $59.99 BIRTHDAYS THE BEGINNING $23.99 $19.99 $39.99 BLACK CLOVER: QUARTET KNIGHTS $41.99 $35.99 $59.99 BLACK CLOVER: QUARTET KNIGHTS DELUXE EDITION $44.99 $37.49 $74.99 BLAZBLUE: CENTRAL FICTION $23.99 $17.99 $59.99 BLUE REFLECTION $41.99 $35.99 $59.99 BUGSBOX $7.49 $5.99 $14.99 BUGSBOX (VR) $13.59 $11.89 $16.99 CALADRIUS BLAZE $7.49 $4.49 $29.99 CAPCOM BEAT ‘EM UP BUNDLE $16.99 $15.99 $19.99 CHRONUS ARC $10.49 $8.99 $14.99 CLADUN RETURNS: THIS IS SENGOKU! $11.99 $9.99 $19.99 CODE: REALIZE ~BOUQUET OF RAINBOWS~ $19.99 $14.99 $49.99 CODE: REALIZE ~WINTERTIDE MIRACLES~ $29.99 $24.99 $49.99 CROIXLEUR SIGMA $8.99 $7.49 $14.99 CRYPT OF THE NECRODANCER $4.49 $2.99 $14.99 DARK ROSE VALKYRIE $11.99 $8.99 $29.99 DARK SOULS 2: SCHOLAR OF THE FIRST SIN $17.99 $13.99 $39.99 DARK SOULS III $26.99 $20.99 $59.99 DARK SOULS III – DELUXE EDITION $42.49 $33.99 $84.99 DARK SOULS REMASTERED $31.99 $27.99 $39.99 DEAD CELLS $19.99 $17.49 $24.99 DEAD OR ALIVE 6 $53.99 $47.99 $59.99 DEAD OR ALIVE 6 DIGITAL DELUXE EDITION $71.99 $63.99 $79.99 DEAD RISING $7.99 $5.99 $19.99 DEAD RISING 2 $7.99 $5.99 $19.99 DEAD RISING 2 OFF THE RECORD $7.99 $5.99 $19.99 DEAD RISING 4: FRANK’S BIG PACKAGE $23.99 $19.99 $0.00 DEAD RISING TRIPLE PACK $20.82 $14.87 $59.49 DEATH MARK $24.99 $19.99 $49.99 DECEPTION IV: THE NIGHTMARE PRINCESS $24.99 $19.99 $49.99 DEMON GAZE II $27.99 $23.99 $39.99 DEVIL MAY CRY HD COLLECTION $20.99 $17.99 $29.99 DEVIL MAY CRY HD COLLECTION & 4SE BUNDLE $29.24 $24.74 $44.99 DIGIMON STORY: CYBER SLEUTH – HACKER’S MEMORY $47.99 $41.99 $59.99 DIGIMON WORLD NEXT ORDER $20.99 $14.99 $59.99 DISGAEA 1 COMPLETE $39.99 $34.99 $49.99 DISGAEA 5 COMPLETE BUNDLE $31.99 $27.99 $39.99 DISGAEA 5: ALLIANCE OF VENGEANCE $20.99 $17.99 $29.99 DISGAEA 5: ALLIANCE OF VENGEANCE SEASON PASS $13.99 $11.99 $19.99 DISSIDIA FINAL FANTASY NT $25.49 $23.99 $29.99 DISSIDIA FINAL FANTASY NT DELUXE EDITION $31.49 $29.69 $44.99 DISSIDIA FINAL FANTASY NT SEASON PASS $17.99 $14.99 $29.99 DMC DEVIL MAY CRY: DEFINITIVE EDITION $17.99 $13.99 $39.99 DMC4SE DEMON HUNTER BUNDLE $25.19 $21.59 $35.99 DOWNWELL $2.19 $1.69 $4.99 DRAGON BALL FIGHTERZ $29.99 $23.99 $59.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 1 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 10 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 2 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 3 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 4 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 7 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 8 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – CHARACTER PACK 9 $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – FIGHTERZ EDITION $56.99 $47.49 $94.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS $20.99 $17.49 $34.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS 2 $19.99 $17.49 $24.99 DRAGON BALL FIGHTERZ – GOKU $3.49 $2.99 $4.99 DRAGON BALL FIGHTERZ – ULTIMATE EDITION $65.99 $54.99 $109.99 DRAGON BALL FIGHTERZ – VEGETA $3.49 $2.99 $4.99 DRAGON BALL XENOVERSE $13.99 $9.99 $39.99 DRAGON BALL XENOVERSE – GT PACK 1 $3.49 $2.49 $9.99 DRAGON BALL XENOVERSE – GT PACK 2 $3.49 $2.49 $9.99 DRAGON BALL XENOVERSE – RESURRECTION ‘F’ PACK $3.49 $2.49 $9.99 DRAGON BALL XENOVERSE – SEASON PASS $8.74 $6.24 $24.99 DRAGON BALL XENOVERSE + SEASON PASS BUNDLE $22.74 $16.24 $64.99 DRAGON BALL XENOVERSE 2 $20.99 $14.99 $59.99 DRAGON BALL XENOVERSE 2 – EXTRA PACK 2 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 – EXTRA PASS $17.99 $14.99 $29.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 1 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 2 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 3 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 DRAGON BALL SUPER PACK 4 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2 EXTRA PACK 1 $6.99 $5.99 $9.99 DRAGON BALL XENOVERSE 2: SEASON PASS $17.99 $14.99 $29.99 DRAGON BALL XENOVERSE SUPER BUNDLE $29.74 $21.24 $84.99 DRAGON QUEST BUILDERS $41.99 $35.99 $59.99 DRAGON QUEST HEROES II EXPLORERS EDITION $35.99 $29.99 $59.99 DRAGON QUEST HEROES: DIGITAL SLIME EDITION $25.79 $21.49 $42.99 DRAGON QUEST HEROES: THE WORLD TREE’S WOE AND THE BLIGHT BELOW $23.99 $19.99 $39.99 DRAGON QUEST XI: DIGITAL EDITION OF LIGHT $35.99 $29.99 $59.99 DRAGON SINKER $7.49 $5.99 $14.99 DYNASTY WARRIORS 8 EMPIRES $29.99 $24.99 $49.99 DYNASTY WARRIORS 9 $41.99 $35.99 $59.99 DYNASTY WARRIORS 9 DELUXE EDITION $59.49 $50.99 $84.99 DYNASTY WARRIORS 9: SEASON PASS $17.49 $14.99 $24.99 EARTH DEFENSE FORCE 4.1: THE SHADOW OF NEW DESPAIR $15.99 $13.99 $19.99 EARTH DEFENSE FORCE 5 $35.99 $29.99 $59.99 EARTH DEFENSE FORCE 5 DELUXE EDITION $53.99 $44.99 $89.99 EVERYBODY’S GOLF $13.99 $12.99 $19.99 EXIST ARCHIVE: THE OTHER SIDE OF THE SKY $17.99 $11.99 $59.99 EXTRA DLC PACK $12.74 $11.24 $14.99 FAIRY FENCER F: ADVENT DARK FORCE $11.99 $8.99 $29.99 FALLEN LEGION BUNDLE $11.99 $8.99 $29.99 FAST STRIKER $5.59 $4.89 $6.99 FINAL FANTASY TYPE-0 HD $11.99 $9.99 $19.99 FINAL FANTASY XIV COMPLETE COLLECTOR’S EDITION $59.99 $49.99 $99.99 FINAL FANTASY XIV ONLINE COMPLETE EDITION $35.99 $29.99 $59.99 FINAL FANTASY XIV: STORMBLOOD $23.99 $19.99 $39.99 FINAL FANTASY XIV: STORMBLOOD COLLECTOR’S EDITION $35.99 $29.99 $59.99 FINAL FANTASY XV – EPISODE PROMPTO $2.99 $2.49 $4.99 FINAL FANTASY XV MULTIPLAYER: COMRADES $5.99 $4.99 $9.99 FINAL FANTASY XV POCKET EDITION HD $20.99 $17.99 $29.99 FINAL FANTASY XV ROYAL EDITION $29.99 $24.99 $49.99 FINAL FANTASY XV ROYAL PACK $8.99 $7.49 $14.99 FINAL FANTASY XV SEASON PASS $8.99 $7.49 $14.99 FINAL FANTASY XV: EPISODE GLADIOLUS $2.99 $2.49 $4.99 FINAL FANTASY XV: EPISODE IGNIS $2.99 $2.49 $4.99 FIRE PRO WRESTLING WORLD $29.99 $24.99 $49.99 FIST OF THE NORTH STAR: LOST PARADISE $35.99 $29.99 $59.99 FURI $7.99 $5.99 $19.99 FURI – DEFINITIVE EDITION $8.79 $6.59 $21.99 FUTURE TONE BUNDLE $37.79 $32.39 $53.99 GAL*GUN 2 $22.49 $20.24 $44.99 GAL*GUN: DOUBLE PEACE $7.49 $5.99 $29.99 GOD EATER 2: RAGE BURST $20.99 $14.99 $59.99 GOD EATER 3 $41.99 $35.99 $59.99 GOD EATER: RESURRECTION $6.99 $4.99 $19.99 GRACEFUL EXPLOSION MACHINE $7.79 $6.49 $12.99 GRADIUS COLLECTION $7.99 $5.99 $19.99 GRAVITY RUSH 2 $13.99 $11.99 $19.99 GRAVITY RUSH REMASTERED $11.99 $8.99 $29.99 GUILTY GEAR XRD REV 2 $15.99 $11.99 $39.99 GUNDAM VERSUS $25.79 $19.79 $59.99 HARVEST MOON LIGHT OF HOPE SE BUNDLE $29.99 $19.99 $49.99 HARVEST MOON: A WONDERFUL LIFE SE (PS2) $10.49 $7.49 $14.99 HARVEST MOON: LIGHT OF HOPE SE SEASON PASS $6.99 $4.99 $9.99 HARVEST MOON: LIGHT OF HOPE SPECIAL EDITION $27.99 $19.99 $39.99 HARVEST MOON: SAVE THE HOMELAND (PS2) $8.99 $5.99 $14.99 HATSUNE MIKU: PROJECT DIVA FUTURE TONE 1ST ENCORE PACK $6.99 $5.99 $9.99 HATSUNE MIKU: PROJECT DIVA FUTURE TONE 2ND ENCORE PACK $6.99 $5.99 $9.99 HATSUNE MIKU: PROJECT DIVA FUTURE TONE 3RD ENCORE PACK $6.99 $5.99 $9.99 HATSUNE MIKU: PROJECT DIVA FUTURE TONE COLORFUL TONE $20.99 $17.99 $29.99 HATSUNE MIKU: PROJECT DIVA FUTURE TONE EXTRA ENCORE PACK $5.59 $4.79 $7.99 HATSUNE MIKU: PROJECT DIVA FUTURE TONE FUTURE SOUND $20.99 $17.99 $29.99 HATSUNE MIKU: PROJECT DIVA FUTURE TONE SEASON PASS $17.49 $14.99 $24.99 HATSUNE MIKU: VR FUTURE LIVE – 1ST STAGE $8.99 $7.49 $14.99 HATSUNE MIKU: VR FUTURE LIVE SEASON PASS $23.99 $19.99 $39.99 HEROINE ANTHEM ZERO EPISODE 1 $4.54 $3.24 $12.99 HOME SWEET HOME (VR) $23.99 $20.99 $29.99 HOVER: REVOLT OF GAMERS $17.49 $12.49 $24.99 ICEY $8.99 $7.49 $14.99 JOJO’S BIZARRE ADVENTURE: EYES OF HEAVEN BUNDLE $20.99 $14.99 $59.99 JUMP FORCE $41.99 $35.99 $59.99 JUMP FORCE – DELUXE EDITION $67.49 $60.29 $89.99 JUMP FORCE – ULTIMATE EDITION $74.99 $66.99 $99.99 KERO BLASTER $5.99 $4.99 $9.99 KINGDOM HEARTS COLLECTION $89.99 $86.99 $99.99 KINGDOM HEARTS HD 1.5 +2.5 REMIX $34.99 $33.49 $49.99 KINGDOM HEARTS HD 2.8 FINAL CHAPTER PROLOGUE $41.99 $40.19 $59.99 KINGDOM HEARTS III $41.99 $40.19 $59.99 KNACK $7.99 $5.99 $19.99 KNACK 2 $13.99 $11.99 $19.99 KYURINAGA’S REVENGE $4.99 $3.99 $9.99 LABYRINTH OF REFRAIN: COVEN OF DUSK $39.99 $34.99 $49.99 LEFT ALIVE – DIGITAL DAY ONE EDITION $44.99 $41.99 $59.99 LEGEND OF KAY ANNIVERSARY $8.99 $2.99 $29.99 LITTLE DRAGONS CAFÉ $23.99 $17.99 $59.99 LITTLE WITCH ACADEMIA $29.99 $24.99 $49.99 LOCK’S QUEST $9.99 $6.99 $19.99 LOCOROCO 2 REMASTERED $7.49 $5.99 $14.99 LOCOROCO REMASTERED $7.49 $5.99 $14.99 MAHJONG $2.49 $1.49 $9.99 MARVEL VS CAPCOM: INFINITE – STANDARD EDITION $19.99 $15.99 $39.99 MARVEL VS CAPCOM: INFINITE CHARACTER PASS $14.99 $11.99 $29.99 MARVEL VS CAPCOM: INFINITE DELUXE EDITION $29.99 $23.99 $59.99 MARVEL VS. CAPCOM: INFINITE PREMIUM COSTUME PASS $14.99 $11.99 $29.99 MEGA MAN 30TH ANNIVERSARY BUNDLE $53.99 $47.99 $59.99 MEGADIMENSION NEPTUNIA VII $11.99 $8.99 $29.99 MEGADIMENSION NEPTUNIA VIIR $17.99 $11.99 $59.99 MEGAMAN 11 $26.99 $23.99 $29.99 MELBITS WORLD $8.99 $7.49 $14.99 MIGHTY NO. 9 $9.99 $5.99 $19.99 MIGHTY NO. 9: RAY EXPANSION $2.49 $1.49 $4.99 MIGHTY NO. 9: RETRO HERO $1.49 $0.89 $2.99 MITSURUGI KAMUI HIKAE $7.19 $5.99 $11.99 MOMODORA: REVERIE UNDER THE MOONLIGHT $5.99 $4.99 $9.99 MOMONGA PINBALL ADVENTURES $2.99 $2.03 $5.99 MONKEY KING: MASTER OF THE CLOUDS $2.99 $2.49 $4.99 MONSTER HUNTER: WORLD $24.99 $19.99 $49.99 MONSTER OF THE DEEP: FINAL FANTASY XV $17.99 $14.99 $29.99 MOON HUNTERS $3.74 $2.99 $14.99 MY HERO: ONE’S JUSTICE $47.99 $41.99 $59.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 2 $6.99 $4.99 $19.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 3 FULL BURST $6.99 $4.99 $19.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 $20.99 $14.99 $59.99 NARUTO SHIPPUDEN: ULTIMATE NINJA STORM 4 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COLLECTION $1.99 $1.19 $3.99 NIGHTCRY $17.49 $14.99 $24.99 NORN9: VAR COMMONS $15.99 $11.99 $39.99 ODIN SPHERE LEIFTHRASIR $19.99 $15.99 $39.99 OPERATION ABYSS: NEW TOKYO LEGACY $14.99 $12.99 $19.99 OPERATION BABEL: NEW TOKYO LEGACY $14.99 $12.99 $19.99 P3D & P5D BUNDLE + MEGAVERSE COSTUME PACK $52.49 $45.49 $69.99 PENNY-PUNCHING PRINCESS $19.99 $15.99 $39.99 PERIOD CUBE: SHACKLES OF AMADEUS $15.99 $11.99 $39.99 PERSONA 3: DANCING IN MOONLIGHT $27.99 $23.99 $39.99 PERSONA 4: DANCING ALL NIGHT $14.99 $12.49 $24.99 PERSONA 4: GOLDEN $11.99 $9.99 $19.99 PERSONA 5: DANCING IN STARLIGHT $27.99 $23.99 $39.99 PIXELJUNK MONSTERS: ULTIMATE HD $2.49 $1.49 $9.99 PIXELJUNK SHOOTER ULTIMATE $3.74 $2.24 $14.99 PSYCHEDELICA OF THE ASHEN HAWK $15.99 $11.99 $39.99 PSYCHEDELICA OF THE BLACK BUTTERFLY $15.99 $11.99 $39.99 PSYCHO-PASS: MANDATORY HAPPINESS $17.99 $14.99 $29.99 RABPIT COLLECTION $1.99 $1.19 $3.99 RAC COLLECTION 1 $1.99 $1.19 $3.99 RAC COLLECTION 2 $1.99 $1.19 $3.99 RAC COLLECTION 3 $1.99 $1.19 $3.99 RAC COLLECTION 4 $1.99 $1.19 $3.99 RAC COLLECTION 5 $1.99 $1.19 $3.99 RAINBOW MOON $4.49 $2.99 $14.99 RAINBOW SKIES $14.99 $11.99 $29.99 RAYARK SELECTION VOL.1 $1.99 $1.19 $3.99 RAYARK SELECTION VOL.2 $1.99 $1.19 $3.99 RAYARK SELECTION VOL.3 $1.99 $1.19 $3.99 REEL FISHING: MASTER’S CHALLENGE $9.99 $5.99 $19.99 ROMANCING SAGA 2 $19.99 $18.74 $24.99 SAKUZYO COLLECTION $1.99 $1.19 $3.99 SECRET OF MANA $17.99 $14.99 $29.99 SHIREN THE WANDERER: THE TOWER OF FORTUNE AND THE DICE OF FATE $11.99 $7.99 $39.99 SHUTSHIMI $2.49 $1.99 $4.99 SÖLDNER-X 2: FINAL PROTOTYPE $2.99 $1.99 $9.99 SÖLDNER-X 2: FINAL PROTOTYPE COMPLETE BUNDLE $3.89 $2.59 $12.99 SORCERY SAGA: CURSE OF THE GREAT CURRY GOD $7.49 $5.99 $14.99 SOUL SACRIFICE $7.49 $5.99 $14.99 SOUL SACRIFICE DELTA LIMITED EDITION BUNDLE $0.00 $0.00 $0.01 STRANGER OF SWORD CITY $11.99 $9.99 $19.99 SUPERBEAT XONIC $9.99 $5.99 $19.99 SUPERBEAT: XONIC ~7’S REBIRTH~ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~CRANKY’S PICK~’ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~EXTRA COLLECTION~ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~GUILTY GEAR X XONIC~ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~LONG LIVE COLLECTION~’ $1.99 $1.19 $3.99 SUPERBEAT: XONIC ~MAGICAL BLAZE COLLECTION~ $1.99 $1.19 $3.99 THE LONGEST FIVE MINUTES $19.99 $15.99 $39.99 THE LOST CHILD $24.99 $19.99 $49.99 TIMELINE COLLECTION $1.99 $1.19 $3.99 TOKYO TATTOO GIRLS $9.99 $7.99 $19.99 TOKYO TWILIGHT GHOST HUNTERS DAYBREAK SPECIAL GIGS $11.99 $7.99 $39.99 TORQUEL $4.99 $3.99 $9.99 TOUHOU DOUBLE FOCUS $3.49 $2.49 $9.99 TOUHOU GENSO WANDERER $23.99 $20.99 $29.99 TOUHOU KOBUTO V: BURST BATTLE $11.99 $9.99 $19.99 UTAWARERUMONO MASK OF DECEPTION AND TRUTH BUNDLE $29.99 $24.99 $49.99 UTAWARERUMONO: MASK OF DECEPTION $17.99 $14.99 $29.99 UTAWARERUMONO: MASK OF TRUTH $17.99 $14.99 $29.99 V.K COLLECTION $1.99 $1.19 $3.99 VALKYRIA REVOLUTION $14.99 $11.99 $29.99 WARRIORS OF THE LOST EMPIRE $2.39 $1.79 $5.99 WORLD OF FINAL FANTASY $23.99 $19.99 $39.99 YOMAWARI: MIDNIGHT SHADOWS $13.99 $11.99 $19.99 YOMAWARI: NIGHT ALONE $13.99 $11.99 $19.99 YOMAWARI: NIGHT ALONE / HTOLNIQ: THE FIREFLY DIARY $20.99 $17.99 $29.99 YS VIII – LACRIMOSA OF DANA $31.99 $27.99 $39.99 ZERO ESCAPE: THE NONARY GAMES $11.99 $7.99 $39.99 ZERO ESCAPE: ZERO TIME DILEMMA $11.99 $7.99 $39.99 PSP Games Title $Sale $PSPlus $Original DISSIDIA 012 DUODECIM FINAL FANTASY $5.99 $4.99 $9.99 DISSIDIA 012 PROLOGUS FINAL FANTASY $8.99 $7.49 $14.99 DISSIDIA FINAL FANTASY $5.99 $4.99 $9.99 FINAL FANTASY III $5.99 $4.99 $9.99 FINAL FANTASY IV: THE COMPLETE COLLECTION $8.99 $7.49 $14.99 FINAL FANTASY TACTICS (PSONE CLASSIC) $5.99 $4.99 $9.99 FINAL FANTASY TACTICS: THE WAR OF THE LIONS $5.99 $4.99 $9.99 MEGA MAN MAVERICK HUNTER X $3.99 $2.99 $9.99 Note: All pricing is for U.S. only and subject to change. 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  5. Madden NFL 20 will deliver a completely revamped NFL experience. From a fresh Franchise career campaign to fun new additions to Madden Ultimate Team, there are endless ways to navigate your Madden journey. Earning bragging rights by defeating your friends is still a top priority, but let’s kick off with the five most exciting features coming to Madden NFL 20. 1. Face of the Franchise: QB1 Career Campaign The debut of a new career campaign added within the storied Madden NFL Franchise experience, Face of the Franchise: QB1 is centered on you. Begin by creating your QB and selecting from a series of NCAA Division 1 schools to compete in the College Football Playoff. But that’s only the first step. Your story continues as you take part in the NFL Scouting Combine in order to boost your stock in the upcoming NFL Draft. Once drafted you will look to cement your legacy in the NFL as a Super Bowl champion and potential Hall of Fame candidate. 2. Superstar X-Factors Every football game has a story to tell, and in every game in Madden NFL 20 you will feel like an NFL superstar. Each game will feel more unique thanks to select star players that have abilities to reflect what separates these superstars from the rest of the pack each Sunday. These abilities impact the game far beyond any individual rating you’ve seen in previous editions of Madden. 3. Scenario Engine Every Franchise will feel more alive, with evolving story lines happening alongside every week of your NFL career. Every decision you make will impact what happens next as you compete for the ultimate NFL achievement: a Super Bowl victory. With Madden’s new Scenario Engine, you’ll experience football stories that were previously unavailable to tell. 4. Ultimate Team Missions Think of Ultimate Team Missions as a roadmap to earning all of the programs and content that matter most to you in Ultimate Team. A new list of activities will be presented daily that will help you improve your Ultimate Team so you can spend more time dominating the competition and earning those sweet rewards along the way, whether it’s in Head-to-Head seasons or in the all-new Ultimate Challenges coming to Madden NFL 20. 5. Ultimate Challenges A fresh spin on “solo” challenges, Ultimate Challenges allows you to play with your friends and earn rewards throughout the season. This community-requested feature makes its debut as players will be able to advance to as many challenges as they want, without having to back out to the main menu. Madden NFL 20 will be available worldwide on August 2. Pre-Order Details Pre-order the Ultimate Superstar edition today and choose one of four unique quarterback abilities for your created player in Face of the Franchise: QB1: Steve Young, Kurt Warner, John Elway, or Randall Cunningham. Plus you’ll receive: 3-day early access 15 Gold Team Fantasy Packs Your choice of one out of 32 Core Elite players from your favorite NFL team One large Training Quicksell Pack in Madden Ultimate Team One Past and Present Elite Player Pack in Madden Ultimate Team One Madden Championship Series Pack in Madden Ultimate Team View the full article
  6. Days Gone is almost here! All week, we’ve been counting down the days to when we can get behind the wheel as Deacon St. John in a world that comes for you. Before driving into the Farewell Wilderness and fending off freakers, we’ve been celebrating at playstation.com/DaysGoneCTL with rewards, sweepstakes, and interviews with the team at Bend Studio. The celebration continues tonight with a launch-night livestream featuring special guests, live gameplay, and more. Read on for details on how to kick Days Gone off right: Days Gone Countdown to Launch Livestream We’ll go inside the development of Days Gone with a look at early concept art, a peek at a new in-game cinematic, horde-filled live gameplay alongside special guests John Garvin and Jeff Ross from Bend Studios. What: PlayStation Store Days Gone Launch Livestream When: Tonight @ 7:30 PM PT Where: playstation.com/DaysGoneCTL Giveaways and Sweepstakes What better way to join in on the fun than decking out your home screen with new PlayStation avatars? Or with one of two new Dynamic Themes? They’ll be available as giveaways during the countdown for US and Canada. Rager bears might not be very cuddly in Days Gone, but 20 lucky US players have the chance of winning a very huggable Rager Bear Plushie after entering the sweepstakes. For these rewards and sweepstakes, make sure to head to playstation.com/DaysGoneCTL. We’ll see you for the Countdown to Launch livestream tonight. Happy riding! Click here for official sweepstakes rules. View the full article
  7. When Bend Studio introduces the world to Days Gone, it came with a look at the terrifyingly huge Freaker hordes. These masses of foes flow like water and kill quickly. Players manage massive crowds of enemies, trailing them through macabre killing grounds littered with explosive barrels, choke points, and other tools of destruction. Learn more about hordes in the latest Days Gone Countdown to Launch update with Bend Studio’s Jeff Ross and John Garvin, Creative Director / Writer and Game Director. Creating the Horde “Early in the development of Days Gone, we realized that we had to find a way to create a creature type that was going to be unique to us. And the answer to that was numbers — sheer numbers of them.” – John Garvin “We had to figure out a way to make it fun to fight that many creatures. Because it can’t just be, hey, get up on top of a rooftop and rain down explosives, because that’s not going to be fun. And it can’t just be run for your life and all you’re doing is running. It has to be an experience that is engaging and challenging, but ultimately winnable.” – John Garvin “Once we revealed the horde at E3 2016. It’s so long ago now. It was the moment where the — I think the team was excited about it, but they were guarded, like, do we really have something here. And then just the — from the presentation we put forward to the reaction of the world was really positive, and I think for people who were sort of believers or on the fence, it gave them permission to come on board.” – Jeff Ross Horde Mentality “They each have their own ecosystem, they each have a place where they live. They hibernate, they drink, the eat, and they sort of have this migration pattern.” – John Garvin “So if you stumble into a cave, for example, during the day when Freakers hibernate, you will stumble a horde that’s in there hibernating and it’s terrifying because you can actually kind of walk up amongst them and they’re all kind of sleeping. And if you make a noise, then they’ll rise up at once to attack you.” – John Garvin “Where the hordes live, which typically is at mass grave sites that you can find throughout the Farewell Wilderness. it’s really unsettling to see a hundred Freakers sort of swarming over [a mass grave site] like crows at a garbage dump.” – John Garvin “Part of the physiology of Freakers is that they have very, very high metabolisms. They run really hot. And that means that at night, when it’s cooler out, they get stronger. And if it’s raining, they will become stronger. And in the snow they become stronger.” – John Garvin The Right Mindset for Facing a Horde “Against multiple enemies coming at once, shotguns and their spread are really good at killing them outright or knocking them back a little bit. But against the horde, especially against our larger hordes, what you realize is there’s possibly more horde then there is ammo available. So we have some guns with increased penetration values. When you get these upgrades, what you’ll find is you’re fighting the horde and you should actually aim in such a way that you’re not only aiming at one, but you’re trying to aim at the guy or the other guy behind him. So you can have a bullet go through two or three enemies at once. And it’s almost essential for defeating the horde efficiently.” – Jeff Ross “That’s the key: just thinking about it as a flood. ‘Okay, I’m going to be running from this giant wave. I don’t have a choice, but eventually I’m going to figure out a way to make it a smaller wave and then a smaller wave,’ and eventually you get it whittled down until you’re literally facing that last one — because there’s always a final one — and using your melee weapon to take it out. That’s a very satisfying moment.” – John Garvin “One time I saw a guy beat a horde with just three bullets. He had a plan. He had some strategies in mind, and he executed.” – Jeff Ross “One of the fastest ways to die in Days Gone is to ride your bike into the middle of a horde. And I’ve seen players do that. If you’re riding down the highway and you aren’t paying attention, then you turn a corner and suddenly there’s like 300 Freakers in the middle of the road, it’s easy to lose it and not turn around fast enough. Next thing you know, you’re being swarmed. I recommend not doing that.” – John Garvin “When players are fighting the horde, the emotions I want them to constantly have are a range of different emotions from, “Oh my god. I’m completely overwhelmed. This is impossible” to “I think I can do this” to “I got this” to “Oh no. I don’t got this” to “Oh, holy crap. I’m in trouble. Oh my god.” And then from there it can be, “Oh my god. I totally pulled it off,” or “Oh my god. The last guy killed me.” It’s gonna be the gamut, and that’s what makes it awesome.” – Jeff Ross Confronting hordes — from small to enormous — is one of the most satisfying experiences of Days Gone. Yes, clearing out the map, earning experience, and finding new resources are big incentives for wiping out hordes, but the sense of accomplishment is unparalleled. Once you exterminate one when Days Gone hits PS4 on April 26, you’ll want to clear the entire map. View the full article
  8. Jaywalkers Interactive is proud to announce a brand-new chapter in the story of the VR zombie shooter Arizona Sunshine. Finally we are ready to unveil that together with Vertigo Games we’ll be releasing Arizona Sunshine – The Damned DLC for PlayStation VR this summer! Preceding the events of our first prequel story extension Arizona Sunshine – Dead Man DLC — which centered around a mission to protect the American Southwest by launching a nuclear missile — you and your team of US Special Forces are tasked with providing your military base with the necessary electricity to operate the missile systems. A nearby hydroelectric dam, an iconic landmark in Arizona’s scenery, has ceased to provide power and it’s up to you to make your way up, over, and inside the massive structure to restore its systems and reactivate the generators. Far from an easy task when it’s overrun by hundreds of hangry undead! Sent in as a team, you’ll soon find yourself on your own (or with a friend in co-op, of course!) with no more than the voice of the mission commander over radio to keep you company. Your relationship could use some work, and coupled with a fear of heights and a healthy fear of the flesh-eating undead crawling away in the depths of a dark, damp megastructure, the protagonist of our story has seen better days… The Damned DLC features a large and completely new environment with a unique feeling of scale — from looking a few hundred feet down the side of the massive dam, to cramped hallways and dodgy, makeshift paths down creaking stair shafts — that is sure to push your VR survival skills to the limit. We’ll need all the help we can get to try and contain the spread of the undead, so we hope to see you all in this exciting new chapter of Arizona Sunshine this summer! View the full article
  9. The studio behind I am Setsuna and Lost Sphear is back with another JRPG but with a completely new spin. Oninaki pivots the traditional turn-based RPG like its two predecessors from Tokyo RPG Factory and packs a punch as an action-adventure RPG giving the user exciting and faster paced gameplay. The announcement trailer was met with intrigue with fans vying for more on the mysterious characters and finding out who or what a Watcher is. Today, the studio revealed a character trailer (check back soon for the video!) and we have a special treat from the developers who were available to share their passion on this third title out from Tokyo RPG Factory. At the helm, we have third-time director Atsushi Hashimoto providing us an inside look into the Living World, The Beyond, and its beloved characters. We also have creative producer, Takashi Tokita, whom many know the name from the cult-classic RPG, Chrono Trigger, joining our conversation. Hashimoto-san, can you please tell us more about who Kagachi is? AH: Kagachi is the protagonist of this title, and he’s a man of few words who is very cool and collected. From our perspective, you may think he’s aloof and dispassionate. However, according to the lore of this universe, the people are taught not to feel sad even when facing the death of a loved one. They believe that if they feel sad, that sorrow will keep the deceased captive and they won’t be able to reincarnate and their beliefs consider strong emotions to be a bad thing. As such, people like Kagachi are not necessarily a rare case. What is a Watcher and how did Kagachi become one? How is he able to travel between the Living World & the Beyond? AH: The Watchers were born in order to ensure the realm’s system of reincarnation properly cycles through. If I may speak about it more specifically, when someone dies while holding on to a strong emotion, or if the people left behind are holding on to strong feelings toward the deceased, then the person who died will remain in the Beyond as a Lost Soul and will be stuck to wander. If a Lost Soul is left as-is for too long, it will turn into a monster and will never be able to reincarnate. That’s where the Watchers come in; they rescue the Lost and bring them back in to the cycle of reincarnation. At times they have to kill the person who is causing someone to have such a strong emotion, but to those who believe in reincarnation, that isn’t necessarily a tragic thing. There’s a character by the name of Kushi, who was like a father figure to Kagachi, and he was a Watcher. I think Kagachi watched Kushi as he did his work as a Watcher, and naturally chose that path for himself as well. There’s one more reason, but… I can’t say what it is until this title is released (laughs). Being able to travel between the Living World and the Beyond is an ability of a Watcher. The Watcher’s work cloak includes a piece of fabric that covers the person’s mouth, but that fabric is created using a special plant from the Beyond, and it has the power to allow you to travel back and forth. People who have the ability to travel between the Living World and the Beyond can teleport there instantaneously. This image board depicts a location we called “The Eternal Garden” during the early stages of development. We had background designer Takeshi Oga draw this, based on the lore that there exists a world that prospered through the cycle of reincarnation, and the protagonist can travel between the realm of the living and the realm of the dead. In Japan, there is a phrase “Setsugekka” [which literally translates to “snow, moon, flower”] that is meant to describe a beautiful scenery in nature. The art concept of Tokyo RPG’s previous titles were as follows: I am Setsuna was “snow,” Lost Sphear was “moon.” From our discussions how we’d leverage the remaining “flower” in this title during the early stages of development, we used “flower” as our motif and then this location was born. Beautiful flowers that bloom proudly in the realm of the dead. While we were still feeling our way through the initial stages of development, we saw this bewitching but mystical design of this illustration, and all members of the staff had a sense of confirmation that this was indeed the path on which we should proceed. Is there a reason he has different colored eyes? AH: The design definitely plays a strong part in the decision, but there is a lore-related reason behind this as well. That being said, if I were to talk about it at this time, I might just spoil the fun for everyone. (laughs) When writing the scenario for Oninaki, what do you want the fans to take away from the overall story? AH: In this title, because people believe in reincarnation, there are people who would easily choose death, since they think that they can just come back in the next life. But, on the flip side, there are people who are fighting tooth and nail to live their life to the best of their abilities. By seeing how life and death are perceived in a sort of dystopian world, I hope this would inspire people to contemplate what it means to live and what it means to die. What is your favorite thing about Oninaki? AH: I really like the scenes with the Daemons, since those came out really well. The scenario (script) for this title has an overall poignant tone, and it not only depicts the pleasant aspects, but the dirty parts of humanity as well, which is something very much to my tastes; but [the scenes with the Daemons] are especially my favorite. Additionally, how it’s presented is quite interesting, or should I say a sort of challenge on our part, and so I would love for the fans keep their eyes out for it. Tokita-san, what is your involvement with Oninaki? TT: I have previously been involved with Tokyo RPG Factory to provide production assistance and supervision of some parts of both the first title I am Setsuna and the second, Lost Sphear; but now as a board member of Tokyo RPG Factory, I’ve been involved with this current title, Oninaki, since conception, as mentor and the overall creative producer. From establishing a powerful creative direction, to building screens filled with originality, to assigning staff — I provide support in various ways so that our development staff can create a game with substance without getting lost along the way. How has been working on Oninaki different than when you were on your two most famous works, Chrono Trigger and Parasite Eve? TT:With creating games, I may have the same position, but the platform and technology is different with each era, so the work involved is very different with every title. When I worked on Chrono Trigger, I had just finished working on the direction of Live a Live (unfortunately, this game never saw a release in the West), the project needed an additional director to finish the project, and so I joined the project toward the end of production, for about half a year. At the time, there were no detailed scenario or design documentation, and so each person created their portion freely, granted they had a strong understanding of the game’s core; because of that, I think it ended up being filled with variety. I feel that creating with such freedom directly tied into what made Square games at the time so appealing. As for when I worked on Parasite Eve, there were very few artists in Japan who were capable of doing 3D at the time, and so we worked at the LA studio with CG artists who worked in the Hollywood movie industry, as we went through much trial and error to develop this game. It was my first time working on the PlayStation, first time with 3D, first time living outside of Japan, and so I couldn’t imagine how a game could really be created, but thanks to everyone’s help and the momentum of youth, I feel we were able to deliver a game of the new era that has both quality and uniqueness. Toward the end of production, I needed to go back to Japan to obtain a visa to be able to stay in LA; I went back with the intention of staying there for only a week, but upon my return, I was pulled into helping with the last three months of development on Final Fantasy VII, which was pretty crazy. But because of this, I was able to experience mastering for a PlayStation game, and it really came in handy with the development for Parasite Eve, and so I am very thankful, as I look back on it now. This time, Oninaki is multiplatform, plus aiming for a global simultaneous release and I am painfully realizing the flow of time as the environment have evolved to being more global and varied; but working on a new IP with new and youthful teammates is very invigorating. We wanted to create fantasy that is unique to Tokyo RPG Factory, and so our core concept is to be bold in incorporating a Japanese-inspired vibe, as we meticulously create our visual presentation on screen. As a symbol of that concept, we commissioned “Farewell to Space Battleship Yamato” and “Space Runaway Ideon” animator Tomonori Kogawa, whom I highly respect as well, to create the title logo, and we are using the one he created with a brush. There are many other elements unique to Oninaki that we took on as a challenge as well! Can you tell us more about how the gameplay differs from the previous two titles? TT:I believe there are two major differences: the first one is changing system’s genre from old-school turn-based RPG to action RPG. The other one is the shift in visual presentation; we went from creating stylized visuals that give the impression of an old-school game to creating unique visuals that are vivid and full of originality. We put in the extra effort especially in the way we used colors in the background and effects that embody the world setting of the game, in order to establish an art style that can only be achieved by Oninaki. The battle seems very lively with the main character, Kagachi, constantly changing his weapons during the battle scenes, can you share more on those mechanics? TT: The biggest characteristic of the battle mechanics is utilizing your “Daemons” — these will allow for you to enjoy a wide range of variety, much like changing jobs in a turn-based Final Fantasy, while still being an action RPG. You can switch between different Daemons who each have their own personalized actions, plus you can grow and customize these individually. We’ve taken on the challenge to make an exciting battle system that has both freedom and elements that encourage replayability. I would like Director Hashimoto to chime in on the details. AH: Because this is an action RPG, we wanted to pursue exhilarating action that feels good, plus dig deeper into this title’s characteristic element of having your Daemons fight alongside you to bring you action in combat that is very unique to this game. Also, we are being mindful so that the action doesn’t become too difficult, too. We want to prepare a difficulty level that is still accessible to players who may not be comfortable with the action-based mechanics. But on the flip side, for those who are thinking, “I want to come up with complex combos!” will be able to achieve that kind of gameplay as well, depending on how you customize. We are making it so that there is variety in the way you play, so I think that’s something to be excited about. Is there anything you want to share with the fans on this title? TT: As someone who has been creating games since the NES era, I am reminded that games as a whole and I myself are in the future now, as we see games on the internet, smartphones, multiplatform, and VR. Not just games, but we are now in an era where we can enjoy entertainment — from old-time classics to modern-day works — all on the same plane globally via the internet. This is exactly why I strongly feel that creating a unique game with “substance” is very important. We are in an era where we can share knowledge, skills, and services via a PC. However, humans have tastes and preferences. This era allows for us to choose whatever entertainment we’d like to consume, just like we choose what kind of foods we eat. We can deliver a game in a style we feel is good and we believe is fun, to players around the world that enjoy a similar sort of game. Our earnest desire to deliver a piece of work has not changed since Tokyo RPG Factory’s debut title, I am Setsuna. Final Fantasy IV, Chrono Trigger, Parasite Eve — the production team’s desire to tackle on the challenge of creating a new RPG has not changed since the production of these titles. I would love for everyone to get excited for Oninaki as we await for its launch! View the full article
  10. Days Gone is almost here! The team at Bend Studio can’t wait for players to test their luck against three difficulty modes that ship with the game on April 26. Whether playing Easy, Normal, or Hard mode you can expect a game that challenges your survival skills across a 30+ hour golden path and many more hours of open world hordes, ambush camps, infestation zones, mysterious NERO checkpoints, and dynamic events in the post-apocalyptic Oregon setting. Not only does this world come for you, but starting in June, a whole new difficulty mode and new challenges each week are coming for all Days Gone owners with an active internet connection — for free! ‘Survival’ difficulty mode tests players by daring them to beat the story with increased difficulty settings, no fast travel or Survival Vision, and an immersive HUD that removes maps and indicators from the gameplay screen. Every tweak and change made is designed to further immerse players and ratchet up the tension to make this the definitive survival experience. Each week beginning in June, a new Bike, Horde, or Combat challenge will be deployed to test players even further. These challenges take key gameplay features of Days Gone, and twists them in unique ways to earn additional items and rewards. We’ll give you more information on the specific challenges down the road. Beating the Survival Difficulty and challenges won’t be in vain — players can earn new trophies and unique bike skins to show off in photo mode to prove they’re bonafide Days Gone survivors. Are you? View the full article
  11. Deacon St. John was a biker before the Freaker apocalypse ravaged the world, and it’s the key characteristic that helps him survive in Days Gone. His bike is nimble, durable, threads broken roads, and is fast enough to escape most threats. The motorcycle is more than a useful tool in Days Gone – it’s a lifeline that must be maintained and enhanced. We recently discussed the importance of Deacon’s wheels with Bend Studio’s Jeff Ross and John Garvin, Creative Director / Writer and Game Director. Without Your Bike, You’re a Goner “So the bike is your lifeline to the world… It keeps your ammo. It’s what allows you to get out of trouble quickly. And more importantly, it allows you to control where the game gets saved. If you can’t find your bike, you can’t save the game.” – Jeff Ross “Bikes are dangerous but they’re also liberating, and together, it’s what allows Deacon to not only survive the apocalypse, but to prosper as a bounty hunter and really go out into the wild and survive to get out of trouble fast.” – Jeff Ross “Everything about Deacon’s bike is related to surviving a world that’s trying to kill you. It’s the fuel tank so that you don’t run out of gas. It’s the muffler so that you don’t make as much noise. It’s the saddle bags so you can carry more ammo. It’s the nitrous boost so you can gain extra bursts of speed when you’re trying to get away from Runners. It’s the frame of the bike for durability so that you can take more damage.” – John Garvin “And there’s nothing more terrifying than being low on gas, and suddenly, you hear a snarling growl behind you, and you realize that you’re being chased down by Runners, which are infected wolves, and they can run faster than your bike if you haven’t upgraded it, and they can knock you off your bike.” – John Garvin “These are things that Deacon has to be worried about all the time, and then his bike is probably the biggest one. You have to worry about fuel and you have to keep it repaired, so you got to be careful where you’re riding and how, and you’re always mindful of it because if you run out of gas in the Farewell Wilderness, no good is gonna come of that.” – John Garvin “So at bike merchants you can go in and customize the parts that improve all kinds of performance-related aspects of it, from a larger fuel tank so you can go further without running out of gas, faster engines, nitrous, all kinds of things that are performance-related, but all kinds of visual accoutrements, from different parts that add durability, but also they just look different and cool so players can customize it that way. But then they can go into a really, really deep paint system where they can change the paint color, the paint type. They can add decals. We even have custom bike skins. So the players are going to form an attachment to this thing because they need it, but they’re also going to form it because they like what they built.” – Jeff Ross Nailing the Feel of Riding “The reason you don’t see many bikes in open-world games is because they are hard to get right. From the physics, to the feel, to how when the character is going around a corner and leaning just to kind of match the fidelity of what it feels like in real life is a huge challenge from a physics point of view but is also just a challenge from player expectations. Players all think they know how motorcycles behave, and they expect to know how they behave in games, and the bar is really high, the expectation bar is really high.” – Jeff Ross “The challenge has been defining this middle ground between being a simulation of a bike to an arcade version of it. So wherever that middle ground is is where we’ve landed. And to me what that means is the player has to be mindful of things like drifting and cornering and approaching things at the right speed and making sure that they’re steering the bike and leaning in midair appropriately so they take less damage when they hit the ground. But we didn’t want to go the full-blown sim route because that would probably be really impossible to control, and we wanted this game to be about action survival.” – Jeff Ross “So weather affects driving conditions just like you would expect in real life. When it’s dry, it’s pretty easy to drive around, not a lot of sliding. When you’re going off-road, it gets a little bit tougher to drive on. But when it’s raining, it definitely — everything you would expect from real life is there. The bike starts to fishtail a lot. When you go around corners, it’s gonna take longer. You’re gonna be kicking up a lot of mud and dust.” – Jeff Ross “By the time I started riding, our motorcycle mechanics were pretty well developed, but it made me appreciate the things we were doing well, like when the characters driving and how he just leans into each turn. And once you start riding — you never understand how important leaning is. You’re leaning instead of steering. So I think that we capture that really well in terms of visual fidelity. And it lends an air of authenticity to the whole thing.” – Jeff Ross As you’ve probably gathered from these developer quotes, much of Days Gone is designed to be experienced atop your bike. Your motorcycle is your best friend, and not long into the game you might feel a twinge of guilt when you take a hard bump or see a Horde knock the bike off its kickstand. The bond between man and machine is central to the gameplay of Days Gone, and you’ll be able to experience when it launches April 26. View the full article
  12. One year ago, Konrad the Kitten was released and made people smile with its innovative approach to a virtual reality Tamagotchi. In the game, you need to take care of a little cat named Konrad by making him play, eat, clean himself or snooze, among many other things. A unique experience is the (optional) “Plushy-Mode”: When switching the game into “Plushy-Mode,” the game asks you to attach your PS Move Controller to the back of a plush toy. Doing so makes your fluffy friend come alive as Konrad in the virtual world. Holding Konrad actually in your hands creates a deep level of immersion. Since the release last year, we received a lot of feedback from our fans, who told us what they enjoyed and what we could improve. While working on requested enhancements, we released five minor updates in 2018, such as fun seasonal events. But besides these smaller patches, we were working on a big one: “Konrad’s Kittens” This new update changes one of the fundamental design aspects of the game: The Tamagotchi-style energy bar. Originally the game was designed to have you look after your cat each day for about 20 minutes and have a nice time with your virtual pet. After the cat runs out of energy, the game stopped and asked you to come back the next day. Not everyone loved this feature, so we finally removed it and replaced it with something adorable: Now, when your energy runs out, it becomes night in Konrad’s world. During the night, little kittens wake up and need the help of Konrad. You need to make sure Konrad cares for these kittens and cleans, feeds and plays with them. Some might even get lost in the world and need to be found and brought back home by Konrad. When all those tiny buggers are happy, the night ends, Konrad’s energy is restored and a new day begins. By leveling up Konrad, you unlock up to nine different little kittens step by step. Each kitten is unique and has its preferences, for example how often it wants to eat or play. Now Available: Snowy Valley Besides the new day & night game mechanic, a new world was added as well: Snowy Valley acts as a counterpart to the already existing Sunny Beach. The new region is full of details and brings new interactive objects for Konrad like a Snowboard and a Snowman. It also adds a fun new minigame: a snowball fight. Next to the prominent features, we also improved a lot of minor things that were requested by our fans: Konrad feels more alive now. We added a quick-start mode that lets you get into the game quicker. Also, the TV can play real videos now. Then we added a stop button to the fortune wheel. And, unlocking new items and areas is faster now. Finally, there are plenty of minor improvements, for example, to stability, performance and existing animations. To celebrate the launch of the big update, we created a new bundle for the same price as the original game, which contains five cute kitten avatars. It will be available tomorrow at PS Store. We invite you to have a closer look at one of the cutest things you can experience in VR and say hello to Konrad’s Kittens! View the full article
  13. April’s content update for GT Sport, Patch 1.38, is now available for all drivers, featuring classic European race cars and stylish all-wheel-drive roadsters from the annals of motorsport history. New Vehicles Five new vehicles have rolled onto the Brand Central forecourt, including: Porsche 962 C ’88 Renault R8 Gordini ’66 Audi TT Coupé 3.2 quattro ‘03 Honda Fit Hybrid ’14 Toyota Sprinter Trueno 3-door 1600GT APEX (AE86) ’83 Featured Vehicle: Porsche 962 C ’88 (Gr.1) The Porsche 962 C is a prototype racing car Porsche that debuted in 1985 in order to compete in the WEC (World Endurance Championships). Porsche developed the 956 starting in 1982 for the WEC, fought under the FIA Group C category. The 956 showed spectacular performance from its debut year, winning races in the WEC as well as dominating the Le Mans 24-hour race. Thereafter, the 956 was improved for the IMSA-GTP of North America which had similar regulations as the WEC, and debuted in 1984 as the 962. Then in the following year of 1985 when the Group C safety regulations were changed to be in line with the IMSA-GTP, Porsche gave birth to the 962 C. It was powered by the flat six twin turbo engine that the Porsche 956 had refined in European races. The Porsche 962 C brought many victories and championship titles home to Porsche, beginning with winning 7 out of 10 races in the WEC during its debut year. In 1986 it won four races out of nine in the WSPC (World Sports Prototype Championship), which took the place of the WEC. In 1987 it dominated Le Mans, and then placed second here in 1988. GT League A number of new rounds have also been added to existing GT league events. Beginner League: 2 new rounds added to the Compétition de France. Amateur League: 2 new rounds added to the Tourist Trophy. Professional League: 2 new rounds added to the Group 1 Cup. Finally, in Scapes mode, we’ve added “Embrace the natural beauty of Oceania” to the Specially Featured section, allowing players to snap stunning shots of New Zealand’s mountainous landscape. And in Sport Mode, a Global Manufacturer Ranking screen has been added to the Manufacturers Series section. Remember, you can find all the latest GT info here on PlayStation.Blog and on the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track. View the full article
  14. Get ready to dive into Shakedown: Hawaii’s 16-bit open world! It’s finally wrapped, and landing on your PS4 and PS Vita on May 7! Previously, on Shakedown: Hawaii… In case you missed the last blog post, Shakedown: Hawaii combines its open-world gameplay with empire building. Every building on the island is up for grabs — or at least, could be — with the right business model… For an even deeper overview of the game, check out this video: With that, now let’s talk a bit more about how some of the game’s key aspects came to be. The Entire Island Is Up For Grabs Shakedown: Hawaii is a sandbox for you to play in, however you choose. There are missions, sidequests, minigames, arcade challenges, shops to shake down, and, of course, businesses to acquire. Businesses and buildings unlock through several means: some through the story mode, some through shaking down shops for protection money, some through sidequests, and some simply by levelling up your mogul status. There are over 80 shops to shakedown, and they can be completed in any order, adding to the open world experience. With each successful shakedown, you’ll not only earn some pocket change, but can also unlock the entire building for purchase. Purchased properties have various benefits. For example, acquiring residential ones will create a housing shortage, and acquiring gun shops will unlock more weapons. Most properties can generate revenue, and that revenue can be boosted by adding multipliers such as “convenience” fees, unnecessary best before dates, store credit cards, and lobbyists. If you’re like me and want to own the entire city, it’s all at your fingertips. However, if you just want open-world action, how much of the island you choose to take over is all up to you. Finding the Tone It was important to me that the game’s comedy came across as playful and tongue and cheek. Ultimately, I approached the subject matter through situational comedy. You can imagine a TV show, in which a blundering protagonist misses their bus, stubs their toe, then slips on a banana peel, all to audience laughter… but instead of those events, their misfortunate here comes from a cartoonish bombardment of misleading ads, deceptive packaging, fine print, and other questionable business practices. As often as the CEO formulates a harebrained scheme, he too — as a consumer — is on the other end of some other company’s scheme! It’s from this, where some of my favorite moments came. The back and forth skits between the CEO and his son as they struggle with “convenience fees,” etc. really helped anchor the tone to where I wanted it. By the third mission, the game makes it loud and clear where things are headed. That’s when the CEO learns that this newfangled thing called “online shopping” is killing his retail stores! Naturally, his solution is to put on a mask and go around destroying delivery trucks in an attempt to save his business. With that, the tone is locked in! This game is goofy, absurd, and not to be taken seriously! The Retro Flavor Although Retro City Rampage adhered relatively strictly to 8-bit limitations, moving forward, I decided to pursue more of a “rose-tinted glasses” approach. With Shakedown: Hawaii, I gave the art and artists complete freedom. It’s a 16-bit style game, but without limitations, and it aims to evoke more of the 32-bit era of 2D games and beyond. By tossing away the restrictions, the characters could boast as many frames of animation as the artists could produce; the world could be as large as it needed to be; and literally everything in the background could be interactive an animate. Of course, I didn’t quite realize what I was getting myself into! I began production with the line, “Let’s give the character a super smooth walk cycle, an almost rotoscoped look.” Ooof! I completely underestimated what I was asking for. I’d somehow forgotten that the characters would need both walk and run cycles… for every direction… and multiplied by every weapon — all hand-drawn. By the end, those little sprites literally boasted thousands of frames! However, now that all the work’s behind us, I’m glad my naivety made that decision! Art of the 16-bit era was much more than just 8-bit with more colors. It was a total paradigm shift — and once you make the decision to boast the fidelity on one aspect, it often opens a can of worms (in a good way, but a daunting way). For example, Retro City Rampage’s vehicles sported 16 angles of rotation, which felt right in 8-bit, but felt stiff in 16, so for Shakedown: Hawaii, the vehicles needed to freely rotate. But, once they were freely rotating, the driving controls needed to be completely redone and retuned. Likewise, once we had a smooth walk cycle, intermediary animations were needed everywhere else to match the fidelity. A squashed enemy couldn’t just “pop” into a squashed frame; they had to play a full animation! Then, of course, timing is critical to gameplay — an animation might look great, but if it’s too long in-game, it won’t feel right, so the timing of every frame had to be carefully tuned. One thing leads to another, and leads to another… All in all, it was a huge undertaking to produce this volume of art, but the result is something I’m incredibly proud of! Where and When?! Shakedown: Hawaii will be available digitally PS4 and PS Vita, Tuesday, May 7 for $19.99. It’s Cross Buy, supports Cross-Save, and PlayStation TV. If you want to get physical, pre-orders for the PS Vita cartridge version go live on at Friday, May 3 at 10am Pacific / 1pm Eastern at vblank.com. The PS4 physical edition is coming a bit later, but you can sign up for alerts to get a notification! A final PS Vita physical edition of Retro City Rampage DX also goes on sale Wednesday, April 24 at vblank.com, so if you missed the 2015 release, there’s another chance to complete your collection! That’s all for now! Be sure to comment below, and I’ll try to answer your questions! View the full article
  15. When you decide to make a post-apocalyptic survival action game, you’re choosing to live in that brutal world for years. Developing something so ambitious — that balances challenging, surprise encounters with cannibalistic foes and rewarding exploration — is a little crazy. We sat down with Jeff Ross and John Garvin, Creative Director / Writer and Game Director on Days Gone to get into their headspace on the road to the April 26 launch. What we discovered was a crew of talented, time-tested devs that are absolutely driven by their open-world vision. Bend, Oregon — Where the Magic Happens “Initially, we really wanted to make something that was beautiful to look at but dangerous to play in. If you’ve been to Central Oregon, you know what I’m talking about. It’s amazing with the snowcapped mountains and these amazing forests. It’s fun to explore, but you’re always looking over your shoulder.” – John Garvin “Living in Central Oregon, it’s a beautiful, diverse landscape, and it’s got all of the elements of a good open-world terrain space. We’re in the high desert, but we’ve got mountains. We’ve got snow. We’ve got forests. We’ve got rocky badlands. “John and I would be in his office and I would look out the window and say, ‘What if the zombie apocalypse happened, and we were right down there. What would we do?’ I think asking that question — ‘Well, if I was here in this part of town when the apocalypse hit, what would I do?’ — people had some pretty dark ideas about what they would do and how awesome they would be at surviving.” – Jeff Ross The Bikers of Bend “We had this core concept of an open world set in the Pacific Northwest — in the high desert specifically — and this core concept percolated throughout the team and we were like, ‘Well, you know, if you have an open world, it should have a way of getting around.’ “And we thought, ‘Okay, the motorcycle, that hasn’t really been a focus of games in the past.’ And we have a bunch of guys in the studio who ride bikes. So that became our original pitch: ‘Hey, an open-world game with a bike and the undead.’ Except they weren’t the undead, they were Freakers.” – John Garvin “The reason we went with a biker is because Deacon St. John sort of epitomizes everything we wanted to explore on the human side of this. So, yeah, he’s a badass and he can use a baseball bat and he knows how to ride a bike. But also the brotherhood and camaraderie that comes with being a member of the MC, that’s something we knew right from the beginning.” – John Garvin The Drive to Create Days Gone “We’re still a relatively small developer, and I think that we realized somewhere, to compete in this generation of games, you need to set a high mark and you gotta go for it. We’re just crazy enough to bite that off and try to chew it.” – Jeff Ross “I think people in the studio were always looking at some of the choices we were making about being an open-world action survival game. We really made a lot of counterintuitive choices, things that went against the grain of what we do in conventional action games.” – Jeff Ross “I think survival games are really big right now because it goes to a darker fantasy that we all have — not a fantasy where we want our families to be killed and taken from us, but we all watch this media and say, ‘Well, here’s what I would do,’ right? I think the survival genre gives people the chance to answer that once and for all in an interactive world. I think that’s why these games are so enthralling and so captivating to players.” – Jeff Ross “I think it would take a Bend Studio to make a game like Days Gone, because we were crazy. We were crazy when we started building this game to think that 50 people could make a game this expansive. And we just went for it anyway. My first notes on the game are from 2013, and at the time it probably was crazy, but here we are, six years later, and this thing’s about to hit the streets.” – John Garvin You don’t have to wait long to experience the fruits of Bend Studio’s labor of love — Days Gone hits PS4 on April 26. Keep a watchful eye out for more Days Gone Countdown to Launch insights coming all week. View the full article
  16. “Doubt is the demon that lives in the ear of every person in this industry…” — Cory Barlog It’s only fitting on the one-year Anniversary, we’re excited to share this peak behind the curtain of God of War’s very own Santa Monica Studio with a trailer for our upcoming film, Raising Kratos. This full-length feature documentary, coming very soon to PlayStation YouTube, is an exploration into the massive undertaking it took to change the course of the God of War franchise. More importantly, this is the first time PlayStation took a chance in telling a story about the ‘People’ who created this work of art. After nearly three years in production, and 400 hours of footage, please follow this cinematic journey of second chances rooted in family, sacrifice, struggle, and doubt. The ultimate goal was to go beyond a ‘making of’ piece and dig deeper into the experiences of those who spend relentless time and effort into making something great. All creative endeavors, especially those of this magnitude, require an incredible amount of dedication and focus that constantly toe the fine line that separates both success and failure. The hope is that once people see the experience of Santa Monica Studio unfold on the screen, they will recognize the undying passion for their work and the incredible respect they have for their craft. For God of War specifically, the fans have shown a great deal of love and loyalty which has earned them an everlasting seat at the Santa Monica Studio family table. We are extremely proud to share this window into a very long journey with those who celebrate God of War as much as we do, as well as those who will discover us soon. View the full article
  17. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here Days Gone is almost here! We invite product VP Connie Booth to give us a quick history lesson on PlayStation’s Worldwide Studios and learn more about what the gang at Bend Studio have in store. Plus: new releases for the week of April 22, 2019 and plenty of nerdy gamer talk. As usual. Oh, and at the very end, stay tuned for some bonus Game of Thrones chatter. Because, you know. Stuff We Talked About Mortal Kombat 11 Days Gone Deltarune Jupiter and Mars Game of Thrones Sekiro: Shadows Die Twice Apex Legends The Cast Sid Shuman – Director of Social Media, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  18. Your harrowing adventure in the harsh wilderness of Days Gone is about to begin. Deacon St. John’s motorcycle is gassed up, he’s loaded up with molotovs, and his spike-bat is extra pointy and ready for the Freaker hordes. Bend Studio has created a challenging and unpredictable open world that will keep you guessing. Plan ahead or suffer the consequences. NetherRealm’s Mortal Kombat 11 also drops next week, with iconic characters like Sub-Zero and Scorpion facing off with newcomers including the time-shifting Geras and multi-limbed Kollector. Which fighter will you bring into battle first? For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! A Chair In a Room: Greenwater PS VR — Digital This eerie and atmospheric thriller immerses you in your own horror story. Using a number of locations, flashbacks and memories that are often jarring and disorienting, you will solve clues and puzzles to piece together your past. Unlock your memories and reveal why you have awoken in the sinister Greenwater Institute. DayD: Through Time PS4 — Digital (Out 4/24) Brian is a gifted and eccentric scientist who has created a time machine and traveled into the past! But his former friend, Doctor Terrible, is already here! He created a time machine before Brian! Can you stop Doctor Terrible? This adventure is full of mysteries, adventure, and of course, journeys through time! Days Gone PS4 — Digital, Retail (Out 4/26) Days Gone is an open-world action-adventure game set in a harsh wilderness two years after a devastating global pandemic. Play as Deacon St. John, a drifter and bounty hunter who rides the broken road, fighting to survive while searching for a reason to live. Jupiter & Mars PS4, PS VR — Digital (Out 4/22) Jupiter & Mars is an underwater adventure set in a future-Earth. Sea levels have risen from melting ice caps and climate change. As a result, the coastal cities are all but completely submerged. Since man’s disappearance, the oceans have begun to reclaim themselves. Will Jupiter and Mars succeed in bringing life back to the oceans? Mortal Kombat 11 PS4 — Digital, Retail MK is back and better than ever in the next evolution of the iconic franchise. The all-new Custom Character Variations give unprecedented control of your fighters, and the new graphics engine showcases every eye-popping moment. Mortal Kombat’s best-in-class cinematic story mode continues the epic saga over 25 years in the making. Zeroptian Invasion PS4, PS Vita — Digital (Cross-Buy) Taking inspiration from old school arcade shooters from the past and adding in some modern touches, Zeroptian Invasion is this decade’s answer to the arcade shooters of yesteryear, with increasingly difficult gameplay, stunning pixel art, and a chiptune soundtrack. The information above is subject to change without notice. Days Gone Soundtrack Hellboy Exclusive Playlist Reggaeton and Play Sech Takeover Playlist Avengers Sale The Prodigy My Hero Academia Uncut | Season 4 Season Premiere Thursday, 4/25 at 9PM PT on BBC America PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  19. With the April 26 release date of Days Gone creeping ever-closer, the PlayStation.Blog team took a trip to Bend, Oregon to visit the team behind Worldwide Studios’ next journey. We spent an afternoon with Jeff Ross and John Garvin, Creative Director / Writer and Game Director on Days Gone, respectively, to learn more about the brutal, unyielding world they’ve created. We’ll have a series of video interviews going live over the next few days, but there’s plenty of good stuff we couldn’t fit in the videos! So, as each one goes live we’ll have an accompanying PS Blog post containing a selection of additional quotes and context from our time with John and Jeff. Watch (and read!) each story over the next few days, and you just might make it out of the Farewell Wilderness alive. Today, we’re looking at the world of Days Gone — how they built it, what makes it tick, and how you can increase your chances of surviving it. Remnants of a Crumbled Society “One of the things that we decided very early on is that we’re only two years in. We hadn’t seen anything that was still this close to when things sort of blew up. So you don’t have massive forests that have overgrown everything, for example, and everything is completely falling apart. Everything’s still kind of intact. Nothing is overgrown, and yet, everything’s in disarray.” – John Garvin “If you ride into Marion Forks, which is a small town, you’ll see that, oh, everything’s been looted. There’s trash everywhere, but the buildings are kinda mostly still intact, and that was a vibe that we really wanted to explore, because, again, we hadn’t seen that in video games.” – John Garvin “NERO is the National Emergency Response Organization. It’s a fictional federal agency in Days Gone that, as the world was ending, was sort of responsible for trying to keep the pandemic from spreading. You’ll find NERO technology — injectors that allow the player to upgrade either their health, their stamina, or their combat focus.” – John Garvin A Test of Your Post-Apocalyptic Survival Skills “Days Gone started with us asking questions about what we would do in the apocalypse; what choices we would make to survive. Would we be ruthless enough? Would we have the skills and the instincts to do it? “What we’ve delivered on is a way for gamers to ask themselves those same questions and put those skills to the test in a world that is constantly coming for them in randomized ways. Everybody has their own unique experience, and they’re gonna have to think on their feet. They’re gonna have to strategize. They’re gonna have to have a plan A, a plan B, a plan C, all the way down the alphabet… and they’re gonna have to have more plans when those ones go to hell. It gives players a chance to answer that question: do they have what it takes to survive the apocalypse?” – Jeff Ross “We wanted to tell a positive story so it’s not all doom and despair. For example, clearing out infestation zones is one of the big things you can do in Days Gone, and there’s a benefit to it. “You’ll unlock safe travel routes, which make it easier to get around. But it also makes the world safer, because there are fewer Swarmers that will spawn in an area if you’ve cleared their infestation zones. The player can make the world safer by taking on hordes. These things kind of tie together in a way to unify who Deacon is. He’s this guy who’s not just gonna stand by and watch the world burn.” – John Garvin “The most important thing to remember if you want to survive in a world that’s trying to kill you is you have to be prepared. Don’t let your gas tank get low. Make sure you know where your next fill-up is coming from. Make sure you’ve got pre-crafted Molotovs or other explodables on you. Make sure you’ve filled up with as much ammo as you can possibly come. “I think a phrase Jeff Ross came up with a long time ago was “Prepare, go forth, and return.” It’s about knowing that, hey, I’m not just gonna wing this, I’m not gonna set foot outside my safe house or outside this encampment and just hope things work out. You’ve got to be ready.” – John Garvin Time of Day Has Critical Strategic Implications “We knew we wanted to build an open world that was alive. That meant it had to have weather, obviously, and it had to have a day and night cycle. Then we decided that we wanted to make sure there were important gameplay differences at night versus during the day. Generally, what that means is Freakers are stronger at night… but they’re worth more experience, so there’s a reason to go hunting at night.” – John Garvin “If you go out during the day, you’re going to have to watch out for marauders. They’re gonna try to knock you off your bike, or you’re gonna have to deal with a sniper up in a tree nest. You just don’t know what’s waiting for you.” – John Garvin “One of the features we put in recently is the ability to bunk down in your safe house. So, you have a safe house that you start the game with, but you have to earn the rest. If you don’t like playing at night, you can just bunk down and wait until morning to go out — or the opposite. It’s about your play style and what you want to do while you’re in the world.” – John Garvin Know Your Threats, Then Burn Them “Freakers are pretty much feral animals. They have some instincts, so they do wind up — they need to eat; they need to sleep. They wind up in a lot of human structures. So there’s no real life there, but there’s something that makes them tick. And they’re animalistic because they do understand danger. So while they’re pretty mindless, there’s still some root level intelligence there, some animalistic intelligence.” – Jeff Ross “Fire is an important element for fighting anything, really. But from a game mechanics point of view, fire is one of those really cool things when you’re building a sandbox because it’s got properties that we all have expectations for. And it actually does lead to a lot of really cool emergent moments. Fire is one of those things that’s just relatable — we all understand how it works. And it’s really cool to see how the game’s systems pay off on a player’s expectations.” – Jeff Ross Deacon is Tough, But Still Human “Deacon’s not very athletic, which, again, I think is what sort of differentiates him from other heroes of video games. He’s not sprinting up walls and he’s not sliding down ladders really fast. He’s not a superhero and he gets tired. On the other hand, he can ride a bike. So, the guy has got a bike, he’s really good at it, and as a player, you can help him get better at it.” – John Garvin Hopefully now you feel a little more prepared to ride into the harsh world of Days Gone. You’re going to need all the advantages you can get in the brutal post-apocalyptic world. Get more developer insights and gameplay tips as the Days Gone Countdown to Launch continues through the game’s release on April 26. View the full article
  20. Spring is in full swing at PlayStation Store with all of the fresh smells of a flash sale – like a field of wildflowers sprinkled with fighter jet fuel from Ace Combat 7, teeming with the enemy factions and hideous beasts of The Division 2 and Metro Exodus. Okay, so maybe don’t go into that field. Instead, head over to PS Store this weekend for savings up to 50 percent. Take a look at the full list of titles below, but put a spring in your step. This flash sale ends April 22 at 8 am PT. PS4 Games Title $Sale $Original ACE COMBAT 7: SKIES UNKNOWN (VR) $35.99 $59.99 ACE COMBAT 7: SKIES UNKNOWN DELUXE EDITION $63.74 $84.99 ALMOST THERE: THE PLATFORMER $5.99 $9.99 ASSASSIN’S CREED ODYSSEY $19.79 $59.99 ASSASSIN’S CREED ODYSSEY – DELUXE EDITION $26.39 $79.99 ASSASSIN’S CREED ODYSSEY – GOLD EDITION $32.99 $99.99 ASSASSIN’S CREED ODYSSEY – STORY PASS $23.99 $39.99 ASSASSIN’S CREED ODYSSEY – ULTIMATE EDITION $39.59 $119.99 ASSASSIN’S CREED ODYSSEY LEGACY OF THE FIRST BLADE $14.99 $24.99 CALL OF CTHULHU $35.99 $59.99 CRASH AND SPYRO BUNDLE $49.49 $74.99 CRASH BANDICOOT N SANE TRILOGY $23.99 $39.99 CREED: RISE TO GLORY (VR) $14.99 $29.99 DROWNING $1.79 $2.99 GENESIS ALPHA ONE $17.99 $29.99 HELLO NEIGHBOR $17.99 $29.99 HELLO NEIGHBOR: HIDE AND SEEK $17.99 $29.99 JUST CAUSE 4 – DIGITAL DELUXE $34.99 $69.99 JUST CAUSE 4 – GOLD EDITION $44.99 $89.99 JUST CAUSE 4 – STANDARD EDITION $29.99 $59.99 KILLING FLOOR 2 $9.89 $29.99 KILLING FLOOR: INCURSION (VR) $9.99 $19.99 KINGDOM OF BLADES (VR) $5.99 $9.99 LIFE IS STRANGE 2 – EPISODE 1 $3.99 $7.99 MASQUERADA: SONGS AND SHADOWS $9.99 $19.99 METRO EXODUS $44.99 $59.99 METRO EXODUS GOLD EDITION $63.74 $84.99 OMEN OF SORROW $27.49 $49.99 PLANET RIX-13 $2.99 $4.99 SENRAN KAGURA BURST RE:NEWAL $27.99 $39.99 SENRAN KAGURA BURST RE:NEWAL — TAILOR-MADE EDITION $34.99 $49.99 SHADOW OF THE TOMB RAIDER $29.99 $59.99 SHADOW OF THE TOMB RAIDER – CROFT EDITION $44.99 $89.99 SHADOW OF THE TOMB RAIDER – DIGITAL DELUXE EDITION $34.99 $69.99 SHADOW OF THE TOMB RAIDER – SEASON PASS $17.99 $29.99 SLIME RANCHER $11.99 $19.99 SONIC FORCES DIGITAL STANDARD EDITION $17.99 $29.99 SOUTH PARK: THE FRACTURED BUT WHOLE $14.99 $59.99 SOUTH PARK: THE FRACTURED BUT WHOLE GOLD EDITION $22.49 $89.99 SOUTH PARK: THE VIDEO GAME COLLECTION $31.99 $79.99 SPYRO REIGNITED TRILOGY $29.99 $39.99 STEEL RATS $3.99 $19.99 STEEL RATS DELUXE EDITION $4.79 $23.99 STELLARIS $29.99 $39.99 STELLARIS: CONSOLE EDITION – DELUXE EDITION $44.99 $59.99 TAIKO NO TATSUJIN: DRUM SESSION! $24.99 $49.99 THE BRIDGE $1.99 $9.99 THE ELDER SCROLLS ONLINE: 14000 CROWNS $64.99 $99.99 THE ELDER SCROLLS ONLINE: 1500 CROWNS $11.99 $14.99 THE ELDER SCROLLS ONLINE: 21000 CROWNS $89.99 $149.99 THE ELDER SCROLLS ONLINE: 3000 CROWNS $18.74 $24.99 THE ELDER SCROLLS ONLINE: 5500 CROWNS $27.99 $39.99 THE ELDER SCROLLS ONLINE: COLLECTION $24.99 $49.99 THE LEGO MOVIE 2 VIDEOGAME $27.99 $39.99 TOM CLANCY’S THE DIVISION 2 GOLD EDITION $79.99 $99.99 TOM CLANCY’S THE DIVISION 2 STANDARD EDITION $49.79 $59.99 TOM CLANCY’S THE DIVISION 2 ULTIMATE EDITION $95.99 $119.99 TUMBLESTONE $4.99 $24.99 VAMPYR $23.99 $59.99 YAKUZA KIWAMI 2 $24.99 $49.99 Note: All pricing is for U.S. only and subject to change. View the full article
  21. Spring has sprung, and filled some of our favorite games with stunning colorful blooms. While adventuring, fighting, sneaking and searching, you took a moment to smell the flowers and share using #PS4share and #PSBlog. Here are this week’s seasonal highlight: Aloy dons a colorful outfit in this Horizon Zero Dawn share by @CaliOcelot. Kratos and Atreus take in the lush home of the Witch of the Woods, shared by @ayghan. Kassandra is still fired up in this blue flower field from Assassin’s Creed Odyssey, shared by @DpDwarf. @viirtual.escape shared this superbloom landscape from Far Cry New Dawn. Rapunzel gathers her hair while walking through this idyllic field in Kingdom Hearts III, shared by @lamelemonade_. Spring has even come in the world of Ghost Recon: Wildlands, like in this share by @AlexColey_. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Animals Share by: 9am Pacific on Wednesday, April 24 Next week, we’re celebrating the critters and creatures of all shapes and sizes. From fierce furry foes to the friendliest pupper, share animals from the game of your choice with #PS4share and #PSBlog for a chance to be featured. View the full article
  22. Greetings PlayStation Nation. We are pleased to announce that our new online PlayStation Gear Store launches today with shipping to the U.S., Canada, and Mexico. PlayStation Gear Store is your one stop shop for limited gear inspired by PlayStation, which is packed with newly designed products for you to enjoy. We’ve worked closely with some of your favorite studios to bring you a wide range of items, including apparel, accessories such as socks, hats, journals, mugs/drinkware, home decor, and more. It’s a great way to incorporate some of your favorite franchises into your everyday lifestyle. Let’s take a quick look at some of the items you’ll find on PlayStation Gear Store. PlayStation Gear Store Items Bomber Jacket It’s a PlayStation Classic inspired mashup in a contemporary style bomber jacket. This sleek look features a water-resistant taslan shell with a lightweight polyester lining, ribbed cuffs, and waistband. $129.95* USD Longboard Inspired by PlayStation Hit the streets with this custom longboard featuring PlayStation’s iconic symbols, made with 7-ply cold-pressed Canadian maple. $299.95* USD Monoline Design Kratos and Atreus Metallic Mug Start your day with this father and son pair. This stoneware mug features a glossy interior with a metallic exterior. $19.95* USD The Last of Us Part II Skateboard Deck Build a deck with some real character, complete with post-pandemic distressing. Made of 7-ply Canadian maple. Individually cold-pressed. $195.95* USD Bloodborne Hunter Hoodie Keep yourself warm as hunters do in this Bloodborne-designed hoodie. This mid-weight hoodie is made in an ultra-soft blend of 80% cotton/20% cotton with a jersey lined hood. $59.95* USD Concrete Genie Creatures Youth Tee Kids can express their creative side in this brand new Concrete Genie tee. This soft, comfortable shirt is made of combed, ringspun 100% cotton fine jersey, and is pre-washed to reduce shrinkage. Rib-knit collar. Side seamed. $24.95* USD Kojima Productions Logo Tee-Red Variant Get inspired with Kojima Productions in this black and red logo tee. Made of combed, ringspun pure-cotton fine jersey, the fabric is laundered to help reduce shrinkage. $28.95* USD Uncharted Artifacts Coasters (Set of 4) Protect your surfaces with some of the greatest treasures of the Uncharted series. This set of natural stone coasters feature cork backing and comes in a wooden holder. $29.95* USD Ghost of Tsushima Sling Katana Tee Show your love for the game with a tee that will soon become your go-to. Soft to the touch, this shirt is made of combed, ringspun 100% cotton fine jersey, and pre-washed to reduce shrinkage. $28.95* USD Head over to the PlayStation Gear Store to check out the products we have available from your favorite games and studios, such as Bloodborne, Concrete Genie, Ghost of Tsushima, God of War, The Last of Us Part II, Uncharted and Kojima Productions, as well as iconic designs from the PlayStation brand. We’re working to bring even more items to the PlayStation Gear Store, including new limited edition items that range from collectibles, brand collaborations, and seasonal products to just name a few. Check out the PlayStation Gear Store regularly at gear.playstation.com and don’t miss out. So tell us, which items are you looking forward to getting? *Plus applicable tax and shipping. View the full article
  23. Hello everyone! My name is Masayuki Onoue. I am the Game Director of Giga Wrecker Alt. at Game Freak Inc. in Japan. It’s a real pleasure and privilege to talk about our game on PS Blog. Giga Wrecker started life through what we at Game Freak call the “Gear Project” — an internal competition or intrapreneurship. The Gear Project was set up with the intention to seek out and create new IPs by inviting staff to submit original projects. Those projects that passed the screening process could start a new life as an official project for the company. We are grateful that there is so much interest on the Gear Project even outside of the company, and actually, thanks to this interest, there are many new graduates that apply for a job at the company for this very reason. Because the Gear Project is such a challenging system, I think the bold idea of attempting to fuse a physics engine and an action game was perhaps the reason that Giga Wrecker stood out in the eyes of the judges. Even before development started, I thought that I was mentally prepared, but as soon as we started, we really struggled with the absurdity that came from the unpredictable nature of the physics engine. To be brutally honest, physics is a bad match with action games that require delicate controls. So rather than trying to bend the will of the physics engine to make a solid yet rigid action game, we took the direction to embrace those quirks instead as it felt more natural to lean towards the whimsical nature of the physics. As developers, had we taken the approach of being too obsessed or obstinate about the ‘intended behavior or strategy as designed,’ that would have surely killed the free and intuitive fun that the physics engine could offer and totally defeated the original purpose of the game. We did, however, subtly change the direction in some areas. For example, with the boss battles, the physics simulation is simplified, and the action aspects are prioritized instead. Our intention here was to intermingle the different elements: a puzzle mechanic that requires thinking and solving through trial and error, an action-based mechanic like dealing with “collapsing footholds,” and a boss fight that requires action game skill to defeat. We always knew that a fully integrated physics engine wouldn’t offer precise actions, but limiting the game to only puzzles would not offer a gaming experience with any tension for the player either… With that in mind, I think we were able to develop these two seemingly opposing elements and combine them into something that really complemented each other instead. “Giga Wrecker Alt.” started as a project with the intention to fuse the fun of a physics simulation and the game play of the Metroidvania genre. There are many games out there that uses a physics engine, but I had the impression that most of these games tended to specialize in either puzzles or limit the use of physics to just effects. When Giga Wrecker was still in the early design document stage back in 2013, (the official project started in 2015 so there is a bit of a gap) at least I didn’t think there were many games that fully utilized a physics engine in the style of a Metroidvania game. As such, I thought this would certainly be something worth pushing for, and if all went well, I also felt the potential that the game could end up being really quite unique. In the future, either through the Gear Project or otherwise, I hope I can continue to strive to offer pleasure and entertainment with more challenging ideas! View the full article
  24. For Mortal Kombat 11, I oversaw character concepts and character model creation. There are a lot of great character skins in MK11, and here are a few that are not only visually awesome, but also stood out as memorable moments during the development of MK11. Erron Black One of the primary objectives for the MK11 visual design of characters was to ensure that the characters are easier to read during gameplay. To achieve this, we used bold confident shapes and rich color. In Erron Black’s case, we added clean, flat colored armor plates to his arms and legs. Adding these made his punches and kicks easier to read during kombat. One of Erron Black’s concepts had a mask, which reminded me of an iconic Australian outlaw name Ned Kelly. This is how I got the idea of making a fully armored Ned Kelly skin for Erron Black. The quality of the final model and the fact that the Ned Kelly theme ties back to the stories from my childhood in Australia, make this skin one of my favorites. Shao Kahn Our goal was to have past and present versions of all characters. However, this did not work for Shao Kahn as he was meant to be dead in the present time. To solve this, we made a far past version of him. The idea was to make a version of Shao Kahn that would capture the way he looked when he was leading armies into battle. The concept turned out great, however, the execution of the model was not so easy and it took several artists to get it to this final quality. Not only does Shao Kahn have some of my favorite skins in the game, he has great gear as well. The helmets are especially awesome; one of my favorites can be seen here. (note: Shao Kahn available with pre-order) Raiden It’s hard to choose my favorite look for Raiden as I think they all look great. However, this skin is a combination of a number of creative ideas, seized opportunities and amazing technology. While building characters for MK11, we always look for the opportunity to create retro looks from earlier MK games. This Raiden’s skin is his MK2 look which, however, is presented here with one of the many different color schemes available in MK11. In addition to that, the skin showcases the silk material which is one of several new material shading models we added in MK11. Fans of NetherRealm games may notice that we have used the same facial talent for Raiden in MK11 as we did for injustice 2. However, to achieve higher fidelity we wanted for MK11, the person was rescanned and Raiden’s face was completely rebuilt. Cetrion This is the dark side of the Mother Earth theme for Cetrion. This dark Cetrion skin contrasts with her lighter ones, showing the dual role mother nature must play to ensure balance. It was hard to design a skin that would embody the destructive side of mother nature but would not come across as evil. Achieving this made this one of my favorite character skins in the game. We are excited for the player to see all the skins for each character as they are designed to work together to tell the player more about the character. Discover the rest of the fighters’ unique battle garb when Mortal Kombat 11 hits PS4 on April 23. View the full article
  25. With so many great PS4 games on the horizon vying for your time, you might want some help navigating the embarrassment of riches. We’ve got your back! From the post-apocalyptic chaos of Days Gone to the bustling streets of Judgment’s Kumurocho, these are our most-anticipated games of Spring 2019 (April through June). Mortal Kombat 11 April 23 NetherRealm’s immortal fighting series returns in a new time-bending sequel. Timelines in the MK universe collide, letting the likes of a modern Johnny Cage butt heads with his cockier, younger ’90s self. Newcomers join the roster, like the mystical Geras who has weaponized the sands of time, and the godly Cetrion who commands the elements. Deep character customization allows players new levels of control, down to choosing move sets and selecting the design of Scorpion’s iconic spear. Choose from over 20 kombatants and memorize your favorite Fatality — it’s nearly time to risk life and limb. Days Gone April 26 Enter a world where routine doesn’t exist. A bounty-hunting mission into a bandit camp may seem straightforward, but a sloppy firefight can bring a lethal horde of Swarmers down on you. Or perhaps an infected Rager bear barrels into the fray, indiscriminately mauling all in his path. Survival depends on preparation, like keeping your motorcycle gassed up, tuned up, and within reach for a hasty exit when Freakers attack. Bend Studio has also spun up a gripping tale of loss with protagonist Deacon St. John desperate to find clues about his lost love. Top off your tank and drive into a chaotic world that’s out to end you. Rage 2 May 14 The FPS masterminds of id Software unite with the open-world heavyweights at Avalanche Studios to bring you a new breed of shooter. Wield brutal weapons like the potent pulse cannon and double barrel shotgun to reduce raiders to pulp. Scavenge hidden Arks to uncover unhinged abilities like Shatter, which flings your foes into oblivions, or Slam, which liquefies goons with a huge impact. Mixing and matching weapons and abilities to execute outlandish combos isn’t just fun, it’s the only way to survive against the droves of maniacal enemies. Toss in fluorescent flair and intense vehicular combat, and you have a recipe for frenzied fun. Blood & Truth May 28 London Studio caught our attention with the London Heist demo in the early days of PlayStation VR. Blood & Truth takes the potential of that gameplay and explodes it into the scale of a blockbuster action film. The immersive effect of PS VR transports you into the life of a gun-slinging risk-taker, with all the adrenaline-pumping moments you’d expect. Leap onto planes as they speed down the runway. Crash through windows in a daring escape. Rescue an imprisoned ally and escape in a high-speed chase while gunning down your pursuers. The precise motion control aiming blends perfectly with the sense of presence afforded by PS VR, making your action-movie fantasy feel real. Crash Team Racing: Nitro-Fueled June 21 Developer Beenox captures the magic of the 1999 kart racing classic and faithfully restores it to modern day standards. Crash and his furry gang are back in a high-speed remake that maintains the spirit of the original while improving the kart handling and visuals. Four-player splitscreen lets you rekindle grudge matches with old friends, or look for new competition online. The story mode has also been authentically recreated, with extraterrestrial baddie Nitros Oxide threatening the planet unless he’s out-raced. Whether your favorite racer is Cortez, Polar, Coco, or one of the others — a fun-loving reunion is around the bend. Judgment June 25 The creators of Yakuza are back with a new story told within the streets of Kamurocho. Takayuki Yagami is a private detective hired to track suspects, gather evidence, and beat down any goons that gets in the way as he aims to solve a serial murder case. The core gameplay blends the raucous, spectacular slugfests of the Yakuza series with the tension and intrigue of questioning criminal suspects. Plenty of entertaining diversions are available should you wander off the trail, like racing drones, hit the batting cages, or even playing a first-person arcade shooter reminiscent of House of the Dead. If tracking down murder suspects and killing time in Japan sounds like your jam, keep this one on your shortlist. These games are just our top picks. What games releasing this Spring are you most excited for? View the full article

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