Content Type
Profiles
Forums
Store
Articles
Events
Blogs
Everything posted by Commander Fury
-
I started at Ubisoft around the time that we launched the first iterations of <a href="http://www.ubi.com/US/Games/Info.aspx?pId=10378">Michael Jackson The Experience</a>. Being a longtime fan of the King of Pop, I always hoped that I could experience the game on the road. With Michael Jackson The Experience coming to <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> on February 14th, my wish has been granted! In Michael Jackson The Experience, you’ll experience the King of Pop’s chart-topping tracks as you draw shapes and tap on both of PS Vita’s multi touch pads to the beat and choreography of the Michael Jackson avatar. You’ll play through 15 HD scenes inspired by Michael Jackson’s iconic music videos and short films, including “<a href=" ">Smooth Criminal</a>â€, “<a href=" ">Thriller</a>â€, “<a href=" ">Remember the Time</a>†and many more, all with high-definition quality graphics. Master each of those performances and unlock collectibles and rewards, including alternative outfits and special effects. Michael Jackson The Experience will also have song-based leaderboards and an online Dance Battle mode, giving you a reason to to keep playing these classics over and over again. More...
-
Next up on our <a href="http://blog.us.playstation.com/tag/mlb-12-the-show/">MLB 12 The Show</a> developer blog tour is our Franchise mode and the improvements coming to players this year. One of our goals going into this development cycle was to enhance the trade logic for CPU teams to better mimic their real-life counterparts. In order to do so, we had to examine the current system and identify the faults to then build and improve upon it. This year we are considering more factors in each trade offer, with the end result being more realistic trades. Teams are valuing their rosters much higher this year, and they aren’t going to ship out prospects so easily, nor will they offer up too many players to fill a positional void. You’ll also see more trades that better suit the teams' current strategies (i.e. playoff push vs. rebuilding strategies). Another addition to the trades system is the interface itself. We’ve revamped the trade screen to bring you more detailed information about the players involved and the likelihood of the trade offer being accepted. All of this is aimed at providing more information to help you make sound moves. Here's a look at this feature on PS Vita. As we've said from the start, MLB 12 The Show on <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> will utilize all of the core gameplay features found in the <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> <a href="http://us.playstation.com/games-and-media/games/mlb-12-the-show-ps3.html">version</a>, and this is no different here! More...
-
<a href="http://blog.us.playstation.com/tag/ssx/">SSX</a> is just over a month away, and we’re excited to give our <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> fans in North America some exclusive content to keep you busy on the slopes. Mt. Fuji, the legendary Japanese mountain will only available on <a href="http://us.playstation.com/ps3/">PS3</a> in North America. The mountain that owns the horizon in Tokyo is packed with six unique event drops. Three race drops and three trick drops will have <a href="http://blog.us.playstation.com/tag/ps3-2/">PS3</a> players carving down and in the majestic landmark in true <a href="http://us.playstation.com/games-and-media/games/ssx-ps3.html">SSX</a> fashion – with a complete disregard for the laws of physics. From racing through cherry blossoms to tricking off Torii gates, North American Playstation gamers will have something unique to look forward to when SSX arrives on Feb 28th. Now a few words from the creative director on bringing back SSX from Creative Director Todd Batty. More...
-
<a href="http://blog.us.playstation.com/tag/street-fighter-x-tekken/">Street Fighter X Tekken</a>'s roster is already bursting with fan favorites from both sides, and today we can add two more iconic characters to the list - and in this case, they're exclusive to <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> and <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> players... Two iconic mascots, Pac-Man and Mega Man, join the fray with existing PlayStation exclusives Cole, Kuro and Toro. However, both mascots arrive in altered forms to create battles unique to Street Fighter X Tekken; Pac-Man rides Tekken's Mokujin, while Mega Man references the "classic" bad box art from the original US Mega Man. Street Fighter X Tekken for the PS3 launches March 6, with the <a href="http://blog.us.playstation.com/category/ps-vita/">PS Vita</a> to follow! More...
-
After last week’s <a href="http://blog.us.playstation.com/2012/01/19/official-playstation-blogcast-episode-008-want-to-be-a-game-producer/">discussion</a> on video game production with SCEA Senior Producer Kyle Shubel, we wanted to shed some light on the <em>other</em> side of the digital curtain -- video game media. In this week’s five-way free-for-all, we’re joined by Joystiq’s Ludwig Kietzmann, who recently moved to San Francisco from South Africa (<a href="http://www.urbandictionary.com/define.php?term=lekker">lekker</a>!). In his new role as Editor-in-Chief of Joystiq, Ludwig now sits astride one of the biggest, most influential videogame blogs on the ‘net. In today’s episode, Ludwig gives some tips for would-be video game journalists, describes the South African gaming scene, names some of his most anticipated upcoming PlayStation titles, and even graces us with a new PSN Gem of the Week. In addition to debuting the new PSN game releases for next Tuesday, January 31st (including a mysterious new demo...), we also highlight some of <em>your</em> most-anticipated 2012 games, answer a new batch of user questions, and serve up another farm-fresh user tip. Jeff, Rey and I also chat about our recent experiences at the PS Vita social clubs (now open for hands-on gameplay in eight US cities through late February) and why PlayStation fans are the best in the business. Seriously! More...
-
It’s been years since the last Growlanser game, dearest members of the Blog of PlayStation (Growlanser: Heritage of War, for those of you playing <em>“PlayStation Blog: The At-Home Edition,â€</em> was released for PS2 back in 2007). Even before that, hardcore RPG fans have been clamoring for the fourth entry, one of their favorites in the series, to make its way to North America. Now, there are always factors for games released in Japan to either never come or come much, much later to US shores. This was one of those cases where hope seemed quite faint. Just this past week, those hopes were given a prescription-strength injection of horse steroids as <a href="http://blog.us.playstation.com/tag/atlus/">Atlus</a> (that’s us) officially announced Growlanser: Wayfarer of Time, the enhanced <a href="http://blog.us.playstation.com/category/psp/">PSP</a> version of the long-beloved and much-requested fourth chapter in the popular series of RPGs, for release <strong>this summer</strong> in North America. More...
-
<a href="http://www.fromsoftware.jp/en/">FromSoftware</a>, developer of last fall’s critically acclaimed Action-RPG <a href="http://blog.us.playstation.com/tag/dark-souls/">Dark Souls</a>, has been spreading bullets from mech-to-mech for nearly 15 years since the very first Armored Core premiered on the PSone back in 1997. So needless to say, when it comes to intense metal-shredding action and hardcore strategy, the team at FromSoftware knows what they’re doing… but will you? <a href="http://www.armoredcore.net/acv/">Armored Core V</a> hits consoles across North America on March 20th, and when it does, we at <a href="http://namcobandaigames.com/home">Namco Bandai Games</a> want everyone up to be up to speed on all of the ins and outs on what it will take to survive while piloting the Armored Cores (or “ACsâ€) in the dusty, shrapnel-laden world full of limitless online gameplay possibilities. More...
-
Last year, <a href="blog.us.playstation.com/tag/rayman-origins/">Rayman Origins</a> was released on <a href="http://us.playstation.com/ps3/">PS3</a> to critical acclaim. On February 14, Rayman and his friends return to <a href="http://us.playstation.com/psvita/">PS Vita</a>! Even better, the beauty and frantic gameplay of the PS3 will make the transition to PS Vita fully intact. You’ll play as Rayman, Globox or the Teensies as they speed through stages on a mission to free the Glade of Dreams from the Darktoons. Rayman Origins offers a playful hand-drawn art style and accessible platforming gameplay, and completionists will find a challenge in gathering all the Electoons and skull teeth. In short, <a href="http://us.playstation.com/psvita/games-and-media/psv-rayman-origins.html">Rayman Origins</a> will deliver entertainment to the new comers and veterans of the platforming genre. More...
-
<a href="http://www.youtube.com/watch?v=T9uuPza41Uw">Hold on to your butts</a>: <a href="http://blog.us.playstation.com/tag/twisted-metal/">Twisted Metal</a> is coming to San Francisco, guns blazing, this coming Thursday, February 2nd for an all-access <a href="https://www.facebook.com/events/309103939136540/">community meetup and multiplayer tournament</a> to celebrate the game’s launch on February 14th. The action will go down at a hip little establishment called <a href="http://www.mezzaninesf.com/calendar.asp">Mezzanine</a> (located at 444 Jessie St. GOOGLE MAP LINK) from 6:00 to 9:00pm. The man of the hour, Twisted Metal Co-Director David Jaffe, gives us the full details in his special video invite below. Here’s what you need to know: More...
-
Reality Fighters is the Augmented Reality beat ‘em up coming exclusively to <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> on March 13th in North America. As well as putting yourself into the game and going toe-to-toe against opponents of varied looks and styles, your in-game tutor will be the world’s most famous sensei: Mr.Miyagi! Players who persevere will be rewarded with the chance to play as Miyagi-san himself, and unlock his trademark handyman uniform and family headband. Providing the voice of Mr. Miyagi is Jim Ward, a prolific gaming voice actor who has also performed in <a href="http://www.callofduty.com/">Call of Duty</a>, <a href="http://www.ratchetandclank.com/en_US/index.htm">Ratchet & Clank</a>, <a href="https://blog.us.playstation.com/tag/metal-gear-solid/">Metal Gear Solid</a> and more. Here are a few words from Mitsuo Hirakawa of SCE XDev Studio on the thinking behind this special guest appearance. More...
-
In 2005, <a href="http://blog.us.playstation.com/tag/lumines/">Lumines</a> was released as the number one-ranked title for the <a href="http://blog.us.playstation.com/category/psp/">PlayStation Portable</a>, and still holds its place as one of the top five games currently available for the system. Now, we are taking steps to build beyond the PSP classic and bring the best Lumines experience to PlayStation Vita with <a href="http://blog.us.playstation.com/tag/lumines-electronic-symphony/">Lumines Electronic Symphony</a>. For the newcomers to the series, Lumines Electronic Symphony is a music-puzzle game that merges vivid colors and shapes with the intoxicating beats of an electronica soundtrack. It’s easy to play for five minutes, but you’ll tend to find yourself entranced for hours. Here are a few ways that <a href="http://blog.us.playstation.com/tag/q-entertainment/">Q Entertainment</a> and <a href="http://blog.us.playstation.com/tag/ubisoft/">Ubisoft</a> are working to create an amazing experience that takes full advantage of the PS Vita hardware: More...
-
With football season about to wrap up, baseball season is slowly creeping back into the hearts and minds of sports fans. Now just six weeks away from the March 6th release of <a href="http://blog.us.playstation.com/tag/mlb-12-the-show/">MLB 12 The Show</a>, I'm psyched to show off our new First Look trailer. As you will see, it does a really nice job of highlighting some of the major improvements in this year's game, including full <a href="http://blog.us.playstation.com/tag/playstation-move/">PlayStation Move</a> support (you'll notice our cover athlete <a href="http://blog.us.playstation.com/2011/11/09/adrian-gonzalez-announced-as-cover-athlete-for-mlb-12-the-show/">Adrian Gonzalez</a> rocking the Move controller direct from our studio!), our TruBroadcast presentations (completely refined AI/cameras/audio truly blurring the lines between reality and our game), enhanced realism across the board (true ball physics and situational collision awareness—just to name a few), <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a> integration, new online features, and a whole lot more. You'll notice towards the end that we teased a few future updates that we'll be talking more about in the coming weeks, but more on that later. For now, here's a look at our MLB 12 First Look Trailer: More...
-
This week sees the release of PSN Game <a href="http://blog.us.playstation.com/2012/01/19/scarygirl-scaring-her-way-onto-psn/">Scarygirl</a>. PS mini aficionados will be the first tell you about the magial, creepy-yet-cute world of Scarygirl with the first release which hit earlier last year. Now, this beautiful platformer series sees a new adventure in which Scarygirl must go on a journey to determine who the man haunting her dreams is. Based on the original graphic novel by Nathan Jurevicius, Scarygirl delivers a combination of fantastically unique visuals and classic side-scrolling gameplay. Expect more from the PS3 Full Games category with new releases <a href="http://blog.us.playstation.com/tag/duke-nukem-forever/">Duke Nukem Forever</a> and <a href="http://blog.us.playstation.com/2010/12/17/mortal-kombat-kicks-off-ptoms-list-of-biggest-games-of-2011/">Mortal Kombat</a> hitting PlayStation Network today. In case you needed an introduction to these two pillars in gaming, Duke Nukem Forever marks the return of the FPS’s most tongue-in-cheek hero. Fight aliens and enjoy the one-of-a-kind humor that only playing a Duke Nukem game can bring. More...
-
The previous two seasons of <a href="http://blog.us.playstation.com/tag/playstation-network/">PlayStation Network</a>’s original reality show <a href="http://blog.us.playstation.com/tag/the-tester/">The Tester</a> offered the winner the chance to work among Sony’s brightest minds as a game tester at Sony Computer Entertainment America. <a href="http://blog.us.playstation.com/2011/08/04/the-tester-casting-call-for-season-3-is-now-open/">As you’ve probably heard</a>, for season 3, the ultimate prize is truly the chance of a lifetime: the winner of The Tester 3 will become a production associate at Sony’s world-famous <a href="http://blog.us.playstation.com/tag/santa-monica-studios/">Santa Monica Studio</a>. We thought you might like to take a peek behind the scenes of this state-of-the-art studio to meet some of the talented folks involved in the biggest titles on the platform: Shannon Studstill (senior director), Stig Asmussen (director of God of War III), Todd Papy (design director), Whitney Wade (senior producer), and Deborah Mars (executive producer). You might remember Deborah and Stig appeared as guest panelists in season 2 of The Tester. Check out this exclusive inside look at Santa Monica Studio (above). More...
-
The wait is almost over, Jak and Daxter fans! I’m happy to announce that <a href="http://blog.us.playstation.com/2011/11/21/jak-and-daxter-collection-coming-to-ps3-with-hd-3d-trophies/">Jak and Daxter Collection</a> launches in North America on February 7th. In a few short weeks you’ll be able to score the first three installments of the Jak and Daxter trilogy in one complete <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> Blu-ray package for just $39.99. Each game has been fully remastered to feature 720p HD visuals and stereoscopic 3D functionality, and one of the coolest new additions to the titles in Jak and Daxter Collection is the introduction of Trophy support. When the series debuted on PS2 over 10 years ago, we didn’t have Trophies. For our jump to PS3, Mass Media crafted custom Trophies for you to earn for all three titles in the collection. The team at Mass Media has created intricate Trophies, each featuring a unique variation on a design theme based around its mission type. There are over 100 to collect including three Platinum Trophies, so you completionists will have hours of Trophy-hunting fun to look forward to. More...
-
Personally, I think racing games shine on handheld devices. Think of it this way: you’re commuting home from work and sitting on a bus or a train. Though your progress may be pokey, your mind is completely focused on the blistering competition between your Bugatti Super Sport and everyone else on the track. For that short time, you completely forget about your commute. So, if your mind works like mine, you should definitely be excited for the arcade racing action of Asphalt: Injection. Asphalt: Injection boasts ten game modes spanning the tried-and-true Race mode to more signature game modes including Cop Chase and Beat ‘Em All (focused on take downs). This, along with 20 different leagues to conquer and multiplayer via local and Wifi, will keep handheld racing fans entertained for a long time. More...
-
Not too long ago there were rumors floating around the internet that the next generation of consoles would be announced and or released in 2012 (usually concerning the Xbox 720). These were quickly shot down by almost every level headed person with a keyboard but let’s sit and think for a second. What if these rumors had been true? I can tell you I would not have been a happy consumer. I am completely happy with the way console gaming is now! You can say all you want that developers have “pushed each console to its limit†but this statement is almost completely graphics based. Do you think that in 2009 when Naughty Dog’s masterpiece “Uncharted 2: Among Thieves†was released that they for a minute thought “we have done all we can for this system, now we need a new one?â€* No they didn’t! They continued to see what they could do better and I honestly didn’t think the snow in Uncharted 2 could be topped but when I saw the massive desert in this year’s sequel “Uncharted3: Drake’s Deception†they once again blew my mind. So I don’t think any developer thinks that they can’t continue to improve their games on the current generation of consoles. Now let’s move to a financial standpoint. Microsoft is still selling a ton of 360’s and to release a new console now would do nothing but hurt them financially. Sure I cannot I am eagerly anticipating Microsoft to move to blu ray and to wow me with what their new console can do but for now I am content. I also heard rumors of a ps4 release (which are even more ridiculous than the 720 predictions) so let’s bring Sony into account.*They have already promised that the playstation 3 will ave a 10 year life cycle of which we are only 5 years into.*They also*have had a major financial hit this year (an estimated 1.97 billion) from many things such as the network crashing and very poor 3D display and initial Vita sales (with the Vita already expected to have a price drop) a ps4 launch would no doubt put them in a worse financial state than they are right now. Also now away from the company’s I as a consumer would not buy one. I being a high school freshman do not have a great income and with me getting a vita, and the games that will be releasing next year I wouldn’t be able to drop $600 on a shiny new console. Plus launch titles of consoles are typically not very good so most likely I’d just be using the initial backwards compatability feature. It is known that both developers are already working on their new consoles. They have been since the current ones launched. Though they will not be released this year I wouldn’t be surprised if we saw a tech demo or some sort of blueprints this year. I think a release date*will be announced in 2013 and the first of them will be released in 2014. Hey as long as I get to keep my trophies and gamerscore I’m fine. This gives developers plenty of time to continue to wow us on the consoles*we’ve*come to love these past few years*and I hope 2012 is as great a year for gaming as 2011 was. More...
-
Stick Man Rescue was born of a conversation with my 12-year old son, Colin. He had just discovered the freeware Pivot Stick Figure Animator and, like any 12-year-old boy would, he was using it to make hilarious death animations. Given that game designers are perpetual 12-year-olds at heart, I joined in. This prompted visits to various stick man death websites which provided a surprisingly long-lasting source of giggles that attracted my younger son. Soon the three of us were pondering how to make stick deaths into a video game. Dusting off my rusty programming and non-existent art skills, I co-opted my kids to start making animated gifs of stick deaths and created a prototype game bent on seeing how many of our most ridiculous ideas could be worked into it. More...
-
Dr. Abraham Zucco -- eccentric billionaire, brilliant anthropologist, and global adventurer -- has traveled the world far and wide in search of the Yeti or “Abominable Snowman.†Recent sightings and mysterious footprints have convinced the famed explorer that an entire colony of creatures is somewhere in PlayStation Home. The wealthy hunter has offered great rewards to anyone who can capture the violent and territorial beast. This Wednesday, January 25th, scores of hunters will descend on <a href="https://blog.us.playstation.com/tag/playstation-home/">PlayStation Home</a> to take down these vicious monsters. They’ll quickly learn that these creatures don’t go down without a fight, and that they’ve enlisted the help of some sympathetic souls that prefer hunting people to gunning down large humanoids. Which side will you be on? More...
-
Over the next week, <a href="http://blog.us.playstation.com/tag/ubisoft/">Ubisoft</a> will be profiling our upcoming portfolio of launch titles for the <a href="http://blog.us.playstation.com/category/ps-vita/">PlayStation Vita</a>. All these titles will be available a week prior to launch, giving gamers the opportunity to build up their library prior to the launch of this highly anticipated PlayStation handheld or experience the games early if you are picking up the First Edition bundle on 2/14. Let’s kick off the week by stepping into the fantasy genre. But first, a question for my fellow <a href="http://blog.us.playstation.com/category/psp/">PSP</a> launch owners. How much fun was exploring the fantasy world of Untold Legends? I remember going over to my friend’s house to sit side-by-side as we tackled different dungeons. With <a href="http://blog.us.playstation.com/tag/dungeon-hunter-alliance/">Dungeon Hunter Alliance</a>, we’re bringing back that feeling of exploring a fantasy universe along with your friends. More...
-
I wanted to give Mark Wilson a break this week so that I could talk about the robust online features in <a href="https://blog.us.playstation.com/tag/modnation-racers-road-trip/">ModNation Racers: Road Trip</a>. The team here in <a href="https://blog.us.playstation.com/tag/san-diego-studios/">San Diego</a> created an impressive list of online functionality to take advantage of the WiFi/3G and GPS functionality. This game is intended to let you take advantage of your road trips—whether they’re across the country, to another state or just traveling between home and work or school. More importantly, ModNation Racers: Road Trip was designed to work around your schedule and let you compete with your friends whenever (and wherever) you want. <strong>1. Competitive Localized Leaderboards</strong> When a gamer who has opted to “Use Location Data†posts a lap time to the Leaderboards, that time is connected to their current location. Gamers can personalize their location names (i.e., My Home, My Work, Mark’s House Where I Always Win, etc.) for easy reference. These times become part of the Local Leaderboards which gamers can use to compete in a fun arcade-style atmosphere. More...
-
Hey everyone, I'm back with some great news — <a href="http://blog.us.playstation.com/tag/twisted-metal/">Twisted Metal</a>'s gone gold in North America! We — the crew over at <a href="http://blog.us.playstation.com/tag/eat-sleep-play/">Eat Sleep Play</a> and Sony Santa Monica — have been working so hard for the past few years and it's tough to express just how happy we are to be one enormous step closer to putting <a href="http://us.playstation.com/games-and-media/games/twisted-metal-ps3.html">Twisted Metal</a> in your hands this coming Valentine's Day. We put a lot of love into this game and can't wait for you all to play it and let us know what you think. But the good news doesn't stop there. Our friends over at <a href="http://blog.us.playstation.com/tag/lightbox-interactive/">LightBox Interactive</a> have been cooking up something really amazing, and I'm excited to show it to you all today — the Sweet Tooth Outcast Multiplayer skin for <a href="http://blog.us.playstation.com/tag/starhawk/">Starhawk</a>, coming May 8th! Every copy of Twisted Metal will include a voucher for this awesome skin. On top of that, if you pre-order Twisted Metal you'll get early access to Axel and a free upgrade to the Limited Edition that comes with a code to download Twisted Metal: Black. More...
-
Welcome to the <a href="http://blog.us.playstation.com/2011/12/09/doctor-who-the-eternity-clock-coming-to-ps3-and-ps-vita/">second</a> blog on <a href="http://blog.us.playstation.com/tag/doctor-who-the-eternity-clock/">Doctor Who: The Eternity Clock</a>. I'm <a href="http://blog.us.playstation.com/author/sharris/">Simon Harris</a> and I am the Executive Producer for BBC Worldwide on the game, which means the project is my overall responsibility. I need to ensure that all aspects come together to make a great game that stays true to the Doctor Who brand. This means working with our developer, <a href="http://blog.us.playstation.com/tag/supermassive-games/">Supermassive Games</a>, across areas such as design, art and programming. It also extends to working with the Doctor Who teams in London and Cardiff to ensure that everything looks and feels as it should. For this blog post, I thought I would give you some insight into the monsters which will be appearing in the game. This goes alongside our first gameplay trailer, released today, which showcases them. More...
-
<p style="text-align: justify;">Demo's for The Darkness II and UFC Undisputed 3 headline this week's <a href="http://blog.us.playstation.com/tag/the-drop/">The Drop</a> with enough doses of awesome to quench your thirst until their full upcoming releases. <a href="http://blog.us.playstation.com/tag/pixeljunk-sidescroller/">PixelJunk Shooter</a> receives the demo treatment as well, giving you absolutely no reason why not to play another PixelJunk gem!</p> <p style="text-align: justify;">Full <a href="http://blog.us.playstation.com/category/ps3/">PS3</a> downloads of <a href="http://blog.us.playstation.com/tag/duke-nukem-forever/">Duke Nukem: Forever</a> and <a href="http://blog.us.playstation.com/tag/mortal-kombat/">Mortal Kombat</a> (<a href="http://blog.us.playstation.com/2012/01/19/mortal-kombat-for-ps-vita-ed-boon-talks-touchscreen-fatalities-new-challenge-tower/">also confirmed for PS Vita</a>) bring your favorite badass kicking and bubble-gum chewing franchises to the digital era on PSN.</p> <p style="text-align: justify;">Finally, make sure to wrap up your week in gaming with the <a href="http://blog.us.playstation.com/2012/01/19/official-playstation-blogcast-episode-008-want-to-be-a-game-producer/">9th episode</a> of the <a href="http://blog.us.playstation.com/2012/01/19/official-playstation-blogcast-episode-008-want-to-be-a-game-producer/">PlayStationBlogcast</a> (miss me?) Enjoy this week's <a href="http://blog.us.playstation.com/tag/the-drop/">The Drop</a>.</p> More...
-
We were humbled this week by the <a href=" ">massive turnout</a> at this week's Vita Social Club meetups. We had never held more than one in a week, and here we were in <a href="http://blog.us.playstation.com/2012/01/10/join-us-play-ps-vita-in-atlanta-boston-chicago-miami-nyc-next-week/">five cities over two days</a>, and close to 1500 of you turned out. That was awesome, especially considering the conditions in places like Chicago, where it was really damn cold! If you weren't able to make it out to one of our grand opening events last week, fear not, as we're open in eight cities through launch. <a href="http://us.playstation.com/psn/events/vitahillsocialclub.html">Click here for details</a>. We're also in the planning stages of four more events - look for details here soon. <strong>The PS.Blog weekly reading list (Week of January 16, 2012)</strong> <ul> <li><a href="http://ps3.ign.com/articles/121/1216781p1.html">I Cannot Wait to Replay Jak and Daxter - PlayStation 3 Preview at IGN</a></li> <li><a href="http://ps3.ign.com/articles/121/1216852p1.html">Bethesda Outlines Skyrim Patch 1.4 - PlayStation 3 News at IGN</a></li> <li><a href="http://www.delicious.com/redirect?url=http%3A//www.siliconera.com/2012/01/20/momiji-returns-for-ninja-gaiden-3-and-do-ninjas-carry-machine-guns/%3Futm_source%3Dfeedburner%26utm_medium%3Dfeed%26utm_campaign%3DFeed%253A%2Bsiliconera%252FMkOc%2B%2528Siliconera%2529%26utm_content%3DGoogle%2BReader">Momiji Returns For Ninja Gaiden 3 (And Do Ninjas Carry Machine Guns?) - Siliconera</a></li> <li><a href="http://www.delicious.com/redirect?url=http%3A//www.destructoid.com/new-screenshots-for-vita-game-dynasty-warriors-next-220058.phtml%3Futm_source%3Dfeedburner%26utm_medium%3Dfeed%26utm_campaign%3DFeed%253A%2BDestructoid%2B%2528Destructoid%2529%26utm_content%3DGoogle%2BReader">New screenshots for Vita game Dynasty Warriors Next - Destructoid</a></li> More...