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MULTIPLE PLATSTATIONS IN THE SAME HOUSE


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Well i finally got my wife on soccom this weekend.i play on ps3,shes on ps2.we live in san diego cali,i pay good money for hi speed cable.but we are lagging like crazy,so i tried resetting the modem and the router and turning off my computer,it still sucks.both systems are setup to automatically find an ip address.but someone mentioned giving them both their own ip addresses last night on the game.were looking for any help out here we can get.suggestions.please help,im not very cpu savy.

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I'm not sure how much this hold true, but it helped me. For some reason, I was having a hard time downloading the PS3 Updates, viewing Websites and and just surfing the web in general. I would login on the PS3 network and it would kick me back off so I called Cox cable and told them what the heck was going on.

 

What they did was reset my modem, IP address and mac address from their terminal and I haven't had a problem since. All you have to do is call them and tell them to reset your modem and and that MAY help you, not sure. Yes there is a difference from you unplugging it and having them do it. Try it, it can't hurt.

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Resetting of the modem by the cable company may help as also making sure you have updated firmware for it as well as your router.

 

But I've found (back in the days of two ps-2's and the multitude of issues that ensue when you run them both through the same router and Socom's anti-cheaters DNS security loop's do their deeds to the honest folks while at the same time do little or nothing to combat actual cheaters) that primarily its a matter of DHCP or the release/renew of IP address's assigned by the router. For example depending on which one you turn on first or whether or not you turned on a pc or another device first the DHCP IP addresses get handed out in the order the devices request one from the router, the problem with this is that Socom (and other games) assign your playstations mac address to the IP location and DNS you first used and changes send off cow bell signals and foul up your accounts.

 

Add to this the cable company unless you have a static IP also will from time to time change your IP and DNS that the router itself uses.

 

OK so what are you talking about and how do I fix it? right? Let's use Linksys for example Linksys routers are set to the IP and DNS that your cable modem gets asssigned and then hands out IP's in the range you give it. All linksys routers are IP 192.168.1.1, this is not your IP from comcast which the router uses and is the IP addresses handed to your devices by the router, the range is defaulted at 50 so depending on the order you turn stuff on; your Ps-2 may be anywhere between IP 192.168.1.100 and IP 192.168.1.149

 

What you need to do is forgo the auto matic detect settings and manually assign your Playstations IP's that are out of the range of the router i.e. set one playstation to IP 192.168.1.150 and the other to IP 192.168.1.151 this way it will insure the Playstations always receive the same IP no matter the order they get turned on.

 

Lastly when you do all this for the first time do not use the saved log in information. un-check the save password at Socom's log in screen and manually type in your user ID and password then re-save it, this will reset Socom's record on account to the new IP, Mac address and DNS of your account..

 

All of this over your head.. well I did write it all out once a while back, copying and pasting information found in several other places across the web in an attempt to put it all in one report. Let me see if I can find the old link....

 

 

...... ok here it is.. "Goat's definitive report on router settings for Socom".. or better know as "Goat's I don't have a fuking clue either report on routers"

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No the linksys router is entirely seperate from your cable modem's setup. Just use a browser such as Internet explorer and in the address bar type 192.168.1.1 then enter... you will see the router's log in screen.. if you have never set a password it will be admin no user name.. from there follow the directions on the Goat report on routers.. it's a bit hard I know, but it's mostly the nomenclature take your time and set static IP's to your play stations out of the router's DHCP range..

 

Don't forget to log on the first time manually with Socom and re save your log in ID and password.

 

Grab a beer and a pencil and paper and get to where you can access your pc, as well as both playstations and just go thru it one step at a time. For now don't worry about the port forwarding or DMZ and just do the static IP manual setups... if you find you are still having problems then worry about DMZ or forwarding the ports... for now though the static ip's and the reset's of your log in on both playstations at Socom's log in screen should do the trick.

 

Let me know how it goes.

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HippieDude ]

Thank you very much for this info. If this works for me, maybe I'll stop shootin rubber bullets and start gettin some kills. LOL. Thanks again.

 

Too long?? no one says you got to read it!! LOL.

 

No sit back this is a goat post and it's filled with side notes etc.. etc.. it's one man's journey into the secretive world of Socom's Servers, some of it is opinion, some of it is others testimony and some of it is what I've been told by someone at Sony. I have no idea if any of it is fact.. but what the hell here goes..

 

The Rubber tree..

 

Ahhhhh my amigo, I only wished it was that easy.. the router issues are more to the sign in and DNS security aspects of Socom's illustrious severs. It's all about insuring each time you sign in you retain the same IP and DNS numbers that are associated with the MAC address of your PS system and that it matches the record on account that is associated with your log in info. If for example you take your system elsewhere and log in via a different IP in all essence it will still let you on, however depending on the number of log in's you may began to experience problems. It's also about the use of the save password function which it seems not only saves the password for your ID but also tags the IP, MAC and DNS info along with it. (just try to slap your memory card into a different machine and see what happens.. yep you guessed it... NO GO!).

 

Another thing I noticed is these measures are again enforced when you purchase the map pack since they want to insure there is no sharing of the pack all of this gets even more specific.

Of course I don't work for Zipper nor Sony nor do I claim this to be fact, I'm giving my opinion and I'm basing it on observance, along with trial and error with a bit of educated guessing as to their methods.

 

Unfortunately I'm in the same boat when it comes to rubber bullets. Although, static IP's and resetting password saves (which updates Socom's DNS info for your account and MAC address) I have found to be reliable to solve sign in and disconnect issues. Also it seems the Port forwarding or DMZ enabling addresses most all microphone issues. But Rubber bullets is a different animal. Here's the skinny on it from what I've found out on other forums as well as directly from the horse's mouth sort of speak.. (Sony themselves)

 

Socom's servers and latency tunnelling.

 

Say What!!?? Latency what.. tunn.. errr.. yea ok... LOL

 

This is the explanation I got when I finally got a hold of a Sony customer rep that was willing to give straight answers..

 

It all began with Socom one.. Zipper I believe, was determined to find a answer to the problem of users and their respected connections. I.e. how do we make it fair for everyone.. so that if one gamer's connection is blazing he doesn't have an advantage over another who may be on dial up or net zero! (yep Socom 1 remember.. way back in the days of DIAL up 56k connects LOL!) anyway their brain stormed (idiotic in my opinion) idea was to to tunnel the latency..

 

Let me explain, think of it like this... the chain is only as strong as its weakest link...

 

It's not your connection per say, it's everybody else's.. in a perfect scenario if every one had the same connection speed and Latency (latency is the amount of time it takes for a packet of information to be sent received and confirmed) then for once the field would be indeed level.. But that's simply not the case.. So the answer was to take the weakest link and restrict the amount of packets from everyone to the limit of the latency of the weak link.

 

Ok So what? right.. why is that an issue..

 

Let me rationalize it by analogy.

 

Gamer A - High speed broadband connect.. = Huge bucket of water

Gamer B - Mid speed DSL connect = good sized pitcher of water.

Gamer C - Net Zero boy on Dial up = pathetic half full glass of water.

 

Hold on let me get out my Crayolas and illustrate this for ya...

 

tunnel.jpg

 

there and a fine illustration it is.. (more then likely the exact same one use by Sony when they though of this!) ;D

 

anyway what happens is your packets get put on hold while zero boy's get a clean slide...

 

of course this happens really fast and in theory shouldn't be a concern your packets go through eventually.. but does it really fricking matter now... since you're DEAD!!

 

another way to look at this is like this the lower your latency the more real time you appear.. Zero boy shoots where he sees you and guess what !! that's pretty much where you are.. visa versa.. zero boy's latency show's him where he was a mili second or two ago and if shoot there well he's not there anymore or else he's not there yet..

 

Sony comes up with a soulution...

 

ok so instead of giving the high speed an advantage it seems we have given the low speed gamers one..

 

I know let's use "Predictive Analysis" Man I could just see the eye's open wide at the mention of such a cool nomenclature!! Now normally predictive analysis is a term used is something like credit scores but nope they came up with a whole new use for the term.

 

By taking into account the statistics of a gamer, i.e. hit ratio, kill/death ratio, overall score.. etc. etc.. and by modeling we can determine if gunner A would have actually been able to kill gunner B regardless of packet loss or latency issues..

 

SAY WHAT!!! are you kidding me!! no I'm not.. but again I can't prove this schit and those that know aren't talking! ???

 

Bottom line... Socom really doesn't like your high speed connection, turn on every Pc in the house set them all to download massive amounts of porn, take your Ethernet cord and crimp it!! and whalla your game improves...

 

Just kidding the only real thing you can do is limit your packet size by MTU settings, Sony themselves recommend a 1/4 deduction from 1500 MTU to 1200 but I say go even further and reduce MTU size by 1/3 to 1000. Jump in a respawn and test the results to determine the best MTU setting for yourself. Auto MTU is the least desirable for Socom.

 

Does this all sound like I have distaste for Socom,,? not in the slightest!!

 

I LOVE THE GAME! With a PASSION!

 

and simply put up with this for the sake of it. However my hopes lie in the next release which will finally be off of these outdated servers and insure that a min. broadband connection is required by all who play the game.

 

 

Peace yo.

Goat.

 

 

 

 

 

 

 

 

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ehhh it's only because most of it was copied and pasted from a saved file when I originally wrote it.. it's not i typed it just now... LOL..

 

like I said though, mostly opinion, a single sig takes up more bandwidth then a hundred similar post would, read a sentence a month if you prefer and get back to me next year with your thoughts on it.. LMAO!!

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Well i finally got my wife on soccom this weekend.i play on ps3,shes on ps2.we live in san diego cali,i pay good money for hi speed cable.but we are lagging like crazy,so i tried resetting the modem and the router and turning off my computer,it still sucks.both systems are setup to automatically find an ip address.but someone mentioned giving them both their own ip addresses last night on the game.were looking for any help out here we can get.suggestions.please help,im not very cpu savy.

 

DAMN ..2 PEOPLE 1 CONNECTION OUCH ....IS AGAINST THE (SOCOM) LAW

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Goat ]
HippieDude ]

Thank you very much for this info. If this works for me, maybe I'll stop shootin rubber bullets and start gettin some kills. LOL. Thanks again.

 

Too long?? no one says you got to read it!! LOL.

 

No sit back this is a goat post and it's filled with side notes etc.. etc.. it's one man's journey into the secretive world of Socom's Servers, some of it is opinion, some of it is others testimony and some of it is what I've been told by someone at Sony. I have no idea if any of it is fact.. but what the hell here goes..

 

The Rubber tree..

 

Ahhhhh my amigo, I only wished it was that easy.. the router issues are more to the sign in and DNS security aspects of Socom's illustrious severs. It's all about insuring each time you sign in you retain the same IP and DNS numbers that are associated with the MAC address of your PS system and that it matches the record on account that is associated with your log in info. If for example you take your system elsewhere and log in via a different IP in all essence it will still let you on, however depending on the number of log in's you may began to experience problems. It's also about the use of the save password function which it seems not only saves the password for your ID but also tags the IP, MAC and DNS info along with it. (just try to slap your memory card into a different machine and see what happens.. yep you guessed it... NO GO!).

 

Another thing I noticed is these measures are again enforced when you purchase the map pack since they want to insure there is no sharing of the pack all of this gets even more specific.

Of course I don't work for Zipper nor Sony nor do I claim this to be fact, I'm giving my opinion and I'm basing it on observance, along with trial and error with a bit of educated guessing as to their methods.

 

Unfortunately I'm in the same boat when it comes to rubber bullets. Although, static IP's and resetting password saves (which updates Socom's DNS info for your account and MAC address) I have found to be reliable to solve sign in and disconnect issues. Also it seems the Port forwarding or DMZ enabling addresses most all microphone issues. But Rubber bullets is a different animal. Here's the skinny on it from what I've found out on other forums as well as directly from the horse's mouth sort of speak.. (Sony themselves)

 

Socom's servers and latency tunnelling.

 

Say What!!?? Latency what.. tunn.. errr.. yea ok... LOL

 

This is the explanation I got when I finally got a hold of a Sony customer rep that was willing to give straight answers..

 

It all began with Socom one.. Zipper I believe, was determined to find a answer to the problem of users and their respected connections. I.e. how do we make it fair for everyone.. so that if one gamer's connection is blazing he doesn't have an advantage over another who may be on dial up or net zero! (yep Socom 1 remember.. way back in the days of DIAL up 56k connects LOL!) anyway their brain stormed (idiotic in my opinion) idea was to to tunnel the latency..

 

Let me explain, think of it like this... the chain is only as strong as its weakest link...

 

It's not your connection per say, it's everybody else's.. in a perfect scenario if every one had the same connection speed and Latency (latency is the amount of time it takes for a packet of information to be sent received and confirmed) then for once the field would be indeed level.. But that's simply not the case.. So the answer was to take the weakest link and restrict the amount of packets from everyone to the limit of the latency of the weak link.

 

Ok So what? right.. why is that an issue..

 

Let me rationalize it by analogy.

 

Gamer A - High speed broadband connect.. = Huge bucket of water

Gamer B - Mid speed DSL connect = good sized pitcher of water.

Gamer C - Net Zero boy on Dial up = pathetic half full glass of water.

 

Hold on let me get out my Crayolas and illustrate this for ya...

 

tunnel.jpg

 

there and a fine illustration it is.. (more then likely the exact same one use by Sony when they though of this!)  ;D

 

anyway what happens is your packets get put on hold while zero boy's get a clean slide...

 

of course this happens really fast and in theory shouldn't be a concern your packets go through eventually.. but does it really fricking matter now... since you're DEAD!!

 

another way to look at this is like this the lower your latency the more real time you appear.. Zero boy shoots where he sees you and guess what !! that's pretty much where you are.. visa versa.. zero boy's latency show's him where he was a mili second or two ago and if shoot there well he's not there anymore or else he's not there yet..

 

Sony comes up with a soulution...

 

ok so instead of giving the high speed an advantage it seems we have given the low speed gamers one..

 

I know let's use "Predictive Analysis" Man I could just see the eye's open wide at the mention of such a cool nomenclature!! Now normally predictive analysis is a term used is something like credit scores but nope they came up with a whole new use for the term.

 

By taking into account the statistics of a gamer, i.e. hit ratio, kill/death ratio, overall score.. etc. etc.. and by modeling we can determine if gunner A would have actually been able to kill gunner B regardless of packet loss or latency issues..

 

SAY WHAT!!! are you kidding me!! no I'm not.. but again I can't prove this schit and those that know aren't talking!  ???

 

Bottom line... Socom really doesn't like your high speed connection, turn on every Pc in the house set them all to download massive amounts of porn, take your Ethernet cord and crimp it!! and whalla your game improves...

 

Just kidding the only real thing you can do is limit your packet size by MTU settings, Sony themselves recommend a 1/4 deduction from 1500 MTU to 1200 but I say go even further and reduce MTU size by 1/3 to 1000. Jump in a respawn and test the results to determine the best MTU setting for yourself. Auto MTU is the least desirable for Socom.

 

Does this all sound like I have  distaste for Socom,,? not in the slightest!!

 

I LOVE THE GAME! With a PASSION!

 

and simply put up with this for the sake of it. However my hopes lie in the next release which will finally be off of these outdated servers and insure that a min. broadband connection is required by all who play the game.

 

 

Peace yo.

Goat.

 

 

 

 

 

 

 

 

Sorry i had to quote it ..lol

 

The only real thing you can do is limit your packet size by MTU settings, Sony themselves recommend a 1/4 deduction from 1500 MTU to 1200 but I say go even further and reduce MTU size by 1/3 to 1000. Jump in a respawn and test the results to determine the best MTU setting for yourself. Auto MTU is the least desirable for Socom.

How & Where do you adjust this..?

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LOL Chilli, don't listen to Red Oct, He's just jealous because you obviously understood some of that post whereas he's still stuck on looking at the pretty colors in the drawing....

 

You can adjust MTU within your router settings.. it should be on the main page.

 

MTU is typically defaulted at 1500

 

Also if you are using a PS-3 within the internet configuration settings on the PS3 you can set the MTU as well leaving it a auto gives you once again 1500. but its better if you set the router to a lesser number and leave the ps3 on auto which will automatically match whatever you set your router at.

 

IF you give me the brand of router and model you use I can get you more detailed information on it.

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More on MTU settings to answer some Pm's all at once.

 

""Path MTU discovery", a technique for determining the path MTU between two IP hosts with a view to avoiding IP fragmentation. Path MTU discovery works by setting the DF (Don't Fragment) option in the IP headers of outgoing packets—any device along the path whose MTU is smaller than the packet will drop it, and send back an ICMP "Destination Unreachable (Datagram Too Big)" message containing its MTU, allowing the source host to reduce its assumed path MTU appropriately. The process repeats until the MTU is small enough to traverse the entire path without fragmentation."

 

and this is the inherent problem in terms of Socom. by going with the largest packet size (MTU) allowed by the internet you risk the chance of packet lost due to fragmentation of your large packet MTU load to match the MTU of the host and data path in a Socom game.

 

More on this at our reference source friend... Wiki.. http://en.wikipedia.org/wiki/Maximum_transmission_unit

 

if your MTU setting in your router setup is disabled then that really just means your are not reducing MTU manually and are sending the largest packet you can .. I.e. 1500.

 

to find the optimal MTU setting again you need to reduce it from 1500 down a bit at a time and test the settings... jump in a respawn with just you and a friend and have the run around in circles while you fire, and see the difference the MTU you set makes..

 

then jump in a large respawn room and again test it out.. a lot depends on where you are at how many NAT jumps you have to go thru who is hosting the room, the other players connection etc.. etc. etc.. but in all essence a 1500 mtu size for Socom is going to give you packet lost and fragmentation. Sony recommends 1200 but I use 1000 what you use or if you even care to change it is up to you. In other words if 1500 works for you then don't fuk with it.. if it ain't broke don't fix it.. if you are experiencing rubber bullets then adjusting MTU may help.. but nothing is written in stone and it's all a crap shot anyway.

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Hey goat so you are saying you can change your MTU setting for each port. So if I have lets say the Actiontec Gateway Wireless router from Qwest am I still able to change it for just the PS2/PS3 or am I stuck with it for the computer too. Or should I just shell out the cash and get a real router. I want to get a good wireless one for my PS3 to eliminate cables but I see so many that offer about the same thing such as N and MIMO and Wireless G. I am kinda confused about al that. And I want to ensure that I can play playstation and use a laptop throught my house without worrying about someone pulling up outside my house, or my neighbors stealing broadband. Any help would be great GURU.

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actually you can change the MTU for each device, the easiest way to to do this is simply adjust the MTU in your playstations MTU setings (under internet configuration settings)

 

IF you set the MTU in the modem or else the router's main setup page then yes you reduce the MTU for all devices that run via the router... but you really are not going to notice a big difference in your PC's internet connection. you can by static IP or else MAC address filter the MTU for each device.. this depends on the router you purchase and if the firmware it has is capable of doing so. For this though you really need to set up static IP's for each of your devices so that one doesn't take the other and visa versa, to insure you are reducing the MTU for the device you would like to do so on each and every time you turn it on.

 

reducing MTU is for example the Playstation 3's internet settings will acomplish a MTU reduction from your pS3 without having to do anything else on your router.

 

Again it's all trial and error and whether or not this helps for you is dependent on a large amount of other factors... but when it comes to Socom any thing that you can do individually to improve your games performance is worth the attempt. Sometimes however it's just no within your power to do any damn thing about Socom's connection issues.

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LOL actiontec modems have built in wireless capactiy.. if the one you have doesn't then call qwest and tell them you want a new one.. it's not yours anyway and you are only renting it from Qwest.. they should give you whichever modem is the latest model , but of course they will do so only for those that ask.

 

As for Security.. that's easy all wireless routers as well as Actiontec's from Qwest will have the ability to set WPA or WEP secuirity access codes.. your PS-3 will auto detect the wireless gateway and then request the corresponding WPA or WEP code.

 

you will need to do the same for the laptop and any other wireless devices you have. WPA is more secure then WEP.

 

 

p.s. I'm not a IT guru, well that is to say I'm a AV expert.. I can admit to that.. but most of my work does not entail this type of knowledge requirement other then things like security in wireless, the rest of it, Static IP's, MTU settings, DNS issues, Port forwarding, DMZ enabling ... etc. is all due to being a SOCOM GAMER!!!

 

LMAO!!

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This seems a little ridiculous. I mean, I think (more like "hope" lol) I understood most of what Goat said, but you're telling me that Sony/Zipper decided NOT to give any advantage to a player with a fast connection, and instead tried to level the playing field for the poor schmuck with Dial-up?

 

From what I know about a few other games (In Counter-Strike, for example), gameplay seems to improve SIGNIFICANTLY due to the speed of your OWN connection (also to the server that you play in, but that's another story). So why didn't they just go with what worked and call it a day?

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I couldn't agree more Ed,

 

but remember this was the thought process back in Socom 1, back then the ratio of broadband to dial up was not near as pro-broadband as it is now. It seems however that during the future installments of the game this issue was never looked at again and the status quo ensued.. it serves however to give me great hope for the next release on the new platform, giving the broadband only requirement of the pS-3's servers, they have no choice but to re-evaluate things.

 

Also, remember this is opinion, both mine as well as many others on other forums as to the reasoning behind the madness.. Sony has never denied nor affirmed any of this. But the logic or illogic of it all when you take into account all factors then this theory holds up as a very reasonable explanation.

 

Regardless, both Sony and zipper have at least confirmed that MTU packet sizes are less likely to have data lost if you reduce the packet (i.e. MTU) size. This in itself reaffirms the use of tunneling for the purpose of reducing advantages from faster connections.

 

Lastly who here at one time or another wasn't one of those poor schmucks on Dial up..? hell I even did AOL at one time, like ten years ago.. I think.. sheesh!! AOL on a 28k modem.. !! it almost brings tears to my eyes.. :'(

 

LOL.

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