Outlaw__Rebel Posted January 22, 2008 Report Posted January 22, 2008 Anyone notice that of the games last night most were one sided as far as the score. One or 2 were close games but the rest. In HQ when you get in the capture loop your at a huge advantage. And add a seasoned clan and that clan should win big when they get in the loop. The non-capture side has to some how get to the other HQ before the other team that re-spawns closer to the new HQ. Also this game is completely about counters to everything. Without granades or even air strikes it's extremely difficult to come back after your losing. My experience... Our failure was not getting that first HQ. Then the loop started. By the time we would get to the HQ the whole team would already be there and set up to defend. You could take out the guys outside but the guys inside were tuff because you couldn't throw in a nade. So they would add Juggernault perk. Get 4 guys in there with that plus the guys outside... There was times where a few of us would get killed after eventually getting in there and destroying the HQ and then respawn close to the new HQ. We would get to the new HQ first but was severely out gunned because the rest of our guys were at the other HQ. Without the nades or airstrike or even a claymore would have helped. And then the delay in the HQ being able to take. And then add the guys starting to get discouraged. We had guys with over 40 kills. I had 30 one game and 25 to next. We gave a good fight but we couldn't get into the HQ at all because the other team was already there because of the re-spawns. I don't want to seem like a poor loser because I am just bringing up a observation about the HQ mode and the use in this tournament. I am want to have a fair competition I look forward to it. But HQ we use that mode during normal play to rank up. And every time we win or lose it's a blow out. Never is it a close game. And it's because of how people are spawned. Even when we were practicing I noticed that it was one sided every time. So my advice for the PERKS is Juggernalt and EXTREME CONDITIONING. And a assault or automatic gun. And then you might have a chance. Quote
Rage75 Posted January 22, 2008 Report Posted January 22, 2008 Isn't there a 30 second delay from when the next HQ appears? That should be plenty of time for your guys to go to a central location on the map and be ready for the next HQ to come up. Quote
Guest Stealthknight Posted January 22, 2008 Report Posted January 22, 2008 yea I would have to disagree, With the 30 second delay we found it more then enough time to counter the opposing team when they got to the point first. It wasnt easy but definetely not impossible. I think the 30 second works out fine. Having a good approach makes all the difference when trying to capture a point that the oppoising team is already defending Quote
Guest SaTAnS_SoUlJa Posted January 22, 2008 Report Posted January 22, 2008 but in the beginning is the opportunity to get the first HQ equal? do both teams have an equal chance to get the loop started in the first place?....I don't have a PS3 this is just my observation. Quote
Guest Stealthknight Posted January 22, 2008 Report Posted January 22, 2008 yes both clans have equal oppurtunity. One clan may spawn a bit closer but they have to be able to hold it for 30 seconds before they are allowed to try and capture the point which gives the opposing team plenty of time to try and take it over. Quote
TOW-19 Posted January 22, 2008 Report Posted January 22, 2008 It was the reason we put in a 30 second delay through all HQ matches...and tested it. There is NO advantage to either side. Both sides have to fight for the point before it even becomes AVAILABLE to be taken over. Hopefully your match last night made sure the 30 sec delay was enabled. And perhaps.....there's always the chance that the other team was better prepared or, on that map or that mode or that night or that side.....outplayed you. Quote
Outlaw__Rebel Posted January 22, 2008 Author Report Posted January 22, 2008 The scores of the games backup what I am saying. It's easier to defend. Once you get in there and set up to defend. And it's not 30 seconds of fighting. It's at least 15 to run all the way over there to the new HQ only to then have to battle a camped team and not to mention the fighting in between the racing to to HQ. And it's usually just 3 or 4 guys on there. This game was put together with the thought of countering everything. Sniper spots, doorways, all the perks, And the modes. With an airstrike we would have had a counter to the race for the HQ. Even with that though HQ is still mostly a one sided affair. Quote
TOW-19 Posted January 22, 2008 Report Posted January 22, 2008 I don't agree with you there. I truly believe it is in how a clan approaches the challenge of an HQ map, who they put where and how many they attribute to a task. I think every mode offers its challenges, and I believe each challenge IS able to be overcome....depending on how that clan approaches it. I could see your argument if there was NO delay inbetween HQs, which is the standard in public HQ rooms, and THAT'S where you're sure to hear the complaining of "the HQs were all spawning around those guys!" But with a 30 second delay, it's anyone's game. And as much as you're fighting along the way.....you're fighting the other team trying to get there as well. It's pretty even with the delay. Quote
[RIP]saint52 Posted January 22, 2008 Report Posted January 22, 2008 Adapt, overcome, execute. Hallow has a bunch of great guns so I'm sure you guys will do fine bro. Quote
RNG187 Posted January 22, 2008 Report Posted January 22, 2008 ..........and this is why this tourny is an evaluation tourny. to see possible problems, arguements ETC. and they had to get across a map and fight in 30 seconds. lets not forget they were at the previous HQ. Quote
Guest SaTAnS_SoUlJa Posted January 22, 2008 Report Posted January 22, 2008 it may be a helluva lot easier to defend than it is to take over, but each team has an equal opportunity to put them selves in the defending position in the first place, right? Quote
TOW-19 Posted January 22, 2008 Report Posted January 22, 2008 In the FIRST place, sure. After that, it's all about how the clans wish to utilize their various members for offense and defense. My opinion only. Quote
Outlaw__Rebel Posted January 22, 2008 Author Report Posted January 22, 2008 I'm not arguing the fact that we might have gotten out played but probably Out Moded. We did badly. And iG I regard them as friends so. I am only arguing the HQ mode and how it's unfair. And really what I observed in the match. That's all... So no one get there panties in bunch. But...... OK the 500 points was a good idea. But the 30 seconds gave the team in "the loop" time to set up and defend. iG had guys outside and a few inside before the 30 sec. We did a good job battling through them but they would keep re-spawning and not far away because the HQ wasn't taken yet. And they didn't stop until the HQ was taken. We would punch through to the HQ many times but it would be before the 30 seconds. And we would only have a few people to defend and then lose it fast. If there was no 30 sec then we could have taken it. And then if you take the HQ and you died before your team took it you still respawn even after the HQ was taken. So if you are on the offensive side you have to battle through plus a few more that re-spawned. I don't know if the Airstrikes or Nades would have been the equalizer but the no 30 sec didn't help anything. Just the 500 points would have been better. In the normal HQ game play we usually play against knuckleheads that suck so it seems unfair. But you put two seasoned clans in there it should be a better competition. There was many times that we had a few guys that got too the HQ and we were waiting on the friggin 30 sec. And I was watching the other team coming. They whole team and doing my best to take out as many as I could so the rest of my guys could get there. That was without outside help. There's the 30 seconds and "the loop" coming into play. Also when you guys tested the game was the matches close or were they blowouts? Our practices they were blowouts. And after I saw all the scores from the matches is why I posted this message. We have a good Team and I expected competition on skills not who can get to the HQ and defend first. I thought that's why you got rid of the Nades. Quote
TOW-19 Posted January 22, 2008 Report Posted January 22, 2008 MarauderHD ]But...... OK the 500 points was a good idea. But the 30 seconds gave the team in "the loop" time to set up and defend. iG had guys outside and a few inside before the 30 sec. We did a good job battling through them but they would keep re-spawning and not far away because the HQ wasn't taken yet. And they didn't stop until the HQ was taken. We would punch through to the HQ many times but it would be before the 30 seconds. And we would only have a few people to defend and then lose it fast. If there was no 30 sec then we could have taken it. And then if you take the HQ and you died before your team took it you still respawn even after the HQ was taken. So if you are on the offensive side you have to battle through plus a few more that re-spawned. I don't know if the Airstrikes or Nades would have been the equalizer but the no 30 sec didn't help anything. Just the 500 points would have been better. In the normal HQ game play we usually play against knuckleheads that suck so it seems unfair. But you put two seasoned clans in there it should be a better competition. See, I read that, as I've been reading it through all of your posts, and I still come to thinking the same thing. "Good set up. They outplayed 'em." Not anything about a "loop" or any unfairness. I don't know. Perhaps I'm completely wearing blinders on here....but it seems very fair and very cut n dry here. 1: SHO 2: TNU 3: 226 4: 503 1. Home Team: [PBK] 2. Away Team: {cBS>} 3. Home Points: 650 4. Away Points: 220 1: DSM 2: OGC 3: 425 4: 495 1. Home Team: Dark 2. Away Team: iMr 3. Home Points: 130 4. Away Points: 810 1. Home Team: aKr 2. Away Team: SxB 3. Home Points: 225 4. Away Points: 740 1: [\H/] - Home 2: [iG] - Away 3: 0 4: 965 1: The HOME team-+30 2: The AWAY team-LPK 3: Point total for HOME team-650 4: Point total for AWAY team-330 1. Home Team: [FBR] 2. Away Team: [DSy] 3. Home Points: 1000 4. Away Points: 0 1. Home Team: AoA 2. Away Team: --> 3. Home Points: 15 4. Away Points: 1000 1. Home Team: [*S*] 2. Away Team: [101] 3. Home Points: 115 4. Away Points: 995 1. Home Team: [APC] 2. Away Team: [odc] 3. Home Points: 850 4. Away Points: 130 1: Home Team[Aov] 2: Away Team[DOM] 3: Home points = 185 pts 4: Away points = 940 pts Of the above, I see a good mix of solid-looking games, some dominating games, and two blow-out sweeps, one being your war against [iG]. Considering any ONE HQ point can give a clan around 50-60 points if held down well, not all matches will be 10-20 point differential close games. I, personally, just see some clans having a better approach to this mode/map than others....and we ALWAYS see that in UF matches. It's not about the "better clan." It's about the "better-PREPARED clan." I don't think any one clan is ever an always-present-powerhouse. I've seen some clans on persistent losing streaks beat out a "top-rated" clan because they prepared their asses of for it. Kinda like any NFl team going up against the Patriots this season....LOL. Of course, we won't dismiss what you say. We'll catalog it away with any other input we get. But from what I see from the above, I think the HQ mode with the delay is fine. In every match, there is a winner and a loser, and I think in the matches last night, one team simply outplayed the other in this mode. It was the one glaring reason why a delay WAS put in.....to make sure we didn't get complaints that HQ points were just "served up" to just one clan. Quote
CDBS14 Posted January 22, 2008 Report Posted January 22, 2008 hq is always like that for my clan we lost because we were outnumbered yet my clan got more kills but we were respawning at the other side of the map i mean for example hq at the house by the wooden bridge we would respawn bu the gas station, and we took the first hq, its really about sometimes luck and how your players do i had my guys equipped with extrme conditioning but that helps to a certain point also we were outnumberd due to one of my players havinga family emergency but it was fun and that is what its really all about. in my opinion there shouldnt be hq but what the hell it is a gamemode in which the winner is chosen not much by his ability to play but their luck in having even good respawns and and keep having them for the rest of the game. Quote
Malik4Play Posted January 22, 2008 Report Posted January 22, 2008 I believe that the mode is quite fair with the 30 seconds to fight for a point. Â Mind you capturing the first point is vital as we all know, but it doesn't make the game unwinnable for the other team at all. We practiced this mode and scrimmaged fellow clans, and got thumped very badly. We didn't understand how to counter the other teams strategy. But we practiced and practiced and learned every nook possible to the map. Then or practices and scrimmages got a little closer and the score got tight until we finally were winning. Its all in preparation, no matter what the case, as long as you have that 30 second window, a well executed strategy can counter an HQ set up. It would be unfair without the 30 second window, i agree, but with it, you have plenty of time. Last night my team found ourselves fighting over HQ's for 3-4 minutes spans after they activated. You just got to take what you did wrong, and use that for your next game. And the scores really don't prove anything. The score to our match last night was lop-sided, but that didn't mean it was easy because of the mode and that the other team did not put up a hell of a fight and had no chance. IT WAS DIFFICULT. We couldn't just waltz in and get the first point and it was easy from there on. We had to constantly pick it up to keep holding postions and regaining control of HQ's. I think it all boils down to team determination and preparation. Definitely not the mode though. If theres a day in the NFL where the scores are all lop sided, does that mean the game is unfair? No, it just means some teams had bad weeks and others had good ones. As I tell my team always, no matter what the circumstances, if the battle can be fought, then it can be won. Quote
Outlaw__Rebel Posted January 22, 2008 Author Report Posted January 22, 2008 I won't say no more after this and let it rest. But I see 8 that are blowouts. And all 8 are seasoned top clans. It doesn't matter who you played. It's a flip of a coin who gets into that winning capture flow of the game. And the skills of techniques of winning are the same as you would use on PAC-MAN or DONKEY KONG just in a group effort. That simple. ----- LOL.... You all are going to kick my ass on that one....... I'll read the responses next week. LOL Quote
Malik4Play Posted January 22, 2008 Report Posted January 22, 2008 Well my friend, how do you expect to win if thats your attitude and honest belief. You might as well quit the game if you can't capture the first HQ, or throw a gernade to disqualify yourself. Quote
Outlaw__Rebel Posted January 22, 2008 Author Report Posted January 22, 2008 Tha-Truth ]Well my friend, how do you expect to win if thats your attitude and honest belief. You might as well quit the game if you can't capture the first HQ, or throw a gernade to disqualify yourself. Ah man I didn't go personal with anyone. Why get personal with me? Quote
TOW-19 Posted January 22, 2008 Report Posted January 22, 2008 What I'M wondering now is whether lucky loops follow clans no matter what side they play. It totally escaped me, actually, that the point totals are from TWO matches, not just one. So luck and loops and what not followed a clan on BOTH sides of the map for the match? Is this going to be the official stance on this? I mean.....boiling it all down....in a nutshell? Quote
Outlaw__Rebel Posted January 22, 2008 Author Report Posted January 22, 2008 Actually lets see how Wednesday goes. It will be interesting to see the clans that won big the first round face off. I suppose we play HQ Wednesday... Quote
Malik4Play Posted January 22, 2008 Report Posted January 22, 2008 MarauderHD ] Tha-Truth ]Well my friend, how do you expect to win if thats your attitude and honest belief. You might as well quit the game if you can't capture the first HQ, or throw a gernade to disqualify yourself. Ah man I didn't go personal with anyone. Why get personal with me? My apologies if what I said offended you, I am not trying to make things personal. I'm just suggesting that maybe if you had a different attitude about it then you might get different results. To me it sounds like your going, "This mode is unfair" instead of "We got a fair chance to win this." And Undertow really just made the almighty point of all points. If there is a lucky loop as you assume there is, then you have two shots to get it. So its fair because you play both sides and have 2 opportunities to get it. Quote
Guest [APC]Swifthawk Posted January 22, 2008 Report Posted January 22, 2008 Frankly I don't see any problem with the HQ side of this game, especially with the 30 sec delay. Â In our practices we saw VERY close matches and one or two blowout games, but we autoassign so take that as you wish. I would SUGGEST.. that if you feel you can't make it to a point quick enough, use the extreme conditioning perk and be able to outrun the other guys. There are a TON of combinations via perks in this game that allow you to adapt to the gameplay. Â It sounds and looks to me that any clan involved in a "blowout" came may have not had the right combination going, or was just ill-prepared. Quote
Outlaw__Rebel Posted January 22, 2008 Author Report Posted January 22, 2008 Wait until some of the Losing teams get in here and have there side. When you win by huge numbers yes it seems like you did a great job. Wait until Wednesday and you get to be on the losing end. You need to see my point from the other side. And it looks like there was this great battle where you won because there was huge kills and such. But that's how HQ is. We play HQ to help RANK UP! There's a huge advantage to the team that gets that first HQ. And then you should be on your way to the next one before the HQ even spawns if you practiced. Sure the other team gets the HQ a few times but when they do they don't keep it long because there out numbered and the rest of there team is trying to get to them. Quote
GHJUYT Posted January 22, 2008 Report Posted January 22, 2008 i think i agree with tow and just about everyone one else in that the 30 seconds nulifies one-sidedness (if that's a word). i know that in both of my games we lost the first HQ both times but still managed to pull out a win; and not because the clan we played was bad. i thought AoV was a very good clan and we look forward to playing them in the future. Quote
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