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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Name: PlayStation - Biomutant - Gameplay Footage | PS5 Games Category: Gaming Industry Videos Date Added: 09/02/2022 Submitter: Commander Fury Biomutant - Gameplay Footage | PS5 Games PlayStation - Biomutant - Gameplay Footage | PS5 Games
  2. If given a chance to improve on what many consider perfection, how would you do so? That’s the question Naughty Dog faced when rebuilding the PlayStation 3 classic, The Last of Us. This prospect presented the celebrated developer with one of its toughest challenges yet: incorporate the sum of every creative and technical improvement learnt over the course of their almost-40 year development career. With such massive expectations, from inside Naughty Dog and out, the team set out to do what they do best: exceed expectations. The studio’s various teams detailed the changes you’ll experience in the game with an extensive development deep-dive, covering combat animation, lighting, audio, and more. But today, as the title launches worldwide, individuals from those teams reflect on how they chose to answer that question and what that meant for them personally as creators. The guiding principle “How do we take the most beloved game we’ve ever made and rebuild it?” This is the question Naughty Dog Creative Director and Writer Shaun Escayg and the team asked themselves. His personal philosophy became a major pillar for the developers from the beginning: “We build on it. We double down on areas we thought would heighten the experience or get deeper into the storytelling of it, taking all our abilities and skill and applying them faithfully to this rebuild. Just reimagine everything, heighten all the moments, and sell it even more to the player. That was the goal, our guiding light, and the challenge at the same time.” This was the North Star Naughty Dog followed when rebuilding The Last of Us for a new generation of hardware. Each team involved in this rebuild had a tremendous task on its shoulders and took a different approach when answering that challenge. Emphasizing emotion through lighting For Art Director Erick Pangilinan and the visual departments, it meant a journey back to 2013 and thoroughly studying the original game. “We tried to identify the most important scenes, storylines, and events in the game that we should focus on to make sure that it maximizes the impact on the game,” Pangilinan explains. “Prioritizing and figuring out how we can pace all of these important moments is the first thing to do, to analyze the original game better and better understand it. That’s when you start formulating how you can emphasize that. What are all the lessons we learned from doing The Last of Us Part II, and how can we apply that to something we did with ourselves ten years ago?” “What are all the lessons we learned from doing The Last of Us Part II, and how can we apply that to something we did with ourselves ten years ago?” – Art Director Erick Pangilinan Many members across the teams involved in the project share similar accounts of how their process meant countless side-by-side comparisons to keep the rebuild faithful to the original. Concept Artist Sebastian Gromann discussed how the team’s challenge was much deeper than just matching or trying to upscale the original visuals. It was critical to analyze cutscenes, figure out narrative beats, and understand what both entailed. This naturally led to the question, “How can we use our learnings to emphasize [those moments]?” That could mean studying a screenshot, figuring out time of day in a scene, how and what part lighting played, and applying modernized techniques. “If the scene is about tension during a very intense moment, then we could decrease the fill, increase the key light,” Gromann examples. “Then we could change the sliders slightly to push that emotional response a bit more.” Reshaping an iconic soundscape for 3D audio When it comes to sound, Audio Director Neil Uchitel broke down how pulling the original dialogue and sound from the original game presented the team with a way to keep the familiar feel of The Last of Us’ world but upgrade the sonic experience for a modern console. This involved both new creative and technological developments that, in some cases, went beyond what they achieved on The Last of Us Part II. “We actually took a lot of the original sound that we had from The Last of Us, because a lot of it was very iconic, and we didn’t want to [fundamentally] change the experience,” Uchitel said. Keeping the original performances of the actors was key to capturing that familiar experience for old and new fans. However, Uchitel added that while resources were “incredibly limited” on the original PS3/PS4 version, working on the PS5 presented an opportunity to expand the soundscape. And add they did, greatly expanding the ambiences in each level, use of the Infected murmuration from The Last of Us Part II, new recordings for the workbench upgrades, and a host of other additions and improvements. Since Naughty Dog’s previous audio engine was incompatible with the Playstation 5’s new, exclusive audio features, such as the dedicated DSP chip and the Tempest Engine audio processing algorithm, Uchitel explains, “Our Audio programmers spent over a year refactoring our audio engine to be able to take advantage of those new features. [In addition] we changed the underlying mixing and mastering processes, which gives the game a much higher degree of fidelity and clarity.” Setting personal limits Similar tool changes and refurbishments happened throughout the production, from art to animation and combat, but the team also had to learn restraint. Naughty Dog pushed forward while making sure to set limits for this monumental project. “Moving to new hardware wasn’t the issue,” Pangilinan stated. “I think it was trying to ensure we understood or remembered the art direction and purpose behind each scene in the original. Sometimes we’d forget, so we’d change them, but then that would affect the other scenes that followed. A major hurdle was making sure we didn’t change so much that it would impact the experience of what people remembered.” “Yeah, remakes are hard,” Combat and Melee Designer Christian Wohlwend stated while weighing in on tackling this rebuild. “They’re kind of an exercise in control and patience. It’s not as simple as it seems to remake a game entirely, and it’s easy to start going overboard and start doing too much. At first, I felt we would have an easy time until I learned the bar got higher, and we felt we could just keep going. But you have to hold yourself to certain limitations on the mechanical side.” “Remakes are an exercise in control and patience… it’s easy to start going overboard and start doing too much.” – Combat designer Christian Wohlwend Returning to The Last of Us held a lot of emotional weight for each and every person working on the game. Many members shared the same sentiment of being extraordinarily proud and never doubting the high standard the team had previously set. Pangilinan brings up how the original pushed him to increase the quality bar of his work and how he was glad to have a second crack at it. Uchitel states how proud he is of the Audio Team Naughty Dog built over the years and how amazed he is at the skill level they’ve reached with the game. Lead Cinematic Animator Eric Baldwin and Lead Programmer John Bellomy shared their and their team’s ambitions to ensure the most important aspects and factors in a rebuild of this caliber were met. Game Director Matthew Gallant sums up the studio’s sentiments on this project powerfully: “I came into the original The Last of Us as a new member of the team. I was a completely different person. At the time of this remake, I’m a dad and playing through the game and seeing Joel’s actions at the end. It gives me a different feeling than before. I’m happy that I can go through the game again, seeing things from a different angle and understanding it from a different perspective, and I hope others can share that same sentiment or find their own after all the years passed since then.” View the full article
  3. Name: PlayStation - LEGO Brawls - Launch Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/02/2022 Submitter: Commander Fury LEGO Brawls - Launch Trailer | PS5 & PS4 Games PlayStation - LEGO Brawls - Launch Trailer | PS5 & PS4 Games
  4. Name: PlayStation - Dragon Ball Xenoverse 2 - Super Hero DLC Gamma 2 Character Trailer | PS4 Category: Gaming Industry Videos Date Added: 09/02/2022 Submitter: Commander Fury Dragon Ball Xenoverse 2 - Super Hero DLC Gamma 2 Character Trailer | PS4 PlayStation - Dragon Ball Xenoverse 2 - Super Hero DLC Gamma 2 Character Trailer | PS4
  5. Name: XBox - Sonic Frontiers - Overview Category: Gaming Industry Videos Date Added: 09/02/2022 Submitter: Commander Fury Sonic Frontiers - Overview XBox - Sonic Frontiers - Overview
  6. Name: XBox - Conan Exiles - Age of Sorcery Launch Trailer Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Conan Exiles - Age of Sorcery Launch Trailer XBox - Conan Exiles - Age of Sorcery Launch Trailer
  7. Name: XBox - You Suck at Parking - Xbox Game Pass Launch Date Reveal Trailer Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury You Suck at Parking - Xbox Game Pass Launch Date Reveal Trailer XBox - You Suck at Parking - Xbox Game Pass Launch Date Reveal Trailer
  8. Name: XBox - The Do’s and Don’ts of Mo-hawks! #ExpertvsExpert #xbox #lawnmowingsimulator Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury The Do’s and Don’ts of Mo-hawks! #ExpertvsExpert #xbox #lawnmowingsimulator XBox - The Do’s and Don’ts of Mo-hawks! #ExpertvsExpert #xbox #lawnmowingsimulator
  9. Name: PlayStation - 3 ESSENTIAL Support Legends to Help You WIN in Apex Legends 🏆 Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury 3 ESSENTIAL Support Legends to Help You WIN in Apex Legends 🏆 PlayStation - 3 ESSENTIAL Support Legends to Help You WIN in Apex Legends 🏆
  10. Name: XBox - LAFC Groundskeeper tests his skills in Lawn Mowing Simulator | Expert VS Expert Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury LAFC Groundskeeper tests his skills in Lawn Mowing Simulator | Expert VS Expert XBox - LAFC Groundskeeper tests his skills in Lawn Mowing Simulator | Expert VS Expert
  11. Name: PlayStation - Synth Riders - League of Legends Music Pack update | PlayStation VR Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Synth Riders - League of Legends Music Pack update | PlayStation VR Games PlayStation - Synth Riders - League of Legends Music Pack update | PlayStation VR Games
  12. Name: PlayStation - Rocket League - Season 8 Gameplay Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Rocket League - Season 8 Gameplay Trailer | PS4 Games PlayStation - Rocket League - Season 8 Gameplay Trailer | PS4 Games
  13. Name: PlayStation - Tom Clancy’s Rainbow Six Siege - Be ready for Grim | PS4 Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Tom Clancy’s Rainbow Six Siege - Be ready for Grim | PS4 Games PlayStation - Tom Clancy’s Rainbow Six Siege - Be ready for Grim | PS4 Games
  14. The PlayStation team is thrilled to partner with Red Bull for the second year of their virtual photography competition, Red Bull Capture Point. After the success of last year’s competition, Red Bull Capture Point is going global by welcoming additional markets to participate in 2022, allowing budding photographers from nine countries to submit their snaps for the chance to attend a one-off exhibition in New York City and a chance to win some incredible PlayStation and Red Bull prizes. Excited already? For more information on rules & prizes check out the competition page redbull.com/capturepoint. Games are the ultimate visual medium, giving every player the chance to see fantastic worlds from their own unique perspectives. From exploring futuristic landscapes to driving vehicles you’d never get your hands on in real life, there are so many experiences that games can offer that simply wouldn’t be possible. As technology has improved, so too has people’s abilities to capture these worlds and experiences through photo modes and in-game screenshots – the best of which will be celebrated in Red Bull Capture Point. This year, we’re asking creatives to showcase their skills in Guerrilla’s stunning open-world adventure Horizon Forbidden West and Polyphony Digital’s gorgeous racing sim Gran Turismo 7* – two of the most visually arresting games to come to PlayStation consoles. We’re looking for beautifully arranged shots – so get snapping and show us your best! Aspiring photographers can submit captures in four categories, with each one representing a different theme. There will also be an overall Best in Show winner for each region. Each category will be open for a two-week period and will have its own unique requirements, which will be shared on Red Bull Gaming social media and the competition website a few days before entries open. More information on categories & submission timelines can be found on redbull.com/capturepoint. Entries will be open from September 5 to October 30. To enter, gamers must share their screenshots to Twitter via the PlayStation Network, using the official Red Bull Capture Point hashtag which will vary by region. To pick the winners, a panel of expert judges will rank submissions per category based on interpretation of the theme, the technical execution, and the uniqueness of the concept. Alongside this, the best entries will be hand-selected by several significant personalities in the virtual photography scene, including Kate Reed (@kaytanaa, U.S.), Petri Lev Alahti (@Berduu, Sweden), and lead judge Mik Bromely (@TheFourthFocus, U.S.). One Best in Show winner from each country, in total nine, will be invited to an exhibition in New York City, with an all-expenses paid trip which will include workshops with professional photographers to enhance their skills. Winners will also receive an incredible Red Bull prize pack, including a PlayStation 5 console, official peripherals, and more goodies. Red Bull Capture Point is open to aspiring photographers in Argentina, Belgium, Canada, Chile, France, Netherlands, United Kingdom, United States, and Sweden. To see the submission, entry process for your respective country, detailed info on the list of categories and full terms and conditions, head over to the official competition page at redbull.com/capturepoint. Good luck and have fun! *Gran Turismo 7: Internet connection required for features shown. Game progression required to access most vehicles. View the full article
  15. Name: XBox - NBA 2K23 - MyCAREER Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury NBA 2K23 - MyCAREER XBox - NBA 2K23 - MyCAREER
  16. Name: PlayStation - NBA 2K23 - The Journey Starts in MyCAREER | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury NBA 2K23 - The Journey Starts in MyCAREER | PS5 & PS4 Games PlayStation - NBA 2K23 - The Journey Starts in MyCAREER | PS5 & PS4 Games
  17. Name: PlayStation - The Last of Us Part I Rebuilt for PS5 – Combat Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury The Last of Us Part I Rebuilt for PS5 – Combat PlayStation - The Last of Us Part I Rebuilt for PS5 – Combat
  18. At Spiders, we love exploring different types of RPGs. Since our creation we have tried various styles of combat systems and learned something new with each game we’ve released. For our latest game, Steelrising, our goal was to focus on providing a more action-oriented, deliberate, detailed, and fun fighting experience. A Soulslike game From Demon’s Souls remake to Elden Ring, Soulslike games have captured players’ attention. Of course this wasn’t necessarily the case when we started the Steelrising, but everyone in the team wanted to pay homage to this genre. We wanted to home in on combat, making sure players must think about the best course of action and the skills at their disposal, but in a universe of our own. We also wanted to share our passion with as many players as possible, which is why we decided to create an assist mode. Steelrising leans into the Soulslike formula, but with the unique heart of a Spiders game. The story of Steelrising happens in one night, at the very beginning of our twisted version of the French Revolution. Automatons are running rampant. They have totally overpowered the revolutionaries; these humans simply didn’t stand a chance when facing even the most basic of these creations. Fighting fire with fire, you are Paris’ last hope. A single automaton against an army, your task is not easy, every enemy standing in your way can be your last if you underestimate them. To compel players to save the city, but also the permanent danger in attempting to do so, we decided to put the emphasis on a detailed combat system. Timing, studying your opponent’s every move, making sure not to draw too much attention so as not to find yourself outnumbered, and finding their weaknesses will be key to your success. Yes, they are strong, but so are you. You will not only have to master your skills, you will also have to manage your cooling system. The more aggressive you are in combat the more heated you will get, which could lead Aegis to overheat and become briefly incapacitated. This mechanic may remind you of the classic stamina system that is present in many games of the genre, but by using instant cooling you can quickly reduce your temperature to land a few more hits or escape to safety. But beware! If used excessively or at the wrong time this could lead you to become completely frozen mid-combat, and open to attack. In addition to stamina management, other classic action-RPG aspects include stats that you will need to thoughtfully upgrade, as well as plenty of items and modules to collect for customizing and enhancing your playstyle. One of the specificities of Steelrising’s gameplay is its verticality. Aegis can jump, and this ability will open new possibilities to attack and surprise enemies, use different combos, or even avoid some fights altogether if you want to choose your battles. While very useful in combat it is also another way to explore the city and its narrow streets. Aegis and her arsenal Aegis is not just another automaton. She is a complex masterpiece and as such, has many possible fighting styles at her disposal: you may decide to be a fearless bodyguard, a quick and deadly dancer, or an alchemist shooting from a distance. Aegis’ fighting style can also of course be altered and adjusted at any point during her journey. We wanted the combat system in Steelrising to have its own identity and to reflect Aegis’ mechanical nature. As such, she’s not just holding weapons, they really are an extension of her body. With 9 types of weapons and over 40 variations, weapons are a core component in Steelrising. You will find weapons you might be familiar such as the mace or the dual swords, but some are more unique to Aegis, such as her fans that can be turned into a shield, or the more eccentric weapons like the alchemical rifle that consume precious Alchemical Capsules which you can find while exploring or buy when resting your cogs at a vestal. Heavy weapons like the Wheel may at first seem too big for your small frame, but Aegis manages to wield them with no less grace, and with devastating effect. Each of these weapons has a special move that provides even more playstyle possibilities. And remember that Aegis can also switch quickly between two weapons at any time and even use her tools in combat, which can make for some brutal combos. The more you progress, the more powerful these weapons can become if you upgrade them. These improvements will certainly be handy in your quest, especially against the Titans, the most dangerous enemies that you will face. In order to vanquish the Titans, you will have to understand their ways of fighting, by learning their patterns and finding the right time to strike. It might require a few attempts as they hit hard, meaning each blow can be fatal. But don’t worry, the tools at your disposal and the way you master Aegis’ skills will make the difference. We really wanted every boss fight to be epic and to provide a feeling of achievement when you finally beat them. We can’t wait to discover your first impressions, which Titans you found the most challenging, which playstyles you prefer, and which are your favourite areas of Paris. We hope that you will have as much fun playing the game as we did making it. And as Steelrising’s release is right around the corner, we won’t have to wait for long. Vive la révolution! Steelrising is coming to PS5 on September 8. View the full article
  19. Name: PlayStation - Conan Exiles - Age of Sorcery Launch Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Conan Exiles - Age of Sorcery Launch Trailer | PS4 Games PlayStation - Conan Exiles - Age of Sorcery Launch Trailer | PS4 Games
  20. Name: PlayStation - Flintlock: The Siege of Dawn – Gamescom Gameplay Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Flintlock: The Siege of Dawn – Gamescom Gameplay Trailer | PS5 & PS4 Games PlayStation - Flintlock: The Siege of Dawn – Gamescom Gameplay Trailer | PS5 & PS4 Games
  21. Name: PlayStation - Chenso Club - Launch Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Chenso Club - Launch Trailer | PS4 Games PlayStation - Chenso Club - Launch Trailer | PS4 Games
  22. Name: PlayStation - Starlit Kart Racing - Launch Trailer | PS4 Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Starlit Kart Racing - Launch Trailer | PS4 PlayStation - Starlit Kart Racing - Launch Trailer | PS4
  23. Name: XBox - Chenso Club is OUT NOW! Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Chenso Club is OUT NOW! XBox - Chenso Club is OUT NOW!
  24. Name: PlayStation - Fairy Elements - Official Trailer | PS5 & PS4 Games Category: Gaming Industry Videos Date Added: 09/01/2022 Submitter: Commander Fury Fairy Elements - Official Trailer | PS5 & PS4 Games PlayStation - Fairy Elements - Official Trailer | PS5 & PS4 Games
  25. Name: PlayStation - Mafia: Trilogy - 20th Anniversary Trailer | PS4 Games Category: Gaming Industry Videos Date Added: 08/31/2022 Submitter: Commander Fury Mafia: Trilogy - 20th Anniversary Trailer | PS4 Games PlayStation - Mafia: Trilogy - 20th Anniversary Trailer | PS4 Games

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