Jump to content
Create New...

Commander Fury

CCFURY
  • Posts

    25,480
  • Joined

  • Last visited

  • Days Won

    6
  • Country

    United States

Everything posted by Commander Fury

  1. Hello, I’m the developer of 39 Days to Mars, a two player cooperative puzzle-adventure game, and I’m very excited to announce that it will be coming to PlayStation 4! 39 Days to Mars is about cooperation, where you work with a friend to control two hapless British inventors on their quest to sail to Mars for a cup of afternoon tea. It’s inspired by my childhood reading and love of Heath Robinson and Jules Verne, and it’s a mix of whimsical story and absurd contraptions. One of the things I’m most excited about for the PS4 release seems inconsequential at first, but I really think it will make a big difference! In the single-player mode, you control both characters (Albert and the ship’s cat) at the same time. When playing on a computer, this was done using the mouse for one and the keyboard for the other, two very different input methods that made things feel lopsided. The DualShock 4 controller, on the other hand, is almost exactly symmetrical! The two joysticks and the trigger buttons are at the same level, and balanced on the controller. When trying to coordinate your left and right thumbs to pour the perfect cup of tea, I feel like having both sides equal is really going to help! Aside from coordinating your tea brewing, 39 Days to Mars tasks you with baking scones, fixing water leaks, pruning your garden, and fighting a giant space Kraken. The entire game is hand drawn, and one of my favourite scenes — both when I was drawing it, and when I play it — is when the ship runs out of space coal. Albert and Baxter have to jump on a repurposed penny farthing to try and collect enough space rocks to refuel their ship. The absurdity of the situation is enhanced by the fact that this is the first time you get to move outside of the ship. Lacking gravity in space, you suddenly find yourself without a reference for up and down. Navigating the wobbly penny farthing through space as the ship rotates around you is a surprising moment and gives a neat view of the HMS Fearful that you don’t get at any other point in the game. I hope this gives you a glimpse into 39 Days to Mars and what to expect on the PS4, and I hope that you enjoy playing it when it comes out this winter! View the full article
  2. If you like competitive tower defense, going real fast and smashing things with rocks — or just hilarious cutscenes — then boy are you in for a treat! That’s exactly what you’ll get early next year when Rock of Ages 3: Make & Break arrives on PlayStation 4. Anyone who’s played any of ACE Team’s previous games will already know they’re in for a gut-busting treat next year. For the rest of you, we’re introducing the third game in this great series with a little trailer we like to call “The Rules of the Rock.” While these simple rules don’t cover all the game’s awesome features, they’ll get you started down that path and we’ll have more to share soon! Now, on to rule number one. Rule 1: Thou Shall Create In traditional Rock of Ages gameplay, creating simply meant the tower defense portion of the game. That is, you would place towers, cows, ballistae, exploding barrels, war elephants, and a whole host of other units along your opponent’s path in an effort to slow them down, knock them off course, or just straight up shatter their boulder. This time around, that’s all still part of the fun, but for the first time ever in a Rock of Ages game, you’ll get to create your own levels and share them online with friends and strangers alike. That means that creative player levels will serve as a nice complement to the game’s brand-new (and much larger) campaign. Of course, defenses and levels are kind of like rules though — they’re meant to be broken. So, on to rule two! Rule 2: Thou Shall Destroy You better get ready to rumble! In the most traditional ‘War’ mode of Rock of Ages 3 you’ll find yourself alternating between careening down a course with your boulder and defending your stronghold. To win, you’ll take your boulder on a mad dash to the end of the course where your opponent’s castle awaits. While your boulder is being prepared for another roll you’ll be doing your best to defend your own castle by placing and upgrading your defenses. The main goal is simple in both parts though — destroy your opponent! Other modes return and ask you to change up your destructive glee with altered objectives like Skee-Boulder, where you’ll test your ability to maneuver and destroy at high-speed. Race your opponents and break targets for points along the course — the first to the end of the course blasts off for a skeeball shot at a score multiplier. Rule 3: Thou Shall Protect the Crown While you’ll be protecting yourself and battering on opponents in the campaign mode, you’ll also want to protect your own crown (or noggin, as I like to say) in head-to-head split screen or up to four-player online matches. This of course is all made more exciting by the largest roster of new and returning boulders, units, upgrades and game modes ever seen in a Rock of Ages game. The story of Rock of Ages 3 will introduce you to all the game modes (including more I didn’t cover here!) and new boss battles that expand the gameplay even further! Everyone from Caesar and Moctezuma to Krampus and the Spaghetti Monster will make an appearance in an expansive campaign across history and beyond when Rock of Ages 3 releases early next year. Don’t forget to pre-order now and let us know what you’re excited for in the comments! View the full article
  3. The DualShock 4 Wireless Controller family has grown so much since its launch almost six years ago, as we’ve introduced more than 25 colors, ranging from classic Jet Black and Wave Blue to the eclectic Sunset Orange and Red Crystal. Today, we’re excited to reveal four new stylish colors being added to our growing lineup to help you play in style starting this Fall, including: Electric Purple This vibrant new color features a two-tone purple design with white PlayStation shapes for added contrast. Red Camouflage Black, red and brown take on the iconic controller camouflage pattern paired with silver detailing for extra flare. Titanium Blue A metallic top cover with light blue detailing is complemented by a matte blue back with this new addition to our metallic line. Rose Gold A gold metallic finish and subtle rose hue offers a sleek and sophisticated metallic option. And if you like the look of the Rose Gold controller, then get ready, because we’re also revealing a Rose Gold Edition headset, coming later in November. This headset offers the same Gold Wireless Headset audio features players have come to love, but boasts a Rose Gold metallic finish on the headband, with embossed PS Shapes on the inside. Check out the Rose Gold collection below in our new video. All DualShock 4 wireless controllers will be available for purchase this September, at participating retailers across the US and Canada for $64.99 USD (MSRP) / $74.99 CAN (MSRP). Meanwhile, the headset will be available for $99.99 USD (MSRP) / $119.99 CAN (MSRP), a bit later this Fall, 2019. Learn more about the controllers here and headsets here. Otherwise, let us know what colors you’re planning on picking up in the comments below! View the full article
  4. Nearly seven years have passed since the last mainline Borderlands game, and the world is ready for a return to Claptrap’s turf. If you played the previous entries, you know to expect gonzo co-op action with an emphasis on outlandish weaponry. While Borderlands 3 delivers the first-person, looter-shooter goodness you’d expect, it also comes with a host of enhancements to the formula. More cathartic weapons, diverse character classes, copious quality life changes, and more. These are the bad-ass details that impressed me from a recent hands-on session. Weapons feel incredible Borderlands is all about scoring progressively stronger weapons and laying waste to your enemies with them. These tools of destruction feel more satisfying and impactful than ever. In addition to damage numbers popping above enemies’ heads, weapons now have convincing impact and feedback. A doomed bandit may go flying across the map from a shotgun blast before clambering to his feet for more punishment. The clear, punctuating sound design of each concussive blast or rata-tat-tat drives the satisfying feeling home. A cornucopia of bonkers firearms Speaking of guns – they are bountiful and each one feels special. Wield a submachine gun that turns into a mini-turret when you reload. A weapon that needs to be doused with water when it overheats. Hold the trigger to charge up an elemental incendiary or corrosive blast. These wonderful toys have personality and variety in spades. The colorful Vault Hunter classes feel distinct I’ve never had so much trouble picking which character class to run with in a Borderlands game — they’re all enticing. Moze’s summoned mech, Iron Bear, grants her beefier armor, shields, and shoulder-mounted artillery that wrecks shop. FL4K can cloak himself and send his trusty Skagg or Rakk pets to harass goons for him. Amara — the Siren — summons spectral arms to trap and smash fools. Zane’s shady secret agent background lets him unleash drones and pop up distracting clones (which he can then teleport to). I can’t wait to see how these Vault Hunters complement one another in the long run. Secondary fire options increase gunplay options Many guns in Borderlands 3 feature an alternate fire (press the down directional button) that spices up combat. A scoped mini-gun clicks into a powerful sniper rifle. Swap between elemental attributes to freeze then flame the opposition. Unleash a barrage of explosive rockets with your pistol. Each time I snagged a weapon with alt-fire, I was thrilled because it’s essentially two guns in one. Item Scores make trading out loot a cleaner process Weapons, grenades, and shields come with a lot of stats, and comparing loot can be a process. Obsessive min-maxers can still lose themselves in the details, but everyone else can reference a handy Item Score. This go-to distilled number gives players a good idea of whether the new loot they scored is an upgrade. I love that this new quality-of-life feature because it lets me equip new gear quickly and get right back into the action. No time wasted with lackluster sidegrades! Movement feels fluid and natural Prepare for the best-playing Borderlands 3 game yet — and we’re talking more than just weapon handling. Mantling up ledges feels liberating, and Gearbox uses it to great effect with thoughtful environmental puzzles. Sliding also makes a dramatic series debut. At one point I sprinted towards an explosive barrel, slid across the ground, and melee’d it into an enemy — all in one smooth, satisfying sequence. The humor is ridiculously on brand Okay, so not gameplay per se, but Borderlands 3 is a riot. One unforgettable mission on the lush Eden-6 features Balex, a sentient AI voiced by the inimitable Ice-T. The foul-mouthed Balex loses access to his primary “body” in some mishap and is temporarily inhabiting a ratty, dilapidated teddy bear. His mission takes you deep into an overgrown facility infested with nasty creatures called Ratch. Turns out these slimy parasites are… communicable… and the AI operating the facility is a scorned lover of Balex’s dealing with the scourge. I won’t spoil the twists and turns, but this ludicrous mission goes places. More exotic locales Running and gunning through the blasted landscape of Pandora is still lovely, but new environments like Eden-6 really shake up the scenery. For example, Eden-6’s destinations range from deadly forest, to tree-top village, to derelict high-tech facility. Gearbox has also teased bustling futuristic cities, treacherous swamps, and more. The loot ‘n shoot insanity of Borderlands 3 is almost here. Start recruiting your co-op buddies now (four-player online, two-player splitscreen), because blasting the bandits and feral dinosaurs of the galaxy is always better with friends. Gearbox’s next adventure hits PS4 September 13. View the full article
  5. Citizens of Gallowmere, can you sense it? The hint of a cool breeze, the leaves starting to shift colors, the faint smell of pumpkin spice… that’s right, we’re less than three months away from October 25 and the launch of MediEvil on PlayStation 4! The team at Other Ocean has worked extra hard to make sure your favorite haunted kingdom has just the perfect amount of spook and shine, so please take a look at this behind the scenes video to get a glimpse of how they’re bringing Sir Dan back to HD glory. One of the key aspects of remaking a 20-year old PlayStation classic such as MediEvil was getting into the heads of the original development team. “Our credo was: Do what they did, and don’t change anything unless you have a good reason to change it.” said Jeff Nachbauer, Executive Producer on the project. “Often times you’d go in the code, see a strange design decision and think ‘Why did they do that? It doesn’t make a lot of sense.’ And then you go on the journey of trying to solve challenges further in the game and ultimately release — ‘That’s exactly why they did it. I get it now.’ The team even went so far as to research the music the original developers were listening to in the days of the original PlayStation. According to Jeff, “There’s comments in the original source code of what music the developers were listening to at the time they were first making the game, which helped us understand what they were getting at when they first coded that area.” And if you’re interested in knowing more about the development of MediEvil, additional interviews, concept art and making-of content can be found in the Art of MediEvil digital art book, and the MediEvil Soundtrack app, available exclusively with the Digital Deluxe version of the game. MediEvil is out on October 25 for $29.99, so make sure to preorder at PlayStation Store, and we’ll be back with more news in the upcoming weeks! I’m also pleased to announce that Gamescom attendees will have an opportunity to go hands-on with MediEvil starting on August 20. Think you have what it takes to climb Cemetery Hill and shatter the Stained Glass Demon? Stop by and show us what you’ve got — there’s life in the old bones yet! View the full article
  6. Apex Legends fans, gather ‘round! Today sees the debut of the Iron Crown Collection event, which brings new challenges, skins, gameplay tweaks, and a new play mode to the popular battle royale shooter. I spoke with Lee Horn, the game’s director of product management, for the Respawn POV. The new limited-time Solos mode will be the biggest attraction here for many players. “At its heart, Apex is a competitive team game,” Lee said, explaining that “huge community desire” led the studio to try something different. Solos will pit 60 players against each other in the game’s first free-for-all battle royale. Respawn isn’t making any gameplay rebalances for Solos, outside of minor UI and UX tweaks. The team wants Solos to be “very pure” in its debut, though Horn indicated that Respawn isn’t opposed to making gameplay adjustments should Solos ever return sometime in the future. The Iron Crown Collection event will also bring an Octane-themed Town Takeover, which will introduce fresh areas and new gameplay features. Horn hinted that Town Takeovers “in the near future” might be more lore focused. Rounding out the event will be other goodies, including a new set of themed skins, a new heirloom item, and a bonus XP weekend. Sign me up! So what’s next for Apex? More events like Iron Crown, for one. “Players can expect more events like this… there’s more to come in the future,” Horn said. “Please keep giving us your feedback!” We can also expect Respawn to keep a watchful eye on the game’s legendary weapon balance. Horn confirmed the Alternator / Disruptor combo will be toned down a bit when Iron Crown kicks off, but bigger weapon meta shifts will generally stick to new season launches. The Iron Crown Collection event kicks off today, and lasts for two weeks. View the full article
  7. It’s time to start building and repairing PCs. On your PlayStation! If you’re new to PC Building Simulator, here’s the low-down. The hit PC repair and building title is a game of two sides. Story mode, where you run a PC repair workshop — fixing up customers’ machines, ordering parts and keeping the shop’s accounts in the black. And Free Build mode, where you can create your dream PC using thousands of official parts from manufacturers like Intel, AMD, NVIDIA, ASUS and NZXT. Run your own PC repair shop in Career Mode Uncle Tim’s skipped town, and he’s left you to run his PC repair business. Jump on the office computer, accept jobs by email and wait for customers to drop off their machines. Start simple, clearing out dust-clogged cases, removing viruses and upgrading memory. In no time you’ll be swapping out CPUs like a pro. Thermal paste? It practically runs through your veins. Build your dream PC with realistic licensed parts Get creative in Free Build mode with over a thousand real-world parts. Choose a case from manufacturers like NZXT, Cooler Master and Fractal Design. Use EKWB’s liquid cooling system to keep your thermals under control, and make the whole rig look amazing with programmable LEDs and color-coded cables. PC building is an art as well as a science. Go deeper with realistic hardware and software simulation Overclock your CPU in the BIOS to push your system’s performance to the limit. Discover that some seemingly identical CPUs can be faster than others with the game’s realistic parts-binning algorithm. Become an expert tweaker, using 3DMark Benchmarks to push your PC’s performance to the ragged edge, staying just the right side of the Blue Screen Of Death. PC Building Simulator’s viral success has led to a worldwide fan community, and today we’re super excited to bring PS4 players into the fold. So roll up your sleeves, roll out your anti-static mat and start running your own PC shop today. View the full article
  8. World of Warships: Legends keeps its course with a new update that marks the full release of the game that is already making waves. A storm of new content in the form of German cruisers and destroyers has already hit players and now the legendary battleships of Germany are now available through the early access mechanic to players who play through the “Hunt for Tirpitz” campaign. World of Warships: Legends puts the Tirpitz at tier VII, the highest tier in the game. She is also the only battleship with torpedoes at this tier, a powerful and surprising addition to her armament. The only other battleship with torpedoes is the Gneisenau — her tier VI German peer that will enter early access in this update. World of Warships Photo Gallery Through the new “Hunt for Tirpitz” campaign, players will get extra rewards, equipment, and Commanders that will help them on their way to the legendary Tirpitz. While we’re on the topic of personnel, seven German admirals are here to help command the new ships including Franz Hipper, Maximilian von Spee, and Reinhard Scheer. Commanders lead your ships in battle, augmenting their effectiveness with a variety of bonuses. Players have access to seven commanders per nation, with each one specializing in a particular class of warship, and also offer universal skills for different playstyles. Players are free to experiment with the commanders and their skills, as switching costs nothing. Plus, any single commander can take as many ships of the same nationality into battle as the player chooses. Commanders can also “inspire” each other, offering their base traits in combination to the traits of the active commander, providing even more bonuses. In-game there are seven tiers of ships to progress through, distributed over four nations and three classes, alongside 28 unique commanders to stand at the helm. The Ship classes offer varied styles of gameplay: Destroyers are swift and stealthy threats skilled at locating and harassing the enemy. They are equipped with smokescreens and powerful torpedoes, allowing them to create deadly traps for unsuspecting enemy vessels. Destroyers also feature small-caliber, rapid-fire guns which can be very capable in the right hands. Cruisers are the most flexible warships, being able to both detect and punish destroyers as well as outmaneuver battleships. However, battleships can destroy any cruiser in an instant should her captain show broadside. Cruisers use potent medium-caliber guns capable of taking out destroyers, setting fires, and penetrating the weak points on battleships. Battleships trade speed and maneuverability for sheer firepower, making them able to send a lone cruiser to the bottom with a single broadside. Battleships can also withstand the most damage making them able to take hits for their teammates when necessary. There’s practically limitless choice in how one can approach World of Warships: Legends: Experiment and have fun blending the nations, classes, and commanders. Battle it out against realistic backdrops with breathtaking lighting, grandiose soundscapes, and HDR support. Or join the “Hunt for Tirpitz” to get ahead of the competition. Although the new campaign and the arrival of the German fleet are the main attractions of the release, players will still be able to find a challenge to suit their needs. Players always have the choice between a battling against AI to hone their gunnery skills or battling against other captains from all over the world whenever they feel up to the task. Feel the rush and experience epic naval action today! Get comfortable, set your speakers loud, prepare for battle and turn the tide! View the full article
  9. Hi guys, it’s Shabs here, Game Director on Firewall Zero Hour*, the team-based tactical multiplayer shooter, exclusive to PS VR. Today, we’re excited to showcase the next season of Firewall Zero Hour — Operation: Dark Web — landing tomorrow, August 13! The trailer highlights what you’ll see in Operation: Dark Web. As we approach the one-year anniversary of Firewall Zero Hour’s launch, we’re continually awed and humbled by the reception of our game by the PS VR community! Developing Firewall Zero Hour is a labor of love for us at First Contact Entertainment, and we’re beyond grateful for the feedback we continuously receive from fans. We’ve been paying close attention to our community since day one, and have channeled that feedback right back into the game, with a number of updates launched over the course of the year. The Operation: Nightfall update last May completely revamped the game with a whole new UI, and new system of time-limited progression taking the form of the Op-Pass, Hack Keys, Missions, Tasks, and cosmetic Rewards. Players welcomed two new maps, two new Contractors, three new weapons, and new AI behavior in PVE mode (check out our most recent Dev Diary video for a behind-the-scenes in the making of Operation: Nightfall!) Firewall Zero Hour’s new season, Operation: Dark Web, continues in this tradition. With the Dark Web Op Pass† ($9.99 USD), players can unlock additional Premium and Bonus missions almost every week, and earn cosmetic Rewards, which unlock immediately upon completion of Missions. Outlined below, here’s what’s coming this season! New Equipment For the first time since last year’s launch, Firewall Zero Hour will have brand new tactical equipment added to the game, allowing players to experiment with new methods of gameplay. As always, equipment in Firewall Zero Hour is available to all players, unlockable via gameplay. Players will be tasked with completing missions that utilize the new equipment. Here’s the rundown on new equipment in Operation: Dark Web: Motion Sensor Available at season launch, for players at level 13 and redeemable for 7500 Crypto. Once a player plants the Motion Sensor, a radius is engaged that detects enemy players. If an enemy enters this radius, their enemy outline will turn red for the player who planted the Motion Sensor. Allies of the player will receive a red-dot marker on their wrist tablets. Instant Smoke Available at season launch, for players at level 5 and redeemable for 3200 Crypto. Similar to an Impact Grenade, the Instant Smoke activates upon impact, instantly filling an area with smoke. Players can the Instant Smoke tactically against enemies in a variety of ways. New Maps Operation: Dark Web will have two new maps, free for all players, the first of which kicks off tomorrow — with the Newsroom map! This map marks the thirteenth map added to Firewall Zero Hour, and is the first map to take place in Australia. Be on the lookout for playful nods throughout the map to home sweet ‘Straya. You never know what you might find, but rest assured that this news station is very Australian. The Newsroom will also greet players as the new Main Menu and Lobby environment for this season, when players load up the game. Later on in this season, players will see Operation: Dark Web’s mid-season update, which will introduce another brand new free map, called Cargo. New Contractors This season welcomes 2 new Contractors into the fold. The 2 Contractors and their Skills are accessible via the Op-Pass. The first Contractor, available tomorrow, is Kane. A former member of the New Zealand Special Air Service, Kane comes loaded with the Skill of “Blade” (ability to throw knives by pressing the melee button). The current knife-melee ability has been one of the most intense and too-close-for-comfort ways to engage with the enemy–and we think having the ability to throw up to 3 knives will bring a new level of enjoyment to melee gameplay! Additionally, coming mid-season is a second Contractor (Proxy) and her Skill of “Eagle Eye.” More details to come! New Weapons Coming in Firewall Zero Hour Operation: Dark Web are two new weapons, the Z1 Reaper and the Sten, available upon completion of their corresponding Free Missions. The Z1 Reaper is a semi-automatic tactical rifle with lethal precision for long distance engagements. The Z1 Reaper is available Week 1. And for all our WWII buffs out there, we’re featuring the Sten in Week 5 (mid-season). Help your squad out of the trenches by eliminating enemies with the low recoil and high impact damage of the Sten. Players will utilize both of these weapons in a variety of new Missions throughout Operation: Dark Web. New Legendary Weapon Skin This season’s Legendary Weapon Skin is Jag’s Stalker — available to Op Pass holders who complete all Free, Premium and Bonus Missions in Operation: Dark Web (a total of 24 missions) and redeemed for 250,000 Crypto. But wait, there’s more! New Cosmetic Rewards Over 20 new cosmetic Rewards are available this season. Upon completion of Missions, a variety of different trinkets, face paints, and camo skins can be equipped by players. In addition to Free Mission Rewards, Op Pass holders have access to Premium & Bonus Mission Rewards. Free Trinket for PS Plus users We’re excited to partner with Bend Studio later this season on a Days Gone Trinket, free for active PS Plus users this season! Show the world you “Ride the Broken Road.” Customize your weapon in Firewall Zero Hour with the emblem of Mongrel MC — the outlaw motorcycle club in Days Gone, which counts Deacon St. John as a member. Hack Keys – Reminder One of the most popular items in Firewall Zero Hour, Hack Keys, are available as a bundle (Op Pass + 25 Hack Keys, $29.99 USD), as well as on their own (5 Hack Keys pack, $4.99 USD). Each Hack Key allows you to instantly complete one Operational Mission. You won’t gain XP for Missions completed this way, but you’ll be instantly awarded full Crypto, in addition to the Mission Reward (cosmetics only). Hack Keys are a great option for players who don’t have as much time to play as they would like. Also, if you have any Hack Keys left over from last season (Operation: Nightfall), you can use them on Missions this season (Operation: Dark Web). With Firewall Zero Hour – Operation: Dark Web, we’re thrilled to launch a whole new season of fun-filled, unpredictable multiplayer gaming on PS VR! We can’t wait to see your reaction to all the new content, and witness all the ways you’ll be fulfilling your contracts this season. You’ve got your work cut out for you, Contractor. Let’s squad up and I’ll see you online! *An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. An active PS Plus membership is required for Multiplayer Training and Multiplayer Contract modes. † Op Pass requires Firewall Zero Hour in order play and unlock content. View the full article
  10. The many worlds of Remnant: From the Ashes are harsh and unforgiving. As one of the final living remnants of a beaten down humanity struggling for survival, you will die. A lot. In order to stand up for mankind and overcome the otherworldly creatures that threaten the future of the human race, you’ll need to git gud. Offensive Maneuvers You know what they say: The best offense is a good offense. Bringing the hurt to your adversaries is as simple as the pull of a trigger. Swap between your Long Gun for powerful, longer-range attacks or your Hand Gun for quicker, closer range damage. If you find yourself in a bind or if your ammo reserves are running low, a strong swing of your Melee weapon may be the only thing that keeps you in the land of the living. Every Move You Make While making your way through the hazardous worlds of Remnant, know that each step may be your last. Your every movement must be deliberate. Despite their ferocity, enemies will telegraph their attacks, giving survivors with a well-honed dodge instinct a chance to avoid almost anything thrown their way. Dodging and sprinting both consume stamina, so timing these actions is crucial. Well-timed dodges may be the difference between life and death. A Little Help From Your Friends Though going it alone is a more than viable strategy, one of the most valuable assets a survivor has is their friends. If you need support in your struggle for survival, recruit up to two friends and head out together. Although outside assistance may prove invaluable, be forewarned: the game’s difficulty does scale based on party size. Survivors looking to team up can host a public game, invite their friends, or let the game matchmake you with other players. Remember, all loot drops in Remnant are instanced, so whatever is picked up by one player will be gained by the whole team. Except for ammo. Hoard that for yourself. Progress Makes Perfect In Remnant: From the Ashes true growth comes mostly in the form of gear. As you explore the game’s varied worlds, you will discover new weapons, armor and accessories. Your weapons and armor can be upgraded to make you more powerful. Epic Boss Weapons and supernatural Weapon Mods can also be crafted from materials you pick up along the way. Beyond these tools of the trade, survivors will unlock various passive Traits to augment their arsenal. Completing quests and killing enemies will help you level up giving you points to allocate towards the Traits of your choice. No Two Journeys the Same From the moment players set foot into the devastated streets of Ruined Earth, up to the final showdown with humanity’s otherworldly oppressors, each survivor’s playthrough will be uniquely their own. Creating a character, re-rolling a world, or joining another survivor’s game dynamically constructs an adventure from a large pool of possible permutations. This dynamic generation means loot, enemy spawns, map layouts, bosses and secrets are unique to each experience. Discover the hidden mysteries of Remnant: From the Ashes on August 20. Pre-order now to get early access starting August 16. View the full article
  11. Relax in the soothing isolation of outer space or embark on a new journey with friends and strangers, all made more entrancing than ever thanks to the power of virtual reality. An endless universe awaits in No Man’s Sky Beyond, newly enhanced with robust multiplayer functionality, a freshly constructed shared social space called the Nexus, and — of course — full PlayStation VR support. Hello Games’ journey into the unknown has seen myriad updates since its 2017 launch, but perhaps none as significant as the one launching Wednesday. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Ancestors Legacy PS4 — Digital Ancestors Legacy is a squad-based real time strategy with a strong focus on tactics. Inspired by medieval European history, it brings to life four different nations and their conflicts, usually resolved by war. The game combines resource management and base building with large-scale, squad-based battles across vast battlefields. Edna & Harvey: Harvey´s New Eyes PS4 — Digital (Out 8/14) Shy schoolgirl Lilli is having a tough time at the convent. Only her imagination helps her to escape from the strict rule of Mother Superior. When her best friend Edna disappears under mysterious circumstances, Lilli faces a tough journey not only to get her friend back but also confront her own subconscious fears. Exception PS4 — Digital (Out 8/14) When an old woman’s computer system is taken over by a virus bent on total annihilation, you assume control of an ordinary software program transformed into an elite combat machine. Exception is a combat platformer set inside a computer system which has been hijacked by a totalitarian virus. Genesis PS4 — Digital Genesis is an action-packed classic MOBA themed around a futuristic sci-fi setting, offering a rich roster of 28 original heroes, as well as various skins, weapons and other cosmetics for players to choose from. Core gameplay will include a competitive PvP mode, as well as a single player co-op PVE campaign. Gravity Duck PS4, PS Vita — Digital (Cross-Buy) Have you ever wanted to be rich? What if you could become rich and control gravity!? This duck can, with your help! Flip, dodge, and traverse mind-bending gravity puzzles in 140 levels in order to grab all the eggs to return to the Maui statue! No Man’s Sky Beyond PS4 — Digital (Out 8/14) No Man’s Sky is an epic science fiction adventure set across an infinite universe, in which every star is the light of a distant sun, orbited by planets filled with life — each yours to visit. Explore never-before-seen worlds and trade, fight and survive on a galactic scale. PC Building Simulator PS4 — Digital Build and grow your very own computer repair enterprise as you learn to diagnose, fix and build PCs. With real-world licensed components and comprehensive hardware and software simulation, you can plan and bring your ultimate PC to life. Vasara Collection PS4, PS Vita — Digital For the very first time, highly acclaimed Japanese arcade shoot’em ups, Vasara and Vasara 2, are made available to the world via this collection. Science fiction meets history in these arcade classics which take place in an alternate timeline where technologically advanced weaponry and equipment are a reality. Red Dead Redemption 2 SCORE Slipknot – We Are Not Your Kind Rick Ross — Port of Miami 2 The Secret Life of Pets 2 Godzilla: King of the Monsters Shadow Season Premiere Sunday, 8/11 at 6PM ET/ 9PM PT on HBO New episodes airing Sunday, 8/11 at 9PM PT on AMC Season Finale Wednesday, 8/14 at 10PM PT on SYFY PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  12. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here Welcome back, Dear Listener! This week, the gang recounts the past week’s big EVO tournament in Las Vegas, looks forward to the impending release of No Man’s Sky Beyond, and reads your listener letters about history’s most influential game mechanics. Enjoy! Stuff We Talked About EVO 2019 Game-changing mechanics Vasara Collection Monster Hunter No Man’s Sky A Plague Tale: Innocence Gravity Duuuuuck! The Cast Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Tim Turi – Senior Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  13. Last time, we asked you to beat the summer heat and take a dip in the digital waters of your favorite games. While you swam through oceans, lakes, and murky waters, we waded through your shares in the #PS4share and #PSBlog tags. Here are this week’s swimming highlights: @SebastianoCatig shared Aloy taking a dip in an oily sink hole in this shot from Horizon Zero Dawn. @JohnnyCrepp showed Nathan Drake taking a dip through some colorful waters in Uncharted 4. @jrcollector91 shared Spyro splashing around in Spyro Reignited Trilogy. The underwater world of Abzu is the perfect summer setting in this share from @JRPyznar. Grand Theft Auto V has some chilling underwater moments, as shared by @lillanothing. Kassandra wades through cooling waters in Assassin’s Creed Odyssey, shared by @warrior_musa Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Fashion Share by: 9am Pacific on Wednesday, August 14 Next week, get ready to hit the runway. Throw on your most fashionable gaming duds and strike a pose in the game of your choice using #PS4share and #PSBlog for a chance to be featured. View the full article
  14. The long-awaited beta for Black Desert on PlayStation 4 is now available as a free download (no PS Plus subscription required) for all players until August 13 at 2:00 a.m. PDT. Begin your adventure and experience the open-world action of our sandbox MMORPG for the first time on PS4 before its launch on August 22. To prepare for the start of your quest, we’re sharing details you should know before diving into the beta! The world of Black Desert contains vast regions, fierce enemies, and an immersive story that’s waiting to be explored. You’ll choose from six different character classes: Warrior, Sorceress, Ranger, Berserker, Wizard, or Witch. Each class offers various strengths and weaknesses, so choose wisely to cast powerful magic, launch stealth attacks, or deliver devastating damage in this open-ended sandbox world. Black Desert provides you with endless customization options to create a living, breathing world that feels like your own. Personalize your character with Black Desert’s highly detailed customization tool and create an Adventurer to become your true self. You’ll be ready to explore three different expansive regions within the beta, Serendia, Balenos and Calpheon, powering up your character to a maximum level of 50. Playing within the beta also rewards you with an exclusive Sky Hawk pet when Black Desert launches on August 22, allowing players to loot items, increase Knowledge Gain Chance and find rare monsters. While the world of Black Desert is known for its real-time combat and in-depth action within quests, your adventure also includes the chance to become a part of an expansive, living world populated by players around the world. Here are a few of the in-game events that you’re invited to join during the beta for the chance to win exclusive prizes and content: Decorate your residence and share screenshots on Facebook, Twitter or Instagram or via our official forums to win ornaments for your home at launch. Test your fishing skills and reel in the ‘Fish Bones’ item for various rewards at launch. Learn to tame a wild horse and win a new horse outfit for use during the beta. Play Hide-n-Seek with Pearl Abyss GMs – finding them gets you a chance to win awards at launch. Compete to become the fastest cart racer in the entire beta, with the fastest participant winning rewards at launch. Participate in a battle of the GMs at the Red Battlefield in a 2v2 match and intense PvP action. On August 13, we’re ending the beta with an enormous fireworks show for all players to enjoy. Think back on all of your amazing adventures and share the moment with friends online as we celebrate the final moments of the beta. We hope to see you all in the beta, and that these tips help your adventure in Black Desert! View the full article
  15. Beasts, blocks ‘n beats were last month’s big winners at PlayStation Store. Asymmetric PvP survival game Don’t Even Think debuted at #1 for free-to-play, while Minecraft and Beat Saber sat comfortably atop the PS4 and PS VR charts. Read on for the full rundown, and let us know in the comments how you think August’s charts will shake out! PS4 Games 1 Minecraft: PlayStation 4 Edition 2 Grand Theft Auto V 3 Plants vs. Zombies Garden Warfare 2 4 Tom Clancy’s Rainbow Six Siege 5 Star Wars Battlefront II 6 Marvel’s Spider-Man 7 EA Sports UFC 3 8 Crash Team Racing Nitro-Fueled 9 Rocket League 10 PlayerUnknown’s Battlegrounds 11 MLB The Show 19 12 Need for Speed Payback 13 Battlefield 4 14 Devil May Cry HD Collection 15 FIFA 19 16 Destiny 2 17 DayZ 18 The Sims 4 19 Gang Beasts 20 Red Dead Redemption 2 PS VR Games 1 Beat Saber 2 Superhot VR 3 Vacation Simulator 4 Five Nights at Freddy’s VR: Help Wanted 5 Job Simulator 6 Blood & Truth 7 PlayStation VR Worlds 8 Arizona Sunshine 9 Astro Bot Rescue Mission 10 Drunkn Bar Fight Free-to-Play Games 1 Don’t Even Think 2 Fortnite 3 Apex Legends 4 Dauntless 5 Brawlhalla 6 Pro Evolution Soccer 2019 Lite 7 Warframe 8 Warface 9 Paladins 10 World of Warships: Legends DLC and Expansions 1 Fortnite: Battle Royale – Breakpoint’s Challenge Pack 2 Fortnite: Battle Royale – The Wilde Pack 3 Fortnite: Battle Royale – Shadows Rising Pack 4 GTA Online: Criminal Enterprise Starter Pack 5 Fortnite: Save the World – Standard Founder’s Pack 6 Marvel’s Spider-Man: The City That Never Sleeps 7 Dragon Ball Xenoverse 2 – Ultra Pack Set 8 Dragon Ball Xenoverse 2 – Ultra Pack 1 9 Rocket League – Knight Rider Car Pack 10 Mortal Kombat 11 – Shang Tsung View the full article
  16. Hello, PlayStation fans! A few weeks ago, we gave you the opportunity to ask your burning questions about EA Sports FIFA 20 and its shiny new game mode: Volta Football. We sat down with Jeff Antwi, Producer for FIFA 20 on Volta, and Shaun Pejic, Gameplay Producer, to ask them some of your questions and more. Read on to find out the details! Volta Football Q: What the thought process was behind Volta Football? Why bring back street football? JA: We’re always looking for community feedback. And one of the most requested features or modes was the ability to play street football — and when would we be bringing it back to FIFA. It’s something we have been working on for quite some time. And we are really excited to be able to unveil Volta Football this year. Q: What makes Volta Football unique and interesting? JA: In general, the newness of it, and the depth of the mode. The fact that it’s built on the foundation of a great gameplay engine. It’s a mode that is accessible to casual players… and at the same time, it has all the depth that FIFA veteran players will expect. So, we are really excited about the totality and the massive size of the mode. It’s not a little thing. It’s a big part of the game. Q: Did FIFA Street influence the development of Volta Football? (via Tom Clancy’s da Silva) JA: I should clarify [this] is not FIFA Street, it’s street football. That’s a key difference. It’s based on authenticity and being culturally relevant, making sure that we are presenting an experience that is fun and authentic. We were influenced by actual street football legends, we traveled the world, we went to Rio, Amsterdam, London, and all over. We were so inspired by the legends we spoke to, we tried to incorporate them into the experience as well. We were also inspired by real footballers that grew up playing street football… One of the people we spoke to was Ed van Gills, who in Amsterdam is considered the godfather of street football. He provided us with a lot of insight on what street football is all about and the things we should be looking to do in terms of how to design Volta Football. So, thanks to that influence we were able to develop the mode and a number of features around it. Q: Is there a big difference between the skills you need for Volta Football as opposed to a regular FIFA match? JA: In Volta it’s a smaller pitch, you have different elements to deal with, including the wall height, different number of players, and so forth. In terms of navigating the space it’s going to feel different, not to mention the ball is actually different… [and] behaves in a slightly different way because it’s more of a futsal ball which is heavier. Q: Is the gameplay in Volta Football closer to futsal than to Stadium football? JA: Yes, I would say that’s pretty accurate. And what’s really cool is that we actually have futsal as a separate experience within Volta, such as 3v3, 4v4, 5v5, keepers, no keepers and then we have futsal with the rules that come with it. So, it’s penalty kicks, free kicks, and that experience is probably closer to 11v11 gameplay in FIFA. But in general, futsal is kind of the base of all of it in terms of how the players are moving around, quick passing, the pace of it being really back and forth and fun. And then when you add walls there is constant fun and action. Q: Will Volta Football include a Career Mode and Online Mode? (via @Soulrocketzero) JA: With Volta, [we] developed a Volta Tour Mode which is a PvE experience. It’s an offline experience where you are playing against user-generated squads, and the world is populated by everybody who’s playing the game. So, you are competing against everyone else in the community. And then we have a PvP experience which is similar to Seasons. You’re playing, you’re getting promoted, you’re facing allocation, you’re playing through up to 10 divisions. And that’s what we have in the online experience [for Volta] at kick-off. But we also have some other modes we will get to later… Q: Will all the teams be available in Volta? (via Armando Toledo Sepúlveda) JA: All of the licensed teams and licensed players that we have access to [for FIFA 20] are available in our kick-off experience, so it’s nice because you can be playing 3v3, 4v4, 5v5 in all the environments that are available to you and you will also be able to bring your favorite team and player into an environment where you wouldn’t normally see them. Q: For Volta, will you be able to play mixed teams, such as men vs women, using your personalized characters? JA: Yeah, that’s one of the massive innovations for us. One of the things we are really excited about is being able to have male and female players on the teams, playing in the same pitch at the same time. For example, if you create a character in your likeness and your friend creates a character in their likeness, you can play on the same team at the same time [or] compete against each other. That’s one of the biggest innovations for us, Volta as a mode being diverse and fully inclusive as well. FIFA 20 Q: At a broader level, what are the biggest gameplay improvements planned for FIFA 20? SP: The biggest foundation for the gameplay improvements is that we listened to all the community feedback. We brought in a lot of people, professional FIFA players as well as game changers and casual players. So, listening to all of this feedback has produced a set of features for FIFA 20 that addresses a lot of the feedback that we’ve been getting. Q: Was there a specific piece of fan feedback that really resonated with you guys for FIFA 20? SP: Yes, there are quite a few actually. AI defending… we wanted to bring back manual defending a little bit. The feedback was that the AI players did too much work for you in FIFA 19, they were helping you out too much. So, we worked a lot on the AI to kind of slow the game down if you want to play that way and give you more time. It incorporates more manual defending so it’s up to the defender user to use their skill to try and counter that aspect of the game. JA: And on the flip side of that, the work that was done in straight dribbling to create more dynamic one-on-one situations. Volta also benefited from that work because it’s a shared engine. Q: Are you planning any additions to in-game tactics? SP: We’re adding extra player instructions in FIFA 20, so you’ll have more options for your team. [For example], your defensive midfielder has the option to drop into the center-back position. And then, the center-backs go wide — so now he can be that pivot guy and try to play diagonal balls. That’s just one I can tell you about, but we have more new tactics this year. I can also speak to a few other gameplay features we haven’t touched upon yet, like how free kicks and penalty kicks are completely new compared to FIFA 19. So, the new approach this year is actually based off of Lionel Messi. We watched videos of him having this accuracy with the ball where he can spin it any way he wants. Now, you can press shoot and there is a different aiming mechanic. With the right stick, you can adjust the spin you would like to add — top spin, side spin, or you can even try to get the knuckleball effect for free kicks. [We also now] have the ability to add the timing shot mechanic to free kicks and penalty kicks too. So, I think that’s a really cool new feature that gives more depth to the gameplay. Q: Will FIFA 20 appeal to newcomers and veterans alike? JA: Absolutely! As an example… skill moves haven’t necessarily been the easiest thing. So, we wanted to simplify that. We created the simplified Skill move mechanic, which is by holding [L2 and R2] in the controller you gain access to a whole suit of skill moves and it’s just based on the direction that the player is moving. And if you don’t want to do that, we have all of the right stick skill moves that we’ve had traditionally in FIFA. And we added a R3 mechanic in which by pressing that button you lift your ball into the air and that’s what we call simplified flick-ups, there are all kinds of skillful things that you can do with that mechanic as well. FIFA 20 is out worldwide on September 27, 2019. View the full article
  17. I am super excited to announce that not only is Trine 4: The Nightmare Prince coming to PlayStation 4 on October 8, but Trine: Ultimate Collection will also be available on the same day so you can enjoy the entire Trine series in one convenient bundle! The fantasy land of Trine is teeming with obstacles from menacing monsters to impassable terrain. In order to conquer these challenges, you will control the three heroes Amadeus the Wizard, Zoya the Thief, and Pontius the Knight, each with their own unique abilities, weapons, and tools. Freely switch between the characters on-the-fly to adapt to each situation or combine their skills in up to four-player co-op in the biggest Trine experience to date. Whether it’s your first venture into the Trine series or you’re returning for the newest installment, there’s a lot to discover about our heroes and the new abilities available to them in Trine 4. Amadeus A talented wizard capable of levitating objects around the world and materializing platforms, boxes, and durable steel balls which he can use to overcome obstacles. As you improve, so does Amadeus, learning skills such as a horizontal throw or a dangerous box stomp to take out enemies or act as a tool to solve puzzles. The determined magician is a perfect fit for you if you thrive on thinking through challenges and want the versatility to protect your team with conjured objects, disable enemies with levitation, or to send objects and enemies alike flying. Zoya A highly skilled thief who lets actions speak louder than words. The quietest of the bunch, her accuracy with a bow combined with the mobility of a grappling hook makes her an invaluable asset for traversing the world of Trine. Throughout the adventure Zoya’s toolset will only grow more robust, introducing fire and ice arrows that can freeze enemies and objects or set them ablaze for bonus damage, a combat roll to evade damage as well as a Fairy Rope that can make everything from objects to enemies float. Zoya’s grappling hook enables her to create tightropes that allies can walk across and act as a tether to hold objects in place, while her arrows are able to hit hard-to-reach objects and enemies. Zoya’s designed for players who want a little of everything — distinct skills that provide support, tools that allow players to bypass hazards, and ranged attacks to damage enemies in combat. Pontius A loyal janitor turned knight whose sword and shield make him a formidable force in combat and handy in overcoming obstacles. Whether he’s running atop oversized pumpkins or bouncing off huge sea creatures, he goes where his unwavering sense of duty summons him. He can use his sword to unleash a flurry of attacks that can carve a path through enemies while his shield can block incoming damage, reflect projectiles, and create a platform for his partners to hop across. Pontius has a bit more utility in puzzle solving this time around — he can create a copy of his shield using the new Dream Shield ability. This magical blockade will deflect enemies, projectiles and objects alike. Pontius might be for you if you prefer to force your way through a locked door or charge head first into a volley of arrows to close the distance rather than taking a strategic approach to engagements. Each hero has their own strengths and weaknesses, and you’ll need to utilize every tool and weapon in your arsenal to overcome the encroaching dangers present in the world of Trine. Whether you choose to brave the journey alone or in up to 4-player co-op, you will be able to switch between the trio on-the-fly as the situation demands. Amadeus, Zoya, and Pontius won’t be able to complete the quest alone, so you’ll need to combine their abilities to progress — Using Zoya’s rope with Amadeus’ magical box to create a hanging platform, reflecting Zoya’s ice arrows off multiple copies of Pontius’ Dream Shield to hit an enemy in a hard to reach place, or suspending an enemy in air with the Fairy Rope only to cause them to come crashing down from an impact from a zooming steel ball — the possibilities are limitless. You can find out more about the new, nightmarish story for Trine 4 in our announcement blog post. We hope you’re all excited to play Trine 4: The Nightmare Prince, or the entire Trine series in Trine: Ultimate Collection when they both release on October 8! View the full article
  18. Oninaki, the third game by the team at Square Enix’s Tokyo RPG Factory, releases on PS4 August 22. Following up JRPG tributes I Am Setsuna and Lost Sphear, Oninaki features a bold, anime-influenced art style with expressive characters and gorgeous lands to explore. We reached out to Square Enix to get a closer look at the concept art behind some of Oninaki’s vibrant locales, objects, and enemies. The captions below are written by producer Ryutaro Sasaki, and you can click through on each image for a higher resolution version. World Great Plain Drawn by Background Designer Oga Takeshi “This image board is for a place that we called the “Great Plain” during the early stages of development, and it was very useful for solidifying the visual image of the world of the dead, Beyond the Veil. We have created a setting that is not just a dark and cold land of the dead, but also has a mysterious and fantastical atmosphere, with interesting features such as the pale lights that appear to shine up from the ground and the uniquely shaped trees that are reminiscent of Eastern designs and traditional Japanese aesthetics.” Szaka Drawn by Background Designer Oga Takeshi “In order to create the unique setting for this title, we deliberately utilized a variety of Eastern design influences. This image board is for the capital city of Szaka, which has a particularly strong central Asian flavor. Special care was taken when depicting the cityscape, centered on the sovereign’s palace that symbolizes the precept of reincarnation itself, as well as the uniquely expressive sky, possessed of a character that is at once the glow of dawn and the haze of sunset.” Ehir Palace Drawn by Background Designer Oga Takeshi “This image board depicts the throne in Ehir Palace, residence of the sovereign who rules over the capital Szaka, and by extension the Inner Kingdom where the story of Oninaki is set. Steeped in an aura of dread majesty, this throne has been the seat for generations of sovereigns who embodied of the precept of reincarnation. The current incumbent is Lady Lobelia.” Objects World Pillars Drawn by Background Designer Oga Takeshi “This is a design for one of the objects known as the World Pillars that can occasionally be seen in the world of Oninaki. Nobody knows who built these artefacts or for what purpose, and their true age is unknown, yet they project a solemn sense of gravitas and the passing of the ages.” Objects of the Inner Kingdom Drawn by Background Designer Oga Takeshi “The objects shown in these designs offer a window into the lives of the regular people who live in the Inner Kingdom. Many Asian influences have been incorporated into the designs for the cityscape and the pillars, such as objects resembling Shinto shrines and Buddhist jizo statues. However, when combined on the streets of Szaka, it results in a unique visual atmosphere that appears neither wholly Eastern nor Western.” Research Room Drawn by Background Designer Oga Takeshi “This is a design drawing for a certain research facility that exists somewhere in the world. As for who works here and what kind of research they are doing in this dark, windowless room… you will just have to find that out yourself!” Fallen Souls Fallen Soul 1 Drawn by Monster Designer Morinaga Koji “The design for this Fallen Soul is based on one of the monsters that appears in all Tokyo RPG Factory games. In the world of Oninaki, when people who have become estranged from the wheel of reincarnation eventually perish, they will transform into the Fallen, and the particle like pattern on its body is based on this concept. I think that the gently flickering flame on its head is quite charming.” Fallen Soul 2 Drawn by Monster Designer Morinaga Koji “This is a design for a Fallen Soul with a fungoid aspect. You can see how it attacks by billowing spores from its head, an attack that will cause no end of grief for Kagachi in the game.” Fallen Soul 3 Drawn by Monster Designer Morinaga Koji “This Fallen Soul is an airborne type. The distinctive design features translucent wings and a single strong leg, and reminds you that the fallen in the world of Oninaki were all originally human. It gives a sense of the fleeting beauty in all living things.” View the full article
  19. Hello! On August 14, No Man’s Sky Beyond will launch as a free update for PS4 and PS VR. We are focused on development, but we know people are hungry for details. Nearly eight years ago, with a love of sci-fi, we started writing the very first lines of code on what would become No Man’s Sky. It was always an innovative and ambitious game, but over the three years since release it has become broad and deep in a way few games are. When we sat down to write those first lines of code I could never have imagined the kind of trailer we just recorded. A multiplayer game, with base building, trading, space combat, giant mechs, economies, freighters, first person, third person, and so much more, all set in a beautiful procedural universe. When we made No Man’s Sky, we always wanted it to feel like you had stepped into the cover of a science fiction novel. Beyond is another step closer to that goal. Even better, if you own a headset, you can experience all of this in virtual reality. No Man’s Sky Beyond aims to bring a huge range of features together into a cohesive whole, with expanded online, virtual reality and hundreds of changes big and small. We want Beyond to be the best time for new players to pick up a copy, for lapsed players to rejoin, and for the players with a thousand hours save to see the game with fresh eyes. No Man’s Sky has always been a science-fiction fantasy come true. That feeling of isolation and loneliness as you explore an alien world for the first time continues to be a unique experience. However, one of the coolest things you will notice from the trailer is what we call the Nexus, a shared social space that brings people together and lets them play with friends or join with random strangers like never before. Suddenly your ship that you spent 50 hours earning can now be seen by others in the Nexus. Your rare spacesuit and unique helmet can be shown off to other players. Friends and strangers can visit that massive base you’ve been working on. Progression in No Man’s Sky is so much more meaningful when you can share it with other explorers and so much more engaging when any creations or missions become shareable. Once you meet fellow travellers who knows what space-faring adventures you will go on together. This is an incredibly important update for us, but it’s also just another step in a longer journey, and we’ll continue to support No Man’s Sky in this way for the foreseeable future. On behalf of myself, and the team at Hello Games I just want to say — Thank you. We are so excited to have made Beyond, and to continue to improve and develop No Man’s Sky, because of you, the community who play, explore and share this universe with us. It means so much to us. We hope you enjoy this and what follows — and we look forward to meeting you out there! Our journey continues. View the full article
  20. This month sees Remedy, the acclaimed studio responsible for the likes of Max Payne, Alan Wake and Quantum Break, make its PS4 debut with Control. Any new release for a studio with that kind of pedigree is cause enough for excitement, but the Finnish team’s latest project is buzzworthy in its own right, promising a uniquely avant garde take on the third-person shooter genre. With our interest well and truly piqued following a slew of intriguing trailers and some glowing E3 media coverage, we took Control for a spin and then sat down with Game Director Mikael Kasurinen to pick his brains. Here’s what we found out: 1. Control is seriously out there You play as Jesse Faden, a young woman who finds herself drawn to a strange Tardis-like New York office block, home to a shadowy government agency called the Federal Bureau of Control. Once inside, not only does she discover that it has been taken over by a supernatural threat referred to as The Hiss, but she also learns that she has been appointed the agency’s new director – whether she likes it or not. It’s up to you to tame a set of new-found supernatural powers, figure out what the heck is going on, take the building back, and unravel Jesse’s mysterious past. Sound straightforward? Anything but. Control dazzles with both its striking neo-brutalist visual aesthetic and an ambitious narrative that toys with some head-spinning themes. Fans of sophisticated sci-fi will be right at home. “We’ve been looking at movies that demonstrate elements that are bizarre and beyond our understanding, but somehow connect with the human condition. Movies like 2001: A Space Odyssey, Stalker, and Annihilation,” says Mikael, laying out some of the studio’s inspirations. “Regarding books, House of Leaves by Mark Danielewski has that compelling restrained strangeness and complexity, with a strong personal and psychological layer. It embodies many of the elements we want to express in Control. The same could be said about the Southern Reach trilogy by Jeff VanderMeer. “Then there’s also that quirky Remedy flavor that we want to have there as well, and we’re often handling that through our characters,” he continues. “In that regard David Lynch is a massive inspiration for us, especially Twin Peaks.” 2. Combat is really deep, and really fun In its first few encounters, Control appears to be a pretty no-nonsense shooter. You pick up your service weapon from the office of the former bureau director (he’s just used it to put a bullet in his own head) and go to town on mobs of unfortunate agency staff corrupted by the aforementioned Hiss. Aim, shoot, take cover, repeat – standard stuff. But it’s not long until Control’s combat develops into something far more interesting. As you progress, you learn a series of supernatural abilities that, when combined with traditional gunplay, coalesce into a really deep, playful system. For example, the first two abilities we pick up are Launch, which lets Jesse levitate any bit of furniture she can find and fling it at the enemy, and Evade, which lets her teleport a small distance to dodge an enemy attack or traverse the landscape. In one encounter, we use Evade to dodge an incoming enemy projectile, then unload our side arm into the foe to destroy its forcefield, then use Launch to hurl a desk chair at them and finish them off – all in the time it would take to whisper “ooh, emergent gameplay.” As you progress further, you unlock new firing modes for your weapon and additional abilities, which you need to mix-and-match to take down a diverse array of enemies. Not only is it pleasingly strategic, but wrecking shop in the game’s destructible environments feels great. “The goal was to setup a sandbox that ensures the abilities, enemies and environments feel connected and are as dynamic as possible,” says Mikael. “The player needs to master the different abilities and learn to read the room so that they can use the environment against the Hiss-possessed enemies. “The enemies pose a lot of surprising, complicated scenarios, but through mastering the abilities and the Service Weapon the players can start to improvise… and the game really starts to bloom and become a lot of fun. 3. The Oldest House is an extraordinary setting for a video game Going in, our initial concern was how Remedy was going to be able to incorporate enough variety into what, on the face of it, is essentially an office block. But we’re happy to report that the studio’s artists and designers have gone to town on the game’s labyrinthine setting, crafting an extraordinary, almost Escher-like structure that thumbs its nose at the laws of physic. It’s a constantly shifting place that throws up secrets and surprises at every turn. “The Oldest House is a ‘place of power’ that expresses itself with a certain aesthetic. It is vast, with multiple different areas which the bureau calls ‘sectors’. Each sector has a purpose, like Containment, Research or Maintenance. “But what is important to understand is that there are layers to The Oldest House. It is simply a space that the bureau has chosen to occupy, and this place or the space within, is shifting and adjusting itself to a certain unknown purpose or pattern. “Within, you can find wonderful and terrifying locations, endless vistas, shifting environments, rocky landscapes and weirdly corrupted formations. The mundane ‘office’ area is just a small part of the structure that the bureau has chosen to occupy.” 4. There’s more to Control than just shooting Sure, there’s plenty of action in Control, but it’s by no means a simple shooting gallery. You’ll also need to exercise your grey matter to solve both environmental puzzles and narrative riddles that, in keeping with the dream logic that underpins the game’s plot, demand you think outside the box. “This game has more puzzles than what we’ve ever done before,” claims Mikael. “It’s about us wanting to create an adventure for the player, a world filled with mystery and wonder, with rewards to find and lore to discover. “To achieve that, we needed to create puzzles that feel like they fit into this world and to the overall context of the moment when they’re found. To get variation we have different types of puzzles, some of them focusing on narrative elements, and some on mechanics and physics. “With this type of a setting and mechanics, creating puzzles was actually quite straightforward, but of course we needed to iterate them quite a bit to ensure they are intuitive and fun to execute. It’s a really difficult balance to get puzzles right in an action game, so hopefully we nailed it.” 5. Control rewards exploration There is a linear route to take through Control that sees you going from point A to point B to point C, collecting the necessary items and talking to the necessary people in order to complete the game’s primary narrative – the mystery of why Jesse Faden is here, and how she can fix things. But that is just part of Control. Remedy has filled its sandbox with all manner of optional secondary objectives, squirreling away additional items, story arcs and boss battles way off the beaten track. “You can’t have the full Control experience without exploring the Oldest House,” insists Mikael. “It is filled with secrets and lore that open up the history of the place and maybe gives some clues on the phenomena that you witness. “Instead of making the game ‘replayable’, for us it was more about creating a world that you can keep exploring. Sometimes returning to an old location can be fun since you can access areas that you couldn’t before due to having a new access level, or an Ability. “We had to accept that we will create a lot of cool content that many might never find. This will be the thing that will make people spend time in this world. A huge part of the content is actually purely optional in regards of the main story arc, and we hope that people realise that, so they’ll spend more time exploring the Oldest House. “It is not about repetition, it is about structuring the content in such a way that exploration, and just ‘being there’, is what you want to do, because everything you find will feel meaningful.” View the full article
  21. Borderlands 3 launches September 13, and we’re over Elpis — er, the moon for it. The trail-blazing loot-shooter series’ latest installment brings back some familiar faces, but also adds four new vault hunters, an army of new enemies, and millions billions gazillions of gonzo guns. Since this is the first Borderlands game built from the ground up for the current generation of consoles (including, of course, PS4 and PS4 Pro), we took a moment to chat with Scott Velasquez, Online & Social Product Owner for Borderlands 3 about the tech behind the game. You know, the stuff that makes the game work. PlayStation Blog: Is Borderlands 3 built on the same engine you used in previous games? If so, have you made any changes to it? Scott Velasquez: Unlike Borderlands 2 and Borderlands: The Pre-Sequel, which were running on a heavily modified Unreal Engine 3, Borderlands 3 was built from the ground up using Epic’s new Unreal Engine 4. As always, we have customized Unreal 4 to best fit the needs of Borderlands 3 and our team’s workflow. Something that we’re extremely proud of is how fast we pulled off the engine switch, as this usually guarantees an extra two to three years of development. Major kudos to the entire team for this effort! PlayStation Blog: What are the key differences in building a game for PS4 / PS4 Pro when compared to previous console generations? Scott Velasquez: The PS4 is an amazing console, but the PS4 Pro takes things to another level and allows us to push the game further by running at higher resolutions and higher framerates. This is great because hardware in previous console generations was static for the entire generation, which, as a developer, was unfortunate because we always want to keep pushing the envelope further and further. Sony has done a great job this generation to make it easy on us as game developers. PlayStation Blog: What’s one thing the team did in Borderlands 3 that couldn’t have happened in previous gens? Scott Velasquez: The online capabilities of the PS4 and PlayStation Network this generation took a significant step forward compared to previous generations. Many of our online features wouldn’t have happened if it were not for this generation. For example, friend integration and matchmaking functionality are very important to Borderlands 3 and likely couldn’t have happened to this extent in previous console generations. PlayStation Blog: Does Borderlands 3 support 4K and / or HDR? If so, can you share any specific ways the game showcases these technologies? Scott Velasquez: Yes, Borderlands 3 supports both 4K and HDR output, and in fact, we allow you to configure them individually, which means you could play the game in 1080P HDR if you really wanted! With 4K and HDR enabled, the game looks amazing. Everything from the weapon in your hands to enemies to the FX from combat look especially crisp and detailed in this mode. Night fall is rendered in much darker blacks, and the killer sky boxes really pull you into the world that the team has built. If your display is capable, you’ll want to play around with these settings for sure! PlayStation Blog: Will there be different graphical / display modes for players to choose between? Scott Velasquez: Yes, players will be able to choose between “favor resolution” and “favor performance” on the PS4 Pro through a new setting called Graphics Preference. When “favor resolution” is selected, we aim for the highest resolution possible, capping framerate at 30 frames per second. In “favor performance” mode, we increase the framerate cap to 60 frames per second and render at 1080P. One interesting note is that when favoring resolution on a TV that only supports 1080p, the game will supersample from the higher resolution using the console’s hardware. Because of this, the 1080p output will look sharper in this mode than it normally would, again thanks to the power of the PS4 Pro. This setting among many others is core to our goal to not only accommodate as many people possible but also to allow them to play the way they want to play. PlayStation Blog: Any other interesting anecdotes you’d like to share about developing BL3 for this console generation? Scott Velasquez: The development tools and pipeline for the PS4 and PS4 Pro this generation have been amazing. Sony really listened to our feedback as game developers and delivered a huge improvement that allows us to iterate quicker, optimize the game to run more efficiently, and ultimately provide a better user experience for PlayStation gamers. PlayStation Blog: What’s one piece of advice you’d offer to players preparing to dive into Borderlands 3 later this year? Scott Velasquez: My biggest piece of advice for both beginners and series veterans would be to try co-op play in Borderlands 3. Bring a partner or select an asynchronous matchmaking activity to find another Vault Hunter while you continue playing your game. Co-op play adds another level of fun and mayhem to the Borderlands series, which I believe we’ve cranked up further in Borderlands 3. View the full article
  22. Arcades were a huge part of my life as a gamer in the 80’s and 90’s, eventually paving the way for all those games we would play on home consoles without having to spend all of our hard-earned quarters. Fighting games, beat ‘em ups, shoot ‘em ups, and many other genres would almost always come to the arcades first, and only a few months later be ported to the home consoles of the time. And then there were those games that never made the transition. Vasara was one such game. Released by Visco in the year 2000, it was a shoot ‘em up based on an alternate Japanese history and made use of some very unique game mechanics. Relying heavily on melee techniques to succeed in a shoot ‘em up? That’s what I call thinking outside the box. Little did I know that eighteen years later we, QUByte Interactive, would have the honor — and huge responsibility — of bringing that game that amazed us all back then to a whole new audience for the very first time. When we first approached Visco, the original developer, with the idea of porting Vasara to the PlayStation family, we knew how much they cherished those games and were very glad they trusted us with such a beloved franchise. Flash forward to August 2019 and, after a long and challenging period of development, here we are with Vasara Collection finally coming to both PS4 and PS Vita, each with their own exclusive features. Classics Vasara and Vasara 2 in a single package: Vasara Collection on the PS Vita brings the two original games, with the option to enable quite a few quality-of-life features of modern gaming. Tate Mode support: To those who prefer a taste of that original arcade flavor, the PS Vita version offers support to play in Vertical Mode, with fully adapted controls, so you can play Vasara in its original screen format. Make sure you always keep that wrist strap on while playing. Full Support for PlayStation TV: We wanted to make sure we explored the full range of possibilities the PS Vita version had to offer, so we made the game fully compatible with PS TV, including multiplayer support, so you can also enjoy your PS Vita version of Vasara Collection with a friend on the big screen. Brand-new 3D Game Mode: As for Vasara Collection on PS4, not only it does include both classic titles, but also an exclusive Game Mode, completely built from scratch with 3D graphics — Timeless Mode. Timeless Mode is a modern twist on Vasara, with full support to widescreen monitors, new gameplay elements and expanded multiplayer support. You can now play with any of the characters from either Vasara games and build your own dream team to face the hordes of evil in co-op with up to four players. We just can’t wait until you start sharing your Vasara experiences with us, and we hope that all of our love and respect for these games show, and you have as much fun playing it as we had bringing it from Japanese arcades to PlayStation all over the world! Thank you very much! View the full article
  23. From your first look at the cover of WWE 2K20, it’s clear that things are going to be different this year. Rather than going with a solo WWE Superstar, we’re featuring both Raw Women’s Champion Becky Lynch (the first female WWE 2K cover star) and “The Big Dog” Roman Reigns. Both WWE Superstars factor heavily into the game with their own special modes and a blending of new features and content in a way that’s never been done in the WWE 2K franchise before. Because you’ve demanded it, we’re also giving you all so much more info about the game and features, and showing you clips from the game earlier than ever. 2K Showcase: The Women’s Evolution “The Man” Becky Lynch headlines 2K Showcase: The Women’s Evolution as part of the Four Horsewomen, which also includes Charlotte Flair, SmackDown Women’s Champion Bayley, and Sasha Banks. The story-based mode features historical video packages and objective-based matches from throughout their careers and new, exclusive interviews with the Superstars themselves. As you play through the mode and achieve objectives, you’ll unlock new characters, gear, arenas, and more. Roman Reigns Tower The popular 2K Towers return with a wide variety of new challenges for gamers of all skill levels. The centerpiece of it all is a story-driven Tower focused on Roman Reigns. More details to come in the future. MyCareer We heard fans loud and clear. You want to create and play as both male and female MyPlayers and take them through MyCareer, Towers, and more. Well now, you can! The MyCareer campaign includes an intertwining storyline that features both of your male and female created MyPlayers, as you take them through their WWE journey. Who knows which WWE Superstars and Legends, and what unexpected surprises and storyline twists you’ll encounter as your forge your own path to WWE greatness? Mixed Tag Matches Another first for the WWE 2K franchise: mixed tag matches. Players can now pit two mixed male and female tag teams against each other and battle it out, as seen on WWE programming in shows like Mixed Match Challenge. Have a dream mixed tag team you’d like to put together and take on the entire WWE roster? Here’s your chance. Roster Surprises The WWE 2K20 roster is huge and loaded with NXT and WWE Superstars alongside WWE Legends and Hall of Famers. We’ll be revealing them all down the road, but we have a few bigtime names to share right out of the gate. Included in the WWE 2K20 Deluxe Edition and Collector’s Edition (SmackDown! 20th Anniversary Edition) are some of the all-time greats to celebrate the 20th Anniversary of WWE SmackDown!. Chyna appears for the first time in the WWE 2K franchise Hulk Hogan returns to WWE 2K Charismatic tag team Rock ‘n’ Sock Connection includes “$500 Shirt” The Rock and Rock ‘n’ Sock Mankind WWE 2K20 Originals Downloadable content for WWE 2K20 is completely different this year as well. In prior years, we’ve dropped packs of DLC after ship, but this year, we’re going to keep the game alive with significantly more content after launch that will deliver several new realms of themed content to nearly every aspect of the game. WWE 2K20 Originals are a series of packs included with every copy of the Deluxe and Collector’s Editions. And if you pre-order the Standard Edition, you get access to the first WWE 2K20 Original pack at no additional cost. We’re excited to reveal more about WWE 2K20 Originals and everything else as we get closer to the October 22 release on PS4. View the full article
  24. Hi all! My name is Erin Robinson Swink, and I’m beyond excited to announce that my game Gravity Ghost: Deluxe Edition is coming out tomorrow on the PS4. It’s got an incredible soundtrack by Ben Prunty (FTL, Into the Breach), and an amazing voice cast featuring Ashly Burch (Horizon Zero Dawn, Life is Strange) and Logan Cunningham (Transistor, Bastion). I hope you like it! What is Gravity Ghost? Gravity Ghost is a peaceful platformer where you use orbits and gravity to explore a handpainted galaxy. You might find yourself bouncing off tiny jupiters, smashing through glass planets, or plunging deep into a water planet to collect a missing star. Gravity Ghost is also the story of a 12-year-old ghost girl named Iona who is searching for her lost friend, the ghost fox. It’s part ghost story, part coming-of-age tale, and (if you’ll forgive the pun) it tends to haunt people — in a good way. The critical reception so far has been pretty incredible, and the game enjoys a 95% positive rating on Steam. I’m also excited to announce here, for the first time, that 2000 physical copies of Gravity Ghost: Deluxe Edition will be available through Limited Run Games. What’s new in the Deluxe Edition? Brand New Constellation with 13 All-New Challenge Levels By the time you finish the game, you have a repertoire of movement powerups: double jump, dash, glide, heavy, etc. You also have ‘terraforming’ abilities which let you alter a planet’s gravity. For example, a pesky dense planet can become a fiery ‘repulsor’ that lets you blast off like a rocket ship. With these things in mind, I set myself to the task of creating an ‘ultimate challenge’ for advanced players. One thing that is particularly challenging in our game is pinpoint precision. It’s hard enough to collect one star in each level. Hitting multiple targets in sequence, with no mistakes, requires a very special set of skills. I created the new musical ‘clovers’ for exactly this reason. Players must execute multiple twitch moves in sequence, often while avoiding touching any planets (surprisingly difficult). Clever players can make their lives easier by terraforming nearby planets to change their gravity. To round things out, I also created ‘puzzle’ levels that require some lateral thinking. All in all, the challenge levels increase the size of the game by nearly 15%, and I think they’re a great spin (pun semi-intended) on the core gameplay. Playable Voy the Fox Iona has strong air control, but relatively weak vertical jumps. I decided to tune Voy the opposite way, and the result almost feels like a completely different game. Voy launches himself enthusiastically from each planet, but becomes harder to steer once he’s in the air. Aiming the initial jump is much more important, and certain levels are almost like puzzles. Light Bar Support Iona has magical hair — it turns blue when you’re making water planets, red when you’re making fire planets, etc. Making the Light Bar match these colors was a total no brainer (but one that still made me grin the first time I saw it working). There are also story moments that are made more dramatic by adding timed light bar cues. I’m very proud and excited to bring you Gravity Ghost: Deluxe Edition on PS4. It was the culmination of several years of work from our wonderful team, and it also fulfills my longtime dream of bringing a game to a console. Gravity Ghost: Deluxe Edition is available in the US, Canada, Mexico, and most South American countries. It’s coming out tomorrow, check it out! :) From my heart to yours, – Erin View the full article
  25. This year has given us some incredible games, from a shinobi’s challenging quest to a post-apocalyptic ride through a brutal wilderness. Still, so many promising titles are still on the way before 2019 wraps up. Prepare for the upcoming tidal wave of titles with this rundown of our most-anticipated PS4 games. You sure you’re ready? Control August 27 Remedy’s upcoming third-person shooter continues the developer’s pedigree of quirky mysteries with satisfying gameplay. Protagonist Jesse Faden wields a shape-shifting firearm and a host of telekinetic powers. Blast apart possessed guards, fling heavy objects around the environment, and gleefully watch the debris fly. Let Control’s striking art style and gameplay lure you in, then stick around to uncover the mystery behind the Federal Bureau of Control. The Dark Pictures: Man of Medan August 30 Put on a brave face. A new horror story is on the way from Supermassive Games, the creators of Until Dawn. The first chapter in the studio’s anthology series sends players out to sea on a derelict ship. Control the fates of a group of young thrill seekers, who will live and die based on your decisions. Loved making decisions in Until Dawn while playing alongside a friend? In Man of Medan, players can pass the controller to control individual characters in Movie Night mode, or experience different versions of the story online with Shared Story mode. You’ll be able to weave your own tale of terror soon. Monster Hunter World: Iceborne September 6 Next stop: Hoarfrost Reach. Grab your Hammer, Great Sword, or hunting weapon of choice and set out on a new monster-filled expedition. Capcom’s huge expansion to Monster Hunter World picks up after the main game’s core story. The frosty new area is filled with tough monsters that can be hunted to create even beefier gear. The antlered Banbaro charges hunters with fearsome speed, and the fan-favorite Tigrex returns to unleash havoc. Wield the new Clutch Claw to latch on to monsters and damage specific body parts – great for shattering a horn or slicing a tail for a crafting ingredient. Reassemble your hunting party and prepare to follow those Scoutflies. Borderlands 3 September 13 The original looter-shooter returns. The third chapter expands the world of Borderlands beyond Pandora and its moon, introducing enticing new worlds like a stunning cityscape. Become new Vault Hunters like the Mech-piloting Moze or command lethal creatures as FL4K the Beastmaster. Borderlands 3 shines brightest playing with four players in co-op, and even supports split-screen for two players. Get ready to dive into the bazillion-gun arsenal and find your favorites. FIFA 20 September 27 EA continues their iconic football series with a new entry that brings players back to the streets. Drawing inspiration from the places that many soccer fans first learn the game, Volta mode features more intimate 5v5, 4v4, and 3v3 matches. The mode swaps professional stadiums with urban locales like a Tokyo rooftop or Amsterdam underpass. Fans of professional football can still look forward to proper 11v11 games, as well. Tom Clancy’s Ghost Recon Breakpoint October 4 Ubisoft evolves the new open-world Ghost Recon formula introduced in 2017’s Wildlands. The Ghosts are broken and stranded behind enemy lines without hope of fresh supplies or rescue, so survival is key. New gameplay mechanics demand players thoroughly plan missions, as terrain like rocky hills or swamps affect stamina, and debilitating injuries like broken limbs require mending. Thankfully, new tactical options like cutting through fences or slathering on mud for makeshift camo help even the odds. Concrete Genie October 8 Wield a mystical paintbrush and paint life back into your dreary town. Developed by the talented team at PixelOpus, Concrete Genie tells the heartfelt tale of Ash, a creative teenager who escapes his troubles with the help of his mischievous Genies. You can also watch your creations burst to life in two immersive PlayStation VR modes, one featuring an adorable little Genie named Splotch and a relaxing free-paint mode. Call of Duty: Modern Warfare October 25 Infinity Ward returns to the Call of Duty series that redefined first-person shooters. The grizzled Captain Price leads an intense single-player campaign that explores the careers of military operatives who do dirty work to help make the world a safer place. The new 2v2 Gunfight mode introduces a new intimate multiplayer option that cycles through weapon loadouts in intense 40-second rounds. All this, plus the return of the co-op Spec Ops mode, makes Modern Warfare worth enlisting in come fall. MediEvil October 25 Sir Daniel Fortesque rises once again, this time in a vibrant remake of the PlayStation darling. Return to Gallowmere, faithfully remade by Other Ocean Emeryville with visual and gameplay enhancements. Grab your sword to slice through wicked skeletons, scarecrows, pumpkins, and other haunted foes. Don’t miss out on Sir Dan’s chance to foil the evil sorcerer Zarok’s plans once again. The Outer Worlds October 25 The RPG masterminds at Obsidian are crafting a new adventure to the edge of the galaxy. Explore corporate-owned planets and meet colorful citizens, some of whom have been brainwashed by tongue-in-cheek propaganda (“Buy Auntie Cleo’s, better than nature!”). In classic Obsidian fashion, you’ll make pivotal decisions that can affect entire town populations. When you’re not navigating detailed dialogue trees, expect to explore the exotic locales and face off with hostile aliens or killer robots. Tap into slow-motion combat options to target specific enemy body parts to deal strategic damage. The Outer Worlds is shaping up to be a robust space trip that shouldn’t be missed. Death Stranding November 8 Sam Bridges must brave a world utterly transformed by the Death Stranding. Carrying the disconnected remnants of our future in his hands, he embarks on a journey to reconnect the shattered world one step at a time. What is the Death Stranding? What are the spectral creatures plaguing the landscape, exactly? We’re eager to dive into Kojima Productions mysterious new title and find out. Star Wars Jedi: Fallen Order November 15 Emperor Palpatine has issued Order 66, sending Jedi across the galaxy to their grave or into hiding. Cal Kestis survived the purge and sets out on a galaxy-spanning mission to finish his training and restore the Jedi Order before the deadly Inquisitors hunt him down. Playing as Cal, gameplay aims to capture the spirit of being a Jedi, with lightsaber duels, satisfying Force abilities, and even wall running. This new Star Wars tale is being crafted by the stellar devs at Respawn Entertainment, making it worth keeping in your tractor beam. Doom Eternal November 22 More demons to destroy, with more inventive ways to do it. This sequel heats up the action with enhancements to the famously frenzied combat. Scorch enemies with a shoulder-mounted flamethrower to score armor pickups. Unleash the Super Shotgun’s meathook to grapple around the environment or close the gap with enemies. Simply “more” hell-raising action in line with 2016’s Doom would have been great, yet the magicians at id Software have found fresh and cathartic new ways to spice up the chaos. What upcoming PS4 release this year are you most looking forward to? Sound off in the comments below. View the full article

Military including Active, Reserve, Veteran and Dependents get 50% off of our Spec Ops Premium Experience

×
×
  • Create New...

Important Information

By visiting this site you agree to our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.

Write what you are looking for and press enter or click the search icon to begin your search