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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Ever since The Persistence was released back in July 2018, we’ve been overwhelmed by reviews, video blogs and positive feedback from players all around the world. Since then, we have added lots of free new features, including Campaign+, entirely new game modes that provide new challenges, and simply oodles of fine tuning. The Complete Edition is going to be the next free update for everyone that already owns the game, and for the first time ever, this update will make The Persistence playable on what we now fondly call ‘flat screen TVs.’ Bringing The Persistence to non-VR displays will allow even more people to discover the terror of space in this unique blend of roguelike and sci-fi horror. If you want to test your mettle in front of your HD or 4K HDR display, the Complete Edition is what you need. We’re working on lots of features to adapt the game for the big screen and to ensure it remains atmospheric, intensely exciting, and every bit as playable as it is in VR. To give you more insight to the improvements, here are some insights from the team regarding the four main aspects that they are working on. Graphics As well as a whole host of gameplay tuning, the Complete Edition will include significant graphical improvements that will make it a member of a relatively elite selection of games that deliver 4K at 60 frames per second on the PS4 Pro, and 1080p at 60 frames per second on PS4. Enhanced lighting and particle effects are being implemented to make the world atmospheric on your TV, including entirely new technical visual effects such as Motion Blur and Chromatic Aberration. Camera Animations For the big screen, we have added brand new camera animations to ensure a natural sense of movement around the ship. The camera now features subtle head movement when moving, and transitions between different poses — such as crouching and standing — are now animated to add a greater sense of situational awareness. Gameplay & Controls With a lot of the core controls and mechanics linked to the headset, a huge focus has been put into ensuring that you can pull off the same quick and accurate maneuvers when playing on a flat screen. There is also a brand-new way to interact with objects and collect pick-ups. Some of the game’s more unique and creative weapons such as the Gravity Hook have proven to be difficult to use accurately in non-VR play, so they now have new ways to fire them when you are playing on your TV. Presentation & UI Last but not least, the on-screen displays and all other elements of the user interface are being updated to make them super intuitive for flat screen displays. This free update is getting close to being complete, so stay tuned for more news as we get closer to release! View the full article
  2. Hello, dear PlayStation.Blog readers! Undead Horde releases today on PlayStation 4! The game is a “necromancer simulator” combining elements from action-RPG, strategy, hack ’n slash and minion games. I’d like to share some background details from our development process, to try to answer the question: “What is Undead Horde?” In late 2017 we were furiously trying to come up with a new game project at 10tons. We had done several top-down shooters in a row including Neon Chrome, Jydge, Time Recoil and at that time we had nearly finished Tesla vs Lovecraft. Though we love top-down shooters, we really wanted to do something different for a change. At that point, games with larger armies fighting each other in some form were somewhat fresh, so we started to dig around there. We started to do some prototyping. First we created a kind of “massive fantasy battle simulator,” but in the end the prototype wasn’t that popular in our internal testing even though the team seemed to like it. A battle between amazons and undead barbarians We continued on and remembered a fun and somewhat popular little game called Right Click to Necromance (RCTN). It still felt fun so we took on a new task: Can we make a game where you raise the dead like in RCTN, but so that the game would have a story and a campaign lasting several hours? This was the basic question behind Undead Horde. We also felt that the whole theme of necromancy hasn’t been thoroughly explored yet with games. A game called Nekro was canceled and a lot of other minion games didn’t have actual necromancers. So this is what Undead Horde became: A game where you command undead minions which you can raise directly from the battlefield. You can also raise undead from summoning statues & graves also, but the main source is usually your slain enemies. You can find a very early development shot from this phase and compare it to the final shot above — a lot changed along the way visually too. Undead Horde early development screenshot Unlike in RCTN, the player controls a necromancer instead of the horde. This was done since we wanted to have a main character to focus on. The undead minions are mostly axe fodder, so the actual progression happens through your necromancer with items and leveling. There are some heroes and stronger units though, which the player can try to keep alive if he wants to try “quality over quantity” tactics. The player can do a lot of conventional ARPG stuff as well: fight, cast spells, loot, complete quests and explore the world. We think Undead Horde brings something new to the ARPG table — there’s no combination of necromancy, action RPG, and minion control like it. The new elements also provided us with some challenges, as many gameplay problems had no off-the-shelf solution, and we realize that the gameplay style isn’t necessarily for everyone. The story in Undead Horde is quite simple — you’re Orcen, the last necromancer. Your goal is to take back the Overworld where the undead once ruled. A paladin named Benevictor is your arch enemy and the leader of the living; the demise of the undead was of his making. The game takes Orcen through forests, deserts, catacombs, and wastelands of ice & fire with the ultimate goal of reaching the Citadel where Benevictor has retreated. After the first playthrough, the game can be replayed with the full selection of minions from the start and with mutated world parameters. I hope this post offered an interesting first impression about the game. Watch the trailer to learn a bit more about the game and its story. Pick it up today to do some undead re-animation yourself! View the full article
  3. As part of the Konami 50th Anniversary series, Konami’s Castlevania Collection assembles for the first time many of the early ground-breaking titles into a single, cohesive themed collection. When the developers created Castlevania in 1986/1987, little did they know that the franchise would span three decades and inspire generations of game designers! The vampires versus hunter story was a fresh take on Bram Stoker’s Dracula, with the first game set in 1691 starring protagonist Simon Belmont — and a new family of Vampire Killers was born! One of the earliest platformers, Castlevania puts heavy emphasis on player control, attack timings and is known to have a fun-but-challenging learning curve. With limited ability to gain health via the famous wall chickens, pacing yourself is key to beating challenging levels and enemy patterns. Castlevania II: Simon’s Quest hints at what the franchise would become. Breaking away from convention with a day/night cycle, quest lines and character leveling, it showcased that platformers could be more than just linear adventures and set the stage for future innovations. Beware — townspeople may be liars and give misdirection! Best tip: once you get a certain Crystal, go back to the graveyard with said Crystal selected and kneel at the unpassable wall. Trust us, it will make sense later. In Castlevania III: Dracula’s Curse, player choice is paramount. Branching options feature now-famous playable characters: Alucard, Sypha, and Grant join Trevor Belmont’s quest to defeat Dracula. With only one companion for Trevor available at a time, better choose wisely! Alucard’s bat form improves access and mobility. Grant’s ability to climb walls and change direction mid-jump creates a unique playstyle. Sypha boasts an arsenal of spells that can render powerful enemies nearly harmless. During development, entire levels and enemies had to be re-evaluated and designed around these unique abilities. The beautiful cover art was created by Tom duBois, who provided both Castlevania and Konami with many other pieces of astounding artwork! Super Castlevania IV finally allowed the Belmont clan to wield their whip in, shall we say, non-standard ways. Players should make sure to experiment with all the new movement and attack options along with the ability to control their jumps more tightly. In a light-hearted parody, Kid Dracula shows up to challenge the demon hordes for the right to rule them all! A first-time release in the West, Demon Castle Special: Kid Dracula originally launched in Japan only in 1993. As portable titles, Castlevania: The Adventure and Castlevania II: Belmont’s Revenge are known for their challenging designs and quality music tracks. Finally, in Castlevania Bloodlines — titled The New Generation in Europe — the game is set in the modern surroundings of the first World War. With added guns and a generally much more grim and bloody setting, the player controls John Morris and Eric Lecarde. Mastering both of their unique play styles is critical to battling through stages uniquely designed for their skill set. These new stage designs are incredible, with the engine pushed to accommodate evolving world geometry like the infamous Tower of Pisa level. It also introduced music by Michiru Yamane, whose haunting themes would continue into the franchise for years to come. Lastly, important news: we heard your calls and Konami will add Japanese title variants as a free update shortly after launch. Keep your eyes peeled for more details! For fans and new players alike, the Castlevania Collection is an exciting and special window into the history of gaming. Players will learn patience and when to time their jumps. There is a tempo to the gameplay, with enemy patterns to memorize and buttons to mash at just the right time. Be patient and remember; Dracula is immortal, and he is waiting for you. View the full article
  4. After 10 years, the series that pioneered 2D swordplay is back. Samurai Shodown is known for its heavy influence of Japanese culture and high-risk high-reward gameplay that puts players on the edge of their seats. New players may notice that there is a lack of ‘combos’ in this fighting game, but I assure you this is by design. Button mashing and being too impatient will only open you up for punishment, so it’s best to learn from your enemy and strike when the iron is hot. The core foundation that makes Samurai Shodown what it is comes down to its Rage Gauge, which fills up upon being hit. At max Rage, the player’s character receives a passive attack bonus, and they additionally have access to their Weapon Flipping Technique, which if landed, can disarm the opponent leaving them extremely vulnerable. Performing a Rage Explosion during any time of the match will put a character at max Rage, and adding upon the benefit of the attack buff and Weapon Flipping Technique, players now have the option to perform a Lightning Blade attack, which deals massive damage on hit. This however comes at a price, as performing a Rage Explosion removes the Rage Gauge for the rest of the battle, meaning the player will now have to rely on wit and speed to close the match. Finally, players have the one-time option to use their Super Special Move, which can greatly take down an opponent’s HP. But be warned, it has a slight charge-up time, which can leave you open for attack! Play Video Play Video Dojo Mode The newest addition to the Samurai Shodown series is our new Dojo Mode. Here, players can fight against their very own Ghost, which is the culmination of player’s very own input data collected during offline modes. This serves as an excellent way for players new and old to discover their faults before their opponent does. Additionally, other player Ghosts can be downloaded and fought against, which gives players the opportunity to fight against professional players right from home! Genjuro What Samurai Shodown wouldn’t be complete without the big G. I’m talking about Genjuro, of course, who made his first appearance in Samurai Shodown II. For many that may know already, Genjuro is a hired assassin who really knows how to get the job done. In fact, he loves killing so much that he’ll gladly cut down anyone that stands in his way. The only person able to put up a fight against him is his rival Haohmaru. Haohmaru and Genjuro go way back to when they were kids being trained by the same sensei. Genjuro, unable to control his lust for killing, abandoned the dojo he trained at in order to live out a life of drugs, sex, and violence. Upon leaving, he threatened Haohmaru that if they ever cross paths again, Genjuro wouldn’t think twice before cutting him down. Will he succeed in killing Haohmaru and living his life as a lawless murderer, or will his past deeds catch up and force him to die by the sword? Only you can decide that outcome. Final Word Samurai Shodown is a series beloved by many across the world. Much effort was put into this new title to give players the ultimate samurai experience, which is living on the edge of a blade. Only those willing to Embrace Death and learn from their mistakes will be able to succeed, and I hope I can be there crossing swords with you all on day one. Before we say goodbye, I have a special message from our partners at Athlon Games: Samurai Shodown’s Season Pass will provide players with extra value, encompassing the first six months of DLC including four new playable characters. What’s more, the Season Pass will be available absolutely free through PlayStation Store until June 30 as a thank you to early adopters. Some regional restrictions apply. View the full article
  5. Today’s update to Red Dead Online brings a host of new gameplay including new cooperative story missions, Free Roam activities and the addition of Poker alongside a range of updates and improvements that strengthen and stabilize the foundational world of the Red Dead Online experience. This is just the beginning. The future of Red Dead Online not only includes continued improvements to the core elements of the world to make every aspect of the game fun for all kinds of players, but also brand-new experiences that establish a deeper, more immersive connection to the world and your character. For PS4 players without a PlayStation Plus subscription, you’ll be able to play Red Dead Online as part of a special bonus period from now until May 27. See below for details on today’s update and what’s coming in the weeks and months ahead. A Land of Opportunities Missions The revenge saga of Jessica LeClerk expands today with new missions in A Land of Opportunities for both honorable and dishonorable players. After the epic showdown in Fort Mercer that concluded the last series of missions, players will help Mrs. LeClerk get closer to the truth behind the murder of her husband. In the more honorable Gunslinger path, battle the Del Lobos gang and help Marshall Tom Davies save Valentine — and his own neck. In the Outlaw strand, outwit lawmen to assist Samson Finch in highway robbery, and pull off a daring high-stakes theft at the Saint Denis Bank. Both paths lead to a rendezvous in Blackwater with a dangerous adversary. Free Roam Missions Free Roam Missions also expand today with new characters from the story of Red Dead Redemption 2 and a variety of new and diverse mission types. Bring your Posse to meet with Thomas the Skiff Captain down in Bayou Nwa for some honest work or visit the disconcertingly hospitable Aberdeen Pig Farmers to get your hands extremely dirty, and look out for more characters to appear soon. Poker Visit poker tables at towns and outposts across the map to challenge your friends to a private, invite-only game of Hold ’Em. Or, raise the stakes and take a seat at a public table, where the buy-ins and rewards are even higher. All poker tables seat up to six players, available in five locations: Blackwater, Saint Denis, Tumbleweed, Valentine and Flatneck Station. LeMat Revolver, Clothing and More Boasting a 9-round revolving chamber and a secondary barrel for a single buckshot round, switch between rapid-fire bullets and a devastating shotgun shell on the fly with the LeMat Revolver — now available for purchase from the Wheeler, Rawson and Co. Catalogue. More clothing items and emotes are also available, featuring some highly-requested clothing options including Ponchos, patterned Bandanas and more — as well as new emotes such as Throat Slit and Flip Off. New inventory will be coming and going often so check the Catalogue frequently to see what’s in stock week-to-week. In addition, all players who jump into Red Dead Online this week will get a gift of 15 Gold Bars and see a 25% increase of XP on A Land of Opportunities, Free Roam Missions, Showdown Modes, Races and Free Roam Events. Treasure hunters will also find 25% extra Cash and Gold in chests containing them. All Ultimate Edition owners will also get a gift of RDO$100 and the Throat Slit emote for free. What’s Next In the weeks ahead, more additions to Red Dead Online include new Free Roam characters, as well as new Showdown modes and lots more. This includes new Free Roam Missions and Clothing, along with all new PS4 Early Access content, more details coming soon. Visit https://support.rockstargames.com for details and limitations. View the full article
  6. Hey guys! It’s Shabs here, Game Director from First Contact Entertainment — developer behind Firewall Zero Hour*, the team-based tactical multiplayer shooter, exclusive to PS VR. Today, we are excited to announce our biggest update to the game yet — Operation: Nightfall — coming May 21! With Operation: Nightfall, we’re bringing a whole new face to Firewall Zero Hour as you know it. One of the most significant changes is introducing a whole new system of time-limited progression taking the form of Missions, Tasks, and cosmetic Rewards. New Seasonal Progression System of Missions, Tasks, and Rewards With the Operation: Nightfall drop, we’ve changed our previous challenges system to take on a more meaningful approach and reward players with new cosmetics. Each week your Contract Handler will assign a new Mission to complete, yielding new rewards. You will notice new optional daily Tasks presented to you as well, which reward you with XP and Crypto. Check back daily for new Tasks! Every week there will be one Mission is available for free for all players. With an Op-Pass ($9.99 USD), players can unlock additional Premium and Bonus missions and earn Seasonal cosmetic rewards, which unlock immediately upon completion of these Missions. Here’s what’s available this season: We’ve also introduced a Legendary Weapon Skin, Okoro’s Volkov, available to Op-Pass holders who complete all 24 missions, for 250,000 Crypto. New Maps and Contractors Operation: Nightfall kicks off with the brand new map, Hangar, and a new Contractor, Ruby, who brings the Skill of “Thief” (ability to steal Crypto from enemy corpse). The map of Hangar takes place around a large military transport aircraft in a hangar in the heart of Malaysia, and is available to all players. Ruby, the Contractor, is accessible via the Op-Pass. Her Skill of “Thief” is available as a timed-exclusive to Op-Pass holders (after season wraps, the Skill becomes available to all players at Level 12 and with 12,000 Crypto). Later on, players will see Operation: Nightfall’s mid-season update, which will introduce another new map (F.O.B.) and new Contractor (Lynx) for the season. New Weapons Also launching on day one of Operation: Nightfall are three new weapons (the Richardson SG12, Sarge, and Raptor), which become available upon completion of their corresponding weekly missions. New UI and QOL Updates Players will immediately notice a completely revamped UI in the game. This will make the new Missions, Tasks, and Rewards system very clear to players. Players will also notice various changes in the lobby that improve overall performance and stability. Other quality-of-life updates include: Squad optimizations, ability to customize Contractors in lobby, map and laptop location refresh in Bunker and Compound, as well as updates to enemy indicators and headshot SFX. New AI When playing Multiplayer PVE Training mode, players will witness new AI behavior that changes the traditional PVE gameplay experience. The new AI behaviors are meant to mimic human-like player tactics, with characteristics like breaching doors, hunting players down, and using equipment intuitively. New Ways to Access More Content Beginning May 21, we are excited to offer players several new ways to enjoy the game, depending on your play style. The Op-Pass and Hack Keys are explained below: Operation: Nightfall update: Free update for all owners of Firewall Zero Hour-featuring new in-game UI, new Maps, and more. This update is viewable as soon as players load up Firewall Zero Hour. Nightfall Op-Pass** ($9.99 USD): Obtain the Op-Pass, which allows access to all Operation: Nightfall Missions, Tasks, and Rewards. Hack Key x5 Pack*** ($4.99 USD): Each Hack Key will instantly complete one Operational Mission. You will not gain any XP for Missions completed this way, but you will be instantly awarded full Crypto, in addition to the Mission Reward (cosmetics only). Hack Keys are a great option for players who don’t have as much time to play as they would like. Nightfall Op-Pass + 25 Hack Keys Bundle***: Includes access to Operation: Nightfall, in addition to 25 hack keys to be used on any Operational Mission. You will not gain any XP for Missions Completed this way, but you will instantly be awarded full Crypto, in addition to the Mission Reward (cosmetics only). Another great option for players who don’t have as much time to play as they would like. Leading up to May 21, you’ll notice changes starting today in the PS Store in the Americas and Europe for Firewall Zero Hour. Previous cosmetic items released on the store since launch will now be reformatted into seven special content bundles. If you haven’t yet, be sure to grab these bundles as they will only be available for one week! After May 21, cosmetic items will be available in-game as rewards for completed missions: Year One Skin Bundle: Customize your Contractors and Weapons with this collection of six original Skins. Year One Super Skin Bundle: Customize your Contractors and Weapons with this collection of 10 original Skins. Year One Mega Bundle: Go all out with customizations for your Contractors and Weapons! This Mega Bundle includes 10 original Skins plus all Trinkets and Patches released to date. Year One Trinket Bundle: Customize your Weapons with this collection of all Trinkets released to date. Year One Patch Bundle: Personalize your Contractors with this collection of all Patches released to date. Year One Contractor Bundle: Get the three newest Contractors in one Bundle. This three-Contractor Bundle contains Nash, Jag, and Node. Year One Face Paint Bundle: Show them your game face with this collection of eight original Face Paints. With Firewall Zero Hour – Operation: Nightfall, we’re thrilled to be rolling out a new format for the game, and establishing a cadence for seasonal content updates going forward. We’re looking forward to community feedback on this new update. See you online, Contractors! – Shabs *An internet connection is required for all modes of Firewall Zero Hour, including Single Player Training Mode. An active PS Plus membership is required for Multiplayer Training and Multiplayer Contract modes. **Op Pass requires Firewall Zero Hour in order play and unlock content. ***Available for purchase in the PS Store. Hack Keys alone can be used to hack free missions, and when used in conjunction with the Op-Pass, Hack Keys can hack any type of mission including Premium and Bonus missions. View the full article
  7. Starting tomorrow, PlayStation Store invites you to bask in the momentous return of Totally Digital with epic discounts up to 60 percent and 70 percent for Plus members. In the weeks ahead you will be transported to faraway lands courtesy of some of the most brilliant minds and imaginations from the industry. Kicking off the lineup with a daring co-op escape is A Way Out, along with a visit to the strange and delightful inhabitants of Undertale, followed by a foray into the slow-motion bullet hailstorm of Superhot. And that’s just scratching the surface of the plentiful bounty of titles. Begin your journey to PS Store once you’ve explored the full list below. The stellar deals of Totally Digital begin May 14 and end May 28 at 8 AM PT. PS4 Games Title $Sale $PSPlus $Original -KLAUS- $9.99 $4.99 $19.99 101 WAYS TO DIE $4.99 $3.99 $9.99 11-11 MEMORIES RETOLD $17.99 $14.99 $29.99 2064: READ ONLY MEMORIES $11.99 $7.99 $19.99 2DARK $8.99 $5.99 $29.99 3ON3 FREESTYLE – REBECCA CHARACTER PACK $9.74 $9.09 $12.99 A BASTARD’S TALE $1.99 $1.49 $4.99 A WAY OUT $20.99 $17.99 $29.99 ACE BANANA (VR) $5.99 $4.49 $14.99 ADR1FT $7.99 $5.99 $19.99 ADVENTURES OF PIP $9.74 $4.49 $14.99 ALIEN: ISOLATION SEASON PASS $14.99 $11.99 $29.99 ALONG TOGETHER (VR) $7.49 $5.99 $14.99 ANIMAL FORCE (VR) $6.39 $4.79 $15.99 APB RELOADED 1100 G1C $7.99 $5.99 $9.99 APB RELOADED 12000 G1C $79.99 $59.99 $99.99 APB RELOADED 2240 G1C $15.99 $11.99 $19.99 APB RELOADED 25000 G1C $119.99 $89.99 $149.99 APB RELOADED 3920 G1C $27.99 $20.99 $34.99 APB RELOADED 500 G1C $3.99 $2.99 $4.99 APB RELOADED 5700 G1C $39.99 $29.99 $49.99 AQUATV $7.49 $4.99 $9.99 ARCADE GAME SERIES 3-IN-1 PACK $4.79 $3.99 $7.99 ARCADE GAME SERIES: DIG DUG $2.39 $1.99 $3.99 ARCADE GAME SERIES: GALAGA $2.39 $1.99 $3.99 ARCADE GAME SERIES: MS. PAC-MAN $2.39 $1.99 $3.99 ARCADE GAME SERIES: PAC-MAN $2.39 $1.99 $3.99 ASSETTO CORSA SEASON PASS $11.99 $9.99 $19.99 ASTERIX & OBELIX XXL 2 $24.99 $19.99 $49.99 ATTRACTIO $6.99 $4.99 $19.99 BANNER SAGA 2 $14.99 $12.49 $24.99 BATTLESHIP $7.49 $5.99 $14.99 BEAT COP $10.49 $8.99 $14.99 BEDLAM: THE GAME BY CHRISTOPHER BROOKMYRE $4.99 $3.99 $9.99 BLACK THE FALL $8.99 $7.49 $14.99 BLACKHOLE: COMPLETE EDITION $4.49 $2.99 $14.99 BLEED $4.54 $3.24 $12.99 BLEED – DELUXE EDITION $10.67 $7.62 $30.49 BLEED 2 $5.24 $3.74 $14.99 BLEED 2 – DELUXE EDITION $8.39 $5.59 $27.99 BOGGLE $4.99 $3.99 $9.99 BOILING BOLT $4.79 $2.99 $11.99 BOMBER CREW $7.49 $5.99 $14.99 BOMBER CREW: AMERICAN EDITION $9.99 $7.99 $19.99 BOUND BY FLAME $6.99 $4.99 $19.99 CARNIVAL GAMES VR $6.99 $4.99 $19.99 CARNIVAL GAMES VR EXPANSION 1 $4.79 $3.99 $7.99 CATCH & RELEASE (VR) $13.99 $11.99 $19.99 CHASM $13.99 $11.99 $19.99 CHILD OF LIGHT $5.99 $4.49 $14.99 CHILDREN OF ZODIARCS $10.79 $8.99 $17.99 CHRONICLES OF TEDDY: HARMONY OF EXIDUS $4.49 $2.99 $14.99 COLD IRON (VR) $9.79 $6.99 $13.99 COSMIC STAR HEROINE $7.49 $4.49 $14.99 CRISIS VRIGADE (VR) $5.39 $4.79 $5.99 CRUZ BROTHERS – CAMPS EDITION $6.49 $3.89 $12.99 DARK SOULS III – DELUXE EDITION $42.49 $33.99 $84.99 DARK SOULS III – SEASON PASS $14.99 $12.49 $24.99 DARK SOULS III: ASHES OF ARIANDEL $8.99 $7.49 $14.99 DARK SOULS III: THE RINGED CITY $8.99 $7.49 $14.99 DARKSTALKERS RESURRECTION $5.99 $4.49 $14.99 DAY D TOWER RUSH $3.49 $2.09 $6.99 DEAD CELLS $19.99 $17.49 $24.99 DEAR ESTHER: LANDMARK EDITION $3.99 $2.99 $9.99 DEER SIMULATOR $4.99 $3.99 $9.99 DEFENSE GRID 2 $5.99 $4.49 $14.99 DEFIANCE 2050: 2300 BITS $16.99 $14.99 $19.99 DEFIANCE 2050: 500 BITS $4.49 $3.99 $4.99 DEFIANCE 2050: 6250 BITS $39.99 $34.99 $49.99 DEFIANCE 2050: STARTER CLASS PACK $9.99 $7.99 $19.99 DEFIANCE 2050: ULTIMATE CLASS PACK $24.99 $19.99 $49.99 DEGREES OF SEPARATION $9.99 $7.99 $19.99 DEPLOYMENT $5.49 $3.49 $9.99 DEUS EX: MANKIND DIVIDED – A CRIMINAL PAST $3.59 $2.39 $11.99 DEUS EX: MANKIND DIVIDED – ASSAULT PACK $1.74 $1.24 $4.99 DEUS EX: MANKIND DIVIDED – DIGITAL DELUXE EDITION $11.24 $6.74 $44.99 DEUS EX: MANKIND DIVIDED – SEASON PASS $4.49 $2.99 $14.99 DEUS EX: MANKIND DIVIDED – SYSTEM RIFT $3.59 $2.39 $11.99 DEUS EX: MANKIND DIVIDED – TACTICAL PACK $1.74 $1.24 $4.99 DIE FOR VALHALLA! 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View the full article
  8. Hi! I am Anthony Giovannetti, one of the two developers behind Slay the Spire, which is releasing on PS4 May 21 and is now available for pre-order. In Slay the Spire, you will climb a living spire filled with bizarre creatures, discover relics of immense power, and craft a unique deck from hundreds of different cards each journey up the Spire. Dynamic Deck Building Every run of Slay the Spire procedurally generates a new Spire for you to climb. After every battle you will make a critical decision, choosing a new card to add to your deck. Like the rest of the Spire, these card choices will be different every run. Instead of developing a stale best strategy and never changing, Slay the Spire forces you to adapt and experiment with new decks and cards. Slay the Spire has three playable characters with completely different card pools and play styles, but today, we’ll just be focusing on one of them: the Ironclad. The Ironclad The Ironclad is the sole remaining warrior of his tribe, capable of drawing fiendish power from his demonic benefactors. By increasing his own strength during combat or making short work of his foes with an arsenal of powerful attacks, the Ironclad boasts the ability to challenge any enemy. Wielding an impressive array of strong defensive options, the Ironclad also has the ability to shield himself from the mightiest attacks. While there are many ways to build the Ironclad, today we’re specifically highlighting a more defensive build that was created by one of our all-star community members, Quincunx. Infinite Combos Want to trap your opponent in a never-ending combo of destruction? Then keep an eye out for free cards like Flash of Steel or cards that generate card draw like Dropkick. Going Aggressive Like to hit things in the face really hard? Then try getting aggro. Look for cards that can combo to dish out high amounts of damage. Barricade You shall not pass. Sometimes inching out a victory is the best way to go. Become undefeatable by looking for these drops. Turtling Up This deck relies heavily on defensive options, ensuring that our Ironclad hero never takes lethal damage. By guaranteeing you don’t take damage each turn, we can squeak out damage and eventually grind our way to the top of the Spire. We also will bake in some simple win-condition opportunities to finish each fight consistently. Some Tips Keep That Decklist Small We want our decks to be consistent. Too many options can lead to poor card draws and we want to make sure that when we draw a card, we are drawing an answer to our problems. Maintaining a decklist smaller than 20 cards is ideal and can help guarantee we’re drawing solutions. Save Those Potions! Dexterity potions allow you to gain more block when you cast block-related spells. These are especially useful doing boss battles where lethal damage can accumulate quickly and they can be used in a pinch. Upgrade Your Cards These are the cards you’re going to want to upgrade first to ensure you are maximizing your defensive and offensive capabilities. Great Picks Here are a few cards you should keep an eye out for on your journey up the Spire! Other Playable Characters We also have a few other characters in addition to the Ironclad, each with their own unique quirks and build opportunities. Here are a few teases to get the mind wandering. The Silent A deadly huntress that eradicates her enemies with skill and precision. She makes use of poisons to deal continuous damage, or to weaken enemies’ attacks to be ineffective. The Silent is also capable of playing out a rapid-fire number of cards in a turn, effectively swamping the monsters she encounters in a deluge of blades. The Defect A combat automaton that has become self-aware, it now seeks to destroy what it used to protect. The defect makes use of powerful elemental orbs, evoking their powers to annihilate the denizens of the Spire. The Defect also makes the most use of a strong collection of powers — cards with an affect that lasts the whole combat – to combine into an unbeatable force. Each of these characters have a host of different strategies and unique play styles to explore. When playing Slay the Spire, remember to explore and try and discover all the various synergies that are possible. View the full article
  9. The fine folks at id Software have assembled Earth’s mightiest tips and tricks to get you started on your journey through the wasteland, now that Rage 2 is launching tomorrow on PS4. From general survival advice, to more pointed tips about specific upgrades, this list has you covered. There are also some really stupid tips we threw in just for funsies. Getting Started in the Wasteland Find all the Arks scattered through the wasteland. These are vital to obtaining all the weapons and abilities in the game. You can gather Ark locations by talking to people in the hub cities, finding clues in datapads, or just coming across them as you explore. Spend lots of time with your weapons. All weapons can be upgraded, which gives them additional features, and many of them also possess a secondary fire mode. Rage 2 is all about push-forward combat. This is not a cover shooter. Speed, aggression, and violence reign supreme in the wasteland. Get into the fight and get your hands dirty. Hoard Feltrite like your life depends on it, because it just might. Feltrite can be found in crates around the world, on enemies, and on meteorites that have crash-landed on Earth. Spend Feltrite to upgrade your weapons and abilities. Spend those project points! Everything you do in the wasteland gains you favor with one of three core characters. As you level up with them, you’ll accrue project points that can be spent to get additional upgrades. The ammo carry upgrades are super useful, as are the upgrades to help you find datapads and chests. Buy schematics from vendors around the wasteland to upgrade your throwable items like Wingsticks, Grenades and Turret Drones. Don’t forget to sell your junk. Retailers in Wellspring, Gunbarrel, Oasis, Lagooney and Dreadwood will buy all that junk you’ve been hauling around in exchange for cold hard cash. Poke your nose into all the wasteland’s nooks and crannies. You never know what you might find hidden in the dark corners of the world. Get creative! Not every mission needs to be solved with a bullet. Sometimes if you do a little recon before taking on a side objective, you might just find a button that solves all your problems for you. Somewhere out in the wasteland, there’s a very special chair. You’ll know it when you see it. Find the chair. The chair is life. The chair is love. Cheating is fun. Rage 2 is adding an old school layer of over-the-top fun with a Cheats system, meaning your already insane action is going to get… just plain weird. Enable Cheats to add some spice (and laughs) to your journey. (Note: Trophies are disabled when Cheats are in use.) Abilities Upgrade the cooldown for your Nanotrite abilities first. The faster you can use your abilities in combat, the more effective you’ll be and the quicker you’ll be able to unleash Overdrive, which brings us to our next tip… Don’t forget Overdrive! Not only does it power up all your weapons and abilities, Overdrive also regenerates your health. Being able to chain abilities and weapons to quickly fill your Overdrive meter is key to owning the battlefield. Combat really opens up when you master your combos. Come on and Slam, and welcome to the… pain. Crippling pain. The higher up you are, the more devastating your Slam will be. Slam can also help you mitigate fall damage if you time it right. Use Dash often. It’s a great way to avoid fire from very difficult enemies (like Authority Sentries, Cyber Crushers and the Immortal Shrouded). Plus, when combined with the Grav-Jump, Dash can help you get to hard-to-reach places. Vehicles See a vehicle out on the road that you like? Steal it and bring it back to the garage at one of the hub cities like Wellspring, Gunbarrel, Lagooney or Dreadwood in order to make it yours. Once a car is yours, you can call it in at any time from the Vehicles tab in the menu. Don’t worry if you can’t find your vehicle. In addition to being able to call in any of the rides in your garage from the Vehicles tab, you can also hold open your weapon wheel and call in the Phoenix from there. Use the hand brake. It’s your friend when navigating the hard streets of Rage 2. Learn how to use the Phoenix’s ram function. Not only is it fun for just bumping other drivers off the road, it’s especially handy when taking on a convoy. On that note, don’t try and fight a convoy before you upgrade your Phoenix’s weapons and armor. The Ejector Seat upgrade for the Phoenix is a must-have. When hitting top speed in the Phoenix, hold down the exit button and you’ll be launched out the car superhero style. Combo it with slam to make a stylish entrance. And last, but definitely not least, have fun! If you’re not having fun, you’re doing it wrong. See the other tips on this list to help rectify the situation. View the full article
  10. Email us at blogcast@sony.com! Subscribe via iTunes, Spotify, Google or RSS, or download here This week, the gang looks back on the new episode of State of Play. Monster Hunter World: Iceborne! Predator: Hunting Grounds! Cute lil’ sugar glider survival game Away! And, of course, the long-awaited reappearance of Final Fantasy VII Remake. Enjoy! Stuff We Talked About State of Play Final Fantasy VII Remake Monster Hunter World: Iceborne Just Shapes and Beats Days Gone Everybody’s Golf VR The Cast Sid Shuman – Director of Social Media, SIEA Justin Massongill – Social Media Manager, SIEA Kristen Zitani – Social Media Specialist, SIEA Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
  11. An adrenaline-infused collaboration between FPS forefathers id Software and open-world masters Avalanche Studios, Rage 2 arms players with overpowered weaponry, wild vehicles, and a suite of enemy-obliterating superpowers. Venture into a wasteland set in the aftermath of an asteroid impact, where 80% of the world’s population has been destroyed, and bring your own brand of justice to the evil Authority. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Bartender VR Simulator PS VR — Digital (Out 5/16) Bartender VR Simulator offers you a unique combination of a simulator, bartending course and incredible immersive VR game. Prove yourself and win the opportunity to train and work in the next location. Master more and more demanding drinks as you progress to new, unique bars. All served in a super-realistic quality. Bubsy: Paws on Fire! PS4 — Digital, Retail (Out 5/16) From the developers of the Bit.Trip series comes the latest and greatest in bobcat-based gaming. Oinker P. Hamm is determined to capture every animal in the universe for his “Amazootorium.” Bubsy, fearing mostly for himself, is just as determined to stop him. No matter who emerges victorious, there’s going to be a whole lot of yarn along the way. Castlevania Anniversary Collection PS4 — Digital (Out 5/16) Konami’s Castlevania Anniversary Collection traces the origins of the historic vampire franchise. Released as part of the Konami 50th Anniversary celebration, relive these timeless classics that helped define the platformer genre. From the Belmont clan to their extended bloodlines and allies, the Castlevania Anniversary Collection is the best first step for anyone to take into the world of Castlevania and the fight against Dracula! Darkwood PS4 — Digital Darkwood is a challenging survival horror game without jump scares. Craft weapons and fortify hideouts in the eerie forests by day, then wait and pray for the sun to come up the next morning. Wade through the grueling, bizarre world of Darkwood and delve into its creepiest secrets before it destroys your body and consumes your mind. Devious Dungeon 2 PS4, PS Vita — Digital (Cross-Buy) The castle’s ever-shifting halls are filled with deadly monsters! Treacherous traps have claimed the lives of many adventurers! It is rumored the castle contains treasures beyond imagination. However, it is also the domain of The Summoner and he does not look kindly upon uninvited guests! Feudal Alloy PS4 — Digital Attu is an ordinary fish-controlled farmer robot who lives in a small cottage in sunflower fields. He had been living a simple but pleasant life until a bunch of outlaws attacked the village, stole their oil supplies and burnt his house. Fortunately, he managed to grab his old sword and fled into the woods… Figment PS4 — Digital A musical action-adventure set in the recesses of the human mind… Welcome to the world of Figment. A strange and surreal world a place filled with our deepest thoughts, urges and memories, populated by the many voices we hear in our heads. Join Dusty and Piper on an adventure through the different sides of the mind. Guilty Gear PS4 — Digital (Out 5/16) First released in 1998, the legendary 2D fighting game Guilty Gear is back! Unleash furious attack chains with the speedy-as-ever Gatling combination, destroy your opponent and conclude the match immediately with the ‘Sakkai’, and more! The Padre PS4 — Digital (Out 5/16) Unravel the mystery of a missing cardinal by solving the riddle of a demonic power you did not expect to encounter. Face your inner demons and fight the power of evil while it seduces your soul. Play as the wittiest, pop-culture referencing priest in video game history and face an ultimate game over, if you make the angels cry you a river. A Plague Tale: Innocence PS4 — Digital, Retail Follow the grim tale of young siblings Amicia and Hugo, in a heartrending journey through the darkest hours of history. Hunted by Inquisition soldiers and surrounded by unstoppable swarms of rats, they must struggle to survive against overwhelming odds and find purpose in this brutal, unforgiving world. Quar: Infernal Machines PS VR — Digital (Out 5/15) Quar: Infernal Machines is a turn-based strategy game set in the world of Alwyd! Command cavalry to sweep the enemy’s flanks. Your soldiers are armed with weapons ranging from the humble rifle to heavy-automatic shotguns. Rely on your officers to keep up your troop’s morale and to call in deadly airstrikes. Rage 2 PS4 — Digital, Retail Rage 2 delivers a carnival of carnage where you can go anywhere, shoot anything, and explode everything. Ruthless and bloodthirsty gangs roam the open roads and the tyrannical Authority seek to rule with an iron fist. Dive headfirst into a dystopian world devoid of society, law, and order. Sniper Elite V2 Remastered PS4 — Digital, Retail In the dark days of the end of World War 2 amidst the ruins of Berlin, one bullet can change history… Elite sniper Karl Fairburne returns to the front line in the remaster of this award-winning stealth-action experience. Packed with new features, contemporary visuals and definitive content. Undead Horde PS4 — Digital (Out 5/15) Become a necromancer and raise the dead. Undead Horde is an action RPG and an RTS in an undead package. Command, lead, raze, loot, and fight your way through the lands of the living with your horde. Ultimately claim back the kingdom for the Undead Horde! The information above is subject to change without notice. Kiss Retrogamer Takeover Playlist Mac DeMarco – King of the Cowboys Detective Pikachu Original Soundtrack Binge Marathon Sale The Upside Tokyo Ghoul:re – Part 1 – Uncut Premieres Friday, 5/10 at 9pm ET/PT on Showtime Don’t miss the all day marathon on Saturday, 5/11 on Hallmark Movies & Mysteries PlayStation Vue has your favorite sports, news and must-watch shows. The information above is subject to change without notice. View the full article
  12. This weekend’s going to be fun. Get your adrenaline pumping with road-gripping action in Ride 3 or seek a darker path and vanquish vile demons in Devil May Cry 5. Whether you’re craving a new challenge, or looking to capitalize on a big-name title, head on over to PS Store this weekend and enjoy savings up to 40 percent. Take a peek at the full list of titles below, this Flash Sale ends May 13 at 8 am PT. PS4 Games Title $Sale $Original 8-BIT ARMIES $14.99 $29.99 8-BIT HORDES $17.99 $29.99 8-BIT INVADERS! $17.99 $29.99 BATTLEFIELD V $29.99 $59.99 BATTLEFIELD V – DELUXE EDITION UPGRADE $9.99 $19.99 BATTLEFIELD V DELUXE EDITION $39.99 $79.99 BATTLEFIELD WORLD WAR BUNDLE $49.99 $99.99 CALL OF CTHULHU $29.99 $59.99 CONAN EXILES $29.99 $49.99 DEVIL MAY CRY 5 $39.59 $59.99 DEVIL MAY CRY 5 DELUXE EDITION $49.69 $69.99 DIVINITY: ORIGINAL SIN 2 – DEFINITIVE EDITION $38.99 $59.99 DREAMWORKS DRAGONS DAWN OF NEW RIDERS $23.99 $39.99 EA SPORTS BUNDLE $49.99 $99.99 EA SPORTS UFC 3 $11.99 $39.99 EA SPORTS UFC 3 DELUXE EDITION $17.99 $59.99 FARMING SIMULATOR 19 $34.99 $49.99 FARMING SIMULATOR 19 – PREMIUM EDITION $60.29 $89.99 FARMING SIMULATOR 19 – SEASON PASS $39.99 $49.99 FIFA 19 $17.99 $59.99 FIFA 19 CHAMPIONS EDITION $23.99 $79.99 FIFA 19 ULTIMATE EDITION $29.99 $99.99 GRIP $19.99 $39.99 GUACAMELEE! 2 $11.99 $19.99 GUACAMELEE! 2 – THE PROVING GROUNDS (CHALLENGE LEVEL) $1.39 $3.99 GUACAMELEE! 2 – THREE ENEMIGOS CHARACTER PACK $1.04 $2.99 GUACAMELEE! 2 COMPLETE $13.79 $22.99 LASER LEAGUE $8.99 $14.99 MADDEN NFL 19 $14.99 $59.99 MADDEN NFL 19 – HALL OF FAME EDITION $19.99 $79.99 MLB THE SHOW 19 $44.99 $59.99 MLB THE SHOW 19 DIGITAL DELUXE EDITION $74.99 $99.99 MLB THE SHOW 19 MVP EDITION $52.49 $69.99 MONSTER ENERGY SUPERCROSS 2 – SPECIAL EDITION $47.99 $79.99 MONSTER ENERGY SUPERCROSS-THE OFFICIAL VIDEOGAME 2 $35.99 $59.99 MOONLIGHTER $10.99 $19.99 MUDRUNNER – AMERICAN WILDS EDITION $19.99 $39.99 NBA LIVE 19: THE ONE EDITION $14.99 $29.99 NHL 19 $17.99 $59.99 NHL 19 LEGENDS EDITION $20.99 $69.99 NHL 19 ULTIMATE EDITION $23.99 $79.99 ONE PIECE WORLD SEEKER $41.99 $59.99 ONE PIECE WORLD SEEKER – DELUXE EDITION $71.99 $89.99 PAW PATROL: ON A ROLL $23.99 $39.99 RIDE 3 $24.99 $49.99 RIDE 3 – GOLD EDITION $39.99 $79.99 SNK HEROINES TAG TEAM FRENZY $29.99 $49.99 SPACE HULK BUNDLE $29.99 $59.99 TAIKO NO TATSUJIN: DRUM SESSION! $34.99 $49.99 TALES OF VESPERIA: DEFINITIVE EDITION $34.99 $49.99 THE HEAVY RAIN & BEYOND TWO SOULS COLLECTION $19.99 $39.99 THE SIMS 4 $7.99 $39.99 THE SIMS 4 DELUXE PARTY EDITION $9.99 $49.99 VAMPYR $23.99 $59.99 Note: All pricing is for U.S. only and subject to change. View the full article
  13. Last week, we asked you to look past the freakers of Days Gone and focus in on Deacon’s beloved bike. From catching air to racing down the broken road, here are our favorite shares sent in using #PS4share and #PSBlog: @NoviKaiba23 shared a detailed close up of Deacon riding. @RaoulWolff got some major air in this revved up shot. @TheFourthFocus caught Deacon doing some donuts in this overhead shot. It’s almost like Deacon is riding into the night sky in this celestial share by @gam3r5ara. Deacon takes in his beautiful bike in this colorful share by @ADJ_Playz. @ChritterGames races down the road amidst some snow flurries. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Days Gone – Deacon’s Bike Share by: 9am Pacific on Wednesday, May 8 Next week, we’re taking a closer look at our favorite freaker-fighting biker, Deacon St. John. While clearing nests and fighting hordes in Days Gone, share your best portraits of Deacon with #PS4share and #PSBlog for a chance to be featured. View the full article
  14. Down, but not out. This is how the elite soldiers of Tom Clancy’s Ghost Recon Breakpoint begin the latest entry in the storied military fiction franchise. For Breakpoint, Ubisoft is retaining the open-world freedom and co-op that made Ghost Recon Wildlands a success, while layering on deeper tactical nuance. We recently spoke with Ubisoft’s Nouredine Abboud, senior producer, and Emil Daubon, writer and military technical advisor, about Breakpoint’s new exotic terrain, stamina system, and casting Jon Bernthal as the main threat. Introducing Jon Bernthal as Cole D. Walker in the recent Ghost Recon Wildlands update ED: “One of the fundamental tenets that we were focusing on was a narrative-driven game in a shooter scenario. This theme of brother vs. brother is powerful in itself. In order to really capitalize on that feeling, we wanted to introduce the character at a time when he was actually your brother in arms. Players will have the opportunity to engage with this character as one of their compatriots as a fellow Ghost. Run some great missions, have some fun, and then a week later get this bombshell dropped on them, like ‘Wow, this is actually the nemesis in the next installment.'” NA: “By having Jon, we also believe that players are going to have a visceral, personal relationship, and maybe some of them will actually feel betrayed, which is the core of the concept of Ghost Recon: Breakpoint in terms of storytelling.” “In terms of gameplay, when you have a non-player character that you interact with, work with him on the mission, it kind of creates this bond. We saw this very strongly in the Sam Fisher Splinter Cell missions. People really felt this mission with somebody. This is what we wanted to recreate. So even above the story and cinematics, it’s really the thing of being behind enemy lines with [Cole D. Walker].” Play Video Play Video Cole D. Walker’s Motivation as Antagonist ED: “One thing to remember is that the Tom Clancy universe is steeped in this fundamental question of ‘what if?’, and then name your contingency. The questions that we’re asking are ‘what if a billionaire engineer with the best of intentions, creating machines to better humanity and the lives of the people on earth, lost control?’ What if this technology could be used for reasons other than the betterment of the humanity? Then on top of that, what if an element of highly trained, super elite operators found that this particular threat could be real and tried to devise plans to mitigate that threat? What could it look like? Ultimately the most important thing to remember is that Cole Walker’s character is at heart an ardent patriot, a believer in what is right, and what — in his mind — is right. So his motivation is to do the right thing. How that manifests is in this very complex and intricate narrative that’s going to unfold as you encounter this world, as you engage with it, as you investigate it.” New Terrain Variety and its Impact on Gameplay NA: “The terrain, the slopes, the wet areas are fatiguing and they can injure you. This is the main gameplay element that is going to change the way you approach situations. But it’s not only something you’re going to suffer. It’s also something you’re going to use. We have a feature called prone camo, where you basically cover your body with the mud and dirt, which helps you hide from enemies.” “…anything about the stamina is exactly what I said about the terrain – it’s not something that’s going to be negative or difficult, it’s more going to add tactical layers of how to approach a situation. Am I going to take the risk of going through a shortcut in terrain that is going to make me tired before I get [to my destination], or am I going to look for a vehicle… et cetera. You basically take the flow of Wildlands but you increase the tactical options that are available.” Play Solo, Co-op, and PvP on Day One NA: “…we’re going to [simultaneously] release the solo, co-op, and PvP. Everything you do in all three modes is going to improve your character. So you will improve your skills, your customization, your gear, and your weapons. So it’s not just the stealth gameplay that’s changing, all the gameplay is changing with this new capability of playing all three modes from day one.” Post-Launch Support Plans Include Raid, Volcano Setting NA: “We intend to keep growing this game over the next few years in terms of features, story, etc. For instance, since this game is taking place on an archipelago, we have a number of islands. This gives us the possibility of growing again and again the size of the world you’ll be playing with.” “I can give you one example, because it’s an island… we have a raid in this game. So you’ll be able to play with your buddies and go up against high-level enemies. The [trailer] showcases some of the landscapes that you’ll find in the raid. We have a landscape that showcases a volcano, lava, etc. This is one specific example of the freedom that is given to us and is going to have an impact on the storytelling, on feeling like a Ghost behind enemy lines, but also that you’re going to have a direct impact on the diversity of gameplay and our accountability of releasing content for many years to come.” Additional Gameplay Intel The game map is “significantly bigger” than Wildlands Fence breaching allows you to cut holes in some barriers. Shortcut! Drones can assist you with stealthy Sync Shot takedowns Vehicles are helpful for avoiding fatigue over harsh terrain Prone camo allows you to cover up with mud and avoid detection Injured teammates can be picked up and carried to safety Multiple difficulty options return Test your tactical know-how and marksmanship when Ghost Recon Breakpoint launches on PS4 October 4. View the full article
  15. Days Gone may have taken the Players’ Choice crown for April, but Mortal Kombat 11 wasn’t having it — NetherRealm’s newest entry in the legendary fighting franchise sits atop last month’s PlayStation Store download charts for PS4. Beat Saber, Job Simulator, and Superhot VR hold steady at the top of the PlayStation VR charts, while Apex Legends holds strong as the champion of Free-to-Play. Peruse the full charts below. PS4 Games 1 Mortal Kombat 11 2 Days Gone 3 World War Z 4 Borderlands: Game of the Year Edition 5 MLB The Show 19 6 Minecraft: PlayStation 4 Edition 7 Borderlands: The Handsome Collection 8 Call of Duty: Black Ops 4 9 Tom Clancy’s The Division 2 10 Sekiro: Shadows Die Twice PS VR Games 1 Beat Saber 2 Job Simulator 3 Superhot VR 4 Creed: Rise to Glory 5 Gun Club VR 6 Angry Birds VR: Isle of Pigs 7 Killing Floor: Incursion 8 Drunkn Bar Fight 9 Borderlands 2 VR 10 Rick and Morty: Virtual Rick-ality Free-to-Play Games 1 Apex Legends 2 Fortnite 3 World of Warships: Legends 4 Brawlhalla 5 Warface 6 Realm Royale 7 Pro Evolution Soccer 2019 Lite 8 H1Z1: Battle Royale 9 Dead or Alive 6: Core Fighters 10 DC Universe Online Free-to-Play PS4 Themes 1 Borderlands: The Handsome Collection Theme 2 Dying Planet Dynamic Theme 3 Tropical Skeleton Dance HiQ Dynamic Theme 4 The Walking Dead Collection – The Telltale Series – Theme 5 Legacy Dashboard Theme 6 Retro Ride Dynamic Theme 7 Tom Clancy’s The Division 2 – Dynamic Theme 8 Astonishing Cosmos Dynamic Theme 9 Assassin’s Creed Odyssey – New Dynamic Theme 10 Cyber City Alley HiQ Dynamic Theme View the full article
  16. Today’s State of Play broadcast was short but sweet! Watch the full show here if you didn’t see it live, then read the stories linked below for more details on each new reveal. What was your favorite announcement? State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
  17. First of all, I’d like to say thank you to all of our hunters who played Monster Hunter: World. It’s been over a year since the game arrived on PS4. Last December, we announced that Iceborne, a massive expansion for Monster Hunter World will be arriving this autumn! Finally, we’re pleased to give players the first look at our new trailer! We’re also excited to reveal that Monster Hunter World: Iceborne is releasing worldwide on PS4 on September 6, 2019! As seen in the trailer, the Hoarfrost Reach is the new locale featured in Iceborne. This glacial area will feature its own harsh ecosystem. It’s a little cold out there, so you’re definitely going to want to stock up on Hot Drinks! Here you’ll face off against the dynamic stampeding Banbaro and the snow-plowing Beotodus who inhabit this area. Fan-favorite monsters from previous entries in the Monster Hunter series are also making their return: One of them is Nargacuga, a nimble foe whom I’m sure gave many hunters headaches back in the day. Also look out for the icy elder dragon, Velkhana. Not too much is known about this monster right now, but it is the focal point of the new story in Iceborne, so keep your eyes on it in the coming months. These aren’t the only monsters coming to Iceborne, however. We have a variety of brand-new monsters and fan favorites returning! I wonder whose roar was teased at the end of the new trailer…!? Luckily, your hunter has learned a few new actions to help you combat these tough monsters. The Clutch Claw now allows you to grapple onto monsters and perform feats in a way you never could before, and each weapon type has gained new attack moves and combos with the Slinger. Customized parts have also gotten an upgrade, increasing the breadth of your actions. That’s all the info we currently have to share on Monster Hunter World: Iceborne for the time being, but we’ll have more to share at E3 this year! Stay with us for more updates! Happy Hunting! State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
  18. Citizens of Gallowmere, rejoice! Sir Daniel Fortesque, the legendary knight with the toothy grin makes his return to the land of the living (and dead) when MediEvil launches on PS4 October 25, 2019! Take a look at our new story trailer, revealed during today’s State of Play, to get an updated glimpse at what awaits you this Halloween. Whether you’re avoiding the boulder-spitting gargoyles of the Hilltop Mausoleum, outrunning the menacing famers of the Scarecrow Fields, or fending off giant worker ants in the Ant Caves, Sir Dan’s certainly got his work cut out for him. But fear not! Although the journey will bring you face to face with hordes of unspeakable enemies, a whole host of heroes will be there to help guide you on your way and provide Sir Dan with an ever-expanding repertoire of weapons and shields to aid him in his quest. Everything from enchanted swords to gigantic hammers, crossbows, throwing knives and axes are at your disposal, but you’ll need to use them wisely, lest you lose your head. (Again.) And make no bones about it, even if you’re familiar with Dan’s first outing, everything you remember (and a lot that you don’t!) is back in ways that will make your head spin. In addition to a complete graphical overhaul, an improved camera system, and a brand-new narrator (brought to life by veteran voice actress Lani Minella) we’re adding a whole casket full of secrets to this PlayStation classic that we can’t wait for you to dig up. We’ll scare up some more details for you leading up to launch, but in the meantime, feel free to crawl on over to PlayStation Store and preorder the game! State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
  19. Three years ago, our team set out to make the game we had always wanted to play. One where you could not only play as an animal, but actually step inside a wildlife documentary and experience nature from an entirely new perspective. Today, we are excited to announce that Away: The Survival Series will be coming out on PlayStation 4, and we can’t wait to tell you more about the game! Set in a distant future, Away takes you on the adventures of the Sugar Glider. As natural disasters threaten the survival of every species on the planet, you must venture deep into the wilderness in search of safe sanctuary. Your journey will take you across breathtaking environments filled with dangerous creatures as you uncover the mysterious origins of your world. Bringing Nature to Life In order to feel truly immersed in nature, we set out to create a visually stunning world filled with colourful, vibrant environments. Given the Sugar Glider’s small size, we made sure every plant, leaf, and blade of grass was accounted for, and this attention to detail pays off when you navigate the wide variety of landscapes in Away. We also designed the environments around the Sugar Glider’s ability to jump, climb, and glide through its surroundings. This flexibility allows you to navigate the world around you in any way you see fit. Whether you’re wandering through the forest, exploring a dark cavern, or gliding through a canyon, each part of your journey will immerse you in nature in a way you’ve never experienced before. Enter the Animal Kingdom As you make your way across the world of Away, you will encounter living, breathing ecosystems filled with predators and prey of all shapes and sizes. From small insects to large mammals, the animals you see in the wild each lead a life of their own, interacting with each other independently of your adventures. Of course, you will also be able to interact with these animals as you encounter them throughout your journey. Whether you’re hunting down small critters or avoiding large predators through stealth and agility, you get to choose how you want to approach each situation. But be careful not to bite off more than you can chew… Crafting an Immersive Atmosphere If you’ve ever watched a nature documentary, you know just how captivating it is to dive into the wilderness and follow an animal’s quest for survival. We wanted to achieve this same feeling with Away, and a big part of this involved creating a soundtrack that would complement the narrator throughout your adventures. Having worked on the soundtrack for nature documentaries such as Life and Planet Earth II, we partnered with award-winning composer and audio director Mike Raznick to compose Away’s orchestral score. Both epic and atmospheric, the game’s enchanting soundtrack punctuates every step of your journey and makes for a truly captivating gameplay experience. After three years of hard work, we are delighted to announce Away: The Survival Series for PlayStation 4! We can’t wait to share more gameplay with you, so feel free to check out our Facebook page for more updates as we take you deeper into the animal kingdom. State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
  20. Hello! I’m Vanessa Chia, Co-founder and Art Director at Cococucumber, the developers of Planet of the Eyes. I am very pleased to announce that Riverbond, a charming voxel ‘shoot and slash’, will be coming this summer to PS4. In true dungeon-crawling style, Riverbond takes you on a journey through memorable worlds where you battle monsters, find treasure and become the hero. We wanted to channel the nostalgia of playing games from the 16-bit era and infuse it with fast and fluid controls for maximum action! Riverbond lets you choose your play style by letting you select from a ton of melee or ranged weapons to fight waves of enemies, take down huge bosses or completely decimate everything in sight. As a game that wears its retro beating heart on its sleeve, Riverbond will feel familiar but fresh. We hope that the delightful voxel art style, couch co-op gameplay and crossover skins from indie games such as Enter the Gungeon, Guacamelee!, Bastion and Psychonauts will inspire the inner (or outer) kid within you to let loose in the world of Riverbond. Voxelly Goodness One of the first things that catches the eyes of the hundreds of players who have enjoyed Riverbond at events is its distinctive voxel art style. This is something we wholly embrace – there’s a tactile joy in destroying things and exploding enemies into tiny cubes! Riverbond will let you go on an adventure, cut some grass, wreak havoc to our beautifully handcrafted maps, and maybe find a secret or two along the way… Couch Co-op Madness As a Canadian studio, we are all about everyone getting along, but I’m sure the memories that you have of playing games as a kid with your neighborhood pals or siblings were far from peaceful. In Riverbond, you can let off steam by working together to hack and slash mobs, complete missions and gang up on bosses with your family and friends. Homage to Indie Games Riverbond has eight crossover skins, hand-picked from indie games that hold a special place in our hearts. Find these guest skins hidden in treasure chests and bring these heroes to the world of Riverbond in our little homage to these fantastic indies. Play as Shovel Knight (with a shovel!) in the classic Castle World, or run around as Raz from Psychonauts, collecting nightmares from troubled elves. If you love these games, you’ll have a blast discovering these and many more indie characters hidden away in the charming world of Riverbond! Coming This Summer Look out for Riverbond, coming this summer to PlayStation Store. I hope that you will make great memories in our game as you bond with all of the special people in your life. P.S. Watch out for BOMB GIRL! State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
  21. Finally… the long awaited moment has come. Sorry to keep you all waiting so long! We hope you enjoyed the footage shown during State of Play. It was quite short, but hopefully you enjoyed seeing Cloud and Aerith brought back to life with such realistic graphics. And oh my god! Did you notice he was there too…? We are preparing to release more official information in June, but we wanted to try something new here on State of Play by showing you this special trailer as a taste of what’s to come. Stay tuned for more updates about the Final Fantasy VII Remake in the future! Final Fantasy VII Remake | Gallery State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
  22. “There’s something out there waiting for us, and it ain’t no man. We’re all gonna die.” When I first saw this scene at 10 years old, it sent a shiver down my spine. This gets to the heart of what makes the Predator universe so freakin’ awesome. It doesn’t matter if you are a seasoned special operations badass — if the Predator is hunting you, you are afraid. I’ve been a huge fan ever since. Years later, my fellow IllFonic members and I, fresh off of our last game, are brainstorming what we want to make next. We first assembled 12 years ago to create games based off of movies we love and Predator seemed like the perfect fit. One afternoon during E3, Jared (Gerritzen), Jordan (Mathewson) and I shared our idea that got the entire team amped up. You can tell we’re a team of passionate movie and video game fans. Once we decided on Predator, it was clear this needed to be a shooter that had to look and feel authentic. Our team’s passion for Predator helped us launch the partnership with Sony Interactive Entertainment and Fox. Not only do these powerhouses believe in our vision, which has made this a dream project, they understand what we want to create. They have given us so much to work with and are empowering us to create something new for fans, while expanding the lore of the Predator. Having that quality bar raised by our partners has been a great driver for creating an amazing game. So how does Predator: Hunting Grounds play? We’re still pretty early in development – the game is due out next year – but I can give you some initial details about this competitive online multiplayer experience*. For starters, we’re big fans of asymmetrical multiplayer experiences, and we’re building off our past successes in a whole new way with Predator: Hunting Grounds. One group of players will control members of an elite Fireteam who pack state-of-the-art conventional firepower, from shotguns and SMGs to sniper rifles and more. Meanwhile, one player will control the Predator: a stealthy, acrobatic killing machine bristling with exotic alien technology such as the infamous Plasmacaster. As the Fireteam attempt to carry out paramilitary missions – annihilating bad guys and recovering important items – the Predator will be closing in, using its advanced vision mode to track and ambush its prey. Creating an immersive world for the Predator universe has been so rewarding for our team. We’re massive fans of this IP, and it’s made us closely examine every aspect of the game to be certain we are staying true to the world. Fox has been an incredible part of this process. Our motto at IllFonic is “Gameplay over everything” and we believe that will be evident the moment players enter the hunting grounds. There will be surprises in store for everyone when the game launches next year. This is just the beginning, so stick around. We’ll have more Predator: Hunting Grounds updates coming in the near future. *Internet connection and PlayStation Plus (sold separately) required for online multiplayer. State of Play: All the Announcements Predator: Hunting Grounds Revealed During State of Play MediEvil is Unearthed October 25, 2019 A New Look at Final Fantasy VII Remake Away: The Survival Series Takes You on a Journey into the Wild Introducing Riverbond, a Voxel Shoot-and-Slash Featuring Indie Crossovers Monster Hunter World: Iceborne Comes to PS4 September 6, New Details View the full article
  23. Hi folks! We’re excited to announce that our game Unruly Heroes will be available on PS4 starting May 28! We’d like to share with you what inspired us and how we created our first game as a studio. The Monkey King Legend “I’ve already seen this monkey somewhere before!” We heard that a lot during event shows and playtests for Unruly Heroes. Yes, you know this monkey. It’s Wukong, the Monkey King. A legend, particularly in Asia. He’s the anti-hero from the story Journey to the West. So, why did we choose an ancient, satirical Chinese tale? Firstly, because our creative director Yang Lu is Chinese and he wanted to make it more popular in across the West. Secondly, we thought it was an interesting background to create a unique interactive experience. That’s how Unruly Heroes was born. The game was developed over three years by a passionate team in Montpellier, South of France (very sunny, you should visit). The core team previously worked on many titles at Ubisoft while the rest of the team comes from the indie game sphere. Holding out for Unruly Heroes Instead of focusing on a specific genre or theme, we decided to create a combination of platforming and kung fu action, punctuated by puzzles. Each level is based on multiple gameplay experiences. We have more than a hundred different objects and forty enemy types in more than twenty environments. This represents a huge amount of work, but it also creates a variety of unique gameplay situations and gives players a feeling of discovery in each level (even in the loading screens). We even have one specific world that completely changes the rules: “Underworld,” a cartoonish version of hell based on a specific look and feel, mechanics, and cute kiddo character. Another challenge was the multiplayer aspect: it was important to playtest and adapt the cameras and gameplay, but also to balance each character for the game’s PvP mode. In order to do that, it was necessary to adjust the abilities and special powers of each character. Warm up your fingers Unruly Heroes is also designed to challenge speedrunners and achievers. In the Challenge Update (included in the PS4 version at launch) we implemented two new difficulty modes, optimized the Emerald rank and added the Diamond rank (only for hard mode). One tip: warm up your fingers. Capture the unseen One of the biggest jobs on Unruly Heroes was the art. We wanted to create a fantasy universe that would totally immerse players, and our artists are really picky about details and overall quality. But in some parts of the game, players will only spend a few seconds on a screen, which is a bit of pity. So, we developed a photo mode to let players capture places and characters they like or their most stunning kung fu moves (even funny mishaps). If you’re an aspiring photographer this could be just as fun as playing the game. We hope PS4 players will have a lot of fun playing our game and travelling to the West later this month. View the full article
  24. A Plague Tale: Innocence arrives on PS4 May 14! Take a grim journey with two siblings into the darkest days of the Plague. Thrust into an uncaring and cold world, Amicia and Hugo must learn to trust each other to survive. While a cruel and vicious Inquisition seems to be all that stands against the Plague, a sea of rats continues to engulf the land. Read on to discover how Asobo Studio succeeded in displaying a veritable sea of rats on screen at once. The rats in A Plague Tale: Innocence are one aspect of the dual threats facing Amicia and Hugo. They are the physical manifestation of all that the disease represents: death, disease, and terror. Narratively, they function similarly to the antagonist in Jaws and Alien: they’re a known and constant threat, and the tension comes from when they decide to appear. But the idea is not enough. The development team needed the payoff — the visual representation and behavior — of the rats to inspire terror, and allow for interesting gameplay. The team at Asobo needed a way to show thousands of rats on screen at once, and for them to move and react in a believable way, while still allowing for good performance. The solution was to show more detail in the rats closest to the player, and slowly fading them into the shadows as distance grows. The result was four levels of detail. In the fourth layer farthest back, the rats serve as a background non-animated mesh, but as they get closer, they start to share the same animation loop (third layer). In the second layer, one hundred rats are slightly less detailed than those in the first layer, closest to the players, where the rats are fully animated and detailed. By merging calculations of the rats’ movement and reactions, the team was able to display more than 5,000 rats at once, and simulate an additional 5,000 behind the player. This was made possible by using multi-threading, with several processor cores working simultaneously. It was a true achievement for the team when they saw the rats begin to move a little like a liquid, with true swarm behavior. Reactions of testers and the public have varied from standing up in fear, to smiles of delight — and the team couldn’t be happier! View the full article
  25. We’re excited to announce that two new PlayStation VR bundles are launching later this month, featuring some highly-anticipated PS VR games that showcase a range of genres from action to sports to horror! Here’s a look at the bundles: PS VR Blood & Truth and Everybody’s Golf VR Bundle Battle through the crime-ridden London underworld as elite soldier Ryan Marks in your deadliest mission yet… to save your family from a ruthless criminal empire. Or step on to the course like never before in the most immersive Everybody’s Golf experience yet. Be the action hero or perfect your swing with the PS VR Blood & Truth and Everybody’s Golf VR Bundle available on May 28, same day as the launch of Blood & Truth, across the U.S. and Canada for $349.99 USD (MSRP) / $449.99 CAD (MSRP). The bundle includes: A PS VR system PlayStation Camera The latest PS VR Demo Disc, with a sampling of PS VR demos such as Astro Bot Rescue Mission, Moss, and Thumper Two PlayStation Move Motion controllers Blood & Truth Blu-Ray Disc and Everybody’s Golf VR digital game voucher* PS VR Trover Saves the Universe! and Five Nights at Freddy’s Bundle From the co-creator of Rick and Morty comes Trover Saves the Universe! Your pups are missing. The cosmos are at stake. Only you and Trover can save everything in this comedy created by Justin Roiland. Meanwhile, survive terrifying encounters with horrifying killer animatronics in an immersive collection of new and classic Five Night at Freddy’s experiences. “Where fantasy and fun come to life!” If you’re looking for a good laugh or a good scare, PS VR Trover Saves the Universe! and Five Nights at Freddy’s Bundle is available on May 31, same day as the launch of Trover Saves the Universe!, across the U.S. and Canada for $299.99 USD (MSRP) / $379.99 CAD (MSRP). The bundle includes: A PS VR system A PlayStation Camera The latest PS VR Demo Disc, with a sampling of PS VR demos such as Astro Bots Rescue Mission, Moss, and Thumper Trover Saves the Universe! and Five Night at Freddy’s digital game vouchers** With a robust portfolio of hundreds of PS VR games and experiences worldwide, the platform will continue to expand with new titles on the horizon, such as Marvel’s Iron Man VR, Luna, Mini-Mech Mayhem, Vacation Simulator and more. Let us know which games you’re most excited about in the comments below! * Everybody’s Golf VR voucher code expires May 28, 2022. ** Trover Saves the Universe! and Five Night at Freddy’s voucher codes expire May 31, 2025. Account for PSN and internet connection are required to download content. View the full article

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