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Commander Fury

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Everything posted by Commander Fury

  1. Originally released in 1999, Resident Evil 3: Nemesis expanded the doomed Raccoon City introduced in RE2. The chaotic city captured fans’ imagination, letting them fulfill thrilling zombie outbreak survival fantasies. New storefronts, colorful survivors, and explosive hazards brought the streets to life (despite all the death). The titular Nemesis stalked Jill throughout the city as well, keeping tourists on their toes with every step. The upcoming RE3 remake capitalizes on the exciting expansion of Raccoon City delivered in the 1999 original, boosted by Capcom’s modern enhancements. A new trailer and batch of screens sheds further light on the iconic Nemesis’s reimagined look and the chaotic Raccoon City. The fresh look also offers a few tantalizing tastes of where the remake detours from the original release, with new faces, shops, and more. Nemesis is the star of the new trailer, showcasing his trademark determination and arsenal. His classic rocket launcher returns, but he also boasts a flamethrower this time. Jill should keep her distance from Nemesis at all costs. If his 1999 iteration is any indication – he’s faster than he looks. In the 1999 original, Nemesis could prematurely end Jill’s escape by grabbing her head, lifting her aloft, and unleashing one of his infectious tentacles through his palm. Does that lethal technique return in the RE3 remake? Nemesis gives his hand a rest and lifts Jill into the air with the business end of his rocket launcher. This is objectively a bad situation for Jill Valentine. Speaking of the bio-weapon’s tentacles, this screen shows Nemesis’s whiplike appendages in action. The trailer and screens offer a closer look at the Umbrella Biohazard Countermeasure Service (U.B.C.S.). Here we see Tyrell. Will Jill find some shaky ground on which to cooperate with these soldiers representing the insidious Umbrella Corporation? An enemy visually similar to the series’ iconic Hunter enemy prepares to attack U.B.C.S. soldier, Carlos Oliveira. These reptilian monsters traditionally pack a devastating flying leap attack. The enigmatic Dario makes his return in the remake. In the 1999 original, he’s one of the first survivors Jill encounters. Will he have a similar role in the remake? In the mood for seafood and/or donuts? Resident Evil 3 offers glimmers of the destinations Raccoon City once provided its inhabitants. Check out the full gallery here for a look at new character Murphy, Nemesis in action, and more shots of Raccoon City. Resident Evil 3 hits PS4 on April 3, packed with the asymmetrical multiplayer experience Project Resistance. View the full article
  2. Hi everybody, my name is Jonathan Hawkins and I’m the Founder of White Elk and the Creative Director of Eclipse: Edge of Light. Originally showcased as a PS VR demo at PlayStation Experience 2015, the team at White Elk grew to fully bring the game to life as a magical 3+ hour adventure through a strange and foreboding world. Eclipse is a first-person exploration game set on a sentient planet with a dark past. Crash-landing, you awake to find yourself in a dreamscape environment, littered with the remnants of a failed civilization. It’s a world filled with discovery and wonder but shrouded in tragedy and mystery. More Images from Eclipse: Edge of Light The game features many game mechanics that create fun sci-fi exploration — jetpacking through massive canyons, discovering holographic memories, scanning ancient cryptic ruins and throwing a magical artifact to solve puzzles. First released on Daydream in 2017, it went on to receive many nominations and win three mobile VR game of the year awards. We are now very excited to finally bring the game back to PlayStation as both a PS4 and PS VR title with updated graphics. Before founding White Elk, I worked at Sony Santa Monica starting off as an intern and leaving as Lead Level Designer. Over those many years, I helped to create God of War I, II & III with an awesome team that I loved working with. It was always my dream to bring the team back together, so we could continue to create new games for players. With the original Eclipse demo, I started to fulfill that dream. Pitching my good friend and former colleague Cecil Kim on this strange idea for the game, he fell in love. Cecil was the Visual Development Director on God of War, and I loved working with him as he is a visual genius. I knew he could help me realize the vision of the world, with its massive scale and beautiful environments. He art directed the demo and went on to create the full game with his talented team at Section Studios. On God of War 1, I helped to implement the game audio and music. There I learned that half of a game’s experience is audio. So, I reached out to another friend and colleague Mario Lavin who was the Lead Sound Designer on God of War: Ascension. With his help, we brought the world to life, with detailed sound design and technical 3D sound implementation that creates a huge impact on any game, but especially for VR. His audio design helped to establish the mood in the demo and through the rest of the game. Even early on there was a tone that I felt we captured in the PSX demo. A strange eerie feeling, a sense of impending doom but beauty. This feeling was originally inspired by a beautiful track “How We Left Forlandia” by the late composer, Johann Johansson. I collaborated with composer Andrew Prahlow on the music as we were both huge fans of the Johansson’s music and especially of the Fordlandia album. When the game was released in 2017, we both got a chance to see Johannson play a concert on the day the game was originally released. Funny how things work out. Andrew also composed the music for our second game Covert and went on to write the award-winning soundtrack for Outer Wilds, which was released last year on PS4. The final piece of the team-building puzzle was technology. So, I reached out to another God of War alumni, Matt Arrington. He helped to code the original God of War engine from scratch and he brought his amazing talents to single-handedly program Eclipse, by adding new features and expanding the game design pillars. We worked for months to get the feel of the Artifact throw and its many mechanics perfect. Without his help, I would probably still be coding the game today. The path of creating Eclipse was long, challenging, and filled with many setbacks. However, we persevered together. It couldn’t have been made without our fantastic team, partners, and others who worked so hard to bring it to life. We are ecstatic that after all this time, Eclipse has returned to PlayStation and more players will have the chance to experience the magic of this world that we all helped to create. View the full article
  3. 2020 is shaping up to be a great year in gaming, with a new console generation and plenty of new games to look forward to. But first, we wanted to give our fans a look at their PlayStation year-end wrap up from 2019. It’s a fun way to reflect on your fondest gaming memories of the past year. From today until February 14, the PlayStation 2019 Wrap-Up will provide a look back at your* gaming year on PlayStation 4, with stats such as the number of games played, top genres, earned trophies and more. Take a look at some of my stats below! To make it extra special, we’re giving all eligible PlayStation fans a free dynamic theme and seven avatars to celebrate their gaming achievements in 2019, and reflect their gameplay persona: Action Hero — for the gamer who lives for the epic moments in action-adventure games Legendary Warrior — for the gamer who steps up to the challenge in fighting games Master Explorer — for the gamer who has continually aced that platformer game Master Strategist — for the gamer who loves solving puzzles in a good strategy game Speed Demon — for the gamer who leaves their fellow drivers in the dust in a fast-paced driving/racing game Sports Phenom — for the gamer with a competitive edge and a love for sports games Marksman — for the gamer who hits their mark in a shooter game So which avatar are you? Look out for an email** with the results, or go to our website to find out. You can also easily share your achievements with your fellow gamers on social media with the share feature that’s integrated on the website. Enjoy! *Users need to have a registered PSN account in their region, be age 18 years or over, have played games on a PS4 console for at least 10 hours between January 1, 2019 and December 10, 2019, and have allowed us to collect “additional data.” Users can check their settings on PS4 at [Settings] > [Device Data/Health & Safety] > [Device Data]. ** Users need to have opted in to receive marketing emails via the Notifications Settings on their PSN account. View the full article
  4. This time on Dra– er, The Drop, an RPG experience of earth-shattering proportions comes to PS4, based on the anime phenomenon that helped bring the medium to homes around the world. That’s right: Dragon Ball Z: Kakarot lands on Friday, January 17! Will you download Dragon Ball Z: Kakarot from PlayStation Store or buy it at your favorite retailer? Will you train, fly, and fight as the mighty hero Goku in a bid to save planets from certain destruction? Will you get tired of Justin’s attempt to write an intro in the style of a DBZ episode? Find out next this time on The Drop! For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Atelier Dusk Trilogy Deluxe Pack PS4 — Digital The DX versions of the titles from the Dusk series are now available as a specially priced 3-game set! Atelier Ayesha: The Alchemist of Dusk DX, Atelier Escha & Logy: Alchemists of the Dusk Sky DX, Atelier Shallie: Alchemists of the Dusk Sea DX. (Note: These titles are also available for individual purchase.) Atelier Ayesha: The Alchemist of Dusk DX PS4 — Digital The promise begins. A Dusk era has fallen upon this world many times, yet people have managed to survive and reclaim a meager livelihood thus far. Here, in a remote atelier, there was a lone girl making her living by making medicine. Her name is Ayesha. (Note: The full trilogy is also available as a bundle.) Atelier Escha & Logy: Alchemists of the Dusk Sky DX PS4 — Digital The promise is entrusted to two alchemists. This world has seen its fair share of Twilights, and is slowly nearing its end. There exists a nation that has prospered through its use of alchemy, devoting their every effort to rediscovering the lost alchemic technologies of the past. (Note: The full trilogy is also available as a bundle.) Atelier Shallie: Alchemists of the Dusk Sea DX PS4 — Digital Water sources go dry. Plants wither and die. All creatures thirst and starve. The blue oceans turn to sand, and the life of the sea no longer has a place to call home. Yet still, the sun continues to shine, mercilessly drying up what little water remains in the earth. Slowly, but surely, everything fades away to nothing in this Dusk World. (Note: The full trilogy is also available as a bundle.) Darwin Project PS4 — Digital Darwin Project is an outdoor, futuristic, battle royale style deathmatch with a strong emphasis on hunting, trapping, and survival. Not only will you be pitted against fierce rivals, but you’ll compete for the favor of an all-seeing Show Director. Dragon Ball Z: Kakarot PS4 — Digital (Out 1/17) Relive the story of Goku and other Z Fighters in Dragon Ball Z: Kakarot! Beyond the epic battles, experience life in the Dragon Ball Z world as you fight, fish, eat, and train with Goku, Gohan, Vegeta and others. Explore the new areas and adventures as you advance through the story and form powerful bonds with other heroes from the Dragon Ball Z universe. Eclipse: Edge of Light PS VR, PS4 — Digital Crash-landed on a sentient planet, you awake to discover a dreamscape world, filled with alien wonder and the remains of a betrayed civilization. You find a powerful relic that can interact with ancient technology and grant you near-magical powers. Can you rise to the challenge and solve the haunting riddle of this mysterious place? Gravity Error PS4 — Digital (Out 1/15) Gravity Error is a 2D puzzle/platformer about changing gravity. Guide Force in his quest seeking emotional stableness in a set of levels and avoid being crushed. Solve the puzzles in multiple creative ways. Hardcore Mecha PS4 — Digital HARDCORE MECHA is a 2D platformer action focusing on a better handling. The Campaign mode offers rich gameplay and seamless in-game cut-scenes for an immersive experience. Choose your favorite mecha in Multiplayer, experience the fast-paced hardcore competitive battle of steel! Maitetsu: Pure Station PS4 — Digital (Out 1/16) Sotetsu woke up the RailRoad Hachiroku by accident and became her owner. For different purposes, they agreed to help find her lost locomotive, with the help of his stepsister Hibiki, the town’s mayor and local railway chief, Paulette and others. Red Bow PS4, PS Vita — Digital (Cross-Buy) Red Bow is a top-down, creepy adventure game that sets players in the role of Roh, a young girl who gets trapped in a bizarre nightmare filled with creepy monsters! Roh finds herself trapped in a strange dark nightmare world. Help her realize what role she plays by exploring creepy environments. Seek Hearts PS4 — Digital Set out on an adventure to discover Izen’s mysterious origins in a sci-fi RPG! With questions swirling about why he was created and by who, Izen sets out on a journey to discover his origins. However, as he and those with him pursue answers to this mystery, they fail to notice a shadow creeping up upon them… Super Mega Space Blaster Special Turbo PS4 — Digital A modern take on the retro arcade shooter. Super Mega Space Blaster Special Turbo is a fast-paced frantic blast of a shoot ’em up (shmup) with loads to unlock and leaderboards to climb. Blast your way through five unique game modes in this easy-to-play, hard-to-master space blaster. Track Mayhem PS4 — Digital Fly a spaceship inside and outside a hexagonal course in space. Move your ship left or right around the track or fly over to avoid crashing into obstacles. Collect coins and fire up a shield to blast ahead. Hit all the booster pads for extra speed and intensity! Without Escape PS4, PS Vita — Digital (Cross-Buy) Without Escape is a tribute to first-person graphic adventures of the early ’90s with an interactive story told through pre-rendered background and full-motion video. Explore the confines of your own home as you flip between a mundane existence and a terrifying otherworld. Are you prepared to endure the horrors that await you? Rick and Morty Playlist Selena Gomez – Rare Foo Fighters – 0099925 Terminator: Dark Fate Countdown Parasite The information above is subject to change without notice. View the full article
  5. Hundreds of thousands of gamers of all skill levels have challenged each other for thousands of prizes, ranging from unique dynamic themes to real world cash, since PS4 Tournaments launched last year. Next up – MLB The Show 19 PS4 Tournaments: New Year’s Cup. The response to the Fall Cup was fantastic, and we’ve improved the tournament experience to give players more incentive to come back and compete every week. The tournament is open to all eligible participants, and there are multiple ways to qualify for the finals and earn a shot at the $10,000 prize pool, as well as weekly rewards. The first qualifier begins January 11, and the last one is February 1 – with two qualifiers happening each weekend. Everyone* will compete in a Swiss tournament system through the qualifier rounds. There are two ways to qualify for the Grand Final: – Top 64 point earners qualify to the final – Top 8 finishers in each weekly tournament qualify directly to final Grand Final will be a seeded bracket determined by season-wide points and finishes throughout the cup Additionally, we currently have Mortal Kombat 11 and FIFA 20 Tournaments running, offering players an opportunity to win a unique dynamic theme, in-game currency, and even cash prizing. Remember, no matter your skill level, you will be able to compete against both friends and others in the PlayStation community. For more information on all PS4 Tournaments, visit Sign up today! *MLB The Show 19 PS4 Tournaments: New Year’s Cup – must be 16+ and resident of the US and Canada. Active PS Plus subscription required. Void where prohibited. Rules: View the full article
  6. Happy New Year! In the final days of 2019, we asked you to take a look back at the year in gaming and share moments from your favorite games released that year using #PS4share and #PSBlog. Now we’re kicking off 2020 with these highlights: DotPone shared this quiet moment of rest in Death Stranding. Jesse floats into the unknown in the topsy-turvy world of Control, shared by JRPyznar. Cal leaps forward in this electric shot from Star Wars Jedi: Fallen Order, shared by lorsteibel. Sefwick finds some interesting framing in Devil May Cry 5. TheFourthFocus painted a colorful world for their friends in Concrete Genie. vikingdad278 shares a smokey rear view of Deacon in Days Gone. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: New Years Game Share by: 9am Pacific on Wednesday, January 15, 2020 Did you start any new games over the new year? Share moments from a new game you’re playing in 2020 using #PS4share and #PSBlog for a chance to be featured next week View the full article
  7. As the 2010s drew to a close, we asked you to scan through an impressive list of games and choose three that stood out as the best of the past 10 years. Now, the votes are in, the winners are known, and it’s time to share your pick for game of the decade. But why stop with just the top choice? We’ve also gathered the top 20 entries, which combine to form one hell of a list. How many of your picks are below? The Last of Us Platinum Trophy Winner When we started the poll, we had a feeling we’d see Joel and Ellie near the top. Turns out the characters, drama, and grisly action in The Last of Us left such an unforgettable impression on players that it received over 11% of all votes to become the Game of the Decade Platinum winner. God of War Gold Trophy Winner Kratos’ legendary journey wowed the world and brought home all manner of awards in 2018. Today, it proudly brandishes the Gold trophy atop a mountainous list of incredible games. The Witcher 3: Wild Hunt Silver Trophy Winner Players tossed a vote to their Witcher enough times to earn it a Silver trophy. Like God of War, Wild Hunt won many awards in its release year and remains a popular adventure to this day. Grand Theft Auto V Bronze Trophy Winner With a vast open world, standout characters, and a consistently updated online experience, it’s no surprise to see GTA V take the Bronze trophy and round out your top choices for Game of the Decade. PS Blog Game of the Decade: The Full List The Last of Us God of War The Witcher 3: Wild Hunt Grand Theft Auto V Red Dead Redemption 2 The Elder Scrolls V: Skyrim Horizon Zero Dawn Bloodborne Uncharted 4: A Thief’s End Marvel’s Spider-Man Persona 5 Dark Souls Call of Duty: Black Ops II NieR: Automata Death Stranding Red Dead Redemption Mass Effect 2 Fortnite Batman: Arkham City Resident Evil 2 View the full article
  8. Subscribe via iTunes, Spotify, Google or RSS, or download here If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing this franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to continue in partnership with the PlayStation Blogcast, a Santa Monica Studio limited podcast miniseries, Worlds Collide. In each episode of Worlds Collide, we’ll bring together developers from different departments across our team, who collaborated on a feature that helped evolve God of War. These conversations will shine the Light of Alfheim on our studio culture and game development processes as if you’re right on the ground floor with us. If you missed Episode 1, fear not, you can download it from the PlayStation Blogcast page on any of your favorite podcast apps, or our earlier blog post. Enjoy our latest episode below. Episode 2: “The No Cut Camera” The no cut camera in God of War was a miracle of collaboration across many departments. Developers Dori Arazi (Director of Photography and Cinematic Art Lead), Phil Wilkins (Senior Staff Programmer), and Erol Oksuz (Lead Gameplay Camera Designer) discuss how they merged technology with cinematography to establish a single shot from start to finish and every which way you could venture on your journey in God of War. It was bold, it was new… it was damn near impossible. To learn more about our studio, hit up Enjoy the show! View the full article
  9. Welcome back! We’ve got one more chart for ya this week, this time running down the most-downloaded games at PlayStation Store for the entirety of 2019. Call of Duty: Modern Warfare was our big winner on the PS4 side, followed by Minecraft and NBA2K19, while Beat Saber, Superhot VR, and Skyrim VR swept away the PS VR charts, and Apex Legends sits atop the Free-to-Play chart with runners up Fortnite and Dauntless. Peruse the lists below to see where your favorites landed, then let us know in the comments if you have any predictions for 2020! PS4 Games 1 Call of Duty: Modern Warfare 2 Minecraft: PlayStation 4 Edition 3 NBA 2K19 4 Grand Theft Auto V 5 NBA 2K20 6 Tom Clancy’s Rainbow Six Siege 7 Madden NFL 20 8 Star Wars Battlefront II 9 Tom Clancy’s The Division 2 10 Days Gone 11 Star Wars Jedi: Fallen Order 12 Borderlands 3 13 MLB The Show 19 14 World War Z 15 God of War 16 Mortal Kombat 11 17 Rocket League 18 The Witcher 3: Wild Hunt – Complete Edition 19 The Forest 20 Marvel’s Spider-Man PS VR Games 1 Beat Saber 2 Superhot VR 3 The Elder Scrolls V: Skyrim VR 4 Five Nights at Freddy’s VR: Help Wanted 5 Job Simulator 6 Creed: Rise to Glory 7 Borderlands 2 VR 8 Firewall Zero Hour 9 Blood & Truth 10 PlayStation VR Worlds Free-to-Play Games 1 Apex Legends 2 Fortnite 3 Dauntless 4 Realm Royale 5 Brawlhalla 6 Warface Live 7 Don’t Even Think 8 Warframe 9 H1Z1: Battle Royale 10 3 on 3 Freestyle DLC and Expansions 1 Fortnite – The Laguna Pack 2 Fortnite – The Cobalt Pack 3 Fortnite: Battle Royale – The Wilde Pack 4 Fortnite: Battle Royale – The Red Strike Pack 5 Fortnite – The Wavebreaker Pack 6 Fortnite: Battle Royale – Breakpoint’s Challenge Pack 7 Fortnite – Lava Legends Pack 8 Fortnite: Save the World – Standard Founder’s Pack 9 Fortnite – Fallen Love Ranger Challenge Pack 10 Fortnite – Batman Caped Crusader Pack View the full article
  10. If you are unfamiliar with Spirit of the North you play as an ordinary red fox whose story becomes entwined with the guardian of the Northern Lights, a female spirit fox. As you journey over the mountains and under red-stained skies, you’ll discover more about your companion and land left in ruin. For Spirit of the North we took a mix of Finnish folklore and Icelandic landscapes to create what we believe is a very unique experience for players. The folklore that inspired Spirit of the North is based on the Finnish legend of “Tulikettu.” According to the legend when the “Fire Fox” runs over the snowy hills its tail fur brushes up against stones creating sparks. These embers of light ascend into the skies and form the Northern Lights. The Finnish word for Northern Lights is revontulet which means fox’s fires. Standing stones or Runestones were another big inspiration for the game, we thought they would be great objects to interact with and use as objectives or puzzles. Most historical Runestones or Standing stones are found in Scandinavia which allows them to fit the overall theme of Spirit of the North quite well. The scenery in Spirit of the North was heavily inspired by Icelandic landscapes. Tayler (co-developer) visited Iceland in 2017 and was inspired by the bold landscapes. Black sand, hexagonal basalt pillars, treeless vistas, blue glacier ice, and geothermal pools all made it into the final game design. Spirit of the North took our two-person studio around two and a half years to develop and release. Over that time we held true to our vision and original inspiration. We think Spirit of the North is a world that everyone can relax and enjoy. Spirit of the North is available digitally on PS4. View the full article
  11. Hello Inmates, and welcome to Darwin Project! We here at Scavengers Studio are really excited to come to PS4 and add you to our growing list of victimstotally-willing Arena combatants come January 14! Darwin Project is a Battle Royale game that features 10 inmates fighting for fame and fortune in a gladiator-style Arena somewhere deep in the post-apocalyptic Canadian Rockies, where not only will you have to fight the other inmates in the Arena, but the harshness of Canadian winters as well. Each Inmate (that’s you!) will enter the Arena equipped with both a battle-ready Axe and Bow that best suits your style, and Corporation-Sponsored high-tech Gear of your choice that will augment your combat capabilities and hopefully give you the edge needed to claim victory over other players, and nature itself. Let’s not forget the ever watchful eye of the Show Director, an overseer of the Arena who acts as the host of the show, causing chaos wherever they may go with an assortment of abilities such as dropping Nukes, creating oceans of Lava, or even helping inmates by granting them health and resources. Have you got what it takes to survive? Gear up, the show’s about to start. Jet Wings Equip these aerodynamic fuel-injected Jet Wings and take to the skies! Master their maneuverability and acrobatic abilities to daze and amaze your opponents, while raining death on them from above with a flurry of arrows! Grapple Gauntlet Like things up close and personal? Then close the gap in the blink of an eye and bring the fight directly to your opponents and give them the chance to meet the business end of your personalized axe, or grab the environment for quick getaways and navigation! Headhunter Drone Are you the type of person who likes to have a companion with you when venturing out in the wilderness? Then be sure not to enter the arena with this helpful little friend, who can gather resources for you as well as tracking your opponents to ensure you’re never taken by surprise! Darwin Project Fun Fact #672: There might not be large monstrous grizzlies roaming the woods of the Arena and stalking Inmates, but if you’re perceptive and look hard enough, you can find their cuddly counterparts hidden in each tile! See you soon in the Arena! View the full article
  12. I’ve always been a huge fan of the racing genre, be it hardcore sims, arcade entries or anything between. That love helped fuel our own debut into the genre, mobile title Mini Drivers, back in 2016. When we considered bringing the game to PS4, we knew a simple port wouldn’t suffice. Instead, we took the original concept and reimagined it for console, taking inspiration from a diverse range of genre heavyweights such as Crash Team Racing and Codemasters’ Formula 1 (a personal favorite). This ensured that our title would be packed with the features players have come to expect: cross-platform multiplayer, crazy yet customizable power-ups, and plenty of accessibility options. A great physics engine. Stunning visuals. And lots of courses, all with dynamic race-disrupting dangers to make every lap different from the last. And so was born Touring Karts. 1. Keeping the multiplayer lobby thriving Making sure there are enough online players to keep multiplayer healthy is always a challenge. Cross-play, coupled with no segregation of VR and non-VR players, proved to be a simple solution… on paper. Of course, the reality is somewhat more complex, and involves building server infrastructure, testing all combinations of platforms and control methods, and so on. Ensuring that all players — regardless of where and how they’re playing — have the same experience was difficult, but ultimately worthwhile. 2. Power-up precision for everyone It was a real challenge to create power-ups that were attractive to use in VR and also engaging and easy to use on any other platform. The hammer, for example, can be moved in any direction in VR, the same when using the touchscreen on a mobile device, or by following the position of your finger or direction on the D-pad of a DualShock 4. The implementation of the bazooka was another challenge, as we decided to use a hybrid approach mixing auto-aim and manual aiming. That way, you could easily regulate the precision for each shot both in VR and outside of VR. 3. Funny how? Battling for pole position can be a serious business. We wanted to alleviate that tension (or ramp it up, if you’re on the receiving end of an attack) with our multiplayer power-ups, which highlight our interest towards the wackier end of multiplayer racing. Sure, hammers and grenade launchers are unorthodox items for the racetrack, but they’re not unfamiliar to gamers in other online arenas. But how about a giant, irate chicken, or a troop of miniature monkeys trained to briefly hypnotize your race rivals? The circuits deserve a special mention, as they have been enriched with tons of dynamic gameplay-disruptive elements (random slopes, new curves with superelevations and final jumps, optional side ramps, etc) many of those fit the culture and location of each place (a big slice of pizza that throws olives in Italy, giant Frankfurt sausage that hits the ground with beer jugs in Germany, etc). And as previously mentioned, you can fuse power-ups. Combine that angry avian with a bazooka and watch it stampede ahead of you, sporting a military cap and laying explosives onto the heads of those unfortunate to be in its path. Switch a bazooka for an ice cube and you’ll replace grenades for ice cubes, a military cap for an eskimo hat. 4. Comfort settings Touring Karts offers multiple camera modes. Arcade Cabinet recreates the oversized sit-down machines that once frequented arcades, and can help players who suffer from motion sickness. You “sit” in the cabinet, with the game screen built-in in front of you. Power-ups still appear in your hands, and are “thrown” into the cabinet screen, ensuring you still enjoy the immersive physicality of a race. Practice makes perfect Touring Karts had a few practice runs before it roared onto PS4, with tests conducted and bugs ironed out as the game took its first Early Access laps last September on PC. Changes weren’t just behind the scenes: we continued to refine tracks, in both gameplay and aesthetics, adding dynamic elevation to further emphasize the ever-changing courses. All in answer to player feedback. As a result, the PS4 release offers the best version of our arcade racer! View the full article
  13. Hey everyone! We are Parallel Circles — a little indie studio from Spain and UK — and we are about to bring our very first game to PS4 on January 14. The last few years and months have been a rollercoaster for us. After working in AAA development for quite some time we decided to take a leap and embark on a more personal adventure. We established our own 2-person indie studio, Parallel Circles, and started working on our dream project: a highly polished platforming game with tight controls and a lot of care put into game-feel, to be played on your own or enjoyed with your friends and family. This is how Flat Heroes came into being and now we are especially proud to finally launch it on PS4. We’ve put a lot of love, passion, and work into this project so we hope you will enjoy it as much as we did creating it. So what is Flat Heroes? Flat Heroes is a game starring a few minimalistic heroes trying to survive wave after wave of ever-changing enemies. It is fast-paced, it is intense, it is chaotic, and it is a lot of fun. Especially if you are sharing a play session with your friends. There will be a lot of shouting, quite some challenge and a lot of things to overcome, you have our word on that. Since this is our tiny studio’s very first game, we tried to include everything we like in games ourselves. If we had to describe our dream game through gameplay we would definitely show you Flat Heroes. It’s also jam-packed with content: different singleplayer and multiplayer modes, over 300 handcrafted levels and many epic boss battles, versus modes, and even infinite levels to prove your skills and add your scores in the leaderboards. We put all our passion for games into this indie gem. Up to this point, it’s been a uniquely thrilling experience to found our very own studio, making a game we are passionate about, showing it to people around the world at events and festivals and getting so much great and constructive feedback. Seeing how people react so positively to something you’ve made has been magical to us so we wanted to bring it to as many players as possible. This is why we’ve decided to bring it to PlayStation and its loving fan base very soon. Finally, and before we forget, we know Flat Heroes is hard to imagine with just words and images of minimalistic cubes jumping around, so we’ve put together a free demo for you to try by yourself or with some friends and see if it’s up your alley! Enjoy the ride with Flat Heroes, try to beat it by yourself if you dare, or share the experience with your friends, family and loved ones and let us know what you think. We would love to start a conversation with you! Thank you so much for making all of this possible. Roger Valldeperas Juan & Lucas Gonzalez Hernanz, Parallel Circles View the full article
  14. Last time we chatted here, it was to let you know that our magical realist adventure game, Kentucky Route Zero, was headed to PlayStation. Today, we are thrilled to share that the game is finally complete, and Kentucky Route Zero: TV Edition will be released on PS4 on January 28! If the game is new to you, let us put that trailer in context. Kentucky Route Zero is a game in five acts, which we’ve been developing and publishing episodically for several years. The TV Edition collects all five acts, as well as the free ‘interlude’ games we made between episodes. Together, they tell a sprawling story of unpayable debts, abandoned futures, and the human drive to find community. Over the course of one night, a small group of lonely strangers are drawn together by circumstance and take a surreal journey along Route Zero, the secret highway that runs through the twisty maze of caves and rivers beneath Kentucky. The release of the TV Edition on PS4 coincides with Act V, the conclusion of the story. So if the game is new to you, you’ve come at a great time and can play the whole story from start to finish. Many players, though, have been following this project alongside us for years, and to those players we want to say thank you for your patience and enthusiasm as we found our own disorienting, meandering path through development. The three of us at Cardboard Computer (Jake Elliott, Tamas Kemenczy, and Ben Babbitt) started work on what would become Act I of Kentucky Route Zero around the end of 2010 — almost ten years ago! Our original vision for the project was a non-violent, exploratory platformer. I think the pitch was something like “Castlevania with dialog trees instead of combat, set in Mammoth Cave.” Needless to say, that hasn’t really been an accurate description of the game since the earliest prototypes. It’s been a great privilege for us to have the time and space to take an experimental and exploratory approach to this game, making it into something very personal that also follows our own development as artists over the last decade or so. Kentucky Route Zero- Act V by Ben Babbitt We’ll leave you with some new music by Ben Babbitt from Act V. And whether you have been with us since the beginning or are just joining us now, thank you for playing. – Jake, Tamas & Ben View the full article
  15. We’re not quite done with 2019 yet! Let’s welcome the new decade by taking a look at the last one’s final PS Store downloads chart. Notably, The Witcher III: Wild Hunt nabbed the #7 spot last month. I wonder why… Call of Duty: Modern Warfare, Grand Theft Auto V, and Star Wars Jedi: Fallen Order sit comfortably atop the PS4 chart, while virtual reality behemoths Beat Saber, Superhot VR, and Job Simulator rule the PS VR list. As we kick of this brand-new year, what are your predictions for January? PS4 Games 1 Call of Duty: Modern Warfare 2 Grand Theft Auto V 3 Star Wars Jedi: Fallen Order 4 NBA 2K20 5 Star Wars Battlefront II 6 Tom Clancy’s Rainbow Six Siege 7 The Witcher 3: Wild Hunt – Complete Edition 8 Madden NFL 20 9 Minecraft: PlayStation 4 Edition 10 Marvel’s Spider-Man 11 Need for Speed Heat 12 EA Sports FIFA 20 13 Red Dead Redemption 2 14 God of War 15 EA Sports UFC 3 16 Assassin’s Creed Odyssey 17 Resident Evil 2 18 The Forest 19 Rocket League 20 Tom Clancy’s Ghost Recon Breakpoint PS VR Games 1 Beat Saber 2 Superhot VR 3 Job Simulator 4 The Elder Scrolls V: Skyrim VR 5 Arizona Sunshine 6 Batman: Arkham VR 7 Creed: Rise to Glory 8 Astro Bot Rescue Mission 9 Blood & Truth 10 Until Dawn: Rush of Blood Free-to-Play Games 1 Fortnite 2 Apex Legends 3 Brawlhalla 4 Dauntless 5 Warframe 6 America’s Army: Proving Grounds 7 DC Universe Online 8 3 on 3 Freestyle 9 Mobile Suit Gundam Battle Operation 2 10 H1Z1: Battle Royale DLC and Expansions 1 Fortnite – Polar Legends Pack 2 Fortnite – The Wavebreaker Pack 3 Star Wars Battlefront II: Celebration Edition Upgrade 4 Fortnite – Darkfire Bundle 5 Fortnite: Save the World – Standard Founder’s Pack 6 Red Dead Online: One Time Special Offer – 25 Gold Bars 7 Destiny 2: Shadowkeep 8 Dragon Ball FighterZ – Broly (DBS) 9 Beat Saber – Green Day Music Pack 10 Mortal Kombat 11 Kombat Pack View the full article
  16. Nioh fans, I just wanted to provide a message of gratitude on behalf of Team Ninja and myself to all of the folks who played our Nioh 2 Open Beta last month. It was a tremendous learning experience for us as we carefully examined you guys playing the demo. We really appreciate the massive amount of responses submitted to our questionnaire after the play through. Our team has thoroughly read and reviewed everyone’s constructive feedback, and with that input we are working diligently towards fine-tuning the build for the final game. On a side note, the Nioh 2 Open Beta demo and its save data can now be deleted. For those of you who have earned The Mark of The Demon Slayer, rest assured it will not be removed even if the Open Beta demo data is deleted. At this time, I’d like to give you guys a brief update on some key features that we are currently working to improve for the final version. In order to address some of the portions that felt unreasonably difficult, we will be adjusting the balance for all Yokai actions and strengthening several of the special moves and making them more manageable to use. There will be modifications made to control the level of punishments in the Dark Realm such as adding merits where the maximum Ki damage is increased against enemy Yokai as well as the overall management of the player’s Ki will be refined. These are just a few of the many improvements we are making as we will also expand and improve the tutorial elements, enhance the action and level design, add additional settings to the character creation system, improve the UI, sound, online mode and so much more… Needless to say, we are combing through every facet of the game, sharpening every detail to ensure that the final product is battle-tested for your enjoyment in the coming months. You can read a fuller account of what we’re looking to address (click each page to expand), plus the results of player feedback from the Open Beta, below. I’m looking forward to many exciting Yokai adventures with the launch of Nioh 2 later this year. Thanks again for all the support. Cheers samurai! View the full article
  17. Welcome to 2020! We’re kicking things off this year with a slightly late Players’ Choice poll for the final month of the last decade. A bit of a slower month, but not without its stars: Untitled Goose Game was a hoot (a honk?) at holiday parties worldwide, Arise: A Simple Story wove a beautiful tale of life and death, and Wattam brought back the trademark weirdness expected of any Keita Takahashi game. Let us know who you’re voting for in the comments — and tell us which backlog games you cleared out over the break! How does it work? At the end of every month, PlayStation.Blog will open a poll where you can vote for the best new game released that month. Soon thereafter, we’ll close the polls, tally your votes, and announce the winner at PlayStation.Blog. PlayStation Store will also showcase some top Players’ Choice winners throughout the year. What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? In keeping with our long tradition in the Game of the Year Awards, remastered or re-released games won’t qualify. Ambitious, larger-scale rebuilds and remakes like Shadow of the Colossus and Crash Bandicoot N. Sane Trilogy will. How are nominees decided? The PlayStation.Blog and PlayStation Store editorial teams will gather a list of that month’s most noteworthy releases and use it to seed the poll. Write-in votes will be accepted. Players’ Choice: What Was December’s Best New Game? View the full article
  18. Travel the globe in pursuit of unimaginable treasures and *checks notes* cause untold amounts of property damage as a goat? Didn’t see that one coming! More on Uncharted: The Nathan Drake Collection and Goat Simulator, your new games available for free until February 3: Uncharted: The Nathan Drake Collection Play Video Play Video From the groundbreaking storytellers at Naughty Dog, comes the genre-defining epic that revolutionized adventure storytelling, rebuilt by Bluepoint Games with the power of the PS4 system. Follow the perilous journey of Nathan Drake across the globe, from humble beginnings to extraordinary discoveries. Meet an unforgettable cast of characters as Drake puts life and friendship on the line in a race against ruthless enemies to uncover unimaginable treasure. Uncharted The Nathan Drake Collection includes the single-player campaigns only for Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake’s Deception. Goat Simulator Play Video Play Video The title says it all, really. Hurl an immaculately rendered goat with blisteringly accurate physics at all manner of objects. It’s the definitive goat simulation experience. Oh — actually, it’s a totally bonkers fling-em-up that has you launching a goat at things. A lot of things. Experiment and see what happens! Uncharted: The Nathan Drake Collection and Goat Simulator will be available from January 7 to February 3. With January’s games fast approaching, this means you only have a few days left to grab Titanfall 2 and Monster Energy Supercross – The Official Game. They’re available until January 6, so act fast! For more information about PS Plus, visit our webpage. View the full article
  19. Early on in A Plague Tale: Innocence, the De Rune siblings pause in the middle of a silent church yard. After their ancestral home was attacked, they’ve been on the run through the fields and villages of war-torn, plague-infested medieval France, with angry villagers and the Inquisition hot on their trail. Older sister and protagonist Amicia is determined to keep her sickly brother Hugo safe, urging him to keep moving forward, but Hugo runs off to marvel at a flower growing in the weeds. He picks it up, placing it in Amicia’s hair, and whispers, “It will protect you. And it’s pretty.” Cue: my heart breaking. A Plague Tale is a moving experience from start to finish, its characters the spark of light in the darkness, a reminder of humanity in the midst of horror. Amicia is a formidable and smart young girl, taking on responsibility that most would sooner throw themselves to the rats over rather than face. Moving through the world and protecting Hugo is no easy task, but she’s level-headed through the mayhem. Protection often comes in the form of her slingshot, which becomes increasingly more threatening as she discovers new alchemical concoctions to toss at soldiers and rat swarms alike. It’s a simple but satisfying mechanic, like in an early battle where Amicia must target the boss’ armor hinges until she can brain the brute directly. While I took glee in finding new ways to unleash my slingshot prowess, Amicia herself will question her own morality, commenting in horror when she realizes she’s killed someone. Her moments of reflection were a refreshing reminder of what makes us human. Her brother Hugo stands as the biggest reminder. A sickly child with little knowledge of the world outside his bedroom walls, Hugo takes in every environment with fresh eyes. Like his flower picking moments, he also chases after animals, giggling with delight despite their grisly surroundings. There are natural moments of sibling rebellion, but their relationship is believable and Hugo never feels like a burden. Hugo is often the key to solving environmental puzzles, pulling levers and crawling through tiny openings to keep them moving forward. It also helps that his voice actor is absolutely adorable. As the origins of his illness come to a head, Hugo becomes center of some of the game’s most enthralling sequences, adding a supernatural twist on an otherwise grounded tale of woe. Beyond the De Rune siblings, A Plague Tale’s biggest stars are those dang rats. Y’all, these are some very good video game rats. They erupt from the shadows in bloodthirsty swarms, moving together like waves crashing against the walls and one another. Seeing the carnage they unleash if Amicia and Hugo step out of the light and into their tiny, frenzied clutches is a sight to behold. Their presence makes environmental puzzles come to life, whether it’s lighting bonfires to clear a path or perfectly timing Amicia’s steps during lightning strikes. I’m endlessly torn between whether their introduction scene or the end-game sequence where they are controlled by the vile Grand Inquisitor is one of my favorite moments in gaming this year. Asobo Studio’s macabre stealth adventure is filled with these harrowing enemy encounters, intriguing environmental puzzles, and a lot of rats. But it’s the quiet moments in the middle of the madness where humanity and hope rise above the horror that makes A Plague Tale a favorite. View the full article
  20. I’ve always had a soft spot for music-driven games. Rhythm games like Guitar Hero, Rez, or Thumper play almost subconsciously for me as someone with a musical background so I first approached Sayonara Wild Hearts with a similar mindset. However, as I made my way through the game I discovered that it’s so much more than just pressing a button to the beat. Sayonara Wild Hearts not only fuses music and gaming together, it’s also a nuanced love letter to both mediums. What starts as an on-rails “endless runner”-type experience with simple shiny object collection morphs into a Panzer Dragoon-like shooter, then into a mind-bending multi-dimensional track racer, then into a 2D platformer, then into a… well, I shouldn’t spoil too much of the ride. Sayonara is a celebration of dozens of gameplay mechanics you’ve likely experienced in your personal gaming journey, all fused into a simple, yet deceptively layered, control scheme involving just one button and one analog stick. Developer Simogo conducts a clinic on how to layer in more nuanced gameplay concepts to the player without ever using explicit on-screen button prompts or tutorials. This clean control scheme lets the real star of the show — the music — shine. Sayonara Wild Hearts is presented over the course of a couple dozen 2-4 minute levels (similar to a music album) with original songs propelling you through each one. The game is sequenced like a proper album, with tempo changes, memorable hooks, and upbeat melodies buoying moodier, more contemplative tracks. My playthrough of Sayonara was a sublime one, melding equal parts anticipation and bewilderment over the adventure’s developing narrative, the aforementioned music, and the mind-bending visuals that accompanied each track. Vibrant neon cityscapes melted away into high-speed robotic animal chases through verdant forests. It was impossible to guess where the game was going to take me next, so I happily let go and gave in to its propulsive ride. Sayonara Wild Hearts is fast-paced and some levels get pretty tricky, but the game will offer to assist you if you fail too many times. I always declined, as each challenging section seemed within reach of my abilities, but it’s reassuring that the option exists for a simpler gameplay experience. Multiple score ranking tier goals kept me revisiting levels to optimize routes and scan for hidden pickups. The more I play Sayonara Wild Hearts, the more it dawns on me just how seamlessly its gameplay, music, and story complement each other. This is a game that defies a single genre, but the sum of its parts makes it unforgettable and is perhaps the most unique, yet naturally playable title I’ve experienced all year. View the full article
  21. We hope you’re having a wonderful holiday! We’re taking it easy over at PlayStation HQ, but we couldn’t resist looking back at some of the biggest and best trailers of 2019. We’ve gathered a few of our favorites below; feel free to reminisce with us! Did we miss any? Share your faves in the comments! Call of Duty: Modern Warfare – Reveal Trailer Play Video Play Video Death Stranding – Release Date Reveal Trailer Play Video Play Video Devil May Cry 5 – Final Trailer Play Video Play Video Dragon Ball Z: Kakarot – E3 2019 Trailer Play Video Play Video Final Fantasy VII Remake – E3 2019 Trailer Play Video Play Video Final Fantasy VIII Remastered – E3 2019 Trailer Play Video Play Video Ghost of Tsushima -The Ghost Play Video Play Video Godfall – Reveal Trailer Play Video Play Video Marvel’s Avengers – E3 2019 Reveal Trailer Play Video Play Video Marvel’s Iron Man VR – Announce Trailer Play Video Play Video Monster Hunter World: Iceborne – Gameplay Reveal Trailer Play Video Play Video Mortal Kombat 11 Kombat Pack – Official Terminator T-800 Gameplay Trailer Play Video Play Video Predator: Hunting Grounds – Reveal Trailer Play Video Play Video Resident Evil 3 – State of Play Announcement Trailer Play Video Play Video Sekiro: Shadows Die Twice – Official Launch Trailer Play Video Play Video View the full article
  22. As someone familiar with FromSoftware’s prior works, I approached Sekiro: Shadows Die Twice with (what I believed to be) earned confidence. After all, surely those who’ve conquered the Souls series and acquired Bloodborne’s Platinum Trophy would be adequately prepared for a stealthy shinobi adventure through 15th Century Japan. For the first several enemy encounters, this feeling held true. Whether I was sneaking across rooftops or engaging foes head-on, Sekiro’s agility and unique Prosthetic Tools made quick work of simpler foes. Their basic spears and melee weapons just couldn’t compete with deadly shuriken, a massive retractable axe, or Sekiro’s own legendary blade. But then some heavy-duty baddies mopped the floor with me, followed by a boss riding a horse so large it appeared like someone described an animal they’d only read about in ancient texts. And somewhere in there I stumbled across Lady Butterfly’s lair. Humbling encounters, one after the other. Rattled but resolute, I kept playing. And soon, the combat clicked. Each slice, footstep, and movement had to be a deliberate action. Am I whittling away at their health or dealing progressive Posture damage to stagger them? Maybe it’s a combo as I weave in Prosthetic Tools and various Shinobi Arts into a fluid, overwhelming assault. The right use of tools, weapons, and abilities led to victory, while missteps or bad parries could deplete my own Posture and, well, down I go yet again. This constant fear of a mistimed counterattack or an unexpected enemy maneuver made every weapon in the game feel lethal. We’ve all played games with swords, guns, gun swords, laser swords — just about every modifier “gun” or “sword” could ever have attached to them — yet in Sekiro: Shadows Die Twice anything with a pointed edge felt suitably dangerous. And every duel, whether in a dusty wooden temple or a forest bursting with fall colors, demanded full attention. These intense feelings coalesce in the game’s formidable boss battles. Anyone who triumphed over Genichiro or stood their ground after “defeating” the Guardian Ape should recall the nail-biting mania of each showdown, where the momentum could shift at any second and victory quickly becomes a cocktail of futility and despair. And hoo boy that final boss. I leapt up from my couch upon dealing the final Deathblow. If that all sounds difficult — it is! FromSoftware’s reputation is alive and well in Sekiro. But it’s the feeling of victory, seemingly against all odds and against enemies expertly designed to ruin your day, that makes the uphill struggle worth it. I was frustrated. I nearly gave in. But unforgettable moments of victory, imaginative enemies, and the omnipresent “one more try-ness” of the game kept pulling me back in. Without a doubt, Sekiro leapt out to me as one of the most memorable games of the year, constantly knocking me down but always providing the means to pull myself up again. View the full article
  23. Where do I start? Death Stranding, as is true of just about anything Hideo Kojima works on, has been the subject of intense speculation since it was first revealed on stage at PlayStation’s E3 2016 press conference. With Kojima-san striking out on his own, starting a new studio (upon which he has staked his very name), and entering a partnership with Sony Interactive Entertainment to publish his studio’s first project, expectations were high. Is it even possible to live up to that level of hype? I think it is. In particular, there are two kinds of players who I think will get a particular thrill from this bizarre, ambitious experience: Players who enjoy the organic, deliberate, and meditative qualities of open-world games. Players who love to optimize, min-maxing their way to victory regardless of the task at hand. The world of Death Stranding is one that begs to be explored and discovered, home to sweeping vistas and hidden nooks alike, and dotted with Preppers: people who live their lives in isolated bunkers following a cataclysmic event known as the — you guessed it — “Death Stranding.” As rugged everyman Sam Bridges, your task is to find and reconnect these people and, with any luck, instill hope for the future of America along the way. Preppers are generally few and far between, which means Sam needs to be well-prepared before setting out on a delivery. Planning your route is a surprisingly tactile and thoughtful process, achieved with the help of map you can tilt in 3D space by holding your finger on your DualShock 4’s touch pad. Of course, there’s always Plan B: set a marker for your destination and wing it. This becomes more of a practical option later in the game once you’ve unlocked plans to build more tools and vehicles, many of which are situation-specific, but all of which will ease your travels considerably. Delivering medicine to someone posted up in the mountains? Bring a few ladders and climbing anchors. Expecting to run into resistance from hostiles? Pack a Bola gun for quick, non-lethal takedowns. Think you’ll need to trek through an area plagued by supernatural, nearly invisible creatures trapped between the planes of life and death? There are ways to make that less daunting, too. Making sure Sam gets rest between big deliveries or after a narrow escape is imperative to your mission’s success. Your stamina meter behaves mostly as you’d expect, but your maximum endurance will decrease over time as you perform more strenuous tasks, necessitating a nap in a private room located at any of the game’s major destinations. Stamina can also be recovered by simply letting Sam sit down anywhere in the world. If you spot a cairn in the wild, that means another player is resting there and you’ll recover more quickly there — a hint of Death Stranding’s asynchronous play at work. One nice touch: if you don’t interact with the game for a bit, Sam will take it upon himself to take a break wherever he’s at, making for a pleasant sort of quasi-screensaver while he rests up. The way Death Stranding approaches character progression feels like a more organic and nuanced evolution of the traditional XP-based leveling system we’re all oh-so-familiar with. When a delivery is completed, Sam is graded in various areas like delivery time, cargo weight, and cargo condition. Excelling in these (and other) areas will make Sam more proficient at them, eventually granting him bonuses to things like stamina, maximum cargo capacity, and balance. Making multiple highly rated deliveries to Preppers will strengthen Sam’s bond with them, too, often leading to new tools and cosmetic bonuses gifted to him as he earns their trust. This is an open world you can explore at your own pace — I spent over a hundred hours making deliveries all over America, strengthening bonds and hoarding materials to build roads and upgrade structures, before I decided to wrap up the main story. The gameplay loop here is an addictive one, especially if discovering new tools and upgrades to further tighten that loop sounds like your kinda jam. But the real magic of Death Stranding becomes apparent once you realize you aren’t just building these structures and paving these roads for yourself. Everything you do has the potential to help other players during their own travels, and as you make your way further into Sam’s odyssey you’ll start thinking less about how to make your own trek easier, and more about how you can help those who follow in your footsteps. The confidence with which Kojima Productions has executed on the vision of its namesake is admirable. Nobody has made a game like this before, but Death Stranding feels so absolutely sure of what it is, sending players on a journey that, in some ways, seems to mirror the one Kojima-san himself embarked upon a few short years ago: a quest to bring people together through sheer force of will, striving to deliver things nobody thought possible. View the full article
  24. Last week, we asked you to head to a galaxy far, far away and share your favorite moments from Star Wars Jedi: Fallen Order. From daring lightsaber duels to detailed portraits, you shared shares using The Force…aka, using #PS4share and #PSBlog. Here are this week’s highlights: Cal is caught up in a duel for the ages in this share by Felix_Fredholm. Cal wades through some water in this serene shot by DotPone. Up close and personal with Cal, in this share by EliteGamingP. Kirill_Skulkin shared this full portrait of Cal, lightsaber and all. lorsteibel has Cal up against the wall. PeteyReilly shares a mossy moment with an AT-AT. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week? Theme: Share of the Year Share by: 9am Pacific on Wednesday, January 1, 2020 2019’s year in gaming may be coming to an end, but we can’t help taking a look back. Share your favorite moments from games released this year using #PS4share and #PSBlog for a chance to be featured in the new year. View the full article
  25. Whoa, it’s already the end of the year? *Blinks* Apparently, time flies when amazing games drop one right after the other! In these final holiday weeks of 2019, we’d like to say thank you for all your support throughout the year. Both the PlayStation.Blog team and the creators of the aforementioned amazing games hope your holiday season is full of happiness, cheer, and (of course) lots of downtime to work on the backlog. Grab some nog, coffee, cider, or whatever your holiday drink of choice may be and scroll through our delightful collection of cards from our friends and partners around the world. The joyous image above came with a special message from the artist: “With The Rage of the Gods driving my pencil, I combined my love of the God of War series with my passion for 2D art and animation to create this image. I’ve been a huge fan of Kratos ever since I experienced the original game back in my hometown of Bristol, England many years ago. His sanguinary tale of revenge was truly compelling and, over the years, has grown into so much more. Working on this illustration was a huge honor!” – Romina Tempest View the full article