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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Last week, we asked you to give Sam a break and take in the scenery in Death Stranding. While trekking across the country and reconnecting a fractured world, you sent us your best landscape shots using #PS4share and #PSBlog. Here are this week’s highlights: The fog rolls across the scene in this share by lorsteibel. Snow is in the distance in this share from McSquiggleeo. Sam takes in the rocky terrain in this share by Ps4SwitchNoob. Sam stumbles across a waterfull in this share from rokku_d_rock. SaraEshak shared this haunting view from a watchtower. virtual.adventurer took a look down a newly built road. Search #PS4share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: 25th Anniversary – Personal Collection Share by: 9am Pacific on Wednesday, December 4 Next week, PlayStation celebrates #25YearsOfPlay! To celebrate, share real-life photos of PlayStation’s place in your life these past 25 years. Have a favorite console or game? Want to show off your gaming setup? Have a PlayStation tattoo? We want to see them! Share using #PSBlog and #25YearsOfPlay for a chance to be featured! View the full article
  2. Whether you’re piloting a towering Titan or kicking up dirt on the racetrack, December’s PS Plus games put you in control of fast-moving, powerful machines. More on this month’s free games for PS Plus members: Titanfall 2 The only thing standing between victory and defeat for the Frontier Militia is the perfect combination of man and machine – Titan and Pilot. In Titanfall 2, an intense first-person-shooter from Respawn Entertainment, you’ll experience high-speed mobility as a nimble Pilot who can quickly maneuver the battlefield both in distance and verticality. But when the scale of battle shifts, you’ll be able to call in a hulking Titan war machine for you to pilot to turn the tide of battle. Featuring a critically-acclaimed single player campaign, players will take on the mantle of rifleman-turned-Pilot Jack Cooper, who finds themselves trapped behind enemy lines with BT-7274, his new Titan partner. To escape the IMC and save the day, they’ll have to learn to work together and become an effective fighting unit. The skills you earn in single player also carry over to Titanfall 2’s explosive multiplayer modes where mayhem rules supreme for anyone looking to take the fight online.* Monster Energy Supercross — The Official Videogame Monster Energy Supercross – The Official Videogame contains official bikes, tracks and riders, of the Supercross Championship. You’re also able to customize bikes & riders with numerous brands and items to design your ideal rider and face players around the world. The Track Editor lets you make and share your own custom creations with other players. Start with a stadium of choice, then craft away and share it with the community. Titanfall 2 and Monster Energy Supercross – The Official Videogame will be available from December 3 to January 6. Naturally, this means you only have a few days left to grab November’s PS Plus games – Nioh and Outlast 2 – so make sure to download these games before December 3. Also, for PS VR** owners, December features a Limited Free Trial / Double XP week for Firewall Zero Hour – just for PS Plus members! The Limited Free Trial will be available on the PS Store December 3rd (8AM PT) to December 9th (8AM PT). Players can squad up and dive straight into battle — testing out the latest maps, weapons, and equipment. Complete missions, earn rewards, and level up with Double XP! For more information about PS Plus, visit our webpage. *Internet connection and PS Plus membership (sold separately) required for online multiplayer. ** Please review and follow all safety guidelines for use of PlayStation VR. PlayStation VR is not for use by children under age 12. PlayStation 4 system, PlayStation VR and PlayStation Camera are required to experience VR functionality. View the full article
  3. The ability to play in multiplayer mode is a defining feature in The Dark Pictures Anthology — a series of stand-alone, branching cinematic horror games from the creators of Until Dawn. The first installment in the anthology, Man of Medan, follows the story of five friends who have embarked on what should have been a fun-filled adventure in the South Pacific seas, only to find themselves trapped aboard a ghost ship with a dark and twisted secret. As a special offer, Supermassive Games is giving owners of Man of Medan a free Friend’s Pass for a limited time. From today until January 6, 2020, players who own the full game (including those who have purchased previously) will receive one free Friend’s Pass which will allow them to invite a friend to one complete playthrough of the game in Shared Story mode, without the friend needing to own the full version of the game. (Please note: both players will need a PS Plus account to play Shared Story Mode.) How it Works The feature is included in the latest update, so the owner of the full game needs to have the latest version of the game. Once you have that, navigate to the Shared Story mode via the main menu. From here, invite your friend to play the game. In order to accept the invitation and begin playing, your friend will need to have downloaded the trial version of Man of Medan available at PS Store. Once you have used your Friend’s Pass it will have been consumed and is no longer available. And more exciting news, Supermassive Games confirms that the Curator’s Cut, which was previously an exclusive pre-order bonus, is now free for everyone to download from Playstation Store. The Curator’s Cut allows you to play an alternative version of the story which was previously unavailable in your first playthrough. Play new scenes, receive new information, make new choices that affect the story and see the game through different characters’ eyes. If you haven’t yet, get your copy of Man of Medan today and give the gift of fear this holiday season. The Friend’s Pass is available for players until mid-January, so be sure to not miss out! Happy holidays, and remember… Don’t. Play. Alone. View the full article
  4. The recent State of Play was unforgettable for all of us at Piccolo Studio, as we finally got to show you our passion project, Arise: A Simple Story. When our debut game arrives on December 3, it will take you on a bittersweet journey, where memories — both happy and tragic — come alive. The secret ingredient After we laid down the narrative foundation for the game, we started looking for a way to genuinely engage players and at the same time enrich our vision of an emotional, deeply personal odyssey. At the very start we agreed that each facet of Arise, every single idea has to serve the emotional goal of the game’s story. The theme of Arise is looking back at one’s life, and it was natural for us to use time manipulation as a core mechanic in the game. We started with the idea of two kids running through the woods, and how manipulating time could represent the joy of childhood: we pictured a huge field of sunflowers that tilt towards the sun as it travels across the sky. We would give players the ability to command time and indirectly control the sunflowers to create a platforming path out of their giant flower heads. We’ve had dozens of such ideas, many of which you’ll play through in the game. However, some were left on the cutting room floor, as to us the time manipulation mechanic had to be much more than just a flashy gimmick or a simple tool to overcome environmental obstacles. Of all design challenges we had to face while working on Arise, the greatest was to make sure every timelapse serves a narrative purpose by intensifying the emotions we want to evoke in each of ours carefully crafted levels. Your life in four dimensions The basic rules of time manipulation stay the same throughout your trek – you intuitively fast-forward, rewind and freeze time with the right analog stick, while you explore the environment with the left. We are however constantly changing the scale and the speed of time bending. At the beginning of the game you command whole seasons, and it is a joy to watch how spring forces snow to retreat in a few heartbeats or winter regains its icy grip, should you need a frozen lake to progress. On another occasion you can shift time only by seconds. You know how in dramatic moments time stretches and every second seems to last forever? That’s the tension we were going for in some segments of the game, where you need to revisit intense episodes from your past and you get stuck on that dreadful memory you can’t shake off. On the other end of the wide emotional spectrum of Arise you’ll find the tranquility and joy of a perfect spring day you spent with someone you love. Regardless of how we’re using this gameplay mechanic on each level to conjure up an ever-surprising, thought-provoking journey, time always bends around the main character without affecting him directly. There’s more to it than prosaic design-related reasons but I’ll leave this one for you to find out on your own. Or with someone special you’ll invite to enjoy Arise with you. The time manipulation mechanic also allowed us to devise an instantly accessible couch co-op mode putting the second player in charge of time, so that the two of you can go on a magical journey together. You can learn more about how our dreams came true and what emotions drove us to create Arise from our first blog post. If you’re eager to immerse yourself in Arise’s wonderful world of memories, you can match your mood with either of the two beautiful dynamic themes, Hope and Warmth, available for free at PlayStation Store. View the full article
  5. November’s content update for Gran Turismo Sport (Patch 1.50) will be available Tuesday, November 27, at 8:00PM PST.** Lewis Hamilton Time Trial Challenge Challenge the lap times of Lewis Hamilton! Introducing a new paid DLC for Gran Turismo Sport.* This is a single-player game mode in which the player challenges best lap times set by none other than the “Maestro of Gran Turismo Sport” and real-life six-time F1 World Champion Lewis Hamilton, who personally set these lap records in Gran Turismo Sport. More than a driving challenge, included are driving replays of Lewis Hamilton and video tutorials by Lewis himself, where you can take on the challenges while really learning to improve your skill from the Maestro.
 This DLC will be made available at PS Store starting November 28. Features include various cars awarded for clearing the events, as well as an unlock for the game credit limit and other special prizes. Purchase the DLC at PS Store for $7.99 and challenge the lap times of a true World Champion! 10 Challenges A total of 10 challenges using the ‘Mercedes-AMG GT3’ and the ‘Sauber Mercedes C9’ await you. Practice Makes Perfect: Replays and Ghosts of Lewis In all of these challenges, it’s possible to play back replays of Lewis Hamilton and display his ghost car. You can check driving data such as braking points and throttle operations whenever and as many times as you like. And even if his ghost car leaves you behind, you can set the game to reset the ghost position back near the player’s location at every sector, and even set an offset time (in seconds) with the ghost to drive these time trials as though you were racing against Lewis in person! Strategy Guide Some tracks are provided with a video tutorial with Lewis Hamilton giving advise on how to tackle these tracks. Learn the techniques of a World Champion. Global Online Rankings Each Challenge will be compatible with Friend Rankings and the Top 10 Stars. You can compete not only against Lewis Hamilton’s records, but against players from all over the world. Rewards & Award Credits Setting lap times with Bronze or better results will award you in-game Credits. Clearing all challenges will also award you further bonus credits. Unlocking the Credit Limit Cap Good news for players at the Credit Limit who were starting to lose credits after races: Achieving Gold or better results in all challenges will unlock the Game Credit Limit from the original 20 million credits to 100 million credits. Car rewards Cars will be awarded as special rewards for each challenge achievement level. Users who succeed in clearing even harder conditions will receive a special prize with a design supervised by Lewis Hamilton’s very own “Project 44” team! Patch 1.50 Free Update: 5 New Vehicles, GT League, and Circuit Experience for Spa-Francorchamps New Vehicles RE Amemiya FD3S RX-7 (N400) Jaguar Vision Gran Turismo Coupe 20 (Gr.X) RUF CTR3 ’07 (N700) Toyota 86 GT “Limited” ’16 (N200) BMW M3 Coupe ’03 (N300) Featured Car: RE Amemiya FD3S RX-7(N400) The Amemiya μ Boost up 7 is a road car created by the RE Amemiya Corporation, the legendary tuner of rotary powered cars renowned for its activity in the Super GT and D1GP. The front, rear, and side aerodynamic parts and the fixed position sleek light kit are all RE Amemiya original designs. RE Amemiya has a variety of aerodynamic parts available including even a GT replica kit, but this particular model has a presence that stands out from the others. In terms of driving performance, the specs live up to the unique exterior. Although the turbo is kept as standard with power only increased through additional boost, the car still produces over 364 BHP with a maximum boost of 1 kg, along with a maximum torque of 47 kgfm. It is set up to produce abundant torque from the mid-range. It is also equipped with a horizontally mounted intercooler kit, an aftermarket air cleaner, dolphin tail exhaust, and everything from the cooling system, accessories and exhaust system have been thoroughly revised. In addition to these engine characteristics, the Quantum-based Amemiya spec adjustable suspension has been perfected to a level which draws out the true character of the FD3S as the ultimate cornering machine. In the Japanese DVD magazine, Hot Version, it was shown to be utterly unbeatable on winding roads, and was dubbed the ‘The demon-lord of mountain roads.’ GT League Beginner League: two new rounds added to the The Passion of Dr. Wankel Amateur League: two new rounds added to the Boxer Spirit Professional League: two new rounds added to the Vision Gran Turismo Trophy + Endurance League: one new round added to the X2019 Competition Endurance Series Remember, you can find all the latest GT info here at PlayStation.Blog and on the official Gran Turismo website. Until next time, drivers, we’ll see you out on the track. *Lewis Hamilton Time Trial Challenge DLC requires purchase through PS Store ** Internet connection required View the full article
  6. The world still needs heroes! Overwatch 2 was announced earlier this month during Blizzcon 2019’s opening ceremony, and with the reveal of this sequel came plenty of questions: How exactly will it tie into Overwatch 1? What’s the deal with the new story-centric additions? What about new customization options? Blizzard was kind enough to provide answers to these questions and more via Aaron Keller, Overwatch 2’s assistant game director, and Michael Chu, lead writer on the project. PlayStation.Blog: If there was one objective for Overwatch 2, what would it be? Aaron Keller, Blizzard: The world of Overwatch is incredibly compelling and we want players to be able to experience more of it than ever before. We’re able to explore so much more of this universe by playing this game in an entirely new way, through missions against AI rather than matches against other players. Story Missions tell an engaging narrative about how the heroes of Overwatch respond to a new global threat. Additionally Hero Missions provide a deeply replayable co-op experience through a wide variety of locations all over the world. Players will level their heroes and use different elements to modify their abilities and power levels. PSB: What is the in-universe story you’re aiming to tell with Overwatch 2? Michael Chu, Blizzard: For the last few years, we’ve been leading up to this story. The story of Overwatch 2 is the next step of the Overwatch story. You’ve been introduced to the main characters, to the conflicts, and the history of the world, but now we’re moving to the next chapter: Winston has pushed the button and recalled the Overwatch agents to fight against the threats the world faces. Now we know that some of the heroes have answered, but what will they do? How will the world react to them? And is Overwatch the solution the world needs? That’s what we’re looking to explore. PSB: Was there ever a reality where Overwatch 2 wasn’t so closely linked to the first game? Or was a shared experience always the goal? AK: Overwatch has always been a world class team based shooter and we’re committed to that part of the game. There was never any intention of abandoning that side of the game in favor of the Co-op experience. In scoping out Overwatch 2 we always knew that we couldn’t leave behind any of our 50 million players. PSB: What are you aiming to add to the gameplay mix on the battlefield with the new Heroes? AK: We’ve got lots of heroes in the works currently for Overwatch 2. We can’t get into who they are exactly, or what their gameplay might be like, but they will help round out the world of Overwatch and give us new gameplay mechanics we have not yet seen. Overall, Overwatch 2 will be offering players new gameplay changing ways to play our heroes in Hero Missions. For instance, we like to give the example of Reinhardt’s Talent called “Epicenter” where instead of a cone effect for his Earthshatter ability, it becomes an Earthshatter with a full 360-degree effect around him. PSB: Even though Sojourn is set to debut in Overwatch 2, it seems that earlier versions of the character appeared in prior cinematics. Did you know back then she would eventually be a main character in Overwatch 2, or did her status in the game evolve over time? MC: Sojourn has existed as a character in the Overwatch universe for many years now, even before the game released. She’s a central figure to the Overwatch organization, and a critical character moving forward. She’s made appearances in different stories we’ve told lately, but she will be extremely important to the events that take place in Overwatch 2 and we are so excited to finally be able to tell her story. PSB: Is Overwatch 2 competitive play fundamentally similar to Overwatch 1, or will OW1 players be greeted by an overhauled and updated competitive experience once the OW1 and OW2 clients officially merge? AK: The competitive experience in Overwatch is incredibly important to us. We are continually working on it and have plans for changes to it with Overwatch 2 but aren’t ready to share any concrete details just yet. However current Overwatch players and Overwatch 2 players will play together in the same Competitive Play environment once Overwatch 2 launches. PSB: What are you able to say about the story of Overwatch’s world with Overwatch 2 that you weren’t able to say with previous methods (character trailers, cinematics, etc.)? MC: There are two things that immediately come to mind. With story missions, we’ll have a more traditional way to tell a story in the Overwatch universe: a complete story with beginning, middle, and end. In addition, we’ve finally moved the story forward after Winston’s recall, and we hope to continue to push events into the future in the stories to come. AK: Overwatch 2 also gives us the opportunity on the tech side to tell more story. The maps are almost 2X larger than regular Overwatch maps. They’ve also got way more advanced technology to show dynamic weather, lightning, explosions, and more. We like to say that our maps are almost another character in helping with Overwatch 2 storytelling. Each Story Mission will come with an intro cinematic and outro cinematic as well. We’ve partnered with our teammates in the Story and Franchise team to help build out many cinematics for story missions, which we think will be a major treat for our players. PSB: Is the story / PvE content in Overwatch 2 going to follow a similar format to earlier seasonal events in Overwatch 1, or are we talking something more akin to a full-on single-player campaign? How long have you wanted to put the story in Overwatch more front-and-center? MC: We have always considered Overwatch as a universe that we want to tell stories in. Overwatch (the game) was the first expression of this universe, but we have been experimenting with PvE in the annual Archives events, and have certainly heard from the community that it’s something that they are interested in. With story missions in Overwatch 2, we have the opportunity to make good on this, and explore the Overwatch universe in new ways. We like to call the story a Story Experience. It’s not quite a single-player campaign in that you will be playing the story alongside three other players in co-op. Players will experience the story together with their friends. PSB: Is there any cross-over progression or synergy between the PvE and PvP modes in Overwatch 2? AK: Currently PvE progression and PvP progression are entirely separate. We don’t want gameplay changing talents and abilities to give an unfair advantage in PvP. We’re still exploring what players can earn in PvE and building out the progression system for that. Our goal is to make a robust meaningful progression system that feeds into our Hero Missions where players can play and replay for many hours or as their main mode of play after they complete the Overwatch 2 story. PSB: Team attacks appear to be a focus in the Overwatch 2 cinematic trailer. Is they reflected in-game in any way? AK: Team work and using hero abilities in different combinations has always been a core part of Overwatch gameplay, think of Hanzo’s dragon used along with a Graviton Surge. Zero Hour is a cinematic representation of synergies that already exist. In Overwatch 2 we’ll see new abilities and talents that players can discover, offering new powerful combinations to mix and match. PSB: Is Blizzard experimenting with any updates to the cosmetics and character customization system? Will new character costumes continue to roll out for legacy OW1 characters in OW2? AK: We love all of our heroes and will continue to make cosmetic items for all of them with the release of Overwatch 2. We’re still early to talk about what cosmetic items might be available in Overwatch 2 or how those systems might change. We can say we’ll have many options for cosmetics in Overwatch 2. PSB: Aesthetically speaking, are there any character model changes that folks may have missed? AK: I’m not sure if everyone knows this but Lucio’s new look is dynamic to which song he plays. His hair and the visual effects on his suit change in color and beat he plays. His hair also glows in the dark. Pay special attention to gameplay footage of his suit changing between his Speed song and Healing song and whenever he drops the beat with his Sound Barrier. We’re continuing to update almost all the heroes with new looks for Overwatch 2, so we’ll have plenty more cool changes to each of our heroes in the roster. View the full article
  7. Hey there, Overachievers! In this article, we wanted to discuss everything about the unlockable content in Shovel Knight Showdown. You know what we mean by “Unlocks”? We mean when you’re playing a game and new features or elements are added, expanding your game experience. We love unlockable content, variety, and secrets in general, so we were excited to develop unlocks into an integral part of the experience for Shovel Knight Showdown. Unlock Outset From the very beginning of development, we hoped that Shovel Knight Showdown would be chock full of content that we’d want players to unlock. There would be all sorts of characters, costumes, levels, modes, and who knows what else! But how would it all work? As we so often tend to do, we thought back to our favorite experiences with a feature, and tried to analyse why we thought it was fun. For unlocks, it went something like: Surprise – The surprise of unlocking something cool is fun (if you don’t know what you’re getting)! Accomplishment – When presented well, unlocks provide a great sense of accomplishment and progression. Looking through your trophy checklist, or having a particularly rare unlock that can be showed off. Ramping – Having everything unlocked from the start can be overwhelming! If everything is all accessible, it doesn’t give players a chance to learn each new element in the game at an appropriate pace. Unlocks also give us a chance to teach new elements in a regimented way; for example, unlocking stages in order of complexity. By the end, you’re an expert! Motivation – Unlocks keep things fresh and provide motivation to keep on playing. “If I can just pull off this maneuver, I’ll get this new stage I really want!”. While we have fond memories of unlocking content in our favorite games, it’s not always been a universally loved mechanic. Lately, especially as many popular game series have become bigger, more varied, and more expansive, unlock systems have come under the microscope and aren’t always greeted in such a positive light. Let’s dig into some of the common complaints from the perspective of players: Too Much! – Now that there’s so much content, unlocking a giant laundry list of stuff could be a ton of work! It isn’t fun! Tedium – It takes so long to unlock everything! Mode Mismatches – I can’t unlock stuff by playing what I enjoy! All I want to do is play multiplayer… I don’t want to play single player to unlock anything. Save Data Woes – Not having all the content unlocked from the start stinks for multiplayer. With no Save Data, I just want to play everything with my friends! Now my party is ruined! Painful for Experts – For players that already know everything about all the content and how it works – why do they have to wait to unlock it all? With all these potential pitfalls, we knew we had to take great care in designing our unlock system. With Shovel Knight: Showdown’s scope nailed down enough to begin creating an unlock system, we set to work. Our Approach With our positives and negatives in mind, we formulated a set of core questions: What content could be presented as unlockable content, and what couldn’t? How do we award unlockable content? Under what conditions do elements get unlocked? What order will everything be unlocked in? How will unlockable content be presented to the player? And what actually happens when an unlock gets unlocked? Unlockable Content is a minefield, hee hee hee! So let’s answer those questions! What of Our Content Could Be Unlockable? There are so many elements to Shovel Knight Showdown, but we didn’t want locked content to pare down the initial experience. We wanted players enjoying all of the game’s features right away, meaning nothing should be less fun because a feature wasn’t yet unlocked. It was important that Showdown’s core features like Game Modes, Items, and Options were all available from the start. This process of elimination left only a few categories for what could be awarded to players as an unlock: Characters, Stages, Palettes, and Costumes. Once we had these categories, choosing the initial contents proved to be quite a challenge! After all, the player’s first impression of the game hinges on what cool things they see as soon as they begin! Characters Character unlocks are tricky because some players wouldn’t be able to choose their favorite characters from the get-go. We decided that the novelty of trying each character would offset the wait to unlock any potential favorites, and we wouldn’t make players wait too long. The initial Showdown roster! We did our best to make sure the initial roster comprised a fun, familiar, and diverse group of characters. The main characters of the single player games – Shovel Knight, Plague Knight, Specter Knight, and King Knight – are all unlocked from the outset. We included some characters that would be exciting because it was their debut as playables – Shield Knight and Black Knight. Finally, we chose some characters to give players a taste of what would be coming next, while providing drastically different play styles- Propeller Knight and Polar Knight. Propeller Knight has nuanced wind attacks and unique air mobility, while Polar Knight’s huge figure shows very clearly the differences between character sizes. Stages Shovel Knight Showdown features a unique combination of platforming and battling. This made choosing the initial stage set interesting because players would have no idea of what to expect! The initial Stage roster. It looks so teeny compared to when it’s all unlocked! We had a lot of flexibility to show off whatever stages we wanted here, but we felt it was important to pick stages that best showed off our core concepts, set pieces, and variety. This would leave room for later stage concepts that require more complex understanding of the characters’ mobility. Palettes and Costumes Palettes are both effective and simple to implement, so we crafted 8 palettes per character. Additionally, some characters have ‘Costumes’, meaning totally different animation sets. Character Palettes and Costumes don’t affect gameplay at all, so they felt like natural unlock fodder. We ensured that players would have at least one costume, and each character had four alternate palettes, available from the start. Palettes could be unlocked in sets of 4 since we had so many. Everyone starts with 5 palettes! It can be disappointing to start multiplayer games if you don’t have the option to immediately customize your character to some extent, so hopefully it’s a good balance. By the end of the game, you’ll have a veritable kaleidoscope of character palettes. How will Players Earn Unlocks? We love accomplishing little challenges to earn Trophies and Feats- if they’re done well. It’s a blast to overcome a tough challenge and be rewarded! Developing these unlock requirements was difficult because there are so many pitfalls. First, it can be boring when unlocks are too easy or require tedious grinding. Second, if the unlock method is unclear, it can feel like your unlock progress is random. We’re asking players to do this stuff, so it had better be good! Because of the similarities unlocks had with our currently-existing Feats (if you’re unfamiliar, Feats are like Shovel Knight’s in-game achievement system), we thought about unlocks the same way we did Feats: Unlocks were chosen to be thematically appropriate, balanced, and fun. First, we divvied up our unlock content and assigned goals to it. We strove to pick unique requirements for each unlock that felt fun and thematic! Unlocking a character’s new palette set would require some cool display of that character’s skill. A major unlock like a new character might require you to encounter them as a rival in another character’s story. For all the unlocks, we tried to make sure the unlock method was somewhat themed to the content received, so it didn’t feel random. For example, ‘KO’ing 100 total opponents would unlock the Lich Yard stage- which makes sense because the Lich Yard is a creepy graveyard! To combat any confusion toward unlock methods, we laid out a menu where you could clearly see what would be unlocked, and how. While it was cool that the unlockables were clear… at the same time, the surprise of unlocking something was gone! So we also built in a system where some of the unlocks and their requirements would begin as “????”, and would be listed more clearly as the player unlocked related elements: As the player does more feats, more unlock requirements naturally appear. For example, the unlock method for a character’s palettes will only be displayed once that character is unlocked. We could hide any piece of information: what category an unlock is (Character, Stage, Palette, Costume), what is actually unlocked (Shovel Knight, Shovel Knight’s palette, etc), or the requirements for an unlock. A delicate balance was struck between spoilers and clarity. You might know that completing Plague Knight’s campaign unlocks a character, but not which character! But what of players that didn’t care to unlock characters by doing these Feats? We wrestled with challenge of competing play styles. Showdown was developed foremost as a multiplayer battling game, but some players would play the single player only, or vice versa! How would we ensure players weren’t locked into a single unlock method or forced to endure a mode they didn’t want to play? Players can press the “switch” button to see how unlocks are obtained over time / through Feats. As the above image demonstrates, our answer to this problem was to create an alternate method for unlocking each piece of content. Every unlock can be attained through multiplayer by playing for enough time, or by accomplishing a feat. Balancing both of these methods was a challenge! Importantly, if an unlock is achieved through the multiplayer time method, a player can still accomplish the feat- they just won’t unlock anything else. This should preserve the fun of accomplishing the challenges. How Do We Determine the Order of Unlocks? Ordering the unlocks was tricky, as there were several competing desires. We determined that unlocked content should be ordered so that: The player should get new and compelling content regularly. Content should grow in complexity over time i.e. easy-to-use characters should be unlocked earlier. Each character’s unlock appearance should make sense in the context i.e. characters shouldn’t be unlocked before they appear in Story Mode. Content should all be thematically appropriate, too! This list had to be balanced for two unlock methods- timed and Feat-based! Ack! We began with Story Mode unlocks because those seemed most difficult to tackle. We wanted to give out really good unlocks for beating Story Mode, and they had to be appropriate! Each Story in Story Mode features a different rival or impact character- and it seemed natural that this character would be a perfect unlock reward. But we didn’t want the unlock order to be too rigid, and some of the content was way out of order in terms of complexity. To combat this, we set up Story Mode unlocks in several sets of ‘tiers’. If you complete Story Mode with any of the initially unlocked characters, you’ll unlock characters or elements from the mid tier. Completing Story Mode with a character in the mid tier would unlock matching content in the final tier, where the most complex stuff was located. In this way, content could be unlocked in a balanced way depending on how you were playing. Every character’s Story Mode features a unique rival or friend. Sorting content in Story Mode gave us a rough outline of the unlock order, but the timed multiplayer unlocks solidified it. We wanted to make sure that timed multiplayer unlocks felt themed, but multiplayer battles were wildly contextless free-for-alls! How would we make unlocks feel thematic? We decided that all the timing unlocks would be done in pairings. For example, unlocking Mona might also unlock Mona’s stage. That would make it feel thematic! To perfect the formula, we tweaked the timing between the timed unlocks to make sure that players got them at a steady pace. By following all our guidelines for both single player and experiences, we eventually landed on a satisfying unlock order. Hopefully, Shovel Knight Showdown unfurls in complexity in a very natural way! How is an Unlock Presented to the player? When you unlock something, it should look cool! We prioritized giving players information quickly and consistently, with some nice fanfare to make the reward even sweeter. Like with all our menus, we ensured that you could prompt them briskly so these messages felt like a reward, rather than a chore: To keep things snappy, players are only alerted to an unlock in two spots: after you complete or lose in Story Mode, or between multiplayer matches. This made unlock messages feel like a surprise that could happen any time the screen fades to black! We found this surprise factor to be super fun, as everyone would rush to try out whatever we’d unlocked. Our standard unlock message got a few upgrades for Showdown. Look at that little Shovel Knight march! For the in-game message display of Feats, we already had a good base from the other games in Shovel Knight: Treasure Trove. When achieved, the Feat would simply appear as a prompt along the top edge of the screen. We mostly stuck with that design with only minor additions. First, the display would keep your unlock a secret until after the match. Second, if a specific player accomplished the Feat, a small sprite the character appears next to the unlock text, to let you know which player did the deed! Gotta give credit where credit is due! When You Can’t Win, Cheat! We poured a lot of time and attention into making the Unlocks system something players would love, and we hope that most players use it as they play and enjoy the game. That being said, there are times when an unlock system could be a big obstacle to fun: What if I’m setting up a tournament and I need everyone unlocked now? What if I just got the game on a new system, and I don’t wanna grind it all out again? What if I played through everything on a friends’ machine, and now I bought a copy of my own? What if I played through everything on my PS4 and now want to play the game on another platform? What if I just don’t like waiting? Nothing could be a satisfactory answer to all these questions. So we thought it’d be best to just hide some cheats in the game that take all the work out of it! Here they are: Unlock Everything (Temporary) Unlock everything temporarily with this cheat! Reset the game to return things to how they were before. This cheat will unlock all the characters, stages, palettes, and costumes temporarily. That means, the game will no longer save your progress from here on out, until you reset. We imagined this cheat would be used by someone who might want to alter their game progress, but still see all the content available to play under certain scenarios. For example, “my friend might come over to play and we both have played through everything together in the past so want to do so again, but I don’t want to screw up my current save file where I’m trying to play through it legit!” Unlock Everything (Permanent) Unlock everything permanently with this cheat! This will unlock all the characters, stages, palettes, and costumes permanently. That means, your save file will be permanently altered to have everything in the game unlocked. Done and done… but maybe less fun? Article Unlocked! Over the course of development, we tried our best to make Shovel Knight Showdown’s unlockable content system work in an enjoyable way for players of all kinds! There’s a ton of fun stuff to find, challenges to overcome, and surprises to discover. Please have a great time experiencing the constant feed of new and exciting content! But if don’t… give those cheat codes a try! View the full article
  8. Hello, today we are proud to announce that the Synthesis Update (our eighth free update) will launch tomorrow, November 28. It’s been a couple of months since we launched our 2.0 update Beyond on PlayStation 4. Old fans and new players alike have been re-engaging with the No Man’s Sky universe anew: rediscovering the joys of exploration in VR; going on multiplayer missions together in our regular community events; building ever more elaborate bases with the hope of getting featured, and plenty more besides. Everyone, it seems, had their own unique thing which made Beyond the biggest update yet. With such a large update from such a small team, there are always going to be things which need tidying up or fan-favorite features which, in the crazy run-up to release, are left on the cutting room floor. There are also brand-new things which the community have suggested since Beyond which, we agree, will only improve the experience. And with Thanksgiving coming up for a large part of our community, we decided to collate as many of these things as we could together in a “Spring cleaning” update. In it you will find, among many other things: Multiple Multi-Tools: when one Multi-Tool is not enough! Terrain Editor Enhancements: flatten or restore terrain at the press of a button. VR Creature Riding: saddle up on your favorite pet in full Virtual Reality. First Person Exocraft: now available to non-VR and VR players alike. Personal Refiner: refine materials on the go, wherever you are. Multiple Outfits: save a range of custom outfits to quick change into. VR Photo Mode: see an amazing vista in PS VR? Shoot it and share it. Starship Scrapping and Upgrading: trade in unwanted ships for valuable technologies or upgrade them. New Technologies: long-distance inventory management; mid-air jetpack recharging; emergency warping to flee from combat. New Base Parts: square is good, triangle is better! Starship Space Map Enhancements: improved quality and clarity of the visuals. …and much much more! It’s a huge list, but here at the studio we are working on something even more impactful. We just couldn’t wait to release these key features that we knew so many folks in the community were crying out for. We hope you enjoy the Synthesis Update and thank you sincerely for continuing to support No Man’s Sky. Our journey continues. View the full article
  9. Rocket League isn’t slowing down to end 2019. The Blueprint Update is on its way, and it’s bringing a bunch of new content. On December 4, Blueprints will replace Crates, Rocket Pass 5 will launch, and the new Item Shop will open for business! But first, be sure to check your inventories. All items from Supersonic Fury, Revenge of the Battle-Cars, and Chaos Run DLC Packs will be added to all accounts. Enjoy the extra cars and additional items! Your Rocket Pass 5 Journey Is About To Begin Rocket League’s very own battle pass called Rocket Pass is nearly here. Your journey to 70 unique rewards starts on December 4. Rocket Pass 5 features the all new, anime-inspired car, Chikara, which is unlocked immediately with Rocket Pass Premium. Rocket Pass 5 features 70 Tiers of new items including Holosphere Wheels, Metallograph Animated Decal, and three new Goal Explosions! But the journey doesn’t end there. Unlock the Pro Tiers beyond Tier 70 and get Painted and Special Edition versions of select Rocket Pass 5 items! More photos from Rocket Pass 5 Get Rocket Pass Premium for 1,000 Credits and gain access to all these unique rewards and more, plus earn up to 1000 Credits just by Tiering Up in Rocket Pass Premium! Introducing Blueprints Crates are out and Blueprints are in. Beginning with the update, players have a chance to obtain a Blueprint following Online Matches instead of Crates. With Blueprints, you’ll see exactly what item you can acquire, and the number of Credits you need in order to build that item. Each Blueprint will also show if an item is Painted and/or Certified. You’ll even be able to trade Blueprints and items from Blueprints with other players. If you have any Crates in your inventory at the time of the update, they will convert to unrevealed Blueprints, which can be revealed for no cost. You can then choose to build the item from the Blueprint, trade it to another player, or just keep it in your inventory. You can view your Blueprints in the new Blueprints tab in your Inventory. The Item Shop Is Open For Business There’s a new way to browse in-game items in Rocket League. The Item Shop will feature several items that will refresh every 24 or 48 hours. Here, you’ll see the exact item you can purchase, whether it’s a Painted car or a Black Market Goal Explosion. You can buy items in the Item Shop with Credits, just like you use to build Blueprints. Keep checking the item shop for never-before-seen items in the coming months! Between Blueprints, the Item Shop, and Rocket Pass 5, there’s a lot of new content coming to Rocket League in the next month. We hope you’re ready to take to the field in December and the new year! View the full article
  10. Story of a Gladiator is an arena beat ’em up out on PS4 today, where you play the role of a man in search of his destiny. You start with nothing but a broken shield and sword, sent forth into the arena where you are expected to die for the crowd’s entertainment. You must turn the odds in your favor if you want to become champion one day. Becoming a champion will be difficult, but if you follow these tips, you will surely find the coin and glory that you seek… not to mention getting to keep your head! Break the Greek defenses In the later stages of the Greek campaign, you will find gladiators who will block your attacks. Break their defense by using jump attack level 2 or critical strike level 4. The beasts from Carthage Many of the battles in the African campaign will be against tigers, panthers, and lions. These beasts will run at you with great speed, claw you, and run away! Be ready to attack when you see one running towards you! Running Combos The run skill has great synergy with many other skills, amplifying their strength. You should consider using those combos as much as possible. Doing a roll dodge while running will push you forward almost double the distance. Doing a jump attack while running will give you a +100% bonus damage. You can use your shield and bash your enemies while you are running. Skill Builds If you keep dying, change your skill build and try something different. Some enemies require a different set of skills to be defeated. Boss fights which almost always require a specific skill combination. The Romans The elite army of the Roman empire is very organized and have some of the strongest gladiators. They will come at you nonstop, and if you’re not careful, death can be swift. Consider getting block level 2 to block incoming attacks and counter-attack them. Jump attack level 3 (uninterrupted attack) will allow you to get an attack across even if it means taking some damage. Repeated jump attacks can deal a lot of damage. Unbreakable skill is a must, as it will allow you to escape and stay alive when you get surrounded and beaten down. You will probably also need high stamina as these fights are quite intensive, and you will need to use many abilities in a short time. Lastly, some battles will prove impossible without the help of the god of war, Mars. Build up crowd energy on the first wave and call upon him on the second or third wave and see your enemies turn against each other! Pet Strategies The tiger will attack anyone who hits you. While in block mode, you take almost no damage and your tiger will retaliate on those who attacked you, hurting and damaging them. Tigers are also useful to break enemy attacks when you get hurt nonstop by multiple enemies. Panthers are a sure way to deal damage to enemies as they go around every few seconds looking for someone to bite. You can also play the long game with a panther by running around doing nothing while your pet slowly kills them. Lions attack the same enemy you attack and require a bit more coordination, however the 2 of you attacking together will make it impossible for enemies to escape. You can also feed your pet with different types of foods that give them extra damage, double attack and stun attacks. Gladiator mode This mode features permadeath, so you should understand how the game works very well before you attempt it. Every time you win a battle you gain a life, and when you lose a battle, you lose a life. When you lose all your lives, then you die permanently. It’s important to win the Greek campaign with almost no defeats as it’s the easiest, and you will need the extra lives in the more difficult campaigns of Africa and Rome. Coin is very important, so you may want to consider building the amulet of Jupiter to gain extra coin in battles. There is no option to replay battles in this mode, thus you will need to try and get 2-3 star victories to get bonus performance coin. Try to win without losing any health at all to score a perfect bonus, which gives you another extra 10% coin. Good luck, gladiator. Die with honor! View the full article
  11. Fallen Tree Games’ GTA-style throwback American Fugitive was one of Curve Digital’s most successful titles of 2019. To celebrate today’s release of brand-new free update ‘State of Emergency,’ Art Director Lewis Boadle takes us through the history of the game and what we can expect from its new content. When we started production on American Fugitive way back in 2015, it was quite a different beast to the game that hit the storefronts this summer. We didn’t have a fully scoped out vision for the game, but we instinctively felt that the central pillar — the experience of being an escaped convict on the run — had enormous potential to be the beating heart of a great gaming experience. And so we set to work exploring and prototyping systems based around that central concept. After experimenting with hunger, crafting, and even cooking, we noticed that all our early playtesters (friends and colleagues mainly) actually just wanted to get in a car and tear stuff up. They would comment that the camera viewpoint reminded them of old-school GTA experiences, including Chinatown Wars (who didn’t love playing that on PSP?). Ding! (Lightbulb moment) We pivoted away from our survivalist aspirations and waded into the fast-moving waters of the arcade experience, adding gunplay, melee combat, and a ton of breakable props, empowering the player to wreak havoc! Sure enough, the game quickly took on a new lease of life. After that point we never looked back, inventing wacky new mechanics (car crushers, tow trucks, changing clothes) that would allow players to fool around to their heart’s content alongside the story. After all, hasn’t chaos always been the best part of GTA? Following a successful launch, we embarked on an improvement phase followed by Quality of Life additions, such as the much requested mini-map (yay!), and then we could begin to consider DLC… We had some great ideas from the community for new content, including the ever-popular zombies, aliens, and even ghost-hunting. However, one suggestion came up much more frequently than anything else… tanks! It’s a perfect fit with the chaotic nature of Redrock County, and is a fitting tribute (doffs cap) to daddy GTA. We’ve thrown army 4×4 trucks (a.k.a. jeeps), miniguns, and bazookas into the mix, to ensure that the brand-new 6-Star Wanted Level takes things to a whole new level! It’s been quite a journey, and we are excited to see what PlayStation users think of State of Emergency! View the full article
  12. For many longtime PlayStation fans, the original Final Fantasy VII was a groundbreaking, genre-defining experience. We’re naturally eager to learn more about the fully reimagined Final Fantasy VII Remake, which dramatically updates both the gameplay and the storytelling of the beloved original. So when we received this latest batch of screens we asked our friends at Square Enix if they could provide some context for a few of them. Take a peek at the captions below these screenshots, then browse the full gallery below. Each weapon has its own unique weapon abilities that increase in proficiency the more they are used. When an ability’s proficiency level reaches the maximum, that ability is then learned by the wielder and can be used when wielding any weapon. Here we see Cloud’s Buster Sword upgrade screen. The different options allow you to improve the wielder’s status or increase the number of Materia slots available. Classic Mode can be activated by selecting “CLASSIC” from the difficulty menu. In Classic Mode, party members will act automatically, with the ATB gauge filling up as they do so. In this mode, the player only needs to select which abilities, magic, and items they will use their ATB charges for. This brings the feel of the gameplay closer to the menu-based battles from the original FFVII but with the amazing immersive graphics of the remake. It is also possible to revert to direct control at any time during Classic Mode by pushing buttons on the controller. The triangle button activates each character’s unique ability. Cloud’s unique ability is to switch between different fighting styles. He can switch between “Operator Mode” which has a good balance between attack and defense, and “Punisher Mode” [pictured] which is geared heavily towards offense. In Punisher Mode, Cloud’s movement speed is reduced, but his basic square button attacks are upgraded to even mightier blows. Chocobo & Moogle use their special move “Stampede” to run down the enemy with a herd of chocobos. While equipping Summon Materia, you will be able to summon a powerful ally once the special summon gauge fills up. Summons will fight alongside you automatically on the battlefield, but you can also use your own ATB charges to have them perform special abilities. Just before they leave the fight, your ally will unleash a powerful special move! Assess – Materia that allows you to use the Assess ability. When you use Assess on an enemy, you can see their resistances and weaknesses, making it easier to defeat them in battle. You can play darts at the dartboard in Seventh Heaven. Final Fantasy VII Remake | PlayStation Store Final Fantasy 7 Remake arrives on PS4 March 3, 2020. View the full article
  13. Experience a hand-drawn, emotional journey in Gris, making its PS4 debut Tuesday. The premiere title from independent team Nomada Studio employs a gorgeous and fluidly animated watercolor art style to immerse players in its wordless story, culminating in a journey that will stay with you long after it’s ended. The PlayStation 4 version of the game adds higher resolution imagery and features a newly added homage to one of Nomada’s main inspirations — but you’ll have to play to see it. You can read more about Gris in Nomada’s PS Blog post from earlier today. For a full list of new games coming to PlayStation next week, read on. And enjoy The Drop! Bleep Bloop PS4 — Digital Meet Bleep and Bloop as they help each other overcome all the challenges that stand in their way. A light-hearted and playful puzzle game about working together. Play alone controlling both characters or share the experience with a friend. Bleep Bloop is easy to learn, but that doesn’t mean the puzzles will be a piece of cake. Brain In Retro PS4 — Digital (Out 11/25) Erik Games invites players to experience 80’s retro world. Brain in Retro Space appeals to all gamers with its multiple game modes. Choose your favorite car and spacecraft and challenge your skills. Five Nights at Freddy’s PS4 — Digital (Out 11/29) Welcome to your new summer job at Freddy Fazbear’s Pizza! The main attraction is Freddy Fazbear, animatronic robots programmed to please the crowds! As the night security guard you must watch the security cameras carefully — sometimes the animatronics function on their own. Can you survive five nights at Freddy’s? Foxyland PS4, PS Vita — Digital (Cross-Buy) Help Foxy Fox on a dangerous journey to rescue his love, Jennie. Without your help, Foxy won’t be able to save her! Jump and dodge past challenging enemies and traps while collecting gems and cherries across 36 levels. Dress up Foxy by purchasing additional accessories for him using the cherries you collect on your journey! Gas Guzzlers Extreme PS4 — Digital Gas Guzzlers Extreme is a fast, furious, armed-to-the-teeth, trigger-happy shooter, shifted into top gear! Take a white knuckle ride in this crazily addictive combat racing game that features a ton of vehicles, weapons, upgrades, on-track bonuses, environments and a zombie apocalypse! Golazo! PS4 — Digital (Out 11/27) Golazo is a dynamic arcade football game with a medium sized fields, no fouls and offsides whistled. Just pure fun! Mastering the game is incredibly easy during the fun and furious 7vs7 matches. With its local multiplayer modes and crazy vintage approach, Golazo is the ideal choice for Couch & Party gamers! Gris PS4 — Digital Gris is a hopeful young girl lost in her own world, dealing with a painful experience in her life. Her journey through sorrow is manifested in her dress, which grants new abilities to navigate her faded reality. Gris is a serene and evocative experience, free of danger, frustration, or death. It can be enjoyed by anyone regardless of their spoken language. Pic-a-Pix Classic 2 PS4, PS Vita — Digital (Cross-Buy) The latest instalment in the popular picture crossword series! Pic-a-Pix is a picture logic game, sometimes known as Picross, Nonogram or Hanjie, where whimsical pixel-art pictures are created by solving puzzles. Pic-a-Pix Classic 2 features 150 brand new single-color puzzles, from 15×15 up to 30×20 grids. Soccer, Tactics & Glory PS4 — Digital (Out 11/27) It’s an original combination of turn-based strategy and RPG. Create a football team, play matches, earn XP, train skills, learn new classes, upgrade facilities, buy and sell footballers, grow youth, make hard choices. It’s a deep strategy which respects your time. Story of a Gladiator PS4 — Digital You are a common man who has lost everything in the war against the Roman empire. You spend much of your time in the streets of Rome looking for some sort of meaning in your life and wondering why the gods have spared you. One day fate finally reveals itself… are you ready to accept it? The arena awaits you, gladiator! TheNightfall PS4 — Digital (Out 11/27) You spend the first night alone in your new house. Darkness falls and a night begins that you have never experienced before. What begins with insomnia and a slight malaise becomes an absolute nightmare over time. This is a very special house that doesn’t just mean good to you! Will you be able to survive this night until dawn? True Fear: Forsaken Souls – Part 2 PS4 — Digital (Out 11/25) True Fear: Forsaken Souls combines the best of the psychological thriller with intuitive gameplay mechanics for a mind-bending mystery escape game. If you’re looking for a horror game that doesn’t sacrifice the story, this is the game for you! Death Stranding – Official Score DJ Shadow – Our Pathetic Age Lil Peep – Everybody’s Everything Once Upon a Time in Hollywood Hustlers Ready or Not The information above is subject to change without notice. View the full article
  14. If you watched our full-length documentary, Raising Kratos, you got a glimpse into our journey reinventing the God of War franchise. It should be no surprise, we have plenty of intriguing, untold stories left to tell that dig deeper into the development of God of War. Thus, we’re proud to announce in partnership with the PlayStation Blogcast, a Santa Monica Studio limited podcast miniseries, Worlds Collide. In each episode of Worlds Collide, we’ll bring together developers from different departments across our team, who collaborated on a feature that helped evolve God of War. These conversations will shine the Light of Alfheim on our studio culture and game development processes as if you’re right on the ground floor with us. Episode 1: “Fitting A Side Quest in Anywhere” The development of the Witch Bones quest and others were designed so they could be played at any point in the game. Developers Luis Sanchez (Lead Level Designer), Anthony DiMento (Senior Systems Designer), and Adam Dolin (Narrative Designer) break down how this was made possible across level, system, and narrative design. Subscribe via iTunes, Spotify, Google or RSS, or download here Additionally, this year marks the 20th Anniversary of Santa Monica Studio. To honor this milestone, starting this Sunday, the PlayStation Store will have a beautiful showcase of our studio that not only will take you on a journey of games (on sale as well) that have helped define our legacy, but also (10) PlayStation 4 games our team hand-selected that have inspired us to no end. To learn more about our studio, hit up sms.playstation.com. Enjoy the show! View the full article
  15. Two weeks back, we put the world in your hands as you began your journey through Death Stranding. While you helped rebuild the world and established connections, you shared your best shots with us using #PS4share and #PSBlog. Here are this week’s highlights: Sam stops the take in the aurora in this share by ahmedzafar99. BBuradori spotted a familiar hologram while exploring. Sam takes in the scene in this share by DotPone. JRPyznar shares Sam having a moment with BB. Sam faces off with a MULE in this share by lorsteibel. Sam hits the road on foot, shared by McSquiggleeo. Search #PS4Share and #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in next week’s Share of the Week? Theme: Death Stranding – Landscapes Share by: 9am Pacific on Wednesday, November 27 Next week, slow down and take in the breathtaking world of Death Stranding. Share sprawling landscapes that even your BB would Like for a chance to be featured. View the full article
  16. Hello there! Nomada Studio (that’s us!) and our good friends at Devolver Digital are thrilled to announce that Gris’ dreamlike world will arrive on PlayStation 4 on November 26! Our team are long time PlayStation fans and we’re so pleased to be able to bring our debut project to the PlayStation community. It’s been quite the undertaking and we took our time to get it perfect because we wanted to deliver to you the absolute best version of Gris possible. Gris has been praised and awarded honors for the visual design, hand drawn art, and fluid animation so we wanted the PS4 version to be an absolute marvel to look at in motion. Our artists and designers went over the game in meticulous detail, updating each of the game’s beautiful scenarios. The art team revamped over five thousand unique assets to 2x – 4x higher resolution to take advantage of the PS4 Pro and 4K displays. Similarly, the majestic score from Berlinist was integrated into the game with less compression so that the music and audio design all sound cleaner and brighter. Additionally, we added some ‘quality of life’ improvements and a PlayStation-exclusive secret homage to one of our favorite games and an inspiration for Gris. On a more personal note, we would like to take a moment to express what an honor it is to even share a platform with thatgamecompany’s Journey, a game than not only did we love when we played it on PlayStation 3 but that has also become a great inspiration during these last few years! We hope that players find a similar level of emotional engagement with Gris and see how the iconic Journey influenced the design and feeling of Gris. Gris will be available at PlayStation Store November 26 and physical PS4 edition from Limited Run Games is available now from their store. We hope that you will enjoy this adventure with us and we look forward to the emotional journey the PlayStation community will take with Gris. View the full article
  17. There’s something about physically crouching to avoid detection while looking over your shoulder at your escape route that simply cannot be replicated in traditional flat-screen gaming. If you’ve ever wanted to play out your espionage fantasies in the game world then Digital Lode’s Espire 1: VR Operative might just be what you’ve been looking for. Under the instruction of the Australian government, players assume the role of a drone operator of the future where you remotely control the Espire robot. With the ability to climb metal surfaces, players can take full advantage of the verticality within the environments and get the drop on enemy threats from above. Throwing your gun magazine or any other object within reach to distract a guard and sneak pass them is something that only feels real in VR. You can also eject a camera from the back of your hands which can be used to ‘mark’ guards or thrown onto any surface before remotely triggering a noise event. Sound is important in a stealth game so players will need to ensure they approach threats slowly and quietly without detection before choosing to knock them out or hold them up by saying “freeze!” If you’re extra careful you can even steal a guard’s gun right out of their hands. You must keep the noise down though because if you’re heard or spotted the base might enter alert mode where additional strike teams are called in, this is where Espire leans into the action genre and provides players an alternative approach to each encounter. Hiding any collateral damage is also a good idea, otherwise just when you think the dust has settled things are likely to heat up again. The Espire robot has a variety of weapons at its disposal, many of which are scattered throughout the base. For the stealth enthusiasts there’s a single shot tranquilizer pistol that puts enemies to sleep which also requires the piston to be pulled back between each shot, another fun action only possible in VR. You can even repair your damaged chassis with your repair tool which also conveniently can be used to stun enemies. There are also two silenced pistols, two silenced rifles, and a suppressed shotgun. For those looking to make their presence known, however, there are also plenty of less quiet arms at your disposal. With six story-driven campaign missions and 25 small virtual challenges to fully explore and engage with Espire 1 is set to offer between four and six hours of gameplay. There are also 22 cheats to unlock, providing players a variety of replayability. The team at Digital Lode cannot wait to sneak Espire 1: VR Operative into your virtual hands. Please feel free to ask questions in the comments section below too! Espire 1: VR Operative releases today and is priced at $29.99. View the full article
  18. Aloy is no stranger to frigid hunting grounds and terrifying canine creatures, so when the opportunity came about to expand upon the Monster Hunter x Horizon Zero Dawn collaboration, everything started falling into place pretty seamlessly. Today, the first quest in this multi-part crossover is available for Iceborne hunters on PS4, giving players a chance to craft a special event Light Bowgun: the Stormslinger Prototype. Hang tight, hunters. Armor sets and Palico gear are coming soon! This ranged weapon is designed after the Improved Stormslinger in Horizon Zero Dawn: The Frozen Wilds, and it translated quite well to the Monster Hunter series. All the iconic design aesthetics of the Banuk tribe are there: wooden base frame, light blue tones, feathers and a certain improvised/makeshift appeal. To give us all additional insight on the Stormslinger, here’s Roy Postma, Art Director on Horizon Zero Dawn, with a quick look behind the curtain on the process of creating this weapon within the context of Horizon Zero Dawn: The Frozen Wilds: “The Improved Stormslinger started out as an upgrade to the spear that the Banuk shaman Ourea wields in the Horizon Zero Dawn DLC expansion, The Frozen Wilds. For the design, we took the technical parts from that spear and arranged them on a ropecaster framework, which allowed us to plausibly extend its power capacity. Using the concept of “the more power the better” as a guiding principle, we then strapped together additional capacitators and wired all the technological parts together. “Another important concept we wished to convey was the humans’ limited understanding of technology; the weapon had to reflect this in look as well as in feel. For the look, we created a very chaotic layout by arranging the capacitators at different angles and snaking the wires all around and through the weapon. For the feel, we wanted the Improved Stormslinger to behave temperamentally when using its charge-up mechanic. The ability to overcharge the weapon causes the capacitators to glow and spark, eventually resulting in blowback that can cause massive damage to its wielder.” The way you’ll get your hands on one of these is also a nod to the source material. In Horizon Zero Dawn: The Frozen Wilds you get to fight a ferocious canine beast — known as Scorcher — that charges up its moves for powerful attacks. Sound familiar? While the technical aspects of the attacks and elements may differ, the design theme behind the Scorcher is very much like Zinogre in Iceborne. So this special Event Quest will have you hunting the thunderous beast Zinogre in Hoarfrost Reach. Make sure you’re Master Rank is 24 or above and bring some Thunder Resistance! If Light Bowgun is not your style, but you still want to add some high-tech flair to your weapons, completing this Event Quest will get you a shimmering weapon pendant fashioned after Aloy’s Focus device. Whenever you’re ready, head up to the Quest Board / Quest Counter and look for the Event Quest “Into the Frozen Wilds.” It is available now until January 10, 2020. Other Special Event Quests Shifting gears a bit, I just wanted to leave a quick reminder about a couple of other special Event Quests currently live in Monster Hunter World: Iceborne. Guest survivors from Raccoon City, Leon S. Kennedy and Claire Redfield make an appearance as Full Armor Sets for those who gather materials from completing the Event Quest “RE: Return of the Bioweapon” (keep some Green Herbs handy, unless you want to get Zombified). And the quests dubbed “Every Hunter’s Dream” II and III will let you craft the Wiggler Set α+ for your Palico and the “Black Eagle” Charge Blade that won our Palico/Weapon Design Contest earlier this year. They’re very cute and cool, respectively. Finally, a friendly reminder that all this content is free for all Iceborne players… and we’re just getting started! We have another big free update lined up for December, and even more coming in 2020. So if you haven’t joined the hunt in Iceborne yet, there’s no better time than now, especially considering our early Black Friday discount: 25% off! New hunters joining in through Monster Hunter: World or Iceborne Master Edition, look out for a free update in early December that will give you quick access to a set of beefed up weapons to help you quickly complete the MH:World storyline: the Defender Weapons. View the full article
  19. Black Friday discounts hit PlayStation Store earlier than ever this year! Savings up to 40% start rolling out tomorrow morning. Blast your way across the galaxy in Borderlands 3, make your mark on the pitch in FIFA 20, and live your ideal life of crime in GTA V Premium Online Edition. But that’s not all, Black Friday also brings discounts on PlayStation Plus! For a limited time only, save 25% on a 12-month PS Plus membership. Full lineup below, including a slew of titles joining the sale later on like God of War, Concrete Genie, MediEvil, Call of Duty Modern Warfare and more. We hope everyone has a safe and happy day of thanks – but don’t turkey sleep on this sale. PlayStation Store’s Black Friday deals ends December 2. PS4 Games | 11/22/2019 Title $Sale $Original A PLAGUE TALE: INNOCENCE $24.99 $49.99 A WAY OUT $14.99 $29.99 ACE COMBAT 7: SKIES UNKNOWN $29.99 $59.99 ACE COMBAT 7: SKIES UNKNOWN DELUXE EDITION $42.49 $84.99 ANTHEM $11.99 $59.99 ANTHEM: LEGION OF DAWN EDITION $15.99 $79.99 ARK: ABERRATION $6.99 $19.99 ARK: EXTINCTION $11.99 $19.99 ARK: SCORCHED EARTH $6.99 $19.99 ARK: SURVIVAL EVOLVED $17.49 $49.99 ARK: SURVIVAL EVOLVED EXPLORER’S EDITION $35.99 $89.99 ARK: SURVIVAL EVOLVED SEASON PASS $22.49 $44.99 ASSASSIN’S CREED LEGENDARY COLLECTION $65.99 $199.99 ASSASSIN’S CREED ODYSSEY $17.99 $59.99 ASSASSIN’S CREED ODYSSEY – DELUXE EDITION $23.99 $79.99 ASSASSIN’S CREED ODYSSEY – GOLD EDITION $24.99 $99.99 ASSASSIN’S CREED ODYSSEY – SEASON PASS $19.99 $39.99 ASSASSIN’S CREED ODYSSEY – ULTIMATE EDITION $29.99 $119.99 ASSASSIN’S CREED ODYSSEY THE FATE OF ATLANTIS $12.49 $24.99 ASSISSIN’S CREED ODYSSEY LEGACY OF THE FIRST BLADE $12.49 $24.99 BATTLEFIELD V $15.99 $39.99 BATTLEFIELD V YEAR 2 EDITION $29.99 $49.99 BATTLEWAKE (VR) $20.09 $29.99 BORDERLANDS 3 $40.19 $59.99 BORDERLANDS 3 DELUXE EDITION $53.59 $79.99 BORDERLANDS 3 SUPER DELUXE EDITION $80.39 $119.99 CALL OF DUTY: MODERN WARFARE – OPERATOR EDITION $63.99 $79.99 CALL OF DUTY: MODERN WARFARE – OPERATOR ENHANCED EDITION $79.99 $99.99 CAR MECHANIC SIMULATOR $19.49 $29.99 CAR MECHANIC SIMULATOR – DLC MEGA PACK $25.01 $38.49 CASTLE CRASHERS REMASTERED $8.99 $14.99 CASTLEVANIA ANNIVERSARY COLLECTION $9.99 $19.99 CATHERINE: FULL BODY $29.99 $59.99 CATHERINE: FULL BODY BONUS CONTENT BUNDLE $12.49 $24.99 CATHERINE: FULL BODY DIGITAL DELUXE EDITION $39.99 $79.99 CODE VEIN $35.99 $59.99 CODE VEIN DELUXE EDITION $55.99 $79.99 COMPLETE YOUR ARK SEASON PASS $14.99 $29.99 CRASH BANDICOOT N. SANE TRILOGY $19.99 $39.99 CRASH TEAM RACING + CRASH TRILOGY BUNDLE $41.24 $74.99 CRASH TEAM RACING + SPYRO TRILOGY BUNDLE $41.24 $74.99 CRASH TEAM RACING NITRO-FUELED $25.99 $39.99 CRASH TEAM RACING NITRO-FUELED – NITROS OXIDE EDITION $38.99 $59.99 DARK PICTURES – MAN OF MEDAN $20.99 $29.99 DAUNTLESS – ARCSLAYER PACK $29.99 $39.99 DAUNTLESS – ARCSLAYER PACK $29.99 $39.99 DESTINY 2: FORSAKEN $14.99 $24.99 DESTINY 2: SHADOWKEEP $20.99 $34.99 DESTINY 2: SHADOWKEEP DIGITAL DELUXE EDITION $44.99 $59.99 DEVIL MAY CRY 5 (WITH RED ORBS) $19.79 $59.99 DEVIL MAY CRY 5 DELUXE EDITION (WITH RED ORBS) $23.09 $69.99 DEVIL MAY CRY 5 DELUXE UPGRADE $7.49 $14.99 DICK WILDE (VR) $5.99 $14.99 DICK WILDE 2 (VR) $9.99 $19.99 DRAGON BALL FIGHTERZ $14.99 $59.99 DRAGON BALL FIGHTERZ – FIGHTERZ EDITION $28.49 $94.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS $17.49 $34.99 DRAGON BALL FIGHTERZ – FIGHTERZ PASS 2 $12.49 $24.99 DRAGON BALL FIGHTERZ – ULTIMATE EDITION $32.99 $109.99 EA SPORTS FIFA 20 $29.99 $59.99 EA SPORTS FIFA 20 CHAMPIONS EDITION $39.99 $79.99 EA SPORTS FIFA 20 FIFA 20 ULTIMATE EDITION $49.99 $99.99 EA SPORTS UFC 3 DELUXE EDITION $14.99 $29.99 F1 2019 $29.99 $59.99 F1 2019 LEGENDS EDITION SENNA & PROST $34.99 $69.99 FALLOUT 4: GAME OF THE YEAR EDITION $19.79 $59.99 FALLOUT 76 $19.99 $39.99 FALLOUT 76 TRICENTENNIAL EDITION $29.99 $59.99 FAR CRY 5 $14.99 $59.99 FAR CRY 5 SEASON PASS $14.99 $29.99 FAR CRY NEW DAWN $15.99 $39.99 FAR CRY NEW DAWN COMPLETE EDITION $29.99 $99.99 FAR CRY NEW DAWN DELUXE EDITION $19.99 $49.99 FAR CRY NEW DAWN ULTIMATE EDITION $38.99 $129.99 FOR HONOR COMPLETE EDITION $32.99 $99.99 FOR HONOR MARCHING FIRE EDITION $16.49 $49.99 FOR HONOR MARCHING FIRE EDITION $14.99 $29.99 GRAND THEFT AUTO ONLINE MEGALODON SHARK CASH CARD $84.99 $99.99 GRAND THEFT AUTO ONLINE MEGALODON SHARK CASH CARD $84.99 $99.99 GRAND THEFT AUTO V: PREMIUM ONLINE EDITION $9.89 $29.99 GRAND THEFT AUTO V: STARTER PACK AND MEGALODON SHARK CARD BUNDLE $83.99 $104.99 GTAV: PREMIUM ONLINE EDITION & GREAT WHITE SHARK CARD $22.49 $44.99 GTAV: PREMIUM ONLINE EDITION & MEGALODON SHARK CARD $40.49 $89.99 GTAV: PREMIUM ONLINE EDITION & WHALE SHARK CARD $26.99 $59.99 HITMAN – GAME OF THE YEAR EDITION $11.99 $59.99 JUMP FORCE $29.99 $59.99 JUMP FORCE – DELUXE EDITION $44.99 $89.99 JUMP FORCE – ULTIMATE EDITION $49.99 $99.99 JUST CAUSE 4 – COMPLETE EDITION $24.49 $69.99 JUST CAUSE 4 – EXPANSION PASS $14.99 $29.99 JUST CAUSE 4 – GOLD EDITION $20.99 $59.99 JUST CAUSE 4: RELOADED $13.99 $39.99 JUST DANCE 2020 $25.99 $39.99 L.A. NOIRE: THE VR CASE FILES $22.49 $29.99 LAYERS OF FEAR 2 $14.99 $29.99 LIFE IS STRANGE 2 – EPISODE 1 $1.99 $7.99 LIFE IS STRANGE 2 – EPISODE 2 – 5 BUNDLE $19.79 $32.99 LIFE IS STRANGE 2 COMPLETE SEASON $19.99 $39.99 MADDEN NFL 20 $35.99 $59.99 MADDEN NFL 20: SUPERSTAR EDITION $39.99 $79.99 MADDEN NFL 20: ULTIMATE SUPERSTAR EDITION $49.99 $99.99 METRO EXODUS $20.99 $59.99 METRO EXODUS EXPANSION PASS $12.49 $24.99 METRO EXODUS GOLD EDITION $29.74 $84.99 MLB THE SHOW 19 STUBS (1000) $0.69 $0.99 MLB THE SHOW 19 STUBS (11000) $5.99 $9.99 MLB THE SHOW 19: STUBS (150000) $49.99 $99.99 MLB THE SHOW 19: STUBS (24000) $11.99 $19.99 MLB THE SHOW 19: STUBS (5000) $3.49 $4.99 MLB THE SHOW 19: STUBS (67500) $24.99 $49.99 MONSTER HUNTER WORLD: ICEBORNE $29.99 $39.99 MONSTER HUNTER WORLD: ICEBORNE DELUXE KIT $11.24 $14.99 MONSTER HUNTER WORLD: ICEBORNE DIGITAL DELUXE $37.49 $49.99 MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION $40.19 $59.99 MONSTER HUNTER WORLD: ICEBORNE MASTER EDITION DIGITAL DELUXE $46.89 $69.99 MONSTER HUNTER: WORLD $14.99 $29.99 MONSTER HUNTER: WORLD – COMPLETE GESTURE PACK $21.24 $24.99 MONSTER HUNTER: WORLD – COMPLETE HANDLER COSTUME PACK $11.99 $14.99 MONSTER HUNTER: WORLD – COMPLETE STICKER PACK $7.99 $9.99 MONSTER HUNTER: WORLD – DLC COLLECTION $33.99 $39.99 MONSTER HUNTER: WORLD DELUXE KIT $6.69 $9.99 MONSTER HUNTER: WORLD: CHARACTER & PALICO EDIT VOUCHER: THREE-VOUCHER PACK $6.69 $9.99 MORTAL KOMBAT 11 $29.99 $59.99 MORTAL KOMBAT 11 – PREMIUM EDITION $44.99 $89.99 MORTAL KOMBAT 11 KOMBAT PACK $19.99 $39.99 MORTAL KOMBAT 11: 1150 TIME KRYSTALS $8.99 $9.99 MORTAL KOMBAT 11: 2500 TIME KRYSTALS $16.99 $19.99 MORTAL KOMBAT 11: 5600 TIME KRYSTALS $31.99 $39.99 NARUTO TO BORUTO: SHINOBI STRIKER $14.99 $59.99 NARUTO TO BORUTO: SHINOBI STRIKER DELUXE EDITION $22.49 $89.99 NBA 2K20 $29.99 $59.99 NBA 2K20 DIGITAL DELUXE $39.99 $79.99 NBA 2K20 LEGEND EDITION $49.99 $99.99 NBA 2K20: 200000 VC PACK $39.99 $49.99 NBA 2K20: 450000 VC PACK $79.99 $99.99 NBA 2K20: 75000 VC PACK $15.99 $19.99 NEED FOR SPEED HEAT $40.19 $59.99 NEED FOR SPEED HEAT DELUXE EDITION $41.99 $69.99 NHL 20 $29.99 $59.99 NHL 20 DELUXE EDITION $34.99 $69.99 NHL 20 ULTIMATE EDITION $39.99 $79.99 NI NO KUNI II: REVENANT KINGDOM $20.39 $59.99 NI NO KUNI II: REVENANT KINGDOM – DELUXE EDITION $27.19 $79.99 NI NO KUNI II: REVENANT KINGDOM – SEASON PASS $9.99 $19.99 ONE PIECE WORLD SEEKER $29.99 $59.99 ONE PIECE WORLD SEEKER DELUXE EDITION $53.99 $89.99 OVERWATCH LEGENDARY EDITION $19.79 $59.99 PALADINS CHAMPIONS PACK $9.89 $29.99 PALADINS DIGITAL DELUXE EDITION 2019 $29.99 $59.99 PALADINS SEASON PASS 2019 $19.99 $39.99 PERSONA 5 $9.99 $19.99 PERSONA 5: COSTUME & BGM BUNDLE $29.99 $59.99 PERSONA 5: PERSONA BUNDLE $11.99 $19.99 PERSONA 5: ULTIMATE EDITION $42.49 $84.99 PHOENIX WRIGHT: ACE ATTORNEY TRILOGY $20.09 $29.99 PLANTS VS ZOMBIES: BATTLE FOR NEIGHBORVILLE $29.99 $39.99 PLANTS VS. ZOMBIES: BATTLE FOR NEIGHBORVILLE SEASONS EATINGZ EDITION $37.49 $49.99 PLAYERUNKNOWN’S BATTLEGROUNDS $14.99 $29.99 REALM ROYALE BASS DROP BUNDLE $7.49 $14.99 RED DEAD REDEMPTION 2 $29.99 $59.99 RED DEAD REDEMPTION 2: ULTIMATE EDITION $39.99 $99.99 REMNANT: FROM THE ASHES $27.99 $39.99 RESIDENT EVIL 2 $19.79 $59.99 RESIDENT EVIL 2 DELUXE EDITION $23.09 $69.99 ROBINSON: THE JOURNEY (VR) $20.99 $29.99 SAMURAI SHODOWN $44.99 $59.99 SAMURAI SHODOWN DELUXE EDITION $59.99 $79.99 SAMURAI SHODOWN SEASON 1 PASS $14.99 $19.99 SEKIRO $38.99 $59.99 SHADOW OF THE TOMB RAIDER DEFINITIVE EDITION $23.99 $59.99 SMITE BEST SELLERS BUNDLE $3.74 $4.99 SMITE STARTER SKINS BUNDLE $7.49 $9.99 SMITE THE BATTLEGROUND OF THE GODS BUNDLE $9.89 $14.99 SMITE ULTIMATE GOD PACK $9.89 $29.99 SPYRO + CRASH REMASTERED GAME BUNDLE $37.49 $74.99 SPYRO REIGNITED TRILOGY $19.99 $39.99 SUPER DODGEBALL BEATS $9.09 $12.99 SWORD ART ONLINE: FATAL BULLET $11.99 $39.99 SWORD ART ONLINE: FATAL BULLET COMPLETE EDITION $20.99 $69.99 TALES OF VESPERIA: DEFINITIVE EDITION $24.99 $49.99 THE CREW 2 $14.99 $59.99 THE CREW 2 GOLD EDITION $24.99 $99.99 THE CREW 2 SEASON PASS $19.99 $39.99 THE ELDER SCROLLS ONLINE $9.99 $19.99 THE ELDER SCROLLS ONLINE: ELSWEYR $19.79 $59.99 THE ELDER SCROLLS ONLINE: ELSWEYR COLLECTOR’S EDITION $26.39 $79.99 THE ELDER SCROLLS ONLINE: ELSWEYR COLLECTOR’S EDITION UPGRADE $16.49 $49.99 THE ELDER SCROLLS ONLINE: ELSWEYR UPGRADE $13.19 $39.99 THE ELDER SCROLLS V: SKYRIM SPECIAL EDITION $15.99 $39.99 THE JACKBOX PARTY PACK 6 $22.49 $29.99 THE OUTER WORLDS $44.99 $59.99 THE SIMS 4 $9.99 $39.99 THE SIMS 4 BUNDLE – CATS AND DOGS, PARENTHOOD, TODDLER STUFF $24.99 $49.99 THE SIMS 4 CATS & DOGS $19.99 $39.99 THE SIMS 4 CITY LIVING $19.99 $39.99 THE SIMS 4 DELUXE PARTY EDITION $12.49 $49.99 THE SIMS 4 DINE OUT $14.99 $19.99 THE SIMS 4 GET FAMOUS $19.99 $39.99 THE SIMS 4 GET TO WORK $19.99 $39.99 THE SIMS 4 GET TOGETHER $19.99 $39.99 THE SIMS 4 ISLAND LIVING DLC NA $19.99 $39.99 THE SIMS 4 JUNGLE ADVENTURE $14.99 $19.99 THE SIMS 4 OUTDOOR RETREAT $14.99 $19.99 THE SIMS 4 PARENTHOOD $14.99 $19.99 THE SIMS 4 SEASONS $19.99 $39.99 THE SIMS 4 SPA DAY $14.99 $19.99 THE SIMS 4 STRANGERVILLE NA $14.99 $19.99 THE SIMS 4 VAMPIRES $14.99 $19.99 THE WITCHER 3: WILD HUNT $11.99 $39.99 THE WITCHER 3: WILD HUNT – BLOOD AND WINE $7.99 $19.99 THE WITCHER 3: WILD HUNT – COMPLETE EDITION $14.99 $49.99 THE WITCHER 3: WILD HUNT – HEARTS OF STONE $3.99 $9.99 THE WITCHER 3: WILD HUNT EXPANSION PASS $9.99 $24.99 TOM CLANCY’S GHOST RECON BREAKPOINT $29.99 $59.99 TOM CLANCY’S GHOST RECON BREAKPOINT – GOLD EDITION $49.99 $99.99 TOM CLANCY’S GHOST RECON BREAKPOINT – ULTIMATE EDITION $59.99 $119.99 TOM CLANCY’S RAINBOW SIX SIEGE DELUXE EDITION $11.99 $39.99 TOM CLANCY’S RAINBOW SIX SIEGE GOLD EDITION $27.99 $69.99 TOM CLANCY’S RAINBOW SIX SIEGE ULTIMATE EDITION $43.99 $109.99 TOM CLANCY’S RAINBOW SIX SIEGE YEAR 4 PASS $20.99 $29.99 TOM CLANCY’S THE DIVISION 2 – YEAR 1 PASS $19.99 $39.99 TOM CLANCY’S THE DIVISION 2 GOLD EDITION $24.99 $99.99 TOM CLANCY’S THE DIVISION 2 STANDARD EDITION $14.99 $59.99 TOM CLANCY’S THE DIVISION 2 ULTIMATE EDITION $29.99 $119.99 TRAILS OF COLD STEEL III DIGITAL DELUXE PREORDER $55.99 $79.99 TRAILS OF COLD STEEL III: PREMIUM COSMETIC BUNDLE $20.99 $29.99 TRAILS OF COLD STEEL III: STANDARD COSMETIC BUNDLE $10.49 $14.99 WATCH DOGS 1 + WATCH DOGS 2 STANDARD EDITIONS BUNDLE $14.99 $59.99 WATCH DOGS 2 $12.49 $49.99 WATCH DOGS 2 – DELUXE EDITION $14.99 $59.99 WATCH DOGS 2 – GOLD EDITION $22.49 $89.99 WATCH DOGS 2 – HUMAN CONDITIONS $7.49 $14.99 WATCH DOGS 2 – NO COMPROMISE $4.99 $9.99 WATCH DOGS 2 – SEASON PASS $15.99 $39.99 WOLFENSTEIN: YOUNGBLOOD DELUXE BUNDLE $19.99 $39.99 WORLD WAR Z THE GAME $17.99 $39.99 WWE 2K20 $29.99 $59.99 WWE 2K20 DELUXE EDITION $44.99 $89.99 PS4 Games | 11/24/2019 Title $Sale $Original ASTRO BOT RESCUE MISSION $13.99 $19.99 CONCRETE GENIE $20.09 $29.99 CONCRETE GENIE DIGITAL DELUXE EDITION $26.79 $39.99 DAYS GONE $19.99 $39.99 DAYS GONE DIGITAL DELUXE EDITION $24.99 $49.99 DETROIT: BECOME HUMAN $9.99 $19.99 DETROIT: BECOME HUMAN DIGITAL DELUXE EDITION $14.99 $29.99 EVERYBODY’S GOLF (VR) $20.99 $29.99 FIREWALL: ZERO HOUR $9.99 $19.99 GOD OF WAR DIGITAL DELUXE EDITION $14.99 $29.99 GOD OF WAR PS4 $9.99 $19.99 HORIZON ZERO DAWN: COMPLETE EDITION $9.99 $19.99 HORIZON ZERO DAWN: THE FROZEN WILDS $4.99 $9.99 MARVEL’S SPIDER-MAN: GAME OF THE YEAR EDITION $19.99 $39.99 MARVEL’S SPIDER-MAN: SILVER LINING $4.99 $9.99 MARVEL’S SPIDER-MAN: THE CITY THAT NEVER SLEEPS $12.49 $24.99 MARVEL’S SPIDER-MAN: THE HEIST $4.99 $9.99 MARVEL’S SPIDER-MAN: TURF WARS $4.99 $9.99 MEDIEVIL $20.09 $29.99 MEDIEVIL – DIGITAL DELUXE $26.79 $39.99 MLB THE SHOW 19 $20.09 $29.99 MLB THE SHOW 19 ALL-STAR EDITION $26.79 $39.99 MLB THE SHOW 19 DIGITAL DELUXE EDITION $46.89 $69.99 THE INPATIENT $9.99 $19.99 THE LAST OF US REMASTERED $9.99 $19.99 UNCHARTED 4: A THIEF’S END $9.99 $19.99 UNCHARTED THE NATHAN DRAKE COLLECTION $9.99 $19.99 UNCHARTED: THE LOST LEGACY $9.99 $19.99 UNTIL DAWN $13.99 $19.99 PS4 Games | 11/28/2019 Title $Sale $Original CALL OF DUTY: MODERN WARFARE $49.79 $59.99 Note: All pricing is for U.S. only and subject to change. View the full article
  20. For those unfamiliar with Lost Ember, it tells the story of a wolf and their enigmatic spirit companion who sets them off on a search for the mysterious City of Light. Intriguingly, the wolf can possess the body of any animal you come across, be it a parrot, trout, or hummingbird. This gives players an unprecedented degree of freedom as you traverse by land, sea, and air across lush rainforests, gargantuan canyon valleys, shimmering lakes, sprawling desert plains, and ancient temple ruins. The world of Lost Ember is one that’s both beautiful and tragic. Simultaneously brimming with life and bearing the ruins of the lost Yanrana civilization. It’s up to the player to recall what tragedy befell them and their people in a past life, experiencing the fall of a man-made world and the growing friendship of our two companions. The troublesome relationship between man and nature and between a father and his daughter is at the heart of Lost Ember, so we wanted to illustrate just how diverse the world is, in the global and the private realm. It’s easy to get stuck in our routine and think things revolve around us, when really there’s a complex ecosystem of flora and fauna out there, each with a very different perspective on life. Every animal in Lost Ember has its own unique advantages and disadvantages. A roaring river may be an impenetrable obstacle to a wolf, but a fish can swim right through it. A bison may have the mass and vigor to tear down ancient structures, but lacks the wombat’s ability to navigate cramped tunnels. An expansive canyon may be a dead end for a ram, but a parrot can fly right over it. Accompanied by ‘Come Back Home’, which the wonderful Maisy Kay tailored to our visuals, this new launch trailer shows off some never-before-seen animals and environments. We wanted to show off the diversity of experiences you’ll have journeying through Lost Ember’s vast terrain, while still withholding plenty of surprises for the final game (and there’s a lot in there, especially if you want to seek out all the hidden collectibles we’ve secreted away; our 3D Artist Matthias is a regular Easter bunny when it comes to hiding collectibles). We’ve been developing Lost Ember for over five years now, which is a lot longer than we initially expected. But all throughout development we kept brainstorming new ideas. New animals to inhabit. New environments to explore. New wrinkles in the narrative, and new ways to tease its central mystery. A lot of people don’t realize that Mooneye Studios is only five people, so these things take time! We think it was worth it though! When we look at this launch trailer it brings to mind all the struggles we’ve faced and overcome over the past half decade, and while that’s a personal experience relative to us, we think Lost Ember’s haunting, wondrous, melancholic fairy tale magic will strike a chord with many of you as well. View the full article
  21. PlayStation VR owners have plenty to look forward to in the coming months, and at a recent event held at PlayStation’s San Mateo headquarters Tim and I got a chance to go hands-on (eyeballs-on?) with a few just-released and upcoming titles. Here are four we think are worth keeping an eye on: Stardust Odyssey Out December 3, 2019 From Agharta Studio comes a beautifully presented high-fantasy sci-fi space pirate adventure whose opening tutorial sees you unwittingly delivering an artifact of immense power to the game’s main antagonist. Whoops. Stardust Odyssey eschews the traditional VR motif of physically reaching out to grab things, opting instead to equip players with a sort of magnetic tether that lets them set their own frame of reference for the game’s controls. I used my left hand to control my ship’s throttle, pushing forward to speed up and pointing in various directions to navigate each level. This makes piloting your wood-and-metal dirigible a joy, enabling effortless traversal through a convoy of oblivious ships whose treasures you can liberate with your trusty tether. Once you’ve got a feel for your vessel’s controls, you gain access to magical spells that allow you to attack hostile drones with lightning or create a shield to absorb incoming damage. These new abilities, combined with the option to hide behind other ships to avoid incoming enemy scans, make for an engaging, varied experience that Agharta thinks should take around 10 hours for players to complete (not counting the extra time it will take to complete the game’s optional content and unlock its Trophies). The Room VR: A Dark Matter Out in Early 2020 An escape room-esque experience adapted from the award-winning mobile game of the same name, The Room VR will test players’ logical thinking skills while immersing them in a noir mystery story with eldritch trappings. What has always eluded me about the “escape room” experience is the fact that they’re designed for a group of multiple people to collaboratively solve. Perhaps I’m not the sharpest crayon in the box, but I always feel like my role in these events is relegated to “clue gatherer” or “guinea pig for outlandish solutions that usually don’t work.” In The Room VR, the puzzles — at least those in the first level, which took me around 15 minutes to solve — are approachable enough that a little ingenuity combined with some light trial and error was usually enough for me to crack the code without getting too frustrated. I’m told the game gets more difficult beyond that, but I was too embarrassed to let folks waiting to play see me struggle with those challenges. I’ll give them a go in the judgment-free privacy of my living room when The Room VR launches early next year. Pixel Ripped 1995 Spring 2020 Following up the quirky, delightful Pixel Ripped 1989 is a new title set six years later, just on the cusp of the advent of polygonal gaming. 1995 opens with you (a small child) in your poster-laden bedroom, lit by the comforting glow of your CRT television and the side-scrolling platformer you’re playing on it. Of course, it’s not long before dear old mom comes to tell you it’s past your bedtime, forcing you to turn off the TV and get to sleep (ugh, parents!). But, like any self-respecting gamer, as soon as she’s asleep it’s back on with the TV and back to the game. This is where it gets interesting — encountering certain obstacles in the game-within-the-game will produce a loud sound effect, waking up mom and, of course, getting you in deep trouble. But if you’re quick, you can grab the remote and turn the TV off before she arrives, giving you another precious shot at the level. If you played 1989, you might already know about the gameplay twist that comes along once you beat the stage’s boss. If you haven’t, I won’t spoil it here (play Pixel Ripped 1989 now — it’s great). Snappy writing and clever homages will get a chuckle from longtime gamers (“If the turkeys in these walls could talk…”) and the presentation of Pixel Ripped 1995’s surprisingly tight side-scrolling gameplay puts this one near the top of my “games to watch” list for 2020. Space Channel 5 Kinda Funky News Flash! Spring 2020 Strike a pose with the iconic Ulala in this flashback to those halcyon Sega Dreamcast days. This VR follow up by Grounding. Inc. focuses on what the series is best known for – striking stylish poses to out-dance nasty invaders. With PS VR, you can now look down to see yourself dressed in an intergalactically outrageous costume. As I wielded two PS Move controllers, Ulala showed me the ropes of broadcast dancing. It took a few minutes for me to knock the rust out of my joints and loosen up to the game’s extravagant style, but once I was there I had a grin plastered on my face. Ducking, leaning, reaching up or down, and other key poses are the name of the game. I also hold Ulala personally responsible for making me dab in front of coworkers… These moves come in handy when confronting troupes of boogying aliens. Poses conveniently sync up so that you end up dodging enemy laser blasts. It’s a satisfying effect, especially when combined with a pleasant “ding” indicating you dodged perfectly. My favorite touch was striking a poke with my arms outstretched and blasting hand-lasers at enemies. Ulala’s return is just as funky and fresh as ever, and a great way to get the blood pumping. The dancing invaders touch down next spring. View the full article
  22. Debris is a different take on narrative co-op that’s focused on one thing: getting two people in separate realities to trust each other. Have you ever played a co-op game with someone and found it difficult to communicate? Not because of lag or a bad connection, but because it was really hard to know what the other player was experiencing at any given moment? You die because your teammate was looking the wrong way? You run right into a trap that everyone else avoided but didn’t warn you about? You lose the round because someone wasn’t looking at the clock? How could you not hear the countdown? How could you not know?! It’s easy to take for granted the ability to sync up. Our interactions with others usually happen in a mutually understood context, in a shared reality. Games have always given us the ability to generate new realities. Online multiplayer lets us share them with anyone, anywhere. But multiplayer is usually focused on one thing: synchronization. Fast, reliable servers. Efficient netcode. Lag compensation. All of it’s designed to simulate the feeling of being in a shared, seamless reality. Unfortunately, reality isn’t seamless. Not in games, and not in the real world. Experiencing a break from reality is all too common, and is most commonly known as psychosis. Like in the groundbreaking Hellblade: Senua’s Sacrifice, Debris uses a fantastic setting to portray someone suffering from psychosis in a serious and sympathetic way. The entire game was developed in close collaboration with Dr. Suzanne Archie (Clinical Director, Cleghorn Early Intervention in Psychosis Program, St. Joseph’s Healthcare Hamilton) and Dr. Manuela Ferrari (Research Associate, Douglas Mental Health University Institute). Production was also supervised by an amazing Advisory Committee of local community leaders and mental health experts. Like most illnesses, there isn’t only one type of psychosis. In Debris, the details of your psychotic experience change depending on choices and events: hallucinations, voices, and overarching delusions. Psychosis sufferers can endure manic or depressive symptoms. They may deal with systematic delusions of grandeur or persecution that seem to connect everything into one grand, conspiratorial idea. In Debris, the entire plot hinges on how the characters react to the terrors of the surreal seascape locked between ice and rock. Because in Debris, you’re not alone. It won’t be easy to get back to the surface, but with compassion, trust, and a lot of bravery, you and your partner can survive. In co-op, you’ll need to work together to overcome significant obstacles. Slowly, you’ll find that your shared reality begins to diverge, as if life isn’t already hard enough. But who can you trust? And beyond trust, what can you do? You’re still separated from your partner. You’re stuck at the bottom of a network of ice caves full of mysterious creatures, suspiciously high-tech equipment, and minimal resources. Debris was designed for you to find a way to survive together, because it is possible. It may require you to synchronize — to communicate — in an entirely different way. View the full article
  23. Get ready to experience South America’s biggest club tournament. The CONMEBOL Libertadores is coming exclusively to FIFA 20 as a free content update* next year. In addition, you’ll also be able to play CONMEBOL’s other South American club tournaments – the CONMEBOL Sudamericana and CONMEBOL Recopa – as well as when the content update drops next March. What the update will include You’ll be able to play with clubs from Uruguay, Perú, Paraguay, Ecuador, Brazil, Argentina and beyond at the pinnacle of South American club football. Lead historic South American teams like River Plate, Boca Juniors, Flamengo, Corinthians, Racing, Indepentiente U. Católica and Colo-Colo and follow in the footsteps of stars like Vinícius Jr. and Kaká through the heated competition of CONMEBOL Libertadores, CONMEBOL Sudamericana and CONMEBOL Recopa. Whether you play FIFA Ultimate Team, Career Mode, Kick-Off, or the new CONMEBOL Libertadores Tournament Mode,you’ll feel the weight of a continent’s obsession in time for the kick-off of the 2020 tournament’s Group Stage in March. *CONMEBOL Libertadores content available for download on March 2020. Requires FIFA 20 for PS4 (sold separately), all game updates and an internet connection. View the full article
  24. The time has come! 56 of the best Gran Turismo drivers from 19 countries will put everything on the line this week in Monaco to become the Nations Cup and Manufacturer Series Final World Champions. The Gran Turismo Championship World Finals Events will start this Friday, where the six-time F1 World Champion Lewis Hamilton and Gran Turismo series creator, Kazunori Yamauchi, will be making a special announcement for an upcoming PlayStation Store DLC for Gran Turismo Sport. Following the announcement, Lewis Hamilton will also be participating in the Pro Am race where he will be teamed-up with a GT Competitor racing against a team of special guests and media drivers. The battle for first place will continue throughout Saturday and Sunday (November 23 and 24) as the world’s fastest Gran Turismo drivers compete in the Manufacturer Series and Nations Cup Finals through a series of highly competitive races where valuable points are earned. For the Manufacturer Series, the top 12 manufacturers chosen based on results of the 2019 Manufacturer Series will compete in teams of three. There will be three races – Race 1, Race 2, and a Grand Final with the final result determined based on the total number of points from all three races. In Nations Cup, 24 competitors each of whom qualified based on results from each of the 2019 Series World Championships will compete in a three-day tournament, including Qualifying, Semi-Final, Repechage, and Grand Final. Adding to the competitive tension at the Monaco 2019 Series World Finals this weekend is the introduction of the legendary Laguna Seca Raceway. Tucked away in one of the most picturesque regions of America’s west coast, Laguna Seca Raceway is located about 190 km south of San Francisco in the state of California. The historic track was founded officially in 1957, but its roots are firmly embedded in the Pebble Beach Road Races that began in 1950. It has hosted everything from IndyCar races to the World Superbike Championships, and features the most famous S-curve in the world: the Corkscrew. While this circuit is nothing new to Gran Turismo drivers, this would be the first time Laguna Seca Raceway is appearing in GT Sport, so get ready to witness some epic racing this weekend as they world’s best Gran Turismo drivers will be battling each other on this legendary track for the first time. In addition to an exciting weekend of intense racing and announcements, two new Gran Turismo partnership vehicles will be unveiled through the live stream: Mazda will release images of the Mazda RX-VISION GT3 Concept, joining the FIA Gran Turismo Championships from 2020! Lamborghini will be unveiling the Lamborghini Vision Gran Turismo full scale vehicle. In case you’ve missed it, here’s the teaser video that was released earlier in the week. Where can I see the action? You can catch the race live at the following times: Friday, November
 22, 9AM to 11AM PST: Nations Cup: Qualifying Races Saturday, November 23, 9AM to 11AM PST: Manufacturer Series World Finals Sunday, November 24, 9AM to 11AM PST: Nations Cup World Finals Link to the live stream with commentary for your respective languages and details including the tournament structure + race formats can be found at: https://www.gran-turismo.com/world/gtsport/worldtour2019/monaco/ View the full article
  25. As a former game journalist, working on Warframe has been an eye-opening experience into the development of a living game. Warframe is in constant motion. This six-year-old games-as-a-service title cycles through constant expansion, re-tooling, balances, re-balances, engine overhauls, complete teardowns, you name it. With Update 26, The Old Blood — our fourth significant update this year — we’re inventing something entirely new by debuting the treacherous, immortal villain, the Kuva Lich (basically, an all-new game system); building a new character with the insatiable wrecking ball of a Warframe, Grendel (the fourth new Warframe in 2019), and layering in new ways to fight by implementing an updated combat system with Melee Changes: Phase 2. For years, Digital Extremes’ development team has talked about infusing a new, ongoing threat into Warframe, referencing a “Kingpin” or “Nemesis” system. The idea being players would face off against a persistent enemy who poses a growing threat to their in-game existence. In a matter of days, PS4 players will have the chance to create their own bond with this new foe. “Open zones were a leap for Warframe, and Kuva Liches are another,” says Community Coordinator Helen Heikkila. “The enemy now haunts the player. Lore becomes all the richer when enemies traverse and conquer the Origin System just as Tenno do. Tenno created this new threat and must watch its influence spread like a stain. It’s up to them to decide how it ends.” To start their “relationship,” Tenno must hunt down a Grineer soldier spiked with Kuva (a mysterious red fluid coveted by Grineer Queens). By landing a killing blow, the Grineer soldier’s death triggers rebirth. In his or her regeneration, these Grineer return stronger, acquiring the specific Ability players used against them, gaining followers (i.e. soldiers), and developing even greater powers. These aren’t just ordinary enemies. Each time a Tenno beats this soldier, the Kuva Lich is assigned a randomly horrific (and sometimes funny) name, like Ogg Horr, Corelikk Airee, or even Gitt Bakk, like that one Beatles song. They have personalities. They deliver quippy dialog to tease and coax players into their next confrontation. They’re given weaknesses, resistances, weapon types, weapon bonuses, their progenitor, a birthplace, and even personality quirks, like cowardice, bloodhound and paranoid qualities, which show up on their profile page. Megan Everett, Warframe’s Community Manager, believes Kuva Liches bring both new thrills and new anxieties to the game. “I’m always looking around every corner just waiting for my beloved Codokon Gakk to pop in,” she says. “It brings the same excitement of the light flickering Stalker but with a splash of brilliantly written taunts and oh-so-satisfying finisher animations. The possibilities with the Kuva Lich system are vast, so I can’t wait for possibly another Kuva Lich faction (and its 15 friends) to come knocking on my Orbiter door.” Heikkila agrees, adding: “We’ve always had complicated relationships with enemies in Warframe, but there’s a unique appeal in knowing this enemy isn’t coming for the Tenno; it’s coming for you.” Then there’s Grendel. Strangely reminiscent of a sumo wrestler in heft and stance, Grendel is born with the ability to inhale and spit out enemies as acidic projectiles. The 42nd Warframe, and the fourth this year (following Wisp, Hildryn, and Gauss), Grendel barrels in to feast on the cruel and corrupted with Abilities such as Feast (eat an enemy or enemies, then spit them out covered in toxic bile); Nourish (take consumed enemies and nourish nearby squad members with a radial buff); Regurgitate (puke bile-soaked enemies as toxic projectiles); and Pulverize (after feeding, Grendel curls into a ball and sends any enemies in his path flying). Despite his fearsome appearance, Grendel is a noble spirit whose generosity is matched only by his insatiable hunger. And he’s kind of funny. “I’m a big fan of the humor in Grendel,” says Everett. “He’s literally an insatiable pit with the urge to roll around and regurgitate. With an abundance of Warframes to choose from, it’s nice to get a little silly. Grendel can definitely hold his own amongst his enemies, but I’ll never stop smiling at the sight of my regurgitated enemies displayed before me.” “The aspect of Warframe I enjoy most is uncovering each Warframe’s unique personality, and Grendel’s is my favorite so far,” says Heikkila. “Things like the Sound Team’s decision to make Grendel subtly say yum after ingesting an enemy adds a lot to the immersion for me. He’s also as tanky as he looks, with a unique self-heal ability I really like. Nothing beats curling into a ball to topple enemies like bowling pins and then opening your entire stomach to feast on them. Yum.” Last but not least is the heavily updated combat system. Called “Melee Changes: Phase 2,” this next phase brings devastating new combat techniques like heavy attacks and juggle-inducing melee attacks, smoother combos, re-balances, and the return of manual blocking, to name a few. One of our favorites is the mid-air madness created by some melee attacks. Feel like pulverizing an enemy in midair? Send them up and actualize your airborne space ninja dreams! There’s more, too — new Vauban and Ember reworks, Titania Empress, new Tenno Reinforcements like the Grendel Collection, and our community favorite, the Vasca Kavat, a vampiric space cat you can make into your pet! Whether you’re new to Warframe or an old hand, I reckon you’ll be surprised, delighted, and hopefully humored by The Old Blood. Look for it to hit PS4 very, very soon and let us know what you think below. View the full article