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Everything posted by shane
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Ohh boy did you
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- 3 replies
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- battlefield
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If you are familiar with the Socom Forums or TheRealSocom.com then this post from Mr. Blue would not seem as odd, he is quite the philosopher
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Would you like to see a Socom Confrontation Throwback Tournament
shane replied to shane's topic in URGENT FURY POLLS
Guys we would really need 8 teams to do this, so if you want to make it happen, get us 8 teams and we will make it happen- 20 replies
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Special Holiday Update For PlayStation Home
shane replied to Commander Fury's topic in Playstation Blog
Don't forget the final episode of the season for UFreqTV is out thursday in PS Home -
Yes we received your call last week, but it goes to show you how much support we have from the community now. I have to remember people only appreciate something after it's gone.
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Since you don't like it when we go that little extra mile to put up a Happy Holiday Animation, maybe you should just go sit in your bah humbug corner. Thanks for the info, I will pass it on to their dev team that even after pushing the X it kept coming back. It is only supposed to come back once every few days and then you click the X and its gone.
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Ok thank you, I am just going to disable it now at this point as most get the picture... and you did not get the X in the circle to close it right?
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Man just finished a 3 hour marathon of StarHawk play, and man this game is growing on me... especially if you have teams with mics... coordinating the building of walls and other buildings properly can make your team a force to rekon with... There will be some great things to come from StarHawk, and they have already advised about uping the beta to 16 v 16 in the future... have not seen any lag, did have some mic issues for the first time after 2.75 hours into the server play.
- 41 replies
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Also what browser are you using red?
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Its only supposed to show twice are your cookies not set to save?
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A few clans have suggested that we do a Socom Confrontation tournament, please tell us if you would participate.
- 20 replies
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Hey guys don't forget the deadline for this is Friday at Midnight, please get your calls in!!!
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We have codes for both North America and for Europe/Austrailia... You will need to register on the Urgent Fury site to be able to fill out the Entry Form. Once registered click here and fill out the form, and it will post your entry in this thread... we will then start picking random people at 10 pm cst and sending their codes via PM.
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Starhawk Private Beta Access Codes Available, get em now!!!
shane replied to shane's topic in Contests and Promotions
Good to hear -
Starhawk Private Beta Access Codes Available, get em now!!!
shane replied to shane's topic in Contests and Promotions
Seven, follow the steps above and you will get hooked up, and am I correct you were on the live starhawkradioshow earlier? -
Starhawk Private Beta Access Codes Available, get em now!!!
shane replied to shane's topic in Contests and Promotions
Ok everyone above got the NA hook up, so we will try some more later, time to get back on, watch for the UrgentFury.com lobby!!!! -
Starhawk Private Beta Access Codes Available, get em now!!!
shane replied to shane's topic in Contests and Promotions
Techman since you were first, you already got the hook up, check your PM's -
Starhawk Private Beta Access Codes Available, get em now!!!
shane replied to shane's topic in Contests and Promotions
Ok here we go, to get a code, we are going to start with 20 for North America and 20 for Europe/Austrailia... You will need to register on the Urgent Fury site to be able to fill out the Entry Form. Once registered click here and fill out the form, and it will post your entry in this thread... we will then start picking random people at 10 pm cst and sending their codes via PM. -
Today's 1.1.1 update for the Starhawk Private BETA was deployed during the regular server maintenance at 2pm Central and contained the following changes: New hybrid Organic/Canned missile scrub system. Prepped engine for Classic Arcade Flight (currently disabled). New per-weapon reticules for Troop, Hawk & Razorback. Fixed voice drop-outs between games. Added Team Deathmatch Gameplay mode. Added control panel to Supply Bunker. Friend's games can now be joined via Uplink. Added LAG Switch protection. Fixed numerous bugs and crashes. Fixed bug that was resetting player level when quitting a game. Fixed JetPack CTF flight exploit. Fixed Announcement sorting. Fixed server-list scrolling bug. Fixed crash related to Air Mines. Added XMB display of Starhawk Game Status. Added functionality to send friends XMB messages from the Uplink. Fixed bug preventing Drop Pods from destroying Auto-Turrets on impact Added matchmaker now supports both CTF and TDM Integrated better protections for trying to join full games Fixed Missing Razorback 4x4 particle FX in Space Map Added load-bar display when BETA updates are being downloaded. Increased news ticker scroll speed in the Uplink Fix bug related to PSN icons not rendering properly in the Uplink
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So now that we have been given the green light by PR, lets get to talking about the positives of the game... One word!! LOBBIES I never thought we would be able to say that again about a multiplayer game... As for clan support and such its not in the beta and not sure what it will be in the final product, but the ability to make a room for recruiting, matches, etc are there and that will make this a true winner for UF!!!
- 41 replies