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Kernel_Mucci

Clan Leader
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Everything posted by Kernel_Mucci

  1. We are happy to announce that Patch 1.6 will be available for download tomorrow, December 10th at 2am PST (5am EST, 4am CST, 3am MST, 10am GMT, 7pm JST). Please note that the server will not be available during the update but should be available within 1 hour of the release time. This highly anticipated patch contains a number of updates as well as free downloadable content! In preparation for the upcoming Cold Front DLC, Patch 1.60 provides players with new content and feature updates that include new Special Forces complete with their own unique weapons as well as new primary weapons that will be immediately accessible to all players. In addition to this new content, further optimizations, enhancements and fixes have been added. The highlights of the new content and fixes are detailed below: New Special Forces The Dutch KCT and the Italian COMSUBIN Special Forces teams are featured in this update. Each Force is provided with two new heads, adding to the existing pool of selectable Special Forces heads. Additionally, they each get a light, medium and heavy variant of their own torso and legs as with other Special Forces and they each have their own Special Force-specific camouflage patterns and headgear. New voice-overs have been added for the new Special Forces characters as well. New Weapons Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN Special Forces. In addition, four new weapons will be available to all players regardless of assigned Special Force: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos. Crashes, Freezes and Hangs Fixed * Fixed an issue in which players were being booted out of the game to the XMB while loading into and during gameplay. * Fixed an issue in which a player crashed when issuing specific commands/taunts at the end of a round. * Fixed a hang that occurred when attempting to join a Completed Ladder match. General Gameplay Updates * In Extraction and Escort game modes, rounds no longer end while the Extraction/Escort Timer is counting down and the Game Timer reaches 0:00. * Fixed an issue in which players couldn’t throw Grenades if they fell a certain distance while throwing Grenades and having Grenades equipped in both Gear slots. * Fixed an issue that allowed players to fire the M16A4 as a fully automatic weapon. * Prohibited players from floating in the air above the level boundaries. * Hostages will no longer sometimes appear invisible to players that Late Joined a game. * The effects of the Mark 141 will no longer carry over from one round to the next. * Fixed an issue in which a player would sometimes load into the game a few seconds before other players. * Fixed an issue where multiple players could receive credit for capturing the same control point. * Fixed the rare occurrence of a flashing blue Satchel Charge. * Added the ability for players to walk over shin height objects without getting stuck and having to jump. * Improved the ability to shoot over railings and out windows. User Interface * New Loading Screens referencing the Map and Game Mode being played have been added. * DLC items now appear in the game grayed-out with Shopping Cart icons designating that you must have the DLC in order to access these items. * Added a new Brazilian Channel to the list of available Channels. * Added 4 new Global Channels: Global North America, Global Korea, Global Japan, Global Europe. * Searching for a game in Quick Match will now continually search for matches until one has been found without timing out. * In Quick Match, a Cancel option has been added to stop searching for matches at any time. * Matches created in Quick Match are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map. * Medley matches are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map. * Made some existing clan colors unique to the U.S. Navy SEALs Special Forces. * Removing players from your Tournament team no longer removes those players from the Tournament. * Fixed an issue to allow players in Standard Definition to access the Invite Friends screen for Tournaments. * Clans that leave a Ladder can no longer be challenged. * Character models in the Armory will no longer slide off of the screen. * Fixed an issue where the Primary Weapon icon in the HUD would appear distorted when joining a game. * Multiple selection icons will no longer sometimes appear in the Region screen. * Backing out of the Tournament Sign Up screen no longer results in a blank Day View screen. * Adjusted the Headset Volume sliders in the Pre-Game Lobby and in-game Pause Menu to allow more variation in volume. Weapon Updates & Fixes * M87ELR has been augmented to use .50 cal rounds. * Shotguns now do less damage at long range but slightly more damage at close range. * Grenade Launchers and Rocket Launchers have significantly less fire delay. * Grenade Launcher ammo explosions have a slightly larger blast radius. * Slightly increased the accuracy of the M16A4. * Slightly increased Grenade encumbrance. * Slightly reduced the fire rate of the DE .50. * Weapon stat values updated to reflect new and upcoming weaponry. * C4 will now chain-react when they explode. * Grenade Launcher ammo will no longer pass through players. * Slightly increased encumbrance for all Grenade Launchers and their ammunition. Crossroads * Players will no longer get stuck when going Prone near some vehicles. * Players can no longer get stuck in the Lion statue. * Fixed some issues pertaining to the Classic Camera clipping through walls. * Decreased Control Point capture distance to prevent capturing points from a further distance in respect to other maps. * Hostages will no longer get stuck on concrete barriers in the Extraction zones. * Improved AI paths for Hostages in Extraction and Escort modes. Quarantine * Fixed multiple issues involving the dropping out of the Dome graphics. * Fixed an issue in which Commandos were able to bypass a Breach Wall in the Dome without using C4. * Prevented players from getting stuck on various props in the Mercenary spawn area. * Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings. * Improved AI paths for Hostages in Extraction and Escort modes. Fallen * Players will no longer get stuck while trying to move through holes in the stone walls. * Improved AI paths for Hostages in Extraction and Escort modes. Kasbah * Added collision to the short walls to prevent players from passing through them. * Improved AI paths for Hostages in Extraction and Escort modes. Urban Wasteland * Fixed some issues where players would get stuck while moving in prone next to certain vehicles. * Fixed an issue where the wall graphics in the parking lot would drop out and allow players to see outside of the level. * Improved AI paths for Hostages in Extraction and Escort modes. FrostFire * Removed a piece of invisible collision in the computer room. * Improved AI paths for Extraction and Escort modes. Desert Glory * Changed Mercenary bomb site to ammunition crates to become consistent with other maps. * Added a new AI path for Hostages to use the Breach Wall route once destroyed. * Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings. * Improved AI paths for Extraction and Escort modes.
  2. We are happy to announce that Patch 1.6 will be available for download tomorrow, December 10th at 2am PST (5am EST, 4am CST, 3am MST, 10am GMT, 7pm JST). Please note that the server will not be available during the update but should be available within 1 hour of the release time. This highly anticipated patch contains a number of updates as well as free downloadable content! In preparation for the upcoming Cold Front DLC, Patch 1.60 provides players with new content and feature updates that include new Special Forces complete with their own unique weapons as well as new primary weapons that will be immediately accessible to all players. In addition to this new content, further optimizations, enhancements and fixes have been added. The highlights of the new content and fixes are detailed below: New Special Forces The Dutch KCT and the Italian COMSUBIN Special Forces teams are featured in this update. Each Force is provided with two new heads, adding to the existing pool of selectable Special Forces heads. Additionally, they each get a light, medium and heavy variant of their own torso and legs as with other Special Forces and they each have their own Special Force-specific camouflage patterns and headgear. New voice-overs have been added for the new Special Forces characters as well. New Weapons Two new primary weapons will be immediately accessible to players who select to play as the new Special Forces: the 417 assault rifle for the Dutch KCT and the SPAS-15 shotgun for the Italian COMSUBIN Special Forces. In addition, four new weapons will be available to all players regardless of assigned Special Force: the 9mm Sub and M82A1A for the Mercenaries and the AK-74 and SR-25 for the Commandos. Crashes, Freezes and Hangs Fixed * Fixed an issue in which players were being booted out of the game to the XMB while loading into and during gameplay. * Fixed an issue in which a player crashed when issuing specific commands/taunts at the end of a round. * Fixed a hang that occurred when attempting to join a Completed Ladder match. General Gameplay Updates * In Extraction and Escort game modes, rounds no longer end while the Extraction/Escort Timer is counting down and the Game Timer reaches 0:00. * Fixed an issue in which players couldn’t throw Grenades if they fell a certain distance while throwing Grenades and having Grenades equipped in both Gear slots. * Fixed an issue that allowed players to fire the M16A4 as a fully automatic weapon. * Prohibited players from floating in the air above the level boundaries. * Hostages will no longer sometimes appear invisible to players that Late Joined a game. * The effects of the Mark 141 will no longer carry over from one round to the next. * Fixed an issue in which a player would sometimes load into the game a few seconds before other players. * Fixed an issue where multiple players could receive credit for capturing the same control point. * Fixed the rare occurrence of a flashing blue Satchel Charge. * Added the ability for players to walk over shin height objects without getting stuck and having to jump. * Improved the ability to shoot over railings and out windows. User Interface * New Loading Screens referencing the Map and Game Mode being played have been added. * DLC items now appear in the game grayed-out with Shopping Cart icons designating that you must have the DLC in order to access these items. * Added a new Brazilian Channel to the list of available Channels. * Added 4 new Global Channels: Global North America, Global Korea, Global Japan, Global Europe. * Searching for a game in Quick Match will now continually search for matches until one has been found without timing out. * In Quick Match, a Cancel option has been added to stop searching for matches at any time. * Matches created in Quick Match are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map. * Medley matches are now completely randomized from the full pool of maps and game modes and are significantly more likely to select the Day version of the map. * Made some existing clan colors unique to the U.S. Navy SEALs Special Forces. * Removing players from your Tournament team no longer removes those players from the Tournament. * Fixed an issue to allow players in Standard Definition to access the Invite Friends screen for Tournaments. * Clans that leave a Ladder can no longer be challenged. * Character models in the Armory will no longer slide off of the screen. * Fixed an issue where the Primary Weapon icon in the HUD would appear distorted when joining a game. * Multiple selection icons will no longer sometimes appear in the Region screen. * Backing out of the Tournament Sign Up screen no longer results in a blank Day View screen. * Adjusted the Headset Volume sliders in the Pre-Game Lobby and in-game Pause Menu to allow more variation in volume. Weapon Updates & Fixes * M87ELR has been augmented to use .50 cal rounds. * Shotguns now do less damage at long range but slightly more damage at close range. * Grenade Launchers and Rocket Launchers have significantly less fire delay. * Grenade Launcher ammo explosions have a slightly larger blast radius. * Slightly increased the accuracy of the M16A4. * Slightly increased Grenade encumbrance. * Slightly reduced the fire rate of the DE .50. * Weapon stat values updated to reflect new and upcoming weaponry. * C4 will now chain-react when they explode. * Grenade Launcher ammo will no longer pass through players. * Slightly increased encumbrance for all Grenade Launchers and their ammunition. Crossroads * Players will no longer get stuck when going Prone near some vehicles. * Players can no longer get stuck in the Lion statue. * Fixed some issues pertaining to the Classic Camera clipping through walls. * Decreased Control Point capture distance to prevent capturing points from a further distance in respect to other maps. * Hostages will no longer get stuck on concrete barriers in the Extraction zones. * Improved AI paths for Hostages in Extraction and Escort modes. Quarantine * Fixed multiple issues involving the dropping out of the Dome graphics. * Fixed an issue in which Commandos were able to bypass a Breach Wall in the Dome without using C4. * Prevented players from getting stuck on various props in the Mercenary spawn area. * Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings. * Improved AI paths for Hostages in Extraction and Escort modes. Fallen * Players will no longer get stuck while trying to move through holes in the stone walls. * Improved AI paths for Hostages in Extraction and Escort modes. Kasbah * Added collision to the short walls to prevent players from passing through them. * Improved AI paths for Hostages in Extraction and Escort modes. Urban Wasteland * Fixed some issues where players would get stuck while moving in prone next to certain vehicles. * Fixed an issue where the wall graphics in the parking lot would drop out and allow players to see outside of the level. * Improved AI paths for Hostages in Extraction and Escort modes. FrostFire * Removed a piece of invisible collision in the computer room. * Improved AI paths for Extraction and Escort modes. Desert Glory * Changed Mercenary bomb site to ammunition crates to become consistent with other maps. * Added a new AI path for Hostages to use the Breach Wall route once destroyed. * Decreased Control Point capture distance to prevent players from throwing Flares over the edges of buildings and railings. * Improved AI paths for Extraction and Escort modes.
  3. your lucky man. My Grandpa got us into the Pentagon and Qauntico but I was only like 3 i don't remember any of it, plus with 9/11......part of the reason i love community college right now is because there's so many Marine's that go to it. Anyhwere where there's Marines there's fun times lol (and girls) (and beer)
  4. Don't know how you do it, i fucking hate swimming. Like i do it alot cause its good for you, but i just loath those days when i have to swim. I'm a Devil Nut through and through, even if i don't make it into the Corp I love everything the Corp does and stands for.
  5. im a OCS/PLC canidate, everyone in may family has spent time in the Suck lol, but my Grandpa was a 3 star General in the Marine Corp, Baine (badass name btw) McClintock. lol back to the post, they made my cousin lay on the floor in the barracks curl into a ball suck his thumb and say night night. lmao
  6. man what some of those DI's say in real life are 100000x's better than Full Metal Jacket. I got in so much trouble on e time when in High School I was about to enlist and I was at MEPS for pooley evaluation, this dumbshit wore thesee red hightop sneakers to run 3 miles in, and man these guys were just LAYING into him, and the shit started crying and man i couldn't hold back after that, my tongue was near bleeding i was biting it so hard. They fucking honed in on me like missiles, and then i nearly started crying LMAO
  7. ^ that was like JROTC, my recruitment Gunnery Sergeant yells louder than that. when my cousin was graduating from Paris Island, one of the platoons was drilling and somehow this guy tripped and fell, they were in the first phase of training because they still had gym shoes on but i swear i've never seen anything like it. This guy was like barely 4.5ft tall and went berserk, this is more like it.
  8. i read the full report, the SEALS had handed the A-hole over to the Iraq Police and when he was returned he had a bloody lip........
  9. DON'T EVEN GET ME STARTED > > > > > > > My family prayed for these gentlemen last night at diner, some of the "honorable" "elected" officials in Congress and Senate need to wake up and smell the coffee that we are losing this war and that the enemy we fight doesn't even need guns to win this war.......
  10. prane are you getting pounded by the snow right now? cause here by Ohare it's fucking nuts
  11. 1) 312 beer or Goose Island Special brews in general 2) Museum of Science and Industry is amazing, personally i like it more than the Field 3) I would go out drinking with you guys (if you invited me) but im only 20 (i got 1 month left im 20 not 19) 4) Paradise Pup hamburgers are the best in Chicago 5) Geen and Jude's / Superdog for the best hotdogs in Chicago 6) If your going out with the wife (girlfriend sry idk you that well) or even kids if you have any, the Italian Village downtown is GREAT and pretty reasonably priced, I take girls down there all the time. 7)Navy Pier is okay, personally i think its overrated If you like mexican food ( i do) Carbon's (accent over o) is on 300W 26th street. It's in the heart of LIttle Mexico, i got there at least 3 times a month, the Mexican women my mom works with at the Hospital just LOVE it, they said its the closest thing to what they used to eat in Mexico.
  12. i refuse to ever play with you again.....that sounds bad.....i refuse to ever interact verbally through a microphone on SOCOM ever again
  13. You wanna see the Minion baby? Here ya go! in your own well spoken words ToOL.....
  14. LMAO hahahaha so true. Either way Elite your sig is a work in progress, the whole dog tag thing.....idk.....i'll try, if it doesn't fit it doesn't fit, either way I'll make it cool, but here's the pic I'm working with currently.....awwwww look at da little baby
  15. i could hook you up with some of the bouncers at the clubs downtown, my friend is a bouncer at them. Also make sure you pick up some 312 wheat draft beer while your in town MOST AMAZING BEER EVER.....btw prane, where do you live, like what town, im in park ridge. o and chilli, you have to figure that shit out on your own, your on my grey list for people who were against MEGAN FOX
  16. Dear UF community, I was going to write an apology regarding this post......but then.....i remembered......you voted MEGAN F'N FOX out of the hottest girl playoffs to kate something bekasaid beckadale......you get what you deserve
  17. I'm not even gunna try to talk myself out of this one, Eliteseal i COMPLETELY forgot about this man, my apologizes, in a couple hours i finish calc 3 with a final, after that tonight i can do yours, unless lucky has started already in which case lucky all i have to say to you is.......may the force be with you. Again Elite my apologies, I have so much on my mind, and i check this website everyday i just failed to write down the fact i owed you a sig. by all means have at it kernel i have enough on my plate as it is. Your not the only one in finals. classes over monday so fuck yea HOORAH to that man, im done this upcoming Tuesday....can't come soon enough. lol there's a story a Navy Seal Officer was telling us at Cornado, he said his first day of Navy Seal bootcamp the instructor came up to them, took a piece of chalk and just tapped the board. He turned around and said " ladies that is the light at the end of the tunnel....." idk about you but i am like gitty with motivation right now, so motivated in fact that right now, two hours before my calc 3 final, i am posting on UF.....
  18. i wish you could specify a specific soldier.... i would send my cousin station at Pensacola a barbie singing Christmas card from Lucky. ;D

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