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KingOfKillaCal

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About KingOfKillaCal

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  • Birthday 06/05/1981

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    KrispyKraker
  1. i know what you mean chilli, the rain is tryin to come in bro. we got a lil up here last night and past few days. but im hours from the fires bro. im a few hours north of L.A. (Bakersfield) if ya need a place to run for the weekend lol. airs not the best here, well its california so yeah. but youd be outta that soot shit. stands for everyone stuck down there. we arent that far up from ya.
  2. here killer so your not the only one lol
  3. LOL Havoc, woulda saved a bit of the headache just tellin him all that in one post. did this turn into 20 questions? i missed it.
  4. yeah the no contest fight, theres no way around that, he clearly knocked himself out. they call it a KO if you cant keep composure and stand on your feet without swaying or your legs buckling. so it was a draw/no contest. IT SUCKS. if he wouldnt have tapped he would of had it. but all in all was a GOOD fight till then. BJ PEEN> he's a beast. plus he wanted pulver to stop "livin off my name" as BJ put it. and that's what he did. knew BJ would win. and the fight with the Ultimate Fighter guys. GOOD FIGHT, kinda hard call, i thought manny would just beat the shit outta that kid, but the kidd surprised me big time. fought way different than he did on the show. bogus way to get the win, but shit happens.... and LAST night was the night of a few "shit happens" in the fights,
  5. personally i see chucky beeing a lil intimidated of jackson. you can see it in his face, ive NEVER seen him pull away from a punch like he does with jackson. the guys that fight against chuck do it, cuz they are scared of that punch that's gonna lay them out. chuck acts that way with jackson. look up old BOXING matches with Jackson. he fights the same way, he's brutal. he's lost a few times, i think Randy kicked his ass. he just has that lil intimidation instilled in chuck, so safe to say that's chucks strive... is to get jackson back. maybe some day. but in this one, as i said Jackson had it... i have some vids of why most guys wont leg wrap jackson while they are on their back.... heres a mix... watch the slam after the lil chuck liddell pride fight, massive slams... does it alot... http://www.youtube.com/watch?v=zcyQrCB_yt0
  6. dont go any bigger than 2 12's in that car. if you put 15's in it, it would just sound like some rocks rattling in a tin can. would rattle that car APART. that would be way to much for that car, 4 8's, 2 or 3 10's one to MAYBE 2 12's. two fifteens? that shits for like a big ol school cady! (like mine) muahahha.
  7. AS I SAID, Jackson knocked Lidell out ONCE AGAIN!!!!! lil chucky got his clock cleaned!!
  8. yeah so we have two new ones commin! hoorah. confrontation is the big map pack we've been waiting for, then later a whole other socom to sink our teeth into
  9. right behind you on this.... no really i am! lol
  10. reading a few more articles. sounds like zipper still might be involved in a new one. so there MAYBE just MABYE be two new socoms coming out. the one in Fall 07, and early 08. doubful, but the way they read its how it sounds. and the first "downloadable" version of confrontation will include only 5 maps. so basically it might be the "map pack" we've all been waiting for, just a whole lot prettier, more blood etc etc. *shrugs* who knows.
  11. would help with alot of the lagg issues ive been seing too. once we all get into our games, just seems things get worse and worse. both nights so far, ive "lost" the game, dropped or whatnot. and that causes stress with "took to many shots, or one shot kills, and skipping around the screen" good idea.
  12. Hey SOCOM fans: You might want to sit down for this one. You know how you've been disappointed by how the series has drifted further and further from its roots? You know how the addition of vehicles, enormous maps, and Battlefield-style play modes have seemed to dilute the pure, tense tactical experience of the original game? You know how you've complained to Sony and Zipper about the perils of trying to make the series too accessible, too mainstream? They were listening. When franchise head Seth Luisi took the stage at a Sony press event earlier this week to show SOCOM Confrontation, he made it clear that this SOCOM is for you -- the fans of the original SOCOM experience. "The gameplay in SOCOM Confrontation," says Luisi, "is what we like to call 'intimate 32-player team-based combat.'" You may deduce from this statement that Confrontation will be online multiplayer only. You would be correct -- and what's more, the game will initially be available as a download from the PlayStation Store (with a retail release hitting as well, potentially in a collector's-style package or Bluetooth headset bundle similar to what we're expecting from Warhawk). But the key word in Luisi's statement is "intimate." Gone are the vast levels that made hunting down enemies so difficult and draws so common. Instead, Luisi promises "more dense, highly detailed environments that also have a lot of interactive elements." In a brief video, he showed a seriously revamped version of fan favorite map Crossroads. The market area appeared much more detailed, with what seemed to be destructible elements. It seemed to indicate the possibility of destructible -- or at least degradable -- cover, an addition that should strike fear into the hearts of anyone familiar with the already sky-high tension levels in a good SOCOM match. But perhaps the most welcome feature of Confrontation isn't an addition at all, but rather a subtraction: "For the initial release, vehicles are out," says Luisi, to the nearly audible cheers of old-school SOCOM fans everywhere. "We are looking at possibly bringing them back later on in a downloadable update to the game. But initially, we want to focus on the combat, and making that as visceral as possible." Without the need to plan for vehicles, the designers are free to recreate the close-quarters, claustrophobic feel of the best of SOCOM's original multiplayer maps, with the kind of detail this generation of hardware can bring. This is a very good thing. http://www.1up.com/media?id=3173724 SCREENS: Click the image above to check out all SOCOM Confrontation screens.http://www.1up.com/media?id=3173725 This increased level of detail extends to your own character: You'll be able to customize your appearance more than in any previous SOCOM. It's not just for vanity's sake, though -- it's also for identity. "We allow clans to set up different uniforms," said Luisi. "The clan leader can design a look for their clan, change some of the camo patterns, some of the equipment options, and then users can still go in and customize their look individually, so they don't all look exactly the same." The community support will extend throughout the life of the game. "We plan on having a lot of online events," Luisi says, "such as regularly scheduled team tournaments, clan ladders, and clan challenges and battles. But the game doesn't really end with the initial release. We'll be releasing regularly scheduled theme packs through the PlayStation Store. You'll be able to download content packs, which will have a combination of new game modes, new special forces, character cutomization options, weapons, and more." You can also plan on new maps coming down that fat pipe -- counting the expanded 32-player version of Crossroads, the initial release will ship with just five maps, all based in North Africa (future updates will offer new maps in new areas of operation). While original designer Zipper has handed development of the game off to Vancouver studio Slant Six, from the tiny bit we've seen, it looks like the newcomers are up to the task. We can't wait to see more. hope this helps =)
  13. SOCOM: Confrontation First Look Sony finally takes the wraps off its first, online-only, PS3-only installment of its popular shooter series, and we're there to see it. By Brad Shoemaker, GameSpot Posted May 17, 2007 12:01 am PT You knew it was coming. Sony's SOCOM online shooters have quietly remained among the most enduring franchises on the PlayStation 2, as well as one of the most popular reasons to suffer that system's disagreeable online sign-up process. What better way to bolster the PlayStation 3's cachet with the competitive online multiplayer crowd than with a new PlayStation 3-only edition of everyone's favorite Navy SEAL-oriented shooter series? Indeed, Sony has just taken the wraps off of SOCOM: Confrontation, the first game in the franchise for the PS3, and you might be surprised at the direction Sony and development newcomer, Vancouver-based Slant Six, are taking with the title. We won't beat around the bush: Confrontation is going to be a downloadable game, just like the forthcoming Warhawk. But this new SOCOM will also be released on a Blu-ray disc in a traditional retail package. Sony isn't saying yet what that means for the scope of Confrontation's gameplay and content. They're also not saying if the two releases will happen simultaneously, but at least they've confirmed the game is being aimed at a "holiday" release window. We do know the game will lack a single-player component--it's also like Warhawk in that it's made for online play only. The demo we got to see of Confrontation was said to be the result of only four to five months' worth of development, in which case it's looking pretty impressive. The trailer was set in a decidedly Middle Eastern town and featured what looked like American special forces doing battle with local militia garbed in ski masks and nondescript fatigues (think the terrorist characters in Counter-Strike). The action looked like what we've come to expect from SOCOM, with both sides running through the streets to take cover behind cars and in doorways, taking up strategic firing positions on balconies and rooftops, and trading fire with assault rifles and the occasional rocket-propelled grenade. Though the trailer looked to be using all in-game footage, little of it was actual gameplay, so we can't comment on what specifically will be new about the nuts-and-bolts gameplay in Confrontation. Sony is saving the big reveal of SOCOM's gameplay specifics for this year's Electronic Entertainment Expo--when we hope to get our hands on the game itself--but we did glean a few details from the brief presentation given at the company's state-of-the-art San Diego motion-capture studio (where a contingent of real Navy SEALs performed an impressive demonstration of the mo-cap process). The game will feature not just American troops but international special forces, though from which countries it wasn't said. You'll be able to customize those characters in appearance, though, and clans will further get to trick out their custom uniforms to create a unique visual identity. It sounds as though Sony will support the game actively after release, as online events like team tournaments and clan ladders are planned, along with for-pay content packs to be made available on the PlayStation Network Store that will include new game modes, special forces, and weapons, among other things. Unfortunately, that's just about all we know about Confrontation at this point, as Sony (like so many other companies recently) seems content to tease us with a bare glimpse of the game now followed by promises of full disclosure at E3. The game is looking fairly good at this point, with nicely detailed character models and weapon effects. The environments looked a little sparsely detailed to us based on the brief trailer (can we get some more pixel shaders in here?), but overall, Confrontation looks like it's headed in a positive direction, and we'll always applaud a company as monolithic as Sony for experimenting with alternative distribution methods. Expect much more on the new SOCOM to come out of E3 in July. -GameSpot
  14. Slant Six is involved in this. i have a few articles we've found and posted in our forums, with quite a bit of info on it, including zipper stuff, and some more detail in the game, and what they are trying to do.