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Nemesis

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Everything posted by Nemesis

  1. http://www.fourzerotwo.com/2009/08/19/final-word-on-mw2-beta-rumors/
  2. 1943 is working. I just kept getting kicked from Socom.
  3. You weren't kidding. There's plenty of threads about what's wrong about it.
  4. If there's a room later on this afternoon I'll get in.
  5. Thought I'd add this here: Infinity Ward blogger FourZeroTwo showed off the feature at a GameCrazy convention, blogging: I was presenting a singleplayer mission at the GameCrazy show this morning on stage and happened to walk over a body that had Akimbo (dual wield side arm), therefore the icon for the weapon popped up on screen and the room went crazy with chants demanding I pick it up and use it. So I did. Happened to be dual Deagles. Now to calm some initial fears of "OMG! Overpowered!". Akimbo is limited and balanced, just like EVERYTHING in the game. It's limited to sidearms, harder to aim than standard and you can't go ADS (aim down sights) since you have a weapon in each hand; Among other balancing techniques, so don't freak out before you see it in action.
  6. I'm at work now, I'll have to wait till after 4:00pm EST. It'll probably be swamped by everyone getting off work and downloading at the same time and take an hour or so.
  7. Sorry guys, according to 402 from his Tweeter page, thery're not having a Beta this time.
  8. http://www.gamersrealms.com/forums/index.php?/topic/302-mag-weapons-list/
  9. When Zipper Interactive first announced their 256-player, online FPS, calling it MAG, many were skeptical - it was an unfeasible number of players... or so people thought. They've been proven wrong, and in spectacular fashion, as Zipper haven't only proven that they can handle that number of players, but that they can do it in style too. The weapons list is looking pretty good too, with a well-rounded roster of weapons which allow for all sorts of different playing styles. The weapons for each team also seem to reflect their individual characteristics, which should be good. SVER: 17 TOTAL AN-94: 30 rds, long rang Assault Rifle with low recoil and good stopping power. RPG: Rocket Launcher Bizon: 64 rds, Accurate SMG. PKP: 100 rds, Powerful LMG. SVD: 10 rds, Decent semi-auto sniper rifle. AEK-971: Accurate Russian Assault Rifle with VERY low recoil in Full Auto. M870: 8 rds, Standard Pump Shotgun. P90): 50 rds, Advanced SMG with low recoil. AK103: 30 rds, Accurate assault rifle that uses the old Ak47 round. Galil: 35 rds, A rugged assualt Rifle with decent accuracy. RPK: 75 rds, Standard LMG. Kriss Super V: 30 rds, An SMG that fires .45 cal and has low recoil. SV-98: 10 rds, Accurate Russian sniper rifle that can use a silencer. M82A3: 10 rds, Accurate Sniper rifle that is semi-auto and fires .50 cal RG-6: 6 rds, semi-auto grenade launcher F57: 20 rds, accurate pistol with excellent range and penetration. RAVEN:10 TOTAL AUGA3: 30 rds, Accurate, decent Assault Rifle. MP7A1: 40 rds, Advanced SMG with high accuracy and low recoil. L96AW: 5 rds, Extremely accurate long-range Sniper Rifle. G3A3: 20 rds, Powerful and accurate Assault Rifle. HK417: 20 rds, Powerful and accurate long-ranged assault rifle. MG4: 100-200 rds, Accurate LMG with a fast fire rate. Panzerfaust 3: Advanced, standard rocket launcher. M870: 8 rds, Standard Pump Shotgun. XM500: 5 rds, Bolt action .50 cal sniper rifle. F2000: 30 rds, advanced assualt rifle with moderate accuracy. VALOR: 6 TOTAL M4A1:30 rds, Accurate Assault Rifle. FN SCAR LW: 30 rds, currently in use by SEALs as a rugged and accurate assault rifle. M249: 100-200 rds, Accurate LMG with fast fire rate. colt 1911: 7 rds, standard medium power pistol. AT4: single shot standard Rocket Launcher. M14 EBR: 20 rds, Accurate Assault rifle, good stopping power at long range.
  10. http://thegameraccess.com/ps3/qore-is-the-way-into-the-mag-beta I got into a bunch of betas because of Qore, which is why I re-upped my subscription. You have to have the yearly subscription to get in. Me too. One of the things they are trying to do with QORE, since it is a paid subscription is to "reward" the payment by getting you into BETAs. I guess the slogan could be, "Don't just sit staring at the floor, buy a QORE subscription and become a BETA whore."
  11. Posted by Mark Rogers // Senior Producer, SCEA We know you guys have been anxiously awaiting further information on SOCOM: Confrontation Patch 1.50, and today we’re happy to announce that the 1.50 Patch will be deployed on Tuesday morning (Pacific time). Patch 1.50 includes many new and diverse features including but not limited to: Clan Ladders, Tournaments, Calendar, Follow-A-Friend, and Private Games. Along with these features there are many optimizations, enhancements and fixes. Included below are some of the highlights: Crashes, Freezes and Hangs Fixed * Players being booted out of the game to the XMB while loading into gameplay. * Players freezing on the loading screen going into and returning from gameplay. * Loss of input issues that occurred when using the pause menu or scoreboard. * Low frequency freezes when creating a clan. * Players occasionally getting stuck on the Quick Match screen after selecting an invitation. * Rare cases where players would become stuck in Spectator mode. General Gameplay Updates * Numerous improvements to lag and latency, as well as bandwidth optimizations. * To eliminate exploits where players were escaping to outside of the playable space, many of the previously found routes are now blocked off. As a further measure, the playable areas are now surrounded by trigger volumes that will kill players attempting to find new exploits. * Players are no longer able to plant claymores through pillars, walls and other objects. * Target spotting will now default to OFF in all ranked games. * Fixed characters occasionally getting stuck when planting flares in Control mode. * Made the range players could plant the satchel more consistent between levels, in both Breach and Demolition modes. * Commando reticles now turn green when targeting a VIP in Escort mode. * Increased the priority of picking up the satchel so it can be picked up more easily when weapons and other objects are piled around it. * Louder and improved footstep audio for characters that are out of view. * Limited the angle that climb prompts appear at, character will no longer turn 90 degrees before climbing. * VIPs no longer appear on the HUD Radar after being killed. * Added the ability to plant Control flares and Demolition/Breach satchels while prone. * Improved grenade throws, they now more closely follow the throw arc, added better wall detection to keep players from throwing grenades through walls and other objects. * Fixed issues where different weapons would appear in characters hands to different players. * Players can no longer take control of VIPs/Hostages through walls or other objects. * Improved performance for the late joiner, host and all other players when joining a match in progress. * The satchel will no longer appear in the incorrect location for players that late join Demolition and Breach matches. * Fixed cases where the number of rounds won by each team could become out of sync. * The death camera will stop following the character that killed your player after 5 seconds. * In spectator mode, the button commands will fade out after 5 seconds. * When selecting a weapon in-game the player’s custom loadout will not be overwritten, that can only be done in the Front End Armoury. * Fixed cases where Detonators for Key Moments could become desynced, allowing them to be used twice. * Multiple fixes for situations where characters could become invisible. * Drastically cut down the Fade-In time at the start of the round. * Fixed the jittering reticle when planting C4 and Claymores. * Improved ability to plant the C4 on Breach walls. * Resolved issues across all maps where players could become stuck when crouching or going prone in tight spaces. * Closed an exploit where players could shoot through walls close to windows when using a scope. User Interface * Improvements across multiple Front End screens to improve the look and feel for Standard Definition users. * Fixed cases where scrolling rapidly or backing out quickly from Front End screens could lead to multiple items overlapping. * Sort the Channels list in a more user friendly way. * Updated several places in the Records and Statistics where the same gun would appear more than once. * Increased functionality for customizing controls including adding Hold functions to the Analog sticks. * Added an option to disable D-pad Lean. * Created a new Nordisk channel. * Fixed an issue where the Clan Mottos would sometimes be cut off. * Added more information to the Game Details screen in the briefing room. Weapons * Reduced the accuracy of the FAMAS. * Improved damage of the Desert Eagle. * Improved damage done by all Sniper Rifles. Crossroads * Improved collision on railings to allow bullets to pass through them easier. * Removed a dynamic spawn from several modes that had a player respawn in a locked room in several modes. * Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions. * Updated one of the breach walls on the Overlook so player cannot get past without destroying it. * Closed several exploit holes that allowed players to gain access to out of bounds areas including: numerous rooftops around the level and the area above the warehouse. Quarantine * Players can no longer swim under the platform of the main floor of the dome. * Players no longer get stuck in the water of the main floor of the dome. * Improved AI pathfinding with extra focus on the transitions in and out of water, including lowering the water in the dome at the start of the round in Escort and Extraction modes. * Updated several locations inside the dome where the camera could pass through the ceiling and walls. * Tweaked the collision on several pipes and beams so players cannot pass through or get trapped. * Closed several exploit holes that allowed players to gain access to out of bounds areas including: the dome roof, areas past the outer fences and the submarine. Fallen * Improved AI pathfinding with special attention given to transitions in and out of the water. * Aligned a dynamic spawn point with the world to prevent players from spawning halfway into the ground in Escort mode. * Added more detailed collision to several cliffs to prevent players from clipping through the terrain. * Closed several exploit holes that allowed players to gain access to out of bounds areas including: the cliffs above each spawn, the roof of the temple and behind fences. Kasbah * Aligned Demolition markers to be more visible. * Resized one case where a Control flare could be thrown over the edge of a balcony. * Added collision to a fence above Commando spawn that would allow players access to the 32 player area in the 16 player map. * Closed several exploit holes that allowed players to gain access to out of bounds areas including: across destroyed bridges, outside the walls and on rooftops. Urban Wasteland * Aligned markers in Demolition and Breach mode to be exactly at the centre of the target zones. * Resized two cases where Control flares could be planted behind walls. * Several fixes to curbs around the level so the player can traverse smoothly over them without reload interruptions. * Closed several exploits that would allow the player access to out of bounds areas including: hotel rooftops, the sky bridge roof and several buildings around the level. FrostFire * Fixed camera issue where players below the Watch Deck could see enemies above when standing on the pipe. * Closed several exploits that would allow the player access to out of bounds areas including: rooftops, the helicopter and the water. Desert Glory * Smoothed the collision on several pieces of rubble on the ground to allow easier traversal of the level. * Closed several exploits that would allow the player access to out of bounds areas including: the cliffs above and the winding road below. We have a lot more coming for you all in the weeks ahead. So please stay tuned!
  12. You have to have the yearly subscription to get in. You know I seen an article that said that but the blog doesn't say that' date=' it just says Qore subscribers, I know when I did Socom's you just buy that episode. I would be surprised if you had to buy the whole year. Either way it doesn't effect me but I hope for the people that aren't in yet that they don't have to pay 25 bucks for a beta cause IMHO thats a rip off lol [/quote'] http://thegameraccess.com/ps3/qore-is-the-way-into-the-mag-beta
  13. You have to have the yearly subscription to get in.
  14. http://thegameraccess.com/ps3/qore-is-the-way-into-the-mag-beta I got into a bunch of betas because of Qore, which is why I re-upped my subscription. You have to have the yearly subscription to get in.
  15. I'm here at UF about 3 or 4 times a day, sometimes more.
  16. MAG public beta will be starting this september 17th confirmed Andy Beaudoin of Zipper Interactive.
  17. He Came To Rock... And Rocked Like No Other With The Heart Twice The Size Of Texas, Our Beloved Brother, Companion, Mentor Idol, And Friend... We Love You Dime... Until We Meet Again August 20, 1966 - December 8, 2004
  18. Here's the video of the PS3 Slim getting unboxed and a reason why the Slim isn't backwards compatable by SCEA's Director John Koller. "Now that we're at a point where we're three years into the lifecycle of the PS3," he told us earlier today, "there are so many PS3 disc-based games that are available that we think — and noticed this from our research — that most consumers that are purchasing the PS3 cite PS3 games as a primary [reason]". "And it's not just like 50 or 60 percent. It's well into the 80 or 90 percentile range who are purchasing it for PS3 [games]. We do know that there are next gen consumers wanting to come over the the PS3. Most of those are consumers who have not utilized their PS2 for a little while and they're ready to jump into the PlayStation 3."
  19. As foreshadowed by retailers and called for by analysts (it's pretty nice for us lowly consumers, too), Sony has officially cut the US retail price of the PlayStation 3 by $100, effective tomorrow. This new pricing affects all PS3 systems currently in the retail stream, and will carry over to the just-announced PS3 Slim.
  20. We know, we're as shocked as you are, which is to say, not at all: Sony has used the GamesCom stage in Cologne to announce the oh-so-tiny PS3 Slim. The good news is that the system sports both a slimmer form factor (33 percent smaller, 36 percent lighter and 34 percent less power use) a 120GB hard drive and the tidy price tag of $299. The bad news? It boasts all the same features as the current PS3, which means still no backwards compatibility with your PS2 games.
  21. Posted by Eric Lempel // Director, PlayStation Network Operations Hi everyone, PlayStation 3 (PS3) firmware update (v3.00) adds a number of great new features that we’re excited to share with you. The latest update incorporates changes that improve navigation on your PS3. First, you’ll notice some cosmetic changes to the design of the XMB (Xross Media Bar). We’ve enhanced the look and feel of the XMB so that it’s easier and even more intuitive to use. We’ve also added network improvements and personalization options to help enhance your PS3 experience. Additional highlights from update 3.00 include: “What’s New†– The “Information Board†will be replaced with a “What’s New†section, which allows you to enjoy interactive PlayStation news every time you start the PS3 system. Located under the PlayStation Network icon, “What’s New†displays the latest and greatest game, video, PlayStation Network and PlayStation news and releases, as well as your recently played games, in a sleek, new animated format. Status Indicator – In the top right corner we’ve added an indicator bar, which displays your user icon, friend icon, the number of friends you have online and a small message icon to let you know if you have any new messages. The indicator also includes a scrolling ticker that features the latest news from PlayStation Network. In addition, when you press the PS button, the battery life indicator will no longer cover up the clock. Friends List – Now your PlayStation Network friends will appear in a slightly redesigned format on your Friends List. Also, messages will now be viewable from each of your friends’ respective profiles. PlayStation Store Shortcuts – We’ve added a handy shortcut icon to the PlayStation Store under both the Game and Video categories so you can access the latest content quickly and easily. Personalization – Personalize your PS3 with new dynamic custom themes and avatars. Dynamic themes as well as free and premium avatars will be available through PlayStation Store. A dynamic theme takes your screen to a whole new level as it incorporates animated objects into the background. Trophies – Showcasing your hard earned trophies just got better. Update 3.00 gives game developers the ability to modify how they display trophies for add-on content. Base and add-on game trophies will continue to be combined into a single list so you can see where you stand in a game as a whole. Within that list, trophies will be broken out into subcategories—base trophies and add-on trophies—that way, you can easily view the percentage of your base game trophy collection, and separately track your trophy progress in add-on packs. Look for this enhancement to be included in upcoming games. To get a preview of what’s coming in update 3.00, check out the video at the link below: http://blog.us.playstation.com/2009/08/18/playstation-3-firmware-v3-00-update/ We’re looking forward to releasing firmware update 3.00 soon. As always, we appreciate your feedback. Update: Firmware 3.0 will be released on September 1st, according to Sony's PS3 Slim press release.
  22. The PlayStation Network will be undergoing a few hours of downtime tomorrow during what Sony calls "maintenance." The entire PSN will be down from noon EST to 2PM EST. Ignore that this is happening exactly at the same time as Sony's press conference tomorrow. While the PSN is down, PS3 and PSP owners will not be able to access the PlayStation Store or play games online.
  23. Well, they're out, get while you can... Really, if you don't have Uncharted, pick it up.

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