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Outlaw__Rebel

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Everything posted by Outlaw__Rebel

  1. In HS I got into the Commadore 64. That was my big computer. We would have these stupid Hack Parties where some super nerds would figure out how to copy the latest game and we would all get tons of free games. Wolfenstien was my first shooter. Then Doom... Oh Doom... It was the first one that you could play over the modem against friends or a friend. I would get pissed when someone would pick up the phone in the other room because it killed the game. I've never stopped being into this gaming stuff and don't want to put it down. I'm 42. But hell online nobody knows your age unless you tell it. So game on.
  2. I have been paying better attention to the places I use my CC. And I don't do a lot of handing my card to people. Mostly putting it into a machine or paying billls online. But one place that sticks out that I noticed was this gas station I sometimes do business at. I have 2 bank accounts both with bank cards. So I've been using my second accounts card when I have to. So I got gas yesterday and this place I normally hand the people my card and they go inside and run it through a machine. I followed him inside to complete the purchase and noticed this. On there receipt it prints my FULL Card number. And the guy sticks the receipts in a little box on his desk. Not covered just stacked in a metal box. This is not a gas station like most of the new looking ones. They do a lot of repairs on tires and batteries. And that desk is not really in an office it's out front of everyone. Also there is sometimes people sitting at the desk on the customer side waiting for there tires to get fixed etc. The concern is on the receipt it gives my Name and the Card Number. The expiration date is blocked. So with the card number and name is that enough to get the rest of the information to make charges? Why would there not be a computer program that could just run the dates against the card and find the expiration date? Then I think well I know the card ended up with someone in NC. Is there maybe someone like a service BUYING CC numbers? So if I'm a crook then I know if I get a hold of CC numbers then maybe I can sell them.
  3. LOL he's worried he's going to get banned. Couldn't resist playing multi-player huh? Your probably is all ranked up and crap.
  4. They couldn't think of anything else to make money on?
  5. Anyone playing RUSE? I just got it last week. Paid $25 bucks on ebay. Yeah! normally they go for $35. I sniped it. But anyways pretty cool game. I keep getting my ass kicked though on multiplayer. There is a lot to it and kind of tricky to figure out. Because one idiot will come along and spam me with artillery. Then the next one heavy tanks or planes. But good thing though there noobs and as soon as I get the swing of things I'll be fine. Some Artillery you can blast across the map. Then you can hide small ones in the woods. You have to spot the enemies though with your recon to target them. Also I found this Gamers website that has put together a pretty good online strategy guide for the game. Link below. Anyone on UF should take some notes on what there doing. Pretty good stuff. http://www.battlestrats.com/games/_/r-u-s-e/
  6. Oh yes the hype. How many fucking games have I bought because of hype? Hype has had me in line at Wal-Mart at midnight with a bunch of teenagers. Hype needs the crap kicked out of him.
  7. Mine was N.C. too. Did they buy from Dominios?
  8. Zipper has a New DLC coming out with MAG today. Could some of the release of Socom have something to do with that? Or at least give us a clue? If they released Socom like next week it would kill the sales of the DLC for MAG for instance.
  9. Thanks everyone for the piece of mind.... I can't figure how they got it. I guess I need to watch the tellers closer. And bring cash to restaurants.
  10. He had pizza delivered to his house. And netflix. The Netflix people had his info but wouldn't give it to me.
  11. I think she was just hiding her face from the camera. Maybe holding something and talking to someone off screen to the left.
  12. I get on my Online Banking today and noticed some odd charges. I immediately got everything stopped and called the police. I am really not a victim anymore but wouldn't mind finding who and how they did it. I'm usually pretty careful. I really want to know if it's someone I know or a business I purchased from you know. Here's what I got and I would like to see if anyone has any ideas on how to figure out who did this. The guys stupid because he made purchases at dumb places like. Domino's Pizza in NC. Netflix which is going to a NC address. Fandango.com where he bought tickets. And Jillian micheals.com. Domino's I called and the manager could not find the ticket. He said he had over 300 tickets from the weekend and it was hard to find. He did try though. The other places wouldn't give me the guys address. But one did slip and give me the guys email address but it's a Gmail account. I live in Oklahoma. No doubt they'll catch the guy but I was told by my bank that they don't notify me when they do. So I'm on the case myself. If I could find the address or name I could give it to the police and I would get the pleasure of getting him handcuffed my self. Anyone have any clues as to how I could find his information?
  13. Not yet... Hard to spend the $100 for that. I might hunt for it on ebay.
  14. MAG still Rules!
  15. I bet the spawn campings a lot of fun.
  16. This game will be like buying BFBC2 without the big maps and without playing with friends. Just stay with the COD if you want a fast jump in a play experience. Or better yet wait for Socom.
  17. When I build this game and start making Millions of Bucks I'm going to post in here and let you guys know. You had your chance. No Million for you. HA!
  18. OK this one might sound crazy but seems like it might be fun. I was driving one day and saw one of our old movie theaters. How many of us have old theaters just sitting vacant? I have 2 in my city. I was thinking of making a Massive live reality type Video game. You take each theater and remove most of the seats. And install a robust command center. For instance... A space combat game like Star Trek. Each theater will be considered a ship like the Enterprise or something. People playing will have roles like commanders, communications, weapons, maybe flight control for like fighter planes. But they'll each like have there post they sit at with a computer screen or something where they do there part for the ship. Maybe there would be people controlling turret guns or anti air guns etc. And the theater will come alive when things happen like your being attacked or in battle with like sound and lighting. Doesn't have to be Space combat all the time. Maybe they'll be World War games and battleships or Air craft carriers. Now they're will be troops and maybe fighter planes. Because the ships above remember are the command ships. The single troops will be for players playing at home either console but more likely PC. There money to be made. Like entrance fees and then the at home game sales. My subscription fees.
  19. We had no problems playing. This is not the BETA. But I don't think you can have clan wars in it. More investigating needed. But you will always have extra people playing. Unless I guess you filled the spots all up.
  20. OK I got to play last night. They changed a lot. First thing I noticed was it didn't take a full clip with the AR to kill some one. The knife you have to get a lot closer to knife someone. I feel the graphics are way better but I'm not sure if they did anything there because I bought a New TV last week. So it might just be me. Also when you switch weapons you see your hands sort of switch the weapon. Before it was sort of a fast thing. The Clan Deploy. This feature was pretty cool. You log in with you clan into the clan deploy section. There you can change which squad you want to be it etc. We had about 20 players. Your squad doesn't have to play with the rest of the clan if they don't want to. Also they is a clan list that lists all of the clans that are online playing and what and where they are playing. So you can join there game if you choose to. In a since have a clan war. Say you want to only play against other clans you can. Worth the wait so far.
  21. Does the Start the Party have Clan support?
  22. There going to have Brazilian hotties! I love Brazilian chicks there extra nasty.
  23. The things I'm excited about are... Now you don't have to use a full clip to kill someone because they increased the damage for the Machine guns. The Beta was perfect. The knife has been re-worked now you don't get killed from a mile away. And they fixed the little bunny hop move people were doing and then stabbed you. Pissed me off constantly. Then the new economy system should be fun. And finally the clan group feature. I hope this one isn't too late. I have about 100 players with me so I hope we can fill it up though. Mag Blog below.... The big day is here! There is so much new content in MAG 2.0 that telling you how important or huge this is for the game, its fans, and for us seems unnecessary. Take one look at the changes listed below and you’ll understand why we’re calling this MAG 2.0. PlayStation Move support, an increased level cap, our revamped skill tree, the new economy system, and our highly-demanded clan deploy feature are just the tip of the iceberg. There are so many fantastic new or improved items in MAG 2.0 it’s almost like a whole new game! A big thanks to all of you who have helped us get to this point with your support, your suggestions, and your mad beta testing skills. We hope you have as much fun playing MAG 2.0 as we did making it. Patch v2.0 Available September 30, 2010 | 36MB (TPPS), 532MB (DLS) Gameplay (General) * Character level cap has been increased from level 60 to level 70 * Added new “Supply Depot†menu and in-game economy system (see “Gameplay – Economy†section for details) * Implemented new “Clan Deploy†feature that allows Clan Leaders and Officers to deploy into group queues of up to 128 players * Characters moving from MAG v1.XX to MAG 2.0 will receive an immediate and automatic Respec the first time they log in * Repair Kits can now inflict damage on enemy soldiers, vehicles and objectives * XP rate for “Repair†has been increased from 1.5XP/ 10pts to 3XP/ 10pts * Players can now track all “sprinting†enemies on the mini-map without the need for equipment * All “Damage Bar†rates for “Domination†maps have reverted back to their original (and identical) values * Tuned the frequency in which a player can jump to eliminate “bunny hopper†techniques * Reduced helicopter settle time, widened turret rotation and significantly increased health to strengthen their use as a forward spawn point * The “Silent Step†OIC Leadership ability now works as intended by allowing nearby squadmates to move at both regular and running speeds without detection from the motion sensor — does not stack with any related skills or modifiers Gameplay – (Economy) * Added in-game currency known as “Credit Points (CP)†that is awarded for by completing objectives, earning ribbons, finishing missions, and killing enemies * All gear and weapons are now located by default or can be sold or purchased in the “Supply Depot†menu Gameplay – Skills (Overall) * All Skills cost only one point per unlock, allowing players to purchase new skills with every level increase * Removed all gear and weapon attainment from the “Skills†menu, they now reside in the separate “Supply Depot†* Added “Engineering, Medical, Resistances, Special Ops,†and ‘Vehicles†meta-categories to the “Skills†menu * Removed “Electronics, Explosives, Heavy, Personal Defense,†and “Support†meta-categories from the “Skills†menu * Each meta-category in the “Skills†menu now has multi-branching paths * The “Advanced Grenades, Improved Resuscitation, Improved Shot Detection, Improved Stealth,†and “Knives Expanded Reach†skills have all been eliminated or rolled into other skills (see Skills sub-sections below for details) * Respec Points progression has been changed from 1K, 2K, 3K, 3K-Repeat to 1K, 3K, 5K, 5K-Repeat * Respec Points can no longer be “banked†and are capped at the amount needed for the next Respec Gameplay – Skills (Assault) * Added the following skills to the “Assault†menu: “Assault Swap Speed†and “Rocket Launcher Reload Speed†* Added three upgrade tiers to the following “Assault†skills: “Assault Reload Speed, Assault Rifle Steady Aim, Assault Swap Speed, Grenade Launcher Reload Speed,†and “Rocket Launcher Reload Speed†* “Assault Reload Speed†skill has changed and now decreases the reload time for all assault rifles and machine guns * “Assault Rifle Improved Stability†skill has been renamed to “Assault Recoil Stability†and has been changed to reduce the recoil on all assault rifles and machine guns * “Assault Swap Speed†skill has been changed and now decreases the amount of time it takes to swap assault rifles, machine guns, rocket launchers and grenade launchers Gameplay – Skills (Marksman) * Added the following skills to the “Marksman†menu: “Increased Scope Magnification, Marksman Fire Rate, Marksman Recoil Stability†and “Marksman Swap Speed†* Added three upgrade tiers to the following “Marksman†skills: “Increased Scope Magnification, Marksman Fire Rate, Marksman Reload Speed, Marksman Recoil Stability, Marksman Steady Aim,†and “Marksman Swap Speed†* New “Increased Scope Magnification†skill increases the level of zoom when using a scope on a sniper rifle * New “Marksman Fire Rate†skill increases the rate of fire for all sniper rifles * New “Marksman Recoil Stability†skill reduces the amount of recoil on sniper rifles * New “Marksman Swap Speed†skill decreases the amount of time it takes to swap sniper rifles Gameplay – Skills (Close Quarters) * Added the following skills to the “Close Quarters†menu: “Close Quarters Fire Rate, Close Quarters Swap Speed, Improved Knife Damage,†and “Knife Frequency†* Added three upgrade tiers to the following “Close Quarters†skills: “Close Quarters Fire Rate, Close Quarters Recoil Stability, Close Quarters Reload Speed, Close Quarters Swap Speed, Improved Knife Damage,†and “Knife Frequency†* “Close Quarters Improved Stability†skill has been renamed to “Close Quarters Recoil†stability and has been changed to reduced recoil on all pistols, personal defense weapons, submachine guns and shotguns * New “Close Quarters Fire Rate†skill increases the fire rate of all pistols, personal defense weapons, submachine guns and shotguns * New “Close Quarters Swap Speed†skill decreases the amount of time it takes to swap all pistols, personal defense weapons, submachine guns and shotguns * New “Improved Knife Damage†skill increases the amount of damage knife attacks do to enemy soldiers * “Knives Improved Swipe Speed†Skill has been renamed to Knife Frequency†skill, which decreases the time between knife attacks Gameplay – Skills (Special Ops) * Added the following skills, all with three-tiered upgrades, to the “Special Ops†menu: “Extended Tracking Duration, Improved Acoustic Locator, Improved Explosive Detector, Improved Motion Tracker, Improved Sensor Jammer†and “Improved Suppressors†* New “Extended Tracking Duration†skill increases the amount of time a detected enemy is tracked on the mini-map and CNI * New “Improved Acoustic Locator†skill increases the effective range of an equipped Acoustic Locator gear item * New “Improved Explosive Detector†skill allows a soldier with an Explosives Detector gear item equipped to approach enemy mines while prone without triggering them * New “Improved Motion Tracker†skill increases the range an equipped Motion Tracker gear item detects enemy movement * New “Improved Sensor Jammer†skill allows a soldier with Sensor Jammer gear items to move at a faster rate before being spotted by enemy Motion Trackers, as well as masking nearby squadmates * New “Improved Suppressors†skill increases the effectiveness of any suppressor when mounted on a weapon Gameplay – Skills (Medical) * Added the following skills, all with three-tiered upgrades, to the “Medical†menu: “Heal Recharge Rate, Improved Healing, Improved Resupply Rate, Medical Kit Heal Range, Self Heal Speed,†and “Resuscitation†* New “Heal Recharge Rate†skill reduces the time between medical kit and first aid kit applications * New “Improved Resupply Rate†skill reduces the time it takes to refill your gear and ammo at supply points * New “Medical Kit Heal Range†skill increases the range a medical kit can heal wounded teammates * New “Self Heal Speed†skill decreases the time it takes to apply a first aid kit or medical kit when self-healing Gameplay – Skills (Engineering) * Added the following skills, all with three-tiered upgrades, to the “Engineering†menu: “Advanced Electronics, Advanced Explosives, Improved Repair Kit Damage, Improved Repairing,†and “Mine Deploy Speed†* New “Advanced Electronics†skill decreases the amount of time it takes to take control of battlefield electronics-based objectives * New “Improved Repair Kit Damage†skill increases the amount of damage the repair kit does to enemy soldiers, vehicles and objective assets * New “Mine Deploy Speed†skill reduces the amount of time it takes to deploy anti-personnel and anti-tank mines Gameplay – Skills (Athleticism) * Added the following skills to the “Athleticism†menu: “Increased Launcher Move Speed, Increased Move Speed,†and “Improved Sprint Speed†* Added three upgrade tiers to the following “Athleticism†skills: “Advanced Paratrooper, Increased Endurance, Increased Launcher Move Speed, Increased Move Speed, Improved Sprint Recovery,†and “Improved Sprint Speed†* New “Increased Launcher Move Speed†skill increases the top speed a soldier moves and aims while holding a rocket launcher * New “Increased Move Speed†skill increases the top speed a soldier moves normally * New “Improved Sprint Speed†skill increases the top speed a soldier moves while sprinting Gameplay – Skills (Vehicles) * Added the following skills, all with three-tiered upgrades, to the “Vehicles†menu: “Improved Smoke Screen Rate, Improved Turret Cooldown, Improved Vehicle Awareness, Improved Vehicle Impact Damage, Increased Vehicle Speed,†and “Vehicle Mine Resistance†* New “Improved Smoke Screen Rate†skill reduces the amount of time between smoke screens activated by the driver of the vehicle * New “Improved Turret Cooldown†skill reduces the time it takes for the soldier’s turret weapon to cool down after it has overheated * New “Improved Vehicle Awareness†skill makes the mini-map visible while a soldier is manning a vehicle or bunker turret and can be upgraded to add base Acoustic Locator and Motion Tracker functionality * New “Improved Vehicle Impact Damage†skill increases the amount of damage inflicted on enemy soldiers when impacted by the driver’s vehicle * New “Increased Vehicle Speed†skill increases the top speed of the vehicle the soldier is driving * New “Vehicle Mine Resistance†skill decreases the amount of damage a vehicle the soldier is driving takes from enemy anti-vehicle mines Gameplay – Skills (Resistances) * Added the following skills, all with three-tiered upgrades, to the “Resistances†menu: “Chemical Damage Resistance, Extended Bleedout, Explosive Damage Resistance Flashbang Resistance, Impact Damage Resistance,†and “Increased Health†* New “Extended Bleedout†skill increases the time a soldier can remain incapacitated before he bleeds out * New “Flashbang Resistance†skill decreases the duration a soldier is affected by flashbang grenades Weapons * Increased base damage on most automatic weapons by an average of 15% * Improved the spread rate of Assault Rifles and Submachine guns when auto-firing so that they remain accurate longer * All suppressors now reduce shooting detection range by half of their old default value * Knife tuning: Reduced range by roughly 30 centimeters and decreased default “facing†damage bonuses * Knife tuning: Changed knife attack angle so that a hit requires target to be closer to the center of the screen * Shotgun tuning: Corrected issue that prevented all shotguns from reloading when the player was still holding the “fire†button * Explosive tuning: Anti-personnel Mines now have a “line of sight†check for detonation and have been given a more realistic damage cone * Explosive tuning: Increased “Anti-tank Mine†damage to vehicles by 50% Gear and Apparel * Explosives Detector no longer beeps when in proximity of a teammate’s mines — only when near an enemy’s; beep frequency has also been adjusted * Motion Tracker has been updated so that it is no longer based on an enemy’s speed and is now based on an enemy’s stance, detecting movement for all un-jammed players * The Sensor Jammer had been updated so that all prone movement by the equipped player is masked; can be enhanced with “Improved Sensor Jammer†skill to mask crouched movement at level 1, walking at level 2 and sprinting at level 3 * Light/ Improved Light Armor base speed has been reduced by nearly 3% * Heavy/ Improved Heavy Armor base speed has been increased by nearly 3% * Light and Heavy Armor types have been given “bonus†modifiers when used in conjunction with “Speed†skills so that Light Armors receive greater benefits and Heavy Armors receive lesser benefits Interface * Added “Community News†page to better inform players in-game of all MAG-related events or promotions * Different grenade types now show specific in-game icons when thrown * Repaired bug that would sometimes result in the post-game results screen displaying the incorrect amount of earned XP * Added “Total Awarded Currency Points†to “Bonuses†section of the character “Stats†page Audio/ Visual * Thrown or launched grenades now have a “trail†effect as well as an updated overall appearance to make them more visible on the battlefield * Solved issue that prevented equipped grenades to appear in the player’s hand prior to throwing them * An assortment of camera and animation optimizations for various scenarios including but not limited to iron sight/ laser sight zoom, ladder climbing, mine placement, self-healing, and weapon swapping * Improved presentation of the character “jump†animation * Updated various pieces of artwork with newer versions for better performance * Fixed issue that sometimes prevented medical device appearance and/ or animations from displaying properly * Increased the Sensor Array’s animation time to match the duration of its usage * Repaired bug that prevented the “Alarm†audio from being played when charges were planted at “Objective C†in the “Syr Daria Uplink†and “Darrien Network†maps * Slightly lowered the amount of camera shake from air strikes, explosions, and when firing weapons * Repaired camera “pop†problem that would sometimes occur when sprinting out of a parachute drop * Removed “shiny†graphics that would randomly appear on bridges for all maps in which a bridge is present * Fixed issue that prevented win/ loss voice-over from being played when game clock expires in “Interdiction†mode * Improved visual appearance of the Ribbon awards Technical * MAG now fully supports the PlayStation Move peripheral * Fixed “Spooning Elevator†bug that allowed players who revived downed teammates while laying on top of them to float upwards and reach areas not intended to be accessed * “MVP†criteria no longer considers bonus XP modifiers in its equation * Repaired issue that disconnected some members of large-sized clans from the MAG game environment when logging in * Fixed issue that would sometimes halt the patching process at 99% of the install period * Resupply Depots have been optimized so that the meter accurately reflects what is being resupplied and the resupply process itself is more efficient * Players can no longer take the driver’s seat in vehicles that are not their squad’s “spawn†APC, but can take any other seat in the vehicle regardless if their squad “owns†the APC or not * Repaired issue with “Happy Hour†timer that would sometimes shave a few minutes off the correct total * Solved problem that sometimes caused incapacitated players to rotate and move around * Players are now prevented from spawning inside a helicopter that is headed out of the map * Mended problem that caused the “Primary Objectives Completed†stat to sometimes double for various game types * Made additional fixes for rare “game crash†scenarios * Various localization updates and changes
  24. I picked COD for the Zombie mode. The MOH will be too much like BFBC2 which I hated. Played it for like a week. The clan support I'm learning when it's a multi console game there isn't much of clan support. But when it's PS3 only clan support is better. IE Socom Con., KZ2, Warhawk, and MAG. And if there not bragging about clan support by now then probably not any.

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