MLB 12: The Show – So real. It’s unreal.

I love baseball. I mean, I really, really love baseball.

As a kid growing up in Detroit, Michigan in the 70s, I remember loving the Tigers before loving just about anything else. Through the years, my passion for the game has only grown, and as a father, it’s been the source of great joy to share my love of America’s past time with my 10 year old son.

As it turns out, I had the privilege of coaching his Little League team a year or so ago. And one day before a game, he asked me, “Dad…why do you love baseball so much?”. As I struggled to give him a sufficient answer, I realized that it’s the sum of many different things that makes me love baseball so much.

The sights, the sounds, and even the smells of the game are what caused me to fall deeply in love with baseball. And to me, that’s really what baseball is. It’s more than just a game. It’s an amalgam of Geometry, Physics, history, culture, memories, or the anticipatory pause before every single pitch, that all come together to create this magical, uniquely American experience.

As a gamer, I’ve played almost every baseball game ever created. And while there have been a few franchises that have gotten close to capturing the “spirit” of the game, none have done so as aptly as Sony’s MLB: The Show franchise. Without question, MLB:The Show is the only baseball franchise to consistently hit it out of the park with each iteration.

And MLB 12: The Show is no exception.

It’s one thing to focus on the basic geometry & physics of the game. Which The Show executes masterfully. But, it’s another thing altogether to really focus on the little things that actually make baseball great.

For instance, if you play at Wrigley Field in Chicago, you’ll hear the el train going by during the game. Play an entire season as the Cubs and you’ll be able to watch Wrigley’s trademark ivy go from a dingy brown in April, to a lush green as the season winds down.

And it’s like that for each and every team & stadium.

Considered by many to be the most authentic baseball simulation available, Sony’s San Diego Studios continues to deliver an award winning take on America’s game.

In MLB 12: The Show, most of what you’ve grown to love about the franchise is back. Including a variation of the Analog Control System introduced last year in MLB 11.

This time around, they’ve combined the feel of the classic Zone Hitting interface with the Analog Hitting interface to get something called Zone Analog Batting.

You still use the Right Analog Stick for the stride & swing, but if you choose to, you can now control where you actually swing in the zone, by using the Left Analog Stick. It seems insignificant at first, but once you get the hang of it, it feels like you’re actually “steering” the ball like a real hitter.

While the Analog Pitching system remains virtually untouched, the Classic pitching interface has gotten an upgrade. MLB 12: The Show introduces a brand new pitching interface for the Classic Pitching Style, called Pulse Pitching. Players still pitch using a simple “X” button press, but now must time the press with an on-screen display, to ensure pitch accuracy.

But don’t freak out. If you prefer to just use the Classic Control System for either pitching or hitting, you can do that too.

MLB 12: The Show also introduces True Ball Physics. Again, it seems insignificant at first, but once you get into a game, you’ll notice that the baseball now acts & reacts more realistically than in previous installments. Using actual math, the ball will now behave like a real baseball, making hitting and fielding a bit more challenging.

Also making a return to The Show are Franchise Mode and the “fan favorite“, Road To The Show.

Franchise Mode is basically the same, with the exception of a few tweaks they’ve made to team logic. Teams will now make decisions including drafts and trades that make more sense for each specific team, depending largely on which market they happen to be in.

Similarly, Road To The Show has been tweaked to the point to where your progression feels more natural & balanced. Most noticeably, the reward / penalty ratio is more balanced, so you feel like you succeed almost as much as you fail. At-Bats also seem a little more forgiving than in previous versions of RTTS.

What may have been considered a Poor AB in MLB 11, may now be considered an OK AB in MLB 12: The Show.
It’s not really easier, just more balanced.

New to The Show, and maybe 2012’s biggest upgrade, is Diamond Dynasty.

Diamond Dynasty juggles aspects of team management, player progression, and online competition with more creative freedom than any other sports game to date. Gamers create a completely customizable team, with thousands of options that include, team name, team colors, custom uniforms, and customizable logos.

Once created, the team is given a handful of MLB baseball cards and Dynasty baseball cards that, when activated, add the players to your team’s roster.

The fundamentals of Diamond Dynasty revolve around the difference between MLB and Dynasty cards and the unique reward system that support each type.

A Dynasty player is a long-term investment that requires training similar to a Road To The Show player. While an MLB player is a short-term investment that is ready to slot into your roster ready to play at their current attribute levels.

Like real baseball cards, completing collections of MLB players will reward you with budget bonuses. Your budget is used to train players, purchase card packs (Dynasty or MLB), and purchase cards from other users on the marketplace.

Most of your budget is earned by playing ranked/matched head-to-head online games or vs. CPU against MLB teams. Every fifth game played, your custom team is re-evaluated for placement into one of five competitive divisions:

Spring Training, Season Series, Division Series, Championship Series, or World Series.

Clearly, Sony understands that baseball fans want an accurate simulation of baseball reality, and anything that detracts from that, can shatter the illusion of playing in, or watching, a real game.

MLB 12: The Show‘s TruBroadcast Presentation once again blurs the line between reality, and the in-game experience. If you didn’t know it was a video game, you’d swear it was an actual network broadcast, of an actual game.

In other words, “It’s so real…it’s unreal“.

Matt Vasgersian, Dave Campbell, and Eric Karros all return to the broadcast booth for MLB 12: The Show.

Which, in my opinion, may just be the one thing that needs to be revamped in the entire franchise.

Don’t get me wrong, I like Vasgersian well enough, “Soup” is a baseball encyclopedia, and Karros is a former Cub, so he gets a free pass from me.

But, the fact that I can actually recite the booth dialog word for word, or predict the dialog in almost any scenario, is just unbearable at times.
In fact, I often turn it off  “in-game“, which is disappointing in and of itself. Mainly because the booth dialog does add to the overall experience. For a franchise that has went to great lengths to create such an in-depth simulation, they seem to be neglecting what I think is an important aspect of the game.

Outside of that single criticism, it would be hard to find anything wrong with this game.

Overall, much like the real game of baseball, MLB 12: The Show is an amalgam of many different things, that all come together to make a great game.

And I guess that’s as it should be.

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A little bit of magic coming to the PlayStation Move with Sorcery

Sony Computer Entertainment America LLC and developer The Workshop have announced their newest addition to the software line-up for the PlayStation Move motion controller with Sorcery.

This single player Action Adventure/RPG game sees the Nightmare Queen breaking a pact with mankind and threatening to cover the land in eternal night. The players role as a young sorcerers apprentice is to master the arcane arts, conjure and command powerful magic and fight the fierce creatures that lurk in the realms. The game also involves solving puzzles, casting spells and mixing potions with the help of the in-game alchemy system. There are also various items to discover and collect to help immerse you in the world of magic.

Of course the real magic is that Sorcery utilises the PlayStation Move motion controller which allows you to use it as if it were a real magic wand, casting spells as well as solving puzzles and battling your foe. There is also a unique gesture-based casting system that will allow you to group together spells into powerful combos so you can freeze, electrocute or incinerate your enemies with a wave of your wrist.

There are five realms to explore each with their own enemies and challenges including the kingdom of the dead to battle the Banshee and the Restless Dead warriors, the endless stair where vicious bogies are wreaking havoc, the faerie forest, and the Slumbering Palace.

So if you fancy a little bit of magic and mayhem, you will definitely want to check out what is promising to be a very thrilling and unique action adventure game. Sorcery will be available on the PlayStation 3 for the PlayStation Move motion controller in Spring 2012.

Let us know your thoughts and comments.

 

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News from the Endurance Front Lines

We are only 2-Weeks into the first Urgent Fury Socom 4 tournament and we are already halfway complete with the first campaign. With 36 wars played, the standings are as follows: TNU leads with 10 points followed closely by 101, ReD, $K$, cKs, and 26* with 8. In the middle of the pack we have LPK with 6. Rounding out the field we have RVN, <N>, and WDA each with 2 points and IX still looking to pick up their first W. This tough field of competitors proved to be too steep as R2H never made it in by failing to submit their roster.

Going into week 3 of the first campaign, TNU looks to continue its winning ways after a rough start due to typos on their roster which cost them their only loss. Being the highest ranked clan in the tournament on the Socom in-game ladder, TNU has proven that they know how to win by leading the field with the most points.

A match between the current #2 and #3 seeds, 101 and ReD, resulted in a tie during the second night of wars when there was an glitch in the ladder system. Each team took a match in the first two but for some reason the game sent both teams back to their lobbies instead of sending them to the third match to determine the overall winner of the war.

$K$, cKs and 26* all locked up with 8 points each will be working to catch the current leader in hopes of capturing the top seed and a bid to the playoffs later this fall. After a close match against TNU and ReD, LPK looks to bounce back after a bumpy start. With only 6 wars remaining RVN, <N>, WDA, and IX hope to make up some ground after a very tough 2 weeks.

The Endurance format is much different than what most UF clans are used to. Previously each night would feature one war on a predetermined map and mode. Due to the lack of a party system, UF was forced to use the in-game ladder system to conduct the wars. When asked about the best-of-3 format for wars a few of the clan reps had this to say. darth_cedaus from Canadian Killing Squad said, “Love the best of 3 format. Much better than the 1-map wars back in the day.” ShadowOfaSolja from Threat Neutralizing Unit said, “Best of 3 is the only way to go :)”

With a party system just around the corner, we will found out whether or not traditional 1-map per war formats will ever be possible again.

None of the clan reps had too much other to say about the tournament other than they really appreciate the great sportsmanship shown by UF clans. Respecting all of the rules set forth by tournament staff, participating clan are able to play Socom 4 without having to worry about exploits, cheating, Grenade Launchers, or Double Rounding in Bomb Squad.

Time will tell as we see how the wars play out to determine the winner of the first Socom Endurance Campaign.

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Urgent Frequency Ep. #84 – MLB Opening Day 2011 Special

PSNation’s Glenn Percival Co-Hosts this very special Opening Day 2011 special.

He gives us a complete “hands-on” break down of MLB The Show 11.

Plus, we make our picks for the “Fall Classic“, and spell out Kevin Butler’s S.H.A.F.T. Method.

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Save $70 with the Socom 4 Full Deployment Edition

From the Socom Blog:

There will also be a special limited run SOCOM 4: U.S. Navy SEALs Full Deployment Edition. Priced at $149.99, the SOCOM 4 FDE is packed with all kinds of awesome. What kind of awesome are we talking about? Check it:

  • SOCOM 4: U.S. Navy SEALs video game on Blu-ray disc
  • PlayStation Move Motion Controller
  • PlayStation Move Navigation Controller
  • PlayStation Move sharp shooter
  • PlayStation Eye Camera

At the heart of this limited edition bundle is the PlayStation Move sharp shooter, giving you pinpoint precision and a streamlined and authentic design. On top of all that, you also get easily accessible buttons, responsive digital trigger, realistic pump-action, a firing mode selector, adjustable shoulder stock and convenient access to the navigation controller. Sold separately, the contents of the SOCOM 4 Full Deployment Edition are valued at nearly $220, making its $149.99 price tag a savings of more than 30%!

Click here to reserve your Socom 4 FDE from Gamestop today.

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Urgent Frequency Ep. #80- Urgent Frequency’s coverage of SOCOM 4: U.S. Navy SEALs “Media Day”.

With all of the questions that surround the next title in the SOCOM:U.S. Navy SEALs franchise, Urgent Fury decided to do some forward RECON to get some real answers regarding what some are saying, is the most important release in the franchise’s long history.

After being invited to participate in ZIPPER INTERACTIVE’S SOCOM 4: U.S. Navy SEALs “MEDIA DAY event in Redmond, WA…..Urgent Fury immediately deployed UFreq correspondent Brian “Inadub” Carey, and he joins Commander Fury with a full report which includes the official SOCOM 4: U.S. Navy SEALs press conference.

All that…plus UF gets a new “home”.

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Urgent Frequency Ep. #76 The Tester Season 2 Update with Sam “Doc” Castannon III

Back by popular demand…Sam”Doc” Castannon III stops by to talk about his new podcast, and to update us on The Tester (Season 2).

Plus, Urgent Fury Command passes along hard dates regarding Urgent Fury:Cold War. And confirms the launch of  a TACMAP tournament event for Call Of Duty:Black Ops for both PS3 & XBox.

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Travis Steiner talks to G4TV about Socom 4

 

I will say it looks like Socom 4 is a true progression for Zipper… As you watch this video you will see the begining of what Socom 4 is going to look like.

From what it sound like the Move will be on both online and offline, but this could dramatically change the feel of Socom for those that are willing to jump on the Move wagon.

The more I watch, this looks like it may actually make Socom even more intense. I know that I am not the only one excited to play with this at E3. And for those of you in the New York area, keep you ears open cause there is word of a Live tour.

Video is below.

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UPDATED ~ Socom 4: Playstation Move – Match made in Heaven?

UPDATE: Here is the video showing Socom 4, you will find it at the 32 min mark as Travis with Zipper gets into some single player.

Well for those that did not see it, we are working on getting video footage, but PlayStation unvealed the PlayStation Move at GDC this evening and to cause even a larger ripple in the reveal, Socom 4 was showcased as one of the many games that will support the Move…

Stay tuned as we will post updates with footage as soon as possible!

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