POW II Intel Sponsored by BradyGames

intel

Last time we introduced POW II and talked about the new Interactive TacMap . Today we are going to go in-depth and show you an example of how the Intel will look when you click on a territory in the TacMap. BradyGames a long time sponsor and partner with Urgent Fury has been gracious enough to offer the best Intel in the business to further enhance your TacMap experience.

Each Territory will include the Map, the assigned mode and will also include particular information that relates to that.

In the example below we are showing below, we have Meltown in the War Zone Configuration. War Zone Territories will make up the majority of the TacMap Territories and are Search & Destroy.

You will see the routes for both attackers and the defenders along with the location of both plant locations and various info like ladders, directional arrows etc. All of this can be found in the Official BradyGames Black Ops 2 Strategy Guide.

POW II Intel by BradyGames

For more details about POW II and information on how to register head over to Urgent Fury for Details.

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Urgent Fury Presents the POW II TacMap Tournament

POW IIUrgent Fury is notorious for enhancing the tournament experience with their Signature Scenario Based TacMap Tournaments. Over the years these events have had various twists to make the tournament event more interesting and POW II is no different.

Prisoner of War was by far one of the most popular adaptations to the TacMap experience added by creators Tow and Sniper. So with the release of Call of Duty Black Ops 2, the Directors and Staff felt we finally had the platform to bring POWs back into the mix. The last time POWs were found in a Call of Duty TacMap was Riot Act back in 2008. But before we go into the details about POW II, let’s talk about the TacMap 4.0.

All earlier TacMaps have been flash based making for tough updating and almost useless to IPads and mobile devices. So we have worked hard to find a new solution that is easier to manage as well as friendly to devices such as Tablets. So with great pleasure we are proud to announce the TacMap Version 4.0.

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Our new interactive TacMap brings new features to the player as well. Like before when you mouse over you will get the details about the Territory including the Name, Number, Map and Mode. But now when you click on a Territory it will offer specific Intel for that Territory. In the case of the example here, you will see we clicked on a Territory and it brought up the Game Map for that particular city.

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In the TacMap you will also see the continued use of color coding per clan and the return of the Clan Intel showing Territories owned and what clans are in a critical or eliminated status.

POW II for Black Ops 2 on PlayStation 3

So now let’s get into the nitty-gritty. POW II will be a Black Ops 2 Tournament for PlayStation 3 players. We are changing things up a bit this time around. Gone are the 13 week time limit with sudden death and a final championship. To win this event you have to eliminate all of your opponents period. Now with that in mind we are pretty sure you guys do not want a repeat of when our Clan held down Antenora for over 30 weeks dragging the end out beyond anyone’s belief. So we are introducing the new Stale Mate Provision:

The Stale Mate Provision activates once we have 4 or less clans that have not been eliminated. During the Stale Mate period, Clans have to gain at least one territory a week. If a clan fails to gain a territory, the clan will declare a territory to be returned to the battlefield.

A clan can be eliminated simply by not making any forward progress very quickly when we reach the Stale Mate Phase. You will also notice that the territories are returned to the battlefield. We will explain how the Neutral Cities work shortly, but this is also a change.

City Types

HQ Cities: All HQ cities’ maps will consist of only DEMOLITION map modes. In all DEMOLITION modes for HQ cities, defenders will play with 8 players, attackers play with 7. POWs are taken in these types of wars when the winning team sweeps their opponent, denying them a single round of victory. Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

teaser002POW Cities: All POW cities’ maps will consist of only TEAM DEATHMATCH map modes in an 8 v 8 match. If Clan A owns one or more POW cities, then when Clan A takes POWs from Clan Z in a war, Clan A places those POWs in one of its held POW cities. A POW city can ONLY be attacked by a Heliport City. Without a Heliport city, no POW city can be attacked. When a POW city is taken in an attack, the attacker must release all POWs from ONE clan (no matter how many) and must keep all other clan POWs in the city (no matter how many). This match is set with a 5-life respawn cap so teamwork and patience is critical. POWs are taken in these types of wars when the winning team still has four or more gunners alive by the time the match ends. Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

Heliport Cities: All Heliport cities’ maps will consist of only DOMINATION map modes in an 8 v 8 match. A Heliport city is the ONLY MEANS of placing an attack on a POW camp. Without a Heliport city, no matter what, you will be unable to potentially save your clan mates who are stuck with no chance of rescue. Whereas HQ and Heliport cities must be attacked by the borders that connect them, Heliport cities can mount attacks to ANY POW city or standard city on the Tacmap, regardless of distance. POWs are taken in these types of wars when the winning clan holds the losing clan to a score of 300 or less (the score cap of this match is 500 points to declare a winner). Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

War Zone Cities: All War Zone cities’ maps will consist of only SEARCH & DESTROY map modes in an 8 v 8 match. A War Zone city is the most common city found on the TACMAP, comprising nearly half of it. War Zone cities are considered “too hot” for landing, therefor, no Heliport cities may attack a War Zone, even if the Heliport City borders that War Zone. POWs are taken in these types of wars when the winning clan sweeps the losing clan, preventing the losing clan from winning a single round in this multi-round match. Two POWs are taken by the winner with the winner first choosing their POW and then the loser giving up one more of their own choosing. The winning clan may only take POWs if the winning clan owns a POW camp on the TACMAP. If they do not, then no POWs exchange hands.

Neutral Cities: All Neutral cities’ maps will consist of only HARDPOINT map modes in an Multi-Team match. A Neutral city is up for grabs by any bordering territory. If a single clan owns all bordering territories, they may claim the Neutral City as one of their attacks. If multiple clans border a Neutral City, up to 5 teams may send 3 players to attack the city. Neutral City Attacks are to be held at 9pm cst every Thursday and participation must be declared during the war meeting. This does not count as one of your attacks unless only one team declares an attack on a Neutral city, They are awarded that city and it will account for one Attack. POWs cannot be taken in Neutral Cities. Neutral Cities are not considered a pass through territory.

Prisoners of War

uf_pow2_noescapeWPWhen a player is taken as a POW from his clan, so too is his spot on the roster. The spot AND player taken as a POW cannot be re-filled at the beginning of a month when rosters can be amended. The spot and the player cannot take part in any of his clan’s UF: POW II wars until that player is freed. The only way to revive that player and his spot for future wars is if the POW city that he is held in is attacked and he is freed, either by his own clan or someone else’s, or by succeeding in a Great Escape week, which will be explained shortly. Once the POW Camp is Designated, the Player will be placed in the POW Camp usergroup on Urgent Fury. They will not have access to any forum except the Designated Camp Forum in effect cutting them off from the World of Urgent Fury. This forum will not be publicly accessible until after the completion of UF: POW II and is for the POWs to communicate and Plan any escapes, or post mail to their families and clan mates to be shared weekly on the forums.

The Great Escape is a specific week in which POWs can take freedom into their own hands by breaking free of the POW camp and the clan holding them captive. Great Escape weeks will be clearly labeled in the weekly schedule so that clans know when a Great Escape is approaching. All POW camps which hold AT LEAST FOUR or more POWs in them can see their captive POWs choose to band together during a Great Escape week and attack their captors. In this case, POWs are considered attackers and the owners of the POW camp are considered the defenders. All Great Escape wars must happen at 9pm CST on the day that the POWs collectively call for. No other time is allowed other than 9pm CST. The defenders, or owners of the POW camp, have NO say in the day that a Great Escape war is to happen. This attack is considered bonus in that the attack AND the defense does NOT count towards the 2/2 quota of attacks and defenses given to all clans every week. All Great Escape wars are scheduled at the Sunday war meetings.

Escapes will be a maximum of 8 v 8 in a Team Deathmatch Hardcore Setup. The POWs are limited to starting with a regular knife and the Defenders are only armed with the Five-seven Handgun. POWs can pick up the gun from a dead defender to even the battlefield.

We will also see the return of the Forced Offensive week and some other little twists and turns here and there. We have waited a long time to bring this back to the battlefield and call all clans to strap up and move out. Applications are now open and will close February 20th. Stay tuned to www.urgentfury.com for more information.

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Urgent Frequency Ep. 90 – The 2nd Annual URGENT FREQUENCY VETERANS DAY THANKSGIVING CALL OF DUTY MIDNIGHT LAUNCH PARTY Episode

Commander Fury is Urgent Fury’s “boots on the ground” for the biggest game release of the year!!!

As he finds himself braving the cold & crowds at his local GameStop to celebrate the launch of Call Of Duty: Modern Warfare 3 for the 2nd Annual Urgent Frequency Veterans Day Thanksgiving Call Of Duty Midnight Launch Party Episode. Get all the intel about the most anticipated game of the year…including gametrailers.com‘s full review of the game, and an overview of Call Of Duty: ELITE.

Plus, we wrap things up with the Thanksgiving classic….Arlo Guthrie’s – “Alice’s Restaurant“.

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Urgent Frequency Ep. #85 – Double Trouble (SOCOM 4 / Mortal Kombat Launch Party)

After taking a little “R&R“…Urgent Frequency returns with another special “live…on location” episode.

We help the rest of the world celebrate the Midnight Launch of both

SOCOM 4: U.S. Navy SEALs (Zipper Interactive) & Mortal Kombat (NetherRealm/WBIE).

Plus we have not one…but TWO exclusive interviews with

[SHO] Shadow Ops & [101] 101st Screaming EaglesUrgent Fury‘s latest set of champions!!!

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Urgent Frequency Ep. #83- Urgent Fury:In Country SITREP Shocker!!!

In this episode….we welcome some real heroes to talk about tactical gaming  from the perspective of

prior military service members….as we welcome the Off Duty Gamers.

Plus, we have an Urgent Fury:In Country SITREP shocker!!!

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Urgent Frequency Ep. #82- PAX East 2011 PREVIEW

Urgent Fury CIO Shane Bell stops by for a very “loosey goosey” episode of Urgent Frequency.

An episode that features the usual Urgent Fury SITREP, a complete PAX East 2011 Preview, a surprise guest, and Charlie Sheen. WINNING! Duh!

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Urgent Frequency Ep. #81- Urgent Frequency Television launches on PlayStation® Home

On this episode…we answer the call of duty, as we travel back in time to 1968, and the war torn jungles of Vietnam….to give you an Urgent Fury: In Country SITREP. Then Jack “UK” Dellhouse & William “Wolfie D” Murray stop by to explain how a home is not necessarily a house…or vice versa….as they give us the inside scoop on Urgent Frequency Television‘s recent launch on Sony’s PlayStation® Home.

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Urgent Frequency Ep. #79 – Urgent Frequency welcomes the Sea Snipers’ Rator.

Commander Fury welcomes [SS] Rator (Founder & Clan Leader of the Sea Snipers).  And Urgent Fury launches Chapter 2 of the year long End Of Days tournament event….Urgent Fury: In Country.

All that, and the BradyGames/Urgent Fury: In Country “NUMBERS” contest is a go!!!  Hooyah!!!

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Urgent Frequency Ep. #78 – UF:The Gauntlet Championship Wrap Up

In the first episode of the new year, Commander Fury welcomes Clan Leader TheCaracarn of  The Aiel Sept. The very first UF:The Gauntlet Champion. We’ll get you up to speed with an Urgent Fury Sonic SITREP. We’ve got a preview of Chapter 2 of the year long End Of Days storyline….Urgent Fury: In Country.

Plus…if you’re looking for the perfect gift…our brand new almost-NSFW Spoof Ad, puts an idea in your head.

All that and more….Hooyah!

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Urgent Frequency Ep. #76 The Tester Season 2 Update with Sam “Doc” Castannon III

Back by popular demand…Sam”Doc” Castannon III stops by to talk about his new podcast, and to update us on The Tester (Season 2).

Plus, Urgent Fury Command passes along hard dates regarding Urgent Fury:Cold War. And confirms the launch of  a TACMAP tournament event for Call Of Duty:Black Ops for both PS3 & XBox.

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