Doc on The Box, Well the XBox One That Is

xboxoneAfter a less than extraordinary showing Microsoft revealed today what their new system is. Naming their system the Xbox One almost giving it a retro feel they’ve also given the retro to the unit itself which is more reminiscent of the original first line of VHS that hit the market back in the late 80’s.

Microsoft did not show a lengthy title of games to come only that they would be providing new titles to the franchise. The idea of mixing games and Internet browsing is nothing substantially new to the gaming ecosphere, Apple has done this for some time with their airplay feature and games. Their controller seems nothing set apart from what they are ready have established and the new camera does not seem anything substantially next generation.

Let’s be honest as people throw out the words “next-generation console” the way technology is bounding we are headed for the future video games in more like a hollow deck experience from Star Trek or the danger room from the X-Men.

So this time is crucial to be a standout in the gaming field as a leader of innovation and not a revamped tool which is what Microsoft has done with their new camera which was based on their old camera which was originally done on PlayStation 2 with the Eye Toy. If anything from this, Microsoft showing they have shown how to watch TV which we have already knew about and make our gameplay that much more annoying by incoming Internet explorer alerts or Skype messages.

I know I am not alone in this thinking. the market itself reflects what consumers are thinking and in which way they’re shifting as Sony had a stock jump of 9.1% after the Microsoft press conference.

As I sat back and watched with a fellow gamer, shortly after he started to send me memes and parody videos that started to flood the web less than minutes after the completion of the conference.

This all of course reflects the overall attitudes the gamers already have about Microsoft’s next-generation system. On June 10th gamers will really see what the next generation of gaming has to offer. I guarantee that nightfall on June 10th will really show who has the foothold in the current next-generation gaming console war.

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Doc Drills down on Injustice’s Lobo Now Available as DLC

loboinjustice

Before Injustice: Gods Among Us was released, NetherRealm studios announced that they would be adding several new characters to the roster over a few months following launch. While not announcing who these new fighters would you were given a choice of either season pass, which has become the normal or purchase of the up coming characters individually. The season pass being roughly the cost three characters individually.

Since Injustice’s release, the first character is now available. Lobo, otherwise known as The Main Man, is a relatively unknown in his origin, but popular character that has been featured in many comic books since his creation in the 1980′s. He originally manifested in the Green Lantern universe.

A standout of this game is the mass amount of single player content and seamless integration of story and arcade battles. Injustices also has 250 S.T.A.R Labs missions but if you were hoping that Lobo’s addition would include any more single player content prepare for disappoint.

While Lobo does include a short ending for completing Classic Battle, and he is added to the opponents you will face in Battle Mode, there are no additional S.T.A.R Labs missions, no extra story content and, surprisingly, not even a second costume or a character model in the Archives.

As for the character himself, Lobo is a strong grappler that has the added bonus of long-ranged attacks in the form of his shotgun and chain. This makes him dangerous both up close and at a distance. Every character in the game has a special ability, activated by pressing the circle button the Flash is granted super speed, Superman super strength and so on – Lobo’s special ability is a super charged shotgun blast which, while not being as impressive as other powers out there, deals a severe amount of damage.

injusticecompatibility

Lobo is a solid character and the team at NetherRealm have clearly put a lot of love into bringing him to life. His move-set  voice acting and overall character design are all completely authentic to the character and as such he will appeal to hardcore fans of the comics.

In tandem with the release of Lobo, a compatibility pack has been released that enables all players to play online together, even if they don’t have Lobo. As an added incentive to download the pack is comed with costumes based on the DC Comics miniseries Flashpoint.

injusticecharactersIncluded are Batman, Aquaman, Wonder Woman and Deathstroke. Based in an alternate reality, Flashpoint featured familiar characters in an unfamiliar setting, including a devastating war between Aquaman’s Atlanteans and Wonder Woman’s Themyscirans and Thomas Wayne becoming Batman following the death of his son Bruce.

injusticebatgirlNetherRealm has also announced that Batgirl will be added to the roster but at an undisclosed time and had hinted at the release of General Zod to coincide with the release of the new Superman movie.

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IGN shows off Black Ops 2’s Multiplayer with David Vanderhaar

David Vanderhaar gave a straight up two-hour show of Black Ops 2 multiplayer today on IGN Live. We have included it below or you can watch it on IGN’s Site.

 

One of the many things we have taken from this is at one point he really drills down into the options for custom game set up. Here at Urgent Fury we will be able to customize the game in many ways, this will give us the ability to offer a variety of leagues and ladders. Be sure you start getting your teams together as we have Aftermath right around the corner as well as some live events starting as soon as December 1st.

Treyarch really has put the eSports initiative to the test with Black Ops 2, and this is a major benefit for Urgent Fury and the thousands of other tournament communities out there. We will not only offer events, but we will also take advantage of the new COD Casting system to offer live footage of tournament matches like we have been with Starhawk. Look for several offerings for Black Ops from Urgent Fury and see you on the battlefield.

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Medal of Honor Warfighter Review

 So I know it seems I am running behind on this review, it is because I really wanted to get some good stick time before I gave my opinion on the game. Setting aside what I have seen around the net, I felt the only true justice would be to play this game in full both in Single Player and Multiplayer.

So let’s start with the single player which is based on various past and current events including sniping the pirates out of the lifeboat from an US Navy Destroyer. I was a little underwhelmed by the single player only because of the length. I miss the games that you would have to play for days on end to complete. We actually did live broadcast the single player as we played through it and manage to finish it in a few sessions, but overall I feel it was short. I know this seems like a knock against Medal of Honor, and it is, but it seems to have become the accepted practice these days.

Outside of the length, there were some minor issues with freezing during single player. As I found out the second freeze happened right before the point where the campaign completed which was quite irritating to say the least. Also, the AI is a bit on the naïve side which seems to be the case in more and more games.

On the positive side, the graphics are rich throughout the game. I really enjoyed the attention to detail throughout the game. It made for a truly immersive effect for me, which I highly enjoy. I was taken by surprise when I had to drive vehicles including a level of evading. It was a nice break from the norm. The sniper mechanics were fantastic; I appreciate the fact that you had to factor in bullet drop to hit your targets.

I will say the check point system was surprisingly well thought out. Both of the game freezes I experienced were mid to late level and had I known that I would be able to pick up at the last checkpoint I probably would not have raged as much.

Over all the Single Player is rich in graphics and true to scenario gameplay, but almost too linear and short in my opinion. But I would still recommend it to my friends with no regrets at all.

Now let’s talk multiplayer. Now don’t get me wrong I enjoyed Battlefield 3, but I am sorry, Medal of Honor blows it out of the water. I know, I know, the comms are crap and by all means you cannot function effectively without proper communications. I blame this on the lack of a beta for PlayStation. I am only speculating that had there been a beta on PlayStation, they could have identified this issue before release.

To continue on the negative side of the multiplayer, I feel that the maps can be a bit small at times. I understand that you have a two-man fire team, but your full team is large enough for a larger map size. Now don’t go overboard of course, but I would like to see some larger open maps personally. The only other issue I really see is with the wealth of weapon unlocks, a majority of them seem to be more cosmetic than function. I mean who really wants three versions of the same magazine? And who’s idea was it that secondary weapons would have unlimited ammo? I would love to smack the guy that had this idea.

Our biggest gripe is that there is a lack of means to set up a match between two clans. We have voiced this directly to the team and it really hurts the extended playability that is paramount to keeping your players coming back for more. DLC can only do so much. Now we are hearing rumors through the moderators at Battlelog that private servers are coming in a few months, but why are we not seeing this day one. We had written this game off for tournaments because we were advised this was neither an option nor a priority.

Finally the other irritation I have is with the invite system, I love the idea of being able to send a mass invite, but could you limit it to only those online in Medal of Honor. I spent ten minutes apologizing to friends that did not even have the game after I sent a mass invite out.

Moving along to the positive side, well this is a surprise that the game was quite stable on release. I was able to dive right into the servers with no issues. The party system is pretty great. You are able to lock your fire team buddy so that you can stick together and joining a server is quite easy.

Once you are in-game, having the ability to adjust your loadouts according to the situation at hand is simple and actually quick. You are able to set up each of your soldiers loadouts before you are in a match, but if needed you are able to adjust it on the fly with little issue. I have noticed that every now and then it will switch you back to what you started with, but it only takes a second to switch it back.

The gun mechanics are pretty spot on, no gun seems to overpowered beyond the rage metered though I think there could be some minor adjustments here and there. I spend a lot of time sniping since that is my thing and I like how when you activate the supported function, you are limited in your movement.

Gunfights really do come down to skill in most situations and the PDM is not overly powerful such as the PMN was in Socom. With the secondary weapons having unlimited ammo, you have to be on your toes with your primary magazine. That point where your opponent runs out of ammo and switches to their secondary can mean life or death.

The modes are quite pleasing as well, you can opt to play a single mode or a couple of mixtures, but I would love to see a matchmaking option that includes all modes. I really enjoy Hot Spot and even Team Death Match. I have never been big on respawn games, but I can live with the respawn limit in many of the modes.

Outside of TDM, the modes do require that you use teamwork to really have any chance of winning. Especially in the bomb planting modes, you will find that the locations are well balanced with multiple plant options. Many of us remember the single plant in a circle set up in Socom making it very easy for the defending team to camp on that location from a few different angles.

With the varied plant locations, you are able to get in a blind spot and plant while giving you the ability to try and setup to defend your plant.

I could go on for days, but overall I am pleasantly surprised by the Multiplayer and actually look forward to playing with friends nightly. If we really do see private servers, the game will be worthy of tournament play and we will make sure to get the word out very quickly once it happens.

Overall I would recommend everyone give this game a good try. And if you are a PlayStation Plus member, you can hit up a one hour open trial. Strap on your boots boys, there’s a military shooter that needs your attention!!

Concept7/10
Graphics10/10
Sound10/10
Playability8/10
Entertainment7/10
Replay6/10

With the current issues we are rating this an 8 out of 10, but had there been private servers and the comms were working out of the gate this would have easily been a 9 out of 10 hands down!

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Microsoft Rocks the lives of Youtube Partners and other services with new rules

In an updated release of rules found here. Microsoft addresses the many users out there that make money by creating videos or live streaming their game content:

You may post your Item to a page or website that has advertising, but only if you do not earn any money from that advertising.  For example, if you post your video on Youtube or Vimeo and there happens to be an advertisement next to it, then as long as you don’t get paid for that advertisement, the fact that there is an advertisement on the page doesn’t break these Rules. But enrolling in the Youtube partner program (or other similar programs), where you are entering into an agreement to get paid, is not allowed. On a similar note, if you create and distribute a free app, then you can’t earn any money from advertising in that app.

Previous language (UPDATE):

Except as described here, you can’t sell or otherwise earn any compensation from your Item, including through advertisements in the Item. We will let you have advertising or optional donation requests on the page hosting the Item, but that’s it. That means you can’t sell your Item, post it on a site that requires subscription or other fees, or post it on a page you use to sell other items or services (even if they have nothing to do with Game Content or Microsoft). You may use the Item to enter a contest or sweepstakes as long as the contest organizers agree to follow these rules. Where someone is trying to promote their commercial venture (even just a commercial website) with your Item, they need our permission to do this. If they’ve got our permission you’ll know. Source web.archive.org

Now what that is saying in shorthand, If you earn money from being a partner with YouTube, Blip.tv, and pretty much any other service that offers a revenue share on ads, you cannot use content from the following:

  • Halo (all versions)
  • Forza Motorsport (all versions)*
  • Fable (all versions)
  • Kinectimals
  • Kinect Adventures
  • Kinect Joy Ride
  • Age of Empires (all versions)
  • Flight Simulator (all versions)*
  • Kameo
  • Perfect Dark Zero
  • Project Gotham Racing (all versions)*
  • Shadowrun
  • Viva Piñata

You cannot make a living off our work

So for all of you guys out there getting ready for the launch of Halo 4, looks like your dreams of making it rich off of YouTube or Twitch are going to fall short.

Update

As posted by Stinkles on NeoGAF

As I mentioned in the Halo community thread, these rules actually haven’t really changed, and even the updated and clarified text has been up there for months. I assume somebody just noticed this and posted this morning because it sort of blew up. This has always been the Legal status for the IP (and MOST IPs in fact), and as you also already know, nobody is being sued, or in jail, etc etc etc.

The language isn’t designed to stop kids streaming their games, or covering their costs, it’s designed to stop big companies from using somebody else’s IP to run a business.

We’ll put together some language that will help community people navigate this easily, and give people workarounds.

I am curious as to who the Big Companies are… seeing as how it clearly states if you are a YouTube Partner you are not allowed to monetize the content

Update 10:55 pm cst

As you may see with a little research on previous versions of these terms, at no time was there such a direct mention of YouTube and other services as such. In previous versions it was even ok to have ads on the site hosting the video. So this is clearly a major change in their stance in compared to previous terms.

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The Walking Dead Episode 1 Review

The first episode of TellTale’s five episode The Walking Dead series has been released. Want to know if it’s worth the brains it’ll take to play? Read on to find out!

 

When TellTale announced it was working on a five episode The Walking Dead game I was very skeptical. Me being a die hard fan of anything The Walking Walking Dead, I was excited but wanted a Left 4 Dead or Dead Island style game. I’ve been a fan of their previous titles such as Sam and Max and the Back to the Future games but I didn’t really want “point and click” for this game. The more I thought about it though, I remembered The Walking Dead isn’t about just killing zombies it’s a great story and character driven drama with zombies showing up every once in awhile. So I decided to give it a try and with Playstation Plus subscribers getting the first two episodes for free there was no reason not to! Needless to say, TellTale more than delivered with great characters, gameplay, and a story that will have anyone, Walking Dead fan or not, craving more.

 

 

If you’ve played a TellTale title before you’ll be familiar with the gameplay. It’s the standard point and click system. You control a prompt with your right stick that lets you talk to people, interact with objects, or give people certain items, while controlling your character with the left stick. Occasionally, there will be quick-time events where you have to kick a zombie in the face, bust open a door, or whatever the certain situation requires. You’d have to be unconscious not to make it though.

 

 

Along with the familiar but fun gameplay you’re introduced to some very interesting characters. You start off in a cop car as a man named Lee, who has been convicted of murder. It’s not flat out said that he did it but enough hints are dropped for you to make your own conclusion. You’ll be introduced to a lot of new characters but there’s something really cool; the game is concurrent with the comic books. During episode one Rick is still in his coma and you see a few familiar faces. To find out whom you’ll have to play it yourself. You’ll have sort of expected characters introduced, like a journalist, a farmer, a go-to nerdy guy, but they all become very interesting and important to the story. I talked to everyone and chose new dialogue options whenever possible to find out more about them and their back story.

 

For a game that’s only a couple hours long, you’ll soon establish clear close relationships with people, whether if they’d shoot you with the chance or die for you. Personally, my favorite character is your surprising father/daughter relationship with Clementine. You save her (and she saves you) toward the beginning of the game. Her family is gone, and you’re left to take care of her, but for an eight year old, she’s managed to survive for days on her own. There’s an immediate sense of companionship you’ll have with her throughout the game, making decisions you’d think twice about with any other character. The way you act around people and some decisions you make will affect the way she sees you.

 

 

The icing on the cake of this game is the decisions you make. Taking sides on an argument, trusting someone, telling the truth, even saving one person over the other are decisions you’ll have to make throughout the game that will mold the outcome and make your playthrough something unique. There will be a little marker at the top left of the screen after you make a decision that’ll let you know whether someone will remember what you said or not. It doesn’t have much payoff in the first episode but I can see them becoming important in the later episodes when characters are dead/alive and how others act towards you. Hopefully, even the things you said in the first episode will stay with you through all five episodes.

 

It only being the first episode it obviously wasn’t very long. Took my barely over two hours, but for only $5 an episode ($20 for a season pass) it’s definitely worth it. TellTale definitely stayed true to the franchise and left me craving more. If you’re playing on the Playstation 3 you can still grab the first two episodes for free and see what the hype is about. If not I strongly recommend you atleast try the first episode out. You won’t be disappointed.


Final Score 9.0/10

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Hitman: Absolution – A Test of Faith

I’ll never forget the first time I was introduced to Agent 47.  I had just received my copy of The Official PlayStation Magazine with its monthly disc packed with previews and game demos.  There on the disc was a demo for a game titled Hitman 2: Silent Assassin.  I saw the stylishly dressed bald guy dual-wielding a pair of hand cannons and I was immediately intrigued.  The prospect of sneaking in to a highly guarded mansion, taking down a mob boss while rescuing a priest had me giddy with excitement.

Then I tried to play the demo.

Emphasis on “tried.”  It was a total mess.  The controls were not only WAY more complex than anything I was use to playing, the AI was absolutely brutal.  I knew right away that I was in way over my head and that there was absolutely no way I was getting over the learning curve.  I ejected the disc and went on to other things.

Or at least I attempted to.

The fact was that even though I was terrible at the demo, I found the concept fascinating.  This was the character I had been waiting to play for a long time.  So I went back, and I was still terrible.  But I went back again and this time, even though I was still terrible, I actually made it into the kitchen disguised as a delivery guy.  Then, I promptly took 2 steps in the wrong direction and all hell broke loose.  This scenario played out dozens of times and each time I got just the tiniest bit better. Long before the first time I made it through the level with the coveted Silent Assassin ranking I was hooked, and I knew that this was a series I would follow for as long as it was around.

Fast forward 10 years to the first release of info on the fifth game in the series.  I couldn’t be more excited.  Finally! A Hitman game on “next-gen” consoles.

Then I watched the trailer.

This is NOT Hitman! It’s way too action heavy!  Instinct mode?  Are you joking?  This looks like Splinter Cell: Conviction (which I enjoyed, but it wasn’t Hitman).  I/O Interactive, you broke my heart.  I suffered waiting through not one, but TWO, garbage Kane & Lynch games.  And for what?  For you to rip the very soul out of  the franchise that I love?  For you to bastardise a series so you can  dumb it down for the masses of mouth-breathing Call of Duty “bro” gamers?  To hell with this, I quit.

Or at least I attempted to.

I’d obviously been betrayed along with all the rest of the die-hard fans, but I just couldn’t believe it.  I searched every article I could find in hopes that I was wrong, but everything I read just sounded like the devs doing a song and dance to distract us from the atrocities they had committed against their fans.  I had all but given up hope and written the game off.  Then a friend told me about a sniper challenge mini-game that you could download if you pre-ordered the game. I figured “Why not?” I’d pre-order the game to get the code and then go back and then move the money to Borderlands 2.

Then I played it.

I figured that I’d try it once and then maybe watch some tv.  Two and a half hours later, I had to force myself to go to bed.   The Agent 47 that I hadn’t seen since 2006 was back and better than ever.  The defining moment came when I shot an elevator control box to open the doors and then made a member of the main target’s security force disappear down the elevator shaft. After dozens of replays I finally achieved Silent Assassin rank, but with the addition of a friends leaderboard, Silent Assassin is just the beginning.

I know that the latest trailer has sparked plenty of uproar, and people are jumping to all kinds of conclusions and continuing to rage about “the absence of stealth” and “too much action” but now I just shake my head and smile.  I’m confident that when the game launches it will be the naysayers, and not the devs, who will be seeking “Absolution.”

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COD: Black Ops 2 Revealed

Yes, you heard it. Activision and Treyarch have revealed the sequel to the highly anticipated, Call of Duty: Black Ops, it will not be set in the past, or present… But the future! 2025 to be exact…

Another interesting leak is that there will be a “Quadrotor” that both FPS Russia and In-game photos have shown, FPS Russia states “This is truly a weapon of the future and in the next 10 or 15 years, s**t is going to get very real, we’re talking about some pretty sophisticated warfare, and soldiers are going to need technology like this, to get above the combat…” He also wearing a T-Shirt saying “TACITUS” Which they have an image of the website also, so obviously, they got him to film this as a sneak peek!

There are more things that look awesome including a crawling tank, a dropship type of thing, actual flyable jets, as well as lots more including horseback?! We don’t know what that’s all about but it shows that Treyarch have spent their free time trying to redefine COD.

But the proof is in the pudding, COD: Black Ops 2 will be out on the 13th November, we will try to keep you updated.

 

 

 

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Ridge Racer: Unbounded Review

Ridge Racer: Unbounded, is like none of its predecessors, it has been overhauled and now has a fierce, rebellious feel to it. They have moved away from the clean-cut circuit racer that we all know Ride Racer as being and now it’s all about Rampaging through the city of Shatter Bay, this is what we have all been waiting for! In concept, this is a lot like Burnout Revenge, but it has a few more things up its sleeve than Revenge did.

The game itself is a very nice looking spectacle, the environments are well crafted, and the cars look good. There is no real storyline, you have a brief introduction at the start, explaining who “The Unbounded” are, and then you have a series of events and eventually you dominate the city and take it as your own, but who really needs a storyline on such a game?

The events consist of 5 event types; Domination Race – Destroy anything and anyone who gets in your way to win! Time Attack, Drift Attack, Frag Attack – Destroy a certain amount of cars in the allotted time, and plain old, no thrills, Racing, known as “Shindo Racing”. These are good and are very challenging, but sometimes it can be too hard and can get very annoying after a while.

The gameplay itself is okay, however, the steering is a bit crude and the drifting can be very hard to handle, but with time, you get used to it. There are some more annoying points about it though, the Power boost that you use to generally frag others (although you can also frag them without) and destroy buildings and other destructables, has a very annoying camera, when you do destroy something or frag someone, it also slows down majorly a lot of the time, this can ruin your race or time trial and make you have to restart, also sometimes, it places you in the most annoying places which make you crash, as you can imagine, this gets very agitating!

The online play is ok, but nothing special, I do like the fact that you can compete to beat other people’s times they set on their City they created. The City Creation Tool itself is a good feature, there is nothing special about it, it is basically like a scalextric track set-up, you choose the pieces you want and build it, but you do need to bear in mind such things as tunnel entries and exits and other pieces like it, also there is a build limit, and this is a bit of a bummer, as you may not be able to build the track you want!

Concept8/10
Graphics8/10
Sound8/10
Playability5/10
Entertainment7/10
Replay6/10
6.7/10

Overall the game is brilliant, both in concept and in parts of the execution of it, but it can be VERY annoying, if you are willing to look over the flaws, it is a great game and very amusing.

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Urgent Fury: Kinect Star Wars Review

This is not the game you are looking for.

 

If you’re a long time Star Wars fan this game isn’t for you. All of your dreams about wielding a lightsaber and the all powerful Force have not been met. Because of control problems and poor polish make the main story a chore to play and the other modes don’t help the games case much either. Besides one mode this game is almost unplayable and is definitely targeted at a young audience.

 

The main story has you jump in with everyone’s favorite robots R2-D2 and C-3PO as you go through the Jedi archives. You relive the lives of a Jedi Master and her padawans during the Clone Wars. You learn the ways of the force from a terribly voiced yoda and then it’s like your watching the greatest scenes from the original trilogy by tossing in things such as the speeder chase, the second Death Star attack, and a few lightsaber battles. It is a good enough story but it’s hard to immerse yourself in it with synching problems where voices dont match up, and occasionally broken animations.

 

Even worse is the control issues. Your lightsaber is mapped to your right hand and The Force to your left. The problem is that it regulary screws up inputs and your character sits there doing nothing in battle. With these problems it is very hard to feel like a Jedi. You rarely have control of the game either. Most of the time you are moving from area to area, aiming a blaster, or slightly controlling a vehicle. It does have a few set piece where you really feel like a Jedi but it doesnt make up for the rest of the game.

 

Even when the controls work as they should the force is no fun to use. You can sling the most basic enemies around with it but most just brush it off as if you tapped them on the shoulder. This makes the force feel all but useless. If you want to get a more force like feeling then wait for the near future Skyrim Kinect integration and get your Fus Ro Dah on.

 

 

Even if the story is pretty disappointing Podracing is a ton of fun. It does a great job at deliveing the exitement and speed of the Podracing scene from Phantom Menace. You can do singe races or a story mode called Destiny. The story gives you a sense of pregression but is also very silly. Although it’s hard to play for long with your arms stretched out, it is by fat the most fun I had with the game.

 

The other modes of the game are not nearly as rememberable. The Duels Of Fate lets you go through a series of one on one battles. It is very slow and sluggish and has input problems often. Then there’s Rancor’s Rampage that lets you take control of a Rancor and smash up settings from the movies. It is extremely difficult to control though and is at best fun to watch someone else play.

 

Watch in horror...

 

Then there’s Galactic Dance Off, which is the saddest thing I’ve ever seen in a videogame. It has you dancing to songs for stars that unlock you new songs which are all pop song spin offs such as instead of “I’m Ridin Solo” it’s “I’m Han Solo.” It is very alienatin to fans and I could only shake my head in shame as Han Solo danced in the very carbonite case he was trapped in and Princess Leia  enthusiastically dancing in front of Jabba The Hutt. If you’re light hearted you’ll be able to laugh at how bad the songs are but if you’re a huge fan it’ll make you want to Death Star your 360.

 

If your a longtime fan that was hoping to live out your lightsaber dueling fantasies your wait is far from over. With all of it’s polish and control issues it has a very limited adult appeal but kids will probably enjoy it ( and no I am not one of them and I swear Shane if you make an age joke…). It is just a set of poorly executed Star Wars mini games that do not deliver on the Jedi epicness fans want. I have not lost hope for a great Star Wars game though. Maybe Microsoft will see it’s mistake with this game and make one that fans deserve (also maybe Sony with the move and PS Eye). So until then continue having your lightsaber filled dreams because hopefully this is just another drill.

Final Score: 5.0/10

 

 

 

 

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