Loot Entertainment is taking it back to the Old Skool with Q*bert™

Nothing better than going to Pizza Hut as a kid and having tables with built-in arcade games like Centipede, Asteroid and of course Q*bert™. That was my childhood in Southeast New Mexico and West Texas growing up.

I could not believe it when Loot announced Q*bert™ on the PlayStation Blog. But then again, why not? We had a blast playing Fluster Cluck released earlier this year by Loot and now we get to play one of the all time classics!

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Jamie Ottilie, CEO of Galaxy Pest Control Games mentioned:

“Q*bert: Rebooted remains faithful to the commercially successful 1980’s arcade game while creating an entirely new experience that appeals to today’s savvy gamer. We saw an incredible opportunity by partnering with LOOT to bring Q*bert and his band of adversaries, like Coily, Ugg, and Red Ball, to the 21st Century via PlayStation®.”

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Now you are not just getting the Classic Q*bert™, you get Q*bert™: Rebooted as well, rated E for everyone and PEGI 3, and is now available for download on PS4™, PS3™ and PSVita™ entertainment systems for $9.99 and $6.99 for PlayStation Plus members (SCEA) and €8.99 and €5.99 for PlayStation Plus members (SCEE.)

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So for less than $10 you are getting 2 games in one, the original and Rebooted which replaces the cubes with 3D hexagons and introduces new playable characters such as Q*bot, Q*bertha, Q*knight, Q*nicorn, and Q*zilla, along with new enemies, traps, gem collecting, and power-ups.

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Q*bert™ is a must have for any gamer out there and even better for you parents out there that want to show the kiddos how we gamed back in the day. Too bad there is not a coin slot to collect quarters from the kids like we had to do it!

More information on Q*bert: Rebooted or LOOT Entertainment can be found at www.lootentertainment.com. Players can follow Q*bert: Rebooted on Twitter and Facebook or by visiting www.qbert.com.

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Banning Modded Controllers vs Weapons for UF on Tour

There has been a recent rise in the eSports world about the FAL and competitive play. In the case of MLG, they have opted to ban the weapon as they allow modded controllers such as the Scuff Controllers.

In our case we have decided to let the player’s skill be the determining factor for a player by banning all controllers. We will provide the controllers on site ensuring all players are on the same playing field when it comes to hardware. If a player is truly more skilled with a certain gun, then let them shine on it. But if a player is artificially skilled by using a modded controller then they better get to practicing.

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What are your thoughts on our decision to level the playing field? Let us know below.

Urgent Fury on Tour is scheduled for August 3rd, 2013 and will be held at GamePazzo in Downers Grove, IL.

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Doc Drills down on Injustice’s Lobo Now Available as DLC

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Before Injustice: Gods Among Us was released, NetherRealm studios announced that they would be adding several new characters to the roster over a few months following launch. While not announcing who these new fighters would you were given a choice of either season pass, which has become the normal or purchase of the up coming characters individually. The season pass being roughly the cost three characters individually.

Since Injustice’s release, the first character is now available. Lobo, otherwise known as The Main Man, is a relatively unknown in his origin, but popular character that has been featured in many comic books since his creation in the 1980′s. He originally manifested in the Green Lantern universe.

A standout of this game is the mass amount of single player content and seamless integration of story and arcade battles. Injustices also has 250 S.T.A.R Labs missions but if you were hoping that Lobo’s addition would include any more single player content prepare for disappoint.

While Lobo does include a short ending for completing Classic Battle, and he is added to the opponents you will face in Battle Mode, there are no additional S.T.A.R Labs missions, no extra story content and, surprisingly, not even a second costume or a character model in the Archives.

As for the character himself, Lobo is a strong grappler that has the added bonus of long-ranged attacks in the form of his shotgun and chain. This makes him dangerous both up close and at a distance. Every character in the game has a special ability, activated by pressing the circle button the Flash is granted super speed, Superman super strength and so on – Lobo’s special ability is a super charged shotgun blast which, while not being as impressive as other powers out there, deals a severe amount of damage.

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Lobo is a solid character and the team at NetherRealm have clearly put a lot of love into bringing him to life. His move-set  voice acting and overall character design are all completely authentic to the character and as such he will appeal to hardcore fans of the comics.

In tandem with the release of Lobo, a compatibility pack has been released that enables all players to play online together, even if they don’t have Lobo. As an added incentive to download the pack is comed with costumes based on the DC Comics miniseries Flashpoint.

injusticecharactersIncluded are Batman, Aquaman, Wonder Woman and Deathstroke. Based in an alternate reality, Flashpoint featured familiar characters in an unfamiliar setting, including a devastating war between Aquaman’s Atlanteans and Wonder Woman’s Themyscirans and Thomas Wayne becoming Batman following the death of his son Bruce.

injusticebatgirlNetherRealm has also announced that Batgirl will be added to the roster but at an undisclosed time and had hinted at the release of General Zod to coincide with the release of the new Superman movie.

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PlayStation reminds you that PSN Code Generators are Fake and Dangerous

In a tweet today, PlayStation reminded everyone that these so-called PSN Code generators are nothing more than a phishing scam.

Fake/Scam PSN Code Generator

We’ve received reports regarding a fake PSN Code Generator that asks you to enter your PlayStation Network (PSN) information then promises to generate free PSN vouchers. Please note that this a scam that will attempt to obtain your PSN information.

If you have entered your information in the PSN Code Generator, we recommend you take the following actions:

  • Change your email and password for your PlayStation Network account using the official PlayStation Network Website.
  • Contact Sony PlayStation Consumer Services at 1-800-345-7669, also contact your credit or debit card customer service representative.
  • Check the email tied to your PlayStation Network account for suspicious purchases.
  • Delete any random chain messages, even if they are from friends.
  • Block users who send you chain messages.
  • As some of the tools may have malicious code or backdoors, scan your system for malware.

We have run across one of these lately on Facebook http://psn.digir4d3.net/ (BEWARE DO NOT GO TO THIS SITE IT IS A WASTE OF YOUR TIME) which will get you to share the link on Facebook then prompt you to do an offer (this is to make them money) to activate the code.

In fact the code is never activated and puts you in an endless loop. The code will never activate, but the site owner will earn a ton of money to those thinking you just have to keep doing it until it works.

We highly recommend following the advice that PlayStation has posted on their site and steer clear of anything that is too good to be true!

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Uncharted: Fight For Fortune announced for the Vita

Remember that Indiana Jones type of 3rd person adventure game Uncharted? Well in a bizarre chain of events, Nathan Drake is sent out on a mission to collect cards and do battle with them! From the Playstation blog’s Chris Reese, he describes Uncharted: Fight for Fortune as a turn based card game exclusive for the Vita!

 

Remember that Indiana Jones type of 3rd person adventure game  Uncharted? Well in a bizarre chain of events, Nathan Drake is sent out on a mission to collect cards and do battle with them! From the Playstation blog’s Chris Reese, he describes Uncharted: Fight for Fortune as a turn based card game exclusive for the Vita!

 

“So you’re probably wondering, how exactly does Fight For Fortune work? I’ll explain. The core gameplay in UNCHARTED: Fight for Fortune involves creating a team of Faction cards featuring heroes, villains, and mercenaries from the UNCHARTED universe, then using that team to defeat your opponent while defending yourself from their attacks.
Each Faction card can be equipped with powerful Resource and valuable Fortune cards, which enhance their stats and give them special abilities. Once you’ve selected and equipped a card, it’s time to head into battle! During combat, attacks either reduce the health of opposing Faction cards or the health of your opponent. Defeating an opposing Faction card removes it from play, while reducing the health of your opponent to zero wins you the game.”

 

Whether you enjoyed Golden Abyss or not, Bend Studios returns to the portable Uncharted series with turn based action! December 4th is when we’ll see how the $4.99 PS Vita game of Uncharted: Fight for Fortune will fare against other spin off card games based on our favorite Playstation treasure hunter.

 

Uncharted: Golden Abyss trailer

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IGN shows off Black Ops 2’s Multiplayer with David Vanderhaar

David Vanderhaar gave a straight up two-hour show of Black Ops 2 multiplayer today on IGN Live. We have included it below or you can watch it on IGN’s Site.

 

One of the many things we have taken from this is at one point he really drills down into the options for custom game set up. Here at Urgent Fury we will be able to customize the game in many ways, this will give us the ability to offer a variety of leagues and ladders. Be sure you start getting your teams together as we have Aftermath right around the corner as well as some live events starting as soon as December 1st.

Treyarch really has put the eSports initiative to the test with Black Ops 2, and this is a major benefit for Urgent Fury and the thousands of other tournament communities out there. We will not only offer events, but we will also take advantage of the new COD Casting system to offer live footage of tournament matches like we have been with Starhawk. Look for several offerings for Black Ops from Urgent Fury and see you on the battlefield.

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Medal of Honor Warfighter Review

 So I know it seems I am running behind on this review, it is because I really wanted to get some good stick time before I gave my opinion on the game. Setting aside what I have seen around the net, I felt the only true justice would be to play this game in full both in Single Player and Multiplayer.

So let’s start with the single player which is based on various past and current events including sniping the pirates out of the lifeboat from an US Navy Destroyer. I was a little underwhelmed by the single player only because of the length. I miss the games that you would have to play for days on end to complete. We actually did live broadcast the single player as we played through it and manage to finish it in a few sessions, but overall I feel it was short. I know this seems like a knock against Medal of Honor, and it is, but it seems to have become the accepted practice these days.

Outside of the length, there were some minor issues with freezing during single player. As I found out the second freeze happened right before the point where the campaign completed which was quite irritating to say the least. Also, the AI is a bit on the naïve side which seems to be the case in more and more games.

On the positive side, the graphics are rich throughout the game. I really enjoyed the attention to detail throughout the game. It made for a truly immersive effect for me, which I highly enjoy. I was taken by surprise when I had to drive vehicles including a level of evading. It was a nice break from the norm. The sniper mechanics were fantastic; I appreciate the fact that you had to factor in bullet drop to hit your targets.

I will say the check point system was surprisingly well thought out. Both of the game freezes I experienced were mid to late level and had I known that I would be able to pick up at the last checkpoint I probably would not have raged as much.

Over all the Single Player is rich in graphics and true to scenario gameplay, but almost too linear and short in my opinion. But I would still recommend it to my friends with no regrets at all.

Now let’s talk multiplayer. Now don’t get me wrong I enjoyed Battlefield 3, but I am sorry, Medal of Honor blows it out of the water. I know, I know, the comms are crap and by all means you cannot function effectively without proper communications. I blame this on the lack of a beta for PlayStation. I am only speculating that had there been a beta on PlayStation, they could have identified this issue before release.

To continue on the negative side of the multiplayer, I feel that the maps can be a bit small at times. I understand that you have a two-man fire team, but your full team is large enough for a larger map size. Now don’t go overboard of course, but I would like to see some larger open maps personally. The only other issue I really see is with the wealth of weapon unlocks, a majority of them seem to be more cosmetic than function. I mean who really wants three versions of the same magazine? And who’s idea was it that secondary weapons would have unlimited ammo? I would love to smack the guy that had this idea.

Our biggest gripe is that there is a lack of means to set up a match between two clans. We have voiced this directly to the team and it really hurts the extended playability that is paramount to keeping your players coming back for more. DLC can only do so much. Now we are hearing rumors through the moderators at Battlelog that private servers are coming in a few months, but why are we not seeing this day one. We had written this game off for tournaments because we were advised this was neither an option nor a priority.

Finally the other irritation I have is with the invite system, I love the idea of being able to send a mass invite, but could you limit it to only those online in Medal of Honor. I spent ten minutes apologizing to friends that did not even have the game after I sent a mass invite out.

Moving along to the positive side, well this is a surprise that the game was quite stable on release. I was able to dive right into the servers with no issues. The party system is pretty great. You are able to lock your fire team buddy so that you can stick together and joining a server is quite easy.

Once you are in-game, having the ability to adjust your loadouts according to the situation at hand is simple and actually quick. You are able to set up each of your soldiers loadouts before you are in a match, but if needed you are able to adjust it on the fly with little issue. I have noticed that every now and then it will switch you back to what you started with, but it only takes a second to switch it back.

The gun mechanics are pretty spot on, no gun seems to overpowered beyond the rage metered though I think there could be some minor adjustments here and there. I spend a lot of time sniping since that is my thing and I like how when you activate the supported function, you are limited in your movement.

Gunfights really do come down to skill in most situations and the PDM is not overly powerful such as the PMN was in Socom. With the secondary weapons having unlimited ammo, you have to be on your toes with your primary magazine. That point where your opponent runs out of ammo and switches to their secondary can mean life or death.

The modes are quite pleasing as well, you can opt to play a single mode or a couple of mixtures, but I would love to see a matchmaking option that includes all modes. I really enjoy Hot Spot and even Team Death Match. I have never been big on respawn games, but I can live with the respawn limit in many of the modes.

Outside of TDM, the modes do require that you use teamwork to really have any chance of winning. Especially in the bomb planting modes, you will find that the locations are well balanced with multiple plant options. Many of us remember the single plant in a circle set up in Socom making it very easy for the defending team to camp on that location from a few different angles.

With the varied plant locations, you are able to get in a blind spot and plant while giving you the ability to try and setup to defend your plant.

I could go on for days, but overall I am pleasantly surprised by the Multiplayer and actually look forward to playing with friends nightly. If we really do see private servers, the game will be worthy of tournament play and we will make sure to get the word out very quickly once it happens.

Overall I would recommend everyone give this game a good try. And if you are a PlayStation Plus member, you can hit up a one hour open trial. Strap on your boots boys, there’s a military shooter that needs your attention!!

Concept7/10
Graphics10/10
Sound10/10
Playability8/10
Entertainment7/10
Replay6/10

With the current issues we are rating this an 8 out of 10, but had there been private servers and the comms were working out of the gate this would have easily been a 9 out of 10 hands down!

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United Mercs Crowned the Urgent Fury Dust Champion on Starhawk

UNIT brings home the gold after a long hard battle to comeback and win it.

After a grueling 12 weeks, we had 6 teams that entered into the Dust Championship. Normally we expect a smooth playoff but not so much this time. Teams were faced with the dreaded XMB Kick randomly, teams cheating and for one team an endless battle of fatigue. But in the end a champion rose from among the ashes to be crowned the UF: Dust Champion for Starhawk on PlayStation 3.

United Mercs gained entry into the Dust Championship by winning the second of six deployments serving as the preliminary events leading up to the championship followed by a long battle in the championship ending with a final record of 4 wins and 1 loss.

Their only loss came from Mech Warhawk Society which by far was the most handicapped team with the majority of their members are in the UK making the match time in most cases 3am BST. After facing and eliminating Killer Instinct, UNIT returned to meet MWHS in the Semi Finals is a win or go home situation. UNIT held strong winning the Semi Finals only to have to return Friday night to face MWHS again, now a third time. At this point both teams had a 1 – 1 record against each other and whoever won would be crowned a Champion and the team that loss would have to settle for second place.


Watch live video from Urgent Fury Gaming Live on TwitchTV

Each team set their fate by choosing their maps, modes and loadouts for the finals, here is how it was laid out:

  • Map 1: Scourge- Conduit – CTF – Air Superiority – Chosen by UNIT
  • Map 2: Dust – Outlands – Team Death Match – Lone Wolf – Chosen by MWHS
  • Map 3: Space – Orbital – Zones – Lone Wolf – Chosen by UNIT
  • Map 4: Dust – Outlands – Zones – Ground Pounder Blitz – Chosen by MWHS
  • Map 5: Cypress – Orgin – CTF – Classic Beta Blitz – Chosen by UF

In the final match Unit was given home field advantage so their two maps came in the first three rounds, which being the best of 5, that played in their favor.

Round one: Unit took the map 2 – 0
Round two: MWHS took the map 65 – 57
Round three: Unit took the map 2935 – 917 Time Expired
Round four:  Unit took the map 1401 – 1146 Time Expired

Both teams fought hard to reach this point and we commend them as well as Killer Instinct which received the MVC (Most Valuable Clan) award.

Over the next week we will be announcing the next line up of tournaments for Starhawk including the Starhawk King of the Hill Series. The series will include a King of the Hill set up for each of the team based modes where teams can challenge the King and attempt to take his crown.

We will also detail the next league which will run on Tuesday and Thursday Nights every month. So get over to www.urgentfury.com and get your teams set up.

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Starhawk gets a patch and Commander Fury prepares to get the skinny on all the DLC

PlayStation announced today that Starhawk would receive a boat load of goodies with the next Patch. Lightbox followed that up with a more detailed post outlining many of the changes coming with 1.04 as well. Not only that, as the fan base has asked for many times, we are seeing the release of a digital version as well.

I did check with Harvard to clarify if Coop would be included in the Multipayer version, and he explained the two apps are either All Solo or All Multiplayer. He also confirmed the Single Player only is currently available to PS Plus users in response to a question posed on the blog.

What could this possibly be?

Well we have more coming as well, Commander Fury will have Andrew Weldon who is the design lead on the unannounced DLC joining us for the next podcast.

Commander Fury will get down and dirty with Andrew about the new content, if there is more than meets the eye and how the DLC will work. I hear there is a truckload of DLC coming so I think Dylan may be holding out on us.

If you want to provide any questions for the interview, please comment below and we will select a few of the questions for the interview.

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The Walking Dead Episode 1 Review

The first episode of TellTale’s five episode The Walking Dead series has been released. Want to know if it’s worth the brains it’ll take to play? Read on to find out!

 

When TellTale announced it was working on a five episode The Walking Dead game I was very skeptical. Me being a die hard fan of anything The Walking Walking Dead, I was excited but wanted a Left 4 Dead or Dead Island style game. I’ve been a fan of their previous titles such as Sam and Max and the Back to the Future games but I didn’t really want “point and click” for this game. The more I thought about it though, I remembered The Walking Dead isn’t about just killing zombies it’s a great story and character driven drama with zombies showing up every once in awhile. So I decided to give it a try and with Playstation Plus subscribers getting the first two episodes for free there was no reason not to! Needless to say, TellTale more than delivered with great characters, gameplay, and a story that will have anyone, Walking Dead fan or not, craving more.

 

 

If you’ve played a TellTale title before you’ll be familiar with the gameplay. It’s the standard point and click system. You control a prompt with your right stick that lets you talk to people, interact with objects, or give people certain items, while controlling your character with the left stick. Occasionally, there will be quick-time events where you have to kick a zombie in the face, bust open a door, or whatever the certain situation requires. You’d have to be unconscious not to make it though.

 

 

Along with the familiar but fun gameplay you’re introduced to some very interesting characters. You start off in a cop car as a man named Lee, who has been convicted of murder. It’s not flat out said that he did it but enough hints are dropped for you to make your own conclusion. You’ll be introduced to a lot of new characters but there’s something really cool; the game is concurrent with the comic books. During episode one Rick is still in his coma and you see a few familiar faces. To find out whom you’ll have to play it yourself. You’ll have sort of expected characters introduced, like a journalist, a farmer, a go-to nerdy guy, but they all become very interesting and important to the story. I talked to everyone and chose new dialogue options whenever possible to find out more about them and their back story.

 

For a game that’s only a couple hours long, you’ll soon establish clear close relationships with people, whether if they’d shoot you with the chance or die for you. Personally, my favorite character is your surprising father/daughter relationship with Clementine. You save her (and she saves you) toward the beginning of the game. Her family is gone, and you’re left to take care of her, but for an eight year old, she’s managed to survive for days on her own. There’s an immediate sense of companionship you’ll have with her throughout the game, making decisions you’d think twice about with any other character. The way you act around people and some decisions you make will affect the way she sees you.

 

 

The icing on the cake of this game is the decisions you make. Taking sides on an argument, trusting someone, telling the truth, even saving one person over the other are decisions you’ll have to make throughout the game that will mold the outcome and make your playthrough something unique. There will be a little marker at the top left of the screen after you make a decision that’ll let you know whether someone will remember what you said or not. It doesn’t have much payoff in the first episode but I can see them becoming important in the later episodes when characters are dead/alive and how others act towards you. Hopefully, even the things you said in the first episode will stay with you through all five episodes.

 

It only being the first episode it obviously wasn’t very long. Took my barely over two hours, but for only $5 an episode ($20 for a season pass) it’s definitely worth it. TellTale definitely stayed true to the franchise and left me craving more. If you’re playing on the Playstation 3 you can still grab the first two episodes for free and see what the hype is about. If not I strongly recommend you atleast try the first episode out. You won’t be disappointed.


Final Score 9.0/10

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