Gamer Fever – Madden 2010

Gamer Fever

Madden 2010 Part I

Superstar mode review:

Madden 2010 hit the shelves recently unveiling the latest line in what was becoming a flailing franchise. The developers spent a lot of time adding features and removing others to try and rekindle the spark Madden once had.

Madden began offering the Superstar mode a few years ago and it was a nice bonus to an already large game. For this release they have revamped the Superstar mode, however it lacks the punch the former titles offered. No longer are you in ‘control’ of your stats and how they upgrade which leaves you feeling like…well, out of control! The book offers no explanation as to how you grow as a Superstar, only that you will advance further in the first few years and decline with age.

While taking a look at the offline play, a Wide Receiver was made and advanced through the first 3 years. The A.I. improvements in Madden 2010 is improved and your Superstar benefits:
– If you practice, the plays you are successful at are run in the game. If you don’t practice, the ball isn’t being thrown to you.
– No longer do you have the option to be a ‘good’ guy; while you can be a brat fairly easily, just keep your head down and do your job to become a ‘positive’ influence on your team.
-You no longer have a house to upgrade and utilize. This feature was removed, and sorely missed by the initial reports by gamers. They chopped it up, rearranged it, and many feel they did an injustice to a good mode. 3 out of 5 stars on the Superstar mode, with it’s saving grace being the opponent A.I. that can be found throughout the game.

In Part II, we will discuss the online portion of Madden and decide whether the reinvention of the wheel was enough to bring back the hard core Maddenites out there.

Catch the Fever

VN:F [1.9.22_1171]
Rating: +1 (from 1 vote)
Gamer Fever - Madden 2010, 100% based on 1 rating
Be Sociable, Share!