MaCoo Posted January 23, 2008 Report Posted January 23, 2008 Many good points, but the fact of the matter is that some Clans came in with well executed game plans. I'm surely not gonna tell you what we did and neither is anyone else, well maybe I will a little we practiced, practiced, and practiced. Me personally: I hate the fact that the opposing team has 30 seconds to setup an assault, but I love having 30 seconds to access the situation and attack. GOD aren't these military fighter games fricken AWESOME. Anywas all I ask is we don't take away anything from the clans that did win and pawn it off as purely luck, that is an insult to them and there work ethics. :-\ Before anything else is said I know that, that was not your intent but it could be construde as such. I know we vette things here on the forums but maybe some matters are better addressed to the clan reps to bring up. Not that your point and or opinion is not a valid one, but it has already been said it will be accessed and it is. So in closing Good luck to all the teams tonight in their WARS. Quote
DK_Deadly_Intent Posted January 23, 2008 Report Posted January 23, 2008 Well i think to subject has been beaten hard enough into the ground im sure we'll be in china soon!! ;D Quote
BIGDANIEL Posted January 23, 2008 Report Posted January 23, 2008 Does that mean we'll have to endure 3 more pages of game play modes for the Chinese version of COD4? Quote
hannibal Posted January 24, 2008 Report Posted January 24, 2008 Shadywill you need to put [101] in front of your name. Quote
Guest Skipper Posted January 24, 2008 Report Posted January 24, 2008 I don't have a PS3 so trying to imagine what you guys are talking about is making my imagination run wild. I'm picturing this loop thing as some yellow band on your TV. I guess HQ is the COD version of SOCOM Breach maps? Quote
TOW-19 Posted January 24, 2008 Report Posted January 24, 2008 Skipper ]I don't have a PS3 so trying to imagine what you guys are talking about is making my imagination run wild. I'm picturing this loop thing as some yellow band on your TV. I guess HQ is the COD version of SOCOM Breach maps? No, it's more like Socom's Control Points, but instead of 5 there is only one....and it act like a Wack-a-Mole and pops up in different places throughout the duration of the map. Quote
[OGC] Tcrew Posted January 24, 2008 Report Posted January 24, 2008 Whack-a-mole is a fun game..... Quote
Guest Skipper Posted January 24, 2008 Report Posted January 24, 2008 Undertow ] Skipper ]I don't have a PS3 so trying to imagine what you guys are talking about is making my imagination run wild. I'm picturing this loop thing as some yellow band on your TV. I guess HQ is the COD version of SOCOM Breach maps? No, it's more like Socom's Control Points, but instead of 5 there is only one....and it act like a Wack-a-Mole and pops up in different places throughout the duration of the map. Ahhh, ok. That makes it much easier...lol That's kinda different.  Is it a detailed base or something that pops up out of the ground? Quote
Chili327 Posted January 24, 2008 Report Posted January 24, 2008 Being prepared makes ALL the difference. And as you said it is harder to capture then it is to defend, but that doesn't mean that one clan has the advantage to capture it. only that once they do, they have an advantage to hold it. Also as somebody pointed out: the HQ goes away after a certain time, & all you have to do is prepare for the next one, NOT keep trying to take over that one. Also (x2) I think Tow may be right.. It sounds like some wars weren't played from both sides.! Quote
TOW-19 Posted January 24, 2008 Report Posted January 24, 2008 Skipper ]Ahhh, ok. That makes it much easier...lol That's kinda different. Is it a detailed base or something that pops up out of the ground? Yeah, kinda like Castle Greyskull. Quote
TOW-19 Posted January 24, 2008 Report Posted January 24, 2008 Well, Maurader wanted the flip-side and I'll give it to ya.... Tonight, APC faced off against FBR. APC lost in two maps 680 to 60 or something like that. It was a blow-out, literally, and it had nothing to do with the HQ point or any kind of "loop." This was when our clans even switched sides on the same map. BOTH clans had equal opportunity to reach that point. In fact, on a handful of occasions, APC even got to the HQ first to try and hold it down for the 30-second delay, and FBR just outplayed us. Before, when discussing this point in this thread, I was just going off of my knowledge of all the "test nights" the UF Staff did on a delayed HQ map. Last night, I played it firsthand in a war. Sorry, Maurader.....the "loop," if it exists, has absolutely NOTHING to do with a win or loss on a 30-second delayed HQ map. Absolutely NOTHING. That delay is the LIFESAVER from making these maps the pub-room scrammblefests that they've become HQ after HQ. We had every chance in the world to win last night and we weren't able to pull it off. Hell, even on the ones that FBR got to first, we had every opportunity to kill off the few guys that were already there during the delay time in order to take it down for ourselves.....and FBR outplayed us last night. I cannot find a single shred of evidence from our playing last night (and we got SPANKED) that supports your theories. And I tried. HELL, I'd have liked to BELIEVE it after last night's loss. But I simply couldn't. Quote
GOAT Posted January 24, 2008 Report Posted January 24, 2008 hq is always like that for my clan we lost because we were outnumbered yet my clan got more kills but we were respawning at the other side of the map i mean for example hq at the house by the wooden bridge we would respawn bu the gas station' date=' and we took the first hq, its really about sometimes luck and how your players do i had my guys equipped with extrme conditioning but that helps to a certain point also we were outnumberd due to one of my players havinga family emergency but it was fun and that is what its really all about. in my opinion there shouldnt be hq but what the hell it is a gamemode in which the winner is chosen not much by his ability to play but their luck in having even good respawns and and keep having them for the rest of the game. [/quote'] Totally agree, cBs even down a man took the lead against us in this and was well into "The LOOP" as you call it.. However, from a hard fought battle at the Barn we managed to get the advantage and get in "the loop" yet the gas station was a certain problem for us, not once in the match did we mange to take the gas station and each time saw cBs retake the loop... only by adjusting our play and holding back a couple of guys to try to rush and hold the next HQ were we able to pull this out. So I disagree with once in the loop you stay there, this was not the case against cBs, both teams were in the loop and back out a couple of times.. and as noted this with cBs down a man... Had they been full force we would have had a very close battle on our hands and I'm sure the score would have reflected. That. Once again cBs... GOOD schit and it was a pleasure warring with you guys. Quote
Pathogen- Posted January 24, 2008 Report Posted January 24, 2008 I dont know man, I think there is some credence to this loop theory. I've noticed a tendency that it will spawn a side closer to a point over and over again for a period of time. I.E, lets say I just destroyed the farmhouse and immediately, on instinct, run for the barn...and before I'm even turning the corner to get OUT of the farmhouse, I see someone from the other team already in the barn capturing it almost. Slight exaggeration, because I know there is a pause before it reveals where the next HQ is, but I hope you get my point. So take that, and then it does it like 3 points in a row until you re-establish dominance...there IS a loop that is difficult to break if you are facing a clan with equal or more skill, has members that are tough to kill, or are just on a great roll. Its just my opinion and observation, don't think this game mode is the fairest assessment on clan skill. But, as my opinion doesn't matter much, I'd love to get an official stance from the game makers to see if they programmed some sort of handicap function in the map mode Quote
GOAT Posted January 24, 2008 Report Posted January 24, 2008 Well he couldn't be capturing it yet? since yes there is a pause before where it is revealed but for the purpose of the tournament there is also a 30 sec. delay before anyone from either team can capture. I believe this is the point of this thread. "Does the delay make it a closer match or reward the current "Loop holders" by allowing near point spawns." I believe the delay assures against exactly what you are referring to by not allowing the capture so quickly and giving you an equal chance at the next point. but these type of discussions are very welcomed here as the purpose as has been stated is a two-fold one.. both evaluation of clans as well as evaluation of the game and modes itself. For that all comments are appreciated. Quote
GOAT Posted January 24, 2008 Report Posted January 24, 2008 Just wait!! UF is planning an even bigger tournament event comming... The "UNDER" the TOE" WACK-A-MOLE whack attack tournament!!! Sign up's soon!! ;) ;D ;) j/k Quote
Pathogen- Posted January 24, 2008 Report Posted January 24, 2008 I agree Goat, I think that the delay was a good step in the right direction Quote
Bandit99 Posted January 24, 2008 Report Posted January 24, 2008 I have decided I would put my 2 cents in this as well. First I will examine the loop/pattern theory. On Monday night, there were several matches that were won by a, well not to be demeaning to any team here, but by a landslide/ great margin. Under the arguement about a loop/pattern, this would mean the teams who won big, must of known the loop/pattern. Now fast forward to last night. A couple of teams who won big on Monday, didn't fair so well last night. It was the same map so the same loop/pattern, so why were they not as successful? Throw the loop/pattern out of the equation. It just does not exist to a point that it would give any team who spend countless hours playing these modes an advantage. The 30 second delay also negates a quick capture that would help if the loop/pattern theory even existed. It is more about preparation and smart play. Plain and simple. Yes sometimes when one point is captured and the next one shows up, one team may spawn closer, but that to me is not a obstacle you can not overcome with the delay that is in place. Just my 2 cents. Quote
chris_pheonix7 Posted January 24, 2008 Report Posted January 24, 2008 wow i read like 5 long ass posts and theres still like 50 more long ass posts but in my opinion we were outnumbered the first match and the second match we got outplayed by TNU or should say shockshell could have won it himself, undertows right if youre better prepared u have the advantage but i still hate HQ as a game type Quote
Outlaw__Rebel Posted January 24, 2008 Author Report Posted January 24, 2008 You should have noticed the WINNING TEAM spawning closer to the NEW HQ. Sure you have to have teamwork to hold the HQ down once you get there but defending is way easier then offense. Our second game was close and then the last two HQ spawns we were right there on the HQ that helped in the win. Because we got back on the capture advantage. We were better prepared when the other team did win the HQ we didn't just rush in there like Monkeys. But still there whole team wasn't in there. When we play HQ it's always a Blow Out win or lose. You should have noticed that when you were losing and you died you were spawned a real long ways away from the HQ. And when you were winning ( in the Capture Side ) and died you spawned right there with your guys that were live. I am not knocking HQ and I find it a fun game and you have to have teamwork to win. But I think MAYBE the counter was taken away. When we were defending the HQ I remember thinking there is no way they are getting in here without a grenade. They can throw as many Flash bags as they want. And we just kept doing that same thing. I was hiding in a closet or behind the couches or in the corner. Like a little girl! I want the next Crucible to be called The MARAUDER CRUCIBLE that's because I am Right Bitches. It's so hard work to be right all the time I think I need some Ice Tea.... HAmmm.... J/K I promise I am JUST KIDDING! Quote
GHJUYT Posted January 24, 2008 Report Posted January 24, 2008 i know that in my war, we got stomped the first game simply because we had no plan, and did not practice enough. The second game, however, we had a plan and it made a significant difference. so it's not about luck, because when we decide on a plan of action, we gained points, not because we switched sides and got a little bit more HQ love. i don't know, that's my two cents. Quote
AminalMotheR Posted January 24, 2008 Report Posted January 24, 2008 MarauderHD ]You should have noticed that when you were losing and you died you were spawned a real long ways away from the HQ. And when you were winning ( in the Capture Side ) and died you spawned right there with your guys that were live. You are probaly spawning so far away because 1 or 2 guys are back there camping. In HQ it seems you respawn where your teammate farthest from the action is. Quote
TOW-19 Posted January 24, 2008 Report Posted January 24, 2008 Just so you all are aware, Maurader does not subscribe to the old phrase "10,000,000 Chinamen can't be wrong" either. ;D ;D ;D Quote
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