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PS4 Games Aegis of Earth: Protonovus Assault $39.99 Arcade Archives Bubble Bobble $7.99 Candlelight $14.99 D/Generation HD $12.99 EA Sports UFC 2 $59.99 Joe Dever’s Lone Wolf Console Edition (Out 3/16) $14.99 Paragon Early Access (Out on 3/18 for Founders) Starting at $19.99 Salt And Sanctuary $17.99 Samurai Warriors 4 Empires $49.99 Senran Kagura Estival Versus $49.99 Sheltered $14.99 Tetrobot and Co. $7.99 PS3 Games Aegis of Earth: Protonovus Assault $29.99 Samurai Warriors 4 Empires $39.99 PS Vita Games Aegis of Earth: Protonovus Assault $29.99 Murasaki Mist: Akara’s Journey $9.99 Samurai Warriors 4 Empires $39.99 Senran Kagura: Estival Versus $39.99 Pre-Orders Battleborn Digital Deluxe – PS4 $74.99 (Pre-order opens 3/16) BundlesConsoleBundlePricePS4Grand Theft Auto V & Great White Shark Card Bundle$75.99PS4Grand Theft Auto V & Megalodon Shark Card Bundle$135.99PS4Grand Theft Auto V & Whale Shark Card Bundle$98.99PS4Paragon Challenger Founder’s Pack$59.99PS4Paragon Master Founder’s Pack$99.99PS4Paragon Founder’s Pack$19.99PS3Grand Theft Auto V & Great White Shark Card Bundle$75.99PS3Grand Theft Auto V And Megalodon Shark Card Bundle$135.99PS3Grand Theft Auto V And Whale Shark Card Bundle$98.99 See this month’s full PS Plus lineup Sales PlatformTitleSale PriceOriginal PricePS4Assassin’s Creed Syndicate – Steampunk Pack$2.99$4.99PS4Battlefield Hardline – Enforcer Shortcut$3.49$6.99PS4Battlefield Hardline – Gear Shortcut$3.49$6.99PS4Battlefield Hardline – Mechanic Shortcut$3.49$6.99PS4Battlefield Hardline – Operator Shortcut$3.49$6.99PS4Battlefield Hardline – Player Shortcut Bundle$12.49$24.99PS4Battlefield Hardline – Professional Shortcut$3.49$6.99PS4Battlefield Hardline – Ultimate Shortcut Bundle$24.99$49.99PS4Battlefield Hardline – Vehicle Shortcut$12.49$24.99PS4Battlefield Hardline 5 X Gold Battlepacks$5.99$11.99PS4Battlefield Hardline Bronze Battlepack$0.49$0.99PS4Battlefield Hardline Gold Battlepack$1.49$2.99PS4Battlefield Hardline Premium$37.49$49.99PS4Battlefield Hardline Silver Battlepack$0.99$1.99PS4Klaus$14.99$19.99PS4The Last of Us: Left Behind Stand Alone$5.99$9.99PS4Tembo The Badass Elephant$5.99$14.99PS4The Last of Us Remastered$29.99$49.99PS4The Last of Us Remastered – Bygones Bundle (Cross-Buy)$5.39$8.99PS4The Last of Us Remastered – Gesture 2 Bundle (Cross-Buy)$1.49$2.49PS4The Last of Us Remastered – Gesture 3 Bundle (Cross-Buy)$1.49$2.49PS4The Last of Us Remastered – Gesture Bundle (Cross-Buy)$1.49$2.49PS4The Last of Us Remastered – Government Issue Bundle (Cross-Buy)$5.39$8.99PS4The Last of Us Remastered – Grit And Gear Bundle (Cross-Buy)$4.19$6.99PS4The Last of Us Remastered – Killer Bundle (Cross-Buy)$4.79$7.99PS4The Last of Us Remastered – Misfit Bundle (Cross-Buy)$4.19$6.99PS4The Last of Us Remastered – Nightmare Bundle (Cross-Buy)$5.39$8.99PS4The Last of Us Remastered – Professional Sports (Cross-Buy)$4.79$7.99PS4The Last of Us Remastered – Rally Bundle (Cross-Buy)$5.39$8.99PS4The Last of Us Remastered – Risk Management Survival Skills (Cross-Buy)$2.39$3.99PS4The Last of Us Remastered – Scoped Weapons Bundle (Cross-Buy)$1.79$2.99PS4The Last of Us Remastered – Survivalist Weapon Bundle (Cross-Buy)$3.59$5.99PS4The Last of Us Remastered – Tactical Weapons Bundle (Cross-Buy)$1.79$2.99PS4The Last of Us: Professional Survivor Skills Bundle (Cross-Buy)$2.39$3.99PS4Uncharted The Nathan Drake Collection$35.99$59.99PS3Demon’s Souls$9.99$19.99PS3Jak and Daxter: The Precursor Legacy$2.39$7.99PS3The Last of Us$9.99$19.99PS3The Last of Us – Gesture Bundle (Cross-Buy)$1.49$2.49PS3The Last of Us – Gestures 2 Bundle (Cross-Buy)$1.49$2.49PS3The Last of Us – Gestures 3 Bundle (Cross-Buy)$1.49$2.49PS3The Last of Us – Grit And Gear Bundle (Cross-Buy)$4.19$6.99PS3The Last of Us – Grounded Bundle$4.99$9.99PS3The Last of Us – Killer Bundle (Cross-Buy)$4.79$7.99PS3The Last of Us – Misfit Bundle (Cross-Buy)$4.19$6.99PS3The Last of Us – Professional Sports Bundle (Cross-Buy)$4.79$7.99PS3The Last of Us – Risk Management Survival Skills Bundle (Cross-Buy)$2.39$3.99PS3The Last of Us – Tactical Weapons Bundle (Cross-Buy)$1.79$2.99PS3The Last of Us Bygones Bundle$5.39$8.99PS3The Last of Us Government Issue Bundle$5.39$8.99PS3The Last of Us Nightmare Bundle$5.39$8.99PS3The Last of Us Online Pass$4.99$9.99PS3The Last of Us Professional Survival Skills Bundle$2.39$3.99PS3The Last of Us Rally Bundle$5.39$8.99PS3The Last of Us Scoped Weapons Bundle (Cross-Buy)$1.79$2.99PS3The Last of Us Situational Survival Skills Bundle$1.99$3.99PS3The Last of Us Survivalist Weapon Bundle$3.59$5.99PS3Uncharted 2: Among Thieves GOTY Edition$4.49$14.99PS3Uncharted 3: Drake’s Deception Game Of The Year Digital Edition$5.99$19.99PS3Uncharted 3: Drake’s Deception: Uncharted 3: Drake’s Deception Online Pass$2.49$9.99PS3Uncharted: Drake’s Fortune$4.49$14.99PS VitaJak and Daxter Collection$10.79$26.99PS VitaSuper Blast Deluxe$8.09$8.99PSPThe Legend Of Heroes: Trails In The Sky$20.99$29.99PlayStation Plus SalesPlatformTitlePS Plus PriceOriginal PricePS4Klaus$9.99$19.99PS4Sheltered$11.99$14.99PS4The Last of Us Remastered$19.99$49.99PS4The Last of Us Remastered – Bygones Bundle (Cross-Buy)$3.59$8.99PS4The Last of Us Remastered – Gesture 2 Bundle (Cross-Buy)$0.99$2.49PS4The Last of Us Remastered – Gesture 3 Bundle (Cross-Buy)$0.99$2.49PS4The Last of Us Remastered – Gesture Bundle (Cross-Buy)$0.99$2.49PS4The Last of Us Remastered – Government Issue Bundle (Cross-Buy)$3.59$8.99PS4The Last of Us Remastered – Grit And Gear Bundle (Cross-Buy)$2.79$6.99PS4The Last of Us Remastered – Killer Bundle (Cross-Buy)$3.19$7.99PS4The Last of Us Remastered – Misfit Bundle (Cross-Buy)$2.79$6.99PS4The Last of Us Remastered – Nightmare Bundle (Cross-Buy)$3.59$8.99PS4The Last of Us Remastered – Professional Sports (Cross-Buy)$3.19$7.99PS4The Last of Us Remastered – Rally Bundle (Cross-Buy)$3.59$8.99PS4The Last of Us Remastered – Risk Management Survival Skills (Cross-Buy)$1.59$3.99PS4The Last of Us Remastered – Scoped Weapons Bundle (Cross-Buy)$1.19$2.99PS4The Last of Us Remastered – Survivalist Weapon Bundle (Cross-Buy)$2.39$5.99PS4The Last of Us Remastered – Tactical Weapons Bundle (Cross-Buy)$1.19$2.99PS4The Last of Us: Left Behind Stand Alone$3.99$9.99PS4The Last of Us: Professional Survivor Skills Bundle (Cross-Buy)$1.59$3.99PS4Uncharted The Nathan Drake Collection$29.99$59.99PS3Jak and Daxter: The Precursor Legacy$1.59$7.99PS3Monster Jam Battlegrounds$7.50$14.99PS3The Last of Us$5.99$19.99PS3The Last of Us – Gesture Bundle (Cross-Buy)$0.99$2.49PS3The Last of Us – Gestures 2 Bundle (Cross-Buy)$0.99$2.49PS3The Last of Us – Gestures 3 Bundle (Cross-Buy)$0.99$2.49PS3The Last of Us – Grit And Gear Bundle (Cross-Buy)$2.79$6.99PS3The Last of Us – Grounded Bundle$2.99$9.99PS3The Last of Us – Killer Bundle (Cross-Buy)$3.19$7.99PS3The Last of Us – Misfit Bundle (Cross-Buy)$2.79$6.99PS3The Last of Us – Professional Sports Bundle (Cross-Buy)$3.19$7.99PS3The Last of Us – Risk Management Survival Skills Bundle (Cross-Buy)$1.59$3.99PS3The Last of Us – Tactical Weapons Bundle (Cross-Buy)$1.19$2.99PS3The Last of Us Bygones Bundle$3.59$8.99PS3The Last of Us Government Issue Bundle$3.59$8.99PS3The Last of Us Nightmare Bundle$3.59$8.99PS3The Last of Us Online Pass$2.99$9.99PS3The Last of Us Professional Survival Skills Bundle$1.59$3.99PS3The Last of Us Rally Bundle$3.59$8.99PS3The Last of Us Scoped Weapons Bundle (Cross-Buy)$1.19$2.99PS3The Last of Us Situational Survival Skills Bundle$1.19$3.99PS3The Last of Us Survivalist Weapon Bundle$2.39$5.99PS3Uncharted 2: Among Thieves GOTY Edition$2.99$14.99PS3Uncharted 3: Drake’s Deception Game Of The Year Digital Edition$3.99$19.99PS3Uncharted 3: Drake’s Deception: Uncharted 3: Drake’s Deception Online Pass$1.49$9.99PS3Uncharted: Drake’s Fortune$2.99$14.99PS VitaDraw Slasher & Run Like Hell! Bundle$1.60$7.99PS VitaJak and Daxter Collection$8.09$26.99PS VitaMurasaki Mist: Akara’s Journey$6.99$9.99PS VitaSuper Blast Deluxe$6.29$8.99 Flatbush Zombies Killswitch Engage Tokimonsta Follow PlayStation Music on Spotify The Hateful Eight Concussion (2015) Point Break (2015) For more new movies and TV shows visit PlayStation Video App Updates Screambox Special PlayStation Offer — Exclusive access to unlimited horror. Under $2.50 a month – Save over 35% billed annually. Free trial. Expires March 31. PS4 Add-onsArslan: The Warriors Of Legend Skill Card Set 4 (Crossbuy) ($4.99) Wallpapers 3 (Crossbuy) ($4.99) Battlefield HardlineHardline Betrayal (Free For Season Pass) ($14.99)EA Sports UFC 2 100 UFC Points ($0.99) 1050 UFC Points ($9.99) 12000 UFC Points ($99.99) 1600 UFC Points ($14.99) 2200 UFC Points ($19.99) 250 UFC Points ($2.49) 4600 UFC Points ($39.99) 500 UFC Points ($4.99) 750 UFC Points ($7.49) Iron and Legacy Mike Tyson Bundle ($5.99) Iron Mike Tyson – Heavyweight ($1.99) Iron Mike Tyson – Light Heavyweight ($1.99) Legacy Mike Tyson – Heavyweight ($1.99) Legacy Mike Tyson – Light Heavyweight ($1.99) Bas Rutten – Heavyweight ($1.99) Bas Rutten – Light Heavyweight ($1.99) Bas Rutten Bundle ($2.99) Bruce Lee – Bantamweight ($1.99) Bruce Lee – Featherweight ($1.99) Bruce Lee – Lightweight ($1.99) Bruce Lee – Welterweight ($1.99) Bruce Lee Bundle ($5.99) Kazushi Sakuraba – Heavyweight ($1.99) Kazushi Sakuraba – Light Heavyweight ($1.99) Kazushi Sakuraba – Middleweight ($1.99) Kazushi Sakuraba Bundle ($4.99) The Complete EA Sports UFC 2 Bundle ($16.99) Marvel Puzzle QuestThe Mighty Tool-Kit Access Pass – Thor: Goddess Of Thunder (Cross Buy) ($1.99)Megadimension Neptunia VII 3rd Level Cap (Free) Dragon Heroes (Free) Evil Goddess ~Dark White~ (Free) Nice Green And Yellow Coupling! (Free) Older Sister Team (Free) Party Character [Nepgya] ($0.99) Sniper Specialized Aircraft (Free) You’re Forever ~Green Demon~ (Free) Metal Gear Solid V: The Phantom Pain Metal Gear Online Basic Appeal Pack ($1.99) Metal Gear Online Battle Appeal Pack ($1.99) Metal Gear Online Dance Appeal Pack ($1.99) Metal Gear Online Expansion Pack ‘Cloaked In Silence’ ($3.99) Metal Gear Online Hero Appeal Pack ($1.99) Naruto Shippuden: Ultimate Ninja Storm 4Shikamaru’s Tale Extra Scenario Pack (DLC 1) ($9.99)Primal Carnage: ExtinctionCommando Pilot Pack 1 ($3.99)Rock Band 4 ‘Dreams’ – The Cranberries ($1.99) ‘Ode To My Family’ – The Cranberries ($1.99) ‘Zombie’ – The Cranberries ($1.99) Rocksmith 2014 Collective Soul – Shine ($2.99) Collective Soul – December ($2.99) Collective Soul – Heavy ($2.99) Collective Soul – The World I Know ($2.99) Collective Soul – Gel ($2.99) Samurai Warriors 4 EmpiresSpecial Costume (Free) Senran Kagura Estival Versus Bus-Tee (Crossbuy) (Free) Famitsu Swimsuit (Crossbuy) (Free) Famitsu T-Shirt (Crossbuy) (Free) Lottery Token ($0.99) Shinobi Happi (Crossbuy) (Free) PS3 Add-onsArslan: The Warriors Of Legend Skill Card Set 4 (Crossbuy) ($4.99) Wallpapers 3 (Crossbuy) ($4.99) Battlefield HardlineHardline Betrayal (Free For Season Pass) ($14.99)Marvel Puzzle QuestThe Mighty Tool-Kit Access Pass – Thor: Goddess Of Thunder (Cross Buy) ($1.99)Metal Gear Solid V: The Phantom Pain Metal Gear Online Basic Appeal Pack ($1.99) Metal Gear Online Battle Appeal Pack ($1.99) Metal Gear Online Dance Appeal Pack ($1.99) Metal Gear Online Expansion Pack ‘Cloaked In Silence’ ($3.99) Metal Gear Online Hero Appeal Pack ($1.99) Rocksmith 2014 Collective Soul – Shine ($2.99) Collective Soul – December ($2.99) Collective Soul – Heavy ($2.99) Collective Soul – The World I Know ($2.99) Collective Soul – Gel ($2.99) Samurai Warriors 4 EmpiresSpecial Costume (Free) PS Vita Add-onsSamurai Warriors 4 EmpiresSpecial Costume (Free) Senran Kagura Estival Versus Bus-Tee (Crossbuy) (Free) Famitsu Swimsuit (Crossbuy) (Free) Famitsu T-Shirt (Crossbuy) (Free) Lottery Token ($0.99) Shinobi Happi (Crossbuy) (Free) ThemesConsoleThemePricePS43D Dynamic Meteors HD Theme P$3.49PS4Audio Dynamic Theme – Aurora$2.99PS4Audio Dynamic Theme – Beautiful Space$2.99PS4Dealer Dynamic Doom HD Theme$3.49PS4Doctor Who Series Nine Dynamic Theme$2.99PS4Doctor Who Tardis Comic Dynamic Theme$2.99PS4Flight Of The Orcas Theme$1.99PS4Tembo The Badass Elephant ThemeFreePS4The Bread Pub Brawlers: Beer Beer Beer – Dynamic Theme$2.99PS4Up And Under! – Dynamic Theme$2.99PS VitaAnne Stokes: Evil Clown Theme$2.99AvatarConsoleAvatarPricePS4Aoi Chibi Avatar$0.99PS4Arcane Anarchy Avatar 2$0.99PS4Behind You Noob Avatar$1.99PS4Blue Planet In Space Avatar$1.99PS4Ekoro Chibi Avatar$0.99PS4Games Avatar$0.99PS4Kurona Chibi Avatar$0.99PS4Trio Chibi Avatar$0.99PS4Maya Chibi Avatar$0.99PS4Patako Chibi Avatar$0.99PS4Sakura – Avatar$0.99PS4Shinobu Chibi Avatar$0.99 View the full article
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With the annual Game Developers Conference in full swing, I’m pleased to give you an exciting update on PlayStation VR. Today, we are announcing that the PlayStation VR headset will launch in October of this year for a suggested retail price of USD $399 / CAD $549. That is a bit later than the timeframe we previously stated, and I want to thank everyone for their patience and continued support. PlayStation VR represents a transformative experience in gaming, and we wanted to take the time needed to launch with a broad variety of content and a sufficient supply of hardware. We are beyond excited to deliver to consumers the amazing experience that PS VR offers. I’m also pleased to reveal the final consumer version of PS VR, including all of the contents that will come in the package. Today more than 230 developers are building content for PlayStation VR, from smaller independent teams to larger studios at the industry’s top publishers. We expect to have more than 50 games available from launch in October 2016 until the end of the year. Of course, the full promise of PlayStation VR will continue to grow over time as talented developers create new experiences and new genres that wouldn’t be possible outside of VR. The future looks bright indeed. Additionally, The Playroom VR, from our very own Japan Studio, will be available as a free download from PlayStation Store for all PS VR owners at launch. The Playroom VR will include six games that can be enjoyed with friends and family, demonstrating why we believe VR can also be an impactful experience when it’s shared. With PlayStation VR, the future of gaming is almost here. We’re excited to share more with you as we head into launch later this year. View the full article
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Hello there. London Studio is extremely excited to finally announce our new game, PlayStation VR Worlds. We are pleased to have this opportunity to tell you a bit more about it. PS VR Worlds is a collection of five different VR experiences that have all been built from the ground up exclusively for the PS VR headset. When we started out to make this game we wanted to create the very best collection of varied experiences, each to showcase VR in different ways and show how incredible VR can be as a media. In PlayStation VR Worlds you will be treated to incredible visuals as your dive beneath the waves, tackle 360 combat as you fight off alien hordes from all around you, or end up in a face-to-face interrogation with a deranged and furious mobster. All brought to you with the immersion that makes VR so unique. You may have seen snapshots of some of these experiences before as demos, others are being revealed for the very first time. So what are these five experiences that make up the game? The London Heist puts you straight into a gritty gangland thriller where you get to unleash your inner gangster. The London Heist is best controlled by dual PS Move controllers but you can also play with a DualShock 4 instead with intuitive controls that make it surprisingly easy to pick up and play. You will feel highly immersed as you undertake an audacious robbery and then try to make your escape. Into The Deep (working title) puts you to work as a deep sea salvor. It’s an emotional underwater roller coaster. Not only do you get to see fantastic marine life all around you but as you descend through the ocean layers to the inky depths you will experience the true terror of something going horribly wrong. VR Luge lets you step into the jumpsuit of an illegal street racer. Thunder down a beautiful Californian hillside, only inches off the ground in a position that only VR can put you in. You will truly feel the exhilaration as you dodge cars coming at you with horns blaring or when you slide underneath a massive 18-wheel truck. Danger Ball is a futuristic sport where you must win or die. Use your head to strike and spin the ball in this intense, fast paced, game. Each rival has unique abilities to use against you as you make your way through the tournament to become champion. Finally we have Scavenger’s Odyssey. In this cab based sci-fi adventure you play an alien treasure hunter. With your agile craft you can leap huge distances, climb walls, hurl debris with your Scavenger beam, and pummel alien critters with your twin pulse cannons. With your unique vehicle you will be able to make your way through a dangerous, infested environment of giant ravaged ships, smashing asteroids to reach an ancient and legendary artifact. There is more to reveal about the game and each experience within it. We look forward to coming back in the future to tell you more about PlayStation VR Worlds. View the full article
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Hi there, I’m Simon Harris. I’m an Executive Producer at Supermassive Games responsible for our PlayStation VR titles. Today, following our announcement last October of Until Dawn: Rush of Blood, I am very happy to reveal another of our VR titles in development, Tumble VR, exclusively for PlayStation VR. Tumble VR is an accessible, fun, engaging, and immersive puzzle game. When you pull the PlayStation VR headset on it places you in a virtual arena specifically designed to test your physical dexterity and mental skills. Working your way through a gauntlet of tests from simply building a tower to creating bridges, or even working out fiendish puzzles, Tumble VR will push your skills and brainpower to the limit. Taking the original, much loved PS3 game, the team at Supermassive has rebuilt it from the ground up for PlayStation VR. We’ve designed a load of new levels to make best use of the VR environment and have added some great new modes as well. Alongside the new levels and visuals for Tumble VR, we have also added new cooperative and competitive modes using the PlayStation VR Social Screen feature that allows a second player not using a PlayStation VR headset to play together with the VR player. We’re excited to talk about this more in the future as it’s great to see how VR gaming can also be a social experience. View the full article
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- jyk
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Tagged with:
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- month
- multiplayer
- sniper
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- weekend
- battlefield
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Starting today, we’re launching a new PlayStation Video app for Android phones and tablets that will let you stream previously purchased video content from PlayStation Store to your Android device. With the app, you can also purchase your favorite movies and TV shows, including PlayStation original content like Powers, straight from your phone or tablet. Also be sure to check out The Hateful Eight, Concussion, and Point Break, which will be available for purchase later today! We hope you enjoy the PS Video app on your Android device and remember to check the app regularly for upcoming promotions on movies and TV shows. View the full article
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Hello, my name is Tom. I’ve been playing games for almost all of my life, and I started writing my own when I was a kid. I spent 11 years at Pixar making characters for animated films (Finding Nemo, Cars, Up, and a few more), and then four years at Bungie making characters and cinematics for Destiny. And now I’ve started a Virtual Reality company to take two things that I love — movies and games — and blend them into something new. At GDC this year we’re showing Gary the Gull — a Virtual Reality “interactive movie.†It tells a story like a movie, but it’s interactive like a game. You start on a beach with a cooler full of tasty food in front of you, and because it’s in Virtual Reality it looks and feels like you’re actually there. Then a seagull lands next to you — and starts talking! You can respond to him — you can talk back, answer his questions by nodding or shaking your head, or just ignore him. He tries to distract you by making you look away, and if you lean in too close he’ll jump back. Because Virtual Reality makes him like he’s there in front of you, it feels natural and fun to be part of his story just like he is part of yours. Gary the Gull was particularly fun for us to make because we didn’t do it alone! We partnered with our friends at Motional, a VR creative company founded by Mark Walsh — an ex-Pixar writer-director/animation supervisor who made movies for 18 years at Pixar and directed the Partysaurus Rex Pixar short film. We want as many people building great Virtual Reality content for PS VR, so we’re making the interactive character technology used in Gary the Gull available to other game developers through our Limitless VR Creative Environment, built by a team of ex-Pixar and ex-Bungie devs. We’d love for you to meet Gary in person! We’re showcasing for the very first time in the VR Lounge at GDC running on Playstation VR. And if you can’t make it to the conference, we’re excited to release it on PS VR later so you can enjoy it on your PS4 at home. This is our first step in making characters in VR games feel engaging and real. We’re excited to hear what you think and what we can do to make the next set of games and interactive movies even better! View the full article
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Xing: The Land Beyond is the PlayStation VR game that will make you never* want to take off your headset.** Xing: The Land Beyond in Virtual RealityIn our previous PlayStation.Blog post, we outlined how Xing: The Land Beyond is a go-at-your-own-pace puzzle-adventure game. This play style works great in VR, as you can really take your time to soak everything in. We are always designing with VR in mind: from the way players interact with objects, to the scale and atmosphere of each level, to the overall menu construction. Each of the puzzles is thoughtfully integrated into the environment surrounding it, which helps to make everything flow nicely together. Why did we choose to support PlayStation VR?Our trip to PlayStation Experience last year proved to us that Xing has a home on PlayStation, and it’s nice to know that supporting PlayStation VR will let players experience something new within an environment they love. Our team is having a great time developing for PSVR, and is continually amazed at the potential VR brings to video games. Plus, the PlayStation VR headset is very comfortable to wear and looks totally rad. We are mainly excited that it will allow more people to be able to experience Xing in VR, and explore the detailed and vibrant world we have created in a whole new way. PlayStation MoveSpeaking of a whole new way — we are also excited to announce PlayStation Move controller support in conjunction with PSVR! In addition to natural object interaction and throwing mechanics, we’ve implemented the use of these versatile motion controllers to move around the game. Either way, you will have the option of using a DualShock 4 or using Move controllers — whichever you prefer! Our priority is, and has always been, to create a magical and entertaining experience. With PSVR and Move support, we hope to give players who are interested in the cutting edge a fantastic new way to play. Thanks for reading and please feel free to leave us any comments or questions you have about the development of Xing: The Land Beyond and PlayStation VR. *You will actually need to take off your headset. **No seriously, you will have to go back and face reality eventually. View the full article
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With Spring right around the corner and Opening Day approaching we couldn’t be happier to announce that R.B.I. Baseball is back on PS4 for its 3rd installment, and for the first time ever you will be able to purchase the game at participating retailers in US and Canada. You can download your digital copy on March 29th or pick up your physical retail copy on April 5th. You may have heard back in January that Boston Red Sox outfielder Mookie Betts will be the cover athlete for R.B.I. Baseball 16. Today we are announcing that exclusively in Canada, Toronto Blue Jays pitcher Marcus Stroman will be featured on the game’s cover. We are also stoked that R.B.I. 16 will make its digital download debut in more than double the regions including in European countries such as the United Kingdom, Germany, France, Spain, Italy and the Netherlands. So what can you expect this year besides fun, fast paced classic baseball gameplay? Feel the action more than ever with new fielding moves like dives, wall catches, fake throws, and more! Take control of your season with the ability to play the entire season or sim to the crucial games. Modify your lineup with complete MLB rosters including more than 1,100 MLBPA players and use substitution strategies like double switches. We’ve also enhanced your gameplay experience by making improvements to our lighting and graphics, batting engine, and pitching strategy. In the United States, for the third straight year the game will be available for $19.99. So get ready to play ball and have a blast with your favorite Player 2 online or in your living room! View the full article
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A failed mission of peace and a shipwrecked sailor. An island, shrouded in fog, conceals the horrors that dwell below. A field of corpses crunch underneath the footsteps of a hulking goliath. Salt and Sanctuary launches today, and what a journey it has been. Salt and Sanctuary began with a pretty simple idea: how would Dark Souls play if it was reimagined in our 2D hand-drawn action style? It’s not an uncommon idea. In fact, half a dozen other indie studios are working on their own visions for Indie Souls, and they all look fantastic (Shoutout to Eitr, Death’s Gambit, Darkmaus, and Ghost Song!). There’s just something about Dark Souls that triggers a special nerve in the indie dev brain — the delicious obscurity, the interplay between crunchy stats and unflinchingly precise action. Coming from a background of 2D combat-heavy platforming, Salt and Sanctuary became an absolute joy to create. It also became an insane challenge. A roughly scrawled world map I made while trapped on a plane became the game’s world layout bible, but every bit of fleshing out required more details, more monsters, more bosses, more traps. Every weapon moveset ballooned in content: light attacks, heavy attacks, airborne light and heavy attacks, chaining light to heavy to light, chaining attacks to offhand, and doing it all twice for 1- and 2-handed movesets. I had started with swords, tried out bows for ranged attacks, worked in staffs for spellcasting, then started chucking in everything in between: maces, great hammers, scythes, halberds, bardiches, whips, spears, greatswords, flintlocks, and a lot more. So what began as simple ideas sketched on paper became a massive world with more than 20 unique bosses, 100 enemies, 600 items, and a player model boasting nearly 5000 frames of animation, all meticulously done by hand. Every weapon and piece of armor needed a story. Every new area needed its own denizens, traps, lore, and bosses. And every new boss concept involved at least three main attacks, but those could be chained, variations could be added, chains and variations could be tied to heat up mechanics, and so on. And it was all a blast. A core design challenge of Salt and Sanctuary was merging build diversity with action-centric gameplay. I’ve been a longtime fan of games that force nimble reaction over button mashing, as anyone who’s played our Dishwasher games can attest (ahem: i-frames). Combining precision combat with incredibly deep character build diversity is an interesting challenge. I’ve played with tradeoffs of weapon ranges, attack speeds, and movesets in past games, but what about mobility? Pure spellcasting? How viable is a veritable wall of steel compared to a barely-armored, dagger-wielding trickster? Does peppering enemies at range using spells, arrows, and crossbow bolts feel as challenging and rewarding as getting up close with sword and board? Salt and Sanctuary is a story of your ascension through impossible danger. You embarked from humble beginnings. You might have been a soldier, sailor, or mercenary, or maybe even a cook. Brought on for a mission of diplomacy, you met horrible calamity and were wrecked on an uncharted island. And you will face certain death, but in time, you’ll drop your rusty spatha for a glimmering battleaxe, you’ll doff your salt-crusted mail for an enchanted cuirass, you’ll find powers beyond your understanding — both from the gods above and from the ethereal fabric of Fire and Sky all around. And you’ll parry, dodge, cast, and attack more masterfully than every sad soul that has succumbed to the island before you. We wanted Salt and Sanctuary to tell your story of rising out of despair to overcome impossible odds. The island is a salt-sodden prison, every dark corner of it crafted to hold as much diabolical danger as we could imagine, but it is a prison that is yours to conquer. Launch Party is our annual celebration of fine digital games (you may remember it by its former name, Spring Fever). Pre-order any (or all) of these games to save 10%. Enjoy! View the full article
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Well hello there! My name is Jaycee Salinas. I’m the Creative Director of Ask An Enemy Studios based out of El Paso, Texas. Yes, you read that right. El Paso, Texas. The city that brought you the recently reunited At The Drive-In. We’ve proven El Paso can export some rad music — now let’s see if we can deliver on the video game radness front. I’m currently working on bringing A Duel Hand Disaster: Trackher to your PS4 and PS Vita this year. Yup, go ahead and let the Kinda Funny guys know that Ask An Enemy Studios fully supports and loves Playstation Vita! Risk, Reward, Focus, Oh Lord!ADHD is an arcade-like score chasing shooter centered on two themes: risk and focus. The challenge comes not only from controlling two ships simultaneously but from the player’s ability to focus on his score and deciding if it’s best to stay in and risk losing everything or leave with the score at hand. If his ship is destroyed any score he had becomes a big whopping zero. So let’s get into how this all works. Your mission takes place on the planet of Zastrus. The screen is split in half. On the left side we have the HR-D Assault Vessel defending the entrance to Zastrus’ Core while the DF-R Reclaimer is inside recovering resources. The HR-D will not take damage but you must manage your fuel consumption. The DF-R will take damage and if it’s destroyed the result is mission failed and zero score. Amidst the chaos the DF-R can sacrifice Material to refuel the HR-D. “Parts†are the resource that enable the DF-R’s defenses and you must have at least 4 in your inventory to leave the planet safely and — most importantly — with your score intact. Your final score is multiplied but how much Material you were able to retrieve during your mission. The tagline here is “your score is meaningless unless you exit.†Live LeaderboardsI love leaderboards, but leaderboards hate me. How about we shake things up a bit? On every new run you will wager part or all of your previous score towards your new score. Your wager is irrelevant until you have reached your previous score. From that point on it’s up to you whether to risk it all or leave with your score and wagered bonus. Your position on the leaderboard will reflect your decision and yes you will go from the top of the leaderboard straight to the bottom. How far you fall though is all up to you. Community Boss ModeFrom the beginning I set out to design a game where Twitch streamers can allow the community to interact with their game. I’ll expand on this one at a later date but it will be one of the final features I’ll be adding to the game. Ask An Enemy StudiosAt the risk of disappointing someone in the industry who made one of my all-time favorite video games, it must be said that I’ve come this far without the need of a piece of paper on my wall that “confirms†my abilities. Abilities I did not know I even possessed until I started this endeavor. I have no prior programming experience or game design background — I simply had the desire to learn, dropped out of a school, and carried on. I’ve fallen on my face plenty so far, and “plenty†is an understatement. There’s a huge possibility I can still fail but it must be said because I know there are tons of you out there lacking direction, conviction, or focus. The only thing I can tell you is if you truly want to make a game don’t sit around and think about it. Do it. Thanks for your time folks. I’ll be back with updates soon. If you happen to be in San Francisco tonight at 7:00 PM Pacific you can stop by The Mix and try out an early build — or stop by booth 11089 at PAX East 2016 and say hello. I’d love to talk video games with you guys. View the full article
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So who’s sitting with baited breath eagerly awaiting the PlayStation’s VR event tomorrow? I know we are! From the reveal of Project Morpheus to the unveiling of PlayStation VR, we feel like virtual reality has been in the news for a while (We announced Battlezone nearly 10 months ago — I can’t believe it!), but only now are players starting to see what kind of complete game experiences they’ll be getting in virtual reality. And now it’s Battlezone’s turn to show what it’s made of! We’ve chatted about it a little before on PlayStation.Blog, but it’s probably worth repeating that yes, there’s a sizeable single-player campaign at the heart of the Battlezone, but there’s also something a little bit different going on underneath… Today we’re showing off a new campaign trailer that gives you lovely, sweeping views of some new levels we’ve been working on, including a stunning night-time arena, glowing industrial environments, windswept ice wastes, and a heavily updated version of the “neon†level seen in the game’s original teaser. Oh, and don’t forget to check out the completely redesigned cockpit packed with cool new details and panels! As a player, you’ll experience explosive vehicle tank combat across all these different environments — and more — but what’s most exciting is that once you’ve completed the campaign, your next playthrough will be very different. The campaign map where you pick missions is structured across a series of interlocking “hexes†that need to be completed to progress to the finale, and it’s up to you to forge a path through the campaign of your own choosing. However, if you restart the campaign at any time, the hex map is re-generated procedurally, and dozens of environments, levels, and mission types are blended together in a different combination. So each hex is now completely different from what it was before! With each playthrough you’ll unlock more of the complete arsenal, increasing the pool of weapons and special equipment you’ll be offered as you progress. This means that no two campaign playthroughs will be ever be the same as maps, missions, and the weapons at your command change radically with each attempt. Obviously we’re hoping that Battlezone will be one of the first PlayStation VR games players buy, but we’re also designing it to be the one you return to time and time again… once VR has taken over the world, of course! Anyway, that’s probably enough from me — look out for more Battlezone news and previews all this week from GDC! View the full article
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Many of you have been patiently waiting for PlayStation Vue to come to your city, and today we’re pleased to announce that PlayStation Vue is making its nationwide debut. We’re expanding the service to the rest of the U.S. to give our fans a better way to watch popular live and on-demand TV from top networks like AMC, ESPN, Comedy Central, Cartoon Network, and more, using PlayStation Vue’s unique streaming features. We’re kicking off this launch with our new Slim multi-channel plans that are available in the 203 newly launched markets. Here are the prices for these new plans — all are offered with a free seven-day trial. Access Slim: 55+ channels, including live cable TV, movies, and sports channels for $29.99 per month. Core Slim: 70+ channels, including all the channels from Access Slim with the addition of national and regional sports networks for $34.99 per month. Elite Slim: 100+ channels, featuring all the channels from Core Slim with the addition of more top movie and entertainment channels for $44.99 per month. With an Internet connection and a PlayStation Vue TV-connected device, there are no hidden fees or long-term contracts for PlayStation Vue. Some of you may be wondering, what’s the difference between Slim and our standard multi-channel plans available in previously launched cities (New York, Los Angeles, Chicago, Philadelphia, Dallas, San Francisco, and Miami)? Slim plans are only available in the newly launched markets and will offer all of the same live cable channels as the standard PlayStation Vue plans. However, ABC, FOX and NBC will offer video-on-demand (VOD)-only content. This means you’ll be able to access top network content, including primetime shows, from the three broadcast networks. Most on-demand content will be available within 24 hours after airing. CBS live and on-demand programming will also be added to select cities at a later date. We’re working to add local broadcast stations to your city, which will add live, local programing to the channel lineup. You can find more information on plans in your city here: www.psvue.com Users can take advantage of PlayStation Vue’s unique TV streaming features, including the following: Cloud DVR — PlayStation Vue’s unmatched cloud DVR allows users to record hundreds of shows at once and store thousands of hours of content. Simultaneous Streaming — a single PlayStation Vue subscription allows users to simultaneously stream content across different devices. Powerful Interface — this seamlessly blends live and on-demand content to put top programming front and center, with innovative search and discovery tools. You can also “catch up†on many popular programming within the past three days from a show’s first live airing. In addition, users can also access programming from more than 60 network mobile apps or websites, simply by logging in with their PlayStation Network ID. The mobile apps and websites are developed by network programmers and are a separate offering from PlayStation Vue, but can be used at no additional cost. Users can access PlayStation Vue through PS4, PS3, Amazon Fire TV, and Fire TV Stick, as well as iPad and iPhone through the PlayStation Vue mobile app. Google Chromecast is also supported via compatible iOS devices. We’re excited about this expansion, and can’t wait to share more news about our future plans for PlayStation Vue. View the full article
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Fallout 4’s first add-on, Automatron, is coming to PS4 on March 22nd, and we’re excited to let you preview the new content with an all-new trailer! The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods — mixing limbs, armor, abilities and weapons, like the all-new lightning chain gun. You can even customize their paint schemes and choose their voices. (For characters level 15 or higher.) In April, we’re expanding the capabilities of settlements with the second add-on, Wasteland Workshop, and in May, travel beyond the Commonwealth to Maine for Far Harbor — the largest landmass Bethesda Game Studios has ever created for post-release content. And that’s just the beginning, with even more add-ons coming later in 2016. Stay tuned for more details on free updates like Survival Mode and the Creation Kit, which will allow you to create mods on the PC and then share and play them across all platforms, including PS4. This week a select group of PS4 players will be receiving invites to beta test Automatron. If you registered for the beta through Bethesda.net, keep an eye on your inbox this week to see if you got in. View the full article
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Buy a Founder’s Pack today and be among the first to play in Paragon‘s Early Access Season, starting Friday, March 18th. From the start, our team at Epic Games set out to create a competitive MOBA in partnership with our players. As early as possible we invited passionate gamers to join us in playing Paragon each week and share their thoughts and ideas. We’ve worked hard to be responsive, make changes, and implement improvements with each weekly build. Now with the beginning of Early Access we’re taking the next step in opening up the game to more people. Players who want to get a head start in playing with a small, enthusiastic community and help shape the evolution of the game can join us by buying a Founder’s Pack. Paragon will be in free Open Beta this summer, so if you’d rather wait, we’d love for you to play then. If you want to support Paragon and be a part of the community from the start, we want to give you an amazing value for the money you spend. In addition to game access, each Founder’s Pack includes skins, Hero Master Challenges (which unlock Master Skins and emotes as you level up), and boosts at an enormous discount to regular prices. The Challenger and Master Pack also include an exclusive Founder’s Skin, and a free Founder’s Pack to give to a friend. You can learn more about Founder’s Packs at Paragon.com. For those of you who would prefer to buy a Founder’s Pack in the store, we’re excited to announce that, in partnership with Sony, we’ll be launching a Paragon: Essentials Edition. We approached the Paragon: Essentials Edition the same way we did the digital founder’s packs — it’s a great value, with Hero Master Challenges, skins, boosts, and more at a huge discount as our way of saying thanks for getting in early and supporting Paragon. The Essentials Edition is available for pre-order today, and will be in stores June 7th. Paragon is designed so that all players can compete and win without ever spending money. All heroes are free, and cards are earned through gameplay. To learn more about Paragon, read Ryan’s post here. Thanks for your support, and see you in the fight! View the full article
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This week, we welcome developers from all over the world to San Francisco to attend Game Developers Conference 2016. This is an industry-only event, but since we know PlayStation has a diverse, far-reaching audience we wanted to put all of the info for our panel discussions in one easily-accessible place for those who might find it useful. Going to be at GDC this week? Stop by the main booth (1202) where we’ll have games, tools, tech and more. Interested in a career with PlayStation? Stop by the PlayStation Lounge at the Career Center (booth CC2300) to grab some coffee, play games, and strike up a conversation with recruiters and hiring managers. Check here for more info about the panels and events we’ll be hosting at GDC 2016. PlayStation VR: Development and Innovations (presented by Sony)Date: Wednesday, March 16th Time: 11:00 AM – 12:00 PM Location: West Hall, Room 3009 Speaker: Chris Norden – Senior Staff Developer Support Engineer, SCEA Synopsis: Join us as we enter the world of PlayStation VR and explore new features, development concepts and design innovations. We will be discussing the latest hardware and software, exploring features to help developers make better VR titles, and giving a long-awaited update on the future of the consumer product. There will also be some exciting new information from “The PLAYROOM VR†team as well as a surprise live multiplayer VR demo on stage! 2016: A Pivotal Year for F2P on PlayStation (presented by Sony)Date: Wednesday, March 16 Time: 12:30 PM – 1:30 PM Location: Room 3022, West Hall Speakers: Wes Phillips – Global Brand Manager (Epic Games) Sarah Thomson – Sr Account Executive (F2P, Sony Computer Entertainment America) Erik Whiteford – Director of Marketing (Wargaming.net) Todd Harris – COO (HI-REZ Studios) Ivan Sulic – VP of Marketing (Digital Extremes) Laura Naviaux – Chief Publishing Officer (Daybreak Games) Synopsis: F2P is no longer a modest, nascent business model on PlayStation. With success stories such as DCUO and Warframe, larger F2P PC Publishers have now entered into console. AAA F2P games have launched on the platform, taking the F2P business vertical to new heights. Our panel of seasoned F2P partners delve into their PlayStation debut, how they built their strategy and what PlayStation gamers expect from their games. Hear from top publishers such as Wargaming, Epic Games and HI-REZ Studios speak to their challenges and triumphs on console while leveraging their pedigree and knowhow from PC. How to Grow your Online Community on PS4 (presented by Sony)Date: Wednesday, March 16th Time: 2:00 PM – 3:00 PM Location: West Hall, Room 3022 Speakers: Zev Solomon – Senior Developer Support Engineer (Sony Computer Entertainment America, Developer Services and Support) Jon Webb – Senior Manager (Sony Computer Entertainment Inc., Product Strategy) Synopsis: This sponsored session will give attendees an overview of the various GPU debugging and optimization tools offered to PS4 developers. Platform Engineering Disciplines at PlayStation: A Fireside Chat (presented by Sony Computer Entertainment America)Date: Wednesday, March 16 Time: 2:00 PM – 3:00 PM Location: Career Center Theater, Career Center, North Hall Speakers: Peter Paquette | Technical Account Manager, PlayStation Steven Osman | Senior Staff Software Engineer, PlayStation Synopsis: Come chat with Peter Paquette and Steven Osman about their roles and respective departments at PlayStation. If you have questions about what it is like to work within Research and Development or everything that our Developer Support teams do (Hint: they are not a call center) then please join them for a short presentation followed by a question and answer session. Creating Greatness at Santa Monica Studio (presented by Sony Computer Entertainment America)Date: Thursday, March 17 Time: 10:00 AM – 11:00 AM Location: Career Center Theater, Career Center, North Hall Speakers: David Hewitt | Sr. Manager Game Design, Santa Monica Studio Koray Hagen | Programmer, Santa Monica Studio Synopsis: This session will introduce the unique creative culture of Sony’s Santa Monica Studio, with its combination of AAA internal development and incubation and partnerships with some of the industry’s most innovative independent teams. We’ll cover what we look for in new team members, how we work together, how we grow and develop one another, and what it really means to put quality (and the player!) first. We’ll look at the studio from both a technical and a creative perspective, and will be open to questions from audience members who want to know more about our studio and the people who work there. 3D Audio (presented by Sony)Location: Room 3009, West Hall Date: Thursday, March 17 Time: 11:30 AM – 12:30 PM Speakers: Victoria Dorn – Software Engineer, Sony Computer Entertainment America Frederick Umminger – Sr. Manager, Engineering, Sony Computer Entertainment America Jennifer Kwan – Product Manager – Audio, Sony Computer Entertainment America Synopsis: 3D audio: The next generation audio standard after 7.1 surround sound – How to implement for PS4 games and PlayStation audio products. PlayStation University: How to Become a PlayStation Intern (presented by Sony Computer Entertainment America)Date: Friday March 18 Time: 10:00 AM – 11:00 AM Location: Career Center Theater, Career Center, North Hall Speakers: Darchele Smith | Sr. Recruiter, PlayStation Leesa Dreo | Lead Recruiter University Relations, PlayStation Synopsis: How do I get my foot in the door with PlayStation? Be mentored by game industry leaders? What makes them the “best place to work and play� Come learn what it takes to make the first step towards the greatness that awaits you as a PlayStation intern. We are committed to developing the next generation of industry leaders and mentoring your talent to unexpected levels. In our session, learn about our 12-week internship program in multiple locations, which encompasses all facets of our business from corporate to game development. Learn what makes us different from our competitors and how you can help us to define the next 20 years of game play. View the full article
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A game of powerful heroes, intense strategy, and last-minute victories. Paragon early access begins March 18th and aims to open up MOBAs to the masses. Designed by the team at Epic Games, Paragon puts a third-person twist on MOBAs with a diverse roster of heroes and tactile combat. Enter the fray and defend your base from the ever-encroaching march of the opposing team. With heart-pounding five-on-five matches, Paragon will change the way you compete on PS4. For those that simply can’t wait until Friday, Salt and Sanctuary launches this week on PS4. With brutal 2D combat and a robust item crafting system, this gothic adventure is Ska Studios’ most ambitious project to date. For a full list of news games coming to PlayStation, read on. And enjoy the Drop! New Releases: March 15th, 2016 Aegis of Earth: Protonovus Assault PS4, PS3, PS Vita — Digital, Retail Aegis of Earth: Protonovus Assault is a frenetic and explosive new spin on action strategy gaming. Plan out and build up your defenses as hordes of hulking monstrosities bombard your heavily fortified city in an attempt to wipe you off the Earth for good! Arcade Archives Bubble Bobble PS4 — Digital Bubble Bobble is an action game that was released by TAITO in 1986. Players control the twin Bubble Dragons that are called Bubblun and Bobblun, and travel through one hundred different stages. The game became popular and led to a long series of sequels and spin-offs. Candlelight PS4 — Digital After a mysterious entity extinguishes all the candles in the land, a lone surviving candle sets out on a most important adventure to bring light back to the land. D/Generation HD PS4 — Digital A virus has escaped at Genoq HQ in London, and Derrida, the lead scientist at Genoq, has asked you to help save the day. D/Generation was a popular isometric puzzle game written in 1991 by Robert Cook. D/Generation HD has been recreated from the original source code and contains all the original features and puzzles but in glorious HD. EA Sports UFC 2 PS4 — Digital, Retail EA Sports UFC 2 is the complete fighting experience you have been waiting for. With a bigger roster of fighters, stunning character visuals, and a revolutionary new Knockout Physics System, finishing the fight has never been more real and satisfying. Joe Dever’s Lone Wolf Console Edition PS4 — Digital (Out 3/16) Lone Wolf, the fantasy fiction/RPG gamebook classic by Joe Dever, is re-imagined for a new generation with a brand-new story, deep combat system, stunning graphics, and much more! Make meaningful choices and carve your own path through this epic non-linear adventure. Murasaki Mist: Akara’s Journey PS Vita — Digital Accompany Akara in a long journey that will take her to the deep bowels of Hell itself. Gameplay is fast-paced, with many monsters and demons offering a frenetic challenge while the player hacks his way through. Paragon (Early Access) PS4 — Digital (Opens March 18th for Founders) Paragon is a MOBA from Epic Games that puts you in the fight with explosive action, direct third-person control, and deep strategic choice. Salt and Sanctuary PS4 — Digital A doomed sailor is shipwrecked on an uncharted island. In fog-shrouded valleys, where grinning, mossy corpses cling to rusted arms, shambling figures begin to stir. Salt and Sanctuary combines fast, brutal 2D combat with richly developed RPG mechanics. Explore a cursed realm of forgotten cities, blood-soaked dungeons, desecrated monuments, and the fallen lords they once celebrated. Samurai Warriors 4 Empires PS4, PS3, PS Vita — Digital (PS4 Version at Retail) Samurai Warriors 4 Empires provides an alternative take on the events depicted in Samurai Warriors 4, using the historical landscape as a setting for an exciting strategy-focused game. Players have the opportunity to create their own character to serve in the lower ranks of the army, gradually rising through the ranks to eventually rule the entire land through their conquests. Sebastien Loeb Rally EVO PS4 — Digital 58 car models, from legends of the past to the modern era, more than 186 miles of real tracks, and a game mode fully dedicated to celebrating the successes of the nine-time rally champion, Sébastien Loeb. What are you waiting for? Experience real rally! Senran Kagura Estival Versus PS4, PS Vita — Digital, Retail A mystical phenomenon transports the shapely shinobi of the titular series to a parallel dimension to face off against their rivals in a new kind of battle. In this strange-but-sunny island paradise, the girls find themselves face to face with their departed loved ones. Can they bear to part from them a second time? Senran Kagura Estival Versus boasts more moves, more story, more attitude, and more destruction. Sheltered PS4 — Digital Sheltered is a deep and emotional survival and post-apocalyptic disaster management game. After a global apocalypse, a frightened family finds its way to a deserted shelter. You take on the role of protecting four family members. Their wellbeing and survival is your responsibility. One mistake, one bad decision, and a loved one is gone forever. Tetrobot and Co. PS4 — Digital Help Maya guide Psychobot through Tetrobot’s cogs and circuits: by swallowing blocks of matter and spitting them out, we can repair anything. Learn how pipes, lasers, fans, and other electronic devices work, learn how to alter the chemical properties of slime, and collect all the memory blocks that you find on the way. ILOVEMAKONNEN — Drink More Water 6 Baauer — Aa HÆLOS — Full Circle The Hateful Eight Concussion (2015) Point Break (2015) 2016 NCAA March Madness — Begins March 15 (TBS, CBS, TNT and truTV) NCIS — March 15 at 8/7c (CBS) The Americans — March 16 at 10/9c (FX) The information above is subject to change without notice. View the full article
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Subscribe via iTunes or RSS, or download here I’m honestly amazed that we made it to this point. Back in late 2011, when we took our first, shaky steps into podcasting, I would never have believed that more than four years later we would still be going strong. Hitting the 200 episode mark means that PlayStation Blogcast is officially serious business. I know I can speak for the rest of the gang when I say that we could never have reached this point without you. So: Thank you! Today’s episode is suitably momentous, with three very special guests. So… let’s listen in. Stuff We Talked About New logo! Thanks Cory. Sid vs. Colin: Ultimate Trivia Battle! 200 Episodes of Play A chat with Shawn Layden What PlayStation means to us What PlayStation means to you Our favorite industry memories Recent Episodes Episode 199: Praise the Sky Episode 198: Plants vs. Paragon Episode 197: Fightin’ Words The Cast Sid Shuman – Social Media Sr. Manager, SCEA Nick Suttner – Lead Account Manager, SCEA Justin Massongill – Social Media Manager, SCEA Ryan Clements – Social Media Specialist, SCEA Shawn Layden – President & CEO, Sony Computer Entertainment America Greg Miller – Co-founder, Kinda Funny Colin Moriarty – Co-founder, Kinda Funny PS Blogcast Episode 200 recorded! Dinner with the crew to celebrate. – Spherical Image – RICOH THETA Sorry for the bad lighting, still learning how to use this camera! -Justin Send us questions and tips! blogcast@playstation.sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful (new!) logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] Here’s to 200 more View the full article
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Agent 47 is back. The Hitman season has premiered — and we couldn’t be more excited! Today, you can download and play the first episode of Hitman on PS4. This is your first step into the world of assassination and it’s a very proud moment for everyone that has been involved with the game. In many ways, this is just the beginning of a fantastic year for Hitman. We’re giving you the weekend to experience the Prologue, start exploring Paris, and try your hand at the first Escalation Contract before we unleash more of our live content next week. Escalation Contracts have a strong focus on having fun with the game mechanics. You’ll need to complete a hit that will escalate in difficulty over five stages — pretty much anything goes in this mode. It’s more about being playful than realistic. Also next week, we’ll release the first ever Elusive Target for Hitman. This target will only be around for a limited time — and you only have one chance to take them down. You won’t want to miss them! Escalation Contracts and Elusive Targets are part of the live component of Hitman that we will keep fresh every week in between the release of each episode. For our PlayStation players, we have some exclusive content at launch; the first contract from the Sarajevo Six, The Director. This contract is available from day one (Today!) and is the first of a six-part, self-contained side-story revolving around former members of a paramilitary unit called CICADA. We’re at the start of a very exciting journey that we are going to take with you, our players. Thank you for your support so far. You need to buckle up now though, because we’ve officially invited you to enter a world of assassination. Good luck. View the full article
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Hey there! I’m Chris Chung, an indie developer and crazy cat guy who made Catlateral Damage, a silly game about being a house cat on a rampage. Today, Fire Hose Games and I are excited to announce that we’re launching the game on PS4 on March 22nd, with a 20% discount for PS Plus members! Me-wow! Catlateral Damage is a first-person destructive cat simulator where you play as a cat and make messes. The controls are very similar to other first-person games, but there are no guns, shooting, or violence. Instead, you use your paws to cause as much destruction as possible in your owner’s house by knocking all of their belongings onto the floor. It’s quite a meditative experience that allows you to better empathize with the felines in your life. And it’s not just limited to your house; you can also wreck a log cabin, a mansion, and even a supermarket and museum! All levels are procedurally generated, so you can litter-ally be a cat fur-ever. (Sorry, cat puns are like my thing now.) There are two game modes: Objective Mode and Litterbox Mode. In Objective Mode, each level you play has a time limit and an objective. Your objective is simply to knock the target number of objects onto the floor within the time limit. In Litterbox Mode, you pick a level type and play for as long as you want! No time limit, no objective, just pure kitty chaos. In both game modes, you can collect upgrades by playing with various cat toys to improve your movement and swatting abilities. There are also random events that will occur periodically, some of which reward you with power ups and some that are just for fun. My favorite events are moon gravity and disco. They make absolutely no sense. The game originally started as a simple prototype back in 2013. I created it in 7 days for the 7DFPS game jam, where the only prompt was to make a new, interesting first-person shooter. I’ve always wanted to play a game where you could see through the eyes of an everyday house cat, and I used my personal experience growing up with lots of cats for reference. My primary inspiration was my childhood cat, Nippy, who loved to cause trouble to get what he wanted. I somewhat selfishly created the game I wanted to play, but it turns out lots of other people wanted to be a cat in a game, too! In 2014, we ran a successful Kickstarter where 2,500+ other cat lovers helped make the game a reality. Not only did they contribute funds, but a bunch of them also provided the playable cats and cat photos you see in the game. There are more than 250 photos of real cats owned by real people that you can find and collect. That has to be a world record or something, right? In any case, this is a game that is about cats, for cat people, and made by cat people. My cats, Wil & Lyn, even helped with development sometimes! (Who am I kidding? They mostly just slept and asked to be fed. Typical.) And now you can be a cat on PS4! Feel free to leave me any questions (or cat puns) in the comments. I hope you enjoy the game when it launches on March 22nd! Thanks! View the full article
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The year was 2013, and our then-four man team (and some amazing volunteers) at Muteki were just finishing almost two years of work on Dragon Fantasy: Book II. We had finally made the glorious 16-bit style JRPG we set out to make when we were teenagers. Only it wasn’t done. Sometimes when you pour everything you’ve got into a game for years on end until your only options are to ship or die, it’s hard to really see what you’ve got. And what we had was a good game, but it was buried under a pile of rough edges. Fast forward to 2015. Years had gone by, new jobs had been found, yet we still weren’t able to move on because we hadn’t really accomplished what we set out to do with Dragon Fantasy. The solution was clear: time to get back to work. We put in time on our nights and weekends for a year to fix the game that had been our childhood dream. We even got some help from our very good friends over at Choice Provisions where Adam (writer, designer, lead programmer, numerous other hats worn) now works! And today, I’m proud to announce that Dragon Fantasy: The Black Tome of Ice will be coming to PS4 on March 22nd, 2016. Dragon Fantasy: The Black Tome of Ice is best described as the director’s cut of the game previously titled Dragon Fantasy: Book II. We fixed dozens of bugs. We improved the storytelling. We re-tuned all of the battles in the game. And then we added a few new features and even a new boss fight for good measure. Do you like more of a challenge? Crank that new difficulty slider all the way up. You’ll have to pick each command carefully in battle or risk certain defeat. Prefer to breeze through the game? Turn it back down. You can do it whenever you want. Are you more of a completionist? We added a new in-game bestiary to help you track which monsters you’ve defeated and captured. Need help finishing your bounty hunts? The Thieve’s Guild has established outposts in every major town in the game to help you collect your earnings. With Dragon Fantasy: The Black Tome of Ice on PS4 we’re able to finally release the game as we wanted to the first time around. And if you’re a fan of retro-JRPGs, we’re sure you’ll love it. To head off a few of the obvious questions: Is this some evil money grab to get more cash from the people that already bought the games, just to get a better version? Nope! This game will be included in the original cross buy deal, so if you bought Dragon Fantasy: Book II on PS3 or PS Vita, you get this version too. Enjoy. Why the new title? We reworked the story so that you can comfortably play through this game without ever having played previous games in the series, and wanted to make sure the game stood out on its own. Plus, it sounds cooler! Any other questions? Leave them in the comments. I’ll be around to answer them! View the full article
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Even in the clutches of a ceaseless winter, this planet supports life. Cat-like creatures prowl through the cold, hunting tirelessly and growling at my approach. The dunes around me are icy and dark, and the chill wind eats away at the thermal protection of my suit — paltry layers between me and a frozen death. This is one of quintillions of planets in No Man’s Sky. Some are exorbitantly beautiful. Others are cruel. And at a recent event in Los Angeles, the team at Hello Games showcased how “survival†plays a central role in this interstellar exploration. Many of you have glimpsed the awe-inspiring concept of No Man’s Sky on PS4 in its trailers. One moment you’re trekking across an alien planet, untouched by sentient life, and the next you’re aboard your trusty craft, punching through the atmosphere and breaking into the endless expanse of space. Trails of distant starships perforate your view, signs of trade and travel — or perhaps the occasional pirate looking to make a deadly score. No Man’s Sky is built on this concept of absolute freedom, but the team at Hello Games want you to feel the constant challenge of survival as you journey between stars. The planet I explored during my first play session with No Man’s Sky was one of extreme cold. Wade out into the wilderness for too long and your suit’s protections fail, your health slowly dropping until a black screen announces your untimely demise. Surviving on a planet such as this means finding shelter. Craft explosive bolts to burrow underground and you might stumble upon a network of caves to scour for resources. Or gain entry to alien pods that offer a temporary reprieve from the unrelenting wind. These structures provide a safe space for much-needed crafting, where your suit, ship, and weapon can be augmented and improved with materials from an actual periodic table of in-game elements. These elements define the universe of No Man’s Sky and can be excavated from plant life, mineral deposits, and discarded supply containers half buried in the snow. But be wary of what you take. Steal too much from a planet and the omnipresent sentinels — stewards from a bygone era — remove you from the world. Forcefully. Defeat a few of the smaller machines and larger walkers come to finish the job. Not all planets in No Man’s Sky will be uninhabited — far from it. Members of several distinct alien races will occupy these innumerable worlds, speaking in unique languages that you’ll learn over time in order to communicate and trade. Break into their planetside structures to claim resources or perhaps escape the cold. But be warned: unwelcome visitors are not regarded with kindness. Many planets are watched by alien space stations, which you can visit and use as a trading hub during your time in No Man’s Sky. Here, in the bright and cavernous docking bay, is a small room that Hello Games’ own Sean Murray picked out specifically for the event. It is, he describes, his “favorite†view in the game. In that small room is a window that looks out on the planet below. One planet, made up of a deadly cold and the life that endures there. One of many quintillions in this fictional universe that we could spend the rest of our lives exploring. View the full article
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We’re heading down to SXSW, and we’re bringing some good ol’ fashioned PlayStation fun! From March 16th to 18th we’re taking over Bar 96 on Rainey St, transforming it into the PlayStation House. Planning to be in Austin? Stop by to catch amazing performances from artists like The Chainsmokers, Transviolet, Jack Garratt, BJ the Chicago Kid, Yo Gotti, and many more live on the PlayStation Music Stage. Don’t forget to grab a glass of Sweet Candy — the limited edition craft brewed by Austin’s own Hop & Grain — while watching college ball in the PlayStation Vue Hoops Bar. Oh, and the games! What would the PlayStation House be without a few games? Get there early for your chance to upgrade to VIP and experience PlayStation VR. Can’t make it to Austin? Don’t worry, we got you! Watch artist interviews and performances, and catch a first look at an upcoming EPIX Original Comedy Special, Noted Expert: Michael Ian Black, as well as a sneak peek at the new season of Archer on FX – both premiering on PlayStation Vue in the coming months. Visit Live.PlayStation.Com or download the Live Events Viewer app on your console to join us. Streaming March 17th to 18th from 7:00 PM to 2:00 AM CT. View the full article
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When my friend JD and I first came to California, we had a dream of one day making video games together. Nearly 15 years later, our separate careers in music and video game development converged when I asked him to leave his current studio position and help me start Exploding Tuba Studios. Finally, we are excited to announce to the world our new character-driven, sci-fi action adventure game, Divide, launching on PS4 later this year. Making a Game We Wanted to PlayFrom the outset, my goal was to make a game that told a compelling story about an ordinary person thrust into extraordinary circumstances. This is the foundation of Divide. But we also wanted Divide to be an action story, and that meant combat; mechanics to play and master with risk and reward. We knew we wanted the game to call back to isometric adventure games, and the controls to borrow from dual-stick shooters. It was important for the controls to be concise and anchor your fingers to the buttons to keep every action, from shooting to interfacing with an augmented reality world, available without multitasking any given finger or thumb. Something we really enjoy about Divide is the process of discovering the story through an atmospheric dungeon crawl. Opening locked doors, breaking into long-abandoned computer systems, and rummaging through dimly lit complexes make up the bulk of the experience. The main character, David, voiced by Tom Everett Scott (That Thing You Do, Southland), comes from our world, and when he is swept into the momentum of the story, he knows as much as the player. New bits of story come with the shade of perspective. Is the information true? A conspiracy? Uncovering clues and revelations in the world expands the dialog options with other characters, helping the player to reach his own conclusions. Trespassing on the secrets of a powerful mega-corporation comes with serious risks. Mere exploration is often impeded by armed agents sent to investigate and apprehend the player. Given this, we still wanted to free the player from mandatory gunplay. Overrun areas can be cleared by blasting enemies with a powerful E-Laser (a high-tech standard sidearm), but they can also be circumvented with stealth and subterfuge. So… I Guess I’ll Do the Music?Everyone I’ve talked to about creating this game always remarked “So, I assume you’ll be doing the music.†I knew I was going to. It’s a savvy business decision after all, I’m the cheapest, as I don’t have to pay myself anything. Of course, I wanted to write the music, but when it came down to actually composing the score, it was a little daunting. I was constantly questioning if I was too close to the project to do all the music on my own. Early on, I wrote a lot of atmospheric electronic music, reminiscent of Vangelis (a favorite of mine). Quite a bit of that flavor stuck around, but in the end, I tried to approach it like any other project, and just give it the music I felt it needed. Divide is very special to me and everyone else on the team at Exploding Tuba. We look forward to sharing more with you all in the future! View the full article
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Hey, so first up, some news — because once we get talking, I’ll forget the big date: The Magic Circle: Gold Edition is coming to PS4 on May 10th. The Magic Circle is our story-driven puzzler, recently nominated by the IGF for Excellence in Narrative. It’s a dark comedy about a legendary game that has been stuck in development hell for 20 years, and only you can save it. (If you still are patiently waiting for some sequel right now, maybe it’s a bit of a tragedy, too.) The Magic Circle pokes fun at the many ways that games can go wrong, and offers you the power to solve puzzles like a game creator — by re-designing them. You play the hero of an unfinished fantasy RPG, waiting for your story to begin, and you’re getting sick of it. The fictional development team is in creative deadlock, zipping around the game world and arguing about what to change. So you set out to make the game your own, and release it from the inside… whether they like it or not. For PS4, we’ve given The Magic Circle a major engine upgrade and made improvements to lighting and AI. Our tiny team of 3.5 people — don’t ask — can’t wait to share it with you guys. Remember when you were a kid, waiting to play some hot new game for so long that you’d go half-mad with the idea of what it might be? Then, the box finally arrives, and at first, it’s everything you’d hoped. You’ve been promised paradise, and you want so badly to believe. It seems like the people who make games have magical powers. Your TV is a little, warmly-glowing window to a world those folks created, and in it they’re like gods. Now, remember the first time you saw a glitch? That certainty that something had gone wrong with the game? We do, too. It was mysterious, funny, sad — and very much worth exploring. In this story, your creators — voiced by the brilliant Ashly Burch (Borderlands 2), James Urbaniak (The Venture Brothers), Stephen Russell (Fallout 4), and Karen Dyer (Resident Evil 5) — are all too human, and they have clearly failed you. They’ve wasted so much time bickering that you have no weapons or spells, so you have to steal the powers of creation from them. The first is a tool called The Circle — it lets you trap objects and creatures, then re-mix their powers and stats to suit your purpose. As you delve deeper, restoring parts of the world that were deleted, you’re digging up lost bits of gaming history — entire versions that were scrapped. (I remember someone at PAX saying this sequence looked like a lost 1990’s PS1 game, and we were so proud!). It’s up to you to decide which creatures and powers should join your army of “pets,†and which should have stayed buried. The puzzle games we’ve played are usually all about hiding a single, perfect formula, making the game’s authors look smart. In The Magic Circle, it’s up to you to design your own solution, and there are many right answers. That pure, outsider fantasy of making games is the core of The Magic Circle. We want you to feel like a game creator — without having to quit your job and learn to code. (But if you do, hey, we’ll be here to cheer you on!) But now, back to you, as a kid. Maybe that glitch you saw was a hole in the world. Or a creature banging its head into a wall, over and over. Go ahead, you can admit it — you probably said something like “How could they not fix this? C’mon, I could do a better job than that!†Well, friends — now’s your chance. See you on May 10th. View the full article
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Santa Monica Studio Creatives is a series focusing on four unique individuals of our family whose journey to our studio is as inspiring as their creative talents within. While their stories are candid, raw, and anything but normal, their expert crafts and collaboration within our walls hits the heart of what matters most to our studio culture — the team is everything. To learn more about this video series, please visit sms.playstation.com/creatives. Thinking back on how I decided to work with video games, I can’t really find the specific time when it happened. I look at this last generation and how they are growing up connected to technology and how my son’s generation is going to grow up even more connected. It’s almost like they’re already born knowing how to use tablets and computers. My son was already playing games with a tablet when he was 9 months. I remember playing with clay when I was a kid and being amazed by drawing, trying to copy things from magazines and television. As I grew older this was always present with me but I had no idea of having a career or having a future doing this. I remember getting my first computer and starting to use “paint†and trying to recreate drawings from paper to the computer. The Internet wasn’t really present yet so everything was a big discovery. I was also not a big gamer at that time — I remember playing classics like Mario, Alex Kid, Mortal Kombat, Donkey Kong, Battletoads, etc., but that was a world so far, far away I had no idea how that was being made. When the internet began to evolve, I started to create websites — that’s how everything started to connect for me. I started making little flash animations, then 3D logos, finally after some time I was creating bigger things with 3D and started falling in love with it. I spent all my free time for many years and learned everything about the software. Internet was amazing! Having that 3D knowledge helped me get my first job when I was 17 with advertising. Even at that time being a hardcore gamer I still had no idea that I could pursue that as a career and that what I was doing was connected. I learned so much working with many different studios and after a couple years the software ZBrush came out — it was a mix of drawing, sculpting, and painting. Everything started to make sense to me even more. I started to create pieces for my portfolio and focus my work to become a Character Artist. After a couple of years studying and sharing my work online I started to get opportunities to work in the video game industry. I had the chance to design and create more, and it finally felt feel like I was a part of something that was always present in my life. I look back now and think about how everything happened. It’s crazy how it all came together and led me here to Santa Monica Studio. Having no access to information in the beginning was good and bad at the same time. It made the path much more difficult, but allowed me to try different things and appreciate more what I have now. Going back to the thought about this generation, having access to Internet helped me so much with my career that I can’t even think of how much it will influence the life of my kid. One thing is for sure: there will be a lot of awesome games for him to play. Battletoads being one of them. View the full article