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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. The October 13th launch date for The Talos Principle: Deluxe Edition on PS4 is drawing near and with that we wanted to pull back the curtain a little bit on the award-winning philosophical puzzle game. Making a game is hard, and making a puzzle game might be harder because it requires finding a fine balance between challenging players on an increasing difficulty curve while always being fair with the logic and reasoning required to find the solutions. The Talos Principle | PlayStation.com At a certain point during the development process, we realized that we need to test gameplay on daily basis, as minor design changes could break carefully planned puzzle concepts very easily. We just couldn’t afford manpower for that purpose, since The Talos Principle was shaping out to be very, very long, so we had to think of something completely different. And what better way to test a game about sentient AI than with AI? Thus – The Bot was born. His purpose was to play through each new game build and solve all puzzles, reporting ones that couldn’t be solved (due to errors in mechanics, obstacles etc.). To be able to do this, Bot got a set of navigational and behavior markers, telling him what to do on specific spots, like pick up a hexahedron or connect a red emitter with a red source. Using this basic programming and advanced path navigation, he was able to solve puzzle after puzzle, until the whole game was tested, which would take average human around 4-5 hours. Once the logic for automated bot testing was there, we could actually skip the rendering part and do the time-lapse, so that it took him only 20 minutes to go through entire game, and report all bugs that he could find. This helped us tremendously as we could sleep peacefully knowing the game could be played from start to finish. We estimate that Bot spent equivalent of 80,000 human hours of pure playtime to test The Talos Principle: Deluxe Edition completely as well as the included expansion Road to Gehenna. While there will always be a place for standard human testers in games, advances like the Bot in The Talos Principle provide developers like Croteam hundreds of hours of human playtesting time compacted down to just a day or so. By utilizing several of these bots testing simultaneously, Croteam can comb through the game in a few hours and repeat with each adjustment made by level designers in order to create a nearly flawless experience for the fans. The Talos Principle: Deluxe Edition launches on PS4 October 13th via PlayStation Store and at retail. This PlayStation-exclusive edition includes the original award-winning game and the massive Road to Gehenna expansion for more masterful players. View the full article
  2. Today we’re fortunate to host the good folks behind Dungeon Defenders II as they tell us about their fusion of action RPG and tower defense! Then Sid begins a spooky recounting of his experiences with sci-fi horror game Soma, and our mutual love of the SCP Foundation lore. And of course we cover our new favorite pastime in Destiny: The Taken King. Download and enjoy! Subscribe via iTunes or RSS, or download here Stuff We Talked About Dungeon Defenders 2 SOMA Destiny: The Taken King Laserlife Taco Bell / Quesaritos Gold PS4s The Witness Passion projects NeoGAF Recent Episodes 180: Witness Me! 179: Take Me, King, Tonight 178: Singin’ Your Tear Away Send us questions and tips: blogcast@playstation.sony.com or leave a voice message! 650-288-6706 The Cast Sid Shuman – PlayStation Social Media Manager Justin Massongill – PlayStation Social Media Specialist Ryan Clements – PlayStation Social Media Specialist [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. View the full article
  3. Welcome back to PlayStation Underground, our online show about video games! Today, we fight Stormtroopers on Tatooine and AT-AT Walkers on Hoth in Disney Infinity 3.0. Yes, we spend most of our time in the world of Star Wars, which is fitting given the imminent launch of the Rise Against the Empire playset on September 29th! Our supremely special guests John Vignocchi and Sean Patton from the Disney Infinity team go underground with us to cover the basics… and throw Jawas into Sarlacc pits. We also take PlayStation exclusive character Boba Fett for a spin, pilot the Millennium Falcon through an asteroid field, and wield lightsabers with reckless abandon. The Jedi would not be proud of us… Yes, we cover a lot this episode which means there’s plenty for you to watch, whether you’re a newcomer to Disney Infinity or a toy-collecting veteran. Join us! Let us know what you think in the comments, and remember that we’ll be back soon with more Underground in the weeks to come. Enjoy the show! View the full article
  4. Today’s the day, folks! You have the chance to win a Limited Edition Gold PS4 Bundle! And entering for a chance to win is oh so very simple. Stroll into your local participating Taco Bell, grab a Big Box, and text your unique code to see if you’ve won instantly. There’s a winner every 10 minutes! That’s a lot of winners. Start playing today, all the way through November 4th. So what’s in the bundle? Well, for starters — one Gold PS4, alongside a matching Gold DualShock 4, a copy of Uncharted: The Nathan Drake Collection, and a voucher for a one year PlayStation Plus Membership. Yes, you could be one Big Box away from the globe-trotting, treasure-hunting adventures of our own Nathan Drake. If you’re still not convinced, feast your eyes on some of these photos of the Gold PS4 Bundle. It’s limited, folks! Good luck to all of you, and thanks for playing! For additional details, rules, and how to enter, please head to our official page. View the full article
  5. Get ready to be taken to a galaxy far, far away! Today, we’re happy to reveal that the Star Wars Battlefront Beta is coming to PS4 on October 8th through October 12th. The Beta is a technical test and will give Rebels and Imperials alike just a small taste of the Star Wars battle fantasies you can expect to live out when the game launches on November 17th. The Beta will let you experience three modes spread across three iconic planets, including: Walker Assault on Hoth: Fight in epic 40-player battles as a Rebel to destroy the Empire’s onslaught of AT-AT’s by calling in Y-wing bombers. Or, side with the Empire and protect your walkers while utilizing their mighty weaponry to crush the Rebel objective. Drop Zone on Sullust: Escape pods are crashing down and you and your team must fight to control them. With its frantic 8v8 matches, Drop Zone is sure to put your combat and strategy skills to the test. Survival Mission on Tatooine: Play alone or with a friend via co-op or split-screen as you battle to hold off waves of Imperial forces including AT-ST’s, TIE fighters, elite stormtroopers, and more. In addition to the Star Wars Battlefront Beta on PS4, you’ll also get a chance to try out the Star Wars Battlefront Companion experience. Available during the Beta only at www.StarWarsBattlefront.com, the Star Wars Battlefront Companion experience features the strategic card game Base Command, and lets you earn in-game Credits that unlock Star Cards, weapons, and more in Star Wars Battlefront. In addition to Base Command, the Companion also lets players check out game stats and progression, customize load-outs and appearance, connect with friends, and more. Whether you look forward to crushing the Rebel scum or feel like you can take on the whole Empire by yourself, we look forward to seeing all you in the Star Wars Battlefront Beta on October 8th. F.A.Q.What is the Star Wars Battlefront Beta? The Beta is an opportunity for the team at DICE to test various aspects of the game and its online infrastructure. Because of this players may experience interruptions to their gameplay during the Beta period. Do I need to register for the Beta? The Star Wars Battlefront Beta is open to PS4 players. There is no need to register. The Star Wars Battlefront Companion is available during the beta to all players with an EA Account. When is the Star Wars Battlefront Beta? The Star Wars Battlefront Beta and Companion will be available on October 8th and will end on October 12th. The Beta and Companion is open to players around the world. What time will the Beta and Companion be available on October 8th? Time will vary by platform and region. Please come back and visit the Star Wars Battlefront Beta hub for all the latest information. When will the Beta and Companion end? The Beta will end on October 12th. Exact times vary by platform and region. Where can I find the Beta? The Beta will be available via PlayStation Store. How big will the Beta download be? The download will be around 7GB. Is there a level cap? The Beta level cap with allow you to advance to level five. Once you hit the level cap you will no longer be able to progress to higher levels, though you will still be able to unlock items in the Beta. Do my stats and progression carry over to the main game? Stats and progression will not carry over to the final game or the final companion experience. How many players does each mode support? Walker Assault supports up to 40 players, 20 per side, with Drop Zone supporting 16. The Survival Mission can be played by yourself or with a friend via online co-op or local split-screen. Will there be a mobile app for the Companion? During the Beta, the Companion will only be playable via browser at www.StarWarsBattlefront.com. Prior to the release of Star Wars Battlefront, the Companion will be available on web and in the Apple App Store and Google Play store. Note that stats and progression earned during the beta will not carry over to the final Companion experience. What browsers does the Companion support? The latest version of Chrome, Firefox, Microsoft Edge, and Internet Explorer 11. View the full article
  6. PS4 Games Afro Samurai 2: Revenge Of Kuma Volume 1 $14.99 Arcade Archives Mr. Goemon $7.99 Battle Trivia Knockout $6.99 Blood Bowl II $49.99 EA Sports FIFA 16 $59.99 Laserlife $14.99 Penarium $9.99 Pumped BMX+ $9.99 SOMA $29.99 Skylanders Superchargers $49.99 Rally Copters (Cross-Buy with Vita) $12.99 PS3 Games EA Sports FIFA 16 $59.99 Skylander Superchargers $49.99 Puzzle Star Sweep – PSOne Classic $5.99 Racing – PSOne Classic $5.99 Extreme Exorcism $12.99 (out 9/23) PS Vita Games Heroes Of Loot $2.99 Rally Copters (cross buy) $12.99 Mahjong Carnival $5.99 Pumped BMX + $9.99 Demo LEGO: Jurrasic World (PS4) LEGO: Jurrasic World (PS3) Pre-Orders Tales of Zestiria $59.99 (PS4) Tales of Zestiria $49.99 (PS3) BundlesConsoleBundlePricePS4Afro Samurai 2: Revenge Of Kuma Trilogy$44.99 PS4DC Universe Online Free-to-play With Earth Power Set$0.00 PS4EA Sports FIFA 16 Deluxe$69.99 PS4EA Sports FIFA 16 Super Deluxe$99.99 PS4Instant Indie Collection: Vol. 1$22.99 PS4One Piece: Pirate Warriors 3 DLC Pack 2 $7.99 PS4Rocksmith 2014 – Breaking Benjamin Song Pack$7.99 PS3DC Universe Online Free-to-play With Earth Power Set$0.00 PS3EA Sports FIFA 16 Super Deluxe $99.99 PS3EA Sports FIFA 16 Deluxe $69.99 PS3One Piece: Pirate Warriors 3 DLC Pack 2 $7.99 PS3Rocksmith 2014 – Breaking Benjamin Song Pack$7.99 PS VitaOne Piece: Pirate Warriors 3 DLC Pack 2 $7.99 PS4PS4, PS VitaPS4, PS VitaPS3PS4, PS3PS VitaBecome a PlayStation Plus member Sales PlatformGame TitleSale PriceOriginal PricePS4Afro Samurai 2: Revenge Of Kuma Trilogy (Launch Sale)$35.99$44.99PS4Assassin’s Creed Chronicles: China$5.00$9.99PS4Assassin’s Creed Freedom Cry$7.50$14.99PS4Assassin’s Creed IV Black Flag$15.00$29.99PS4Assassin’s Creed Unity$20.00$39.99PS4Assassin’s Creed Unity: Assassin’s Creed Unity – Helix Credits (Extra Large Pack)$34.99$49.99PS4Assassin’s Creed Unity: Assassin’s Creed Unity – Helix Credits (Large Pack)$13.99$19.99PS4Assassin’s Creed Unity: Assassin’s Creed Unity – Helix Credits (Medium Pack)$6.99$9.99PS4Assassin’s Creed Unity: Assassin’s Creed Unity – Helix Credits (Ultimate Pack)$69.99$99.99PS4Batman Arkham Knight$44.99$59.99PS4Batman Arkham Knight: Batman: Arkham Knight Season Pass$29.99$39.99PS4Batman: Arkham Knight Premium Edition$74.99$99.99PS3Assassin’s Creed – Digital$5.00$19.99PS3Assassin’s Creed Freedom Cry$7.50$14.99PS3Assassin’s Creed II Deluxe Edition Digital$5.00$19.99PS3Assassin’s Creed III$10.00$19.99PS3Assassin’s Creed III : Liberation HD$5.00$19.99PS3Assassin’s Creed Revelations$5.00$19.99PS3Assassin’s Creed Rogue$20.00$39.99PS3Assassin’s Creed: Brotherhood – Digital$5.00$19.99PS3Assassin’s Creed IV Black Flag$10.00$19.99PS3Batman Arkham City$8.00$19.99PS3Batman Arkham City: Batman: Arkham City – Catwoman Bundle$4.00$9.99PS3Batman Arkham City: Batman: Arkham City – The Arkham Bundle$6.00$14.99PS3Batman: Arkham Asylum$8.00$19.99PS3Batman: Arkham Origins$10.00$19.99PS3Batman: Arkham Origins: Arkham Origins: Season Pass$10.00$19.99PS3God Mode$3.00$9.99PS3Lego Batman 2: DC Super Heroes$8.00$19.99PS3The Cursed Crusade$3.00$19.99PS3Trine 2$7.50$14.99PS VitaAssassin’s Creed III Liberation$6.75$26.99PS VitaBatman: Arkham Origins Blackgate$10.00$19.99PS VitaLego Batman 2: Dc Super Heroes$8.00$19.99PSPAssassin’s Creed: Bloodlines – Digital$5.00$19.99 The Bastard Executioner Season 1 San Andreas Insidious – Chapter 3 Gotham Season 2 For more new movies and TV shows visit PlayStation Video Mac Miller GO:OD AM ROMANS “The Agony & Ecstasy†Logic “Young Jesus†Follow PlayStation Music on Spotify App Updates Primetime Emmy Awards Catch up on these winning and nominated shows from the Primetime Emmy Awards: Amazon Video – Transparent HBO Go – Game of Thrones, Veep, Olive Kitteridge, Bessie, The Newsroom Netflix – American Horror Story, Mad Men, House of Cards, Parks and Recreation, Bloodline Hulu – American Horror Story, How to Get Away with Murder, Empire, Parks and Recreation, Black-ish Showtime (via PS Vue) – Ray Donovan, House of Lies, Shameless, Homeland Crackle Season 2 of Sports Jeopardy premiers on Sept 23rd HBO GO Project Greenlight, new episode “Going Rogueâ€, available today Blades of Glory, available today Exodus: Gods and Kings, available today Superman/Batman: Public Enemies, available today NFL Sunday Ticket Sign up now to watch every out-of-market regular season game, every Sunday afternoon. VidZone VidZone Highlights: https://youtu.be/O-vzxADzgnw Artist Of The Week: Macklemore & Ryan Lewis – Featuring the brand new video for ‘Downtown’ from their highly-anticipated follow-up to the hugely successful album The Heist. Featured Playlist: BET Hip-Hop Awards 2015 – A playlist featuring all of the award’s nominees including Big Sean, Nicki Minaj, Drake, Fetty Wap and many more. Featured Video: Nico & Vinz Feat. Bebe Rexha & Kid Ink – ‘That’s How You Know’ – The Norweigan pop duo who brought you ‘Am I Wrong?’ are back with another infectious pop hit! New Videos: Nick Jonas – Levels (Pop), Majid Jordan Ft. Drake – My Love (RnB), Lil Wayne Ft. Charlie Puth – Nothing But Trouble (Hip-Hop), Avicii – For A Better Day (Dance), Vance Joy – Fire and the Flood (Alternative), Brad Paisley – Country Nation (Country), Farruko Ft. Shaggy & Nicky Jam – Sunset (Latin) PS4 Add-onsAwesomenauts Assemble! Scrolls ($3.99) Batman Arkham Knight 2008 Tumbler Batmobile Pack ($1.99) Original Arkham Batman Skin (FREE) EA Sports FIFA 16 100 FIFA Points ($0.99) 250 FIFA Points ($2.49) 500 FIFA Points ($4.99) 750 FIFA Points ($7.49) 1,050 FIFA Points ($9.99) 1,600 FIFA Points ($14.99) 2,200 FIFA Points ($19.99) 4,600 FIFA Points ($39.99) 12,000 FIFA Points ($99.99) EA Sports NHL 16 Bronze Players Premium Pack ($0.49) Bronze Premium Jumbo Pack ($0.49) Bronze Rare Players Pack ($1.49) Silver Players Premium Pack ($2.49) Silver Premium Jumbo Pack ($1.49) Silver Rare Players Pack ($5.99) Gold Rare Pack ($4.99) Jumbo Consumables Pack ($1.99) Jumbo Gold Rare Pack ($9.99) Jumbo Rare Consumables Pack ($2.99) Rare Consumables Pack ($1.49) Rare Mega Pack ($17.49) Pure Pool Snooker Pack ($4.49) Rocksmith 2014 Edition Breaking Benjamin – Blow Me Away (Ft. Valora) ($2.99) Breaking Benjamin – Polyamorous ($2.99) Breaking Benjamin – So Cold ($2.99) PS3 Add-onsAce Combat Infinity Stocked Fuel & Special Supply Ticket Set V ($8.99) Stocked Fuel & Special Supply Ticket Set W ($26.99) Stocked Fuel & Special Supply Ticket Set X ($44.99) Extra Contract & Special Supply Ticket Set H ($8.99) Rocksmith 2014 Edition Breaking Benjamin – Blow Me Away (Ft. Valora) ($2.99) Breaking Benjamin – Polyamorous ($2.99) Breaking Benjamin – So Cold ($2.99) PS Vita Add-onsSamurai Warriors: Chronicles 3 Samurai News 13 (FREE) ThemesConsoleThemePricePS4A Dynamic Lake And Mountains In Spring Theme$2.99 PS4A Girl In Shades Theme$2.99 PS4A Howling Werewolf Dynamic Theme$3.49 PS4A Murder In The Woods Dynamic Theme$3.49 PS4A Paper Aquarium Dynamic Theme$3.49 PS4A Wolfman Theme$2.99 PS4American Eagle Flag Theme$2.99 PS4Chaos And Order Dynamic Theme$3.49 PS4Crime Scene Dynamic Theme$3.49 PS4Legs Dynamic Theme$3.49 PS4Oddworld: New ‘n’ Tasty Dynamic Theme$0.00 PS4Sakura – Dynamic Theme$1.99 PS4Splatter Girl Theme$2.99 PS4Tales Of Zestiria Theme (pre-order Only)$0.00 PS3Tales Of Zestiria Theme (pre-order Only)$0.00 PS VitaPersona 4: Dancing All Night Theme$2.99 AvatarsConsoleAvatarPricePS3A Drone Avatar$1.99 PS3A Fighter$0.99 PS3A Fighter 3$0.99 PS3A Hardcore Gamer Avatar$1.99 PS3A Lazer Lion Avatar$1.99 PS3A Leather Hunter Avatar$1.99 PS3A Lizard Woman Avatar$1.99 PS3A Mystic Penguin Avatar$1.99 PS3A Secret Agent Silhouette Avatar (V2)$1.99 PS3A Splatter Girl Avatar$1.99 PS3A Tank Avatar$1.99 PS3A Wolf Avatar$1.99 PS3An Elf$0.99 PS3Fat$0.99 PS3Gamer$0.99 PS3Magnificent Nebula$0.99 PS3Ninja$0.99 PS3Ocean And Moon$0.99 PS3Planets$0.99 PS3Skulls$0.99 View the full article
  7. Back in June during our E3 Press Conference, we announced that PlayStation is the new home of Call of Duty, bringing you early access to the Black Ops III Beta and upcoming DLC. Now you can play that early content in style with the Call of Duty: Black Ops III Limited Edition PlayStation 4 Bundle, available on November 6th. This PS4 features the Call of Duty: Black Ops III ember orange logo on a Jet Black chassis, complete with colored power and eject buttons, as well as three emblems on the front each representing a game mode — the SOG Skull signifies campaign, the Winslow Accord faction logo is pulled straight from the game’s fiction, representing one of the factions you play in multiplayer, and “the mark†denotes zombies. The DualShock 4 included has a grey and orange color scheme, along with the III logo on the right grip. We’ll also sell the DualShock 4 as a standalone item separately from the bundle. Also included is the standard edition of the blockbuster game, along with the bonus NUK3TOWN multiplayer map.* That’s right, the most popular map in Black Ops history re-imagined for a new generation of play. The PS4 included has a 1TB hard disk drive, the first of its kind in North America. That’s plenty of room for the DLC — which comes 30 days earlier on PS4 — and saved videos of your best matches. That Share button is going to get a workout, too — our 3.00 system software update for PS4 adds the ability to share short video clips directly to Twitter natively, making it much easier to share your multiplayer feats with the world. The bundle will be available alongside Call of Duty: Black Ops III’s launch for $449.99 (MSRP), and pre-orders start today. The bundle will also be released in Canada for $549.99 CAD (MSRP). We hope you like our new look! This bundle represents the next step in our collaboration with Activision, Call of Duty, and Treyarch. In fact, Activision’s GM of Call of Duty Rob Kostich wanted to chime in with a few quick words: “Last month’s beta on PS4 was a phenomenal success. We want to thank the amazing PlayStation Nation for its feedback, for its participation, and for making Black Ops III the largest beta in PS4 history! Black Ops III is without a doubt the most ambitious game that Call of Duty has ever created — Treyarch is pushing the boundaries across each and every mode of play on PS4. “From day one, it has been designed to push the franchise to new heights on next generation hardware. We cannot wait for you to experience Black Ops III for yourselves on November 6th, and we hope you like the Black Ops III Limited Edition PS4 as much as we do!†The beta for Black Ops III has me itching for more — and I bet many of you feel the same. With Black Ops III’s November 6th launch right around the corner, we won’t have to wait long to see Treyarch’s vision fully realized on PS4. See you online! *NUK3TOWN DLC Bonus Map available on PS4 and select other platforms (Bonus Map not offered on all platforms). Actual platform availability subject to change. Limited time only, at participating retailers. Internet connection required. View the full article
  8. Hello, PlayStation fans! The team at Depth First Games is thrilled to reveal our game, Rally Copters, which is available starting today as a cross-buy download for PS4 and PS Vita! Watch the trailer here: Rally Copters is a 2.5D physics-driven, helicopter time-trial game. The vibrant style is reminiscent of a classic, vector-based arcade game. You will guide your helicopters through a number of challenging obstacles and gauntlets. Mastering the momentum of the vehicle will be crucial for navigating the 27 increasingly-difficult levels. Fortunately, the game’s twin-stick controls allow you to perform advanced maneuvers that will shave precious seconds from your track times. As you learn new and advanced techniques, you will be able to see your times improve and compare them against your friends and the world. The leaderboard system has a unique twist that will dynamically update how difficult it is to achieve a medal. The medals that you earn today could be lost tomorrow. In order to keep your medals you will need to consistently improve your track times! With four different helicopters to choose from, splitscreen two-player support (PS4), and a competitive medal system, Rally Copters creates a dynamic, competitive gaming experience for PlayStation fans. Depth First Games is a studio that consists of industry veterans and friends that want to explore working on their own passions. Projects are organically chosen and engineered in a collaborative fashion. A game created by Depth First Games is only released when the team feels it is truly ready to be shared with everyone. Learn more about Rally Copters and Depth First Games here. View the full article
  9. We’re celebrating Outbreak Day for The Last of Us this year a little early. In the past, we’ve marked the occasion with a video and a contest but today we are happy to finally reveal there’s a new Clicker Statue from our friends at IP Factory/Gaming Heads now available for pre-order. You can get your very own Clicker as an exclusive edition with a gas mask or a regular edition. Both are terrifyingly beautiful. Get the full details over on the Gaming Heads site. In addition to the statue, we’re proud to announce there will be a global Sale on select The Last of Us content. If you haven’t played one of the most critically-acclaimed video games of all-time, now is your chance. The Outbreak Day sale will run from September 23rd until October 7th in various regions. You’ll be saving 40-50% on select content for The Last of Us and The Last of Us Remastered, including a price reduction on the game itself. PS Plus members will be able to save even more in some instances. Please login and check the local PlayStation Store in your region to see exactly what’s being offered up. In addition, we’ve created a new dynamic theme specifically themed around Outbreak Day. Featuring the fungal growth from our amazing title sequence and the hauntingly beautiful melodies of Gustavo Santaolalla. You can buy the theme for $0.99 for a limited time. Be sure to get it while the sale lasts. Speaking of sales, the PlayStation Gear store is having an Outbreak Day sale. Head over to the Naughty Dog shop to find great deals on select The Last of Us items. Happy Outbreak Day 2015. Be on the lookout for more The Last of Us news in the future. View the full article
  10. Finally, after years of hard work, our sci-fi horror game Soma is out today! Completing a game is a really amazing thing. Five years ago Soma was just a vague figment of the imagination, and today it’s an actual, playable thing. And that process is what I will talk about in this blog post. Around the time of Amnesia’s launch, two ideas had started to form in my head: It should be possible to make a game that lets the player take part in philosophical thought experiments. I was particularly interested in those that dealt with consciousness, and it felt like a playable first-person perspective would make these much more powerful than simply reading about them. As videos of people playing Amnesia started circulating, it amazed me how much people seemed to read into various situations. For instance, upon hearing a distant roar one YouTuber ran into a closet and had a very excited monologue about the horrors that might lurk out there. All this from just setting up a scene and playing a sound effect. At the same time, Jens (the other co-found of Frictional) and I had started to casually discuss where to set our next game. Jens mentioned that deep underwater would be cool, I agreed, and then we had a location. The final piece came a few weeks later when we settled on the basic premise of the game. This is an event that takes place early on in the game, and it sets up the rest of it. It is the one thing that the rest of the game constantly refers back to, and is a vital part of making the intended experience work. It is also something that we have kept a secret and that we want to come as a surprise, so I won’t spoil it here. Once you play the game, it should be evident what it is. And those were the four seeds of what was to become Soma. Note that all of this is very fuzzy. For instance, we didn’t even know what the basic gameplay would be! We just had these vague ideas to start from, and the goal was to try and construct something that would turn into an actual game. From there we started to figure out how to build this game. We went through many failed attempts, designs that had to be scrapped, levels that had to be remade, gameplay mechanics that had to be rethought and so forth. This was a very frustrating period of development. Whenever we thought we had a good overall design, we’d find out that it wasn’t quite working and have to start over. While a lot of things went wrong, a lot went right, too, and slowly the game started to take shape. We got the hang of how people would experience the game, what sort of mechanics worked and just in general how to approach it. Along this journey, we hit upon several breakthroughs that were critical in shaping the final game. Three of these come to mind: The decision that we should make it a proper horror game. While it might sound strange now, it wasn’t evident from the get-go. What made us decide this was that we noticed that people tended to pay more attention to detail and take things more seriously whenever the game got scary. This made us put a lot of effort into making sure Soma ended up as a terrifying game. To let each area of the game revolve around a specific sort of dangerous creature or condition. This idea came from reading various stories at the SCP Wiki (a great site for lovers of all things creepy), and it helped structure the overall flow of the game. By putting the focus on a deadly threat, any connected story moments feel a lot more vital to the player and a more interesting narrative is formed. Incorporate some sort of difficult choice into our major puzzles. This is something that we toyed with in the free Amnesia DLC called “Justine†and it worked to great effect there, making the puzzles feel more sinister and story-like. This allowed us to more easily weave our themes into the game, and made puzzles feel more exciting. As you get further along in development, you lose a bit of control over the design; the game itself starts to be the one that makes more and more decisions. This might sound a bit weird, but it’s a very common thing when creating games, and in fact just about any art. As the game gets increasingly feature complete, your decisions become less about “How do we keep the initial vision intact?†and more “How do we make what we have better?†In Soma this led to the redesign of several areas, and even to have implications on the larger story parts. I think this is a crucial part of game development, as it makes sure that the game feels coherent and consistent. It’s a very time-consuming process though, and is one of the major reasons why Soma has taken more than five years to complete. Another crucial development point is when you decide that “this is our game.†This is a lot harder to nail down than you might think. There are always things to improve, and you can never be satisfied with everything. In all our previous projects this has been mostly based on what resources and time we have had left. But when developing Soma we’ve been a lot better off financially, and have mostly been driven by asking ourselves the question: “Is this the game we want?†Deciding this for Soma was very hard, and in the end we had to leave some beloved things out. Never have we made a game where we have so ferociously questioned whether things were really good enough. Finally, there comes a stage in the development when you just have to lock the game down. This is when you have to refrain from even small changes and start to solely focus on making sure the game is stable and runs as it should. For us this happened about a month back, and again it’s a very hard decision to make. There’s always that one bit left you would have really liked to polish. It’s very important to do this early enough, though, as any additions can easily introduce new bugs. At this point, game development is all about playing through the same things over and over again and fixing every issue that pops up. And now we’re here. Launch day. That seed of an idea has grown into something real. The development cycle is over and it’s time to release our creation into the wild. It’s a moment of both joy and sadness. Joyous because we have finally managed to bring this project to completion. Sad because a large part of our lives is over and it is time to move on to other things. I hope that gives you a small insight into what the development process has been like. And I really, really hope that you enjoy playing Soma! View the full article
  11. Hello everyone and welcome to PlayStation.Blog. My name is Gauthier and I’m the Lead Game Designer on Blood Bowl 2. If you haven’t yet heard of this game, then which toilet under the the Realm of Chaos have you been hiding in?! To explain things quickly, Blood Bowl is similar to American Football, set in the Warhammer universe. You play as a coach and have to control your team during many crazy turn-based matches. You also have to manage this team between matches. You can pick a team of Humans, Orcs, Dwarfs, Dark Elves, Bretonnians, High Elves, Chaos, Skaven — each one with its own AI, as Dwarfs and Elves don’t use the same strategy to win their matches! The game launches tomorrow and the entire dev team is feverishly waiting to finally see what the players think. We have prepared all the players, tournament, and viewing crystal balls for a smooth and enjoyable release. Now for a bit more detail about the game. First of all, the match — the core of your future Blood Bowl experience. The gameplay finds its roots in a famous board game that came out years ago. It’s a versus game with each coach controlling one team of 11 players (you can play against the AI by the way). During the match, the team that scores the most touchdowns wins! Each team plays after the other and each player has a chance to perform an action during this turn. Classic Blood Bowl action features moving, blocking (basically punching the opponent in the face), passing or even fouling an opponent lying on the ground. In Blood Bowl, the result of your actions is often balanced by random chances to succeed. Some actions are easy, some are not. That’s where you’ll have to shine as a coach and make the right actions in the right order. Every match will have consequences. Your team earns fame, money, and your players earn Star Player Points and injuries (The worst one being death…). You now have a chance to manage your team, buy new assets with the gold you get after winning games, and levelling up. You create the team from scratch at first, making it exactly what you want and, as each player levels up, you’ll be able to shape it more and more. Obviously, some random events will help to make decisions. Yes, I’m talking about the odd slow-minded player that becomes a star against your will because he somehow succeeds in everything he tries! Finally, you need to know that Blood Bowl 2 is a community-based game. We made this game for you and tried to make sure you have every tool you need to give you the power to make this game live a long and great life. Players will be able to take part in awesome long-term official competitions (with in-game rewards) but you’ll also be able to create your own, whether you want it open for all or just for your friends. Many interesting options will give a chance to create the perfectly shaped competition format using your favorite game options. But Blood Bowl 2 can also be enjoyed alone. We have a solid AI with different levels of difficulty for exciting solo matches but most of all, we have a huge campaign. Blood Bowl 2’s narrative campaign is a unique experience. You follow the famous Reikland Reavers team which is at the bottom of the pit. You’ll have to take the lead and bring them back to their former glory (and save the world incidentally) along a thrilling storyline. Every match features unique cutscenes and events that will have a huge impact on how you handle the match. As an example, a wooden goblin helicopter will crash on the pitch right after the kickoff. You’ll have to adapt your strategy by avoiding this dangerous area or even try to push the opponent right into the burning wreckage. We hope to meet you on the field! View the full article
  12. I met with Jonathan Blow on a misty Monday evening in an unassuming San Francisco cafe. He was in exceptionally high spirits, but why wouldn’t he be? The rest of the world didn’t know it yet, but he was about to reveal a new trailer and a release date for The Witness: a passion project in which he has invested not only the last five years, but the entirety of the small fortune he earned via the success of his 2008 breakthrough Braid. I spent the two weeks leading up to our meeting by playing through and completing the game itself — an alpha build that didn’t have all its final tweaks in place, but was dubbed content-complete. The Witness presents different kinds of trials than players might be used to: there are no tutorials or tooltips, it doesn’t give hints, and it never holds the player’s hand. On this island, the player’s intelligence is not only respected, but tested and challenged regularly. The newest trailer for The Witness, coming to PlayStation 4 January 26th. Having played somewhere in the area of 50 hours (I solved 388 of the game’s 600+ puzzles and saw the game’s ending) in two weeks, I’ve recently found myself imagining puzzles embedded in walls and the ground, stopping more often than is convenient to trace lines across them in my mind. Solar panels have been especially distracting. For Jonathan, this phenomenon is all too familiar: “At some point it’s just in there so deep that you don’t see it anymore. That’s how these games are for me. Braid was a smaller, simpler game — there are one or two explicit feelings in Braid that were new when I started working on it. That feeling of scrubbing time back and forth and having that degree of manipulation over things, that probably went through my head a lot while I was working on the game, then at some point it was just internalized. I raise my camera to snap a candid photo of Jon — but he’s too quick, flashing a quick grin before I press the shutter. “The Witness has a lot of different things in it, so that process takes longer. It’s really weird — I do, I think, have almost 100% video game dreams. It’s hard to tell because I never remember them, unless I wake up in the middle or if I try to remember first thing in the morning, but I don’t do that very often for some reason. Usually, they’re not specifically about whatever game I’m working on at the time, they’re usually more subliminal than that: I’m playing some game or I’m in some game world that’s very different from what I’m working on. But usually there’s some relation to the kind of design I’m working on. It’s interesting.†“I do, I think, have almost 100% video game dreams.†The simple, sometimes obvious beauty of The Witness’ unexpectedly massive island belies scores of complex, sometimes seemingly insurmountable puzzles. I played for 50 hours and finsihed the game, but I’ve only scratched the surface of this island’s deepest secrets. Jonathan estimates, in fact, that players can expect around 100 hours of playtime in order to achieve 100% completion. This is not an experience to be taken lightly. When asked whether certain puzzles, areas or ideas were deemed too difficult and cut in favor of a more accessible experience, Blow doesn’t hesitate: “No. Usually if I cut things it’s just because I don’t think they’re very good. I’ve cut hundreds of things from the game. Usually I cut them early — I start experimenting with something and decide I don’t like it. But there’s at least one puzzle in the game right now that almost nobody — like 1% of players — will ever be able to figure out.†The art direction in The Witness is especially noteworthy. Eschewing photorealism in favor of high-contrast, vibrant colors, its visual design plays into the game in meaningful and deliberate ways. “The game, thematically, is about clarity,†Blow elaborates. “It’s about understanding the world clearly. Conservation of attention is part of the art style. If something grabs your attention, it had better be important. People aren’t used to thinking that way! I had to train the artists for the first couple years they were on the game: ‘That looks really cool, but it doesn’t do anything so it’s not allowed to look that cool. It’s not allowed to grab the stage and take over everyone’s attention; it has to sit back.'†Continuing on the note of clarity, mystery, and deliberate design, The Witness is often mentioned in the same breath as the revered — but notoriously difficult — 90’s classic Myst. Blow openly accepts these comparisons: “Myst is definitely an inspiration in terms of the mood. There’s something a little intangible about it. Obviously the setting is very similar — there’s an island, you’re alone on it, and there are puzzles. From day one I was like ‘Okay, we’re doing Myst, but with modern design sensibilities.’ There have been lots of Myst-like games in the past, but I don’t think I’ve ever played an homage to Myst. “At some point, The Witness becomes its own thing.†“At some point, though, The Witness becomes its own thing. Sure, you’re on this island, but the island is way bigger than the Myst island, and it feels different. I actually take a lot of adventure game things that happen from the Myst era as anti-examples: you’re never going to enter a room where there’s a machine with a bunch of buttons, you don’t know what they do, some of them aren’t even interactive because they’re part of the background, and you just click around until something moves. That was very common in those days, but from day one we decided we’re not doing that. “But part of the reason I can have that kind of reaction to things I don’t like about games of that era is because they mapped that space out. If they hadn’t come before us, we wouldn’t have that reference point. Even if I take things from Myst and say I don’t like them, it has to be a respectful ‘I don’t like them,’ because we’re building on what they did.†Indeed, The Witness does evoke memories of its genre’s forebear, but it doesn’t take long to start forging its own path. The island never stops being mysterious, but the more you explore the more you will begin to understand the way things are designed, to predict how a set of puzzles might play out and evolve. The Witness is a subconscious relationship between creator and player; a piece of symbiotic art. It is a message — not a phrase or passage to be communicated, pondered and forgotten, but the seed of an idea meant to grow over days, or even weeks, ultimately bringing its audience closer to its architects. Talking about the design of one of The Witness’ particular sets of puzzles, Jon takes a moment to sketch out his thought process in my notebook. When asked directly what he wants players to take away from The Witness when they play it, Blow is forthcoming and hopeful: “It’s so big and complicated… they can take away what they want, honestly. The design of the game is about giving people the freedom to approach it in their own way. I’ve spoken of some thematic things and what the game is about, and to what degree people get that will differ from person to person, and that’s totally cool. Which types of puzzles people like is going to be different, and that’s totally cool. “Your role as a designer is to give players opportunities.†“But I do think there is a certain flavor the game has that will come across to most people most of the time, and that’s pretty interesting. It’s hard for me to verbalize what that is — it’s something about the non-verbal communication and exploring the world freely, and having this experience of epiphany over and over where you go from not understanding to understanding, repeated over and over. “I hope most people get some reasonable portion of that and understand that that’s what the game is about, but as a designer you need to understand that people are going to have the experience they’re going to have. Your role as a designer is to give them opportunities; you can’t force people to have an experience, right? It doesn’t work very well. So that’s what I’ve been doing: trying really hard to put a lot of opportunities in the game. You try to design them so they’ll unfold in the best possible way all the time, and that’s a very challenging thing to do. That’s what makes game design interesting to me, is that it’s so challenging.†The Witness was originally announced in 2009, but landed on gamers’ radars in a big way when it was shown during the PlayStation 4 announcement event in February 2013. Blow is leading a small team called Thekla in its development, but he’s careful not to fall into the trap of launching before the game is ready: “I want to make the best game that I can possibly make, which probably means not rushing it, right? Rushing it almost never makes things better. But speaking from a financial standpoint, there are all kinds of games released that had really cool ideas, but they couldn’t get them all done within their timeframe or budget. If you really want to differentiate yourself and be a game that people want to play, one way to do it is to just stick to your guns, push hard and get everything done that you originally thought. “I need to be able to say ‘This game is worth your time,’ and that’s easier if I’ve worked as hard as I can to make it good.†“If you go to shows like GDC, you’ll see talks where people say ‘Oh, we had all these ambitious plans but then we scoped it down.’ That’s a very common thing, but I didn’t want to do that. I wanted to make the best game possible. That means it’s more expensive, but hopefully that means more people will want to play it. I need to be able to honestly go to people and say ‘This game is worth your time,’ and it’s easier to say that if I’ve worked as hard as I possibly can to make it good.†When asked whether he felt that he and his team had accomplished this goal, he seemed confident. “It’s the best game that I know how to make right now. It pushed my design skills to the limit, it pushed my organizational skills… it’s a very complicated game with lots of things in it, and they’re not independent things. They all reference each other and work with each other, so you can’t just work on one thing at a time. That’s what I set out to do, but it also makes it very challenging sometimes. But yeah — It’s the best thing I’ve ever done, and that’s all you can ask for, right? I hope my next project will also be the best thing I’ve ever done, but for now it’s this.†View the full article
  13. I’m Brian Fargo, CEO of inXile entertainment. Some of you may know me as the founder of Interplay Entertainment and the producer of the original Fallout. When we got the opportunity to talk to you several months back about Wasteland 2 coming to PS4, we leapt at the chance and were blown away with the support that we saw from PlayStation fans around the world. Now I’m here to show you how far it’s come since then, and to talk about some of the ways we adapted the game to PS4. But before that, let’s take a look at the brand new Wasteland 2 Director’s Cut. Enjoy! For those of you who haven’t heard of Wasteland 2, it’s a role-playing game where you build a squad of Desert Rangers in post-apocalyptic Arizona and California. We combined complex character building, an extremely reactive storyline and game world, and tactical, explosive turn-based combat to give you a deep, post-apocalyptic RPG experience. Translating that PC-centric experience to consoles was a challenge with some people not believing we could take such a large and complex game to PS4, but we did it! We have always felt that it’s our mission to bring the best game possible for each platform without compromising. That means we took Wasteland 2 and looked at it as if it we were making a brand new game for consoles right from the start. One of the biggest challenges was controls and user interface. Obviously we didn’t want to lose any of Wasteland 2’s complexity, so we knew we had to totally rework the game to play well on consoles. Instead of simply trying to port the controls over, we looked at it as if we were starting from the ground up. This also involved studying some other great turn-based games like XCOM: Enemy Unknown. Instead of a point-and-click interface as we did on PC, we switched to contextual and radial menus that let you quickly select actions and gave you the ability to change between combat targets using the shoulder buttons. The result is that playing Wasteland 2 on a controller is a faster and smoother experience. Of course, there are tons of changes we made to improve Wasteland 2 on PS4 as well. We did a complete graphics overhaul by moving to the Unity 5 game engine, including its new physically-based rendering system. That meant totally redoing all our character models, environments, and lighting to take proper advantage of next-generation hardware. Some of the changes we made were more on the gameplay side. Our fans kept asking, so we delivered. Our character system got a big boost with Perks and Quirks. Quirks let you specify new personality traits that will have both advantages and disadvantages when you create your characters, and Perks let you pick special bonuses and new abilities as you level up throughout the game. On top of that, we added Precision Strikes which let you do targeted attacks on your enemies, crippling them and increasing your tactical options in fights to create some really chaotic combat encounters. So, with that said, we are eagerly looking forward to our launch on October 13th, 2015. We hope you join us in the wasteland — it’ll be the true post-apocalyptic RPG you’ve been waiting for. View the full article
  14. Hey everyone! I’m Philip, and I have some very exciting news: Dungeon Defenders II will be available for PS4 on September 29th in Pre-Alpha! For those of you who didn’t get to play the original, Dungeon Defenders is an action tower defense game filled up with classic role-playing elements like loot, levelling, and pets. We’ve been in Early Access on PC since last December and can’t wait to bring Dungeon Defenders back to PlayStation. For this version we’re shipping two of our favorite Dungeon Defenders features for the first time in the sequel — controller support (obviously) and two-player local co-op. We can’t wait for you to get your hands, literally, on these and let us know what you think. But please note that Dungeon Defenders II is still under development! During this time, some features, like local co-op and controller support, will be ahead of the PC version, but other features and content will be rolling in after they are released on PC. In the future Dungeon Defenders II will be free, supported by ethical microtransactions. Pre-Alpha Access will be immediately available to anyone who purchases a currency bundle on PlayStation Store on September 29th. Stay tuned to PlayStation.Blog for more updates on Dungeon Defenders II! Have any questions? Ask away in the comments below! I’ll be available the rest of the day to answer your questions. View the full article
  15. Hey, PlayStation Nation! Nayan from Playism here again to talk to you about our next release. Some worlds can’t simply be described. They must be experienced. They defy words, and it’s probably better that way. You’re not going to be able to fully describe what you experience when you play Prismatic Solid for the first time, but at least you’ll be able to tell your friends what it’s all about. Developed by Japanese Indie developer YO1 KOMORI, Prismatic Solid is a classic Japanese style vertical shoot-em-up set in an abstract world of shapes and lights, reminiscent of modern art. By defeating enemies and swallowing the power-ups they drop, you can extend the tentacles on the glowing partners that circle you. These tentacles will suck up bullets and prevent you from taking damage from enemies, so it’s always worth keeping them well-fed. In addition, you always have access to six different firing modes for any situation that comes your way. No matter what happens, you’ll have the tools. You’ll be ready. Battle through multiple levels and face off against incredible bosses. You never know what you’re in for next! Prismatic Solid is hitting PS4 exclusively on September 29th for $9.99. If you can’t believe your eyes now, just wait until you get your hands on it. View the full article
  16. What defines a human mind? What defines an artificial one? And what horrors emerge when you push them both to the breaking point? This week, sci-fi horror game Soma launches on PS4. Don’t close your eyes… Fueled by real-world science and abstract philosophies, Soma drops players into a twisted labyrinth of unspeakable horrors, broken thoughts, and creatures of unnatural origin. For gamers that want the latest in first-person horror storytelling, look no further. And for those that scare easily (present company included), try the innovative platforming challenges in Extreme Exorcism, or the old-school dungeon-crawling in Heroes of Loot. For a full look at this week’s lineup, read on. And enjoy the Drop! New Releases: September 22nd, 2015 Afro Samurai 2: Revenge of Kuma Volume 1 PS4 — Digital Embark on a journey of redemption. The action packed saga of Afro Samurai continues but this time follows the path of Kuma, one of Afro’s closest childhood friends. Arcade Archives Mr. Goemon PS4 — Digital Mr. Goemon is an action game released in 1986. Players attempt to reach the goal at the end of each level while avoiding enemy capture with various items and weapons. Battle Trivia Knockout PS4 — Digital Battle head-to-head in this fast-paced trivia action game and knock out the competition! Over 1,000 new questions are both presented on screen and spoken by the Trivia Sensei. Blood Bowl II PS4 — Digital, Retail Blood Bowl II smashes Warhammer and American football together, in an explosive cocktail of turn-based strategy, humor and brutality, adapted from Games Workshop’s famous board game. EA Sports FIFA 16 PS4, PS3 — Digital, Retail FIFA 16 innovates across the entire pitch to deliver a balanced, authentic, and exciting football experience that lets you play your way, and compete at a higher level. And with all new ways to play! Extreme Exorcism PS4, PS3 — Digital (Cross Buy, Out 9/23) Take on the role of Mae Barrons, an Extreme Exorcist with extreme measures. Her supernatural skills are called upon when everything and everyone else has failed to rid a haunted house of its ghostly presence. Heroes of Loot PS Vita — Digital Heroes of Loot combines the action of twin-stick shooters with the dungeon crawling of rogue-likes. You’ll find yourself in the middle of hordes of ghosts, skulls, cyclops, critters and much more… Laserlife PS4 — Digital Laserlife is an interactive biography about a dead astronaut floating through deep space who is discovered by future intelligences who have no concept of humankind. LEGO Jurassic World (Demo) PS4, PS3 — Digital (Out 9/21) LEGO Jurassic World is the first video game to let players experience all four Jurassic films in humorous LEGO form. The thrilling adventure recreates unforgettable scenes and action sequences from the films. Mahjong Carnival PS Vita — Digital (Out 9/21) The Countess likes to travel the world in search of remarkable and collectible masks. You are her esteemed guest of honor. Join her on a lively quest to clear the tiles and reveal exquisite finds. Penarium ( + Trial) PS4 — Digital Penarium is set in a sinister circus arena, where contestants, much like Gladiators of old, are forced to entertain a sadistic crowd. Pumped BMX+ PS4 — Digital Pumped BMX + sees players ride their way through increasingly challenging levels while pulling off crazy and impressive trick combinations. Puzzle Star Sweep PSone Classic — Digital Defeat opponents around the island to become the master of Stardust. Rotate colored blocks and align their stars to clear the field before it overflows. Racing PSone Classic — Digital Test your skills and beat the competition across thrilling circuits. Race through the streets, unlock new vehicles, and become the ultimate driver. Rally Copters PS4, PS Vita — Digital (Cross Buy) Triumph against gravity and time in a test of determination by maneuvering through 27 perilous courses. Track your progress, discover tricks, and find shortcuts to help you glide through levels and unlock faster and more agile helicopters. Skylanders Superchargers PS4, PS3 — Retail (Out 9/21) Skylands is in peril! Kaos has unleashed his most evil weapon yet — the Doomstation of Ultimate Doomstruction. With all of Skylands on the verge of collapse, a special team called the SuperChargers has been assembled. SOMA PS4 — Digital Strange events, and stranger horrors, will challenge your understanding of the human mind, the concept of AI, and all the reality that stirs between. A sci-fi horror experience fueled by science and philosophy. Coming to PS Music Disclosure – Caracal Fetty Wap – Fetty Wap New Order – Music Complete Coming to PS Video San Andreas Insidious: Chapter 3 Gotham | Season 2 The information above is subject to change without notice. View the full article
  17. Hi everyone! This month’s Flash Sale is a celebration of animation. From anime to film noir, we’ve got a collection of game and video titles showcasing a diverse array of design styles — all for up to 80 percent off. Head over to PlayStation Store through the weekend to nab games like Rayman Legends, The Amazing Spider-Man 2 Gold Edition, Hyperdimension Neptunia ReBirth3: V Generation, as well as films like Naruto Shippuden the Movie: Bonds, and more. But be quick on the draw — our Animation Deals Flash Sale ends Monday, September 21st. Check out the full lineup: GamesTitlePlatformSale PriceOriginal PriceThe Amazing Spider-Man 2 Gold EditionPS4$23.40$59.99Awesomenauts Assemble!PS4$2.50$9.99Blue Estate – The GamePS4$3.25$12.99Castlestorm Definitive EditionPS4$4.50$14.99DivekickPS4$3.00$9.99Doki-Doki UniversePS4$3.00$14.99Dragon Ball XenoversePS4$24.00$59.99Dragon Ball Xenoverse + Season Pass BundlePS4$34.00$84.99Dust: An Elysian TailPS4$4.50$14.99Omega QuintetPS4$12.00$59.99Peggle 2PS4$3.60$11.99Rayman LegendsPS4$16.00$39.99Trine BundlePS4$9.00$29.99Trine Enchanted EditionPS4$4.50$14.99Blue Toad Murder Files: Episode 1PS3$0.90$4.49Doki-Doki UniversePS3$3.00$14.99Dragon Ball XenoversePS3$20.00$49.99Dragon Ball Z: Battle Of ZPS3$10.00$39.99Dragon’s LairPS3$2.50$9.99Dragon’s Lair II: Time WarpPS3$2.50$9.99Dynasty Warriors Gundam Reborn Complete BundlePS3$9.00$29.99Dynasty Warriors: Gundam RebornPS3$12.00$39.99La Pucelle: TacticsPS3$2.00$9.99MachinariumPS3$2.50$9.99Mamorukun Curse!PS3$2.00$9.99Naruto Shippuden: Ultimate Ninja Storm RevolutionPS3$15.00$49.99NBA Jam: On Fire EditionPS3$4.50$14.99NFL BlitzPS3$4.50$14.99One Piece Pirate Warriors 2PS3$6.00$29.99One Piece Unlimited World RedPS3$12.00$39.99One Piece Unlimited World Red – Prestige EditionPS3$18.00$59.99One Piece: Pirate WarriorsPS3$3.00$19.99PuppeteerPS3$3.00$14.99Rayman OriginsPS3$5.00$19.99Saint Seiya: Brave SoldiersPS3$15.00$59.99Shin Megami Tensei: Persona 4PS3$2.50$9.99Space AcePS3$2.50$9.99Tales Of Xillia2PS3$12.00$39.99Tales Of XilliaPS3$6.00$29.99Teenage Mutant Ninja Turtles: Danger Of The OozePS3$14.80$39.99The Amazing Spider-man 2 Gold EditionPS3$19.50$49.99The Amazing Spider-man Gold EditionPS3$19.50$49.99Zack ZeroPS3$0.90$5.99Doki-Doki UniversePS Vita$3.00$14.99Doodle God & Doodle DevilPS Vita$2.50$9.99Dragon Ball Z: Battle Of ZPS Vita$7.50$29.99Hyperdimension Neptunia Rebirth3: V GenerationPS Vita$16.00$39.99Hyperdimension Neptunia U: Action UnleashedPS Vita$12.00$39.99Medieval DefendersPS Vita$2.40$5.99One Piece Unlimited World RedPS Vita$9.00$29.99One Piece Unlimited World Red – Prestige EditionPS Vita$15.00$49.99Rayman OriginsPS Vita$6.75$26.99Spongebob HeropantsPS Vita$11.70$29.99SunflowersPS Vita$1.00$3.99MoviesTitleSD Original PriceSD Sale PriceHD Original PriceHD Sale PriceAll Dogs Go To Heaven$9.99$8.99$12.99N/AAll Dogs Go To Heaven 2$9.99$8.99N/AN/AAlpha & Omega$17.99$9.99$18.99$9.99Alpha & Omega 2: A Howl-iday Adventure$8.99N/A$10.99$9.99Alpha & Omega: Family Vacation$10.99$9.99$12.99$9.99Batman Of The Future: Return Of The Joker$9.99$6.99$12.99$8.99Batman Unlimited: Animal Instincts$14.99$13.99$19.99$18.99Batman vs. Robin$14.99$13.99$19.99$18.99Batman vs. Dracula, The$9.99$6.99$12.99$8.99Batman: Assault On Arkham$14.99$12.99$19.99$16.99Batman: Gotham Knight$9.99$6.99$12.99$8.99Batman: Mystery Of The Batwoman$9.99$6.99$12.99$8.99Batman: The Dark Knight Returns: Deluxe Edition$9.99$6.99$12.99$8.99Book Of Life$14.99$9.99$14.99$9.99Cloudy With A Chance Of Meatballs$9.99$7.99$12.99$7.99Cloudy With A Chance Of Meatballs 2$9.99$7.99$14.99$7.99DCU: All-star Superman$9.99$8.99$17.99$12.99DCU: Batman Year One$9.99$6.99$17.99$8.99DCU: Batman: Under The Red Hood$9.99$6.99$12.99$8.99DCU: Green Lantern: Emerald Knights$9.99$8.99$17.99$12.99DCU: Justice League: Crisis On Two Earths$9.99$8.99$17.99$12.99DCU: Justice League: Doom$9.99$8.99$17.99$12.99DCU: Justice League: Flashpoint Paradox$9.99$8.99$17.99$12.99DCU: Son Of Batman$9.99$8.99$17.99$12.99DCU: Superman vs. The Elite$9.99$8.99$17.99$12.99DCU: Superman/Batman: Apocalypse$9.99$6.99$12.99$8.99DCU: Superman/Batman: Public Enemies$9.99$6.99$12.99$8.99DCU: Superman: Unbound$9.99$8.99$17.99$12.99DCU: The Dark Knight Returns Part 1$9.99$6.99$12.99$8.99DCU: The Dark Knight Returns Part 2$9.99$6.99$12.99$8.99DCU: The Green Lantern: First Flight$9.99$8.99$17.99$12.99DCU: Wonder Woman$9.99$8.99$17.99$12.99Delgo$14.99$9.99$14.99$9.99Dr. Strange$9.99$8.99$10.99$8.99Dragonball: Evolution$14.99$9.99$14.99$9.99Hotel Transylvania$9.99$7.99$12.99$8.99Hulk vs.$9.99$8.99$10.99$8.99The Invincible Iron Man$9.99$8.99N/AN/AJustice League: Gods & Monsters$14.99$13.99$19.99$18.99Justice League: The New Frontier$9.99$8.99$17.99$12.99Justice League: Throne Of Atlantis$14.99$13.99$19.99$18.99Justice League: War$14.99$12.99$19.99$16.99Kit Kittredge: An American Girl$9.99$6.99$12.99$8.99Labou$9.99$8.99N/AN/ALego Batman: The Movie – DC Superheroes Unite$9.99$8.99$17.99$12.99Lego DC Comics Super Heroes: Justice League vs. Bizarro League MFV$14.99$13.99$19.99$18.99Lego Hero Factory: Rise Of The Rookies$9.99$6.99$12.99$8.99Lego Hero Factory: Savage Planet$9.99$6.99$12.99$8.99Naruto Shippuden The Movie: Blood Prison$14.99$8.99$19.99$11.99Naruto Shippuden The Movie: Bonds$9.99$5.99$12.99$7.99Naruto Shippuden The Movie: The Lost Tower$14.99$8.99$19.99$11.99Naruto Shippuden The Movie: The Will Of Fire$14.99$8.99$19.99$11.99Next Avengers: Heroes Of Tomorrow$9.99$8.99$9.99$8.99The Pebble And The Penguin$9.99$8.99N/AN/APlanet Hulk$9.99$8.99$9.99$8.99The Smurfs (2011)$9.99$7.99$12.99$7.99The Smurfs 2$9.99$7.99$12.99$7.99Superman Doomsday$9.99$8.99$17.99$12.99Superman/Shazam! The Return Of Black Adam$9.99$8.99$17.99$12.99Superman: Brainiac Attacks!$9.99$6.99$12.99$8.99Thor Animated Movie: Tales Of Asgard$9.99$8.99$10.99$8.99Titan A.E.$14.99$9.99N/AN/AUltimate Avengers II$9.99$8.99$9.99$8.99Ultimate Avengers The Movie$9.99$8.99$9.99$8.99Wings$9.99$8.99$11.99$8.99Yellowbird$7.99N/A$9.99$8.99Tell us what you’re picking up this weekend. Have a great one! Note: All pricing is for U.S. only and subject to change without notice. View the full article
  18. A wise, heavily-bearded Greek man once said, “The beginning is the most important part of the work,†which is why the team here at Psyonix is looking back to 2008 and our very first football-game-without-feet, Supersonic Acrobatic Rocket-Powered Battle-Cars. It’s with that history and creative motivation in mind that we’re happy to announce that our next Rocket League DLC Pack, Revenge of the Battle-Cars, is almost ready to go! Revenge of the Battle-Cars has all sorts of cool stuff inspired by our first official trip to the pitch! When it arrives, our “new-but-old-school†DLC will feature a number of awesome customization items that longtime SARPBC fans should immediately recognize. Including… 2 Classic SARPBC Battle-Cars, Scarab and Zippy 12 New Decals (six for each new car) 3 New Paint Types (Toon Glossy, Toon Matte, Toon Wood) 2 New Wheels (Scarab and Zippy) 2 New Rocket Boosts (Accelerato and Battle-Stars) 4 New Toppers (Cavalier, Locomotive, Pixelated Shades, Shark Fin) 2 New Antennas (Retro Balls from SARPBC) 5 New Trophies Besides our paid Revenge of the Battle-Cars DLC, we’re also continuing our tradition of giving everyone extra free stuff to go along with it. This time around, it’s the debut of two new variations of our existing arenas, Urban Station (Night) and Utopia Coliseum (Dusk). These variants are the last “regulation-style†maps you’ll see for while, by the way, as our next few arenas after that will focus on more “unusual†layouts and settings (more on those later this year). Additional free goodies, like new music, Community and Country flags, and our customary updates and optimizations and updates will ship alongside the DLC. Revenge of the Battle-Cars will retail for $3.99 USD when it launches this October. See you on the pitch! View the full article
  19. SOMA, our upcoming sci-fi horror game, delves deep into the mysteries of subjects such as identity and consciousness. In this post I would like to explore the real world inspirations that have shaped our game. The Problem of Other MindsRelax and just concentrate on what it’s like being you for a moment. You can hear sounds, feel things, see things, and so forth. You also have certain emotional responses connected to this and you perceive the world around you in a certain way. All of these things make up the essence of being you. While you know for sure that these experiences exist for you, how can you know for sure that others have them? Since these emotions are purely subjective and lack any sort of physical basis, there is nowhere to look inside a person and make absolutely sure. After all, it does seem possible that a person could act like they are conscious; but that this is achieved in a purely mechanical fashion and that no subjective sensations are involved. For most people the solution is fairly simple. We look and act enough like each other to assume that we all must have a similar subjective experience. While we can never be 100% sure, we can be fairly certain. There are instances where it gets tricky, though. For instance, there have been cases where comatose patients have turned out to have been conscious and fully aware for years, without any means to contact the outside world. Even more difficult is the question as to whether animals are conscious. And it gets harder still when it comes to robots. If a robot acts like they are a conscious person, should we consider them human? Are there any attributes that are required to be truly conscious? And if we find out that a machine probably is conscious, should they get the same rights as us? These questions and many similar to them are things you will face head-on in SOMA. The Weird Case Of AnosognosiaAgain, focus a bit on yourself. Look down on your body, move your limbs, and feel your skin. You are pretty confident that you have an accurate depiction of who you are right? In fact you don’t even have to really actively look at or poke at yourself to know you are there. You can just close your eyes and know it’s all there. This ability to know our own bodies comes naturally and seems like the most obvious thing in the world. Enter the strange world of Anosognosia. After a stroke, some people will have one of their arms go limp, and are unable to move it. But the weird thing is that they will deny this has happened to them. If a doctor asks them whether they can move their limp arm, they will say “yes†and then act as if they just did just that when in fact it just stayed still. If probed further, they will start making excuses, such as “I do not feel like it right now,†or even deny that the arm is theirs! Yet apart from denying their injury, their cognitive abilities and self-knowledge are otherwise perfectly fine. Think about this for a moment. Think back on how obvious it was to you that you could know all about your own body. Now consider that these people feel it is just as obvious that they have two functional arms. And what is even creepier is that as you start pushing them, they start making up these outlandish explanations, as if they are broken automatons. In a way, it’s like we are entering a twilight world between the spiritual and physical. Brain damage makes the human part of us break down and reveal the machinery beneath. And this is exactly the creepy area in which SOMA is set. The Dangers Of Controlling AIAs our AI gets increasingly powerful we will soon start to face a big issue: how can we make sure that it behaves like we want it to? How does one code a system so that it understands and takes human values into consideration? Normally when one talks about AI, we imagine something like HAL, a talking machine that understands human wishes — but it doesn’t need to go nearly as far as that. Consider a self-driving car that has a passenger. What if it’s approaching a situation where it calculates that it has two choices. One, it could make an avoidance maneuver and spare the life of the passenger inside. Or two, it can go off a bridge, killing its passenger, but save the four people in a car ahead instead. If we program the AI to save the biggest number of lives, then we make a car that could potentially kill its own passenger. And if we do the opposite, protect the humans inside at all costs, the car might plow through pedestrians to save its passengers. It’s very tricky to get machines to do what we want, and the more intelligent and complicated they become, the harder the problem gets. We like to think that some things like the sanctity of life and so on are fundamental concepts, but this doesn’t have to be true for an AI at all. For instance, a famous experiment proposes an AI that sees nothing of higher value than paper clips and continues to turn the entire planet into them. It might sound outlandish to us, but to an AI, even one of extreme intelligence, all that we hold sacred could mean nothing. This is yet another angle that SOMA will be exploring. I hope that gives you a taste of what SOMA will be about. It should also prepare you a bit for the strange world you’ll enter when SOMA launches on September 22nd. View the full article
  20. There’s so much to talk about, and so little time! On today’s program, Justin provides an in-depth report on the long-awaited, upcoming puzzle game The Witness from renowned designer Jonathan Blow. The team also covers the huge list of new releases for next week, boatloads of news from golden PS4 bundles to new Street Fighter V announcements, and so much more! Bonus: hear Sid lose his mind over Ryan’s convincing sound effects. Subscribe via iTunes or RSS, or download here Stuff We Talked About The Witness SOMA The Best Original PlayStation Games Final Fantasy VI More bad singing Recent Episodes 179: Take Me, King, Tonight 178: Singin’ Your Tear Away 177: Armella-li-lu-le-lo Send us questions and tips: blogcast@playstation.sony.com or leave a voice message! 650-288-6706 The Cast Sid Shuman – PlayStation Social Media Manager Nick Suttner – PlayStation Account Support Manager Justin Massongill – PlayStation Social Media Specialist Ryan Clements – PlayStation Social Media Specialist [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. View the full article
  21. Hello, PlayStation Nation! I’ve got some big news — together with our friends at Taco Bell we’ve put together something special for gamers in the United States. Only at Taco Bell and only during the promotional period, fans will have the chance to win a Limited Edition Gold PlayStation 4 Bundle every 10 minutes! This promotion begins on September 24th and ends on November 4th. If you do the math, this comes out to approximately 6,000 Limited Edition Gold PS4 Bundles. Starting September 24th, stop by your local Taco Bell and purchase any Big Box, and receive a unique code for your chance to win. PS4 branded Big Boxes will be available during the promotion at participating Taco Bell locations while supplies last. The limited edition prize bundle includes a Gold PS4 system, one gold DualShock 4, a copy of Uncharted: The Nathan Drake Collection, and a voucher for one year of PlayStation Plus. For additional details, rules, and how to enter, head here now. View the full article
  22. Hi everyone! We finally know the release date for The Witness: it’s January 26, 2016. That’s about four months from now, and it will be a very busy four months as we work hard to make the game the absolute best we can. We’ve also got a new trailer, which you can watch here: We’ll be very happy to get the game out into the world, because we’ve been working on it a long time! We originally thought The Witness would be coming out toward the end of the PS4 launch window, but … there’s just been a lot to do. I think when the game is in your hands, you’ll find it to be intricate and deep, and also unlike anything else you have played. There’s a lot here. When we started making this game, I figured it would have between 8 and 12 hours of playtime. As it happens, the game we’ve finally built is around 10 times as big as that: if you are a completionist who wants to wring every last drop out of the game, you might expect to play for 80 hours, or possibly 100. For people who don’t want to go quite that far, the game’s still got plenty for you. Last time I posted to this blog was in May 2014. In that post, just for fun, I gave some stats about how many assets were in the game (3D meshes, animations, sounds, etc). Today I went back and took new measurements of all these things; here’s what we have: # of files, May 2014# of files, TodayTexture Maps:11961606Meshes:45886224Sounds:24353117Animations:197247Entities:11Lightmaps:1791631821Total files:3838757068As you can see, we have not been idle! But those numbers will only increase a tiny bit between now and release. For the most part we are fixing bugs, refining the feel of play, and making sure everything is just right for January. That’s all from me for now — back to working on the game! — but your fine PS.Blog host Justin has been playing the preview version of The Witness and will be sharing his impressions soon. View the full article
  23. Earlier this week we gave everyone a first look at a section of the remastered Uncharted: Drake’s Fortune on our Twitch stream. We played it live from our pre-release copy of the Uncharted: The Nathan Drake Collection. But no, we’re not going to stop there. Just about every week up until launch on October 9th, we will pull back the curtain bit by bit on all the new features and upgraded visuals to be found across the three games in the Collection. Ready for another look? Keeping with the action-packed theme from the Twitch stream, this trailer showcases many of the awesome Uncharted moments; all of which can be experienced in Uncharted: The Nathan Drake Collection. If you missed the end (And you should have watched the whole trailer!), mark your calendars for December 4th through December 13th. Those are the dates the exclusive Uncharted 4 Multiplayer Beta will be available to everyone with a copy of the Uncharted: The Nathan Drake Collection and PlayStation Plus membership. So be sure you pick up a copy to be able to see what’s in store for Uncharted’s newest multiplayer mode, you can now pre-order either the standalone collection or the newly announced PS4 hardware bundle. We know you are all looking forward to hearing more about what’s new in multiplayer, what’s new with gameplay, and what new modes and maps you can expect. We’re planning a grand reveal that will answer many of your questions about Uncharted 4 multiplayer before the Beta goes live this December. We have just a few weeks to go until our October 9th launch date. Don’t forget, we’ve got two more Uncharted Moments Twitch streams left to go on September 29th and October 6th. Be sure to vote for your favorite Uncharted moment if you want to see it on the stream! Then you can get your hands on Uncharted: The Nathan Drake Collection early when the much anticipated single-player demo drops on PlayStation Store September 29th. We’re looking forward to seeing everyone post their own #UnchartedMoments directly via the Share button from Uncharted: The Nathan Drake Collection when it launches on October 9th, 2015. View the full article
  24. We here at Golden Ruby Games are beyond excited for the launch of Extreme Exorcism on PS4 and PS3 on September 23rd. More than a year of hard work has gone into this game and we know all you hardcore high score seekers are really going to love it. For those of you unfamiliar with the game, Extreme Exorcism stars Mae Barrons, a tiny medium at large, hired to rid a house full of evil spirits. Instead of psychic powers and crystal balls, Mae gets her point across with swords, guns, and kung-fu moves. These spooks are far more troublesome than conventional ghosts too, so we’d like to give you all some hints to help you become the most extreme exorcist you can be! If you’re playing Arcade mode, which can be played in both single-player and co-operatively with up to 4 players, you’ll drop into the stage with the possessed chair, randomly jumping around. It’s your goal to destroy this repulsive recliner with one of the many weapons throughout the stage. Holding up to three may seem like a blessing, but in Extreme Exorcism, it can be a curse if you’re not careful. After killing the main foe of each round, a ghost is created the next round, copying all of your moves. The more ammo you dispensed the more you have to deal with. That brings us to the first tip: Less is More — The less shots you fire the less you need to worry about. That’s not to say it won’t get chaotic. After round 10, things can get confusing for most and your plan of one bullet per ghost can fly out the window. This brings us to tip number two… Herd and eliminate — Try to group as many ghosts in a part of the map as possible, using more powerful weapons to destroy as many of them as possible. Not only will destroying large groups lessen your stress, it’ll add to your overall score helping to unlock more stages and weapons. But the most important tip is… Exorcize those ghosts — When the Extreme Exorcism appears on stage, it should be your main focus. It not only completely erases ghosts from the board, it makes you invulnerable for a short period of time. With those tips at your disposal, you’ll be more than prepared to test your mettle against those ghosts. These tips can also extend to Deathmatch, just to get that extra edge over your friends. Also, make sure to try out different weapon combos for the most efficient ghost killing. My personal favorite is the Knives, Lightning, and Shuriken combo. Each of these directional weapons can get you out of a tight spot fast, which comes in handy as the gameplay becomes more extreme. You can also choose from close and long range weapons like melee attacks and guns, and you can even strategically plant weapons like mines to take down the most problematic poltergeists. There are more than 20 weapons to choose from in Extreme Exorcism, so try out a few different combinations to find the ultimate weapon set! Let us know if you have any questions in the comments. Happy ghost-busting, exorcists! View the full article
  25. Hey everyone! Sound Shapes just passed its 3rd anniversary and today we’re celebrating our awesome community of players who have continued to blow our minds with creative levels. First, to everyone that downloaded the game for free during the PS Plus promotion in September, welcome! We hope you enjoy the game, it’s been awesome to see a ton of new creators building cool levels. Fun fact: during the month of September, we averaged 200 new levels per day! Even if you’re not into making levels, there are still a ton of great new levels to play. We’re celebrating this momentous occasion with six new Milkcrate albums of curated community levels from the creators of the game. Creating Sound Shapes was truly a collaborative effort, and it’s been special to have everyone back to see how the game has evolved since launch. Needless to say, a few minds were blown! Jonathan Mak Co-CreatorI Am Robot and Proud Co-CreatorCory Schmitz Graphic / UI DesignerJim Guthrie Musician / CorporealPixelJam Developer / D-Case ArtCapy Developer / Hello World ArtWe hope you enjoy these new albums! In other good news, we’re having a huge sale this month where all Sound Shapes DLC is 50% off in the month of September, including the Ultimate Bundle (game + all DLC) and Add-On Bundle (all DLC). We’ve also lowered the price of the core game permanently to $9.99 (previously $14.99) and that is one price for all three platforms (PS4, PS3, PS Vita). If you’re a Sound Shapes player, thank you for playing and contributing to our great community! And if you haven’t had a chance to pick up the game yet, now is a great time to check it out! Here are a few tips so you can check out what community is all about: Greatest HitsHere you will find some of the best of the community, updated daily based on plays and ‘hearts’ (likes). MilkcrateThese are play lists of community levels, in the form of albums complete with liner notes by guest curators. There are curated albums by The Verge, Ghostly, Gamespot, Baiyon, Santa Monica Studio, developer Queasy Games, and even PlayStation’s own Shuhei Yoshida and Scott Rohde. Daily LevelA new level is posted here every day with a fresh leaderboard for discovering new content and challenging your friends. Difficulty RatingMaybe you’re in the mood for a challenge or maybe you’re just looking for something chill. The difficulty rating helps you know the challenge level before you play. Ratings are continually updated based on plays and deaths. For updates in the future, please follow @soundshapes and @SonySantaMonica on Twitter. View the full article

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