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Everything posted by shane
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Looking back here is a video Glenn from PSNation made, he went to the studio and captured game play footage directly of the POC vs what people are playing now...
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score submissions Who's ready for some Battlefront?
shane replied to shane's topic in General Discussion
Well of course not... we are not moving from PlayStation anytime soon you do realize right?- 5 replies
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We're just a few hours away from ‪#‎StarWarsBattlefront‬! Be the first to see the trailer: http://bit.ly/1IP1eGe Sent via the mobile interwebs probably from a drilling rig
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We will be doing a giveaway next week stay tuned for more details...
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Yah it played pretty good last night when @Buster_ was playing, here is the replay http://www.twitch.tv/urgentfury/v/4028535
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http://www.twitch.tv/bigfrytv/c/6510911
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Yes we did on bigfry's stream I have learned you can create custom rooms so that is probably what this guy did. I'll have to find the link but in frys stream there was a guy using a speed exploit Sent via the mobile interwebs probably from a drilling rig
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I think there is a cost involved but that is my understanding is the games are on a steam server... and from what I can see in the live streams it is 4 min rounds.
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2 Maps actually and it comes out on early release in 11 days. Everything is on steam servers at this point and I did not pay attention to actual round times when I was watching some live streams today. There are plenty of streams out there though.
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More of disappointed and they have had almost 2 years to lock the code down... And yes I agree this is far from even a true alpha state. I just think it's comical that it was exploited so quickly.
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Im not sure what you mean but the beta has been out less than 12 hours and they have already hacked it.
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Less than 12 hours and game is already been hacked:
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I do not remember one being made but pm Patrick and he can probably whip one up Sent via the mobile interwebs probably from a drilling rig
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Long time Community Member and Shadow Ops Clan Leader Rage Passed away
shane replied to shane's topic in Announcements
Thanks for stopping by WP, Dave def was just like the rest of us Geeks and loved to talk shop. -
Long time Community Member and Shadow Ops Clan Leader Rage Passed away
shane replied to shane's topic in Announcements
We had that conversation many times about XF, he would not give up on me switching to it from VB but I was already set on IPB... I have had the pleasure to talk with Logan quite a bit in the wake of all of this and I see so much Rage in him lol... Its ok that many did not come to post, some will do not really even know what to say. I reached out to several clan leaders on PSN just to spread the word so that everyone knew. We will soon have a permanent memorial to place our fellow community members once they make the move to the lobby. But thank you Criti and thank you for joining listening in on the show as well. -
Maybe it will be in 4.0 Sent via the mobile interwebs probably from a drilling rig
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All three directors and staff are still here. We are all waiting on rainbow six siege. Sent via the mobile interwebs probably from a drilling rig
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All Rosie does is webmaster and she hid that for as long as possible after she announced she was quitting as the lead moderator. Patrick is not with the studio anymore, that is when he returned to UF as our third director. Sent via the mobile interwebs probably from a drilling rig
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It was always the intent to move to UE4 Sent via the mobile interwebs probably from a drilling rig
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I can't really talk about much because of legal issues... But I did not leave by choice. And all staff and owners of UF with the exception of Patrick have been banned from SOFs site without explanation. I am also not 100% sure why David left. It was kept quiet until the community started asking questions and then all hell broke loose and they shut down their forums and banned anyone that questions the studio. Sent via the mobile interwebs probably from a drilling rig
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Hmm not sure who the heads of testing you are talking about since its only those that donated in the Kickstarter that are in the Alpha... and I guess the community people you are talking about are what is left of the moderation team that stuck around.
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Not sure who you think is on the Dev team but my understanding is: Kevin - IOS App Dev Russ - PlayStation Dev/Artist And well that is about all I know of that is left Dev wise... The PS4 version was guaranteed during the kickstarter if the PS4 tier maxed out which it did... So a release of PS4 should be expected even though they have changed their tune to EA has to be a success for it to come to PS4.
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currently ipb only supports ssl in the ecommerce section, you can add https but it will not carry over properly.
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Clearly you have not been following the mess going on with that Studio... And the video with the grenade arc was of the build that David Sears created before he left the studio... they started over after he left on UE4 and as you can see in that gameplay video that was recorded in the last week that they did not show it. Not sure if that was intentional or not but I have never met a Socom player that did not throw a single nade. I broke this off into its own topic since it completely changed from Hush's original post.
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Until we get to play it we will not know, it does not show lobbies which is probably one of the most important parts... I replied on Facebook to a friend with: