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Bleach

Clan Leader
  • Posts

    134
  • Joined

  • Last visited

  • Days Won

    2
  • Country

    United States

Everything posted by Bleach

  1. The past few days have seen a good amount of pledges which is great! We are about 25% there - keep it coming!
  2. The pledges are really starting to come in for H-Hour....the game is already ahead of the pace set by Takedown (another tactial TPS) which raised $200k last April. Keep the support coming, fellas!
  3. Yah - I was initially skeptical about that too but once David Sears clarified their intention to bring this game to PS4 I donated my money.
  4. I noticed the homepage to the website has information regarding the H-Hour projects attempt at funding over at kickstarter.com but I'm suprised it's not getting more support from the community. As I write this, the project has only made $26k with 351 donaters. What the hell? This community alone should have 300+ donaters for the game - people have been begging for years to have a SOCOM that mirrors the original two releases and now we finally have a team of developers headed by the man who headed the original Socom and it looks like the project may fall short? Show it some love people!! Click this to go to Kickstarter H-Hour Page
  5. Hey Save - check out arrowclan.com and post on our forums if your're interested. We have guys on BF3 (and COD) every night. The plan is to move to BF4 once it comes out....
  6. Just saw the multiplayer trailer for this game and it looks pretty cool. I've never played a Splinter Cell game before - is anyone on here looking forward to this game or the "Spies vs. Mercs" online multiplayter? http://www.ign.com/videos/2013/05/02/splinter-cell-blacklist-spies-vs-mercs-reveal-trailer
  7. Hey man - we're gearing up for the upcoming UF POW II tournament that starts in about two weeks - if you're interested check out arrowclan.com and post on the forums.
  8. Visit arrowclan.com if your're looking to participate in this tournament. We have a few more roster spots open and can use a few more good players for the tacmap!
  9. Hope to see you in the upcoming UF: Nexus tournament!
  10. We made a slight rule change. Due to feedback from the community, the round time for Conflict, Sabotage and Stockade have been reduced from 15 minutes to 10 minutes.
  11. Have you played it since the recent patches?
  12. I've met up with a few clans in this community on GRFS in the past month and I'm still seeing a lot of activity online. I'm hoping an organized competition that this community can provide will help get even more folks interested.
  13. To whomever can help, I'm hoping to update my sig to represent my new staff position here at UF for GRFS! Unfortunately, I don't have the tools to do it myself! Any help with this would be MUCH appreciated!!!
  14. Hey guys - just wanted to bump this thread to the top and provide an update. We are currently in the process of finalizing a tourney format for this game. An official announcement for a GRFS tournament should be made shortly! I hope the community is still looking forward to competitive play on GRFS! Stay tuned....
  15. Shane - I replied to your message but nothing is showing in my "sent items" folder - let me know if you got my info.
  16. Sweet - I'm assuming similar to the Black tournaments of old?
  17. Good to see a GRFS sub-board was added to the tourney section of the forums. Any idea on timeline for the first tournament?
  18. I'm really shocked you have those connection issues! In the beta - I had connection issues all the time and it was really annoying. From my experience - it's been 99% perfect in terms on internet connection since launch. Hopefully your connection issues get resolved b/c you're missing a very fun experience! As for the extra 10 min - I agree that sux about loadouts but I remember a 10 or 15 min grace period in previous tourneys neway...
  19. First - I play 6v6 all the time whether I'm gunning by myself or in a party with the clan - takes us seconds to find games. I've experienced little to no lag issues and have only been booted a handful of times - I've logged close to 40 hours on the game. This game relies HEAVILY on teamwork which is usually a recipe for success within the UF community and tourneys. I believe this game is what SOCOMers were looking for and I think any true SOCOM fan should run out and pick this game up - you won't be disappointed. If this game was heavily marketed with a tourney - you would see more "hype" on the forums. I think the SOCOM fans finally have a game to play - now we just need the tourney Finally - prob shouldn't bash the directors of the site or their community - It wouldn't motivate me to give you the tourney you want if I were them.
  20. It has a party system similar to COD. It has one game mode which is called Siege that is NOT respawn. All other game types are respawn.
  21. We routinely have parties of 6 and it takes no time to find a game. We may initially be on opposite sides but once the room fulls - the game automatically adjusts and puts on the same team. I've found parties of 2-4 find games and get on the same side within seconds. As for testing, just let me know and I'll help out with this. Really looking forward to competitive matches on this game.

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