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Commander Fury

CCFURY
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Everything posted by Commander Fury

  1. Hi all, this is Eka, Game Director of Wayward Sky at Uber Entertainment. We’re super excited to introduce our new look and click VR adventure game in development for Project Morpheus on PS4. We set out to make a unique adventure game that shows off the magic of VR while simultaneously making it accessible and comfortable for first time Morpheus players. In Wayward Sky, you are Bess, a young co-pilot flying with your father when you crash into a mysterious fortress that emerges out of the clouds. With your father kidnapped and plane in ruins, you set out to explore the flying fortress and rescue your father. To guide Bess around the fortress, you point with your head to anywhere and press an action button on the PS4 controller to have her walk there. We’ve designed wide open environments and we play with layered verticality to really show off the power of what it feels like to inhabit a space in VR. The game switches between a third-person for movement with cameras hovering over a space and at times switch to a first-person view as Bess interacts with puzzles in the world. There’s also a scale change switch between the two perspectives that’s only possible to do in VR. In third-person, we scale the player camera so it feels like you are a giant looking down on a miniature world. When switching to 1st person, we scale the camera to a standard human scale and you feel like you are standing in the space. In VR, the camera is essentially your head so moving it around without the player’s consent like most traditional games can be uncomfortable to players when there’s a disconnect between what your eyes see and what your body is experiencing. So character movement and exploration of a big environment can be tricky. To solve this, we do camera “blinks†between areas as the player guides Bess through it. During these blinks, we switch camera angles to allow you to explore the world thoroughly. Whether it’s avoiding Repairbots or flying with chickens, we feel Wayward Sky offers a unique perspective into the world of Project Morpheus and VR. If you have any questions for me about the project or working with Morpheus, ask away! View the full article
  2. Hi, we’re Dan, Harry, and Josh. We’d love to introduce you to our new game, Calvino Noir. It’s a film noir stealth adventure, and it’s coming to PS4! The beautiful history of noir cinema is a big inspiration — that’s where we’ve drawn ideas for the look and story of the game. The classic film noir plot and characters are there, but in our own format, which is more closely inspired by films such as Bladerunner, and games such as Deus Ex. The world of Calvino Noir borrows a lot from the war-torn and cruel portrayal of Vienna in The Third Man, one of my favorite films. Architecture is also a big influence. We have been looking a lot at building design and architectural drawing styles. It is all about form and light, but in a very different way to film noir. We got our architect friend Ceri Williams to design realistic buildings from that place and time. With the monochrome art style, I think the arches, staircases and pillars all look stunning. The spaces you move through feel like they could be places people would actually inhabit. That makes it more satisfying to sneak through to find clues or avoid guards. It is a new treatment for the platform game genre. Each location is set out like a real church or factory or hotel. For games that use stealth like ours, environment design is essential to not only give you fun places to hide, but also to build routes around interesting locations that actually make sense. I don’t know about you, but I haven’t seen that many churches with a ventilation system you can crawl around. That means that you’ll have to take your time to figure out where the guards are going so that you can plan your movements and hiding places. Wilt can take down guards but even he isn’t bulletproof. You’re going to have to figure out a way of getting close to them so they don’t notice until it’s too late. It looks and feels more natural using the alcoves and corridors that would be there instead of places put in just to give you somewhere to hide. Our main cast of characters have all been affected by the cataclysmic events of the first World War. Wilt deserted the British army and now uses his skills for espionage and blackmail. Siska was an orphan of the war, now as an idealistic young adult she uses the skills she learned on the street to fight corruption. Arno is an old friend of Wilt and former chemical weapon designer — they met during the war and despite being on opposite sides, deserted and survived together. They end up working together to uncover the corrupt work of officials who are out to make money at the risk of everyone else. You play as all three — plus others — and use their unique skills to explore the maps. Thanks for reading! If you want to find out more about the development and characters check out our blog and Twitter. View the full article
  3. Can’t make it to Los Angeles this week? Fret not! We’ve collected all the biggest trailers from E3 2015 into one handy post. Behold! Final Fantasy VII Remake Need any more be said? Square Enix plans a full remake of this classic PSone title for PS4. The Last Guardian Creative director Fumito Ueda’s vision will finally see the light of day on PS4 in 2016. Uncharted 4: A Thief’s End Naughty Dog has blown more than a few minds in its time, but never on the scale of this off-road vehicular shootout. Mad Max Don’t write it off just because it’s a licensed game: Avalanche Studios’ PS4 epic is showing some serious promise. Horizon Zero DawnGuerrilla Games presents a dazzling vision of a post-apocalyptic world populated by primitive humans and cybernetic monstrosities. Star Wars Battlefront Spot-on character animation, special effects, and John Williams’ classic score take this shootout to 11. Call of Duty: Black Ops III Multiplayer Trailer This slickly produced multiplayer trailer gives a tantalizing peek at what Treyarch’s been so hard at work on.DreamsAnd now for something completely different. As usual, Media Molecule zigs when everyone else zags, crafting a memorable trailer that is by turns cute, exciting, and haunting. A knockout. Destiny: The Taken KingBungie can cut a mean trailer, particularly when it’s buttressed by heaps of sweet new content. Dark Souls IIINotable for its haunting score and grim atmosphere, Dark Souls III makes a big impression with its debut trailer. Hitman A fresh start for Agent 47, and a stylish turn from developer Io Interactive. View the full article
  4. Hey guys, I’m here with a word from our friends at KOKOROMI about their debut Morpheus title Super Hypercube, one that I’m incredibly psyched about – if you’re at E3, don’t miss it! Take it away, guys: Hello everyone! We’re KOKOROMI, a videogames/art collective originally formed in Montreal in 2006. We’re excited to be here today on PlayStation.Blog to announce our new VR game at E3 2015. Introducing SUPERHYPERCUBE — a first-person puzzler developed by KOKOROMI and published by POLYTRON, coming exclusively to Project Morpheus at launch! SUPERHYPERCUBE has been in development in one form or another since 2008. It was originally created for gamma3D, an event we organized to encourage game makers from around the world to create games in which stereoscopic (3D) vision truly impacted gameplay. All the gamma3D games relied on a display technology called anaglyphic stereoscopy – think of those cool 50s style red/blue 3D movie glasses. Our “in-house†game, SUPERHYPERCUBE, went one step further, introducing headtracking using custom glasses based on the work of Johnny Chung Lee, so that players not only saw depth within the game world, they could physically move their bodies and look around the cubes and clusters to get a better sense of their size and shape. When motion cameras were eventually introduced, we re-visited the way headtracking worked within the game (earning an Indiecade finalist nod in the process), but were still dependent on red/cyan 3D glasses to create a powerful visual depth effect. In many ways, we’ve been watching technology develop over the last seven years to support our original gameplay vision—a truly physical puzzle game that is both fully enveloping and plays with your perception. And so, when VR came along (again), we knew the game had found its true home. Since looking at the game through red and blue lenses altered the perception of other colors in the game, the first iteration of SUPERHYPERCUBE looked best and had the cleanest 3D effect when it was rendered entirely in greyscale. One of the exciting possibilities opened up for us by Morpheus is that for the first time, we can finally go far beyond the chromatic limitations of that technology and really explore color . Aesthetically, this VR version of SUPERHYPERCUBE is influenced by our love for all things glowing, epitomized by neon light, 80s motion graphics, early computer art and the minimalist art movement known as “light and space†. Artists grouped in this genre worked with surfaces of different materials, and using neon, LEDs, and sunlight, to create abstract work and spaces which might change over time or when viewed from different angles. We want to give players an experience something like flying or floating through one of these works. In the early visual development for the game, we collected a reference file folder full of photos, illustrations, and film stills from the 60s, 70s, and 80s. We all love this aesthetic in general, but we each have our favorite references, especially from iconic films – everything from 2001: A Space Odyssey and Blade Runner to Xanadu — their analog special effects, retro-futuristic user interfaces and delicious lens flares. We created a series of concept illustrations that were inspired by light and space artist James Turrell, inhabited by our game’s own cubes and walls, and have been building upon this aesthetic ever since. We couldn’t be more excited to finally bring this concept to its logical, virtual conclusion. We hope you’re excited too! Please look for SUPERHYPERCUBE when it launches with Project Morpheus next year. <3 KOKOROMI View the full article
  5. For the upcoming Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, we sat down with Ryota Aomi, the game’s producer, to get some behind-the-scenes insight on how the game came to be. Check out our interview below! Can you tell us a little about how the project came about? Creating an “action game†for Dragon Quest has been an ongoing idea. Yuji Horii, the game designer and the creator of Dragon Quest, and I challenged quite a few things. And then Ko Shibusawa from Koei Tecmo (the Chairman of Koei Tecmo Games) reached out and asked us if we wanted to “create a Dragon Quest action game together.†As we came together to brainstorm ideas, we felt we’d be able to create an amazing Dragon Quest action game based on this, and the project took off with our hearts as one. How did you decide that the game would get an overseas release? For a while now, every time a new Dragon Quest title is released in Japan, we receive many requests from our fans to release the game overseas. The situation wasn’t any different for this title; as soon as the game was released in Japan, we received a lot of response from our fans. I think we especially received a lot of interest and support from our overseas fans this time because this game is the first full-on action RPG in the Dragon Quest series. There were various hurdles to overcome, but we were able to make it happen because of all of you, so thank you very much! Your voices reached both Yuji Horii and myself! Is there anything you’d like the fans to look forward to? The main characters and monsters are designed by none other than Akira Toriyama, and they come to vivid life in beautiful graphics, utilizing the PS4 specs to the fullest. Gigantes, a giant taller than the height of a building, swarms of slimes, amongst many others — not only are these scenes worth seeing for Dragon Quest fans, they are a must-see for those who don’t know Dragon Quest as well! Furthermore, this game comes with English voiceover, so we feel players will be able to fully immerse themselves in the world of Dragon Quest. Please take in the dramatic cutscenes to your heart’s content! If there’s anything you can discuss at this point, can you tell us about the story, characters, and gameplay? I think there are a lot of people out there whose forte isn’t action games. I, myself, would actually be categorized in the “not so good at action games†group, but the game is designed so that even those types of gamers can fully enjoy the experience; on the development side, we made adjustments to the game until the very last minute. In addition to the “Quick Controls†that allow players to easily trigger abilities by pushing the buttons consecutively, just like the other titles in the Dragon Quest series, players can develop their characters by leveling them up through experience points and purchasing equipment and weapons by saving up gold. So that those who aren’t so good at action games can also clear the game. Of course, there are also battles which players who are good at action games can really get into that are quite complex! Zoma from Dragon Quest 3 and Nokturnus from Dragon Quest 6 are very, very strong… Give up all hope. LOL What does this title mean to you, personally? What title or series has influenced you the most? Dragon Quest was the game I liked the most in elementary school, and starting with the first Dragon Quest on the NES, I grew up with the series in real time over the years. I feel extremely blessed to be involved in such a title. It’s because of this that we developed this game with everything we had so that it doesn’t fall short of everyone’s expectations. There are many people who love Dragon Quest on the Koei Tecmo development team, and the development environment was really full of love for the series. Alright, thanks for joining us, Aomi-san! Everyone here is looking forward to the game, and we can’t wait to play it ourselves! Dragon Quest Heroes: The World Tree’s Woe and the Blight Below comes to PS4 October 13th, 2015. You can pre-order to get the Day One Edition, which includes the Slime Weapon Set! View the full article
  6. Hi everyone! E3 is finally here, and we’re celebrating the gaming industry’s biggest week with discounted titles from past shows and game-inspired movies. Starting now, pick up Diablo III: Reaper of Souls – Ultimate Evil Edition, Destiny Digital Guardian Edition, and Grand Theft Auto V & Great White Shark Cash Card, as well as films like Mortal Kombat, Resident Evil – Retribution and more – all for up to 60% off. PlayStation Plus members receive an added bonus of up to 80% off. Also this week, get a $15 credit* when you spend more than $100 using your SEN Wallet on PlayStation Store through June 23. Additionally, Sony Rewards members will earn 3x points on all PS Store purchases** through June 22. Not a member? Visit sonyrewards.com/sen. Of course, all these deals can be combined throughout their promotion windows. But don’t wait too long – our Best of E3 Sale ends Monday, June 22. Check out the full lineup of sale titles: Best of E3 GamesTitlePlatformPS Plus PriceSale PriceOriginal PriceAlien: IsolationPS3$20.00$25.00$49.99Batman Arkham AsylumPS3$5.00$8.00$19.99Batman Arkham CityPS3$5.00$8.00$19.99Batman: Arkham OriginsPS3$9.00$12.00$29.99Battlefield 4PS3$9.99$11.99$19.99Battlefield Hardline Standard EditionPS3$29.99$35.99$59.99Call of Duty: Advanced Warfare – Digital ProPS3$62.99$69.99$99.99Capcom Arcade CollectionPS3$9.00$12.00$29.99ContrastPS3$9.00$12.00$29.99CounterSpyPS3$4.50$6.00$14.99CRYSIS 3PS3$8.00$10.00$19.99Destiny Digital Guardian EditionPS3$44.00$49.49$89.99Diablo III: Reaper of Souls – Ultimate Evil EditionPS3$19.59$23.19$39.99Disney Infinity (2.0 Edition)PS3$9.00$15.00$29.99DmCPS3$16.00$20.00$39.99Dragon Age: InquisitionPS3$29.99$35.99$59.99Far Cry 4PS3$29.99$35.99$59.99GTA V & Great White Shark Cash CardPS3$29.60$32.00$79.99HELL YEAH! Wrath of the Dead RabbitPS3$4.50$6.00$14.99Just Dance 2014PS3$12.00$16.00$39.99LEGO Batman 2: DC Super HeroesPS3$6.00$8.00$19.99LEGO Batman 3: Beyond GothamPS3$14.99$17.99$29.99LEGO Marvel Super HeroesPS3$9.99$11.99$19.99 Madden NFL 15 PS3 $19.99 $23.99 $39.99 Middle-earth: Shadow of Mordor Legion Edition PS3 $17.99 $20.99 $29.99 Mirror’s Edge PS3 $4.95 $6.45 $14.99 NBA 2K15 PS3 $29.99 $35.99 $59.99 Need for Speed Most Wanted PS3 $8.00 $10.00 $19.99 NHL 15 PS3 $19.99 $23.99 $39.99 Oddworld New n’ Tasty PS3 $11.99 $13.99 $19.99 Quantum Conundrum PS3 $4.50 $7.50 $14.99 Rayman Legends PS3 $16.00 $20.00 $39.99 Record of Agarest War 2 PS3 $11.99 $13.99 $19.99 Record of Agarest War Zero PS3 $8.99 $10.49 $14.99 Remember Me PS3 $12.00 $16.00 $39.99 Resident Evil 6 PS3 $6.00 $8.00 $19.99 Rock Band Blitz PS3 $4.50 $6.00 $14.99 Sniper Ghost Warrior 2 PS3 $4.50 $6.00 $14.99 Sonic & All-Stars Racing Transformed PS3 $14.99 $17.99 $29.99 South Park: The Stick of Truth PS3 $9.99 $11.99 $19.99 The Cave PS3 $6.00 $7.50 $14.99 Tom Clancy’s Splinter Cell: Blacklist PS3 $9.99 $11.99 $19.99 Tomb Raider Digital Edition PS3 $8.00 $10.00 $19.99 Ultra SF4 PS3 $16.00 $20.00 $39.99 Watch Dogs PS3 $20.09 $23.99 $29.99 Alien: Isolation PS4 $24.00 $30.00 $59.99 Battlefield 4 PS4 $14.99 $17.99 $29.99 Battlefield Hardline PS4 $29.99 $35.99 $59.99 Call of Duty: Advanced Warfare – Digital Pro PS4 $62.99 $69.99 $99.99 Contrast PS4 $4.50 $6.00 $14.99 CounterSpy PS4 $7.49 $8.99 $14.99 Destiny Digital Guardian Edition PS4 $44.09 $49.49 $89.99 Diablo III: Reaper of Souls – Ultimate Evil Edition PS4 $29.39 $34.79 $59.99 Disney Infinity (2.0 Edition) PS4 $9.00 $15.00 $29.99 Dragon Age: Inquisition PS4 $29.99 $35.99 $59.99 Evolve PS4 $29.99 $35.99 $59.99 Far Cry 4 PS4 $29.99 $35.99 $59.99 GTA V & Great White Shark Cash Card PS4 $59.99 $62.39 $79.99 inFAMOUS Second Son PS4 $19.99 $23.99 $39.99 Just Dance 2014 PS4 $15.00 $20.00 $49.99 LEGO Batman 3: Beyond Gotham PS4 $19.99 $23.99 $39.99 LEGO Marvel Super Heroes PS4 $9.99 $11.99 $19.99 Madden NFL 15 PS4 $29.99 $35.99 $59.99 Mercenary Kings PS4 $8.00 $10.00 $19.99 Middle-earth: Shadow of Mordor PS4 $23.99 $27.99 $39.99 NBA 2K15 PS4 $29.99 $35.99 $59.99 NHL 15 PS4 $29.99 $35.99 $59.99 Rabbids Invasion PS4 $9.99 $11.99 $19.99 Rayman Legends PS4 $16.00 $20.00 $39.99 Secret Ponchos PS4 $7.49 $8.99 $14.99 Surgeon Simulator PS4 $6.49 $7.79 $12.99 The Crew PS4 $29.99 $35.99 $59.99 Tomb Raider: Definitive Edition PS4 $12.00 $15.00 $29.99 Watch Dogs PS4 $20.09 $23.99 $29.99 Mimana Iyar Chronicle (PSP) PSP $4.99 $5.99 $9.99 Streetkix PSP/ PS Vita $3.60 $4.80 $11.99 CounterSpy PS Vita CounterSpy PS Vita $7.49 $8.99 $14.99 La Mulana Ex PS Vita $11.99 $13.99 $19.99 LEGO Marvel Super Heroes PS Vita $9.99 $11.99 $19.99 Need for Speed Most Wanted PS Vita $8.00 $10.00 $19.99 Ragnarok Tactics PS Vita $3.99 $4.79 $7.99 SONIC & ALL-STARS RACING TRANSFORMED PS Vita $14.99 $17.99 $29.99 E3 Celebration MoviesTitleSD Original PriceSD Sale PriceHD Original PriceHD Sale Price 30 Nights Of Paranormal Activity With The Devil Inside The Girl With The Dragon Tattoo $14.99 $9.99 $14.99 $9.99 The 41 Year Old Virgin That Knocked Up Sarah Marshall And Felt Superbad About It $14.99 $9.99 $14.99 $9.99 A Most Wanted Man $12.99 $8.99 $14.99 $8.99 Alien $14.99 $9.99 $14.99 $9.99 Alien 3 $14.99 $9.99 $14.99 $9.99 Alien Resurrection $14.99 $9.99 $14.99 $9.99 Alien Vs Predator $14.99 $9.99 $14.99 $9.99 Aliens $14.99 $9.99 $14.99 $9.99 The Amazing Spider-Man 2 $9.99 $8.99 $13.99 $9.99 The Amazing Spider-Man $9.99 $7.99 $12.99 $8.99 Babylon AD (Uncut) $14.99 $9.99 $14.99 $9.99 Bleach The Movie 2 – The Diamonddust Rebellion $9.99 $5.99 $12.99 $7.99 Bleach The Movie: Fade To Black $9.99 $5.99 $12.99 $7.99 Bleach The Movie: Hell Verse $14.99 $5.99 $19.99 $7.99 Bleach The Movie: Memories Of Nobody $9.99 $5.99 $12.99 $7.99 Cabin In The Woods $12.99 $5.99 $13.99 $5.99 Cedar Rapids $14.99 $9.99 $14.99 $9.99 Commando $14.99 $9.99 $14.99 $9.99 Crank 2: High Voltage $17.99 $5.99 $18.99 $5.99 Cyborg 2 $7.99 $5.99 $9.99 $5.99 Daredevil $14.99 $7.99 $14.99 $7.99 The Darkest Hour $9.99 $5.99 $11.99 $5.99 Dawn Of The Planet Of The Apes $14.99 $10.99 $14.99 $10.99 Dodgeball (Unrated) $14.99 $9.99 $14.99 $9.99 Doom $9.99 N/A $12.99 $8.99 Down Periscope $10.99 $9.99 $10.99 $9.99 Dredd $15.99 $5.99 $16.99 $5.99 Dude, Where’s My Car $14.99 $9.99 $14.99 $9.99 Dungeons & Dragons $9.99 $6.99 $12.99 $6.99 Dungeons & Dragons: Wrath Of The Dragon God $9.99 $6.99 $12.99 $6.99 Elektra $14.99 $7.99 $14.99 $7.99 Ender’s Game $17.99 $6.99 $18.99 $6.99 Escape Plan $13.99 $6.99 $14.99 $6.99 Exodus $14.99 $10.99 $14.99 $10.99 The Expendables 3 $13.99 $8.99 $14.99 $8.99 Grandma’s Boy $10.99 $9.99 $10.99 $9.99 Halo Forward Unto Dawn $9.99 $6.99 $12.99 $6.99 Halo Nightfall $9.99 $6.99 $12.99 $6.99 Hitman $14.99 $9.99 $14.99 $9.99 I Robot $14.99 $9.99 $14.99 $9.99 In The Name Of The King $14.99 $9.99 $14.99 $9.99 In The Name Of The King 2: Two Worlds $14.99 $9.99 $14.99 $9.99 In The Name Of The King 3: The Last Mission $14.99 $10.99 $14.99 $10.99 Independence Day $14.99 $9.99 $14.99 $9.99 The Internship $14.99 $9.99 $14.99 $9.99 John Wick $12.99 $8.99 $14.99 $8.99 Jumper $14.99 $9.99 $14.99 $9.99 King Of Kong: A Fistful Of Quarters $9.99 $6.99 $12.99 $6.99 The Legend Of Korra, Book 1 $24.99 $10.99 $29.99 $10.99 Let’s Be Cops $14.99 $10.99 $14.99 $10.99 Max Payne $14.99 $9.99 $14.99 $9.99 Max Payne Unrated $14.99 $9.99 $14.99 $9.99 Minecraft: Into The Nether $9.99 $6.99 $12.99 $8.99 Mortal Kombat $9.99 $6.99 $12.99 $8.99 Mortal Kombat- Annihilation $9.99 $6.99 $12.99 $6.99 Naruto Shippuden The Movie: Bonds $9.99 $5.99 $12.99 $7.99 Naruto Shippuden The Movie: The Lost Tower $14.99 $5.99 $19.99 $7.99 Naruto Shippuden The Movie: The Will Of Fire $14.99 $5.99 $19.99 $7.99 Naruto: Shippuden The Movie $9.99 $5.99 $12.99 $7.99 Ong Bak $14.99 $6.99 N/A N/A Ong Bak 2 $9.99 $6.99 $12.99 $6.99 Ong Bak 3 $9.99 $6.99 $12.99 $6.99 Predator 2 $14.99 $9.99 N/A N/A Predators $14.99 $9.99 $14.99 $9.99 The Pyramid $14.99 $10.99 $14.99 $10.99 Rabbids Invasion, Vol. 1 $19.99 $10.99 $24.99 $10.99 Red Facton: Origins $9.99 N/A $12.99 $8.99 Resident Evil $9.99 $7.99 $12.99 $8.99 Resident Evil: Afterlife $9.99 $7.99 $12.99 $8.99 Resident Evil: Apocalypse $9.99 $7.99 $12.99 $8.99 Resident Evil: Damnation $9.99 $7.99 $12.99 $8.99 Resident Evil: Degeneration $9.99 $7.99 $12.99 $8.99 Resident Evil: Extinction $9.99 $7.99 $12.99 $8.99 Resident Evil: Retribution $9.99 $7.99 $12.99 $8.99 The Ringer $14.99 $9.99 $14.99 $9.99 Rise Of The Planet Of The Apes $14.99 $9.99 $14.99 $9.99 Silent Hill $7.99 $6.99 $6.99 $8.99 Silent Hill: Revelation $9.99 N/A $12.99 $8.99 The Sitter (Unrated) $14.99 $9.99 $14.99 $9.99 Snitch $12.99 $6.99 $14.99 $6.99 Speed Racer $9.99 $6.99 $12.99 $8.99 Spider-Man (2002) $9.99 $7.99 $12.99 $8.99 Spider-Man 2 (2004) $9.99 $7.99 $12.99 $8.99 Spider-Man 3 (2007) $9.99 $9.99 $12.99 $8.99 Spongebob Squarepants, Season 1 $19.99 $10.99 N/A N/A Street Fighter $9.99 N/A $12.99 $8.99 Super Troopers $14.99 $9.99 $14.99 $9.99 Teenage Mutant Ninja Turtles 2: The Secret Of The Ooze $9.99 $6.99 $12.99 $8.99 Teenage Mutant Ninja Turtles 3 $9.99 $6.99 $12.99 $8.99 Teenage Mutant Ninja Turtles, Vol. 1 $19.99 $10.99 $24.99 $10.99 Tekken 2 $7.99 $6.99 $9.99 $6.99 Three Stooges $14.99 $9.99 $14.99 $9.99 Total Recall $9.99 $5.99 $12.99 $5.99 Vampires Suck $10.99 $9.99 $14.99 $8.99 Vice $12.99 $8.99 $14.99 $14.99 The Watch $14.99 $9.99 $14.99 $9.99 Wild Card $12.99 $8.99 $14.99 $8.99 Happy E3 week! What are you picking up? Note: All pricing is for U.S. only and subject to change without notice. *Spend $100 USD (CAD) using your SEN Wallet between June 16 and June 23, 2015 11:59pm PT, and receive a $15 USD credit back to spend on games, movies, TV shows, music and anything else that accepts SEN Wallet funds. You will receive the redemption Code on or before July 7, 2015 via XMB message on PS3, system notification on PS4, PS Vita, or the email account used to set up your SEN Sign-in ID. You must redeem Code by 11:59PM PT on August 4, 2015. Promotion is available to legal U.S., Mexico, and Canada residents with a Sony Entertainment Network or PlayStation Network (each “SENâ€) account registered in their country of residency who are 18 or older. Third-party application purchases are excluded. Each SEN account may only accrue a total of $15 USD (CAD) in SEN Wallet credits pursuant to this promotion. ** Rewards points The “2015 E3 Sale 3X storewide promotion†is available for purchases made on PlayStation Store during the Promotion Period between 6/16/2015 (12 pm PT) and 6/23/2015 (12 pm PT). During the Promotion Period, Sony Rewards members will earn a total of 3 Sony Rewards points per dollar spent on purchases at PlayStation Store. No Sony Rewards points will be earned on taxes paid. To qualify for the promotion, prior to making the applicable purchase during the Promotion Period on PlayStation Store, the customer must (i) be or become a Sony Rewards member; and (ii) link their Sony Rewards account to their Sony Entertainment Network (SEN) account. Members should allow up to 5 business days for Sony Rewards bonus points to post to their account. Subject to complete program terms and conditions at Sony Rewards.com. View the full article
  7. Well, what can I say? Rebellion may have been formed in 1992, but this will easily go down as one of the most exciting weeks in our history. After all it’s not every day that you have your new (and top secret) project debut at E3, let alone seeing it running on something as exciting as Project Morpheus. But, before I get into all that, let’s start with a little history quiz! I know, that’s probably not what you were expecting — it’s E3 after all, I should be asking you to coo at our very first screenshots, right? Well, yes and no! For a lot of you, Project Morpheus and virtual reality gaming marks a new and exciting shift in gaming tech. E3 is a celebration of incredible artistry and creativity so it’s only natural that VR plays an important part at this year’s show. But E3 is also mainly about the future of games, and sometimes we just need to take stock and look at gaming’s past. The industry may not be as old as film, theatre, and other arts, but that doesn’t mean we shouldn’t respect our cultural heritage! The truth is, VR is not really new, it’s just been continually evolving — breaking in waves and troughs, until 2015 where it finally sits on the cusp of launching into the mainstream. But anyway, back to that history quiz! So when was the first virtual reality game? Early 2000s? Nope. The ’90s? Guess again. Well it has to be the ’80s then? Well, yes but only just — it was 1980, in fact. 35 years ago. Like hundreds of thousands of gamers in 1980, my brother Chris (Kingsley, Rebellion co-founder and CTO to this day) and I went to our local arcade to be transported to another world — a virtual one. That world was a video game made by Atari called Battlezone. Its famous green and black vectors and tactical tank combat weren’t what made it so special though — it was the arcade housing itself. Players looked into the game world from the perspective of a tank commander by using a periscope viewfinder built into the unit. Combined with the game’s pseudo 3D graphics, Battlezone is now considered by many as the first ever virtual reality game. It was both rudimentary and revolutionary. The isolation from the world around you, the perception of depth and “being†in that world — even a simple one — was like nothing else at the time. And without Battlezone and that sense of wonder and unlimited possibility, Chris and I might never have started making our own games, or formed Rebellion. Skip forward to 2013 and Atari announced that it would sell off much of its household IP at auction, and Chris and I were there. When it finished, Battlezone was ours. We couldn’t believe it! Here was our chance to work on one of our most beloved games of all time, and play our part in a new era of VR gaming. Earlier this year we tasked a team at our Oxford studio to reboot one of gaming’s seminal titles for a new generation of virtual reality games. VR of course, is an exciting challenge — you have to throw so many traditional game design rules out the window and start afresh. In this respect PlayStation gave us some fantastic support — providing us with plenty of Morpheus development kits and chatting with our coders and designers on a regular basis to help us develop on this new platform. If we can capture the same revolutionary thrill of the original Battlezone for a whole new generation of gamers, then we’ll have done gaming history proud. It really is impossible to truly describe a VR gaming experience with words — or even video — so I encourage you to go “heads on†with Morpheus at E3 or other upcoming events, and jump into Battlezone’s Cobra cockpit and test drive the galaxy’s most powerful vehicle for yourself! View the full article
  8. Hello PlayStation.Blog! We are Solfar and we have a very exciting project we would like to share with you today. About a year ago, when we were thinking about starting a company to look at all the new exciting VR tech emerging — such as PS4‘s Project Morpheus and the incredible game developing tool that Unreal 4 is — we felt like children in a toy box. Everything seemed to be within our grasp to create… or destroy. It was both exhilarating and terrifying. This probably goes a long way explaining the subject matter of our first game: You are a Godling, a toddler God that awakens to the sights and sounds of a beautiful natural world. Just like a young child, you take your very first hesitant steps in this world full of curiosities and wonders only to realize that it also has great perils. And you are one of them. You quickly learn that you have not only awe-inspiring powers to grow and improve the world, but also some formidable abilities that can accidentally ruin everything. As a first person virtual reality adventure you genuinely feel immersed and present in the world, and because of its sandbox nature you’ll truly have agency in shaping your environment. As you explore this intriguing habitat you will slowly learn how to use the incredible powers at your disposal. The question is — how will you use them? Do you become the dutiful, caring master of your domain, or would you rather watch it crash and burn in blazing mayhem? In Godling, the choice is yours. We use an innovative combination of gaze-based navigation, enabled by Morpheus’ positional tracking, and the DualShock 4 controller. With that, we feel that you’ll be able to interact with Godling’s world in an intuitive way, which we think is very important in a VR game. After people’s first impression of total immersion in a VR environment, they inevitably want to explore it and interact with it. For this we were pleasantly surprised by Sony’s 120Hz tracking solution that really brings this feeling of solidity to the experience and convinces us that true non-scripted exploration could be part of a VR experience. Now that you know a bit about Godling, you may be wondering who we are. We at Sólfar are a small team, but we’re proud to say we have decades of gaming experience. The three founders all hail from Iceland and have been working together for what seems an eternity: S. Reynir Hardarson, the co-founder of CCP and its Global Creative Director; Dr. Kjartan Pierre Emilsson, the lead designer of EVE Online and formerly CCP´s Principal Game Designer; and Thor Gunnarsson, an industry veteran who most recently led Business Development at CCP. Taking centre stage at Sony’s E3 conference, the sheer quality of Godling’s VR experience enabled our brand-new studio – founded in late 2014 in Reykjavik Iceland — to showcase our debut game alongside the biggest names in the industry, and we couldn’t be more grateful to Sony for the opportunity. Sólfar’s mission is to create and publish AAA VR games that thrill players, define the medium and to establish our company as the world’s leading developer of virtual reality entertainment. View the full article
  9. Hi everyone! This is Kenji Saito from PlatinumGames. I’ve loved Transformers since I was a kid, so I’m honored to be a part of the team making Transformers: Devastation, a new kind of Transformers game coming later this year. Within the world of this long-running series with countless fans, we wanted to make an exhilarating action experience that focused uniquely on what draws so many people to Transformers: robots and vehicles. In Transformers: Devastation, the key is action that combines these two concepts, allowing players to freely switch modes whenever needed, racing around the city in vehicle mode and pounding on the enemy in robot mode. Send an enemy flying with a punch in robot mode, switch to vehicle mode and slam into it, then finish by unleashing a huge attack. Accelerate to top speed in vehicle mode and switch back to dropkick the enemy. Switch modes again to evade the enemy’s attack, counter, and follow up with a relentless combo. How the player utilizes both modes within the combat system opens up an infinite number of possibilities. You can choose from Optimus Prime, Bumblebee, Sideswipe, Wheeljack, and of course, Grimlock. Pick the Autobot you like best and roll out. One of our other big focuses for Transformers: Devastation is to deliver the kind of big-name face-offs between the leaders of the Autobots and Decepticons that make the series so gripping. The game features an electrifying comic book-inspired story which races back and forth across the cosmos between Earth and Cybertron, drawing in a huge cast of fan-favorite characters for a battle to decide the fate of both worlds. And to top it all off, we’re working with legendary series voice actors like Frank Welker, Dan Gilvezan, and Peter Cullen to make sure this showdown between good and evil is truly personal. There have been a lot of great designs for the Transformers over the more than thirty years they’ve been around. But for our take on the iconic robots in disguise, we wanted to combine original Transformers characters and 80s inspired Japanese anime with a more modern, cel-shaded flair. Applying current animation technology and post effects, we feel we’ve accomplished a look that pays tribute to the characters we first came to love with a bold, contemporary style. Transformers: Devastation will hit the PS4 and PS3 this fall. There’s definitely more to this game than meets the eye, so keep on the lookout here for more updates. View the full article
  10. Since the launch of PlayStation Vue in March, we’ve heard a lot of requests from fans to bring our innovative cloud-based TV service to their cities. Today, I’m pleased to announce that we’re expanding into the Greater Los Angeles and San Francisco Bay Area TV markets. PS4 and PS3 users in these markets can now access the best in live TV, including local broadcast and regional sports, along with massive DVR storage in the cloud — all through PlayStation Vue’s powerful user interface. If you have an active PlayStation Vue subscription, you can also access PlayStation Vue content through our recently released iPad app. PlayStation Vue will continue to evolve with the addition of more cities and more great content. Starting in July, we will be launching a selection of channels that can be subscribed to individually through PlayStation Vue and will be available to all PlayStation fans in the U.S. This means, you’ll be able to subscribe directly to the following networks, with or without another PlayStation Vue package. SHOWTIME: SHOWTIME will be available through PlayStation Vue in July for $10.99. If you’re a PlayStation Plus member, the monthly price is $8.99. FOX Soccer Plus: Starting in August, Fox Soccer Plus will be available for $14.99. If you’re a PlayStation Plus member, the monthly price is $12.99. Machinima: Machinima will be debuting their first premium TV channel on PlayStation Vue with exclusive content from Machinima‘s in house studio. The Machinima channel will be available later this summer through PlayStation Vue’s Elite package. The channel will also be available separately for $3.99 per month. For PlayStation Plus members, the monthly price is $1.99. We’ll have more to report on PlayStation Vue in the near future. If you’d like to learn more, please visit www.psvue.com. More PlayStation News from E3 2015 Media Player Coming to PS4 Tonight The Last Guardian Coming to PS4 in 2016 Dreams for PS4, Announced at E3 Introducing Destiny: The Taken King Call of Duty: Black Ops III Multiplayer Beta Details Announcing Horizon Zero Dawn Yu Suzuki Begins Crowdfunding Shenmue III on PS4 E3 2015: Uncharted 4 Vehicle Chase Gameplay Hitman Coming to PS4 on December 8th, Exclusive Console Beta Access That’s A Wrap: PlayStation’s E3 2015 Press Conference Mirror’s Edge Catalyst Hits PS4 on February 23rd Next Year Cammy and Birdie Join the Street Fighter V Roster, Out Spring 2016 Star Wars Battlefront: Survival on Tatooine Introducing Assassin’s Creed Syndicate: The Dreadful Crimes Destiny: The Taken King Exclusive Content Revealed Firewatch Launching on PS4 This Year Introducing Unravel, Coming to PS4 Eitr, Mother Russia Bleeds, and More Coming to PlayStation PlayStation Vue Expanding Hits LA and SF Today View the full article
  11. The Devolver Digital team is once again thrilled to be a part of the PlayStation E3 Experience and partner with our friends at Sony Computer Entertainment to announce the next series of magnificent games from independent developers coming to PS4 and PS Vita. Our team is fortunate enough to work with some of the most talented teams from all over the world as they develop wonderful stories and memorable experiences that push games into new directions. We’re extremely proud to be working with the teams you’ll read about below and can’t wait to share their work on PS4 and PS Vita. Mother Russia BleedsThe debut game from Paris-based developer Le Cartel takes the classic four-player brawler, grabs it by its throat, and punches it in the face. Set in an alternate USSR, four hardened fighters with crippling drug addictions rise up against an oppressive crime regime with nothing but their bare hands and hunger for vengeance. Mother Russia Bleeds is harsh, unrelenting, and unapologetically violent — taking the beat ‘em up genre to a dark and twisted place that PlayStation fans won’t soon forget. Mother Russia Bleeds hits PS4 next year with four-player co-op both online and on the couch. EitrSome people might recognize Eitr from the gorgeous GIFs that developer Eneme Entertainment has been posting on their development blog for the past six months. The striking presentation and lush animations beautifully tell the tale of the Shield Maiden and her quest to rid the great tree Yggdrasil of the wretched substance eitr, and restore light to the nine realms it connects. The ultra tight combat, fresh new experience system, and Norse mythology influence make Eitr one of the more unique action RPGs coming to PS4 next year. Hatoful Boyfriend: Holiday StarThe loveable birds of Hatoful Boyfriend are back in the remastered, holiday-themed sequel Hatoful Boyfriend: Holiday Star! Travel to fantastically styled worlds, meet interesting new chickadees, and find romance in the elegantly designed winter wonderlands. Dust the snow off your wings and take flight with familiar faces and new friends alike in extraordinary adventures hatched from the whimsical mind of the series creator Hato Moa and developer Mediatonic. RoninRonin is a stylish, turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Developed by Tomasz Wacławek — who also works full time at Shadow Warrior 2 developer Flying Wild Hog — players must move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of the blade. Ronin will hit PS4 and PS Vita in late 2015 Crossing SoulsCrossing Souls is a vibrant, action-adventure game about a group of neighborhood buddies that set out on a quest to save their town and our world from government conspirators and shadowy forces. Players will switch between five unassuming heroes on the fly to take advantage of each one’s unique attacks and abilities in a battle against local authorities, evil specters, and creatures of unknown origin. The brilliant colors and classic Saturday morning cartoon aesthetic are truly something special so keep an eye on developer Fourattic for more super rad updates as the game marches towards launch on PS4 and PS Vita! Fun Fact: the developer is called Fourattic because their office is in an attic they rent out from a woman in their hometown of Seville, Spain! More PlayStation News from E3 2015 Media Player Coming to PS4 Tonight The Last Guardian Coming to PS4 in 2016 Dreams for PS4, Announced at E3 Introducing Destiny: The Taken King Call of Duty: Black Ops III Multiplayer Beta Details Announcing Horizon Zero Dawn Yu Suzuki Begins Crowdfunding Shenmue III on PS4 E3 2015: Uncharted 4 Vehicle Chase Gameplay Hitman Coming to PS4 on December 8th, Exclusive Console Beta Access That’s A Wrap: PlayStation’s E3 2015 Press Conference Mirror’s Edge Catalyst Hits PS4 on February 23rd Next Year Cammy and Birdie Join the Street Fighter V Roster, Out Spring 2016 Star Wars Battlefront: Survival on Tatooine Introducing Assassin’s Creed Syndicate: The Dreadful Crimes Destiny: The Taken King Exclusive Content Revealed Firewatch Launching on PS4 This Year Introducing Unravel, Coming to PS4 Eitr, Mother Russia Bleeds, and More Coming to PlayStation PlayStation Vue Expanding Hits LA and SF Today View the full article
  12. Hi everyone, Dan from Electronic Arts here to talk about a brand-new game that was recently announced during our press conference. It’s called Unravel, and I’m really excited to share its story with you. The story of Unravel is the tale of Yarny, a little hero being sent on a big adventure. The story of its creation is also truly unique. Martin Sahlin, Creative Director at Coldwood, created a poseable Yarny doll out of tire wire and a ball of yarn while he was on a camping trip with his family in northern Sweden. He then took Yarny around and snapped pictures of him in different gameplay-like situations – turning this trip into the backbone of the game. In Unravel you’ll control Yarny in a physics-based, puzzle platformer, using his thread to traverse nature’s many different obstacles. Some challenges are simple, like using Yarny’s thread to swing across a gap, or rappelling down a tree. Sometimes things get more complex, where players have to look back at their tangled thread, and re-think their strategy. Your goal is to try to make that yarn reach all the way through the game, from start to finish. Why is Yarny doing this? It’s not just because you’re pressing right on the analog stick. Along the way, it unlocks a heartfelt story re-connecting the memories of a long lost family, trying to help a lonely old woman reconnect with all that she has lost. The tale is told completely without words, and Yarny is the bond that ties everything together. Unravel will be available on PS4, and although we can’t tell you when just yet, we’re excited to hear what you think of Yarny and his grand adventure. More PlayStation News from E3 2015 Media Player Coming to PS4 Tonight The Last Guardian Coming to PS4 in 2016 Dreams for PS4, Announced at E3 Introducing Destiny: The Taken King Call of Duty: Black Ops III Multiplayer Beta Details Announcing Horizon Zero Dawn Yu Suzuki Begins Crowdfunding Shenmue III on PS4 E3 2015: Uncharted 4 Vehicle Chase Gameplay Hitman Coming to PS4 on December 8th, Exclusive Console Beta Access That’s A Wrap: PlayStation’s E3 2015 Press Conference Mirror’s Edge Catalyst Hits PS4 on February 23rd Next Year Cammy and Birdie Join the Street Fighter V Roster, Out Spring 2016 Star Wars Battlefront: Survival on Tatooine Introducing Assassin’s Creed Syndicate: The Dreadful Crimes Destiny: The Taken King Exclusive Content Revealed Firewatch Launching on PS4 This Year Introducing Unravel, Coming to PS4 Eitr, Mother Russia Bleeds, and More Coming to PlayStation PlayStation Vue Expanding Hits LA and SF Today View the full article
  13. Ever since we announced our first-person mystery, we here at Campo Santo have had one question put to us more than any other: “Why aren’t there any guns in your game?†Well, we talked it over, but we figured we’d stick to our lack of guns. In Firewatch, you play as a man named Henry, who’s retreated from his messy life for the summer to take a job as a Wyoming forest fire lookout. You are in constant radio communication with your supervisor Delilah — your only remaining link to the outside world. But as the hot, dry summer progresses, increasingly strange events draw you out of your tower and into the wilderness to explore an unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have. Anyway, it just doesn’t really work with guns. So, that’s sorted. The next most common question we get is this one: “Are you going to bring Firewatch to PS4?†We are reminded of this daily. For example: @giocorsi @amboyes @yosp Gentlemen, here is your daily reminder to try and bring @Firewatchgame to PS4. cc: @camposanto — David Ryan (@TheDavidRyan) March 10, 2015 See? @camposanto if you could bring please bring Firewatch to the ps4, that would be exquisite. Henry's story seems really cool. #Takemywallet!!! — Jean-Luc Clark (@Jean_Bazing97) March 4, 2015 I mean, we could use a new wallet or two. @camposanto PLEASE PLEASE PUT THIS ON #PS4 OR #VITA. I will pay mega money for this. — Isosceles Kramer (@JackChapman117) August 31, 2014 Especially if those wallets are filled with mega money. Everyone loves mega money. @camposanto @messofanego please ps4 please ps4 please ps4 — daniel28 (@fuiapraia123) March 4, 2015 Alright, we get it. We are extremely pleased to announce that Firewatch is currently in development as a console exclusive for PS4, and we’re planning on a 2015 launch. If you aren’t already familiar with Firewatch, we hope you’ll check it out. And if you have been keeping up with the game and politely requesting a PS4 launch — well, it worked. It’s no exaggeration to say that the flood of PS4 fan support across Twitter, Facebook, email, telegraph, and carrier pigeon was the single biggest factor that led to our decision to support the platform. As a small independent team, we don’t have a lot of resources to spare, so we have to be sure we’re putting our game where people really want to play it. We’re pretty sure we made the right decision on this one, and we’re happy to be aboard. Let us know what you think or ask us any questions below. We’ll be around to answer them! More PlayStation News from E3 2015 Media Player Coming to PS4 Tonight The Last Guardian Coming to PS4 in 2016 Dreams for PS4, Announced at E3 Introducing Destiny: The Taken King Call of Duty: Black Ops III Multiplayer Beta Details Announcing Horizon Zero Dawn Yu Suzuki Begins Crowdfunding Shenmue III on PS4 E3 2015: Uncharted 4 Vehicle Chase Gameplay Hitman Coming to PS4 on December 8th, Exclusive Console Beta Access That’s A Wrap: PlayStation’s E3 2015 Press Conference Mirror’s Edge Catalyst Hits PS4 on February 23rd Next Year Cammy and Birdie Join the Street Fighter V Roster, Out Spring 2016 Star Wars Battlefront: Survival on Tatooine Introducing Assassin’s Creed Syndicate: The Dreadful Crimes Destiny: The Taken King Exclusive Content Revealed Firewatch Launching on PS4 This Year Introducing Unravel, Coming to PS4 Eitr, Mother Russia Bleeds, and More Coming to PlayStation PlayStation Vue Expanding Hits LA and SF Today View the full article
  14. It’s a pretty quiet week, with nothing too major happening in the industry. Everything is normal, and no one is particularly busy. There is only the soft sound of wind playing with tree branches, and the steady chatter of songbirds making music to the passing leaves. Actually, it’s E3! Surprise! As the entire video game industry buzzes with excitement, only a small handful of new games come to PlayStation this week. Payday 2: Crimewave Edition and Arcade Archives Nova 2001 both arrive on PS4 this Tuesday. Both are available on PlayStation Store, and Payday 2 is also available at retail. If you missed Payday 2 on PS3, the Crimewave Edition on PS4 packs enhanced visuals and four-player co-op. Anyone looking for high-intensity gunfights, look no further. And the Arcade Archives series continues with the old-school shooter Nova 2001. Fend off waves of enemies and bask in the sweet, sweet light of nostalgia. Have a wonderful week, everyone! Enjoy E3. Coming to PlayStation MusicWalk Off the Earth – Sing It Away Nate Ruess – Grand Romantic Adam Lambert – The Original High (Deluxe) Coming to PlayStation VideoBalls Out Wild Tales The information above is subject to change without notice. View the full article
  15. Hello everyone! Alex Kubodera here from White Rabbit with some exciting news to share! Death’s Gambit will be coming to PS4 in 2016! Become the agent of Death, and rid this world of immortals. Death’s Gambit is a challenging 2D action RPG, where you explore an alien medieval planet filled with beasts, knights, and horrors. It’s a nonlinear open world game, gated by epic bosses that test your mettle and force you to think outside the box. Several bosses and roaming creatures require you to climb them and fight while on the shoulder of giants. Expect a deep combat system that makes you feel like there is always room for improvement. With multiple weapon types offering unique attacks and effects, becoming familiar with your weapon of choice is essential to overcoming your foes. The story so far… The central conflict of Death’s Gambit begins with your character on the verge of his own demise at the hands of an immortal. You come face to face with Death, who extends a bony finger and offers you a deal. Undeath, in exchange for destroying the source of immortality that plagues this world. A deal swiftly struck, for you are not yet ready to wander the afterlife. There is still much to be revealed, so stay tuned! We hope you’ve enjoyed this sneak peek into the world of Death’s Gambit, and we look forward to seeing what you think in the comments! View the full article
  16. We are very excited to announce that Tearaway Unfolded for PlayStation 4 will be launching in North America on September 8th! Hooray! Not only that, when you pre-order Tearaway Unfolded, you’ll secure a limited “Crafted Edition†of Tearaway Unfolded filled with super dooper bonus content, which includes exclusive costumes and decorations inspired by some of your favorite PlayStation titles! Tearaway Unfolded Crafted Edition The Tearaway Unfolded Crafted Edition will include a shiny Gold Leaf and a shining Gold Stamp to wear proudly on your messenger, as well as an exclusive God of War and Journey costumes, allowing you to ‘journey’ through the world of Tearaway Unfolded in style! You’ll also nab yourself eight custom decorations (from franchises such as Lemmings, Gravity Rush, No Man’s Sky, The Order: 1886, God of War, Infamous, The Last of Us, and Killzone), two super cute papercraft plans (Sackboy and Baby Wendigo), and a spectacular Pig Crown. And if that all that wasn’t enough, we’re also including the official Tearaway Unfolded soundtrack featuring all original tracks from the game. Whew. We’ve been completely blown away by your excitement and anticipation for Tearaway Unfolded over the past few months, it has really inspired us and spurred us on during development of the game and we wanted to say a massive THANK YOU for all your love and support! We really can’t wait for you all to play it! Pre-order the Tearaway Unfolded Crafted Edition today for $39.99! Tearaway Unfolded will be available on shelves and on the PSN Store on September 8th! View the full article
  17. It’s been a year since we first revealed ABZÛ on PS4 at the PlayStation 2014 E3 Press Conference. Since then, the talented team at Giant Squid and I have been hard at work designing this unique and atmospheric adventure. We’ve got some new information to share about ABZÛ, and we are very excited to be giving players their first hands-on demo at the PlayStation E3 booth next week! ABZÛ | PlayStation.com ABZÛ roughly translates to “The Ocean of Wisdom†from old Sumerian. This ancient, mythic concept is central to the narrative of our game: a universal story told purely through imagery and sound. You play as a lone diver who descends deeper and deeper into the sea, searching for her true purpose. Encounters with majestic creatures await and forgotten secrets lie hidden in dense kelp forests, sparkling reefs, and the murky abyss. Although the game is greatly inspired by our experiences scuba diving, there is no air gauge in ABZÛ. We want nothing to get in the way of delivering a powerful sense of awe when players discover the mysterious ocean environments that we have created – so we allow the diver to explore and linger in these underwater realms without limitation. Developing a deep connection with the sea life you find is a core aspect of ABZÛ. The diver can reach out and touch fish, allowing her to school and ride with them. We have designed these interactions and their emergent consequences with the goal of creating respectful and meaningful ways to commune with creatures. All of the species featured in ABZÛ are based on real animals from around the world. We have created a dynamic ocean ecosystem which simulates tens of thousands of fish, procedurally schooling and darting through the water, reacting to each other and the diver. There is a real sense of magic when swimming gracefully with a school of giant trevally and catching a ride on the back of a playful manta ray, or the fin of a majestic blue whale. The concept of fluidity is central to Giant Squid’s approach to game design. It manifests in every element of the project, from the controls and animation to the highest level of game flow. When you play, it is immediately apparent that we allow the diver to pitch freely in the water. The ability to swim smoothly in complete loops gives a sense of weightlessness and freedom very unlike swimming control schemes in most other games. There is no game over state that forces the player to restart an area, as that would break the continuity of the story’s timeline. By focusing on fluidity throughout the design, we hope to create a completely immersive experience and a vivid world that players may lose themselves in. Music in ABZÛ also plays a critical role in delivering emotion and narrative. Composed by our good friend Austin Wintory who I’ve worked with before on the game Journey, the score evolves with the player experience – rather than focusing just on the area the player is in. Our process is very collaborative: the art inspires the music and the music equally inspires the art in each step of development. This ensures a harmony of visuals and sound that gives the world of ABZÛ its unique atmosphere and identity. We will be at E3 2015 showing ABZÛ at the PlayStation booth. If you’re around, be sure to come check it out or tune in to the PlayStation Live Cast on June 18th! I’ll be stopping by to talk more about ABZÛ! View the full article
  18. The teams at independent developer Flying Wild Hog and raucous game label Devolver Digital are thrilled to announce Shadow Warrior 2, the full throttle sequel to offbeat first-person shooter Shadow Warrior. Battle alone or partner up in four-player co-op to experience the frenzied swordplay and explosive shootouts in the procedurally generated world of Shadow Warrior 2 — coming to PS4 next year! Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side. The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, a controversial cult leader, and a terrifying new drug known as Shade. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil. Additionally, PlayStation fans can grab the original Shadow Warrior on PSN at a sweet ninja discount from now through E3 to get familiar with the series’ exquisite katana-based combat and chaotic gunfights. Shadow Warrior 2 will be available to demo via appointment only at E3 2015 with the first look at gameplay debuting live on Twitch.TV Monday, June 15th at 12:30 PM Pacific. Shadow Warrior 2 is set to launch on PS4 in 2016, or whenever Lo Wang damn well pleases. View the full article
  19. Hey everyone! This is Robin & Keita — back to chat with you about our new title, Wattam, coming to PS4 next year. Last time we posted, you got a brief glimpse into the life of the Mayor of Wattam — a happy-go-lucky green cube with a spectacular bomb under its hat. Since then we have been working very hard on the game, anticipating the moment when we would share more with you. And a couple of weeks ago, we had our first hands-on demonstration of Wattam at a small event in Los Angeles. We were so nervous. But the response has been lovely! People immediately took to Wattam’s joyful, silly, and exploratory nature. And since then, fans have been peppering us with questions about the game, what it’s about, and how it works. So without giving too much away… here is a little Q&A about the strange and wonderful game we are making for you: What in the heck is going on?It’s an epic story which we won’t spoil here, but after a series of unfortunate events, there was a gigantic explosion which spread the people of Wattam all across the galaxy. As a result of this crazy BOOM, only a few people, a few pieces of world, and the Mayor are left when you begin the game. What is the point of this crazy game?Your task is to help the Mayor and Deputies bring all the people and places of Wattam back together again. How on earth do you bring Wattam back together again? By climbing, stacking, and chaining groups of people! Once you have a big collection, you can detonate it using the Mayor and Deputies. This will attract people who are hanging out in space, searching for their long lost home. There will be several worlds to unlock, starting with the 4 Seasons. The world you are seeing in these screenshots is Spring. Explode to attract people and grow the world? That’s insane!It is a bit strange — this idea of making a big BOOM in order to bring people closer together… but these explosions will be so stunning that *anyone* would want to get a closer look. By building crazy chains and stacks, and then blowing them up, you will fill the sky with joy. This is what unlocks new people, new levels and eventually new worlds to play in. Is connecting people… fun?But of course! First of all, connecting people lets you experiment with the physics of the world in interesting and silly ways. Second — you can see how their special actions (moves like “Grow†or “Bounce†or “Partyâ€) interact. Last but not least, each character has a unique riff that they contribute to a larger melody mashup when they connect. So you actually create the musical landscape of the Wattam as you play. F-f-fresh! So… what makes Wattam challenging?Each world has a series of characters that are hidden or asleep. To discover them and wake them up, you will need to experiment with combinations of people. A good example is the Flower people — who start off as sleeping sprouts until you rain on them with the Cloud. A lot of the game will progress in this fashion. There are also special “boss†characters, who are hard to connect with. But we will talk more about that next time… Anything else?Yes! You will be able to play the game all the way through on your own – but you can also play with friends and family, while sitting on the couch together. This means you can work collectively to achieve Wattam’s goals and unlock the story — or just spend time running around, building crazy shapes and exploding to your heart’s content. Wow – that’s a lot to take in, huh? Well don’t just take our word for it — check out the second part of the Mayor’s strange and wonderful story, which includes actual game footage! Or better yet, come see us at the IndieCade booth (South Hall # 601) next week at E3! We will have some fun surprises for those of you who make the trip. See you… BOOM! View the full article
  20. Hey everyone, we got some pretty hype Street Fighter V news today! Nope, it’s not a new character, but rather information on something that will affect all characters: the battle system. For SFV, we’re excited to talk about the new Variable System! Street Fighter V | PlayStation.com The V-System consists of three variable mechanics all built around the new V-Gauge, which primarily builds as your character takes damage. The three mechanics are: V-Skill, V-Trigger and V-Reversal. V-SkillV-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches. V-TriggerV-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory. V-ReversalsV-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters†from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function. EX GaugeThat’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character. V-Skill & V-Trigger Breakdown for Current Characters RyuV-Skill : Mind’s EyeRyu uses his senses to “see†the opponent’s next attack and parries it accordingly. All attacks (high, low, mid) and projectiles can be parried if timed correctly. Multi hitting attacks can also be parried with the correct timing. Fans of Street Fighter III will remember that the “parry†was the core battle mechanic of that entire series! The mechanic now returns as a single V-Skill of Ryu, demonstrating how serious we are about making every character unique to one another. V-Trigger: Denjin Renki Ryu powers up and enters Denjin Renki mode. In this mode, his normal and EX Hadokens, as well as his Shinkuu Hadoken gain an electric charge, resulting in faster travel speed, higher damage, and higher stun. While in this mode, normal and EX Hadokens can also be charged, which result in even higher damage or a guard break if blocked. Additionally, his Shoryuken attack also deals additional damage when it connects against the opponent. *Note – Denjin Renki mode only lasts a short amount of time and is tied to a timer. Chun-LiV-Skill: RankyakuChun-Li kicks powerfully off the ground and flies toward her opponent at an angle lower than her normal jump. While in the air, Chun-Li can use air attacks and special moves as she descends upon the opponent. V-Trigger: RenkikoChun-Li concentrates her ki into her hands and feet which results in attacks hitting more times than normal. Light attacks have no additional benefits, medium attacks hit one extra time, heavy attacks hit two extra times. This benefit is not extended to special attacks. *Note – Renkiko only lasts a short amount of time and is tied to a timer. NashV-Skill: Bullet ClearNash reaches out and absorbs any normal projectile coming his way. If close enough to the opponent, Nash can absorb their life force, causing damage. V-Trigger: Sonic MoveNash travels at supersonic speed and ends in one of three different places near the opponent based on what the player inputs. Players can choose to end up behind the opponent on the ground, behind the opponent in the air, or in front of the opponent in the air, and can act immediately once Nash appears. M.BisonV-Skill: Psycho ReflectM.Bison uses his Psycho Power to absorb any normal projectile or attack coming his way. If the player continues to hold down the Psycho Reflect after absorbing either the projectile or attack, M.Bison will throw a Psycho Shot back at the opponent. V-Trigger: Psycho PowerM.Bison completely unleashes his Psycho Power, which results in a change to his dash and certain special attacks. He now teleports during his dash, able to pass through projectiles and attacks, and also disappears and reappears during his Somersault Skull Diver and Double Knee Press attacks, making them extremely hard to track. *Note – Psycho Power only lasts a short amount of time and is tied to a timer. So there you have it, the new Variable System for SFV. Although V-Skills and V-Triggers are easy to use, they will definitely take time to master. And with the activation command tied to a simple set of button presses, players will now have more time to concentrate on what truly lies at the heart of Street Fighter: Rising Up against the competition! I can’t wait for you all to get your hands on this. Until next time! View the full article
  21. Hey everyone! Nayan here for Playism. We’re all busy with a ton of projects, but one thing we’re always hard at work on is bringing amazing Japanese indie games to western shores, and what I’m here to show you today is one such title. Originally released on PC, Astebreed is a shoot-em-up with a cinematic twist: once you climb into your mechanized warmachine, you’ll be screaming through every environment shooting lasers and missiles at everything around you. While all this chaos is going on, the in-game camera seamlessly swoops around you, changing the game from side scrolling shoot-em-up to vertical and more. You’re never quite sure what’s coming next. Astebreed will launch as a digital download on PS4 June 25th for $19.99. Standing on the Edge of OblivionIn Astebreed, your warmachine has access to two powerful weapons: the thought-controlled Lucis system, and a large sword capable of cutting through anything. The Lucis system is a swarm of nodes that float around your mech, firing lasers. You can either rapidly press the fire button to fire lasers in a straight line, or lock onto enemies and command your Lucis nodes to close in and deal serious damage. While Lucis nodes are locked on a target, however, your available firepower decreases. It’s a good thing you have that sword. The blade you’re equipped with is not just large, it’s incredibly fast. At close range, you’ll be able to slice enemies open with blindingly fast swipes, ending encounters almost instantly. Using these two unique weapons in tandem is the key to survival (and a high score, of course). Bringing the War to PS4When Astebreed developer Edelweiss decided they wanted to bring Astebreed to PS4, they looked at it as a chance to revisit the game and add aspects to the game that they weren’t able to do with the original version. It was also a chance to take advantage of what PS4 has to offer. Graphically, the PS4 version of Astebreed has gotten a facelift. It now runs at a solid 60 frames per second at 1080p, and with no screen tearing, thanks to Vsync. The team is also utilizing emissive lighting and improved texture compression, and upping the quality of the 3D models and textures just for the PS4 version. That isn’t the only addition we’re bringing to Astebreed on PS4! We’ve added a bunch of new upgrades to your mech, including the ability to control the direction of your focused targeting system using the right stick, and the ability to instantly dash. We’ve also adjusted enemy patterns and placement, and created a new “Arrange Mode†in addition to the initial version’s “Original Mode.†We’re super pumped to bring Astebreed to PS4 in North America, and we can’t wait all of you to get your hands on it on the 25th. View the full article
  22. We at Infinite Monkeys Entertainment are incredibly excited to announce two things today. The first: we are expanding Life Goes On with brand new content and features. The second: PlayStation gamers can pick up Life Goes On: Done to Death later this year on PS4. For those new to the game, Life Goes On: Done to Death is a comically-morbid platformer where you use your character’s dead bodies to solve puzzles. On your quest to find the Cup of Life, you will sacrifice knight after knight to make your way through a trap-ridden world. The gameplay of Life Goes On follows from a simple idea: what if dying didn’t mean game over? Instead, each time your heroic knight dies, a new knight is summoned to continue on, leaving a dead body behind. By summoning knight after knight, you make progress through a level by pressing buttons, springing traps, and manipulating dead bodies to serve as tools for the next hero. Since the initial release of Life Goes On, we’ve been excited to expand the game further. We have created a bright new world filled with strange mechanisms and deadly new traps. For example, we’ve decided that we aren’t done with the knights even after they die. In Life Goes On: Done to Death you will face the bodies from your former lives as they walk around the level, attacking your player, and stumbling into traps. We’ve always had fun with Life Goes On — sacrificing your characters over and over is a dark concept. But by making it as ridiculous as possible, it turns into something funny. Done to Death builds on this by delivering more morbid comedy and more opportunities for players to mistreat the knights in horrible and unique ways. It’s thrilling to have Life Goes On: Done to Death on PS4. Platform games work best on a console and using a controller has always been the most satisfying way to play Life Goes On. The game has been running amazingly on PS4, and we’re confident that players will be impressed. It’s been lots of fun playing with the features of DualShock 4, like playing the knight’s death cries through the speaker and creating custom rumble effects for each way a knight can die. We can’t wait to get Life Goes On: Done to Death into players’ hands, and we think you’ll really enjoy the experience. Watch for the game to land later this year. We’d love to hear your comments and thoughts below! View the full article
  23. The world ended 31 years ago. That’s the premise of Everybody’s Gone to the Rapture, and we’re delighted to be able to announce the game’s launch date – August 11th, 2015. To celebrate this, we’ve launched this dedicated website for the game, which will feature exclusive content – images, music and writing created just for the site. We want to set the scene for this game, introduce you to characters and themes of the story, get you exclusive previews of the game’s soundtrack and fill you in on some more of the work that’s gone on to create the title. We also wanted to share another piece of music from the game’s gorgeous soundtrack: There’s going to be a lot more news about Everybody’s Gone to the Rapture coming out between now and launch, including a development diary which lifts the hood on how we got from the first ideas to this game we’ve poured heart and soul into over the last three years; another mini-documentary and lots more. But don’t worry – the mystery of what happened in Yaughton valley thirty-one years ago will remain buried in the empty fields and woods for you to discover. Everybody’s Gone to the Rapture is the culmination of journey Jess and I started back in 2006, when we asked the simple question “what happens if you remove traditional mechanics from a game world? Will that be something people will want to play?†The answer to that question, the last nine years have proved, is a pretty emphatic YES. Dear Esther stood on the shoulders of giants, drawing on the long, proud design history of first-person gaming, to just try side-stepping into an area we believed was worth exploring. We look back now at the number of story-driven, exploration-driven games that have been produced since and that’s an incredible thing to be part of. We stand alongside studios and developers who are committed to pushing at the boundaries of what games can be, and that’s being part of a tradition as old as gaming itself. This medium has always been about those boundaries, that pushing out, that bending and breaking of rules to do new things, and we hope Everybody’s Gone to the Rapture will earn its place in that. Personally, back in 1984 I was eleven years old, and obsessed with my ZX Spectrum. By then, I’d made a couple of games for myself, including a procedural cave shooter – it wasn’t much, but it worked, and being able to create something in this amazing space was about as cool as life got. If you’d told me then that one day I’d be squaring up to launching a game like Everybody’s Gone to the Rapture, I don’t think I could have believed it. But I know that the same giddy rush of excitement has never left me. Like Kate, one of the astronomers at the heart of Rapture’s story puts it – “my hands are shaking. I’m like a little kid.†Watch Everybody’s Gone to the Rapture on PlayStation Underground Jess & I are really lucky to have an amazing team working on this project and they’ve done an outstanding job. It’s been an incredible game to work on and we hope you enjoy it as much as we’ve enjoyed making it. There are strange voices on the television and numbers on the phone; lights in the skies and electricity in the air. The end of the world is coming. View the full article
  24. You’ve done the crime — and reaped stacks upon stacks of dirty cash much to the chagrin of San Andreas’ reeling financial institutions. So, what to do with your newfound wealth? Sensible low-risk investments and a quiet retirement? Live out the rest of your years comfortably but inconspicuously with an understated and respectable lifestyle? …We didn’t think so. To the victor go the spoils — and for those whose Online Heists profits are burning a raging hole in their pockets, get ready to properly ball out and become the envy of all your Snapmatic followers by flaunting your hard-earned gull-wing doored supercars, ostentatious designer vehicle wraps, solid gold aircraft, and so much more. The Ill-Gotten Gains Update: Part One for Grand Theft Auto Online is available today. In addition to four new high-end automobiles (the Pegassi Osiris, Albany Virgo, Benefactor Stirling GT and Enus Windsor), you can also rule the skies in a pair of new extravagant, Deluxe aircraft. And not only have the racks at swank Rockford Hills clothiers been updated with new designer outfits, necklaces, earrings and watches — the rack at your local Ammu-Nation’s got a new Personal Defense Weapon, the Combat PDW. The newest generation of Los Santos residents can also adorn select weaponry and attachments with Luxury Engravings, while luxury aircraft will afford new generation residents the opportunity to drink champagne and smoke cigars while flying high in the Los Santos skies. Also part of today’s automatic update, we’ve added the First Person Vehicle Hood Cam to the PS4 version of the game, along with a host of other new features and updates including redesigned, easier-to-use vehicle websites; a new ‘Friends In Session’ option within the On Call phone menu to auto-invite all your friends to a job you are on call for, and a lot more. To get the update, just start up GTA V from your online-connected console and follow the update prompts on screen. For more information, visit the Rockstar Games Newswire. View the full article
  25. It’s happening! Monday, June 15th marks PlayStation’s annual E3 Press Conference. The big show starts at 6:00pm Pacific / 9:00pm Eastern. You’ll be able to watch the festivities live on your PS4 or PS3 using the Live Events Viewer app, or via PlayStation.com, Twitch, YouTube, and right here on PlayStation.Blog. But there’s more. Our PlayStation LiveCast show kicks off Tuesday, 6/16 at 12:00pm Pacific / 3:00pm Eastern. Expect to see Ryan, Justin, and me debut new gameplay footage, game demos, and developer interviews across more than 40 upcoming games. LiveCast ScheduleMonday: 5:45pm Pacific Tuesday: 12:00pm to 6pm Pacific Wednesday: 10am to 5:00pm Pacific Thursday: 10am to 3:00pm Pacific E3 Community EventIf you’re lucky enough to live in SoCal, we’ve got a treat for you. You’re invited to swing by the San Diego Studios E3 Community Meetup located outside of the West Hall entrance of the L.A. Convention Center (at Figueroa and Pico) on Wednesday, June 17th from 4:00pm to 8:00pm — it’s free and open to the public! Just look for the MLB The Show “Trophy House†tent. You’ll meet San Diego Studios developers and be among to first to play: MLB 15 The Show Drawn To Death Guns Up! Killstrain There will be opportunities to give feedback to developers, too, including a gentleman by the name of David Jaffe. You won’t wanna miss that! Nearby, you’ll also be able to go hands-on with Star Wars Battlefront, try out the Star Wars Battlefront X-Wing Experience, and pick up PlayStation gear from the merchandise store. Not a bad way to spend a Wednesday afternoon! PlayStation’s E3 2015 Booth Lineup previewIf you’re lucky enough to be visiting the actual E3 show floor, read on to see a selection of playable games that will be located in PlayStation’s booth (West Hall #4522). Obviously, this isn’t a comprehensive list of every game, but it should get you started. And yep, you’ll be able to try out Project Morpheus! Drawn to DeathThe Bartlet Jones Supernatural Detective Agency // San Diego StudioFat Princess AdventuresFun Bits // Santa Monica StudiosGod of War III HDSanta Monica StudioGuns Up!Valkyrie Entertainment // San Diego StudioJourneythatgamecompany // Santa Monica StudioKill StrainSan Diego StudioRatchet & ClankInsomniac GamesTearaway: UnfoldedMedia MoleculeThe Tomorrow ChildrenQ Games // Japan StudioUntil DawnSupermassive GamesStreet Fighter VCapcomBatman: Arkham KnightWB GamesAlone With YouBenjamin Rivers Inc.AmplitudeHarmonixBroforceDevolver DigitalCapsule ForceIron GalaxyCosmic Star HeroineZeboyd GamesEnter the GungeonDevolver DigitalGALAK-Z: The Dimensional17-bitGang BeastsDouble FineN++MetanetNuclear ThroneVlambeerSalt & SanctuarySka StudiosChasmDiscord GamesEarthNightCleaversoftTo LeaveFreaky CreationsABZÛGiant Squid/505 GamesRelativityWilly ChyrPlanetside 2DaybreakDeath TalesNine Tales DigitalDungeon Defenders 2Trendy EntertainmentSnowPoppermostSomaFrictional GamesThe Vanishing of Ethan CarterThe AstronautsThumperDroolGnogKO-OP ModeSuper Meat BoyTeam MeatSkullgirls: 2nd EncoreAutumnHeart Forth, AliciaAlonso MartinFuturegrindMilkbag GamesRocket LeaguePsyonixI Am BreadBossa StudiosSuper Time Force UltraCapyMoon HuntersKitfox GamesDocs for PlayStationIf you’re headed to the show, keep an eye out for the Docs for PlayStation QR code. It’ll take you to news, details on the games in the booth, an E3 PlayStation Experience guide, and more. IndieCadeWe’ll also be partnering up with our friends at IndieCade to showcase several awesome PS4 titles in their booth! The games will be located in the South Hall at Booth #601, make sure to stop by and check them out as well. Gravity Ghost – Ivy Games Distance – Refract Studios Night in the Woods – Infinite Fall ROCKETSROCKETSROCKETS – Radial Games That’s it for now. See you Monday! View the full article

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