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-SouthwoodS-

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Everything posted by -SouthwoodS-

  1. i think it is in eastern time since it is 11:30pm right now and the countdown says 30 minutes to go and i am in new jersey.
  2. You have to either change the usb port the mic is going into. Or you have to go to the Audio Device Settings under the XMB and change it to the mic you have.
  3. I played the demo.. and i didnt like it. The moves the guy can do are cool but i just didnt like the game.
  4. Thats was hilarious. Bill Gates got owned at this years E3. Sony totally just amazed me at their press conference.
  5. ya i saw it in the conference today and i downloaded it onto my ps3. never played a Metal Gear Solid game before but i think im going to get this one.
  6. Ya i just got back from seeing it tonight. It was better than 300 and 300 was totally sweet/ sick. I will buy it on blu ray when it comes out. Hopefully they will make a second one.
  7. I tried Firefox but i use IE7. i am jsut more familiar with IE.
  8. Dude.. one of the things that alot of people tend to overlook is just how much shit you get when you get a ps3.. I mean.. builtin wifi 60gig hd and of course a builtin blu ray player Just those things alone make it worth the money.. now games.. thats another story... but hopefully sony will come through on their 100 games that are slated to be released between now and beginning of next year Thats exactly why I got the PS3 and not the 360. If you really add up everything on the 360 to par up to the PS3, the 360 cost more. The games are all coming out at the end of this year. Warhawk, Lair, the new Socom, Home, LittleBigPlanet, and dont forget alll the third party games.
  9. Im also going with Ryan Howard. I am a Phillies fan. If Ryan Howard wins that will be the 3rd consecutive year a phillie has won the Homerun Derby. Bobby Abreu, Ryan Howard last year.
  10. ya i found that out also. go to blog.us.playstation they have a picture of the box comign out in August.
  11. Sorry i didnt konw it was posted already. U can delete it.
  12. On IGN they had a interview with Seth Luisi on July 6 or today. Two more sceens and a little bit more info about the game. Here is the link: http://ps3.ign.com/articles/802/802162p1.html Here is the interview: Pre-E3 2007: SOCOM: Confrontation Interview We send our covert team in to get the latest classified information. by Chris Roper July 6, 2007 - Tactical shooter fans are eagerly chomping at the bit for any new information on the first PlayStation 3 release of Sony's premiere online series, SOCOM. With E3 beginning just next week (oh, the horror), we fired off a number of questions to Seth Luisi, director of development over at SCEA, to find out whatever we can about SOCOM: Confrontation. Here's what he had to tell us: IGN: How has the move from the PlayStation 2 to the PlayStation 3 helped broaden the overall SOCOM experience? Seth Luisi: The PLAYSTATION 3 allows us to do so much more than what we could do on the PlayStation 2. We have much more detailed environments and characters. We have much, much further draw distances. We have damageable environments. We have rag doll and IK for the animations and a lot more. The overall SOCOM online experience in SOCOM Confrontation is much more visceral and intense. Confrontation promises plenty of great vistas - for killing. IGN: What sorts of environments are in store for players, and how much variety can they expect to find in the game? Luisi: We currently have 5 North African themed environments planned for SOCOM Confrontation. While most are urban we do have a few more rural environments as well. Each environment can be played as one large 32 player level or several smaller 16 player and 8 player levels. Unlike in SOCOM 3, you will also be able to play many different game types regardless of the number of players and size of the map. For example, we will have 8 player demolition, 16 player control, etc… While we only have 5 environments in SOCOM Confrontation the number of levels and game type variations created from those 5 environments is much, much larger. IGN: What weapons and gadgets will we be able to choose from? Luisi: We are still finalizing the full weapon list. We'll have more details on this in the future. Needless to say, we will have many SOCOM classics with some new additions as well. IGN: Are you striving for more loadout customization than we've seen in past SOCOM titles? Luisi: Absolutely. Not only will you be able to customize your weapon as in previous SOCOM games but we are also adding character customization options. Clans will also have unique customization options. We'll have a lot more details to share on this in the future. Numerous customization options will allow you to create your own look. IGN: The inclusion of vehicles changed the way that SOCOM 3 played compared to its predecessors, making it a larger experience, though not necessarily better in some eyes. What is Confrontation's intended play style? Up close and personal at predefined choke points, or wide open where soldiers move freely and define their own battlegrounds? Luisi: SOCOM Confrontation will not include vehicles. We want to really concentrate on the on-foot aspect of the game and make that the best possible. As far as play style, we plan on having dense urban environments which will have definite choke points along with some more open environments as well. This has been the case with all previous SOCOM games including SOCOM and SOCOM II. However, we will not have huge open environments. We want the game to feel intimate and not barren. PAGE 2 IGN: The short demo video we saw looked extremely sharp. What can you tell us about the game's visuals? Will snipers have nearly infinite draw distances to work with? Luisi: We are focusing on having detailed environments that will also be highly damageable. The art team at Slant Six are also creating very distinct landmarks and adding a lot of variety to each level so that it is very easy to tell where you are. The view distance will also be "very" far, so snipers will not be looking into a bank of fog like in previous SOCOM games. IGN: How will the PlayStation Network help expand the online experience with regards to setting up your friends list, clan support and so forth? Luisi: More details on the PSN and community features will be provided at a later date. We are still working on implementation for a lot of these features. Environments are said to be tighter and more intimate than those in SOCOM 3. IGN: Will Confrontation feature support for Home in any way, such as trophies? Luisi: We are still working out what support we will provide for Home. We are definitely going to support Home but we have not finalized our plans. IGN: Will there be any sort of connectivity between Tactical Strike on the PSP and Confrontation? Luisi: Sadly, no. The two games are just too different for any sort of meaningful connectivity. IGN: Will the downloadable and in-store releases differ in any way? Does having the download-only option allow for anything that a store-only release doesn't? Luisi: This is still being decided. Clan support will play a big part of Confrontation's online functionality. IGN: Though it's been reported as otherwise recently, we are to understand that Slant Six is handling the reigns of SOCOM Confrontation and that Zipper Interactive is merely acting as a reference of sorts. Is this true, and if so, exactly how much influence and interaction does Zipper have with the development of the title? Luisi: As the SCEA producer for all of the SOCOM titles I've collaborated with Zipper on every SOCOM title, though I work for SCEA and not Zipper. I've been directly involved in the direction of every SOCOM title. In the same way, I am now collaborating with Slant Six on both SOCOM Tactical Strike and SOCOM Confrontation. My team and I work with Slant Six on a day to day basis and we periodically get feedback from the team at Zipper. IGN: When the game was premiered at Sony's Gamer's Day back in May, we were told that the title had only been in production for five months at that time. Why did a series as important to Sony as SOCOM only start its PS3 production at the beginning of this year and not earlier? Does the team feel overly rushed in order to get it finished because of that? Luisi: SOCOM Confrontation has only been in full development since the beginning of this year, that is correct. We've been working with Slant Six games for almost two years now on SOCOM Tactical Strike and we saw a good fit with Slant Six Games in creating an online only SOCOM game on the PS3 in the near term. We have not yet announced a specific release date for SOCOM Confrontation and we will not release it until we feel it is ready. The team at Slant Six is leveraging a lot of shared first party technology, some of which is being released to third party developers as part of the PlayStation Edge program. This shared technology really helps reduce the amount of development time required.
  13. Ya i am very new to photoshop and i dowloaded the UF Media Box thing from this webiste and i made this/ my sig.
  14. I am registered at the new official blog for playstation, blog.us.playstation.com and today they interviewed Seth Luisi who is the creator or "head guy" for Socom Confrontation. Here is the link: http://blog.us.playstation.com/2007/07/03/inside-the-developers-studio-seth-luisi/&comment=5521#comment-5521 Here is the interview: Inside the Developers Studio: Seth Luisi+ Posted by Seth Luisi // Director of Development, SCEA 1. What game do you have at E3 this year? I’m working with two games at E3 this year: SOCOM: U.S. Navy SEALs Confrontation for PLAYSTATION 3, and SOCOM: U.S. Navy SEALs Tactical Strike for PSP. For the purpose of answering these questions, I’ll focus mostly on our PS3 version of SOCOM. 2. What did you do on this game that you couldn’t do on another platform? SOCOM: U.S. Navy SEALs Confrontation makes full use of the HDD in the PlayStation 3. One of the often overlooked advantages of the PS3 compared to competing platforms is that it contains a 2.5†serial ATA hard drive which allows us to use the Hard Disc Drive for extremely fast data access. Since we can count on the hard drive to be in every PS3 console, SOCOM Confrontation uses a very aggressive data streaming system which in turn allows for much greater detail in the game environments. For this reason alone, the level of detail which you will see in the environments and characters in SOCOM Confrontation is not possible on any other game console. Take a quick look at the screenshots below for an early look at what we are able to achieve using the hard drive in the PS3. This is still pre-alpha and the quality will continue to improve as we get further into development. 3. What do you think is the coolest aspect of this game? The environments are the real star in SOCOM: U.S. Navy SEALs Confrontation. We are focusing a lot of effort on creating intricate and highly detailed urban environments. The amount of detail in the environment will help you to easily distinguish where you are in the level and the intricacy means that you are going to discover new areas and snipe points long after you thought you had the environment memorized. The characters are also looking really good. At the top of the post is an in-game screenshot of our Heavy Commando model. The skin shaders, cloth shaders, normal maps, and highly detailed textures allow us to have extremely realistic characters in the game. Again, this is a work in progress. 4. If you could sit one person in front of your game for an hour, who would it be? N’Gai Croal. He’s been a long time player of the SOCOM franchise and I would really like to discuss what he thinks about this game. It doesn’t hurt that he is also one of the best journalists writing about video games and also writes for Newsweek. 5. What game do you most want an hour to sit in front of yourself (besides your own)? Metal Gear Solid 4. I’m very curious how the game plays compared to the videos that have been shown so far. 6. How many E3’s does E3 2007 mark for you? All 12 of them. I’ve been to every E3 including the first one in 1995. 7. Describe the pre-2007 E3 experience in five words or less. Very stressful, little sleep… 8. Most over used phrase or expression during E3 season. “Game of the show.†The press are so busy each trying to be the first to declare the game of the show that they ignore most of the games shown at E3 including some really good ones. Also, half the time they declare a game which is shown as video only as “Game of the Show.†A note to the press, a game by definition is interactive and so a video is not a game and cannot be game of the show. 9. You are asked to make suggestions for an E3 survival kit- what three items HAVE to be included? Aspirin, water and a GPS unit to navigate LA. 10. Describe what you anticipate from 2007’s newly formatted E3 in five words or less. One word, fiefdoms. 11. What’s your favorite part about developing games for a living? My favorite part about developing games is that moment of relief and excitement when I finally see things working in the game as we meant them to be. Most people don’t realize this, but it can take more than a year of hard work and planning (some times several years) before the game is up and running as you envisioned. That whole time you are hoping that things are going to work as planned and that you are going to have a great game but you never know until that moment. It is extremely exciting when it does work and you realize you have something special.  Â
  15. im not buying it or renting it. graphics do look good though.

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