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Hello PlayStation.Blog! I’m Sean Murray from Hello Games, part of the team making No Man’s Sky, with some exciting news for you: No Man’s Sky is launching on June 21st! We’ve been a little quiet since we showed the game last year at E3, and it’s because we’ve been heads down and hard at work on development. It’s been a hectic but really exciting time for the team. Finishing a game is incredibly hard but lovely to watch as the pieces fall into place. In No Man’s Sky you can trade, fight, explore, and survive in a boundless, computer-generated universe. It’s a vast, open game, and always a hard one to demonstrate quickly, but recently we let some people from the press loose in No Man’s Sky. We pulled a few all-nighters this week in preparation! It was incredibly scary for us, but the moment we saw people start claiming discoveries, shouting and laughing at each other’s screens, we knew the hard work was paying off, and could collapse contentedly in the corner. They got to see new features like how to survive on hazardous planets and how to learn alien languages, and for the first time we showed off some alien races you will be able to communicate with. We’re excited for you all to play too, and we have some news a lot of you have been guessing at already. No Man’s Sky will have a full blown Blu-ray retail version! Sony has a history of working closely with indies, and this feels like some sort of culmination of that story. It means more people will have a chance to join us in exploring the universe than ever before. I can’t really imagine what it will feel like to walk into a shop and see our game on a shelf. I remember when I sat in the audience and saw Sony putting LittleBigPlanet on stage for the first time, I knew that it no longer mattered how many people worked on your game, and that not every game had to start with a 10-minute CGI cut scene. I can’t believe we’re about to follow in their footsteps as an even smaller studio with their game in real, actual shops. Most importantly, it gives us the best chance possible to keep supporting the game for free after it is released. No Man’s Sky will launch as a complete game in June, but there’s a lot we’d like to add post-launch, if we can. Thank you, as always, for everyone’s support and patience as we head towards the home straight. We can’t wait for everyone to start their own adventures! All the best, Sean View the full article
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Hi PlayStation Nation! Paragon Founder’s Packs go on sale March 14th and unlock Early Access beginning March 18th. By buying a Founder’s Pack, you’ll be able to play early, get an awesome value on in-game content, and help shape the future of the game. Your progress will be real, meaning we will not wipe accounts after March 18th. If you’d rather wait, Paragon will be in free Open Beta during the summer. Paragon is Epic Games’ new MOBA that puts you in the fight with explosive action, direct third-person control, and deep strategic choice. Players choose from an ever-expanding roster of unique Heroes, earn cards to customize their abilities, and lead their teams to victory. All Heroes Free, All Cards Earned By PlayingParagon is designed so that all players can compete and win without ever having to spend money. All Heroes are free, and cards can only be earned by playing the game. The game will never be pay-to-win, meaning we will never sell gameplay-affecting items. We will sell cosmetic items (skins, emotes), boosts, and other convenience items, along with Paid Early Access, in order to make money. We’re taking this approach because we believe that competitive games need to be fair for all players. Why Early Access and Founder’s Packs?Paragon is still in development. The game is missing features, and some of the content is placeholder. We don’t yet have a lot of features to make it easier to understand for new players, and some systems (for example: cards and deck building) require a lot of patience. Yet, we really want gamers to be able to opt-in and be here with us from the start, to give feedback and help shape the game. As a way of saying thanks, we’re trying to make Founder’s Packs an insanely good value. If you’re interested in Paragon, buying a Founder’s Pack will get you in-game content at a huge discount from normal prices. During the Early Access Season, we’ll release new (Free!) Heroes every three weeks, hold community events, and offer daily and weekly rewards. Founder’s Packs will cost $19.99, and include access to the game, skins, boosts, and other cosmetic items you can unlock by playing. Challenger Packs ($59.99) and Master Packs ($99.99) will include a huge number of skins, unlockable items, boosts, a unique skin, and a Founder’s Pack to give to a friend. We’ll be sharing complete details soon. If you’d like to support Paragon, buy a Founder’s Pack on March 14th and jump in early. If you’d rather wait, Paragon will be in free Open Beta in Summer 2016. If you choose to wait, you can also head over to Paragon.com, sign up for the beta, and have a chance to play in free beta weekends. Finally, if you want to learn more about Paragon, check out Ryan Clements’ blog post. We hope to see you in the fight! View the full article
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Hi, we’re Oasis Games, the first publishing partner of Sony Computer Entertainment Shanghai (SCES). As Chinese developers, we are working with Sony to bring local games to players in the United States and beyond. There are lots of game developers here and China is predicted to have a high growth in console gaming — but for this to happen local developers have to have a way to reach gamers outside of China. That’s where we come in. By hooking up with the PlayStation team, Oasis is able to bring new games to players like you. And we’re excited about this! What does this mean for you? Well, for starters, it means our game of adventure and exploration, Koi, will be the very first game developed in China that will come to PS4. (Also, with Koi already winning awards it’s also the first successful indie game created in the city of Tianjin, China! That’s two historic firsts!) A Little Fish in a PondKoi is a game about a fish. And a pond. But it’s not a fishing game. It’s a game where you play as the fish! Our game has a rather philosophical slant. Koi asks players if they can find happiness and peace of mind by bringing purity to a lotus pond. Rather than focusing on action, the game follows the introspective journey of a lone koi fish. Separated from your owner, you find that your once tranquil pond has been transformed into a world of darkness and danger. What was once beautiful has turned deadly. Even the friendly Light Fish have become predatory Dark Fish that will attack anything that comes near. The game has puzzle solving and item collecting, with an eye toward bringing you, the player, to a calm and happy frame of mind as you restore the pond to its natural state. By guiding our koi hero, you can purify the underwater world as you navigate obstacles that block your path, solve puzzles, and open flowers to restore the water’s health. Accomplishing these seemingly small tasks can turn threats into beauty. A predator fish can turn back into a harmless friend and spiked branches that block your path can once again become healthy green leaves. As you play, the story will emerge naturally as you swim around in pretty environments. While swimming through turbulent currents and murky waters, you’ll find additional layers and side quests such as collecting puzzle pieces. You can memorize melodies hidden inside barren branches and use these to restore the ecosystem. All the while, the hypnotic, piano-based score created by the Chinese artist Zeta immerses you in the watery world, leaving your mind free to explore how the realm of the pond is similar and different to our own. Come On In, the Water’s FineWe will be showing Koi for the first time at GDC Play in San Francisco — if you’re attending, please stop by! We are honored to be the first Chinese publisher on PS4 and we’d love to share our game with you, whether at GDC or this Spring when the game launches. View the full article
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Enter the Gungeon is done. Well, basically done. There is still work to do: bug fixing and balancing, and planning for updates — but we are at the end of the tunnel and our gunfight dungeon crawler will be available on PlayStation 4 on April 5. When I look at our game in its finished form, I feel incredibly proud of what our small team has been able to accomplish over the last two years. The game is so much bigger than our original vision, but it is also much better, more robust, and with more variety. We know that variety is king in a game like ours, so when coming up with ideas for guns, we did our best to eliminate the word “no†from the discussion. We’ve tried to pack the game with as much fun loot as we could. Enter the Gungeon will launch with 190 player-usable guns, ranging from pistols and rifles, to laser and beam weaponry, to much crazier weaponry as well. We have a gun that shoots sharks, a gun that shoots bees, a unicorn horn that shoots rainbows — there is a gun that can turn enemies into chickens, and another that might turn them into snakes. You can spread oil all over the floor with the Fossilized Gun, light it on fire using the Flare Gun, and put it out using the Water Gun, then freeze the water using the Freeze Ray. The loot you find in Enter the Gungeon isn’t just guns though, there are 200 items as well that can provide permanent buffs or temporary advantages. You might get the Shock Rounds that create an arc of electricity between the shots you fire, or the Heavy Bullets that make all of your bullets larger and slower, but more powerful. You might find a cardboard box to hide in and get the jump on enemies, or a roll of duct tape that binds two guns together. You’ll probably be very thankful for that extra firepower when dealing with the challenges the Gungeon will throw at you. It is you and your arsenal against 85 different breeds of enemies (plus mimics) and 20 murderous bosses. That includes a unique final boss for each of the four main characters that takes place in the past. Including co-op, there are 7 ways to “win†the game. Along the way you’ll run into Gungeoneers that came before you. If you rescue them, they may prove grateful and open up a shop, lend a hand deeper in the Gungeon, or challenge your skill for a prize. In most runs you’ll buy items from the local shopkeeper, but I’d warn against vandalism or stealing. There are more than 15 characters to find in the depths, and another five mysterious shrines to pray to, providing a variety of effects. When we started the game we thought to ourselves, “We’ll be done in a year for sure!†I can only laugh at our optimism, now that we are nearly two years into the project. I want to take a moment to thank Devolver Digital and the team at PlayStation for being so incredibly supportive of Dodge Roll and Enter the Gungeon. We wouldn’t be here without you! Enter the Gungeon will be released on April 5, 2016, and we really hope you like it! View the full article
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We’re proud to announce that Refactor, the world’s first Tetroidvania, is coming to PS4! What is a Tetroidvania?Taking elements from classic metroidvanias such as Super Metroid and Castlevania: Symphony of the Night, Refactor blends them with the falling block puzzle genre to create an entirely unique physics-based puzzle platforming experience. The standard formula of a metroidvania is based off of the concept of an open world with gated progression. In Refactor you play as a tetromino, a four-block shape popularized by Tetris, with each of the shapes being tied to abilities that change the way you traverse and interact with the world. For example, the square shape can be used to combat enemies or the line shape to leap great distances. These shapes can be further augmented by special abilities found throughout the world. While these powers are fairly standard for the metroidvania genre, we’ve turned it up a notch and have given you the ability to rearrange the map in a puzzle-like manner. Turning the World Upside DownSet in a world that is a puzzle itself, you can literally turn the world upside down by rearranging the map. The rooms that make up the map can be reordered, moved around and even rotated, all in real time. It is up to you to construct new pathways to previously inaccessible areas, to solve mind-bending puzzles, and to uncover secrets in the world of Refactor. Refactor is a game about experimentation and discovery; there is no “right†solution to every problem. It is up to you to choose how to rearrange the world and to find the most potent combinations of abilities. Given the freedom the world provides, we’ve been consistently surprised by the unique and effective solutions people achieve in Refactor. So pick up the controller and make your own mark on the world! StoryEvery day in the world of Refactor, thousands of puzzle pieces are created for the explicit purpose of playing “The Game.†Requiring perfection, only perfect puzzle pieces are selected for use and those who are imperfect are shunned by society and decommissioned. Thrown into this hostile environment, it is up to a couple of misfits to find their place in this unbending society. Play as two misshapen characters who team up to create a completed tetromino. Explore the world of Refactor to unlock new upgrades and powers. Defeat the gatekeepers to acquire new shapes and augments, each granting you a new ability. Discover where you fit in, or take command and make your own place in the world. A Long JourneyRefactor began life as Tetropolis in 2013, having been born from a single word: Tetroidvania. The core concept was simply playing as a tetromino with the different shapes bestowing different powers. However, simply playing yet another reskinned metroidvania didn’t excite us. It simply wasn’t enough. We eventually came to the idea of allowing the player to manipulate the world around them as giant tetromino-shaped rooms. This gave people the ability to explore the world in a way no one has ever attempted. After some spectacular feedback at various showings such as GDC and PAX, we honed our vision into Refactor and we’re tremendously excited for people finally to get their hands on it. View the full article
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The wait is over — starting today, PlayStation Vue gets a big boost in live sports, family, and primetime TV programming with the arrival of Disney and ESPN Media Networks. This adds popular channels fans have been waiting for, including ESPN, ESPN2, ABC, Disney Channel, and more. On top of that, we’re reducing the price of all PlayStation Vue multi-channel plans by $10. New subscribers get the pricing immediately along with a seven-day free trial. Current subscribers will see this reduced pricing reflected in their next billing cycle. Below are the monthly promotional prices. Access: 60+ channels – includes broadcast TV, cable, movies and sports, available for $39.99 Core: 75+ channels – includes all the channels in Access with the addition of regional sports networks, available for $44.99 Elite: 100+ channels – features all the channels in Access and Core, with the addition of more sports channels, top movie and entertainment networks, available for $54.99 Here’s the channel lineup and plans for Disney and ESPN Media Networks that are being added today. Disney/ABC Television Group ABC (Access) Disney Channel (Access) Disney Junior (Access) Disney XD (Access) Freeform (Access) Fusion (Elite) ESPN ESPN (Access) ESPN 2 (Access) ESPNU (Core) ESPNEWS (Core) SEC Network (Core) With a PlayStation Vue subscription, users can access apps from Disney and ESPN Media Networks simply by logging in with their PSN login on a compatible device. Popular apps including WatchESPN, WATCH ABC and Disney Channel will be available for use at no additional cost. Also today, ABC local stations will be added to New York, Los Angeles, Chicago, Philadelphia and San Francisco. Plans to add ABC video on-demand programming for Dallas and Miami will be announced at a later date. In addition, the following channels will also be added to PlayStation Vue at a later date: ESPN3, ESPN Goal Line, ESPN Buzzer Beater, ESPN Bases Loaded, Longhorn Network, ESPN Deportes and ESPN Classic. You can find more information about plans, channel lineup and compatible devices on psvue.com. We’re listening to your feedback and are working on getting PlayStation Vue out to more cities. Stay tuned for more updates or visit the official PlayStation Vue site. View the full article
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Ahoy-hoy! I’m Dan, pleased to be here! I’m working on 10 Second Ninja X, a tough-as-nails platformer that works a bit like if Super Meat Boy French kissed Trials HD. You have ten seconds to kill all the enemies in each level. The faster you do it, the better rating you get; the better rating you get, the more levels you unlock. You are a ninja. The enemies are robots. Take out insurance on your PS Vita and cover your DualShock 4 in bubble wrap. It’s blisteringly fast and every frame counts. There are dedicated retry buttons so you’ll be restarting over and over to get that perfect run. No lengthy gaps between checkpoints. No hand holding. You just need to prove that you can be perfect for about three to five seconds per level. When you do achieve a coveted three star rating, that’s all you. It’s incredibly difficult, to the point where it’s maybe a bad idea for us to be putting it on PS Vita (a system that can easily be thrown across a room in a fit of rage), but we’re going to give it a shot anyway. 10 Second Ninja X plays especially nice with a classic PlayStation directional pad. So it’s maybe a little confusing why I’d feel as nervous as I do writing this blog post. Truth is, we’re pretty big PlayStation fans here at Four Circle Interactive. The PS2 was the first home console I owned and it was a backbone to my childhood. Launching a game on PlayStation has been the goal ever since I started designing games. Heck, our programmer Daniel (not me) is an even bigger PlayStation fan than I am. Sony gave us PlayStation branded hoodies last year and I’m not sure Daniel’s taken it off once. It’s gross, actually. Point is, you can understand why I’m getting butterflies. After admiring PlayStation games from afar for so long, it feels like we’re juggling at a talent show in front of our whole school and we’re doing everything we can to ensure that we don’t drop our balls in front of everyone. We want this to be a game that PlayStation fans are proud of and thankfully I think the game is shaping up really well. It’s not always easy to love the game that you’re making, which is why I’m glad that I sincerely believe 10 Second Ninja X is becoming a great game. We’re big admirers of OlliOlli, Velocity, and Stealth Inc., and we very much want to bring you a game that lives up to the standards set by them. We’ll find out this summer whether we achieve that, but until then, we’re grateful to have this opportunity to interact with the PlayStation community. Thanks for reading. View the full article
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Hi everyone! PlayStation Store is kicking off eight weeks of sales on your favorite game and movie franchises. To get things started with a scare, this week we’re featuring the venerable survival horror series, Resident Evil. Check out the full schedule of franchise titles below, then head over to PS Store to enjoy up to 75% off classic Resident Evil games, as well as movies from the action-packed film series. Sale Start DateGame FranchiseMovie Franchise3/1/2016Resident Evil SaleResident Evil Sale3/8/2016Assassin’s Creed SaleHunger Games Sale3/15/2016Naughty Dog SaleJurassic Park Sale3/22/2016Call of Duty SalePlanet of the Apes Sale3/29/2016Metal Gear SaleTransformers Sale4/5/2016Tom Clancy’s SaleHarry Potter Sale4/12/2016LEGO SaleLEGO Sale4/19/2016Grand Theft Auto SaleFast & Furious SaleWhether you have yet to set foot in Raccoon City or you are a 20-year veteran of the series, there’s never been a better time to get your fill of thrilling zombie-killing action. But that’s not all. Free for a limited time only, download the commemorative Resident Evil 20th Anniversary PS4 theme on PlayStation Store. “What’re ya sellin’â€, you ask? Read on for the full list of Resident Evil game and movie titles on sale through Monday, March 7. And don’t forget to check back next Tuesday for new franchise deals. Games PlatformTitleSale PriceOriginal PricePS4Resident Evil (HD Remaster)$12.99$19.99PS4Resident Evil 0$15.99$19.99PS4Resident Evil 0 Complete Costume Pack$7.99$9.99PS4Resident Evil 0 Costume Pack 3$2.45$2.99PS4Resident Evil 0 Costume Pack 4$2.45$2.99PS4Resident Evil 20th Anniversary Theme$0.00$1.99PS4Resident Evil Revelations 2 Claire’s Rodeo Costume$1.49$2.99PS4Resident Evil Revelations 2 Episode Two: Contemplation$2.99$5.99PS4Resident Evil Revelations 2 Episode Three: Judgment$2.99$5.99PS4Resident Evil Revelations 2 Episode Four: Metamorphosis$2.99$5.99PS4Resident Evil Revelations 2 Extra Episode: Little Miss$2.49$4.99PS4Resident Evil Revelations 2 Extra Episode: The Struggle$2.49$4.99PS4Resident Evil Revelations 2 Moira’s Urban Ninja Costume$1.49$2.99PS4Resident Evil Revelations 2 Natalia’s Lottie Suit Costume$1.49$2.99PS4Resident Evil Revelations 2 Raid Mode Character: Hunk$0.99$2.49PS4Resident Evil Revelations 2 Raid Mode: Life Crystals X 25$1.99$3.99PS4Resident Evil Revelations 2 Raid Mode: Throwback Map Pack$2.49$4.99PS4Resident Evil Revelations 2 Season Pass$9.99$19.99PS4Resident Evil Revelations 2 Deluxe Edition$18.89$29.99PS4Resident Evil Revelations 2 Barry’s Commandant Costume$1.49$2.99PS4Resident Evil: Deluxe Origins Bundle$28.79$39.99PS3Resident Evil (HD Remaster)$11.99$19.99PS3Resident Evil 0$15.99$19.99PS3Resident Evil 0 Complete Costume Pack$7.99$9.99PS3Resident Evil 0 Costume Pack 3$2.45$2.99PS3Resident Evil 0 Costume Pack 4$2.45$2.99PS3Resident Evil 2$1.49$5.99PS3Resident Evil 3: Nemesis$1.49$5.99PS3Resident Evil 4$6.99$19.99PS3Resident Evil 5 Gold Edition$10.49$29.99PS3Resident Evil 5: Desperate Escape$2.49$4.99PS3Resident Evil 5: Lost In Nightmares$2.49$4.99PS3Resident Evil 5: Untold Stories Bundle$6.24$12.49PS3Resident Evil 5: Versus Mode$2.49$4.99PS3Resident Evil 6$6.99$19.99PS3Resident Evil 6 Ultimate Edition$9.79$27.99PS3Resident Evil 6: Mode Pack Bundle$4.99$9.99PS3Resident Evil 6: Onslaught Game Mode$1.99$3.99PS3Resident Evil 6: Predator Game Mode$1.99$3.99PS3Resident Evil 6: Siege Game Mode AC$1.99$3.99PS3Resident Evil 6: Stage Map Pack Bundle$2.49$4.99PS3Resident Evil 6: Survivors Game Mode$1.99$3.99PS3Resident Evil Chronicles: HD Collection Bundle$8.09$26.99PS3Resident Evil Code Veronica X HD$4.99$19.99PS3Resident Evil Franchise Pack$23.99$59.99PS3Resident Evil HD Bundle$11.99$29.99PS3Resident Evil Operation Raccoon City$4.99$19.99PS3Resident Evil Operation Raccoon City: Echo Six Expansion Pack 1$4.99$9.99PS3Resident Evil Operation Raccoon City: Echo Six Expansion Pack 2$4.99$9.99PS3Resident Evil Operation Raccoon City: USS Wolfpack Uniforms$1.49$2.99PS3Resident Evil Operation Raccoon City: Weapon Stash$2.49$4.99PS3Resident Evil Revelations$7.49$29.99PS3Resident Evil Revelations 2 – Costume Pack$4.99$9.99PS3Resident Evil Revelations 2 Episode Two: Contemplation$2.99$5.99PS3Resident Evil Revelations 2 Barry’s Commandant Costume$1.49$2.99PS3Resident Evil Revelations 2 Claire’s Rodeo Costume$1.49$2.99PS3Resident Evil Revelations 2 Deluxe Edition$18.89$29.99PS3Resident Evil Revelations 2 Episode Three: Judgment$2.99$5.99PS3Resident Evil Revelations 2 Episode Four: Metamorphosis$2.99$5.99PS3Resident Evil Revelations 2 Extra Episode: Little Miss$2.49$4.99PS3Resident Evil Revelations 2 Extra Episode: The Struggle$2.49$4.99PS3Resident Evil Revelations 2 Moira’s Urban Ninja Costume$1.49$2.99PS3Resident Evil Revelations 2 Natalia’s Lottie Suit Costume$1.49$2.99PS3Resident Evil Revelations 2 Raid Mode Character: Albert Wesker$1.24$2.49PS3Resident Evil Revelations 2 Raid Mode Character: Hunk$1.24$2.49PS3Resident Evil Revelations 2 Raid Mode: Life Crystals X 25$1.99$3.99PS3Resident Evil Revelations 2 Raid Mode: Throwback Map Pack$2.49$4.99PS3Resident Evil Revelations 2 Season Pass$9.99$19.99PS3Resident Evil Revelations Outfit: ‘Lady Hunk’$1.49$2.99PS3Resident Evil Revelations Outfit: ‘Rachael Ooze’$1.49$2.99PS3Resident Evil: Deluxe Origins Bundle$28.79$39.99PS3Resident Evil: The Darkside Chronicles$3.74$14.99PS3Resident Evil: The Umbrella Chronicles$3.74$14.99PS VitaResident Evil Revelations 2$18.89$29.99 Movies TitleSD Original PriceSD Sale PriceHD Original PriceHD Sale PriceResident Evil9.99$7.9912.99$9.99Resident Evil: Afterlife9.99$7.9912.99$9.99Resident Evil: Afterlife (3D)N/AN/A29.99$9.99Resident Evil: Apocalypse9.99$7.9912.99$9.99Resident Evil: Damnation9.99$7.9912.99$9.99Resident Evil: Degeneration9.99$7.9912.99$9.99Resident Evil: Extinction9.99$7.9912.99$9.99Resident Evil: Retribution9.99$7.9912.99$9.99Resident Evil: Retribution (3D)N/AN/A29.99$9.99Resident Evil: Retribution (Includes Two Exclusive Bonus Features)9.99$7.9912.99$9.99 View the full article
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As you know, Naughty Dog is wrapping up production on Uncharted 4: A Thief’s End with the game on track to go gold and into production later this month. In an effort to meet the considerable worldwide demand, and to ensure that all gamers worldwide have the opportunity to play the game on day one, we have chosen to postpone the launch of the game by two weeks to allow for extra manufacturing time. Therefore, Uncharted 4: A Thief’s End has a new worldwide release date of May 10, 2016. We know this news might be disappointing, and we are sorry to have to make you wait a little longer to play Naughty Dog’s latest. The good news is that the game is phenomenal — we are fully confident that it will be worth the wait and the team at Naughty Dog is eager as ever for you to experience Nathan Drake’s final adventure. We thank you for your continued support for PlayStation. View the full article
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PS4 Games Alekhine’s Gun $49.99 Broforce $14.99 Digimon World Cyber Sleuth $59.99 Gunscape $19.99 Heavy Rain $29.99 Heavy Rain Soundtrack $9.99 Ironcast $14.99 McDroid $7.99 Mortal Kombat XL $59.99 Screen Cheat $14.99 Square Heroes $4.99 The Witch and the Hundred Knight: Revival Edition $39.99 PS Vita Games Croixleur Sigma $14.99 Digimon World Cyber Sleuth $39.99 Pirate Solitaire $4.99 Royal Defense: Invisible Threat $5.99 Pre-Orders DOOM – PS4 $59.99 Homefront The Revolution – PS4 $59.99 Homefront: The Revolution ‘Freedom Fighter’ – PS4 $79.99 No Man’s Sky (Out 3/3) – PS4 $59.99 BundlesConsoleBundlePricePS4The Heavy Rain & Beyond Two Souls Collection$39.99 See this month’s full PS Plus lineup Sales PlatformProduct NameSale PriceOriginal PricePS4Dead Or Alive 5 Last Round – Core Fighters 30 Character Set$35.69$50.99PS4Dead Or Alive 5 Last Round – Deception Costume Set$23.79$33.99PS4Dead Or Alive 5 Last Round – Fighter Force Costume Set$16.09$22.99PS4Dead Or Alive 5 Last Round Character: Jann Lee$0.00$3.99PS4Resident Evil (HD Remaster)$12.99$19.99PS4Resident Evil 0$15.99$19.99PS4Resident Evil 0 Complete Costume Pack$7.99$9.99PS4Resident Evil 0 Costume Pack 4$2.45$2.99PS4Resident Evil 20th Anniversary Theme$0.00$1.99PS4Resident Evil Revelations 2 Claire’s Rodeo Costume$1.49$2.99PS4Resident Evil Revelations 2 Deluxe Edition$18.89$29.99PS4Resident Evil Revelations 2 Episode Four: Metamorphosis$2.99$5.99PS4Resident Evil Revelations 2 Episode Three: Judgment$2.99$5.99PS4Resident Evil Revelations 2 Episode Two: Contemplation$2.99$5.99PS4Resident Evil Revelations 2 Extra Episode: Little Miss$2.49$4.99PS4Resident Evil Revelations 2 Extra Episode: The Struggle$2.49$4.99PS4Resident Evil Revelations 2 Moira’s Urban Ninja Costume$1.49$2.99PS4Resident Evil Revelations 2 Natalia’s Lottie Suit Costume$1.49$2.99PS4Resident Evil Revelations 2 Raid Mode Character: Albert Wesker$0.99$2.49PS4Resident Evil Revelations 2 Raid Mode Character: Hunk$0.99$2.49PS4Resident Evil Revelations 2 Raid Mode: Life Crystals X 25$1.99$3.99PS4Resident Evil Revelations 2 Raid Mode: Throwback Map Pack$2.49$4.99PS4Resident Evil Revelations 2 Season Pass$9.99$19.99PS4Resident Evil Revelations 2 Barry’s Commandant Costume$1.49$2.99PS4Resident Evil: Costume Pack 3$2.45$2.99PS4Resident Evil: Deluxe Origins Bundle$28.79$39.99PS3Dead Or Alive 5 Last Round – Deception Costume Set$23.79$33.99PS3Dead Or Alive 5 Last Round – Fighter Force Costume Set$16.09$22.99PS3Dead Or Alive 5 Last Round Character: Jann Lee$0.00$3.99PS3Resident Evil (HD Remaster)$11.99$19.99PS3Resident Evil 0$15.99$19.99PS3Resident Evil 0 Complete Costume Pack$7.99$9.99PS3Resident Evil 0 Costume Pack 3$2.45$2.99PS3Resident Evil 0 Costume Pack 4$2.45$2.99PS3Resident Evil 2$1.49$5.99PS3Resident Evil 3: Nemesis$1.49$5.99PS3Resident Evil 4$6.99$19.99PS3Resident Evil 5 Gold Edition$10.49$29.99PS3Resident Evil 5: 5 Desperate Escape$2.49$4.99PS3Resident Evil 5: Lost In Nightmares$2.49$4.99PS3Resident Evil 5: Untold Stories Bundle$6.24$12.49PS3Resident Evil 5: Versus Mode$2.49$4.99PS3Resident Evil 6$6.99$19.99PS3Resident Evil 6 Ultimate Edition$9.79$27.99PS3Resident Evil 6: Mode Pack Bundle$4.99$9.99PS3Resident Evil 6: Onslaught Game Mode$1.99$3.99PS3Resident Evil 6: Predator Game Mode$1.99$3.99PS3Resident Evil 6: Resident Evil 6 – Siege Game Mode AC$1.99$3.99PS3Resident Evil 6: Stage Map Pack Bundle$2.49$4.99PS3Resident Evil 6: Survivors Game Mode$1.99$3.99PS3Resident Evil Chronicles: HD Collection Bundle$8.09$26.99PS3Resident Evil Code Veronica X HD$4.99$19.99PS3Resident Evil Franchise Pack$23.99$59.99PS3Resident Evil HD Bundle$11.99$29.99PS3Resident Evil Operation Raccoon City$4.99$19.99PS3Resident Evil Operation Raccoon City: Echo Six Expansion Pack 1$4.99$9.99PS3Resident Evil Operation Raccoon City: Echo Six Expansion Pack 2$4.99$9.99PS3Resident Evil Operation Raccoon City: Uss Wolfpack Uniforms$1.49$2.99PS3Resident Evil Operation Raccoon City: Weapon Stash$2.49$4.99PS3Resident Evil Revelations$7.49$29.99PS3Resident Evil Revelations 2 Episode Two: Contemplation$2.99$5.99PS3Resident Evil Revelations 2 Barry’s Commandant Costume$1.49$2.99PS3Resident Evil Revelations 2 Claire’s Rodeo Costume$1.49$2.99PS3Resident Evil Revelations 2 Costume Pack$4.99$9.99PS3Resident Evil Revelations 2 Deluxe Edition$18.89$29.99PS3Resident Evil Revelations 2 Episode Four: Metamorphosis$2.99$5.99PS3Resident Evil Revelations 2 Episode Three: Judgment$2.99$5.99PS3Resident Evil Revelations 2 Extra Episode: Little Miss$2.49$4.99PS3Resident Evil Revelations 2 Extra Episode: The Struggle$2.49$4.99PS3Resident Evil Revelations 2 Moira’s Urban Ninja Costume$1.49$2.99PS3Resident Evil Revelations 2 Natalia’s Lottie Suit Costume$1.49$2.99PS3Resident Evil Revelations 2 Raid Mode Character: Albert Wesker$1.24$2.49PS3Resident Evil Revelations 2 Raid Mode Character: Hunk$1.24$2.49PS3Resident Evil Revelations 2 Raid Mode: Life Crystals X 25$1.99$3.99PS3Resident Evil Revelations 2 Raid Mode: Throwback Map Pack$2.49$4.99PS3Resident Evil Revelations 2 Season Pass$9.99$19.99PS3Resident Evil Revelations Outfit: ‘Lady Hunk’$1.49$2.99PS3Resident Evil Revelations Outfit: ‘Rachael Ooze’$1.49$2.99PS3Resident Evil: Deluxe Origins Bundle$28.79$39.99PS3Resident Evil: The Darkside Chronicles$3.74$14.99PS3Resident Evil: The Umbrella Chronicles$3.74$14.99PS VitaResident Evil Revelations 2$18.89$29.99PlayStation Plus SalesPlatformProduct NameSale PriceOriginal OriginalPS4Doom – Full Game (Pre-Order Sale)$53.99$59.99PS4Draw Slasher – Hanzo The Ninja Avatar$0.79$0.99PS4Ironcast$11.99$14.99PS4Star Trek – Chekov Alternate Avatar 1$0.89$0.99PS4Star Trek – Chekov Alternate Avatar 2$0.89$0.99PS4Star Trek – Chekov Classic Avatar 1$0.89$0.99PS4Star Trek – Chekov Classic Avatar 2$0.89$0.99PS4Star Trek – Chekov Illustrated Avatar$0.89$0.99PS4Star Trek – Kirk Alternate Avatar 1$0.89$0.99PS4Star Trek – Kirk Alternate Avatar 2$0.89$0.99PS4Star Trek – Kirk Classic Avatar$0.89$0.99PS4Star Trek – Kirk Illustrated Avatar 1$0.89$0.99PS4Star Trek – Kirk Illustrated Avatar 2$0.89$0.99PS4Star Trek – Kirk Illustrated Avatar 3$0.89$0.99PS4Star Trek – McCoy Alternate Avatar 1$0.89$0.99PS4Star Trek – McCoy Alternate Avatar 2$0.89$0.99PS4Star Trek – McCoy Classic Avatar$0.89$0.99PS4Star Trek – McCoy Illustrated Avatar 1$0.89$0.99PS4Star Trek – McCoy Illustrated Avatar 2$0.89$0.99PS4Star Trek – Scotty Alternate Avatar$0.89$0.99PS4Star Trek – Scotty Classic Avatar 1$0.89$0.99PS4Star Trek – Scotty Classic Avatar 2$0.89$0.99PS4Star Trek – Scotty Classic Avatar 2$0.89$0.99PS4Star Trek – Scotty Illustrated Avatar$0.89$0.99PS4Star Trek – Spock Alternate Avatar 1$0.89$0.99PS4Star Trek – Spock Alternate Avatar 2$0.89$0.99PS4Star Trek – Spock Alternate Avatar 3$0.89$0.99PS4Star Trek – Spock Classic Avatar 1$0.89$0.99PS4Star Trek – Spock Classic Avatar 2$0.89$0.99PS4Star Trek – Spock Classic Avatar 3$0.89$0.99PS4Star Trek – Spock Illustrated Avatar 1$0.89$0.99PS4Star Trek – Spock Illustrated Avatar 2$0.89$0.99PS4Star Trek – Sulu Alternate Avatar 1$0.89$0.99PS4Star Trek – Sulu Alternate Avatar 2$0.89$0.99PS4Star Trek – Sulu Classic Avatar 1$0.89$0.99PS4Star Trek – Sulu Classic Avatar 2$0.89$0.99PS4Star Trek – Sulu Illustrated Avatar$0.89$0.99PS4Star Trek – Uhura Alternate Avatar$0.89$0.99PS4Star Trek – Uhura Classic Avatar$0.89$0.99PS4Star Trek – Uhura Illustrated Avatar$0.89$0.99PS4Star Trek Dynamic Theme$2.99$3.99PS VitaRoyal Defense Invisible Threat$5.39$5.99Price DropsPlatformProduct NameNew PriceOriginal PricePS4Bedlam: The Game By Christopher Brookmyre$12.99$15.99PS4Until Dawn$39.99$59.99PS3How To Train Your Dragon 2$9.99$14.99 Macklemore & Ryan Lewis – This Unruly Mess I’ve Made From Ashes to New – Day One WALK THE MOON – You Are Not Alone (Live At The Greek) Follow PlayStation Music on Spotify The Hunger Games: Mockingjay Part 2 Daddy’s Home The Hunger Games Complete 4-Film Collection For more new movies and TV shows visit PlayStation Video PS4 Add-onsArslan: The Warriors Of Legend Scenario Set 3 ($5.99) Scenario Set 4 ($5.99) Scenario Set 5 ($5.99) Skill Card Set 1 ($4.99) Skill Card Set 2 ($4.99) Skill Card Set 3 ($4.99) Wall Papers 2 ($4.99) Assassin’s Creed SyndicateThe Last Maharaja Missions Pack ($6.99)Battlefield HardlineBetrayal (Free For Season Pass) (Free)Lego Marvel Avengers The Avengers Adventurer Character Pack ($0.99) The Thunderbolts Character Pack ($1.99) Megadimension Neptunia VII 2nd Level Cap (Free) B-Sha’s Ultimate Weapon Set ($0.99) Blanc’s Ultimate Weapon Set ($0.99) C-Sha’s Ultimate Weapon Set ($0.99) Charge On Titans (Free) Compa’s Ultimate Weapon Set ($0.99) Eye Mask Set ($0.99) Freelance Job Starting With ‘Y’ (Free) If’s Ultimate Weapon Set ($0.99) K-Sha’s Ultimate Weapon Set ($0.99) Nepgear’s Ultimate Weapon Set ($0.99) Neptune’s Ultimate Weapon Set ($0.99) Noire’s Ultimate Weapon Set ($0.99) Older Neptune’s Ultimate Weapon Set ($0.99) Ram’s Ultimate Weapon Set ($0.99) Rom’s Ultimate Weapon Set ($0.99) S-Sha’s Ultimate Weapon Set ($0.99) Uni’s Ultimate Weapon Set ($0.99) Uzume’s Ultimate Weapon Set ($0.99) Vert’s Ultimate Weapon Set ($0.99) Mortal Kombat X X Alien ($4.99) Bo’rai Cho ($4.99) Kombat Pack 2 ($19.99) Krimson Ermac ($1.99) Leatherface ($4.99) Triborg ($4.99) XL Pack ($24.99) Mortal Kombat XL 30 Easy Fatalities ($4.99) 5 Easy Fatalities ($0.99) Blue Steel Sub-Zero ($1.99) Gold Scorpion (Free) Krimson Ermac ($1.99) Unlock All Krypt Items ($19.99) Primal Carnage: ExtinctionCryo Pack 1 ($2.49)Project Cars (Bundle Only) Community Livery Pack 5 (Free) Car 9 (Free) US Race Car Pack ($5.49) PS3 Add-onsArslan: The Warriors Of Legend Scenario Set 3 ($5.99) Scenario Set 4 ($5.99) Scenario Set 5 ($5.99) Skill Card Set 1 ($4.99) Skill Card Set 2 ($4.99) Skill Card Set 3 ($4.99) Wall Papers 2 ($4.99) Battlefield HardlineBetrayal (Free For Season Pass) (Free)Lego Marvel Avengers The Avengers Adventurer Character Pack ($0.99) The Thunderbolts Character Pack ($1.99) PS Vita Add-onsPirate Solitaire Bag Of Gold ($0.99) Chest Of Gold ($1.99) Treasury ($4.99) Royal Defense Invisible Threat 1000 Crystals +200 ($19.99) 150 Crystals +15 ($2.99) 300 Crystals +35 ($4.99) 50 Crystals ($0.99) 500 Crystals +75 ($9.99) Episode 1 Content ($0.99) Episode 2 Content ($0.99) Episode 2 Unlock ($0.99) Episode 3 Content ($0.99) Episode 3 Unlock ($0.99) ThemesConsoleThemePricePS4Anzu Talking Anime Hd Theme$3.49PS4Doctor Who Clara Comic Dynamic Theme$2.99PS4DOOM Cyberdemon ThemeFreePS4Dynamic Gangster Joise Hd Theme$3.49PS4Gangster Sharon Hd Dynamic Theme$3.49PS4One Piece Nicorobin Dynamic Theme$2.99PS4Resident Evil 20th Anniversary Theme$1.99PS4Star Trek Alternate Avatar Bundle$5.99PS4Star Trek Classic Avatar Bundle$5.99PS4Star Trek Complete Avatar Bundle$15.99PS4Star Trek Dynamic Theme$3.99PS4Uncharted 2: Among Thieves Remastered Dynamic Theme$1.99PS4Zen Garden Dynamic Theme$2.99PS VitaAnne Stokes: Dragon’s Fury Theme$2.99PS VitaFrequency Wave Theme$2.99AvatarConsoleAvatarPricePS42015 Nissan GT-R Avatar V1$1.49PS42015 Nissan GT-R Avatar V2$1.49PS4Aiko Avatar$1.49PS4Angry Gamer Avatar$0.99PS4Anime Ekittie Avatar$1.49PS4Anime Sniper 1000 Avatar V3$1.49PS4Anne Stokes: Immortal Flight Avatar$0.99PS4Anne Stokes: Realm Of Enchantment Avatar I$0.99PS4Anne Stokes: Realm Of Enchantment Avatar II$0.99PS4Anne Stokes: Scarlet Mage Avatar$0.99PS4Anne Stokes: Spirit Guide Avatar I$0.99PS4Avatar Dealer Winged$1.49PS4Avatar Skull And Fire$0.99PS4Butch Gangster Dogs Avatar$1.49PS4Cyberpunk Rd Avatar$1.49PS4Draw Slasher – Hanzo The Ninja Avatar (V2)$0.99PS4Gamer Girl Blk Avatar$1.49PS4Pro Gamer Avatar$1.49PS4Pure Chess : Bishop Avatar$0.49PS4Pure Chess : Chess Pieces Avatar$0.49PS4Pure Chess : King Avatar$0.49PS4Pure Chess : Knight Avatar$0.49PS4Pure Chess : Pawn Avatar$0.49PS4Star Trek – Chekov Alternate Avatar 1$0.99PS4Star Trek – Chekov Alternate Avatar 2$0.99PS4Star Trek – Chekov Classic Avatar 1$0.99PS4Star Trek – Chekov Classic Avatar 2$0.99PS4Star Trek – Chekov Illustrated Avatar$0.99PS4Star Trek – Kirk Alternate Avatar 1$0.99PS4Star Trek – Kirk Alternate Avatar 2$0.99PS4Star Trek – Kirk Classic Avatar$0.99PS4Star Trek – Kirk Illustrated Avatar 1$0.99PS4Star Trek – Kirk Illustrated Avatar 2$0.99PS4Star Trek – Kirk Illustrated Avatar 3$0.99PS4Star Trek – Mccoy Alternate Avatar 1$0.99PS4Star Trek – Mccoy Alternate Avatar 2$0.99PS4Star Trek – Mccoy Classic Avatar$0.99PS4Star Trek – Mccoy Illustrated Avatar 1$0.99PS4Star Trek – Mccoy Illustrated Avatar 2$0.99PS4Star Trek – Scotty Alternate Avatar$0.99PS4Star Trek – Scotty Classic Avatar 1$0.99PS4Star Trek – Scotty Classic Avatar 2$0.99PS4Star Trek – Scotty Illustrated Avatar$0.99PS4Star Trek – Spock Alternate Avatar 1$0.99PS4Star Trek – Spock Alternate Avatar 2$0.99PS4Star Trek – Spock Alternate Avatar 3$0.99PS4Star Trek – Spock Classic Avatar 1$0.99PS4Star Trek – Spock Classic Avatar 2$0.99PS4Star Trek – Spock Classic Avatar 3$0.99PS4Star Trek – Spock Illustrated Avatar 1$0.99PS4Star Trek – Spock Illustrated Avatar 2$0.99PS4Star Trek – Sulu Alternate Avatar 1$0.99PS4Star Trek – Sulu Alternate Avatar 2$0.99PS4Star Trek – Sulu Classic Avatar 1$0.99PS4Star Trek – Sulu Classic Avatar 2$0.99PS4Star Trek – Sulu Illustrated Avatar$0.99PS4Star Trek – Uhura Alternate Avatar$0.99PS4Star Trek – Uhura Classic Avatar$0.99PS4Star Trek – Uhura Illustrated Avatar$0.99PS4Tiger Lily Avatar$0.99 View the full article-
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Telltale Games — known for its riveting storytelling, evocative graphics, and intuitive gameplay — will be adding 10 games to the ever-expanding PlayStation Now subscription catalog this month. We’ll understand if you choose to run (not walk) to your nearest PlayStation Now-enabled device to start playing instant classics such as The Walking Dead, The Wolf Among Us, Jurassic Park: The Game, Tales of Monkey Island, or Tales from the Borderlands. Once you finish playing Tales from the Borderlands, jump right into the games that first introduced Gearbox’s beautifully twisted world of Pandora, the Atlas Corporation, and of course, Handsome Jack, with Borderlands 1 and 2. Without further ado, see below for each of the Telltale Games available with your PlayStation Now subscription. The Walking Dead: The Complete First Season Play as Lee Everett, a convicted criminal who has been given a second chance at life in a world devastated by the undead. With corpses returning to life and survivors stopping at nothing to maintain their own safety, protecting an orphaned girl named Clementine may offer him redemption in a world gone to hell. The Walking Dead: Season Two — Episodes 1 & 2 (New) Season Two continues the story of Clementine, a young girl orphaned by the undead apocalypse. Left to fend for herself, she has been forced to learn how to survive in a world gone mad. Many months have passed since the events seen in Season One of The Walking Dead, and Clementine is searching for safety. But what can an ordinary child do to stay alive when the living can be just as bad — and sometimes worse — than the dead? Tales from the Borderlands — Episodes 1 & 2 (New) Set on the unforgiving world of Pandora after the events seen in Borderlands 2, this is a story full of Borderlands trademark humor, following two adventurers on their quest for greatness. You’ll play as Rhys, a Hyperion suit with dreams of being the next Handsome Jack, and Fiona, a Pandoran con artist looking to score her biggest ever swindle. The Wolf Among Us (New) Fairytale characters are being murdered in this hard-boiled, violent, and mature thriller based on the award-winning Fables comic book series (DC Comics/Vertigo) by Bill Willingham. As Bigby Wolf — the big bad wolf — you will discover that a brutal, bloody murder is just a taste of things to come in a game series where your every decision can have enormous consequences. Jurassic Park: The Game (New) Security systems have failed and the creatures of the park roam free. Now, a rogue corporation will stop at nothing to acquire the embryos stolen and lost by Dennis Nedry. Experience a brand new adventure and see new areas and dinosaurs in this landmark game set during the events of the first Jurassic Park movie. Tales from Monkey Island (New) Sabers, skullduggery, romance! Tales of Monkey Island has it all! While explosively stripping the evil pirate LeChuck of his demonic mojo, Guybrush Threepwood inadvertently infects the entire Caribbean with the arch-fiend’s expelled voodoo. Pursued by a notorious cut-throat pirate hunter and a creepy Frenchman who believes that Guybrush’s eerily-infected hand holds the secret of eternal life, Threepwood sails the seven seas in search of La Esponja Grande, a legendary sea sponge with unparalleled voodoo exfoliating abilities. Poker Night 2 (New) The chips are down and the ante is up in this sentence already bursting with poker clichés! Take the fifth seat in Poker Night 2, at a table featuring Claptrap (Borderlands 2), Brock Samson (The Venture Bros.), Ash (Army of Darkness) and Sam (Sam and Max series). Your dealer is GLaDOS (Portal), but at no point will you be considered as a candidate for a visit to Aperture Science’s Enrichment Center. Unless you lose. Sam & Max: The Devil’s Playhouse (New) Wield psychic powers against fearsome foes in this epic comedy saga. In The Devil’s Playhouse, an otherworldly power for controlling matter and space calls to the strongest and strangest who might wield it — intergalactic warlords and eldritch gods, under-dwellers and scholars of the arcane. Gaming’s greatest dog and rabbit sleuths, Sam & Max, seek the power’s ancient secrets. Sam & Max: Beyond Time and Space (New) Join the Freelance Police for a 2nd season of adventure, crime fighting, and chaos! Sam & Max Beyond Time and Space is a harrowing adventure from the North Pole to the Fountain of Youth, from outer space to Hell and back. Babies will dance. Mariachis will sing. A giant battle robot will trash the streets. And when their friends are caught in the middle, Sam & Max will risk their very souls to set things right. Strong Bad’s Cool Game for Attractive People (New) Charming. Suave. Muscular. The Hottest. These are just a few of the words that Strong Bad uses to describe himself. In 5 actionsodes of perpetual awesome, Strong Bad claims his throne as the King of Style. Puzzle Agent (New) When inquiries about Scoggins Eraser Co. are answered only with curious puzzles, Nelson Tethers of the U.S. Department of Puzzle Research is sent on the case. As he overcomes logic puzzles, mazes, and riddles, he soon realizes that these — along with the townspeople, secret societies, and mysterious sounds from the forest — are intimately connected to the core conundrum. Short of visiting your long-lost billionaire uncle’s house, there may be no better way to get instant access to hundreds of PlayStation games than the 7-Day Free Trial to PS Now. Epic adventures like The Walking Dead: The Complete First Season, Tales from the Borderlands, The Wolf Among Us, and more than 300 other games are all included as part of the PS Now subscription. So what are you waiting for? Stay tuned for an exciting bunch of games next month! View the full article
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Today, Heavy Rain joins Beyond: Two Souls on PS4. If you missed out when Heavy Rain launched on PS3, this is the perfect way to experience this critically acclaimed film noir-style thriller. We are exceptionally proud of the work that has gone into making these games available on PS4, and we think they both look better than ever. Both games are available today for $29.99 each on PlayStation Store, or you can buy them as a bundle for $39.99. Heavy Rain on PS3 won three BAFTA awards and follows the dramatic story of a father, Ethan, on a desperate hunt to find his missing son. You will decide how far he goes to save his family. Ethan is joined by Detective Scott Shelby, FBI Agent Norman Jayden, and photojournalist Madison Paige. Their fates entwine as they seek out the mysterious Origami Killer. We have focused on improving the graphical fidelity of Heavy Rain on PS4, including increased resolution, shadow mapping, improved reflections, and improved lighting on scenes and objects. The soundtrack of Heavy Rain was composed by our dear friend, the late Normand Corbeil. We had started to work with Normand on Fahrenheit/Indigo Prophecy in 2004, and his passion and extraordinary talent led us to entrust him with the full composition and orchestration of Heavy Rain. He created a beautiful, subtle and highly emotional score that we hope you will enjoy. Beyond: Two Souls for PS4 has been available digitally on PS Store since November and we’re touched by the response it has received (check out our last blog post for more details on the PS4 version). If you have purchased Beyond: Two Souls for PS4, you can purchase Heavy Rain at a discount on PS Store – which we think is a fantastic value! Visit PlayStation Store for more information. I hope you’re excited to play Heavy Rain and Beyond: Two Souls, whether it’s your first time experiencing the titles or as a returning fan. View the full article
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The Multiplayer team here at Naughty Dog wants to extend our sincerest thanks to everyone who participated in the Uncharted 4 Multiplayer Beta this past December. It was really productive for us, and we’ve been poring over all the data and feedback we received from the Beta. But we’re not done yet! We need your help to do all we can to have a smooth launch of our online Multiplayer mode. We will be hosting a Multiplayer Stress Test this weekend where the goal is to get as many people as possible playing in the Uncharted 4 Multiplayer mode to test our networking, our matchmaking, and more. Uncharted 4 Multiplayer Stress Test Start: March 4th, 2016, at 9:00 AM Pacific End: March 6th, 2016, at 11:59 PM Pacific Please help us create the best multiplayer experience possible and participate in the stress test before launch. Also, and this is important because we want as many people playing as possible, a PlayStation Plus subscription is not required to participate. The Uncharted 4 Multiplayer Stress Test client will be available later today on PlayStation Store so you can preload the Stress Test and jump straight into Multiplayer as soon as the servers go live this Friday! Please understand that this is strictly a stress test and by no means represents what the final multiplayer experience is going to be — we still have a lot to share between this stress test and launch. If you are unfamiliar with Uncharted 4 Multiplayer, or want a refresher about some of our features, be sure to head over to our Multiplayer FAQ for more info on how to get started. Join us on our Twitch channel on Friday, March 4th, at 11:30 AM Pacific and 5:00 PM Pacific as we’ll be hosting a couple of streams that day with some special guests! Download the Uncharted 4 Multiplayer Stress Test from PlayStation Store later today, and we’ll see you online in a few days! View the full article
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Our beta program for PlayStation 4’s next major system software update, version 3.50 (codenamed MUSASHI), kicks off tomorrow. If you signed up for the beta and were selected, keep an eye on your email for instructions on downloading. Regardless of whether you’re in the beta, we wanted to detail some of the key features we’re adding to PS4 in this update. We’re making it easier to play together with friends and adding the ability to appear offline when you’d rather play solo. New Social Features Friend Online Notification – Want to know the moment your friends come online? With this update, you can, as we’ve added an option to be notified when members of your friends list sign on the network. Appear Offline – Sometimes you want to play a game or watch a movie without being bothered by friends. Now it’s easier to go incognito as we’ve added the option to appear offline. You can designate if you would like to appear offline when you log-in or at any time from your Profile or the Quick Menu. User Scheduled Event – Time for a play date! We’ve added the ability to schedule a future gameplay session with your friends on the system. When your event starts, users who registered for the event will automatically be added to a party so you can start playing right away. Play Together – This features allows all members of a Party to see what each person is playing so that you can easily join a friend’s game, or start a new game together. Other New System Features Remote Play (PC/Mac) – We’re bringing PS4 Remote Play to Windows PC and Mac. This feature won’t be available to test in the beta, but you can look forward to it soon. Dailymotion – With this update, you’ll be able to live stream directly to Dailymotion on PS4. We’ll also support archiving live broadcasts, like we do for other streaming services. Stay tuned for more details on MUSASHI, including additional key features and its release date. View the full article
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Hello everyone! I’m excited to be back on PlayStation.Blog to announce Xenoraid, a vertically scrolling shoot’em up with a unique feel driven by a great combination of features. I’m personally in the driver’s seat of Xenoraid, and the whole concept of the game stems from the fact that I personally enjoy shmups. Or at least the shmups that preceded the bullet hell movement. To me, bullet hell games feel too much about memorization, dodging, and extreme precision. I prefer my shoot ’em ups to be about good old-fashioned blasting enemies to bits! Xenoraid has minimal bullet hell traits. We set out to innovate on how we’d get the focus on the act of shooting, and make the game about destroying enemies in a deliberate and effective way. The first thing we did in the original prototype was make the starfighters turn lightly when moving left and right. In other words, the fighters don’t always point towards the top of the screen, which in turn grants the player the ability to fire in angles. It felt immediately great, and brought aiming into the mix of game mechanics in an awesome way. When we had the aiming mechanics down, we took a hard look at shooting. It dawned on us pretty quickly that in order to make shooting matter, squeezing the trigger had to be a conscious decision. This, almost by itself, gives a cease fire a role to play as well. After trying a couple of things around these ideas, a weapon overheat system was born. This means that in Xenoraid you can spray and pray, but you won’t be able to do that for very long. Constantly blasting will overheat your guns, and they’ll lock down for several seconds to cool down. This instills a sense of pressure on the player to actually aim a bit, to hit and destroy the intended targets instead of keeping the trigger down and counting on hitting something eventually. The weapon overheat mechanic also works beautifully with the third major idea we wanted to incorporate. In Xenoraid the player goes on missions with four starfighters, and gets to switch between them at will. Having guns locked due to overheat is a great reason to switch in a fresh fighter. Other valid reasons include being on the verge of being destroyed due to taking too much punishment, or needing to bring in the big guns of another fighter to take down an enemy miniboss. I, and everyone at 10tons, would love to hear your thoughts on this! Xenoraid will be released this year. View the full article
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Hi everyone! Souha here from Truant Pixel. We’re proud to announce that our indie game VEV: Viva Ex Vivo will be launching this summer exclusive to PS4 with planned support for PlayStation VR. The PremiseViva Ex Vivo’s tag line is “survival on a microscopic scale.†The game features a unique take on arcade-style survival gameplay. The player assumes the role of a busy microbiologist in the not-so-distant future, whose research partner has taken off for the week for some much-needed R&R. Players will find they’ve been tasked with sifting through their partner’s notes, and completing their team’s work: researching biological samples using a nanoscale artificial organism capable of surviving in a multitude of familiar and foreign microscopic environments. The VEV 1.0 ModuleDubbed the “Virtual Eukaryote Visualizer,†or VEV for short, this tiny, artificial protist acts as a surrogate explorer, similar in many ways to the unmanned aerial vehicles, or UAV drones, that we are familiar with today. Rather than being a remote-controlled aircraft, however, it is a durable biological machine, remotely-controlled through an augmented reality computer simulation that allows the user to see the surrounding microscopic environment, only on a massive scale. Worlds normally smaller than the head of a pin become vast expanses to be navigated, owing to the technology of the quantum confocal microscope, or QCM, hardware that powers the VEV interface. VEV Modules in the Calibration MatrixA drop of water or a drop of blood becomes a vast, open field for players to explore, where they need to collect valuable organic particles and avoid competing and predatory organisms while testing the limits of the VEV module. As players gather organic particles from their surroundings, they will have two options to harness much-needed biological energy: They may choose to absorb each bit of food to harvest the energy as soon as possible. They take a gamble and delay absorption, aggregating the particles on their VEV’s surface. This allows for weak nuclear bonds to form between the compounds, resulting in “molecular crosslinking.†This, in turn, increases the efficiency of absorption, and thus increases potential energy multiplier to a total much greater than would be collected by absorbing said particles individually. The downside to crosslinking is the risk of losing it all to aggressors in the environment. GameplayGameplay progression in Viva Ex Vivo is straightforward: explore your environment, find food, and avoid predators. Your ultimate goal is to gather the maximum amount of potential energy possible, and maximize your VEV’s functional lifespan within the time limit. Everything you do, from your swimming speed to your encounters with indigenous organisms, affects your base energy consumption rate. Players will find themselves in a race against time and a race against entropy as they explore each sample, harvest energy, stay alive, and build that elusive high score. Though we present VEV as a decidedly laid-back experience (players cannot harm or direct hostile actions toward other creatures), the game is by no means easy. All elements within every biological sample, including composition of the environment as well as placement of food and indigenous life, are randomly generated with each level load. Small ecosystems, including creature behaviors, tend to occur sporadically within each sample. Organic particles have a tendency to spawn within caves and other nooks and crannies, though they may also be found floating about in the open should they be displaced by a wandering microbe. In Viva Ex Vivo, feast or famine may be around every corner. StagesThere are two kinds of stages in Viva Ex Vivo — “in situ†and “ex vivo.†For our purposes, in-situ refers to those samples in which you are viewing indigenous organisms in their native environment, such as a drop of pond water or a dollop of mud. Ex vivo samples are samples of organic tissue taken from a larger organism, such as a drop of blood or a sample of cerebrospinal fluid. Between the two sample types, ex vivo samples will prove to be the more challenging, as elements of an organism’s immune system carried within the sample will see the VEV as a foreign invader and attack it. This occurs because VEVs are created by hybridizing molecular machinery of common cellular species (such as staphylococcus and pseudomonas) that are infectious in larger organisms. These derived elements still contain antigenic potential which may activate a host tissue’s residual immune responses. In AdditionViva Ex Vivo holds additional content for those players skilled enough to unlock hidden “research goals†with unique bonus levels for added value. Beyond these four sample types, the game also features added simulated calibration and challenge modes, based on the popular system software themes that your team has currently installed on their Quantum Confocal Microscope hardware. These modes will also provide players insight into the personality of their lab partner, known only as “S,†whose disarrayed notes cover their mutual workspace. Viva Ex Vivo features a professionally composed mix of ambient electronic music, designed to fit the mood of each individual stage. Each song features evolving and dynamic elements based upon proximity to key elements within each stage, from the amount of accrued mass on your VEV’s surface, to the ominous drumbeats which signal approaching enemies Viva Ex Vivo has been designed from the ground up for easy transition to VR. This includes everything from the control scheme to the 3D interface which is presented to the player at all times. VR mode will be offered as a free upgrade once it is available. In ClosingWe appreciate the chance to finally share our game with everyone. As a first-time effort for our tiny company (Really, it’s just the three of us!), it has been a truly educational experience. We have other, larger projects in the works which we hope to bring you in the near future! View the full article
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Ladies and gentlemen: freedom is at stake. But not to worry, because an unstoppable troop of bros has arrived on PS4 to protect it. It’s time for Broforce. Command a variety of bros as you battle enemy soldiers, aliens, and even demons in this over-the-top, side-scrolling shooter. Unleash devastation across fully destructible levels with explosive weaponry and razor-sharp melee attacks. Be the bro you were meant to be. If you’re not feeling bro-ish, have no fear — there’s a huge lineup of new games coming to PlayStation this week. The branching thriller Heavy Rain launches on PS4 alongside the gory and grotesque fighter Mortal Kombat XL. For the full list of new games on the way, head below. And enjoy the Drop! New Releases: March 1st, 2016 Alekhine’s Gun PS4 — Digital, Retail You are Agent Alekhine, a highly skilled Russian assassin working alongside American CIA agents during the Cold War. As the tension of a nuclear standoff grows with each passing minute, the fate of America — and quite possibly the world — lies within your hands. Broforce PS4 — Digital When evil threatens the world, the world calls on Broforce — an under-funded, over-powered paramilitary organization dealing exclusively in excessive force. Battle alone or online with four-player co-op and bring down anything that stands in the way of freedom! Croixleur Sigma PS Vita — Digital (Cross Buy with PS4) Wielding magic blades, four girls fight back successive waves of monsters in this exhilarating hack-and-slash action game. There are various battle styles and you can mix and match, and four weapons to form your own play style. Gunscape PS4 — Digital Gunscape provides easy-to-use tools based on a block-placement interface everybody’s already familiar with to create all types of maps. Don’t like building stuff? Then just blast your way through hordes of monsters or duel with other players! Heavy Rain PS4 — Digital Heavy Rain is an ambitious project that tells a complex story through contextual actions and realistic visuals. Embracing the idea of “interactive storytelling,†the game is built around an emotive and compelling proposition: “How far would you go to save someone you love?†Ironcast PS4 — Digital Ironcast is a game of steampunk mech combat, set in a fictional version of the Victorian Era. Players take control of a 7 meter tall walking vehicle called an Ironcast. You must face off against an invading force of enemy Ironcast in order to defend 1880’s Victorian England. McDroid PS4 — Digital McDroid is a combination of tower defense and action. You’ll have to build your base and defenses, harvest resources, and discover numerous sci-fi weapons as swarms of alien enemies come at you. Stay on your toes all the time! Mortal Kombat XL PS4 — Digital, Retail One of the best-selling titles of 2015 has gone XL! Komplete The Mortal Kombat X Experience with new and existing content. Includes the main game, and new playable characters Alien, Leatherface, Triborg, and Bo’Rai Cho. Previously released playable characters include Predator, Jason Voorhees, Tremor, Tanya, and Goro. Also includes the new skins pack Apocalypse Pack and all previously released skins packs. Pirate Solitaire PS Vita — Digital Outwit the old sea dog and seize the pirates’ gold! Play solitaire right on the deck of the reavers’ ship. Levels of varying difficulty promise several hours of exciting gameplay, and unique golden cards make the game even more interesting. Royal Defense: Invisible Threat PS Vita — Digital The castle needs a hero as hordes of trolls are surrounding it! Build towers, save money, learn spells, and keep the enemy away. Follow the exciting story of the dwarven kingdom’s eternal struggle against the troll hordes, who want only to crush the dwarves and claim their territory. Screencheat PS4 — Digital Screencheat is a split-screen, first-person shooter that centers around the conceit of screen cheating/peeping/looking (looking at the screens of other players to locate their position). In Screencheat all players are invisible, turning this controversial tactic into the core mechanic of the game. Square Heroes PS4 — Digital There’s nothing more satisfying than mowing down your buddy, hearing them curse, and then doing it again just to rub it in. Square Heroes has been driven by a desire to recapture that feeling and share it with others. It’s a great party game: easy to pick up, but hard to master — and most fun when played with friends. Bas – Too High To Riot Mike Snow – III Violent Femmes – We Can Do Anything Alvin and the Chipmunks:The Road Chip Carol Legend Gotham- Feb. 29 at 8/7c (FOX) Blindspot- Feb. 29 at 10/9c (NBC) Ink Master- March 1 at 10/9c (Spike) The information above is subject to change without notice. View the full article
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If you’re not yet familiar with us or our game, hi! We’re Ska Studios, a husband and wife team that’s been making deliciously bloody indie games for like eight years now (what!?). We’re working on a game called Salt and Sanctuary, an insanely ambitious platformer that aims to capture the “Soulslike†genre, faithfully reimagine it as a mechanically solid 2D platformer, and explore and develop the interplay of wonderful mechanics and themes like difficulty and danger, stylistic action and complex combat, and diverse, branching, and versatile character building. One of the coolest things about RPGs is the party dynamic, but up until about a year ago Salt was purely a game of solo exploration. We wanted to explore cooperative multiplayer, and perhaps some PvP, but how? Online multiplayer was (and is still) a crazy dream of mine, but trust me: online gameplay is an absolute nightmare to implement anywhere, and PS4 development is still pretty new to us. So we settled on the idea of sellswords. Salt and Sanctuary centers around sanctuaries. A sanctuary takes on the role of a bonfire, archstone, Hunter’s Dream: it’s a place of rest, replenishment, and — when things go south — respawning. In Salt and Sanctuary, sanctuaries can be populated with NPC villagers. Tiny statues are scattered throughout the world, and placing a statue on a sanctuary’s altar permanently summons a villager of that type to the sanctuary. The sellsword facilitates cooperative play. Placing a sellsword statue on the altar will summon a sellsword. Telling the sellsword that you’d like to “Hire†prompts a second player to pick up a controller. This player now gets to pick anyone in his or her roster, jump in, and get jolly! Having a companion present tweaks a few things: enemy health is scaled up a hefty bit, and enemies will do a little extra damage. Prayers of healing aid cooperative players within a radius. A Revive prayer might even make an appearance. The synergy is something I wanted to experience in Salt years before implementing coop, and Michelle and I always tend to balance out our builds like we would in Dark Souls 2: tank and caster style. But the sellsword doesn’t just connect adventurers with brave companions; he also sells Eggs of Wrath. Crushing an egg in the universe of Salt is a tradition of war, meant to signify the commencement of battle. As such, crushing an Egg of Wrath immediately initiates PvP. Once battle has begun, it cannot end until someone dies. But fear not! Your fallen companion will be found alive and well in the next sanctuary or shrine you visit. PvP in Salt and Sanctuary is an interesting beast. Not all fights will be fair, but all fights tend to be interesting. Stamina and focus (spellcasting) management, parries and counters, crucial I-frames, and weapon ranges are all super important. And because of the nature of the Egg of Wrath, you can pretty much spring PvP on your ally anywhere. Boss fight? More like three-way free for all! Need a human punching bag to try out a new weapon you just crafted? Crush that egg. We’ll be letting you know when Salt and Sanctuary will be launching really, really soon. In the meantime, we hope you enjoyed our little foray into Salt and Sanctuary’s awesome multiplayer mechanics. – James and Michelle, Ska Studios View the full article
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Double Dragon II: The Revenge is an action game that was released by Technos Japan in 1989. In order to avenge your girlfriend Marian, Billy and Jimmy use their signature move So-Setsu-Ken to challenge mysterious armed forces. In the game, players can use even more skills than the previous entry in the franchise which leads to more intense battles. The Arcade Archives series has faithfully reproduced the masterpieces of classic arcade games on PS4, while taking advantage of the additional features PS4 offers. Players can share screenshots and video with the Share feature, and can also compete with other players online to improve their standing on the leaderboards. To celebrate the launch of Arcade Archives Double Dragon II: The Revenge, we spoke with the original Director Yoshihisa Kishimoto. Enjoy! Q: Congratulations on the distribution of Double Dragon II worldwide. 27 years have passed since its first release but even now, fans all over the world can play it on PS4. How do you feel about that? A: Thank you. I appreciate all the Double Dragon fans in the world! We completed the game because the staff worked tirelessly, so thank you to the staff as well. Q: Did you face any hardships while developing Double Dragon II? A: Originally we had made plans to change the ROM using the arcade board of the original Double Dragon. So it’s more like “Part 1.5†rather than “Part 2.†Because it was produced in such a short time with so few people (about three developers for three months), we could not change the basic structure and didn’t have time to do all that we wanted. Even still, we made big efforts and added new characters in that limited time. Q: You’re the forefather of many masterpieces in gaming, including the Renegade series. Amongst all your work, do you have strong feelings towards Double Dragon? A: Double Dragon is my masterpiece and a precious work that helped spread fighting games and brawlers across the world. If you can be successful in the United States, you can be successful anywhere. Just like the world of film, it’s the same in video games. My first aim was to make a hit in the United States — so this was a dream come true. Then, Double Dragon was filmed in Hollywood several years later. So my second aim, to turn my game into a film, was also accomplished. Just as Bruce Lee — whom I respect — spread fighting to the world in Enter the Dragon, I think Double Dragon achieved something similar in the game industry. So I thank President Taki of Technos Japan Corporation and all the original staff. Q: How did you come up with the unique idea for Double Dragon? A: I originally had the idea of using items while I was developing Nekketsu Koha Kunio-Kun [the original Japanese version of Renegade]. When you defeat an enemy in Renegade’s first stage, he drops a stick. So I thought I could make a new fighting system by allowing players to pick this stick up. That’s how I came up with the idea to adapt this item system into a side-scrolling brawler. Q: Renegade was set in Japan, but that changed for Double Dragon. What inspired this shift? A: Things like Fist of the North Star, and also Bruce Lee and Mad Max — so I had great variety of influences. I appreciated their sense of violence and action, so I also made a car action game called Road Blaster when I was at Data East. Q: From the success of Double Dragon, a new genre emerged in gaming — the side-scrolling brawler. Not only did you make a hit game, but you made a new genre! A: Double Dragon did help create a genre, and I was confident it would be a big hit. I thought I could lead the world for years while producing that game. Q: I suspect that the work out of Technos Japan at that time spawned many new ideas. Do you agree? A: I was in charge of planning, and I always settled on themes of something new, novel, and stimulating. I aimed to be the first in the world. One of a kind. So that was our theme; we strove to make the world’s first game systems, settings, and so on. Technos Japan Corporation had already produced many world firsts when I entered the company. The world’s first wrestling game The Big Pro Wrestling. The world’s first competitive fighter Karate Champ. The world’s first dodgeball and volleyball game. In-game purchases are popular nowadays, but Double Dragon III was the world’s first game to use that system — 25 years ago. Our company had a strong, challenging spirit. Q: What was the Double Dragon II development team like back then? What kind of people were they? A: The members of the staff were new, but they were all cool so I felt good about our work. They were all otaku. The person who wrote the animation we used used to be a top-ranking animation director at his animation company. He also designed the enemy character Brunoff. Q: Double Dragon has been a huge hit all over the world. Did you expect that degree of success? A: I was confident we would make a big hit while I was drafting the business proposal. I have been working in games for more than 30 years. I’ve directed more than 50 titles, and produced more than 300. But Renegade and Double Dragon are the only two games I felt would be hits during their development. The 10 years I spent at Technos Japan Corporation are the most precious years of my life. Q: Finally, please leave us with a message to all the Double Dragon fans of the world. A: We are planning to develop new Double Dragon games, so please look forward to them! This article has been edited for clarity. View the full article
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Games are perfect for creating complex worlds and stories to get lost in, particularly action games where emotions are high and your moment-to-moment decisions mean life or death. As a developer I like telling unique stories and watching as players change the narrative based on what they do. I’m happy to finally announce our game The Church in the Darkness, coming to PS4. And it has exactly that kind of thought-provoking world. The Church in the Darkness is set inside a religious cult in the 1970s. The Collective Justice Mission is led by the charismatic and intense Isaac & Rebecca Walker who preach a progressive socialist agenda. They are labeled radicals, feel persecuted by the U.S. government and fear for their safety. So they move their congregation somewhere they think they can set up the ideal socialist utopia: the jungles of South America. There they build Freedom Town. But relatives left behind in the United States become worried: what exactly is going on at this compound in the jungle? That’s where you come in. As Vic, an ex-law enforcement officer, you set out to infiltrate Freedom Town to check on your sister’s son, Alex. The core of the game is top-down, action-infiltration gameplay in the open map of Freedom Town. You get to play the way you want — you can play precisely and avoid detection completely, you can get the guards out of your path using non-lethal methods, or you can kill anyone who gets in your way. But you’ll want to make those choices wisely, because when you arrive in Freedom Town you don’t know for sure — are these people just separatists wanting to live their own life in peace, or are there darker things happening here? The game is meant to be highly replayable, and each time you play the motives of Isaac and Rebecca will change. You soak up the story through the town PA system, where the preachers share their dogma and beliefs. You find documents and letters scattered around camp which clue you into whether everything in Freedom Town is fine, or if bad things will happen if you don’t do something to save these people. Long time PlayStation fans may remember The Suffering horror games that I wrote and directed. Those titles blended twisted supernatural horror with an aging haunted prison, a setting that let us deal with a lot of disturbing, real-world subject matter. Though The Church in the Darkness has no supernatural elements, it does look at some of the more extreme sides of humanity. And like The Suffering, in Church I want the player to have to think hard about what they want to do when confronted with darkness. I’ve recruited several key collaborators from The Suffering working with me again on this project. One is actor John Patrick Lowrie. He played a bunch of roles in The Suffering and was someone I always wanted to work with again. John’s an accomplished theater actor, so I knew he could take on the complex role of the fiery Isaac Walker. You may also know him from his other work, perhaps his performance as The Sniper in Team Fortress 2. Opposite John, I knew I wanted someone who was just as strong an actor to play Rebecca Walker, and talking with John we realized who better than his wife, Ellen McLain. Ellen needs even less introduction, as you’ve no doubt heard her singular performance as GLaDOS in the Portal games. The parts were written for John and Ellen from the very beginning. Having a real-life married couple play this fictitious married couple has brought extra depth to their performance, and is one of the best collaborations I’ve ever had. We’re going to be showing more of the gameplay in future updates. I can’t wait to see what choices you make in the jungle. View the full article
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Welcome back! This week, Ryan talks to Jeremy from PopCap about Plants vs. Zombies Garden Warfare 2, while Sid finally faces his fear of MOBAs and shares his impressions of Epic’s accessible-yet-hardcore Paragon. Justin is once again crippled by his inability to choose between Destiny and Final Fantasy XIV, and we can only assume Nick is lost in the wilderness somewhere, because he’s not in this episode. I’m sure he’s fine. Subscribe via iTunes or RSS, or download here Stuff We Talked About Plants vs. Zombies Garden Warfare 2 Paragon Broforce The Walking Dead: Michonne Destiny Final Fantasy XIV Heavy Rain Mortal Kombat XL Deadpool Recent Episodes 197: Fightin’ Words 196: Ranger of a Lonely Heart 195: Stranger in a Strange Land The Cast Sid Shuman – Social Media Sr. Manager, SCEA Justin Massongill – Social Media Manager, SCEA Ryan Clements – Social Media Specialist, SCEA Send us questions and tips! blogcast@playstation.sony.com Leave us a voicemail! (650) 288-6706 Thanks to Cory Schmitz for our beautiful logo and Dormilón for our rad theme song and show music. [Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.] View the full article
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101 Ways To Die on PS4 is a physics-based puzzler full of gore and dark humor. It’s been described as “reverse-Lemmings†due to the puzzler gameplay style — and the fact that you as the player are deliberately trying to cause the AI characters harm, rather than save them! You are a laboratory assistant to a crazed Professor who, despite devoting years to scientific research, has little to show for it. His life’s work is an unsavoury book focused on gore and destruction titled “101 Ways To Die†— which the Professor was certain would guarantee his scientific legacy. Sadly, in the final stages of completing his work a lab accident resulted in its near-total destruction. The player’s role is to help the Professor recreate the book — completing more than 50 levels, constructing numerous ever-more-dastardly traps to kill poor unfortunate Splatts (strange creatures also created in the lab for the purpose of aiding with the Professor’s experiments). Players are provided with an inventory of traps and tools to place at the start of the game during the planning phase, and then once the Splatts are released they must activate these tools to cause as much carnage as possible. Many levels already have pre-placed traps that the player will need to interact with and combine with their inventory to achieve even better combinations. The 101 recipes of death that the players are trying to discover include simpler combinations focused on forcing the Splatts into an accident. These include Blasted Spikes (exploding a Splatt with a mine and forcing it onto a wall of spikes), Ball Point (hitting a Splatt with a cannonball onto spikes), and Hot Love (placing some slime for a Splatt to slip on into a lava pit). More complex combinations will require the player to exercise both a sense of positioning to get the Splatt into the right place, and timing its misfortune well. For example, consider Airborne — where a Splatt flies from one bumper (a kind of swinging log) to another, then is impaled by a harpoon and shot into a fan that pushes them against a wall. There’s actually a huge range of tools for the player to harm the poor Splatts, including Death Logs, Spikes, Fans, Lava Pits, Cannons, Bumpers, Bombs, Boulders, Mines, Cakes, Harpoon guns, Conveyor belts, Switches, and Teleporters — so there really is no excuse not to be as creatively sadistic as you like. During early development of the concept we considered whether the gameplay would be based on the player controlling each character running and jumping to activate the various tools they had placed down (Kind of like a self-destructive Super Meat Boy!), but after playing with the idea we didn’t feel it gave the player the strategy we wanted. Look out for more information about the game as launch approaches. View the full article
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Hello PlayStation fans! I’m Matt Gilgenbach, creative director of Infinitap Games. As a huge PlayStation fan myself, I’m pleased to announce that my atmospheric horror game Neverending Nightmares will launch on PS4 and PS Vita in the 2nd quarter of this year. All the scares and thrills of the original version are there but with a host of new improvements. Neverending Nightmares is a very personal game for me because it’s meant to metaphorically express the experience I’ve had dealing with mental illness — specifically obsessive compulsive disorder and depression. It was a real challenge to develop a game to express those dark feelings, but my team and I have created a unique interactive experience. I know I called it a “game†up above, but I think “interactive experience†is a more apt description. Neverending Nightmares is designed to explore the darkest and most negative emotions — fear, horror, anxiety, hopelessness, pain, and frustration. It isn’t a typical game where you are faced with challenges and can win. We worked really hard to make players feel trapped and helpless when playing the game. After one reaches all three endings, none feel like a happy resolution. They barely feel like a resolution at all because there really aren’t clean endings in life. In the game, you play as Thomas, a weak young man with asthma who wakes up from a terrible nightmare. As you continue to progress through the game, you discover that he is trapped in a series of nightmares — each more hellish than the last. Your goal is to hide and flee from the terrifying apparitions that Thomas is defenseless against in order to finally “wake up†in the real world. The game features a unique branching narrative where — depending on the paths you take — you end up in different nightmares with completely different and contradictory endings. There isn’t a clear overarching story, and that was an intentional design choice. We were greatly influenced by David Lynch, and wanted the nightmares to feel more real than the “reality†in the endings. As you can see from the screenshots, Neverending Nightmares has a very unique pen sketch look reminiscent of legendary artist Eduard Gorey. The game has a dynamic lighting and shadow system that fills in the darker areas with different amounts of pen sketch lines. We animate the pen sketch lines to create a tense atmosphere where it feels like the darkness surrounding you is always closing in. The audio in Neverending Nightmares is one of its strongest features. IGF-nominated composer Skyler McGlothlin delivers a haunting and oppressive dark ambient score. The warped piano notes and rumbling bass provide an ominous backdrop to the nightmarish soundscape, including the pained rasping of Thomas’ labored breathing and the guttural growls of lurking monstrosities. We’ve taken our time with the PlayStation versions of the game to make sure that you are getting the best possible experience. Firstly, we’ve improved plenty of rough edges on the game. The biggest change is an improvement to the way the branching narrative works. We want gamers to experience all the content in the game, so we’ve made it easier to get to the branching points and have designed them to be a bit more obvious. This makes a huge difference in the experience, so we are happy that PlayStation gamers’ first exposure to the game will be this improved version. Secondly, we’ve made sure that the visuals are the best possible on their respective platforms. On PS4 Neverending Nightmares runs at a targeted 1080p, 60 frames per second with antialiasing, but we also improved the engine to ensure pixel accuracy for our textures. Since Neverending Nightmares uses a lot of intricately detailed drawings, this has a great increase in graphical fidelity. The PS Vita version also runs at a targeted 60 frames per second with all of the effects turned on, so no matter what your PlayStation platform of choice is, you will get a great experience. Since we support cross buy and cross save, you won’t have to choose! Thank you so much for your time reading this blog post, and if you like bleak and tense atmospheric horror, give Neverending Nightmares a try when we launch on PS4 and PS Vita! View the full article
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Fans of shooters, brawlers, and multiplayer mayhem should circle Tuesday, March 1st on their calendars: that’s when you can finally download Square Heroes on PS4! It’s been a long journey and the Gnomic Studios team can’t wait to see it in the hands of PS4 gamers. Everyone Loves Multiplayer!There’s nothing more satisfying than mowing down your buddy, hearing them curse, and then doing it again just to rub it in. All of us at Gnomic Studios grew up playing games like that, and the design of Square Heroes has been driven by a desire to recapture that feeling and share it with others. It’s a great party game: easy to pick up, but hard to master — and most fun when played with friends. Ideally you’d be sitting close enough to your friends to punch them in the arm when they frag you for the fourth time in a row. If that’s not possible, PS Plus members can play online. You can even play with a local friend and join online or LAN matches together, enabling couch vs. couch battles with no split screen. Square Heroes was designed to work in high-ping conditions. Lag is rarely a problem and playing against people in different continents is entirely possible… no mean feat for a fast-paced, real-time action game. Cross-platform Multiplayer, Anyone?No doubt all of us here agree that PS4 is the best gaming platform, but there are still those not lucky enough to own one. You may even be friends with some of these unfortunates, which is why we’ve made sure that you’ll be able to go up against PC players in online Square Heroes matches. The game is a twin-stick shooter with no insta-bullets, bringing a level playing field to controller vs. keyboard and mouse. If you’re worried about griefers and cheaters, players can be kicked, matches can be password protected, and there is an option to restrict matches to PS4 players only. How Does It Work?Matches begin by choosing your loadout from the 30 weapons: A melee weapon such as baseball bat, battle axe or chicken. A light weapon such as pistol or crossbow. A medium weapon such as shotgun or flamethrower. An explosive weapon such as grenade launcher or sticky bomb. A special item such as a nuke bomb or health bag Initially, only the 1st tier melee weapon is available. Hunting (or “farmingâ€) aliens and collecting their bounties pays for the next weapon you choose, culminating in destructive, explosive guns in tier 4 and bag weapons in tier 5. This unique mechanic causes a mini arms-race in each round and ensures gameplay changes throughout the match. Square Heroes features a levelling system where you earn XP to level up and unlock 15 new guns and 15 melee weapons. Earning any of the 30 Trophies also earns you a bonus hat, which buffs certain stats and de-buffs others to balance. You can strategically choose your hat, melee and loadout to suit your play style and cause maximum carnage. Got Mode?A variety of game modes are supported: Deathmatch and Team Deathmatch are classics that need no explaining. Last Alive and Team Last Alive change up the gameplay by limiting your lives and making strategy more important. These modes were inspired by Counterstrike and encourage you to hang back and upgrade your weapons before striking. Gnome Hunt and Team Gnome Hunt are similar to King of the Hill, where you must first find, and then hold the gnome to capture it. In team games, grouping up is vital to defend the gnome and capture it more quickly. Survival is a cooperative mode and a nod to the prequel Square Off: try not to die for a period of time whilst a horde of aliens tries to achieve the opposite. Kingslayer is a cooperative mode where the alien horde is aided by a single brutally difficult bot. Teamwork is essential if you’re to kill the king and win the day. Some HistorySquare Heroes is the sequel to Square Off, an alien-survival-shooter released in 2009. The premise of the game is that in the distant past, the human race was nearly wiped out by swarms of invading aliens. A mad professor managed to blend alien DNA with his own to create our heroes and saviors: the Square Avengers. After repelling and subduing the invaders, a period of intergalactic peace reigned. The Heroes however lacked an outlet for their awesome killing power. They grew bored and turned to fighting amongst themselves. The galaxy’s most deadly fighters were invited to participate in a Tournament to finally determine the most awesome warrior. They brought with them rumors of a malevolent presence in the far reaches of the galaxy. Can the Heroes win the Tournament before it arrives? View the full article
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Trillion: God of Destruction is a PS Vita strategy game where you must stop a demon, Trillion, who seeks to consume the whole Underworld. The catch? Trillion’s got one trillion HP. You’ve got six Overlords to defeat him. In your first playthrough, not all of them will survive. So how exactly do you beat a boss with 1,000,000,000,000 HP? I’m here to give you an overview of what it means to prepare for a boss like this. I’ve played all kinds of great strategy games, from Phantom Brave to Valkyria Chronicles. But with about 50+ hours of gameplay, none have had a longer, more punishing final boss battle than Trillion. But that’s my favorite thing about Trillion — a large portion of gameplay is done not only on the battlefield, but off it, during preparation. Despite the strategy RPG label, Trillion also has strong raising sim elements, because you must train your Overlord and customize her stats. Trillion consumes the Underworld by day, but sleeps after some period of eating. While he’s asleep you must cycle through training, rest, and socialization to improve your Overlord’s overall stats, maintain her condition, and raise your affection points! Sound easy? Well, Trillion: God of Destruction was developed by talented SRPG masterminds, so when they say strategy game, they mean it! And in Trillion, preparing for battle is more like playing with the cards you’ve been dealt. For example, training awards stat points that you can add onto your Overlord’s stats to change up her fighting-style. However, the amount of stat points you earn isn’t guaranteed. Just like in real life, some days training is “Good,†other days it’s “Excellent,†and if your Overlord works too hard without rest, you’ll get a “Bad†and she risks injuring herself. Overall, here’s the game flow: First you train in whichever training regime to earn stat points, and then afterwards you allocate those points to your Overlord’s stats. Training takes up the whole day and if you do great or excellent, you earn a Training Medal that you can use to enter the Valley of Swords. If you train everyday, your Fatigue gauge will fill. To relieve Fatigue, you can choose to Rest for the whole day. By Resting, you’ll be able to do a number of things: Sleep, Interact, Order, or Underworld Prize. One of the most important options here is Interact. You can spend time with your Overlord and build her Affection Points for you, which will be useful in battle but also determine which ending you will earn. After some training and enough Training Medals, you have a shot at the Valley of Swords, where you can find items and earn more EXP! Finally, visit the research lab to hire Devil Envoys as assistants on the battlefield and the Blacksmith to customize your weapon. Now you’re set to fight Mokujin, a Trillion-replica made by Faust, the necromancer who revived you! After the whole cycle ends, set equipment and items and the true battle with Trillion starts! But no matter how much you’ve prepared your Overlord, there’s a strong chance she won’t make it… And the training cycle will begin again with a new Overlord. We’ve only scratched the surface of it, but there are tons more game mechanics to cover like romance/dating elements, skills and stats inheritance, and Trillion’s different evolutions. What do you think of this unique preparation cycle? Let’s discuss in the comments! And make sure to check out Idea Factory International’s YouTube page for videos about the actual fight with Trillion and the dating-sim aspects of the game! Trillion: God of Destruction launches March 29th and is up for pre-order on Amazon, GameStop, and major retailers now. View the full article